<?xml version="1.0"?>

<TechTree version ='3'>
	<Tech name ='Age0French' type ='Normal'>
		<DBID>105</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGVoltigeur</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGGendarmes</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchCodeNapoleon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchGardeImperial1</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>House</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardMusketeers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchGardeImperial3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchGardeImperial2</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Coureur</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardHalberdiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardDragoons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHalberdiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialGendarme</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialVoltigeur</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialDragoons</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneral</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMohawk</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMusketeerFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMarksman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianTycoonFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianScoutFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGovernorFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianExiledPrinceFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianCavalierFrench</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Saloon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>XPRevolutionLouverture</Effect>
			<Effect type ='TechStatus' status ='obtainable'>XPRevolutionSantander</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpPetard</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHorseArtillery</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HeavyHorseArtillery</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSpy</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ShipHowitzers</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeAztec' type ='Normal'>
		<DBID>191</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseAztec</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatJaguarWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatEagleWarrior</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatChinampa</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatChocolateRecipes</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatGarlandWars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatAztecInitiation</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyAztec</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyAztec</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeComanche' type ='Normal'>
		<DBID>192</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseComanche</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatHorseBreeding</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatMustangs</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatHorseArcher</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatTradeLanguage</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyComanche</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyComanche</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeSeminole' type ='Normal'>
		<DBID>200</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseSeminole</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatGuerillaWars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatSharktoothBowman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatBowyery</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatySeminole</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatySeminole</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeIroquois' type ='Normal'>
		<DBID>201</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseIroquois</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatMorningWars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatLacrosse</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatTomahawk</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatMantlet</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatIroquoisLeague</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyIroquois</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyIroquois</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0Russian' type ='Normal'>
		<DBID>214</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardCossacks</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCossacks</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchWesternization</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchKalmucks</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchBashkirPonies</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseEast</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchPetrineReforms</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGPavlovGrenadiers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardMusketeers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardStrelets</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranStrelets</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCossack</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGTartarLoyalists</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialTartarLoyalist</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialPavlovs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialStrelets</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHalberdiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardHalberdiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialOprichniks</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardOprichniks</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='2.12' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneral</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianWarMinisterRussian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdventurerRussian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianScoutRussian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianBishop</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianCavalierRussian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianKingsMusketeerRussian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGentlemanPirateRussian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianExiledPrinceRussian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianQuartermasterRussian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceRussian</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>FrontierBlockhouse</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>FortifiedBlockhouse</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCavalryArchersShadow</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Saloon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>XPRevolutionBolivar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>XPRevolutionSantander</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpPetard</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>IncendiaryGrenades</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHorseArtillery</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HeavyHorseArtillery</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSpy</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ShipHowitzers</Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0British' type ='Normal'>
		<DBID>232</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGRedcoats</Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchThinRedLine</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGLifeGuardHussars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Manor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardDragoons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranLongbowmen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialDragoons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialRedcoat</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialLifeGuard</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialGrenadiers</Effect>
			<Effect type ='Data' action ='Spawn' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Manor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchBlackWatch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdmiral</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneralBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdventurerBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianTycoon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianViceroyBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGovernor</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchRogersRangers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianKingsMusketeerBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianEngineerBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGentlemanPirateBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianMohawkStatesmanBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianBishopBritish</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='Data' action ='SpawnRocket' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialRocket</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Saloon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>XPRevolutionLouverture</Effect>
			<Effect type ='TechStatus' status ='obtainable'>XPRevolutionWashington</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpPetard</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>IncendiaryGrenades</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHorseArtillery</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HeavyHorseArtillery</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSpy</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ShipHowitzers</Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0Dutch' type ='Normal'>
		<DBID>233</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Envoy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardSkirmishers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchCoffeeTrade</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchWaardgelders</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchStadholders</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='50.00' subtype ='BuildLimit' relativity ='Assign'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>House</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='100.00' subtype ='Cost' resource ='Gold' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGCarabineer</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardHussars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGNassausLinearTactics</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCarabineer</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialSkirmishers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialNassauers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialGrenadiers</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneralSkirmisher</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianSergeantDutch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianTycoon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMusketeerDutch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianExiledPrince</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianCavalierDutch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianViceroyDutch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianAdmiralDutch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGentlemanPirateDutch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGovernorDutch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianNaturalistDutch</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Fluyt</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranRuytersShadow</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Saloon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>XPRevolutionBonifacio</Effect>
			<Effect type ='TechStatus' status ='obtainable'>XPRevolutionWashington</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpPetard</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>IncendiaryGrenades</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHorseArtillery</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HeavyHorseArtillery</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSpy</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ShipHowitzers</Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0German' type ='Normal'>
		<DBID>235</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchWallensteinsContracts</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseEast</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchTillysDiscipline</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchZweihander</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranUhlans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGCzapkaUhlans</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGPrussianNeedleGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranDopplesoldners</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardDopplesoldners</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialDopplesoldner</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialWarWagons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardWarWagons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCzapkaUhlans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialNeedleGun</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianSergeantGerman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianBishopGerman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPirate</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianTycoon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneralSkirmisher</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianCavalierGerman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianViceroyGerman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianEngineerGerman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianMarksmanGerman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianExiledPrinceGerman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianQuartermasterGerman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianNaturalistGerman</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>XPRevolutionSanMartin</Effect>
			<Effect type ='TechStatus' status ='obtainable'>XPRevolutionBolivar</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Saloon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpPetard</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHorseArtillery</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HeavyHorseArtillery</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSpy</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ShipHowitzers</Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0Portuguese' type ='Normal'>
		<DBID>236</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGGuerreiros</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchBestieros</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchEconmediaManor</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGJinetes</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialGuerreiros</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardCacadores</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCacadores</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialJinetes</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHalberdiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardHalberdiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchTowerAndSword</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneral</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMarksmanPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineerPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianViceroyPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianExiledPrince</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>OrganGun</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianKingsMusketeerPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianTycoonPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianMohawkStatesmanPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianAdmiralPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianQuartermasterPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianBishopPortuguese</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseMed</Target></Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialRabaulds</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Rabauld</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Saloon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>XPRevolutionHidalgo</Effect>
			<Effect type ='TechStatus' status ='obtainable'>XPRevolutionBonifacio</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpPetard</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHorseArtillery</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HeavyHorseArtillery</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSpy</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ShipHowitzers</Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0Ottoman' type ='Normal'>
		<DBID>238</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetName' proto ='Church' culture ='none' newName ='23779'></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galley</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGGardener</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchTopcuCorps</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchTufanciCorps</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchMilletSystem</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardJanissaries</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranJanissaries</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseMed</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialGardener</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialJanissaries</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardCavalryArchers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCavalryArchers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialBaratcu</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGBaratcuCorps</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialAbusGun</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchAbbassidMarket</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchTopkapi</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='Data' action ='MaintainSettlersOttoman' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='23.00' subtype ='TrainPoints' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMarksmanOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianTycoonOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGrandVizierOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneralOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdmiralOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGovernor</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Spahi</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianCavalierOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianExiledPrinceOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianScoutOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianNaturalistOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceOttoman</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranAbusGuns</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardAbusGuns</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Imam</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='-74.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' action ='SpawnBombard' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialBombard</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchGalataTowerDistrict</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchKopruluViziers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchTanzimat</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCavalryArchersShadow</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Saloon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>XPRevolutionOHiggins</Effect>
			<Effect type ='TechStatus' status ='obtainable'>XPRevolutionSantander</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpPetard</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>IncendiaryGrenades</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHorseArtillery</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HeavyHorseArtillery</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSpy</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ShipHowitzers</Effect>
			<Effect type ='TechStatus' status ='active'>ypOttomanMosqueFaith</Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0Spanish' type ='Normal'>
		<DBID>309</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchQuatrefage</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchCorsolet</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseMed</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardMusketeers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialEspada</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranRodeleros</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialTercio</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGTercio</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialGarrochistas</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHussars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardDragoons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialDragoons</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchWildGeeseSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdventurerSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneral</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMusketeerSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGovernor</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianBishop</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianCavalierSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianSergeantSpanish</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialSkirmishers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardSkirmishers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGEspadachins</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGGarrochista</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianWarMinisterSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianEngineerSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianScoutSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianAdmiralSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianNaturalistSpanish</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Missionary</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Saloon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>XPRevolutionOHiggins</Effect>
			<Effect type ='TechStatus' status ='obtainable'>XPRevolutionHidalgo</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpPetard</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHorseArtillery</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HeavyHorseArtillery</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSpy</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ShipHowitzers</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeCherokee' type ='Normal'>
		<DBID>554</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseIroquois</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatWarDance</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatBasketweaving</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatRifleman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatSequoyahSyllabary</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyCherokee</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyCherokee</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeInca' type ='Normal'>
		<DBID>611</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseInca</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatRoadbuilding</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatMetalworking</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatHuaminca</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatBolasWarrior</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatChasquisMessengers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyInca</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyInca</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeCarib' type ='Normal'>
		<DBID>619</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseCarib</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatGarifunaDrums</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatBlowgunWarrior</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatKasiriBeer</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatCeremonialFeast</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatBlowgunnerAmbush</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyCaribs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyCaribs</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeLakota' type ='Normal'>
		<DBID>651</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseLakota</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatHorseTrading</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatHuntingGrounds</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatAxeRider</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatDogSoldier</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyLakota</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyLakota</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeNootka' type ='Normal'>
		<DBID>659</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseNootka</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatPotlatch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatBarkClothing</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatClubman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatLoyalClubman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyNootka</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyNootka</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeCree' type ='Normal'>
		<DBID>681</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseCree</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatTracker</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatKinship</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatTanning</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatTextileCraftsmanship</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionCree</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoureurCree</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyCree</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyCree</Effect>
		</Effects>
	</Tech>
	<Tech name ='AAStandardStartingTechs' type ='Normal'>
		<DBID>821</DBID>
		<DisplayNameID>27845</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='obtainable'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Rifling</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='obtainable'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='obtainable'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='obtainable'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>Revetment</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bastion</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Caracole</Effect>
			<Effect type ='TechStatus' status ='obtainable'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Spies</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HCBlockade</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Carronade</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchMercantilism</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='obtainable'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='obtainable'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='obtainable'>LongLines</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GillNets</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='obtainable'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='obtainable'>StarFort</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FortifiedOutpost</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHowitzer</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ExplorerDog</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryNatives</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteDogSoldierShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>LegendaryDogSoldierShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionDogSoldierShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchStateReligion</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchMissionFervor</Effect>
			<Effect type ='TechStatus' status ='obtainable'>SaloonWildWest</Effect>
			<Effect type ='TechStatus' status ='active'>ypNativeEmbassyEnabler</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypPetOrangutan</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeMaya' type ='Normal'>
		<DBID>856</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseMaya</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatHolcanSpearman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatCottonArmor</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatCalendar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyMaya</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatMedicineMan</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyMaya</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyMaya</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeTupi' type ='Normal'>
		<DBID>1112</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatAnimalLore</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatPoisonArrowFrogs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionTupi</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatBlackwoodArcher</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatForestBurning</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyTupi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyTupi</Effect>
		</Effects>
	</Tech>
	<Tech name ='DisableOutpost' type ='Normal'>
		<DBID>1708</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Assign'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect></Effects>
	</Tech>
	<Tech name ='Age0SPCAct2' type ='Normal'>
		<DBID>1710</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseEast</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UniqueSPCIndianFriendship</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardMusketeers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardHalberdiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranUhlans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardUhlans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialVoltigeur</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMohawk</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPirate</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMusketeerSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianViceroyPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardWarWagons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCrossbowmen</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UniqueSPCCustomizedMercWeapons</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchWallensteinsContracts</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>PetWolf</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ImperialHowitzer</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardSkirmishers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranSkirmishersShadow</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='3.50' subtype ='WorkRate' unittype ='TownCenter' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ImperialMonitors</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='UnlockPoliticianBishopBritish' type ='Normal'>
		<DBID>1730</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>20</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianBishop</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianGentlemanPirateBritish' type ='Normal'>
		<DBID>1733</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>30</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPirate</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianExiledPrinceFrench' type ='Normal'>
		<DBID>1735</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>30</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianExiledPrince</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianPhilosopherPrinceFrench' type ='Normal'>
		<DBID>1736</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>10</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianScoutFrench' type ='Normal'>
		<DBID>1737</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>60</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianScout</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianPhilosopherPrinceBritish' type ='Normal'>
		<DBID>1746</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianGovernorDutch' type ='Normal'>
		<DBID>1749</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>50</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGovernor</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianCavalierDutch' type ='Normal'>
		<DBID>1750</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>60</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianCavalierDutch</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianGentlemanPirateDutch' type ='Normal'>
		<DBID>1751</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>20</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPirate</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianAdmiralDutch' type ='Normal'>
		<DBID>1752</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>30</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdmiral</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianViceroyDutch' type ='Normal'>
		<DBID>1753</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianViceroyDutch</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianNaturalistGerman' type ='Normal'>
		<DBID>1754</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>10</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianExiledPrinceGerman' type ='Normal'>
		<DBID>1757</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>60</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianExiledPrince</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianViceroyGerman' type ='Normal'>
		<DBID>1758</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>20</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianViceroyGerman</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianEngineerGerman' type ='Normal'>
		<DBID>1759</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>30</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianTycoonOttoman' type ='Normal'>
		<DBID>1760</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>10</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianTycoon</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianGrandVizierOttoman' type ='Normal'>
		<DBID>1761</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>20</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGrandVizier</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianExiledPrinceOttoman' type ='Normal'>
		<DBID>1762</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>30</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianExiledPrince</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianPhilosopherPrinceOttoman' type ='Normal'>
		<DBID>1763</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>50</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianScoutOttoman' type ='Normal'>
		<DBID>1765</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>60</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianScout</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianWarMinisterSpanish' type ='Normal'>
		<DBID>1767</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>30</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianWarMinisterSpanish</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianScoutSpanish' type ='Normal'>
		<DBID>1768</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>10</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianScout</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianEngineerSpanish' type ='Normal'>
		<DBID>1769</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>50</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianNaturalistSpanish' type ='Normal'>
		<DBID>1771</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianPhilosopherPrinceRussian' type ='Normal'>
		<DBID>1773</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>60</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianCavalierRussian' type ='Normal'>
		<DBID>1775</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianCavalierRussian</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianGentlemanPirateRussian' type ='Normal'>
		<DBID>1777</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>30</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPirate</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianTycoonPortuguese' type ='Normal'>
		<DBID>1779</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>10</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianTycoon</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianBishopPortuguese' type ='Normal'>
		<DBID>1781</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>60</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianBishop</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianQuartermasterPortuguese' type ='Normal'>
		<DBID>1783</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect></Effects>
	</Tech>
	<Tech name ='Age0SPCAct1' type ='Normal'>
		<DBID>1826</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UniqueSPCCorsolet</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseMed</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UniqueSPCTaxBurden</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranRodeleros</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCrossbowmen</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdmiral</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianSergeantSpanish</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SPCHoopThrowers</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UniqueSPCHighCrusade</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SPCBuccaneer</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ChurchMassCavalry</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>Revetment</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>StarFort</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>FortifiedOutpost</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='3.50' subtype ='WorkRate' unittype ='TownCenter' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ImperialMonitors</Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0SPCAct3' type ='Normal'>
		<DBID>1882</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGRedcoats</Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGLifeGuardHussars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Manor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardSkirmishers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardDragoons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialDragoons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialRedcoat</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialLifeGuard</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialSkirmishers</Effect>
			<Effect type ='Data' action ='Spawn' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Manor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdmiral</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneral</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMarksman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianWarMinisterAct3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianTycoonAct3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UniqueSPCGrandEncampment</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UniqueSPCPatriots</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Rocket</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialGrenadiers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialRocket</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='3.50' subtype ='WorkRate' unittype ='TownCenter' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='UnlockPoliticianGovernorFrench' type ='Normal'>
		<DBID>1887</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>50</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGovernor</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianTycoonFrench' type ='Normal'>
		<DBID>1888</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianTycoon</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianMohawkStatesmanPortuguese' type ='Normal'>
		<DBID>1889</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>50</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMohawk</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianQuartermasterGerman' type ='Normal'>
		<DBID>1890</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianNaturalistDutch' type ='Normal'>
		<DBID>1906</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>10</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianMohawkStatesmanBritish' type ='Normal'>
		<DBID>1907</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>10</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMohawk</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianKingsMusketeerBritish' type ='Normal'>
		<DBID>1908</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>50</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMusketeerBritish</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianEngineerBritish' type ='Normal'>
		<DBID>1909</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>60</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianNaturalistOttoman' type ='Normal'>
		<DBID>1911</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianQuartermasterRussian' type ='Normal'>
		<DBID>1913</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>10</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianExiledPrinceRussian' type ='Normal'>
		<DBID>1914</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>50</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianExiledPrince</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianKingsMusketeerRussian' type ='Normal'>
		<DBID>1915</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>20</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMusketeerRussian</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianCavalierFrench' type ='Normal'>
		<DBID>1917</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>20</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianCavalierFrench</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianMarksmanGerman' type ='Normal'>
		<DBID>1918</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>50</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMarksman</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianAdmiralSpanish' type ='Normal'>
		<DBID>1919</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>20</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdmiral</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianAdmiralPortuguese' type ='Normal'>
		<DBID>1920</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>20</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdmiral</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianKingsMusketeerPortuguese' type ='Normal'>
		<DBID>1921</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>30</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMusketeerPortuguese</Effect></Effects>
	</Tech>
	<Tech name ='XPTrickle' type ='Normal'>
		<DBID>1973</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.01' subtype ='MinimumResourceTrickleRate' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='MaximumResourceTrickleRate' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='ResourceTrickleRate' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCEnableBoneguard' type ='Normal'>
		<DBID>2264</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Boneguard</Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCEnableBoneguard2' type ='Normal'>
		<DBID>2265</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>BoneguardAge2</Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCAdjustCircle' type ='Normal'>
		<DBID>2266</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ImperialLifeGuard</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>RGLifeGuardHussars</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>VeteranLongbowmen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCzapkaUhlans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGCzapkaUhlans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranUhlans</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialBritish' type ='Normal'>
		<DBID>2398</DBID>
		<DisplayNameID>36216</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='active'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='active'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Rifling</Effect>
			<Effect type ='TechStatus' status ='active'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='active'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='active'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='active'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>Revetment</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>Caracole</Effect>
			<Effect type ='TechStatus' status ='active'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='active'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='active'>Carronade</Effect>
			<Effect type ='TechStatus' status ='active'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='active'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='active'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='active'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='active'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='active'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='active'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedOutpost</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranLongbowmen</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>PaperCartridge</Effect>
			<Effect type ='TechStatus' status ='active'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='active'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='active'>Pillage</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardDragoons</Effect>
			<Effect type ='TechStatus' status ='active'>RGRedcoats</Effect>
			<Effect type ='TechStatus' status ='active'>RGLifeGuardHussars</Effect>
			<Effect type ='TechStatus' status ='active'>GuardGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardNativeTechsPI</Effect>
			<Effect type ='TechStatus' status ='active'>HeavyHorseArtillery</Effect>
			<Effect type ='TechStatus' status ='active'>ShipHowitzers</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialFrench' type ='Normal'>
		<DBID>2406</DBID>
		<DisplayNameID>36240</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='active'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='active'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Rifling</Effect>
			<Effect type ='TechStatus' status ='active'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='active'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='active'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='active'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>Revetment</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>Caracole</Effect>
			<Effect type ='TechStatus' status ='active'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='active'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='active'>Carronade</Effect>
			<Effect type ='TechStatus' status ='active'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='active'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='active'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='active'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='active'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='active'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='active'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedOutpost</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='active'>RGGendarmes</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='active'>GuardHalberdiers</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>PaperCartridge</Effect>
			<Effect type ='TechStatus' status ='active'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='active'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='active'>Pillage</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardDragoons</Effect>
			<Effect type ='TechStatus' status ='active'>RGVoltigeur</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardNativeTechsPI</Effect>
			<Effect type ='TechStatus' status ='active'>HeavyHorseArtillery</Effect>
			<Effect type ='TechStatus' status ='active'>ShipHowitzers</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialDutch' type ='Normal'>
		<DBID>2407</DBID>
		<DisplayNameID>36243</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='active'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='active'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Rifling</Effect>
			<Effect type ='TechStatus' status ='active'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='active'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='active'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='active'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>Revetment</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>Caracole</Effect>
			<Effect type ='TechStatus' status ='active'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='active'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='active'>Carronade</Effect>
			<Effect type ='TechStatus' status ='active'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='active'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='active'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='active'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='active'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='active'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='active'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>RGNassausLinearTactics</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>PaperCartridge</Effect>
			<Effect type ='TechStatus' status ='active'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='active'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='active'>Pillage</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranRuytersShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardSkirmishers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='active'>GuardGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
			<Effect type ='TechStatus' status ='active'>RGCarabineer</Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardNativeTechsPI</Effect>
			<Effect type ='TechStatus' status ='active'>HeavyHorseArtillery</Effect>
			<Effect type ='TechStatus' status ='active'>ShipHowitzers</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialSpanish' type ='Normal'>
		<DBID>2408</DBID>
		<DisplayNameID>36246</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='active'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='active'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Rifling</Effect>
			<Effect type ='TechStatus' status ='active'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='active'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='active'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='active'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>Revetment</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>Caracole</Effect>
			<Effect type ='TechStatus' status ='active'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='active'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='active'>Carronade</Effect>
			<Effect type ='TechStatus' status ='active'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='active'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='active'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='active'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='active'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='active'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='active'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='active'>RGGarrochista</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranRodeleros</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>PaperCartridge</Effect>
			<Effect type ='TechStatus' status ='active'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='active'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='active'>Pillage</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardDragoons</Effect>
			<Effect type ='TechStatus' status ='active'>RGTercio</Effect>
			<Effect type ='TechStatus' status ='active'>RGEspadachins</Effect>
			<Effect type ='TechStatus' status ='active'>GuardMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='active'>GuardSkirmishers</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardNativeTechsPI</Effect>
			<Effect type ='TechStatus' status ='active'>HeavyHorseArtillery</Effect>
			<Effect type ='TechStatus' status ='active'>ShipHowitzers</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialGerman' type ='Normal'>
		<DBID>2409</DBID>
		<DisplayNameID>36249</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='active'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='active'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Rifling</Effect>
			<Effect type ='TechStatus' status ='active'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='active'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='active'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='active'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>Revetment</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>Caracole</Effect>
			<Effect type ='TechStatus' status ='active'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='active'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='active'>Carronade</Effect>
			<Effect type ='TechStatus' status ='active'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='active'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='active'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='active'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='active'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='active'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='active'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranDopplesoldners</Effect>
			<Effect type ='TechStatus' status ='active'>GuardDopplesoldners</Effect>
			<Effect type ='TechStatus' status ='active'>GuardWarWagons</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranUhlans</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>PaperCartridge</Effect>
			<Effect type ='TechStatus' status ='active'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='active'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='active'>Pillage</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='active'>RGCzapkaUhlans</Effect>
			<Effect type ='TechStatus' status ='active'>RGPrussianNeedleGun</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardNativeTechsPI</Effect>
			<Effect type ='TechStatus' status ='active'>HeavyHorseArtillery</Effect>
			<Effect type ='TechStatus' status ='active'>ShipHowitzers</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialOttoman' type ='Normal'>
		<DBID>2410</DBID>
		<DisplayNameID>36252</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='active'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='active'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Rifling</Effect>
			<Effect type ='TechStatus' status ='active'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='active'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='active'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='active'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>Revetment</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>Caracole</Effect>
			<Effect type ='TechStatus' status ='active'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='active'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='active'>Carronade</Effect>
			<Effect type ='TechStatus' status ='active'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='active'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='active'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='active'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='active'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='active'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='active'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranAbusGuns</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranJanissaries</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>RGBaratcuCorps</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>GuardAbusGuns</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>PaperCartridge</Effect>
			<Effect type ='TechStatus' status ='active'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='active'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='active'>Pillage</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMilletSystem</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTopkapi</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGalataTowerDistrict</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTanzimat</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchKopruluViziers</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchAbbassidMarket</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranCavalryArchersShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardCavalryArchers</Effect>
			<Effect type ='TechStatus' status ='active'>GuardJanissaries</Effect>
			<Effect type ='TechStatus' status ='active'>RGGardener</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardNativeTechsPI</Effect>
			<Effect type ='TechStatus' status ='active'>HeavyHorseArtillery</Effect>
			<Effect type ='TechStatus' status ='active'>ShipHowitzers</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialPortuguese' type ='Normal'>
		<DBID>2411</DBID>
		<DisplayNameID>36255</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='active'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='active'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Rifling</Effect>
			<Effect type ='TechStatus' status ='active'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='active'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='active'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='active'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>Revetment</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>Caracole</Effect>
			<Effect type ='TechStatus' status ='active'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='active'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='active'>Carronade</Effect>
			<Effect type ='TechStatus' status ='active'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='active'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='active'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='active'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='active'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='active'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='active'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='active'>GuardCacadores</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='active'>GuardHalberdiers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>Rabauld</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>PaperCartridge</Effect>
			<Effect type ='TechStatus' status ='active'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='active'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='active'>Pillage</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='active'>RGJinetes</Effect>
			<Effect type ='TechStatus' status ='active'>RGGuerreiros</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardNativeTechsPI</Effect>
			<Effect type ='TechStatus' status ='active'>HeavyHorseArtillery</Effect>
			<Effect type ='TechStatus' status ='active'>ShipHowitzers</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialRussian' type ='Normal'>
		<DBID>2412</DBID>
		<DisplayNameID>36258</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='active'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='active'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Rifling</Effect>
			<Effect type ='TechStatus' status ='active'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='active'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='active'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='active'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>Revetment</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>Caracole</Effect>
			<Effect type ='TechStatus' status ='active'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='active'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='active'>Carronade</Effect>
			<Effect type ='TechStatus' status ='active'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='active'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='active'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='active'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='active'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='active'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='active'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierBlockhouse</Effect>
			<Effect type ='TechStatus' status ='active'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedBlockhouse</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranCossacks</Effect>
			<Effect type ='TechStatus' status ='active'>GuardCossacks</Effect>
			<Effect type ='TechStatus' status ='active'>GuardHalberdiers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchWesternization</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchPetrineReforms</Effect>
			<Effect type ='TechStatus' status ='active'>GuardStrelets</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranStrelets</Effect>
			<Effect type ='TechStatus' status ='active'>GuardOprichniks</Effect>
			<Effect type ='TechStatus' status ='active'>GuardMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>PaperCartridge</Effect>
			<Effect type ='TechStatus' status ='active'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='active'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='active'>Pillage</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranCavalryArchersShadow</Effect>
			<Effect type ='TechStatus' status ='active'>RGPavlovGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
			<Effect type ='TechStatus' status ='active'>RGTartarLoyalists</Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardNativeTechsPI</Effect>
			<Effect type ='TechStatus' status ='active'>HeavyHorseArtillery</Effect>
			<Effect type ='TechStatus' status ='active'>ShipHowitzers</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialBritish' type ='Normal'>
		<DBID>2432</DBID>
		<DisplayNameID>36304</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='active'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='active'>PostIndustrialBritish</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialDragoons</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialRedcoat</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialLifeGuard</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialRocket</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNatives</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHorseArtillery</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialDutch' type ='Normal'>
		<DBID>2433</DBID>
		<DisplayNameID>36307</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='active'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='active'>PostIndustrialDutch</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialSkirmishers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCarabineer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHussars</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialNassauers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNatives</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHorseArtillery</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialFrench' type ='Normal'>
		<DBID>2434</DBID>
		<DisplayNameID>36310</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='active'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='active'>PostIndustrialFrench</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialGendarme</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialDragoons</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialVoltigeur</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHussars</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHalberdiers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNatives</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHorseArtillery</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialGerman' type ='Normal'>
		<DBID>2435</DBID>
		<DisplayNameID>36313</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='active'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='active'>PostIndustrialGerman</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialWarWagons</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCzapkaUhlans</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialNeedleGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialDopplesoldner</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNatives</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHorseArtillery</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialOttoman' type ='Normal'>
		<DBID>2436</DBID>
		<DisplayNameID>36316</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='active'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='active'>PostIndustrialOttoman</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialAbusGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCavalryArchers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialJanissaries</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialGardener</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialBaratcu</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialBombard</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNatives</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHorseArtillery</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialPortuguese' type ='Normal'>
		<DBID>2437</DBID>
		<DisplayNameID>36319</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='active'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='active'>PostIndustrialPortuguese</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCacadores</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialJinetes</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialGuerreiros</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHussars</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHalberdiers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialRabaulds</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNatives</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHorseArtillery</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialRussian' type ='Normal'>
		<DBID>2438</DBID>
		<DisplayNameID>36322</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='active'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='active'>PostIndustrialRussian</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialTartarLoyalist</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCossack</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHalberdiers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialPavlovs</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialStrelets</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialOprichniks</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNatives</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHorseArtillery</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialSpanish' type ='Normal'>
		<DBID>2439</DBID>
		<DisplayNameID>36325</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='active'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='active'>PostIndustrialSpanish</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialDragoons</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialSkirmishers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialEspada</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialTercio</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialGarrochistas</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHussars</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNatives</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHorseArtillery</Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCLizzieShipNoGarrison' type ='Normal'>
		<DBID>2543</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='MaximumContained' relativity ='Assign'>
				<Target type ='ProtoUnit'>SPCLizzieFlagship</Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCBonusIroquois' type ='Normal'>
		<DBID>2556</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatTracker</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatRifleman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCEnableFireship' type ='Normal'>
		<DBID>2557</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SPCFireship</Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCMedicineMan' type ='Normal'>
		<DBID>2559</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatMedicineMan</Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCTutorialAgeUp' type ='Normal'>
		<DBID>2561</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='500.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>PoliticianNaturalist</Target></Effect>
			<Effect type ='Data' amount ='500.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>PoliticianGovernor</Target></Effect>
			<Effect type ='Data' amount ='500.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>PoliticianAdmiral</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>PoliticianAdmiral</Target></Effect>
			<Effect type ='Data' amount ='500.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>PoliticianAdventurerBritish</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>PoliticianAdventurerBritish</Target></Effect>
			<Effect type ='Data' amount ='1000.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>PoliticianTycoon</Target></Effect>
			<Effect type ='Data' amount ='1000.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>PoliticianViceroyBritish</Target></Effect>
			<Effect type ='Data' amount ='500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>PoliticianTycoon</Target></Effect>
			<Effect type ='Data' amount ='500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>PoliticianViceroyBritish</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCMantletRange' type ='Normal'>
		<DBID>2586</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' action ='BuildingAttack' amount ='15.00' subtype ='MaximumRange' relativity ='Assign'>
				<Target type ='ProtoUnit'>NatMantlet</Target></Effect>
			<Effect type ='Data' action ='BowAttack' amount ='15.00' subtype ='MaximumRange' relativity ='Assign'>
				<Target type ='ProtoUnit'>NatMantlet</Target></Effect>
			<Effect type ='Data' amount ='12.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatMantlet</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='UnlockPoliticianPhilosopherPrinceSpanish' type ='Normal'>
		<DBID>2672</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>60</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect></Effects>
	</Tech>
	<Tech name ='SPCBarracksTrainBuccaneers' type ='Normal'>
		<DBID>2688</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='SPCBuccaneer' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SPCBuccaneer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCKanyenkeCold' type ='Normal'>
		<DBID>2696</DBID>
		<Status>UNOBTAINABLE</Status>
	</Tech>
	<Tech name ='NativeTreatyAztec' type ='Normal'>
		<DBID>2698</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='NatJaguarWarrior' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyMaya' type ='Normal'>
		<DBID>2699</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='NatHolcanSpearman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyTupi' type ='Normal'>
		<DBID>2700</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='NatBlackwoodArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyCaribs' type ='Normal'>
		<DBID>2701</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='NatBlowgunWarrior' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyComanche' type ='Normal'>
		<DBID>2702</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='NatHorseArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyCherokee' type ='Normal'>
		<DBID>2703</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='NatRifleman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyInca' type ='Normal'>
		<DBID>2704</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='NatBolasWarrior' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='NatHuaminca' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeTreatyLakota' type ='Normal'>
		<DBID>2705</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='NatAxeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatySeminole' type ='Normal'>
		<DBID>2706</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='NatSharktoothBowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyNootka' type ='Normal'>
		<DBID>2707</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='NatClubman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyCree' type ='Normal'>
		<DBID>2708</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='NatTracker' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyIroquois' type ='Normal'>
		<DBID>2709</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='NatTomahawk' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeZapotec' type ='Normal'>
		<DBID>2710</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseAztec</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatLightningWarrior</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPZapotecCloudPeople</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPZapotecCultOfTheDead</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyZapotec</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPZapotecFoodOfTheGods</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyZapotec</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionZapotec</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyZapotec</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeCheyenne' type ='Normal'>
		<DBID>2711</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPCheyenneFury</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPCheyenneHorseTrading</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyCheyenne</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatCheyenneRider</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionCheyenne</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPCheyenneHuntingGrounds</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyCheyenne</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyCheyenne</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeHuron' type ='Normal'>
		<DBID>2712</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseIroquois</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPHuronTradeMonopoly</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPHuronSunCeremony</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatHuronMantlet</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPHuronFishWedding</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyHuron</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionHuron</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyHuron</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyHuron</Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0XPIroquois' type ='Normal'>
		<DBID>2713</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AANativeStartingTechs</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longhouse</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerNative</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Farm</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Corral</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisYouth4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisYouth3</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisYouth2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior2</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMedicineMan</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpLightCannon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpRam</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMusketRider</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='SetName' proto ='ArtilleryDepot' culture ='none' newName ='43506'></Effect>
			<Effect type ='TechStatus' status ='obtainable'>StrongWarHut</Effect>
			<Effect type ='TechStatus' status ='obtainable'>MightyWarHut</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarCanoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigCorralHorseSecrets</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigSiegeshopSiegeDrill</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigFirepitSecretSociety</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisYouth5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigWarHutLacrosse</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisChief5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisChief4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisChief3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisChief2</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteMusketRiderShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteMusketWarriorShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bastion</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionHorsemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionMusketRiders</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryMusketRiders</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryHorsemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteMusketRiderShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteHorsemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionAennas</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionMusketWarriors</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionTomahawk</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionRams</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionMantlets</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryRams</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryMantlets</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryLightCannon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryTomahawks</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryMusketWarriors</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryAennas</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteTomahawks</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteMusketWarriorShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteAennas</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigMarketNewYear</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigFarmStrawberry</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigPlantationMapleFestival</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigLonghouseWoodlandDwellers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigIroquoisScoutingParty</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigIroquoisRaidingParty</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigIroquoisWarParty</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldCannon</Effect>
			<Effect type ='Data' amount ='1.00' tactic ='EarthMotherDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='WarChiefDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='FounderDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='AlarmDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='GiftDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='FertilityDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='HolyDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigDockRawhideCovers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpBuilder</Target></Effect>
			<Effect type ='Data' action ='SpawnMedicineMan' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='WarDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpImmigrantsNative</Effect>
			<Effect type ='Data' action ='Gather' amount ='0.75' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialXPIroquois' type ='Normal'>
		<DBID>2718</DBID>
		<DisplayNameID>43481</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>AANativeStartingTechsPI</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAennas</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionHorsemen</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMantlets</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMusketRiders</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMusketWarriors</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionRams</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTomahawk</Effect>
			<Effect type ='TechStatus' status ='active'>StrongWarHut</Effect>
			<Effect type ='TechStatus' status ='active'>MightyWarHut</Effect>
			<Effect type ='TechStatus' status ='active'>EliteTomahawks</Effect>
			<Effect type ='TechStatus' status ='active'>EliteMusketWarriorShadow</Effect>
			<Effect type ='TechStatus' status ='active'>EliteMusketRiderShadow</Effect>
			<Effect type ='TechStatus' status ='active'>EliteHorsemen</Effect>
			<Effect type ='TechStatus' status ='active'>EliteAennas</Effect>
			<Effect type ='TechStatus' status ='active'>FieldCannon</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialXPIroquois' type ='Normal'>
		<DBID>2719</DBID>
		<DisplayNameID>43482</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>PostIndustrialXPIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryTomahawks</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryRams</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryMusketWarriors</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryMusketRiders</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryMantlets</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryHorsemen</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryAennas</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrantsNative</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryLightCannon</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNativesNatives</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTributeNative</Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0XPAztec' type ='Normal'>
		<DBID>2750</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMacehualtin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AANativeStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionJaguarKnight</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseAztec</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteMacehualtins</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionMacehualtins</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSkullKnight</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerNative</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Farm</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryEagleKnights</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryMacehualtins</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryArrowKnights</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionArrowKnight</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionCoyotemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryJaguarKnights</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ElitePumaMen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryPumaMen</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpCoyoteMan</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Shrine</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionEagleKnight</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMedicineManAztec</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpPumaMan</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpArrowKnight</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpJaguarKnight</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpEagleKnight</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionPumaMen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteCoyotemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryCoyoteMen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>StrongWarHut</Effect>
			<Effect type ='TechStatus' status ='obtainable'>MightyWarHut</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarCanoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpTlalocCanoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>XPAztecSwashbucklerShadow</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecYouth2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecYouth3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecYouth4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecYouth5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecWisewoman2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecWisewoman3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecWisewoman4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecWisewoman5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecWarrior2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecWarrior3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecWarrior4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecWarrior5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecShaman3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecShaman4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecShaman5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecShaman2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecChief2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecChief3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecChief4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalAztecChief5</Effect>
			<Effect type ='Data' action ='SpawnAztecDude' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='WarChiefDanceAztec' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='GiftDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='FertilityDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='GarlandWarDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='HealingDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='HolyDanceAztec' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='AlarmDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigWarHutBarometz</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigNoblesHutWarSong</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigAztecScoutingParty</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigAztecRaidingParty</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigAztecWarParty</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigFarmCinteotl</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigPlantationTezcatlipoca</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigFirepitFounder</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigMarketNewYear</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigDockCipactli</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigHouseCoatlicue</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpBuilder</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>MightyNoblesHut</Effect>
			<Effect type ='TechStatus' status ='obtainable'>StrongNoblesHut</Effect>
			<Effect type ='Data' action ='SpawnMedicineManAztec' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>LegendarySkullKnightShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionSkullKnightShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteSkullKnightShadow</Effect>
			<Effect type ='Data' amount ='1.00' tactic ='WarDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bastion</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpImmigrantsNative</Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0XPSioux' type ='Normal'>
		<DBID>2751</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpLakotaWarchief</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAxeRider</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AANativeStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionRifleRiders</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='PopulationCap' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteWarClubs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionWarClubs</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerNative</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Farm</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryWarClubs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionWarBows</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionWarRifles</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryRifleRiders</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteAxeRiders</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryAxeRiders</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Corral</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxShaman3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxWisewoman3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxWisewoman2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxWarrior5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxChief3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxChief2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxWarrior2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxShaman5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarBow</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarClub</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryWarRifles</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxWarrior4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxWarrior3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxShaman4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxShaman2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxChief5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxChief4</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMedicineMan</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpRifleRider</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionAxeRiders</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteWarBows</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryWarBows</Effect>
			<Effect type ='TechStatus' status ='obtainable'>StrongWarHut</Effect>
			<Effect type ='TechStatus' status ='obtainable'>MightyWarHut</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarCanoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigWarHutWarDrums</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigCorralBonepipeArmor</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxYouth4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxYouth3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxWisewoman5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxYouth5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxYouth3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxYouth2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalSiouxWisewoman4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteWarRifleShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteRifleRiderShadow</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpCoupRider</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigMarketNewYear</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigSiouxDogSoldiers</Effect>
			<Effect type ='Data' amount ='1.00' tactic ='WarChiefDanceSioux' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='WarDanceSong' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='FireDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='HolyDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='AlarmDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='GiftDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='FertilityDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigFarmHorsemanship</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigPlantationGunTrade</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigFirepitBattleAnger</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpDogSoldier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpBuilder</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Teepee</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpBowRider</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteBowRider</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionBowRider</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryBowRider</Effect>
			<Effect type ='Data' action ='SpawnMedicineMan' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='WarDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteDogSoldierShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionDogSoldierShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>LegendaryDogSoldierShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigDockFlamingArrows</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialXPSioux' type ='Normal'>
		<DBID>2760</DBID>
		<DisplayNameID>43625</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>AANativeStartingTechsPI</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionBowRider</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAxeRiders</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionDogSoldierShadow</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionRifleRiders</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionWarBows</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionWarClubs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionWarRifles</Effect>
			<Effect type ='TechStatus' status ='active'>EliteWarRifleShadow</Effect>
			<Effect type ='TechStatus' status ='active'>EliteWarClubs</Effect>
			<Effect type ='TechStatus' status ='active'>EliteWarBows</Effect>
			<Effect type ='TechStatus' status ='active'>EliteRifleRiderShadow</Effect>
			<Effect type ='TechStatus' status ='active'>EliteDogSoldierShadow</Effect>
			<Effect type ='TechStatus' status ='active'>EliteAxeRiders</Effect>
			<Effect type ='TechStatus' status ='active'>EliteBowRider</Effect>
			<Effect type ='TechStatus' status ='active'>StrongWarHut</Effect>
			<Effect type ='TechStatus' status ='active'>MightyWarHut</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialXPAztec' type ='Normal'>
		<DBID>2761</DBID>
		<DisplayNameID>43626</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>AANativeStartingTechsPI</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionArrowKnight</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCoyotemen</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionEagleKnight</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionJaguarKnight</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMacehualtins</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionPumaMen</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSkullKnightShadow</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>MightyNoblesHut</Effect>
			<Effect type ='TechStatus' status ='active'>MightyWarHut</Effect>
			<Effect type ='TechStatus' status ='active'>StrongNoblesHut</Effect>
			<Effect type ='TechStatus' status ='active'>StrongWarHut</Effect>
			<Effect type ='TechStatus' status ='active'>EliteSkullKnightShadow</Effect>
			<Effect type ='TechStatus' status ='active'>EliteMacehualtins</Effect>
			<Effect type ='TechStatus' status ='active'>ElitePumaMen</Effect>
			<Effect type ='TechStatus' status ='active'>EliteCoyotemen</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialXPAztec' type ='Normal'>
		<DBID>2762</DBID>
		<DisplayNameID>43627</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>PostIndustrialXPAztec</Effect>
			<Effect type ='TechStatus' status ='active'>LegendarySkullKnightShadow</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryPumaMen</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryMacehualtins</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryJaguarKnights</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryEagleKnights</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryCoyoteMen</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryArrowKnights</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrantsNative</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNativesNatives</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTributeNative</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialXPSioux' type ='Normal'>
		<DBID>2763</DBID>
		<DisplayNameID>43628</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>PostIndustrialXPSioux</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryWarRifles</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryWarClubs</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryWarBows</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryRifleRiders</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryAxeRiders</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryBowRider</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNativesNatives</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTributeNative</Effect>
		</Effects>
	</Tech>
	<Tech name ='AANativeStartingTechs' type ='Normal'>
		<DBID>2764</DBID>
		<DisplayNameID>43643</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>HuntingDogs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>SpiritMedicine</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GreenCornCeremony</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HarvestCeremony</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GreatFeast</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ForestSpiritCeremony</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ForestPeopleCeremony</Effect>
			<Effect type ='TechStatus' status ='obtainable'>LumberCeremony</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EarthGiftCeremony</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EarthCeremony</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GillNets</Effect>
			<Effect type ='TechStatus' status ='obtainable'>LongLines</Effect>
			<Effect type ='TechStatus' status ='obtainable'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PlacerMines</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='Building' allactions ='1' relativity ='Assign'>
				<Target type ='ProtoUnit'>Guardian</Target></Effect>
			<Effect type ='Data' amount ='0.64' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Guardian</Target></Effect>
			<Effect type ='Data' amount ='0.10' subtype ='DamageBonus' unittype ='AbstractVillager' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Guardian</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpDeforestationNative</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLargeScaleGathering</Effect>
			<Effect type ='SetName' proto ='CoveredWagon' culture ='none' newName ='48801'></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryNativesNatives</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpExcessiveTributeNative</Effect>
			<Effect type ='TechStatus' status ='obtainable'>SpiesNative</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HCBlockadeNative</Effect>
			<Effect type ='Data' amount ='0.60' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Guardian</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypNativeEmbassyEnabler</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypPetOrangutan</Target></Effect>
			<Effect type ='Data' amount ='0.10' subtype ='DamageBonus' unittype ='Building' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Guardian</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0XPSPC' type ='Normal'>
		<DBID>2873</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerNative</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Farm</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Corral</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarCanoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAXPSPCStartingTechs</Effect>
			<Effect type ='Data' amount ='1.00' tactic ='EarthMotherDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='WarDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='GiftDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='FertilityDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='HolyDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMedicineMan</Target></Effect>
			<Effect type ='Data' action ='SpawnMedicineMan' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeTreatyApache' type ='Normal'>
		<DBID>3204</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='NatApacheCavalry' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyZapotec' type ='Normal'>
		<DBID>3205</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='NatLightningWarrior' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyHuron' type ='Normal'>
		<DBID>3206</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='NatHuronMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyKlamath' type ='Normal'>
		<DBID>3207</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='NatKlamathRifleman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyNavajo' type ='Normal'>
		<DBID>3208</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='NatNavajoRifleman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyMapuche' type ='Normal'>
		<DBID>3209</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='NatMapucheClubman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyCheyenne' type ='Normal'>
		<DBID>3210</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='NatCheyenneRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeKlamath' type ='Normal'>
		<DBID>3219</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseAztec</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatKlamathRifleman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPKlamathHuckleberryFeast</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPKlamathStrategy</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyKlamath</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPKlamathWorkEthos</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyKlamath</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionKlamath</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyKlamath</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeNavajo' type ='Normal'>
		<DBID>3220</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseAztec</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatNavajoRifleman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPNavajoCraftsmanship</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPNavajoShepherds</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyNavajo</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPNavajoWeaving</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyNavajo</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionNavajo</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyNavajo</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeApache' type ='Normal'>
		<DBID>3221</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseAztec</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatApacheCavalry</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPApacheCactus</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPApacheEndurance</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyApache</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPApacheRaiding</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyApache</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionApache</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyApache</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeMapuche' type ='Normal'>
		<DBID>3226</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseMaya</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatMapucheClubman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPMapucheTactics</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionMapuche</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPMapucheAdMapu</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyMapuche</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyMapuche</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatXPMapucheTreatyOfQuillin</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyMapuche</Effect>
		</Effects>
	</Tech>
	<Tech name ='XPSPCAct1Age0' type ='Normal'>
		<DBID>3307</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AANativeStartingTechs</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longhouse</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteTomahawks</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerNative</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Farm</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryTomahawks</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionMusketWarriors</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteHorsemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryHorsemen</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Corral</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisYouth4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisYouth3</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Shrine</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryMusketWarriors</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisYouth2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior2</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatMedicineMan</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionHorsemen</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarCanoe</Target></Effect>
			<Effect type ='SetName' proto ='Settler' culture ='none' newName ='46143'></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisYouth5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='SetName' proto ='ArtilleryDepot' culture ='none' newName ='46144'></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSPCColonialMilitia</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionTomahawk</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardColonialMilitia</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranColonialMilitia</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardDragoons</Effect>
			<Effect type ='TechStatus' status ='active'>AANativeStartingTechs</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>House</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='EarthMotherDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='HolyDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='FireDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='GiftDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='XPSPCAct2Age0' type ='Normal'>
		<DBID>3308</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AANativeStartingTechs</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longhouse</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteTomahawks</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerNative</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Farm</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryTomahawks</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionMusketWarriors</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteHorsemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryHorsemen</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Corral</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisYouth4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisYouth3</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Shrine</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryMusketWarriors</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisYouth2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior2</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatMedicineMan</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionHorsemen</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarCanoe</Target></Effect>
			<Effect type ='SetName' proto ='Settler' culture ='none' newName ='46145'></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisYouth5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='SetName' proto ='ArtilleryDepot' culture ='none' newName ='46146'></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSPCColonialMilitia</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionTomahawk</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardColonialMilitia</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranColonialMilitia</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardDragoons</Effect>
			<Effect type ='TechStatus' status ='active'>AANativeStartingTechs</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>House</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='EarthMotherDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='HolyDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='FireDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='GiftDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='XPSPCUnlock1' type ='Normal'>
		<DBID>3333</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longhouse</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteTomahawks</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerNative</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Farm</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteHorsemen</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Corral</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatMedicineMan</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarCanoe</Target></Effect>
			<Effect type ='SetName' proto ='Settler' culture ='none' newName ='46409'></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='SetName' proto ='ArtilleryDepot' culture ='none' newName ='46410'></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisChief3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisChief2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman2</Effect>
			<Effect type ='Data' amount ='1.00' tactic ='FireDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='XPSPCUnlock2' type ='Normal'>
		<DBID>3334</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteTomahawks</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerNative</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Farm</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteHorsemen</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Corral</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisYouth3</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisYouth2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior2</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatMedicineMan</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarCanoe</Target></Effect>
			<Effect type ='SetName' proto ='Settler' culture ='none' newName ='46411'></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSPCColonialMilitia</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardColonialMilitia</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranColonialMilitia</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranDragoonsShadow</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>House</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='XPSPCUnlock3' type ='Normal'>
		<DBID>3335</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerNative</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Farm</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Corral</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisYouth4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisYouth3</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisYouth2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior2</Effect>
			<Effect type ='SetName' proto ='Settler' culture ='none' newName ='46413'></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='TechStatus' status ='active'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardDragoons</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>House</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='EarthMotherDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='HolyDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='GiftDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='FertilityDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardSkirmishers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawRifleman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='XPSPCUnlock4' type ='Normal'>
		<DBID>3336</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpLakotaWarchief</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerNative</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Farm</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Corral</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman2</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisShaman4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWarrior2</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatMedicineMan</Target></Effect>
			<Effect type ='SetName' proto ='Settler' culture ='none' newName ='46415'></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='SetName' proto ='ArtilleryDepot' culture ='none' newName ='46416'></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='EarthMotherDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='HolyDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='FireDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='GiftDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='FertilityDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='PopulationCap' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisChief3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisChief2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisWisewoman4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>TribalIroquoisChief4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionWarClubs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionWarRifles</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionBowRider</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionAxeRiders</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteWarClubs</Effect>
			<Effect type ='TechStatus' status ='active'>EliteWarRifleShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteBowRider</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteAxeRiders</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarClub</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpBowRider</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAxeRider</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='WarDanceSong' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>MightyWarHut</Effect>
			<Effect type ='TechStatus' status ='obtainable'>StrongWarHut</Effect>
		</Effects>
	</Tech>
	<Tech name ='AAXPSPCStartingTechs' type ='Normal'>
		<DBID>3357</DBID>
		<DisplayNameID>46654</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>HuntingDogs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>SpiritMedicine</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GreenCornCeremony</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HarvestCeremony</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GreatFeast</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ForestSpiritCeremony</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ForestPeopleCeremony</Effect>
			<Effect type ='TechStatus' status ='obtainable'>LumberCeremony</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EarthGiftCeremony</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EarthCeremony</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GillNets</Effect>
			<Effect type ='TechStatus' status ='obtainable'>LongLines</Effect>
			<Effect type ='TechStatus' status ='obtainable'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PlacerMines</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='Building' allactions ='1' relativity ='Assign'>
				<Target type ='ProtoUnit'>Guardian</Target></Effect>
			<Effect type ='Data' amount ='0.64' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Guardian</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>BigDockFlamingArrows</Effect>
			<Effect type ='Data' amount ='0.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Guardian</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypNativeEmbassyEnabler</Effect>
		</Effects>
	</Tech>
	<Tech name ='XPSPCScenario13' type ='Normal'>
		<DBID>3509</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>ChampionWarClubs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionWarRifles</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionBowRider</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionAxeRiders</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteWarClubs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteWarRifleShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteBowRider</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteAxeRiders</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarClub</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpBowRider</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAxeRider</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpRifleRider</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarBow</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionRifleRiders</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionWarBows</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteWarBows</Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteRifleRiderShadow</Effect>
		</Effects>
	</Tech>
	<Tech name ='AANativeStartingTechsPI' type ='Normal'>
		<DBID>3512</DBID>
		<DisplayNameID>48821</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>HuntingDogs</Effect>
			<Effect type ='TechStatus' status ='active'>SpiritMedicine</Effect>
			<Effect type ='TechStatus' status ='active'>GreenCornCeremony</Effect>
			<Effect type ='TechStatus' status ='active'>HarvestCeremony</Effect>
			<Effect type ='TechStatus' status ='active'>GreatFeast</Effect>
			<Effect type ='TechStatus' status ='active'>ForestSpiritCeremony</Effect>
			<Effect type ='TechStatus' status ='active'>ForestPeopleCeremony</Effect>
			<Effect type ='TechStatus' status ='active'>LumberCeremony</Effect>
			<Effect type ='TechStatus' status ='active'>EarthGiftCeremony</Effect>
			<Effect type ='TechStatus' status ='active'>EarthCeremony</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>BigDockFlamingArrows</Effect>
			<Effect type ='TechStatus' status ='active'>ImpDeforestationNative</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleGathering</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionApache</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCheyenne</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionHuron</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMapuche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionKlamath</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNavajo</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionZapotec</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyZapotec</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNavajo</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyKlamath</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMapuche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyHuron</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCheyenne</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyApache</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedBhakti</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredBhakti</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedUdasi</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredUdasi</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedZen</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredZen</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedShaolin</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredShaolin</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedJesuit</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredJesuit</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedSufi</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredSufi</Effect>
		</Effects>
	</Tech>
	<Tech name ='AAStandardNativeTechsPI' type ='Normal'>
		<DBID>3514</DBID>
		<DisplayNameID>48831</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ChampionApache</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCheyenne</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionHuron</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMapuche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionKlamath</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNavajo</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionZapotec</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyZapotec</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNavajo</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyKlamath</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMapuche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyHuron</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCheyenne</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyApache</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMissionFervor</Effect>
			<Effect type ='TechStatus' status ='active'>IncendiaryGrenades</Effect>
			<Effect type ='TechStatus' status ='active'>SaloonWildWest</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedSufi</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredSufi</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedUdasi</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredUdasi</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedBhakti</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredBhakti</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedZen</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredZen</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedShaolin</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredShaolin</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredJesuit</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedJesuit</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0Japanese' type ='Normal'>
		<DBID>3525</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>YPAge0JapaneseUnits</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0JapaneseMonks</Effect>
			<Effect type ='TechStatus' status ='active'>YPAAAsianStartingTechs</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0JapaneseConsulate</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0JapaneseBuildings</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0JapaneseTechs</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0JapaneseWonders</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0JapaneseSpecialTechs</Effect>
			<Effect type ='Data' action ='Hunting' amount ='0.00' subtype ='WorkRate' unittype ='Huntable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='RifleAttack' amount ='0.00' subtype ='WorkRate' unittype ='Huntable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='ButtAttack' amount ='0.00' subtype ='WorkRate' unittype ='Huntable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.00' subtype ='WorkRate' unittype ='Huntable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.00' subtype ='WorkRate' unittype ='Herdable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Hunting' amount ='0.00' subtype ='WorkRate' unittype ='Herdable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='RifleAttack' amount ='0.00' subtype ='WorkRate' unittype ='Herdable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='ButtAttack' amount ='0.00' subtype ='WorkRate' unittype ='Herdable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='BlunderbussAttack' amount ='0.00' subtype ='WorkRate' unittype ='Huntable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='HandAttack' amount ='0.00' subtype ='WorkRate' unittype ='Huntable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='HandAttack' amount ='0.00' subtype ='WorkRate' unittype ='Herdable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypBankAsian</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0Chinese' type ='Normal'>
		<DBID>3529</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>YPAAAsianStartingTechs</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0ChineseSpecialTechs</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0ChineseTechs</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0ChineseConsulate</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0ChineseMonks</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0ChineseUnits</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0ChineseBuildings</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0ChineseWonders</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0Indians' type ='Normal'>
		<DBID>3530</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>YPAAAsianStartingTechs</Effect>
			<Effect type ='TechStatus' status ='active'>ypAge0IndiansBuildings</Effect>
			<Effect type ='TechStatus' status ='active'>ypAge0IndiansUnits</Effect>
			<Effect type ='TechStatus' status ='active'>ypAge0IndiansWonders</Effect>
			<Effect type ='TechStatus' status ='active'>ypAge0IndiansTechs</Effect>
			<Effect type ='TechStatus' status ='active'>ypAge0IndiansSpecialTechs</Effect>
			<Effect type ='TechStatus' status ='active'>ypAge0IndiansMonks</Effect>
			<Effect type ='TechStatus' status ='active'>ypAge0IndiansConsulate</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAAAsianStartingTechs' type ='Normal'>
		<DBID>3540</DBID>
		<DisplayNameID>60326</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>HCBlockadeNative</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypImpDeforestationAsian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketSpiritMedicine</Effect>
			<Effect type ='TechStatus' status ='obtainable'>SpiesNative</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketPlacerMines</Effect>
			<Effect type ='TechStatus' status ='obtainable'>LongLines</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypImpLegendaryNatives2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLargeScaleGathering</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketLogFlume</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketCircularSaw</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketAmalgamation</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GillNets</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ForestSpiritCeremony</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ForestPeopleCeremony</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpExcessiveTributeNative</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bastion</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PercussionLocks</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='ProtoUnit'>Cannon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='obtainable'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpImmigrantsNative</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FortifiedOutpost</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypImpExcessiveTributeAsian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypCooperative</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypLandRedistribution</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypSharecropping</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypImpLargeScaleAgricultureAsian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypWaterConservancy</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypIrrigationSystems</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypCultivateWasteland</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketGangsaw</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='MinimumResourceTrickleRate' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypFakeColonialAge</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypFakeIndustrialAge</Effect>
			<Effect type ='Data' amount ='100.00' subtype ='Cost' resource ='Trade' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='100.00' subtype ='Cost' resource ='Trade' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='Cost' resource ='Trade' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Cannon</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='100.00' subtype ='Cost' resource ='Trade' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='ProtoUnit'>OrganGun</Target></Effect>
			<Effect type ='Data' amount ='100.00' subtype ='Cost' resource ='Trade' relativity ='Absolute'>
				<Target type ='ProtoUnit'>OrganGun</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='ProtoUnit'>Surgeon</Target></Effect>
			<Effect type ='Data' amount ='180.00' subtype ='Cost' resource ='Trade' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Surgeon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypFakeFortressAge</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypFakeImperialAge</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypCropMarket</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateUnit</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateUnit</Target></Effect>
			<Effect type ='TechStatus' status ='active'>YPAAConsulateUnits</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypFortifiedCastle</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypFrontierCastle</Effect>
			<Effect type ='Data' action ='AutoGatherTrade' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='AutoGatherTrade' amount ='1.16' subtype ='WorkRate' unittype ='Trade' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Revetment</Effect>
			<Effect type ='TechStatus' status ='obtainable'>StarFort</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Carronade</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ShipHowitzers</Effect>
			<Effect type ='Data2' action ='Gather' amount ='0.90' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonasteryCompunction</Effect>
			<Effect type ='SetName' proto ='CoveredWagon' culture ='none' newName ='69995'></Effect>
			<Effect type ='Data' amount ='100.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypPetOrangutan</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNativeJesuit' type ='Normal'>
		<DBID>3722</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNativeTempleJesuit</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatJesuitSmokelessPowder</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatJesuitSchools</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatConquistador</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNatHonoredJesuit</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatJesuitFlyingButtress</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNatDisciplinedJesuit</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTreatyJesuit</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyJesuit</Effect>
			<Effect type ='TechStatus' status ='obtainable' deactivate ='true'>YPNativeJunk</Effect>
			<Effect type ='TechStatus' status ='obtainable' deactivate ='true'>YPNativeCatamaran</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNativeZen' type ='Normal'>
		<DBID>3723</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNativeTempleZen</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatZenMeritocracy</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatZenMeditation</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatSohei</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNatHonoredZen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatZenMasterLessons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNatDisciplinedZen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTreatyZen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyZen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNativeCatamaran</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNativeJunk</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNativeShaolin' type ='Normal'>
		<DBID>3724</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNativeTempleShaolin</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatShaolinClenchedFist</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatShaolinDimMak</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatRattanShield</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNatHonoredShaolin</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatShaolinWoodClearing</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNatDisciplinedShaolin</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTreatyShaolin</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyShaolin</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNativeCatamaran</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNativeJunk</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNativeBhakti' type ='Normal'>
		<DBID>3725</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNativeTempleBhakti</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatBhaktiYoga</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatBhaktiVegetarianism</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatTigerClaw</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNatHonoredBhakti</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatBhaktiReinforcedGuantlets</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNatDisciplinedBhakti</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTreatyBhakti</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatMercTigerClaw</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyBhakti</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNativeCatamaran</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNativeJunk</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNativeSufi' type ='Normal'>
		<DBID>3726</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNativeTempleSufi</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatSufiSharia</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatSufiPilgramage</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatWarElephant</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNatHonoredSufi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatSufiFasting</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNatDisciplinedSufi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTreatySufi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatySufi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNativeJunk</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNativeCatamaran</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNativeUdasi' type ='Normal'>
		<DBID>3727</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNativeTempleUdasi</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatUdasiNewYear</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatUdasiGurus</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatChakram</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNatHonoredUdasi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNatUdasiArmyOfThePure</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNatDisciplinedUdasi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTreatyUdasi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeTradeTreatyUdasi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNativeCatamaran</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPNativeCatamaran</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNativeTreatyBhakti' type ='Normal'>
		<DBID>3759</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypNatTigerClaw' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTreatySufi' type ='Normal'>
		<DBID>3760</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypNatWarElephant' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTreatyShaolin' type ='Normal'>
		<DBID>3761</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypNatRattanShield' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTreatyJesuit' type ='Normal'>
		<DBID>3762</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypNatConquistador' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTreatyUdasi' type ='Normal'>
		<DBID>3763</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypNatChakram' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTreatyZen' type ='Normal'>
		<DBID>3764</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypNatSohei' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPEnableTradeRouteIndian' type ='Normal'>
		<DBID>4045</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>ypTradeRouteUpgradeIndia2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypTradeRouteUpgradeIndia1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TradeRouteUpgradeCapturable1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TradeRouteUpgradeCapturable2</Effect>
			<Effect type ='SetName' proto ='ypTradingPostCapture' culture ='none' newName ='66616'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPEnableAsianNativeOutpost' type ='Normal'>
		<DBID>4188</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetName' proto ='Stagecoach' culture ='none' newName ='64989'></Effect>
			<Effect type ='SetName' proto ='Travois' culture ='none' newName ='64990'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='Travois' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRickshaw</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='Stagecoach' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypTradeCart</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TradeRouteUpgrade1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TradeRouteUpgrade2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypTradeRouteUpgrade1</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypTradeRouteUpgrade2</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='TradingPost' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypTradingPostAsian</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPNuggetEmpressZoeHP' type ='Normal'>
		<DBID>4290</DBID>
		<DisplayNameID>69376</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='PopulationCap' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPEnableSequester' type ='Normal'>
		<DBID>4294</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
	</Tech>
	<Tech name ='ypMarketLogFlume' type ='Normal'>
		<DBID>4482</DBID>
		<DisplayNameID>63986</DisplayNameID>
		<Cost resourcetype ='Food'>75.0000</Cost>
		<Cost resourcetype ='Gold'>75.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\regenerative_forestry</Icon>
		<RolloverTextID>63985</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>ypMarketGangsaw</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPDodge' type ='Normal'>
		<DBID>4545</DBID>
		<DisplayNameID>64370</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
	</Tech>
	<Tech name ='ypPickConsulateTech' type ='Normal'>
		<DBID>4561</DBID>
		<DisplayNameID>65108</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\politicians\consulate_openrelations</Icon>
		<IconTextureCoords>.001953125 .001953125 .611328125 .6015625</IconTextureCoords>
		<RolloverTextID>67127</RolloverTextID>
		<Flag>YPInfiniteTech</Flag>
		<Flag>YPUseBigHugeButton</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>ypPickConsulateTech</Effect></Effects>
	</Tech>
	<Tech name ='YPAaaTesting' type ='Normal'>
		<DBID>4595</DBID>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='DamageForAllHandLogicActions' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='PlayerSpecificTrainLimitPerAction' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAAConsulateUnits' type ='Normal'>
		<DBID>4765</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateCarabineer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateNassauHalberdier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateStadhouders</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateCulverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateRedcoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateRogersRanger</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateLifeGuard</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateHorseArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulatePetard</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateZweihander</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateCzapakaUhlan</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateGendarmes</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateSpy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateVoltigeur</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateCannon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateTartarLoyalist</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulatePavlov</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateGreatBombard</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateTufanciCorps</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateBaratcuCorps</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateMortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateJinete</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateGuerreiros</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateBestieros</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateFalconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateEspadachins</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateTercio</Target></Effect>
			<Effect type ='Data' action ='AutoGatherTrade1' amount ='1.00' subtype ='ActionEnable' relativity ='Assign'>
				<Target type ='ProtoUnit'>ypConsulate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPOutpostAsian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateOrangeLanyard</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateSiberianCossack</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypXPRate' type ='Normal'>
		<DBID>4842</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='XPRate' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPAge0JapaneseConsulate' type ='Normal'>
		<DBID>4845</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypArsenalAsian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateDutch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulatePortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateJapanese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPAAConsulateBoats</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0JapaneseBuildings' type ='Normal'>
		<DBID>4846</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypStableJapanese</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypShrineJapanese</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRicePaddy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypOutpostJapanese</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMonastery</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypTradeMarketAsian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPDockAsian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypBerryBuilding</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypBarracksJapanese</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypDojo</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSaloon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypChurch</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypArsenalAsian</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0JapaneseUnits' type ='Normal'>
		<DBID>4848</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypYumi</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypYabusame</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSettlerJapanese</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypTekkousen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypShinobiHorse</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypKensei</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNaginataRider</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMorutaru</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFune</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFlamingArrow</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypAtakabune</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypYamabushi</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0JapaneseMonks' type ='Normal'>
		<DBID>4850</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMonkJapanese</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonasteryKillingBlowUpgrade</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMonkJapanese2</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonasteryJapaneseHealing</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonasteryJapaneseCombat</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonasteryRangedSplash</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0JapaneseTechs' type ='Normal'>
		<DBID>4852</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedAshigaru</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDisciplinedDaimyoShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedNaginataRider</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedSamurai</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedYumi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedShinobiShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredYumi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredYabusame</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredShinobiShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredSamurai</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredNaginataRider</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredFlamingArrow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypHonoredDaimyoShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredAshigaru</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedYumi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedYabusame</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedTekkousen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypExaltedShinobiShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedSamurai</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedNaginataRider</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedMorutaru</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedFlamingArrow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypExaltedDaimyoShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedAshigaru</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredMorutaru</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDisciplinedYabusameShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedYamabushiShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredYamabushiShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedYamabushiShadow</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0JapaneseWonders' type ='Normal'>
		<DBID>4855</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJGiantBuddha2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJGiantBuddha3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJGiantBuddha4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJGiantBuddha5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJGoldenPavillion2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJGoldenPavillion3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJGoldenPavillion4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJGoldenPavillion5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJShogunate2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJShogunate3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJShogunate4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJShogunate5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJToriiGates2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJToriiGates3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJToriiGates4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJToriiGates5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJToshoguShrine2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJToshoguShrine3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJToshoguShrine4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWJToshoguShrine5</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseGiantBuddha3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseGiantBuddha2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseGoldenPavillion2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseGiantBuddha5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseGiantBuddha4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseToshoguShrine5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseToshoguShrine4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseToshoguShrine3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseToshoguShrine2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseToriiGates5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseToriiGates4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseToriiGates3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseToriiGates2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseShogunate5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseShogunate4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseShogunate3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseShogunate2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseGoldenPavillion5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseGoldenPavillion4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderJapaneseGoldenPavillion3</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0JapaneseSpecialTechs' type ='Normal'>
		<DBID>4856</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='TechStatus' status ='obtainable'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketWheelbarrow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketBerryTraps</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketBerryDogs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDojoYumiTraining</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDojoAdvancedYumiTraining</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDojoAshigaruTraining</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDojoAdvancedAshigaruTraining</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDojoKenseiTraining</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDojoAdvancedKenseiTraining</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDojoNaginataRiderTraining</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDojoAdvancedNaginataRiderTraining</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDojoYabusameTraining</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDojoAdvancedYabusameTraining</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDojoUpgrade1</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDojoUpgrade2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketWheelbarrow2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketWheelbarrow3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PaperCartridge</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchMercantilism</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchGasLighting</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='ypCastle' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypCastleJapanese</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='YPCastleWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCastleWagonJapan</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonJapan</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='YPMonasteryWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonJapan</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='ypTradingPostWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonJapan</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='ypMarketWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonJapan</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='YPMilitaryRickshaw' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonJapan</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='YPRicePaddyWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPBerryWagon1</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypShrineFortressUpgrade</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Pillage</Effect>
			<Effect type ='TechStatus' status ='active'>ypMuster</Effect>
			<Effect type ='TechStatus' status ='active'>ypAssemble</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='obtainable'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Trunion</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0JapaneseSPC' type ='Normal'>
		<DBID>4857</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>YPAge0JapaneseUnits</Effect>
			<Effect type ='TechStatus' status ='active'>YPAAAsianStartingTechs</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0JapaneseSPCConsulate</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0JapaneseBuildings</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0JapaneseTechs</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0JapaneseWonders</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0JapaneseSpecialTechs</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0JapaneseSPCConsulate' type ='Normal'>
		<DBID>4858</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypArsenalAsian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateSPCDutch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateSPCPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPAAConsulateBoats</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypBankAsian</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge4ConsulateUpdates' type ='Normal'>
		<DBID>4868</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetName' proto ='ypConsulateFalconet' culture ='none' newName ='66290'></Effect>
			<Effect type ='SetName' proto ='ypConsulateCulverin' culture ='none' newName ='66291'></Effect>
			<Effect type ='SetName' proto ='ypConsulateMortar' culture ='none' newName ='66292'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge5ConsulateUpdates' type ='Normal'>
		<DBID>4870</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetName' proto ='ypConsulateFalconet' culture ='none' newName ='66300'></Effect>
			<Effect type ='SetName' proto ='ypConsulateCulverin' culture ='none' newName ='66296'></Effect>
			<Effect type ='SetName' proto ='ypConsulateMortar' culture ='none' newName ='66301'></Effect>
			<Effect type ='SetName' proto ='ypConsulateHorseArtillery' culture ='none' newName ='66297'></Effect>
			<Effect type ='SetName' proto ='ypConsulateGreatBombard' culture ='none' newName ='66298'></Effect>
			<Effect type ='SetName' proto ='ypConsulateCannon' culture ='none' newName ='66299'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0ChineseClone6' type ='Normal'>
		<DBID>4974</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSettlerAsian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMonkChinese</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSteppeRider</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypChangdao</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypHandMortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFlameThrower</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPDockAsian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMonastery</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRicePaddy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSiegeWorkshop</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='TechStatus' status ='active'>YPAAAsianStartingTechs</Effect>
			<Effect type ='TechStatus' status ='active'>ypMigrants</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedChuKoNu</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedQiangPikeman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedKeshik</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedFlameThrower</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedHandMortar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedFlameThrower</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredHandMortar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredFlameThrower</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedIronFlail</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedKeshik</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedArquebusier</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedChuKoNu</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredIronFlail</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredKeshik</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredArquebusier</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredChuKoNu</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypGoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWarJunk</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFireship</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypVillagePopCapIncrease2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypVillagePopCapIncrease3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedFlyingCrow</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypOldHanArmy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypForbiddenArmy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypTerritorialArmy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypImperialArmy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFuchuan</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedFuchuan</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypVillagePopCapIncrease</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMonkChinese2</Target></Effect>
			<Effect type ='Data' action ='MaintainypMonkChinese2' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMonastery</Target></Effect>
			<Effect type ='Data' action ='MaintainypMonkChinese' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMonastery</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateRussians</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>SelectiveBreeding</Effect>
			<Effect type ='Data' action ='Gather' amount ='0.50' subtype ='WorkRate' unittype ='ypVillage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCPorcelainTower5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCPorcelainTower4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCPorcelainTower3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCPorcelainTower2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCTempleOfHeaven5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCTempleOfHeaven4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCTempleOfHeaven3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCTempleOfHeaven2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCConfucianAcademy5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCConfucianAcademy4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCConfucianAcademy3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCConfucianAcademy2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCSummerPalace5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCSummerPalace4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCSummerPalace3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCSummerPalace2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCWhitePagoda5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCWhitePagoda4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCWhitePagoda3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCWhitePagoda2</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseWhitePagoda5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseWhitePagoda4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseWhitePagoda3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseWhitePagoda2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseSummerPalace5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseSummerPalace4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseSummerPalace3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseSummerPalace2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseConfucianAcademy5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseConfucianAcademy4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseConfucianAcademy3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseConfucianAcademy2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChinesePorcelainTower5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChinesePorcelainTower4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChinesePorcelainTower3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChinesePorcelainTower2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseTempleOfHeaven5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseTempleOfHeaven4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseTempleOfHeaven3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseTempleOfHeaven2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketWheelbarrow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketSteelTraps</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketHuntingDogs</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypTradeMarketAsian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateGermans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonasteryCriticalUpgrade</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonasteryAttackSpeed</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonasteryShaolinWarrior</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonasteryDiscipleAura</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypVillagePopCapIncrease5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypVillagePopCapIncrease4</Effect>
			<Effect type ='Data' amount ='20.00' subtype ='PopulationCapExtra' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWarAcademy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMingArmy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypStandardArmy</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedSteppeRider</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredChangdao</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredQiangPikeman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredSteppeRider</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredMeteorHammer</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedChangdao</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedQiangPikeman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedSteppeRider</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedMeteorHammer</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0ChineseBuildings' type ='Normal'>
		<DBID>4975</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPDockAsian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMonastery</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRicePaddy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypTradeMarketAsian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWarAcademy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0ChineseConsulate' type ='Normal'>
		<DBID>4976</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateRussians</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateGermans</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0ChineseMonks' type ='Normal'>
		<DBID>4977</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMonkChinese</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonasteryCriticalUpgrade</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonasteryAttackSpeed</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonasteryShaolinWarrior</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonasteryDiscipleAura</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0ChineseSpecialTechs' type ='Normal'>
		<DBID>4980</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypVillagePopCapIncrease2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypVillagePopCapIncrease3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypVillagePopCapIncrease</Effect>
			<Effect type ='TechStatus' status ='obtainable'>SelectiveBreeding</Effect>
			<Effect type ='Data' action ='Gather' amount ='0.50' subtype ='WorkRate' unittype ='ypVillage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketWheelbarrow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketSteelTraps</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketHuntingDogs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypVillagePopCapIncrease4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketWheelbarrow2</Effect>
			<Effect type ='Data' amount ='20.00' subtype ='PopulationCapExtra' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonAsian</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='ypMarketWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonAsian</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='YPMonasteryWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonAsian</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='YPMilitaryRickshaw' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonAsian</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='ypTradingPostWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonAsian</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='YPRicePaddyWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPBerryWagon1</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='YPDockWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonAsian</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='YPStableWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonAsian</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='BuildBounty' relativity ='Assign'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='BuildBounty' relativity ='Assign'>
				<Target type ='ProtoUnit'>YPOutpostAsian</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonkMakeDisciple</Effect>
			<Effect type ='TechStatus' status ='active'>ypAssemble</Effect>
			<Effect type ='TechStatus' status ='active'>ypMuster</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0ChineseTechs' type ='Normal'>
		<DBID>4981</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedChuKoNu</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedQiangPikeman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedKeshik</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedFlameThrower</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedHandMortar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedFlameThrower</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredHandMortar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredFlameThrower</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedIronFlail</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedKeshik</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedArquebusier</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedChuKoNu</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredIronFlail</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredKeshik</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredArquebusier</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredChuKoNu</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedFlyingCrow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedFuchuan</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedSteppeRider</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredChangdao</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredQiangPikeman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredSteppeRider</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredMeteorHammer</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedChangdao</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedQiangPikeman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedSteppeRider</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedMeteorHammer</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDisciplinedArquebusierShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDisciplinedIronFlailShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDisciplinedMeteorHammerShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDisciplinedChangdaoShadow</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0ChineseUnits' type ='Normal'>
		<DBID>4982</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSettlerAsian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSteppeRider</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypChangdao</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypHandMortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFlameThrower</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypGoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWarJunk</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFireship</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypOldHanArmy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypForbiddenArmy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypTerritorialArmy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypImperialArmy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFuchuan</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMingArmy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypStandardArmy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypBlackFlagArmy</Target></Effect>
			<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMongolianArmy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0ChineseWonders' type ='Normal'>
		<DBID>4983</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCPorcelainTower5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCPorcelainTower4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCPorcelainTower3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCPorcelainTower2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCTempleOfHeaven5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCTempleOfHeaven4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCTempleOfHeaven3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCTempleOfHeaven2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCConfucianAcademy5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCConfucianAcademy4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCConfucianAcademy3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCConfucianAcademy2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCSummerPalace5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCSummerPalace4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCSummerPalace3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCSummerPalace2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCWhitePagoda5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCWhitePagoda4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCWhitePagoda3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWCWhitePagoda2</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseWhitePagoda5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseWhitePagoda4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseWhitePagoda3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseWhitePagoda2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseSummerPalace5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseSummerPalace4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseSummerPalace3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseSummerPalace2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseConfucianAcademy5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseConfucianAcademy4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseConfucianAcademy3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseConfucianAcademy2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChinesePorcelainTower5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChinesePorcelainTower4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChinesePorcelainTower3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChinesePorcelainTower2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseTempleOfHeaven5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseTempleOfHeaven4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseTempleOfHeaven3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderChineseTempleOfHeaven2</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypSaloonWokouPirate' type ='Normal'>
		<DBID>4991</DBID>
		<DisplayNameID>68401</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\black_rider\black_rider_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouPirate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantSmuggler</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0ChineseSPC' type ='Normal'>
		<DBID>5018</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>YPAAAsianStartingTechs</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0ChineseSpecialTechs</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0ChineseTechs</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0ChineseSPCConsulate</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0ChineseUnits</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0ChineseBuildings</Effect>
			<Effect type ='TechStatus' status ='active'>YPAge0ChineseWonders</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='PopulationCount' relativity ='Assign'>
				<Target type ='ProtoUnit'>ypDacoit</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable' deactivate ='true'>TradeRouteUpgrade2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypTradeRouteUpgrade2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0ChineseSPCConsulate' type ='Normal'>
		<DBID>5019</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateSPCIndia</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateSPCChina</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateSPCJapan</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatMercChakram</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatMercSohei</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatMercRattanShield</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypBlindMonk</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatMercWarElephant</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatMercTigerClaw</Target></Effect>
			<Effect type ='Data' amount ='-3.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercNinja</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateRelationsBritish' type ='Normal'>
		<DBID>5060</DBID>
		<DisplayNameID>70454</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateRedcoat' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateRelationsDutch' type ='Normal'>
		<DBID>5062</DBID>
		<DisplayNameID>70455</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateStadhouders' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateRelationsFrench' type ='Normal'>
		<DBID>5063</DBID>
		<DisplayNameID>70456</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateYoungGarde' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateRelationsGermans' type ='Normal'>
		<DBID>5064</DBID>
		<DisplayNameID>70457</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateZweihander' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateRelationsOttomans' type ='Normal'>
		<DBID>5065</DBID>
		<DisplayNameID>70463</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateGardener' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateRelationsRussians' type ='Normal'>
		<DBID>5066</DBID>
		<DisplayNameID>70464</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateSiberianCossack' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateRelationsSpanish' type ='Normal'>
		<DBID>5068</DBID>
		<DisplayNameID>70465</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateTercio' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateRelationsJapanese' type ='Normal'>
		<DBID>5069</DBID>
		<DisplayNameID>70462</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateYamabushi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyApache' type ='Normal'>
		<DBID>5077</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyAztec' type ='Normal'>
		<DBID>5078</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyCaribs' type ='Normal'>
		<DBID>5081</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyCherokee' type ='Normal'>
		<DBID>5082</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyComanche' type ='Normal'>
		<DBID>5083</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyCree' type ='Normal'>
		<DBID>5084</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyHuron' type ='Normal'>
		<DBID>5085</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyInca' type ='Normal'>
		<DBID>5086</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyIroquois' type ='Normal'>
		<DBID>5087</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyKlamath' type ='Normal'>
		<DBID>5088</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyLakota' type ='Normal'>
		<DBID>5089</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyMapuche' type ='Normal'>
		<DBID>5090</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyMaya' type ='Normal'>
		<DBID>5091</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyNavajo' type ='Normal'>
		<DBID>5092</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyNootka' type ='Normal'>
		<DBID>5093</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatySeminole' type ='Normal'>
		<DBID>5094</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyTupi' type ='Normal'>
		<DBID>5095</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyZapotec' type ='Normal'>
		<DBID>5096</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyJesuit' type ='Normal'>
		<DBID>5097</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatySufi' type ='Normal'>
		<DBID>5098</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyBhakti' type ='Normal'>
		<DBID>5099</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyUdasi' type ='Normal'>
		<DBID>5100</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyZen' type ='Normal'>
		<DBID>5101</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyShaolin' type ='Normal'>
		<DBID>5102</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNativeTradeTreatyCheyenne' type ='Normal'>
		<DBID>5103</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHCNativeTradeTax</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypConsulateRelationsSPCDutch' type ='Normal'>
		<DBID>5104</DBID>
		<DisplayNameID>70467</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateRelationsSPCPortuguese' type ='Normal'>
		<DBID>5105</DBID>
		<DisplayNameID>70470</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateBestieros' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateRelationsSPCChina' type ='Normal'>
		<DBID>5106</DBID>
		<DisplayNameID>70466</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='MercManchu' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateRelationsSPCIndia' type ='Normal'>
		<DBID>5107</DBID>
		<DisplayNameID>70468</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercTigerClaw' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercChakram' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateRelationsSPCJapan' type ='Normal'>
		<DBID>5108</DBID>
		<DisplayNameID>70469</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='MercNinja' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPNuggetCavHP' type ='Normal'>
		<DBID>5145</DBID>
		<DisplayNameID>69375</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPNuggetInfantryHP' type ='Normal'>
		<DBID>5146</DBID>
		<DisplayNameID>69377</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect></Effects>
	</Tech>
	<Tech name ='ypMapIndian' type ='Normal'>
		<DBID>5147</DBID></Tech>
	<Tech name ='ypMapFarEast' type ='Normal'>
		<DBID>5148</DBID></Tech>
	<Tech name ='ypAge0IndiansTechs' type ='Normal'>
		<DBID>5169</DBID>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedCamel</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedCamelGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedRajput</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedGurkha</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedSepoy</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedCamel</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedCamelGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedHowdah</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedMahout</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedRajput</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedSiegeElephant</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedSepoy</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedGurkha</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredMahout</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredRajput</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredHowdah</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredCamel</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredCamelGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredSepoy</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredSiegeElephant</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredGurkha</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypFrontierAgra</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypFortifiedAgra</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedFlailElephant</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredFlailElephant</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedFlailElephant</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedUrumi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredUrumi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedUrumi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDisciplinedMahoutShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypDisciplinedHowdahShadow</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypAge0IndiansUnits' type ='Normal'>
		<DBID>5170</DBID>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSowar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypZamburak</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSacredCow</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatMercGurkhaJemadar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypHowdah</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMahout</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSepoy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSiegeElephant</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatMercGurkha</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSettlerIndian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypHowdahMansabdar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMahoutMansabdar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRajputMansabdar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSepoyMansabdar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSiegeElephantMansabdar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSowarMansabdar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypZamburakMansabdar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRajput</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMercFlailiphant</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMercFlailiphantMansabdar</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypAge0IndiansSpecialTechs' type ='Normal'>
		<DBID>5171</DBID>
		<Effects>
			<Effect type ='Data' action ='HandAttack' amount ='0.00' subtype ='WorkRate' unittype ='Herdable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='ButtAttack' amount ='0.00' subtype ='WorkRate' unittype ='Herdable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.00' subtype ='WorkRate' unittype ='Herdable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Hunting' amount ='0.00' subtype ='WorkRate' unittype ='Herdable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='CopyUnitPortraitAndIcon' unittype ='ypCastle' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypCastleIndians</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypFreeIndianVillager</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypLivestockHoliness</Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' action ='AutoGatherXP' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' action ='AutoGatherXP' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketHuntingDogs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketSteelTraps</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketWheelbarrow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMarketWheelbarrow2</Effect>
			<Effect type ='SetName' proto ='Cow' culture ='none' newName ='70076'></Effect>
			<Effect type ='Data' amount ='45.00' subtype ='Cost' resource ='Food' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSacredCow</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='CopyUnitPortraitAndIcon' unittype ='YPCastleWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCastleWagonIndians</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='ypPeasant' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypPeasantIndians</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='CopyUnitPortraitAndIcon' unittype ='ypIrregular' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypIrregularIndians</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='CopyUnitPortraitAndIcon' unittype ='ypFishingBoatAsian' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFishingBoatIndians</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='YPMilitaryRickshaw' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonIndians</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='ypMarketWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonIndians</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='YPMonasteryWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonIndians</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='ypTradingPostWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonIndians</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='YPRicePaddyWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPGroveWagon</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='YPDockWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonIndians</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CopyUnitPortraitAndIcon' unittype ='YPStableWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonIndians</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypAssembleIndians</Effect>
			<Effect type ='TechStatus' status ='active'>ypMusterIndians</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='CopyUnitPortraitAndIcon' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPCoveredWagonIndians</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypMarketLogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>ypMarketGangsaw</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypAge0IndiansWonders' type ='Normal'>
		<DBID>5172</DBID>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWITajMahal2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWITajMahal3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWITajMahal4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWITajMahal5</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianTajMahal5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianTajMahal4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianTajMahal3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianTajMahal2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianAgra2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianAgra3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianAgra4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianAgra5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWICharminarGate2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWICharminarGate3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWICharminarGate4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWICharminarGate5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIKarniMata2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIKarniMata3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIKarniMata4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIKarniMata5</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianKarniMata2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianKarniMata3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianKarniMata4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianKarniMata5</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianCharminar2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianCharminar3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianCharminar4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianCharminar5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWITowerOfVictory2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWITowerOfVictory3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWITowerOfVictory4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWITowerOfVictory5</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianTowerOfVictory2</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianTowerOfVictory3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianTowerOfVictory4</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPWonderIndianTowerOfVictory5</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypAge0IndiansBuildings' type ='Normal'>
		<DBID>5173</DBID>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPBarracksIndian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypBerryBuilding</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypCaravanserai</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPDockAsian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSacredField</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRicePaddy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMonastery</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypTradeMarketAsian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypHouseIndian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypGroveBuilding</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypAge0IndiansConsulate' type ='Normal'>
		<DBID>5174</DBID>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateOttomans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulatePortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypAge0IndiansMonks' type ='Normal'>
		<DBID>5175</DBID>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMonkIndian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMonkIndian2</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonasteryImprovedHealing</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonasteryIndianSpeed</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonasteryPetAura</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypMonasteryStompUpgrade</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge0IndiansSPC' type ='Normal'>
		<DBID>5181</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>YPAAAsianStartingTechs</Effect>
			<Effect type ='TechStatus' status ='active'>ypAge0IndiansBuildings</Effect>
			<Effect type ='TechStatus' status ='active'>ypAge0IndiansUnits</Effect>
			<Effect type ='TechStatus' status ='active'>ypAge0IndiansWonders</Effect>
			<Effect type ='TechStatus' status ='active'>ypAge0IndiansTechs</Effect>
			<Effect type ='TechStatus' status ='active'>ypAge0IndiansSpecialTechs</Effect>
			<Effect type ='TechStatus' status ='active'>ypAge0IndiansSPCConsulate</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSPCBrahminHealer</Target></Effect>
			<Effect type ='TechStatus' status ='active'>YPSPCEdwardsonBuff</Effect>
			<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypAge0IndiansSPCConsulate' type ='Normal'>
		<DBID>5182</DBID>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateSPCFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateSPCOttomans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulatePortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateRussians</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPSPCBarracksTrainArsonists' type ='Normal'>
		<DBID>5185</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypSPCArsonist' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPBarracksIndian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSPCArsonist</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPSPCBarracksTrainIndianMercs' type ='Normal'>
		<DBID>5200</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypNatMercChakram' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPBarracksIndian</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatMercChakram</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatMercTigerClaw</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypNatMercTigerClaw' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPBarracksIndian</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatMercGurkha</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNativeEmbassyEnabler' type ='Normal'>
		<DBID>5204</DBID></Tech>
	<Tech name ='ypNativeEmbassyEnableShadow' type ='Normal'>
		<DBID>5205</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypNativeEmbassyEnabler</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeEmbassy</Target></Effect></Effects>
	</Tech>
	<Tech name ='ypPostIndustrialChinese' type ='Normal'>
		<DBID>5207</DBID>
		<DisplayNameID>69946</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedFlameThrower</Effect>
			<Effect type ='TechStatus' status ='active'>ypMonasteryDiscipleAura</Effect>
			<Effect type ='TechStatus' status ='active'>ypMonasteryShaolinWarrior</Effect>
			<Effect type ='TechStatus' status ='active'>ypMonasteryAttackSpeed</Effect>
			<Effect type ='TechStatus' status ='active'>ypMonasteryCriticalUpgrade</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredHandMortar</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredFlameThrower</Effect>
			<Effect type ='TechStatus' status ='active'>ypMarketSteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>ypMarketHuntingDogs</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>ypVillagePopCapIncrease3</Effect>
			<Effect type ='TechStatus' status ='active'>ypVillagePopCapIncrease4</Effect>
			<Effect type ='TechStatus' status ='active'>ypVillagePopCapIncrease5</Effect>
			<Effect type ='TechStatus' status ='active'>ypVillagePopCapIncrease2</Effect>
			<Effect type ='TechStatus' status ='active'>ypVillagePopCapIncrease</Effect>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedChuKoNu</Effect>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedSteppeRider</Effect>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedQiangPikeman</Effect>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedKeshik</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredMeteorHammer</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredIronFlail</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredChangdao</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredArquebusier</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredKeshik</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredQiangPikeman</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredSteppeRider</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredChuKoNu</Effect>
			<Effect type ='TechStatus' status ='active'>ypAAAsianStandardTechsPI</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypPostIndustrialJapanese' type ='Normal'>
		<DBID>5208</DBID>
		<DisplayNameID>69948</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedYumi</Effect>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedSamurai</Effect>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedAshigaru</Effect>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedNaginataRider</Effect>
			<Effect type ='TechStatus' status ='active'>ypMonasteryJapaneseHealing</Effect>
			<Effect type ='TechStatus' status ='active'>ypMonasteryJapaneseCombat</Effect>
			<Effect type ='TechStatus' status ='active'>ypMonasteryRangedSplash</Effect>
			<Effect type ='TechStatus' status ='active'>ypMonasteryKillingBlowUpgrade</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredYabusame</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredNaginataRider</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredAshigaru</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredSamurai</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredYumi</Effect>
			<Effect type ='TechStatus' status ='active'>ypMarketBerryTraps</Effect>
			<Effect type ='TechStatus' status ='active'>ypMarketBerryDogs</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredMorutaru</Effect>
			<Effect type ='TechStatus' status ='active'>ypAAAsianStandardTechsPI</Effect>
			<Effect type ='TechStatus' status ='active'>ypDojoUpgrade1</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredFlamingArrow</Effect>
			<Effect type ='TechStatus' status ='active'>ypShrineFortressUpgrade</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypPostIndustrialIndian' type ='Normal'>
		<DBID>5209</DBID>
		<DisplayNameID>69947</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedFlailElephant</Effect>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedRajput</Effect>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedSepoy</Effect>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedGurkha</Effect>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedCamel</Effect>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedCamelGun</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredMahout</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredHowdah</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredCamelGun</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredCamel</Effect>
			<Effect type ='TechStatus' status ='active'>ypLivestockHoliness</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredGurkha</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredSepoy</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredRajput</Effect>
			<Effect type ='TechStatus' status ='active'>ypMonasteryIndianSpeed</Effect>
			<Effect type ='TechStatus' status ='active'>ypMonasteryPetAura</Effect>
			<Effect type ='TechStatus' status ='active'>ypMonasteryStompUpgrade</Effect>
			<Effect type ='TechStatus' status ='active'>ypMonasteryImprovedHealing</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredSiegeElephant</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredFlailElephant</Effect>
			<Effect type ='TechStatus' status ='active'>ypMarketHuntingDogs</Effect>
			<Effect type ='TechStatus' status ='active'>ypAAAsianStandardTechsPI</Effect>
			<Effect type ='TechStatus' status ='active'>ypMarketSteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>ypFrontierAgra</Effect>
			<Effect type ='TechStatus' status ='active'>ypFortifiedAgra</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypPostImperialChinese' type ='Normal'>
		<DBID>5210</DBID>
		<DisplayNameID>69951</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypPostIndustrialChinese</Effect>
			<Effect type ='TechStatus' status ='active'>ypImpLargeScaleAgricultureAsian</Effect>
			<Effect type ='TechStatus' status ='active'>ypImpExcessiveTributeAsian</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrantsNative</Effect>
			<Effect type ='TechStatus' status ='active'>ypImpLegendaryNatives2</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedFlameThrower</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedHandMortar</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedChuKoNu</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedQiangPikeman</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedChangdao</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedArquebusier</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedSteppeRider</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedKeshik</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedIronFlail</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedMeteorHammer</Effect>
			<Effect type ='TechStatus' status ='active'>ypImpDeforestationAsian</Effect>
			<Effect type ='TechStatus' status ='active'>ypImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ypImperialMonitors</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypPostImperialJapanese' type ='Normal'>
		<DBID>5211</DBID>
		<DisplayNameID>69949</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypPostIndustrialJapanese</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedTekkousen</Effect>
			<Effect type ='TechStatus' status ='active'>ypImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedSamurai</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedAshigaru</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedYumi</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedNaginataRider</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedYabusame</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedFlamingArrow</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedMorutaru</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrantsNative</Effect>
			<Effect type ='TechStatus' status ='active'>ypImpLegendaryNatives2</Effect>
			<Effect type ='TechStatus' status ='active'>ypImpDeforestationAsian</Effect>
			<Effect type ='TechStatus' status ='active'>ypImpLargeScaleAgricultureAsian</Effect>
			<Effect type ='TechStatus' status ='active'>ypImpExcessiveTributeAsian</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypPostImperialIndian' type ='Normal'>
		<DBID>5212</DBID>
		<DisplayNameID>69950</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypPostIndustrialIndian</Effect>
			<Effect type ='TechStatus' status ='active'>ypImpLargeScaleAgricultureAsian</Effect>
			<Effect type ='TechStatus' status ='active'>ypImpExcessiveTributeAsian</Effect>
			<Effect type ='TechStatus' status ='active'>ypImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ypImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedFlailElephant</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedMahout</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedSiegeElephant</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedGurkha</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedRajput</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedSepoy</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedCamel</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedCamelGun</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedHowdah</Effect>
			<Effect type ='TechStatus' status ='active'>ypImpDeforestationAsian</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrantsNative</Effect>
			<Effect type ='TechStatus' status ='active'>ypImpLegendaryNatives2</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypAAAsianStandardTechsPI' type ='Normal'>
		<DBID>5213</DBID>
		<DisplayNameID>69952</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypCultivateWasteland</Effect>
			<Effect type ='TechStatus' status ='active'>ypWaterConservancy</Effect>
			<Effect type ='TechStatus' status ='active'>ypIrrigationSystems</Effect>
			<Effect type ='TechStatus' status ='active'>ypSharecropping</Effect>
			<Effect type ='TechStatus' status ='active'>ypLandRedistribution</Effect>
			<Effect type ='TechStatus' status ='active'>ypCooperative</Effect>
			<Effect type ='TechStatus' status ='active'>ypCropMarket</Effect>
			<Effect type ='TechStatus' status ='active'>ypMarketGangsaw</Effect>
			<Effect type ='TechStatus' status ='active'>ypMarketLogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>ypMarketCircularSaw</Effect>
			<Effect type ='TechStatus' status ='active'>ypMarketPlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>ypMarketSpiritMedicine</Effect>
			<Effect type ='TechStatus' status ='active'>ypMarketAmalgamation</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='active'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='active'>Carronade</Effect>
			<Effect type ='TechStatus' status ='active'>ShipHowitzers</Effect>
			<Effect type ='TechStatus' status ='active'>ypFrontierCastle</Effect>
			<Effect type ='TechStatus' status ='active'>ypFortifiedCastle</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>ypMonasteryCompunction</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCheyenne</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyApache</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedJesuit</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedSufi</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedBhakti</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedUdasi</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedZen</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedShaolin</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMapuche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyKlamath</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNavajo</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyHuron</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyZapotec</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionApache</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredBhakti</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCheyenne</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionHuron</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredJesuit</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionKlamath</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMapuche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNavajo</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredShaolin</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredSufi</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredUdasi</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredZen</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionZapotec</Effect>
			<Effect type ='TechStatus' status ='active'>ypMarketWheelbarrow2</Effect>
			<Effect type ='TechStatus' status ='active'>ypMarketWheelbarrow</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNativeSaltpeter' type ='Normal'>
		<DBID>5219</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>ypNativeEmbassyEnableShadow</Effect></Effects>
	</Tech>
	<Tech name ='ypImpLegendaryNatives' type ='Normal'>
		<DBID>5233</DBID>
		<DisplayNameID>70233</DisplayNameID>
		<Cost resourcetype ='Food'>1500.0000</Cost>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_legendary_natives</Icon>
		<RolloverTextID>70234</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<techstatus status ='Active'>Imperialize</techstatus></Prereqs>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNativesNatives</Effect></Effects>
	</Tech>
	<Tech name ='Gangsaw' type ='Normal'>
		<DBID>6</DBID>
		<DisplayNameID>11070</DisplayNameID>
		<Cost resourcetype ='Food'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\gang_saw\gang_saw_64x64</Icon>
		<RolloverTextID>10670</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranMusketeers' type ='Normal'>
		<DBID>8</DBID>
		<DisplayNameID>22849</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_infantry\veteran_infantry</Icon>
		<RolloverTextID>22851</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='SetName' proto ='Musketeer' culture ='none' newName ='36175'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranPikemen' type ='Normal'>
		<DBID>19</DBID>
		<DisplayNameID>23052</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_spear_infantry\veteran_spear_infantry</Icon>
		<RolloverTextID>23056</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='SetName' proto ='Pikeman' culture ='none' newName ='36177'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardMusketeers' type ='Normal'>
		<DBID>21</DBID>
		<DisplayNameID>23054</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>23055</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>VeteranMusketeers</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='SetName' proto ='Musketeer' culture ='none' newName ='24092'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='LogFlume' type ='Normal'>
		<DBID>22</DBID>
		<DisplayNameID>23061</DisplayNameID>
		<Cost resourcetype ='Food'>150.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\log_flume\log_flume_64x64</Icon>
		<RolloverTextID>23062</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Gangsaw</TechStatus>
			<TechStatus status ='Active'>Colonialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranLongbowmen' type ='Normal'>
		<DBID>86</DBID>
		<DisplayNameID>23188</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_archer_infantry\veteran_archer_infantry</Icon>
		<RolloverTextID>23187</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='SetName' proto ='Longbowman' culture ='none' newName ='36183'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Longbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranUhlans' type ='Normal'>
		<DBID>89</DBID>
		<DisplayNameID>23197</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_cavalry\veteran_cavalry</Icon>
		<RolloverTextID>23196</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='SetName' proto ='Uhlan' culture ='none' newName ='36185'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardUhlans' type ='Normal'>
		<DBID>90</DBID>
		<DisplayNameID>23200</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23199</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>VeteranUhlans</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='SetName' proto ='Uhlan' culture ='none' newName ='29279'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardHalberdiers' type ='Normal'>
		<DBID>92</DBID>
		<DisplayNameID>23207</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_spear_infantry\guard_spear_infantry</Icon>
		<RolloverTextID>23206</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='SetName' proto ='Halberdier' culture ='none' newName ='24001'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranHussars' type ='Normal'>
		<DBID>93</DBID>
		<DisplayNameID>23210</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_cavalry\veteran_cavalry</Icon>
		<RolloverTextID>23209</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='36176'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardHussars' type ='Normal'>
		<DBID>94</DBID>
		<DisplayNameID>23214</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23213</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranHussars</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='28754'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardCavalryArchers' type ='Normal'>
		<DBID>96</DBID>
		<DisplayNameID>23221</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23220</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='SetName' proto ='CavalryArcher' culture ='none' newName ='24544'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='CavalryArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardGrenadiers' type ='Normal'>
		<DBID>97</DBID>
		<DisplayNameID>23224</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_grenadier_artillery\guard_grenadier_artillery</Icon>
		<RolloverTextID>23223</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranGrenadiers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='34103'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardSkirmishers' type ='Normal'>
		<DBID>98</DBID>
		<DisplayNameID>23227</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>23226</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='SetName' proto ='Skirmisher' culture ='none' newName ='24012'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardWarWagons' type ='Normal'>
		<DBID>99</DBID>
		<DisplayNameID>23230</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23229</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
			<Effect type ='SetName' proto ='WarWagon' culture ='none' newName ='36746'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='WarWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardDragoons' type ='Normal'>
		<DBID>100</DBID>
		<DisplayNameID>23233</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23232</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='SetName' proto ='Dragoon' culture ='none' newName ='23997'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardCuirassiers' type ='Normal'>
		<DBID>109</DBID>
		<DisplayNameID>23255</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23254</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
			<Effect type ='SetName' proto ='Cuirassier' culture ='none' newName ='24795'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranCrossbowmen' type ='Normal'>
		<DBID>111</DBID>
		<DisplayNameID>23263</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_archer_infantry\veteran_archer_infantry</Icon>
		<RolloverTextID>23262</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>ForceLastInLine</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='SetName' proto ='Crossbowman' culture ='none' newName ='36180'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Crossbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='InfantryBreastplate' type ='Normal'>
		<DBID>119</DBID>
		<DisplayNameID>23295</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infantry_breastplate\infantry_breastplate</Icon>
		<RolloverTextID>23294</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHandInfantry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlackwoodArcher</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBolasWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpEagleKnight</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatSharktoothBowman</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarBow</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
			<Effect slot ='0' type ='Data' amount ='1.10' subtype ='HeroCost' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpArrowKnight</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMacehualtin</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercBlackwoodArcher</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypConsulateShinobi</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypShinobiHorse</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYumi</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypConsulateBestieros</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PaperCartridge' type ='Normal'>
		<DBID>120</DBID>
		<DisplayNameID>23298</DisplayNameID>
		<Cost resourcetype ='Wood'>350.0000</Cost>
		<Cost resourcetype ='Gold'>350.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\paper_cartridge\paper_cartridge</Icon>
		<RolloverTextID>23297</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGunpowderTrooper</Target></Effect></Effects>
	</Tech>
	<Tech name ='CavalryCuirass' type ='Normal'>
		<DBID>123</DBID>
		<DisplayNameID>23307</DisplayNameID>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\cavalry_cuirass\cavalry_cuirass</Icon>
		<RolloverTextID>23306</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyCavalry</Target></Effect></Effects>
	</Tech>
	<Tech name ='Trunion' type ='Normal'>
		<DBID>124</DBID>
		<DisplayNameID>23311</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\trunion\trunion</Icon>
		<RolloverTextID>23310</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect></Effects>
	</Tech>
	<Tech name ='ProfessionalGunners' type ='Normal'>
		<DBID>126</DBID>
		<DisplayNameID>23322</DisplayNameID>
		<Cost resourcetype ='Food'>400.0000</Cost>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\professional_gunners\professional_gunners</Icon>
		<RolloverTextID>23321</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect></Effects>
	</Tech>
	<Tech name ='MilitaryDrummers' type ='Normal'>
		<DBID>127</DBID>
		<DisplayNameID>23328</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\military_drummers\military_drummers</Icon>
		<RolloverTextID>23327</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect></Effects>
	</Tech>
	<Tech name ='Flintlock' type ='Normal'>
		<DBID>128</DBID>
		<DisplayNameID>23331</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\flint_lock\flint_lock</Icon>
		<RolloverTextID>23330</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGunpowderTrooper</Target></Effect></Effects>
	</Tech>
	<Tech name ='Bayonet' type ='Normal'>
		<DBID>129</DBID>
		<DisplayNameID>23335</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\bayonet\bayonet</Icon>
		<RolloverTextID>23334</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='VolleyHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' action ='VolleyHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' action ='VolleyHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' action ='VolleyHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>MercHighlander</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>MercHighlander</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' action ='StaggerHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' action ='StaggerHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>MercHighlander</Target></Effect>
			<Effect type ='Data' action ='StaggerHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' action ='StaggerHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>MercHighlander</Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>MercFusilier</Target></Effect>
			<Effect type ='Data' action ='VolleyHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>MercFusilier</Target></Effect>
			<Effect type ='Data' action ='StaggerHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>MercFusilier</Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>MercFusilier</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
			<Effect type ='Data' action ='VolleyHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
			<Effect type ='Data' action ='StaggerHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypConsulateGuerreiros</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypConsulateStadhouders</Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypConsulateStadhouders</Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypConsulateGuerreiros</Target></Effect>
			<Effect type ='Data' action ='StaggerHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypConsulateStadhouders</Target></Effect>
			<Effect type ='Data' action ='StaggerHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypConsulateGuerreiros</Target></Effect>
			<Effect type ='Data' action ='VolleyHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypConsulateStadhouders</Target></Effect>
			<Effect type ='Data' action ='VolleyHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypConsulateGuerreiros</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Rifling' type ='Normal'>
		<DBID>130</DBID>
		<DisplayNameID>23341</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\rifling\rifling</Icon>
		<RolloverTextID>23340</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercJaeger</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatTracker</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatKlamathRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatNavajoRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatMercTracker</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatMercRifleman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GunnersQuadrant' type ='Normal'>
		<DBID>132</DBID>
		<DisplayNameID>23349</DisplayNameID>
		<Cost resourcetype ='Food'>100.0000</Cost>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\gunners_quadrant\gunners_quadrant</Icon>
		<RolloverTextID>23348</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect></Effects>
	</Tech>
	<Tech name ='HeatedShot' type ='Normal'>
		<DBID>133</DBID>
		<DisplayNameID>23354</DisplayNameID>
		<Cost resourcetype ='Food'>150.0000</Cost>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\heated_shot\heated_shot</Icon>
		<RolloverTextID>23353</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='CannonAttack' amount ='1.50' subtype ='DamageBonus' unittype ='Ship' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='Data' action ='AntiShipAttack' amount ='1.50' subtype ='DamageBonus' unittype ='Ship' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GrapeShot' type ='Normal'>
		<DBID>135</DBID>
		<DisplayNameID>23364</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_artillery\guard_artillery</Icon>
		<RolloverTextID>23363</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Culverin' culture ='none' newName ='42390'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FieldGun' type ='Normal'>
		<DBID>136</DBID>
		<DisplayNameID>23367</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_artillery\guard_artillery</Icon>
		<RolloverTextID>23366</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='SetName' proto ='Falconet' culture ='none' newName ='29368'></Effect>
		</Effects>
	</Tech>
	<Tech name ='Howitzer' type ='Normal'>
		<DBID>137</DBID>
		<DisplayNameID>23370</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_artillery\guard_artillery</Icon>
		<RolloverTextID>23369</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' action ='CannonAttack' amount ='1.25' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='SetName' proto ='Mortar' culture ='none' newName ='24165'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchTownWatch' type ='Normal'>
		<DBID>142</DBID>
		<DisplayNameID>23389</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\town_watch\town_watch</Icon>
		<RolloverTextID>23388</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Unit</Target></Effect></Effects>
	</Tech>
	<Tech name ='HuntingDogs' type ='Normal'>
		<DBID>145</DBID>
		<DisplayNameID>23401</DisplayNameID>
		<Cost resourcetype ='Wood'>50.0000</Cost>
		<Cost resourcetype ='Gold'>50.0000</Cost>
		<ResearchPoints>20.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hunting_dogs\hunting_dogs_64x64</Icon>
		<RolloverTextID>23400</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='SelectiveBreeding' type ='Normal'>
		<DBID>146</DBID>
		<DisplayNameID>23403</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\selective_breeding\selective_breeding</Icon>
		<RolloverTextID>23402</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='LivestockPen' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='ypVillage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='YPLivestockPenAsian' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SeedDrill' type ='Normal'>
		<DBID>147</DBID>
		<DisplayNameID>23406</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\seed_drill\seed_drill</Icon>
		<RolloverTextID>23405</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.15' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ArtificialFertilizer' type ='Normal'>
		<DBID>148</DBID>
		<DisplayNameID>23409</DisplayNameID>
		<Cost resourcetype ='Wood'>335.0000</Cost>
		<Cost resourcetype ='Gold'>335.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\artificial_fertilizer\artificial_fertilizer</Icon>
		<RolloverTextID>23408</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>SeedDrill</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.30' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Bookkeeping' type ='Normal'>
		<DBID>149</DBID>
		<DisplayNameID>23412</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\bookkeeping\bookkeeping</Icon>
		<RolloverTextID>23411</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Homesteading' type ='Normal'>
		<DBID>150</DBID>
		<DisplayNameID>23415</DisplayNameID>
		<Cost resourcetype ='Food'>400.0000</Cost>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\homesteading\homesteading</Icon>
		<RolloverTextID>23414</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Bookkeeping</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.20' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GreatCoat' type ='Normal'>
		<DBID>151</DBID>
		<DisplayNameID>23420</DisplayNameID>
		<Cost resourcetype ='Food'>75.0000</Cost>
		<ResearchPoints>20.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\great_coat\great_coat_64x64</Icon>
		<RolloverTextID>23419</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='Bastion' type ='Normal'>
		<DBID>158</DBID>
		<DisplayNameID>23452</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\bastion\bastion</Icon>
		<RolloverTextID>23451</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWall</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='AbstractWall' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Levy' type ='Normal'>
		<DBID>160</DBID>
		<DisplayNameID>23459</DisplayNameID>
		<Cost resourcetype ='Food'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>5.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\levy\levy</Icon>
		<RolloverTextID>23458</RolloverTextID>
		<Effects>
			<Effect all ='true' type ='TextOutput'>28207</Effect></Effects>
	</Tech>
	<Tech name ='Conscription' type ='Normal'>
		<DBID>161</DBID>
		<DisplayNameID>36107</DisplayNameID>
		<Cost resourcetype ='Food'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>5.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\conscription\conscription</Icon>
		<RolloverTextID>36108</RolloverTextID>
	</Tech>
	<Tech name ='RGVoltigeur' type ='Normal'>
		<DBID>168</DBID>
		<DisplayNameID>23476</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>23475</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardSkirmishers</Effect>
			<Effect type ='SetName' proto ='Skirmisher' culture ='none' newName ='31269'></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGGendarmes' type ='Normal'>
		<DBID>169</DBID>
		<DisplayNameID>23479</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23478</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardCuirassiers</Effect>
			<Effect type ='SetName' proto ='Cuirassier' culture ='none' newName ='32333'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchGardeImperial1' type ='Normal'>
		<DBID>170</DBID>
		<DisplayNameID>23482</DisplayNameID>
		<Cost resourcetype ='Food'>500.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\garde_imperial\garde_imperial_1_icon_64x64</Icon>
		<RolloverTextID>23481</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeFrench</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>VeteranGrenadiers</Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='42457'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchCodeNapoleon' type ='Normal'>
		<DBID>172</DBID>
		<DisplayNameID>23490</DisplayNameID>
		<Cost resourcetype ='Food'>0.0000</Cost>
		<Cost resourcetype ='Wood'>0.0000</Cost>
		<Cost resourcetype ='Gold'>0.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\code_napoleon\code_napoleon_64x64</Icon>
		<RolloverTextID>23489</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>UniqueTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeFrench</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatMustangs' type ='Normal'>
		<DBID>180</DBID>
		<DisplayNameID>23527</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_mustangs\nat_mustangs</Icon>
		<RolloverTextID>23526</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatHorseBreeding' type ='Normal'>
		<DBID>181</DBID>
		<DisplayNameID>23530</DisplayNameID>
		<Cost resourcetype ='Food'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_horse_breeding\nat_horse_breeding</Icon>
		<RolloverTextID>23529</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatChinampa' type ='Normal'>
		<DBID>184</DBID>
		<DisplayNameID>23541</DisplayNameID>
		<Cost resourcetype ='Wood'>175.0000</Cost>
		<Cost resourcetype ='Gold'>175.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_chinampa\nat_chinampa</Icon>
		<RolloverTextID>23540</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionAztecs' type ='Normal'>
		<DBID>195</DBID>
		<DisplayNameID>29384</DisplayNameID>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>23568</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietyAztecs</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatJaguarWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatJaguarWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatJaguarWarrior' culture ='none' newName ='24043'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatEagleWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatEagleWarrior' culture ='none' newName ='27778'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatEagleWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionComanche' type ='Normal'>
		<DBID>196</DBID>
		<DisplayNameID>29388</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>23572</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>WarriorSocietyComanche</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHorseArcher</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHorseArcher</Target></Effect>
			<Effect type ='SetName' proto ='NatHorseArcher' culture ='none' newName ='24041'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercHorseArcher</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercHorseArcher</Target></Effect>
			<Effect type ='SetName' proto ='NatMercHorseArcher' culture ='none' newName ='48511'></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatTextileCraftsmanship' type ='Normal'>
		<DBID>207</DBID>
		<DisplayNameID>23608</DisplayNameID>
		<Cost resourcetype ='Wood'>175.0000</Cost>
		<Cost resourcetype ='Gold'>175.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_textile_craftsmanship\nat_textile_craftsmanship</Icon>
		<RolloverTextID>23607</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Building</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatGuerillaWars' type ='Normal'>
		<DBID>208</DBID>
		<DisplayNameID>23611</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_guerilla_wars\nat_guerilla_wars</Icon>
		<RolloverTextID>23610</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' action ='BuildingAttack' amount ='3.00' subtype ='DamageBonus' unittype ='Building' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatSharktoothBowman</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatLacrosse' type ='Normal'>
		<DBID>209</DBID>
		<DisplayNameID>23613</DisplayNameID>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_lacrosse\nat_lacrosse</Icon>
		<RolloverTextID>23612</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGunpowderTrooper</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArcher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatIroquoisLeague' type ='Normal'>
		<DBID>210</DBID>
		<DisplayNameID>23615</DisplayNameID>
		<Cost resourcetype ='Wood'>75.0000</Cost>
		<Cost resourcetype ='Gold'>75.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_iroquois_league\nat_iroquois_league</Icon>
		<RolloverTextID>23614</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='NatTomahawk' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='NatMantlet' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='NatTomahawk' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='NatMantlet' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='NatTomahawk' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='NatMantlet' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatMorningWars' type ='Normal'>
		<DBID>211</DBID>
		<DisplayNameID>23618</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_morning_wars\nat_morning_wars</Icon>
		<RolloverTextID>26795</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='-0.90' subtype ='FreeHomeCityUnit' unittype ='NatMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ChampionSeminoles' type ='Normal'>
		<DBID>212</DBID>
		<DisplayNameID>29393</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>23627</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietySeminoles</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatSharktoothBowman</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatSharktoothBowman</Target></Effect>
			<Effect type ='SetName' proto ='NatSharktoothBowman' culture ='none' newName ='42392'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionIroquois' type ='Normal'>
		<DBID>213</DBID>
		<DisplayNameID>29390</DisplayNameID>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>23624</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>WarriorSocietyIroquois</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatTomahawk</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatTomahawk</Target></Effect>
			<Effect type ='SetName' proto ='NatTomahawk' culture ='none' newName ='24044'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMantlet</Target></Effect>
			<Effect type ='SetName' proto ='NatMantlet' culture ='none' newName ='27779'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMantlet</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardCossacks' type ='Normal'>
		<DBID>219</DBID>
		<DisplayNameID>23660</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23659</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranCossacks</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Cossack' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' proto ='Cossack' culture ='none' newName ='31253'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranCossacks' type ='Normal'>
		<DBID>220</DBID>
		<DisplayNameID>23664</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_cavalry\veteran_cavalry</Icon>
		<RolloverTextID>23663</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Cossack' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' proto ='Cossack' culture ='none' newName ='36179'></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchKalmucks' type ='Normal'>
		<DBID>222</DBID>
		<DisplayNameID>23672</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\kalmucks\kalmucks_icon</Icon>
		<RolloverTextID>23671</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeRussian</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardDragoons</Effect>
			<Effect type ='SetName' proto ='Dragoon' culture ='none' newName ='42453'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchBashkirPonies' type ='Normal'>
		<DBID>223</DBID>
		<DisplayNameID>23675</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\bashkir_ponies\bashkir_ponies_64x64</Icon>
		<RolloverTextID>23674</RolloverTextID>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UniqueTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeRussian</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='17.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranHussars</Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='42452'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchWesternization' type ='Normal'>
		<DBID>224</DBID>
		<DisplayNameID>23678</DisplayNameID>
		<Cost resourcetype ='Wood'>900.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\westernization\westernization_64x64</Icon>
		<RolloverTextID>23677</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeRussian</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='TechStatus' status ='active'>VeteranCossacks</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranStrelets</Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchPetrineReforms' type ='Normal'>
		<DBID>225</DBID>
		<DisplayNameID>23680</DisplayNameID>
		<Cost resourcetype ='Gold'>2500.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\petrine_reforms\petrine_reform_64x64</Icon>
		<RolloverTextID>23679</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChurchWesternization</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='TechStatus' status ='active'>RGTartarLoyalists</Effect>
			<Effect type ='TechStatus' status ='active'>GuardCossacks</Effect>
			<Effect type ='TechStatus' status ='active'>RGPavlovGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>GuardPikemen</Effect>
			<Effect type ='TechStatus' status ='active'>GuardOprichniks</Effect>
			<Effect type ='TechStatus' status ='active'>GuardMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>GuardHalberdiers</Effect>
			<Effect type ='TechStatus' status ='active'>GuardStrelets</Effect>
		</Effects>
	</Tech>
	<Tech name ='RGRedcoats' type ='Normal'>
		<DBID>244</DBID>
		<DisplayNameID>23716</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>23715</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranMusketeers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardMusketeers</Effect>
			<Effect type ='SetName' proto ='Musketeer' culture ='none' newName ='32323'></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchThinRedLine' type ='Normal'>
		<DBID>246</DBID>
		<DisplayNameID>23723</DisplayNameID>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\thin_red_line\thin_red_line</Icon>
		<RolloverTextID>23722</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeBritish</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranJanissaries' type ='Normal'>
		<DBID>271</DBID>
		<DisplayNameID>23757</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_infantry\veteran_infantry</Icon>
		<RolloverTextID>23756</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='SetName' proto ='Janissary' culture ='none' newName ='36182'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Janissary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardJanissaries' type ='Normal'>
		<DBID>272</DBID>
		<DisplayNameID>23761</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>23760</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>VeteranJanissaries</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='SetName' proto ='Janissary' culture ='none' newName ='24005'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Janissary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchTufanciCorps' type ='Normal'>
		<DBID>273</DBID>
		<DisplayNameID>23765</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\tufanci_corps\tufanci_corps_64x64</Icon>
		<RolloverTextID>23764</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeOttoman</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='Janissary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ChurchTopcuCorps' type ='Normal'>
		<DBID>274</DBID>
		<DisplayNameID>23768</DisplayNameID>
		<Cost resourcetype ='Food'>1500.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\topcu_corpse\topcu_corps_64x64</Icon>
		<RolloverTextID>23767</RolloverTextID>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UniqueTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeOttoman</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='GreatBombard' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='RGBaratcuCorps' type ='Normal'>
		<DBID>277</DBID>
		<DisplayNameID>23777</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_grenadier_artillery\guard_grenadier_artillery</Icon>
		<RolloverTextID>23776</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranGrenadiers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardGrenadiers</Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='32324'></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGPrussianNeedleGun' type ='Normal'>
		<DBID>305</DBID>
		<DisplayNameID>23831</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>23830</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardSkirmishers</Effect>
			<Effect type ='SetName' proto ='Skirmisher' culture ='none' newName ='37009'></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGLifeGuardHussars' type ='Normal'>
		<DBID>306</DBID>
		<DisplayNameID>23834</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23833</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranHussars</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardHussars</Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='36999'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchZweihander' type ='Normal'>
		<DBID>308</DBID>
		<DisplayNameID>23840</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\zweihander\zweihander_64x64</Icon>
		<RolloverTextID>23839</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeGerman</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchCorsolet' type ='Normal'>
		<DBID>312</DBID>
		<DisplayNameID>23843</DisplayNameID>
		<Cost resourcetype ='Gold'>0.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\corsolet\corsolet</Icon>
		<RolloverTextID>23842</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeSpanish</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyInfantry</Target></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGGarrochista' type ='Normal'>
		<DBID>313</DBID>
		<DisplayNameID>23846</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23845</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardLancers</Effect>
			<Effect type ='SetName' proto ='Lancer' culture ='none' newName ='36188'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchQuatrefage' type ='Normal'>
		<DBID>314</DBID>
		<DisplayNameID>23849</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\quatrefage\quatrefage</Icon>
		<RolloverTextID>23848</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeSpanish</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardHalberdiers</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranRodeleros' type ='Normal'>
		<DBID>317</DBID>
		<DisplayNameID>23858</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_sword_infantry\veteran_sword_infantry</Icon>
		<RolloverTextID>23857</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='SetName' proto ='Rodelero' culture ='none' newName ='36178'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardRuyters' type ='Normal'>
		<DBID>320</DBID>
		<DisplayNameID>23872</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23871</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
			<Effect type ='SetName' proto ='Ruyter' culture ='none' newName ='36213'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGNassausLinearTactics' type ='Normal'>
		<DBID>321</DBID>
		<DisplayNameID>23876</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_spear_infantry\guard_spear_infantry</Icon>
		<RolloverTextID>23875</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardHalberdiers</Effect>
			<Effect type ='SetName' proto ='Halberdier' culture ='none' newName ='36292'></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchGasLighting' type ='Normal'>
		<DBID>323</DBID>
		<DisplayNameID>23882</DisplayNameID>
		<Cost resourcetype ='Food'>100.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\gas_lighting\gas_lighting</Icon>
		<RolloverTextID>23881</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Building</Target></Effect></Effects>
	</Tech>
	<Tech name ='ChurchCoffeeTrade' type ='Normal'>
		<DBID>324</DBID>
		<DisplayNameID>23885</DisplayNameID>
		<Cost resourcetype ='Gold'>0.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\coffee_trade\coffee_trade</Icon>
		<RolloverTextID>23884</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeDutch</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Military</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGCarabineer' type ='Normal'>
		<DBID>325</DBID>
		<DisplayNameID>23888</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23887</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardRuyters</Effect>
			<Effect type ='SetName' proto ='Ruyter' culture ='none' newName ='36214'></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardCacadores' type ='Normal'>
		<DBID>334</DBID>
		<DisplayNameID>23911</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>23910</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='SetName' proto ='Cacadore' culture ='none' newName ='41951'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Cacadore' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGJinetes' type ='Normal'>
		<DBID>335</DBID>
		<DisplayNameID>23915</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23914</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardDragoons</Effect>
			<Effect type ='SetName' proto ='Dragoon' culture ='none' newName ='32329'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchBestieros' type ='Normal'>
		<DBID>340</DBID>
		<DisplayNameID>23918</DisplayNameID>
		<Cost resourcetype ='Wood'>2400.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\bestieros\bestieros_64x64</Icon>
		<RolloverTextID>23917</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreePortuguese</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='Data' amount ='22.00' subtype ='FreeHomeCityUnit' unittype ='Crossbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='SetName' proto ='Crossbowman' culture ='none' newName ='70504'></Effect>
			<Effect type ='TechStatus' status ='active'>VeteranCrossbowmen</Effect>
			<Effect type ='SetName' proto ='Crossbowman' culture ='none' newName ='70505'></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGGardener' type ='Normal'>
		<DBID>351</DBID>
		<DisplayNameID>23956</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23955</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranHussars</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardHussars</Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='32326'></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchMilletSystem' type ='Normal'>
		<DBID>352</DBID>
		<DisplayNameID>23959</DisplayNameID>
		<Cost resourcetype ='Food'>0.0000</Cost>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\millet_system\millet_system_64x64</Icon>
		<RolloverTextID>23958</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='-5.00' subtype ='TrainPoints' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect></Effects>
	</Tech>
	<Tech name ='ChurchWallensteinsContracts' type ='Normal'>
		<DBID>357</DBID>
		<DisplayNameID>23978</DisplayNameID>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\wallenstein_contracts\wallenstein_contracts_64x64</Icon>
		<RolloverTextID>23977</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeGerman</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsLandsknecht2German</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHighlandGerman</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsBlackRidersGerman</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsMediterraneanGerman</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsLandsknecht1German</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHolyRomanGerman</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHessiansGerman</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHackapellsGerman</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCPrivateers</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsFusiliersGerman</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsElmetiGerman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchStadholders' type ='Normal'>
		<DBID>358</DBID>
		<DisplayNameID>23981</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\stadholders\stadholders_64x64</Icon>
		<RolloverTextID>23980</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeDutch</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='30.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranMusketeers</Effect>
			<Effect type ='SetName' proto ='Musketeer' culture ='none' newName ='42454'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchStandingArmy' type ='Normal'>
		<DBID>359</DBID>
		<DisplayNameID>23984</DisplayNameID>
		<Cost resourcetype ='Gold'>350.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\standing_army\standing_army</Icon>
		<RolloverTextID>23983</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UniqueTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect></Effects>
	</Tech>
	<Tech name ='GuardOprichniks' type ='Normal'>
		<DBID>372</DBID>
		<DisplayNameID>24111</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>24110</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Oprichnik' culture ='none' newName ='24113'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Oprichnik' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardLancers' type ='Normal'>
		<DBID>375</DBID>
		<DisplayNameID>24125</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>24124</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='SetName' proto ='Lancer' culture ='none' newName ='24127'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Lancer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGTartarLoyalists' type ='Normal'>
		<DBID>377</DBID>
		<DisplayNameID>24138</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>24137</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardCavalryArchers</Effect>
			<Effect type ='SetName' proto ='CavalryArcher' culture ='none' newName ='32334'></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGPavlovGrenadiers' type ='Normal'>
		<DBID>383</DBID>
		<DisplayNameID>24160</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_grenadier_artillery\guard_grenadier_artillery</Icon>
		<RolloverTextID>24159</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranGrenadiers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardGrenadiers</Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='32319'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionCaribs' type ='Normal'>
		<DBID>385</DBID>
		<DisplayNameID>29386</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>24198</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>WarriorSocietyCaribs</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatBlowgunWarrior' culture ='none' newName ='24201'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercBlowgunWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercBlowgunWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunAmbusher</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunAmbusher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionCherokee' type ='Normal'>
		<DBID>386</DBID>
		<DisplayNameID>29392</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>24202</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietyCherokee</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatRifleman</Target></Effect>
			<Effect type ='SetName' proto ='NatRifleman' culture ='none' newName ='24205'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercRifleman</Target></Effect>
			<Effect type ='SetName' proto ='NatMercRifleman' culture ='none' newName ='48509'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionCree' type ='Normal'>
		<DBID>387</DBID>
		<DisplayNameID>29394</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>24206</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>WarriorSocietyCree</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatTracker</Target></Effect>
			<Effect type ='SetName' proto ='NatTracker' culture ='none' newName ='24209'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatTracker</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercTracker</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercTracker</Target></Effect>
			<Effect type ='SetName' proto ='NatMercTracker' culture ='none' newName ='48512'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionInca' type ='Normal'>
		<DBID>389</DBID>
		<DisplayNameID>29389</DisplayNameID>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>24214</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietyInca</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBolasWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBolasWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatBolasWarrior' culture ='none' newName ='43068'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHuaminca</Target></Effect>
			<Effect type ='SetName' proto ='NatHuaminca' culture ='none' newName ='27776'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHuaminca</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionMaya' type ='Normal'>
		<DBID>391</DBID>
		<DisplayNameID>29391</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>24218</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>WarriorSocietyMaya</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHolcanSpearman</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHolcanSpearman</Target></Effect>
			<Effect type ='SetName' proto ='NatHolcanSpearman' culture ='none' newName ='24221'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercHolcanSpearman</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercHolcanSpearman</Target></Effect>
			<Effect type ='SetName' proto ='NatMercHolcanSpearman' culture ='none' newName ='48514'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionLakota' type ='Normal'>
		<DBID>393</DBID>
		<DisplayNameID>29383</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>24226</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietyLakota</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatAxeRider</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatAxeRider</Target></Effect>
			<Effect type ='SetName' proto ='NatAxeRider' culture ='none' newName ='24229'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionTupi' type ='Normal'>
		<DBID>394</DBID>
		<DisplayNameID>29385</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>24230</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>WarriorSocietyTupi</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlackwoodArcher</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlackwoodArcher</Target></Effect>
			<Effect type ='SetName' proto ='NatBlackwoodArcher' culture ='none' newName ='42393'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercBlackwoodArcher</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercBlackwoodArcher</Target></Effect>
			<Effect type ='SetName' proto ='NatMercBlackwoodArcher' culture ='none' newName ='48517'></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatGarifunaDrums' type ='Normal'>
		<DBID>397</DBID>
		<DisplayNameID>24240</DisplayNameID>
		<Cost resourcetype ='Food'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_garifuna_drums\nat_garifuna_drums</Icon>
		<RolloverTextID>24239</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractVillager' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractArcher</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatWarDance' type ='Normal'>
		<DBID>399</DBID>
		<DisplayNameID>24246</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_war_dance\nat_war_dance</Icon>
		<RolloverTextID>24245</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatBowyery' type ='Normal'>
		<DBID>400</DBID>
		<DisplayNameID>24252</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_bowyery\nat_bowyery</Icon>
		<RolloverTextID>24251</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArcher</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatKinship' type ='Normal'>
		<DBID>401</DBID>
		<DisplayNameID>24254</DisplayNameID>
		<Cost resourcetype ='Wood'>225.0000</Cost>
		<Cost resourcetype ='Gold'>225.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_kinship\nat_kinship</Icon>
		<RolloverTextID>29046</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='BuildLimit' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatTracker</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatRoadbuilding' type ='Normal'>
		<DBID>402</DBID>
		<DisplayNameID>24256</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_roadbuilding\nat_roadbuilding</Icon>
		<RolloverTextID>24255</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatTanning' type ='Normal'>
		<DBID>403</DBID>
		<DisplayNameID>24259</DisplayNameID>
		<Cost resourcetype ='Food'>100.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_tanning\nat_tanning</Icon>
		<RolloverTextID>24258</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.05' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatCottonArmor' type ='Normal'>
		<DBID>404</DBID>
		<DisplayNameID>24262</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_cotton_armor\nat_cotton_armor</Icon>
		<RolloverTextID>24261</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHandInfantry</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatBarkClothing' type ='Normal'>
		<DBID>405</DBID>
		<DisplayNameID>24264</DisplayNameID>
		<Cost resourcetype ='Wood'>125.0000</Cost>
		<Cost resourcetype ='Gold'>125.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_bark_clothing\nat_bark_clothing</Icon>
		<RolloverTextID>24263</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatPoisonArrowFrogs' type ='Normal'>
		<DBID>407</DBID>
		<DisplayNameID>24268</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_poison_arrow_frogs\nat_poison_arrow_frogs</Icon>
		<RolloverTextID>24267</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArcher</Target></Effect></Effects>
	</Tech>
	<Tech name ='GillNets' type ='Normal'>
		<DBID>412</DBID>
		<DisplayNameID>24304</DisplayNameID>
		<Cost resourcetype ='Wood'>90.0000</Cost>
		<Cost resourcetype ='Gold'>90.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\gill_nets\gill_nets</Icon>
		<RolloverTextID>24303</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='LongLines' type ='Normal'>
		<DBID>413</DBID>
		<DisplayNameID>24306</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\long_lines\long_lines</Icon>
		<RolloverTextID>24305</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>GillNets</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsHolyRoman' type ='Normal'>
		<DBID>462</DBID>
		<DisplayNameID>24635</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hire_holy_roman_merc_army\hc_hire_holy_roman_merc_army</Icon>
		<RolloverTextID>24634</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='MercJaeger' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercBlackRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='MercLandsknecht' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercenaryLoyalty' type ='Normal'>
		<DBID>463</DBID>
		<DisplayNameID>24638</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_mercenary_loyalty\hc_mercenary_loyalty</Icon>
		<RolloverTextID>24637</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsAsian</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHackapells</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsCorsairs</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsBlackRiders</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHessians</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHighlanders</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHighland</Target></Effect>
			<Effect type ='Data' amount ='1125.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHessians2</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsSwissPikemen</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsStradiots</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsRonin</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsMediterranean</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsManchu</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsMamelukes</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsLandsknecht2</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHolyRoman</Target></Effect>
			<Effect type ='TextOutput'>41873</Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCPrivateers</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCPrivateersTeam</Target></Effect>
			<Effect type ='Data' amount ='637.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCPrivateers3</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCPrivateers2</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsCorsairsRepeat</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPCherokeeAllies1</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsFusiliersRepeat</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsNinja</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsGreatCannon</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsFusiliers</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsElmeti</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPCherokeeAllies2</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPCherokeeAlliesRepeat</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMayanAlliesRepeat</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMayanAllies2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMayanAllies1</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPHuronAllies1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPHuronAllies2</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPHuronAlliesRepeat</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPNootkaAlliesRepeat</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPTupiAlliesRepeat</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPCreeAlliesTeam</Target></Effect>
			<Effect type ='Data' amount ='900.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsHessiansRepeatTeam</Target></Effect>
			<Effect type ='Data' amount ='450.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCPrivateersRepeat</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsChakram3</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouJapanese3</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouJapanese2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouJapanese1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsSohei3</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsSohei2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Fame' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsSohei1</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsJapaneseArmy</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsYojimbo1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsRonin1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsNinja2</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsNinja1</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsWarElephant1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsTigerClaw3</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsTigerClaw2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsTigerClaw1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsChakram2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsChakram1</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsIndianArmy</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsArsonist1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsJatLancer1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouIndians3Double</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouIndians2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouIndians1</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsMandarinArmy1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsIronTroop1</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsRattanShield3</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsRattanShield2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsRattanShield1</Target></Effect>
			<Effect type ='Data' amount ='900.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouChinese3</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouChinese2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouChinese1</Target></Effect>
			<Effect type ='Data' amount ='3000.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsRonin2</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCShipManchuTeam</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCPrivateers' type ='Normal'>
		<DBID>465</DBID>
		<DisplayNameID>24644</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\privateer\privateer_icon_64x64</Icon>
		<RolloverTextID>24643</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Privateer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCFishMarket' type ='Normal'>
		<DBID>469</DBID>
		<DisplayNameID>24656</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_fish_market\hc_fish_market</Icon>
		<RolloverTextID>24655</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='TextOutput'>41841</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedPlantations' type ='Normal'>
		<DBID>472</DBID>
		<DisplayNameID>24665</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_plantation\hc_advanced_plantation</Icon>
		<RolloverTextID>24664</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.69' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='SetName' proto ='Plantation' culture ='none' newName ='35378'></Effect>
			<Effect type ='TextOutput'>41792</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCigarRoller' type ='Normal'>
		<DBID>474</DBID>
		<DisplayNameID>24671</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cigar_roller\hc_cigar_roller</Icon>
		<RolloverTextID>24670</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41820</Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.20' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipBalloons' type ='Normal'>
		<DBID>489</DBID>
		<DisplayNameID>24716</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\balloons\hot_air_balloon</Icon>
		<RolloverTextID>42376</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>42378</Effect></Effects>
	</Tech>
	<Tech name ='Blunderbuss' type ='Normal'>
		<DBID>511</DBID>
		<DisplayNameID>24784</DisplayNameID>
		<Cost resourcetype ='Food'>110.0000</Cost>
		<ResearchPoints>20.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\blunderbuss\blunderbuss_64x64</Icon>
		<RolloverTextID>24783</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='Damage' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='BlunderbussAttack' amount ='4.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='RifleAttack' amount ='4.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatAnimalLore' type ='Normal'>
		<DBID>548</DBID>
		<DisplayNameID>25253</DisplayNameID>
		<Cost resourcetype ='Wood'>75.0000</Cost>
		<Cost resourcetype ='Gold'>75.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_animal_lore\nat_animal_lore</Icon>
		<RolloverTextID>25252</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>PetCougar</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatBasketweaving' type ='Normal'>
		<DBID>552</DBID>
		<DisplayNameID>25262</DisplayNameID>
		<Cost resourcetype ='Food'>100.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_basket_weaving\nat_basket_weaving</Icon>
		<RolloverTextID>25261</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>Amalgamation</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ArtificialFertilizer</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>Bookkeeping</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>SteelTraps</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>SeedDrill</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>PlacerMines</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>OreRefining</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>LongLines</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>Homesteading</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>HuntingDogs</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>GillNets</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>EarthCeremony</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>EarthGiftCeremony</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypMarketWheelbarrow3</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypLandRedistribution</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypIrrigationSystems</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypSharecropping</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypWaterConservancy</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypCropMarket</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypCultivateWasteland</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypMarketWheelbarrow2</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypMarketWheelbarrow</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='CarryCapacity' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypMarketAmalgamation</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypMarketPlacerMines</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypMarketBerryTraps</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypMarketBerryDogs</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypMarketSteelTraps</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypMarketHuntingDogs</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>GreenCornCeremony</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>HarvestCeremony</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>GreatFeast</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='StarFort' type ='Normal'>
		<DBID>566</DBID>
		<DisplayNameID>25512</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\star_fort\star_fort</Icon>
		<RolloverTextID>25511</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatChasquisMessengers' type ='Normal'>
		<DBID>615</DBID>
		<DisplayNameID>25921</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_chasquis_messengers\nat_chasquis_messengers</Icon>
		<RolloverTextID>25920</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.90' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpDogSoldier</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSkullKnight</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightInfantry</Target></Effect>
			<Effect type ='Data' amount ='0.88' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypBlackFlagArmy</Target></Effect>
			<Effect type ='Data' amount ='0.82' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMongolianArmy</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypOldHanArmy</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypStandardArmy</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMingArmy</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypImperialArmy</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypTerritorialArmy</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypForbiddenArmy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatMetalworking' type ='Normal'>
		<DBID>616</DBID>
		<DisplayNameID>25923</DisplayNameID>
		<Cost resourcetype ='Food'>175.0000</Cost>
		<Cost resourcetype ='Gold'>175.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_metalworking\nat_metalworking</Icon>
		<RolloverTextID>25922</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='HCUnlockFactory' type ='Normal'>
		<DBID>625</DBID>
		<DisplayNameID>25932</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\factory\shared_factory_icon</Icon>
		<RolloverTextID>25931</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FactoryWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ChurchEconmediaManor' type ='Normal'>
		<DBID>645</DBID>
		<DisplayNameID>26121</DisplayNameID>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\econmedia_manor\econmedia_manor</Icon>
		<RolloverTextID>26120</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreePortuguese</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchMercantilism' type ='Normal'>
		<DBID>648</DBID>
		<DisplayNameID>26137</DisplayNameID>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\mercantilism\mercantilism</Icon>
		<RolloverTextID>26136</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>UniqueTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2000.00' subtype ='Resource' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='RGTercio' type ='Normal'>
		<DBID>649</DBID>
		<DisplayNameID>26139</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_spear_infantry\guard_spear_infantry</Icon>
		<RolloverTextID>26138</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranPikemen</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='SetName' proto ='Pikeman' culture ='none' newName ='38288'></Effect>
			<Effect type ='TechStatus' status ='active'>GuardPikemen</Effect>
		</Effects>
	</Tech>
	<Tech name ='NatHuntingGrounds' type ='Normal'>
		<DBID>657</DBID>
		<DisplayNameID>26242</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_hunting_grounds\nat_hunting_grounds</Icon>
		<RolloverTextID>26241</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Bison' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NatPotlatch' type ='Normal'>
		<DBID>664</DBID>
		<DisplayNameID>26257</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_potlatch\nat_potlatch</Icon>
		<RolloverTextID>26256</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubman</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubman</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranDopplesoldners' type ='Normal'>
		<DBID>676</DBID>
		<DisplayNameID>26296</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_sword_infantry\veteran_sword_infantry</Icon>
		<RolloverTextID>26295</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='SetName' proto ='Dopplesoldner' culture ='none' newName ='41592'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardDopplesoldners' type ='Normal'>
		<DBID>677</DBID>
		<DisplayNameID>26299</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_sword_infantry\guard_sword_infantry</Icon>
		<RolloverTextID>26298</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>VeteranDopplesoldners</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='SetName' proto ='Dopplesoldner' culture ='none' newName ='41591'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardRodeleros' type ='Normal'>
		<DBID>770</DBID>
		<DisplayNameID>26804</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_sword_infantry\guard_sword_infantry</Icon>
		<RolloverTextID>26803</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranRodeleros</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='SetName' proto ='Rodelero' culture ='none' newName ='35199'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRoyalDecreeSpanish' type ='Normal'>
		<DBID>773</DBID>
		<DisplayNameID>27221</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>27222</RolloverTextID>
		<Flag>OrPrereqs</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>41912</Effect></Effects>
	</Tech>
	<Tech name ='Carronade' type ='Normal'>
		<DBID>774</DBID>
		<DisplayNameID>27262</DisplayNameID>
		<Cost resourcetype ='Wood'>350.0000</Cost>
		<Cost resourcetype ='Gold'>350.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\carronade\carronade</Icon>
		<RolloverTextID>27224</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeNavalMilitary</Target></Effect></Effects>
	</Tech>
	<Tech name ='PercussionLocks' type ='Normal'>
		<DBID>775</DBID>
		<DisplayNameID>27245</DisplayNameID>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\percussion_locks\percussion_locks</Icon>
		<RolloverTextID>27225</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>Carronade</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='BroadsideAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeNavalMilitary</Target></Effect></Effects>
	</Tech>
	<Tech name ='ArmorPlating' type ='Normal'>
		<DBID>776</DBID>
		<DisplayNameID>27246</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\armor_plating\armor_plating</Icon>
		<RolloverTextID>27227</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeNavalMilitary</Target></Effect></Effects>
	</Tech>
	<Tech name ='ShipHowitzers' type ='Normal'>
		<DBID>777</DBID>
		<DisplayNameID>27247</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\ship_howitzers\ship_howitzers</Icon>
		<RolloverTextID>27244</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='SetName' proto ='Monitor' culture ='none' newName ='43679'></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGCzapkaUhlans' type ='Normal'>
		<DBID>782</DBID>
		<DisplayNameID>27679</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>28767</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>VeteranUhlans</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardUhlans</Effect>
			<Effect type ='SetName' proto ='Uhlan' culture ='none' newName ='32337'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCUnlockFort' type ='Normal'>
		<DBID>814</DBID>
		<DisplayNameID>27836</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\fort\fort_icon</Icon>
		<RolloverTextID>27835</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FortWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='GuardPikemen' type ='Normal'>
		<DBID>868</DBID>
		<DisplayNameID>28058</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_spear_infantry\guard_spear_infantry</Icon>
		<RolloverTextID>28057</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardLongbowmen' type ='Normal'>
		<DBID>869</DBID>
		<DisplayNameID>28062</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_archer_infantry\guard_archer_infantry</Icon>
		<RolloverTextID>28061</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranLongbowmen</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='SetName' proto ='Longbowman' culture ='none' newName ='28065'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Longbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNativeTreaties' type ='Normal'>
		<DBID>881</DBID>
		<DisplayNameID>28195</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\treaty\treaty</Icon>
		<RolloverTextID>28194</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69016</Effect></Effects>
	</Tech>
	<Tech name ='Revetment' type ='Normal'>
		<DBID>886</DBID>
		<DisplayNameID>28265</DisplayNameID>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\revetment\revetment</Icon>
		<RolloverTextID>28264</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='CannonAttack' amount ='6.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranGrenadiers' type ='Normal'>
		<DBID>901</DBID>
		<DisplayNameID>28321</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_grenadier_artillery\veteran_grenadier_artillery</Icon>
		<RolloverTextID>28320</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='36181'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchTillysDiscipline' type ='Normal'>
		<DBID>932</DBID>
		<DisplayNameID>28737</DisplayNameID>
		<Cost resourcetype ='Gold'>0.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\tillys_dicipline\tillys_discipline</Icon>
		<RolloverTextID>28736</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeGerman</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Amalgamation' type ='Normal'>
		<DBID>936</DBID>
		<DisplayNameID>28748</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\amalgamation\amalgamation_64x64</Icon>
		<RolloverTextID>28747</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>PlacerMines</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='PlacerMines' type ='Normal'>
		<DBID>937</DBID>
		<DisplayNameID>28750</DisplayNameID>
		<Cost resourcetype ='Food'>75.0000</Cost>
		<Cost resourcetype ='Wood'>75.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\placer_mines\placer_mines_64x64</Icon>
		<RolloverTextID>28749</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatCalendar' type ='Normal'>
		<DBID>999</DBID>
		<DisplayNameID>29011</DisplayNameID>
		<Cost resourcetype ='Wood'>120.0000</Cost>
		<Cost resourcetype ='Gold'>120.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_calendar\nat_calendar</Icon>
		<RolloverTextID>29010</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchWaardgelders' type ='Normal'>
		<DBID>1007</DBID>
		<DisplayNameID>29091</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\waardgelders\waardgelders_icon_64x64</Icon>
		<RolloverTextID>29090</RolloverTextID>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeDutch</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercStradiot' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' proto ='MercStradiot' culture ='none' newName ='42319'></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGGuerreiros' type ='Normal'>
		<DBID>1026</DBID>
		<DisplayNameID>29209</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>29208</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranMusketeers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardMusketeers</Effect>
			<Effect type ='SetName' proto ='Musketeer' culture ='none' newName ='32322'></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatHorseTrading' type ='Normal'>
		<DBID>1030</DBID>
		<DisplayNameID>29230</DisplayNameID>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_horse_trading\nat_horse_trading</Icon>
		<RolloverTextID>29229</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightInfantry</Target></Effect>
			<Effect type ='Data' amount ='0.88' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMongolianArmy</Target></Effect>
			<Effect type ='Data' amount ='0.88' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMongolianArmy</Target></Effect>
			<Effect type ='Data' amount ='0.88' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMingArmy</Target></Effect>
			<Effect type ='Data' amount ='0.88' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypImperialArmy</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypForbiddenArmy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Pillage' type ='Normal'>
		<DBID>1073</DBID>
		<DisplayNameID>29450</DisplayNameID>
		<Cost resourcetype ='Wood'>350.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\pillage\pillage</Icon>
		<RolloverTextID>29449</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.25' subtype ='DamageBonus' unittype ='Building' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyCavalry</Target></Effect></Effects>
	</Tech>
	<Tech name ='FactoryCannery' type ='Normal'>
		<DBID>1075</DBID>
		<DisplayNameID>29526</DisplayNameID>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\cannery\cannery</Icon>
		<RolloverTextID>29525</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='AutoGatherFood' amount ='1.30' subtype ='WorkRate' unittype ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Factory</Target></Effect></Effects>
	</Tech>
	<Tech name ='FactoryWaterPower' type ='Normal'>
		<DBID>1076</DBID>
		<DisplayNameID>29528</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\water_power\water_power</Icon>
		<RolloverTextID>29527</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='AutoGatherWood' amount ='1.30' subtype ='WorkRate' unittype ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Factory</Target></Effect></Effects>
	</Tech>
	<Tech name ='FactorySteamPower' type ='Normal'>
		<DBID>1077</DBID>
		<DisplayNameID>29530</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\steam_power\steam_power</Icon>
		<RolloverTextID>29529</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='AutoGatherCoin' amount ='1.30' subtype ='WorkRate' unittype ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Factory</Target></Effect></Effects>
	</Tech>
	<Tech name ='Industrialize' type ='Normal'>
		<DBID>1078</DBID>
		<DisplayNameID>29532</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='UpdateVisual' unittype ='Building' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ExplorerDog</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSpy</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractPet</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractPet</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateUnit</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpPetard</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpPetard</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateUnit</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateSiegeFortress</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateSiegeFortress</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdmirality' type ='Normal'>
		<DBID>1081</DBID>
		<DisplayNameID>29539</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_admirality\hc_admirality</Icon>
		<RolloverTextID>29538</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galley</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Fluyt</Target></Effect>
			<Effect type ='TextOutput'>42171</Effect>
			<Effect type ='Data' amount ='5.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpTlalocCanoe</Target></Effect>
			<Effect type ='Data' amount ='8.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarCanoe</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypAtakabune</Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMarathanCatamaran</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypTekkousen</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFune</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWarJunk</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFuchuan</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouJunk</Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFireship</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Colonialize' type ='Normal'>
		<DBID>1108</DBID>
		<DisplayNameID>29620</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='UpdateVisual' unittype ='Building' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='7.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' action ='BroadsideAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ExplorerDog</Target></Effect>
			<Effect type ='Data' action ='BroadsideAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galley</Target></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galley</Target></Effect>
			<Effect type ='Data' action ='BroadsideAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFuchuan</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractPet</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractPet</Target></Effect>
			<Effect type ='Data' action ='BroadsideAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypAtakabune</Target></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypAtakabune</Target></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFuchuan</Target></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWarJunk</Target></Effect>
			<Effect type ='Data' action ='BroadsideAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWarJunk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ColonializeRussian' type ='Normal'>
		<DBID>1109</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='ColonializeDutch' type ='Normal'>
		<DBID>1110</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='ColonializeOttoman' type ='Normal'>
		<DBID>1122</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='ColonializeFrench' type ='Normal'>
		<DBID>1125</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='VeteranStrelets' type ='Normal'>
		<DBID>1134</DBID>
		<DisplayNameID>29807</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_infantry\veteran_infantry</Icon>
		<RolloverTextID>29806</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='SetName' proto ='Strelet' culture ='none' newName ='36184'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Strelet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardStrelets' type ='Normal'>
		<DBID>1135</DBID>
		<DisplayNameID>29812</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>29811</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>VeteranStrelets</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='SetName' proto ='Strelet' culture ='none' newName ='29816'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Strelet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FrontierOutpost' type ='Normal'>
		<DBID>1154</DBID>
		<DisplayNameID>29868</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\frontier_outpost\frontier_outpost</Icon>
		<RolloverTextID>29870</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Outpost' culture ='none' newName ='29872'></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Outpost' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortifiedOutpost' type ='Normal'>
		<DBID>1155</DBID>
		<DisplayNameID>29869</DisplayNameID>
		<Cost resourcetype ='Wood'>800.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\fortified_outpost\fortified_outpost</Icon>
		<RolloverTextID>29871</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>FrontierOutpost</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='SetName' proto ='Outpost' culture ='none' newName ='29873'></Effect>
			<Effect type ='Data' action ='CannonAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' action ='AntiShipAttack' amount ='2.00' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Outpost' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='IndustrializeRussian' type ='Normal'>
		<DBID>1162</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='ColonializeBritish' type ='Normal'>
		<DBID>1168</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='IndustrializeFrench' type ='Normal'>
		<DBID>1169</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='IndustrializeBritish' type ='Normal'>
		<DBID>1170</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='IndustrializeDutch' type ='Normal'>
		<DBID>1171</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='ChurchGardeImperial2' type ='Normal'>
		<DBID>1172</DBID>
		<DisplayNameID>30163</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\garde_imperial\garde_imperial_2_icon_64x64</Icon>
		<RolloverTextID>30162</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChurchGardeImperial1</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardGrenadiers</Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='42458'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchGardeImperial3' type ='Normal'>
		<DBID>1173</DBID>
		<DisplayNameID>30166</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\garde_imperial\garde_imperial_3_icon_64x64</Icon>
		<RolloverTextID>30165</RolloverTextID>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UniqueTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChurchGardeImperial2</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='42459'></Effect>
			<Effect type ='TechStatus' status ='active'>IncendiaryGrenades</Effect>
		</Effects>
	</Tech>
	<Tech name ='ColonializeSpanish' type ='Normal'>
		<DBID>1174</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ColonializePortuguese' type ='Normal'>
		<DBID>1175</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='IndustrializeSpanish' type ='Normal'>
		<DBID>1176</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='ColonializeGerman' type ='Normal'>
		<DBID>1177</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='IndustrializeGerman' type ='Normal'>
		<DBID>1178</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='IndustrializePortuguese' type ='Normal'>
		<DBID>1179</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='IndustrializeOttoman' type ='Normal'>
		<DBID>1185</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Spahi</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Spahi</Target></Effect>
			<Effect type ='SetName' proto ='Spahi' culture ='none' newName ='70503'></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortifiedBlockhouse' type ='Normal'>
		<DBID>1191</DBID>
		<DisplayNameID>30256</DisplayNameID>
		<Cost resourcetype ='Wood'>800.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\fortified_outpost\fortified_outpost</Icon>
		<RolloverTextID>30255</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>FrontierBlockhouse</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' action ='CannonAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='SetName' proto ='Blockhouse' culture ='none' newName ='30258'></Effect>
			<Effect type ='Data' action ='AntiShipAttack' amount ='2.00' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Blockhouse' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FrontierBlockhouse' type ='Normal'>
		<DBID>1192</DBID>
		<DisplayNameID>30260</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\frontier_outpost\frontier_outpost</Icon>
		<RolloverTextID>30259</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='RangedAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='SetName' proto ='Blockhouse' culture ='none' newName ='30262'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Blockhouse' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Spies' type ='Normal'>
		<DBID>1197</DBID>
		<DisplayNameID>30313</DisplayNameID>
		<Cost resourcetype ='Gold'>75.0000</Cost>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\spies\spies</Icon>
		<RolloverTextID>30314</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>DynamicCost</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect all ='true' type ='SharedLOS'></Effect></Effects>
	</Tech>
	<Tech name ='NatKasiriBeer' type ='Normal'>
		<DBID>1198</DBID>
		<DisplayNameID>30332</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_kasiri_beer\nat_kasiri_beer</Icon>
		<RolloverTextID>30331</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArcher</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHandInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='OreRefining' type ='Normal'>
		<DBID>1214</DBID>
		<DisplayNameID>30447</DisplayNameID>
		<Cost resourcetype ='Food'>600.0000</Cost>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\ore_refining\ore_refining</Icon>
		<RolloverTextID>30446</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>Homesteading</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.30' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SteelTraps' type ='Normal'>
		<DBID>1215</DBID>
		<DisplayNameID>30449</DisplayNameID>
		<Cost resourcetype ='Wood'>125.0000</Cost>
		<Cost resourcetype ='Gold'>125.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\steel_traps\steel_traps</Icon>
		<RolloverTextID>30448</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HuntingDogs</TechStatus>
			<TechStatus status ='Active'>Colonialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='CircularSaw' type ='Normal'>
		<DBID>1217</DBID>
		<DisplayNameID>30453</DisplayNameID>
		<Cost resourcetype ='Food'>240.0000</Cost>
		<Cost resourcetype ='Gold'>480.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\circular_saw\circular_saw</Icon>
		<RolloverTextID>30452</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>LogFlume</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCBlockade' type ='Normal'>
		<DBID>1219</DBID>
		<DisplayNameID>30458</DisplayNameID>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_blockade\hc_blockade</Icon>
		<RolloverTextID>30459</RolloverTextID>
		<Flag>DynamicCost</Flag>
		<Flag>YPBlockade</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Blockade' delay ='10.00'></Effect></Effects>
	</Tech>
	<Tech name ='ImperialBaratcu' type ='Normal'>
		<DBID>1294</DBID>
		<DisplayNameID>30929</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_grenadier_artillery\imperial_grenadier_artillery</Icon>
		<RolloverTextID>30928</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardGrenadiers</TechStatus>
			<TechStatus status ='Active'>RGBaratcuCorps</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='30931'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialCarabineer' type ='Normal'>
		<DBID>1295</DBID>
		<DisplayNameID>30933</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>30932</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardRuyters</TechStatus>
			<TechStatus status ='Active'>RGCarabineer</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
			<Effect type ='SetName' proto ='Ruyter' culture ='none' newName ='30935'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialGardener' type ='Normal'>
		<DBID>1296</DBID>
		<DisplayNameID>30937</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>30936</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>RGGardener</TechStatus>
			<TechStatus status ='Active'>GuardHussars</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='30939'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialJinetes' type ='Normal'>
		<DBID>1298</DBID>
		<DisplayNameID>30945</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>30944</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardDragoons</TechStatus>
			<TechStatus status ='Active'>RGJinetes</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='SetName' proto ='Dragoon' culture ='none' newName ='30947'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialNassauers' type ='Normal'>
		<DBID>1299</DBID>
		<DisplayNameID>30949</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_spear_infantry\imperial_spear_infantry</Icon>
		<RolloverTextID>30948</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>RGNassausLinearTactics</TechStatus>
			<TechStatus status ='Active'>GuardHalberdiers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='SetName' proto ='Halberdier' culture ='none' newName ='30951'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialRedcoat' type ='Normal'>
		<DBID>1301</DBID>
		<DisplayNameID>30959</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>30958</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardMusketeers</TechStatus>
			<TechStatus status ='Active'>RGRedcoats</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='SetName' proto ='Musketeer' culture ='none' newName ='31167'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialGendarme' type ='Normal'>
		<DBID>1302</DBID>
		<DisplayNameID>30962</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>30961</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>RGGendarmes</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
			<Effect type ='SetName' proto ='Cuirassier' culture ='none' newName ='30964'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialTartarLoyalist' type ='Normal'>
		<DBID>1303</DBID>
		<DisplayNameID>30966</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>30965</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardCavalryArchers</TechStatus>
			<TechStatus status ='Active'>RGTartarLoyalists</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='SetName' proto ='CavalryArcher' culture ='none' newName ='30968'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialVoltigeur' type ='Normal'>
		<DBID>1306</DBID>
		<DisplayNameID>30980</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>30979</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardSkirmishers</TechStatus>
			<TechStatus status ='Active'>RGVoltigeur</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='SetName' proto ='Skirmisher' culture ='none' newName ='30982'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialDragoons' type ='Normal'>
		<DBID>1307</DBID>
		<DisplayNameID>30984</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>30983</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardDragoons</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='SetName' proto ='Dragoon' culture ='none' newName ='30986'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialGrenadiers' type ='Normal'>
		<DBID>1308</DBID>
		<DisplayNameID>30989</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_grenadier_artillery\imperial_grenadier_artillery</Icon>
		<RolloverTextID>30988</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardGrenadiers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='31028'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialHalberdiers' type ='Normal'>
		<DBID>1309</DBID>
		<DisplayNameID>30992</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_spear_infantry\imperial_spear_infantry</Icon>
		<RolloverTextID>30991</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardHalberdiers</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='SetName' proto ='Halberdier' culture ='none' newName ='30994'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialHussars' type ='Normal'>
		<DBID>1310</DBID>
		<DisplayNameID>30996</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>30995</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardHussars</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='30998'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialMusketeers' type ='Normal'>
		<DBID>1311</DBID>
		<DisplayNameID>31000</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>30999</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardMusketeers</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Musketeer' culture ='none' newName ='31002'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialCzapkaUhlans' type ='Normal'>
		<DBID>1312</DBID>
		<DisplayNameID>31004</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>31003</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardUhlans</TechStatus>
			<TechStatus status ='Active'>RGCzapkaUhlans</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='SetName' proto ='Uhlan' culture ='none' newName ='37008'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialSkirmishers' type ='Normal'>
		<DBID>1313</DBID>
		<DisplayNameID>31008</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>31007</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardSkirmishers</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Skirmisher' culture ='none' newName ='31010'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialLifeGuard' type ='Normal'>
		<DBID>1315</DBID>
		<DisplayNameID>31016</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>31015</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardHussars</TechStatus>
			<TechStatus status ='Active'>RGLifeGuardHussars</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='37000'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialGuerreiros' type ='Normal'>
		<DBID>1316</DBID>
		<DisplayNameID>31021</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>31020</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardMusketeers</TechStatus>
			<TechStatus status ='Active'>RGGuerreiros</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Musketeer' culture ='none' newName ='31023'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialPavlovs' type ='Normal'>
		<DBID>1317</DBID>
		<DisplayNameID>31025</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_grenadier_artillery\imperial_grenadier_artillery</Icon>
		<RolloverTextID>31024</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>RGPavlovGrenadiers</TechStatus>
			<TechStatus status ='Active'>GuardGrenadiers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='36996'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialJanissaries' type ='Normal'>
		<DBID>1318</DBID>
		<DisplayNameID>31030</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>31029</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardJanissaries</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Janissary' culture ='none' newName ='31032'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialCacadores' type ='Normal'>
		<DBID>1319</DBID>
		<DisplayNameID>31034</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>31033</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardCacadores</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Cacadore' culture ='none' newName ='42356'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialLongbowmen' type ='Normal'>
		<DBID>1322</DBID>
		<DisplayNameID>31046</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>31045</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardLongbowmen</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='SetName' proto ='Longbowman' culture ='none' newName ='31048'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialDopplesoldner' type ='Normal'>
		<DBID>1323</DBID>
		<DisplayNameID>31050</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_sword_infantry\imperial_sword_infantry</Icon>
		<RolloverTextID>31049</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardDopplesoldners</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='SetName' proto ='Dopplesoldner' culture ='none' newName ='37397'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialCossack' type ='Normal'>
		<DBID>1324</DBID>
		<DisplayNameID>31054</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>31053</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardCossacks</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
			<Effect type ='SetName' proto ='Cossack' culture ='none' newName ='31056'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialOprichniks' type ='Normal'>
		<DBID>1325</DBID>
		<DisplayNameID>31058</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>31057</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardOprichniks</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Oprichnik' culture ='none' newName ='31060'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialWarWagons' type ='Normal'>
		<DBID>1326</DBID>
		<DisplayNameID>31062</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>31061</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>ForceLastInLine</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardWarWagons</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
			<Effect type ='SetName' proto ='WarWagon' culture ='none' newName ='31064'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialCavalryArchers' type ='Normal'>
		<DBID>1327</DBID>
		<DisplayNameID>31066</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>31065</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardCavalryArchers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='SetName' proto ='CavalryArcher' culture ='none' newName ='31068'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialFieldGun' type ='Normal'>
		<DBID>1328</DBID>
		<DisplayNameID>31070</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>31069</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>FieldGun</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='SetName' proto ='Falconet' culture ='none' newName ='31072'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialCulverin' type ='Normal'>
		<DBID>1329</DBID>
		<DisplayNameID>31074</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>31073</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GrapeShot</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Culverin' culture ='none' newName ='31076'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialHowitzer' type ='Normal'>
		<DBID>1330</DBID>
		<DisplayNameID>31078</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>31077</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Howitzer</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='SetName' proto ='Mortar' culture ='none' newName ='31080'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialBombard' type ='Normal'>
		<DBID>1331</DBID>
		<DisplayNameID>31082</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>31081</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>GreatBombard</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>GreatBombard</Target></Effect>
			<Effect type ='SetName' proto ='GreatBombard' culture ='none' newName ='31084'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialRabaulds' type ='Normal'>
		<DBID>1332</DBID>
		<DisplayNameID>31086</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>31085</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>Rabauld</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OrganGun</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OrganGun</Target></Effect>
			<Effect type ='SetName' proto ='OrganGun' culture ='none' newName ='36741'></Effect>
		</Effects>
	</Tech>
	<Tech name ='Imperialize' type ='Normal'>
		<DBID>1335</DBID>
		<DisplayNameID>31107</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ExplorerDog</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='UpdateVisual' unittype ='Building' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSpy</Target></Effect>
			<Effect type ='Data' amount ='1.60' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractPet</Target></Effect>
			<Effect type ='Data' amount ='1.60' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractPet</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateUnit</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpPetard</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateUnit</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateSiegeFortress</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateSiegeFortress</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateSiegeIndustrial</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateSiegeIndustrial</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialManOWar' type ='Normal'>
		<DBID>1336</DBID>
		<DisplayNameID>31112</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_navy\imperial_navy</Icon>
		<RolloverTextID>31111</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>OrPrereqs</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='SetName' proto ='Frigate' culture ='none' newName ='47118'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperializeBritish' type ='Normal'>
		<DBID>1337</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>XPRevolutionWashington</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>XPRevolutionLouverture</Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperializeDutch' type ='Normal'>
		<DBID>1338</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>XPRevolutionBonifacio</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>XPRevolutionWashington</Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperializeFrench' type ='Normal'>
		<DBID>1339</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>XPRevolutionLouverture</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>XPRevolutionSantander</Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperializeGerman' type ='Normal'>
		<DBID>1340</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>XPRevolutionSanMartin</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>XPRevolutionBolivar</Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperializeOttoman' type ='Normal'>
		<DBID>1341</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='SetName' proto ='Spahi' culture ='none' newName ='43004'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Spahi</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Spahi</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>XPRevolutionOHiggins</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>XPRevolutionSanMartin</Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperializePortuguese' type ='Normal'>
		<DBID>1342</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>XPRevolutionHidalgo</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>XPRevolutionBonifacio</Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperializeRussian' type ='Normal'>
		<DBID>1343</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>XPRevolutionBolivar</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>XPRevolutionSantander</Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperializeSpanish' type ='Normal'>
		<DBID>1344</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>XPRevolutionHidalgo</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>XPRevolutionOHiggins</Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialRocket' type ='Normal'>
		<DBID>1347</DBID>
		<DisplayNameID>31122</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>31121</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rocket</Target></Effect>
			<Effect type ='SetName' proto ='Rocket' culture ='none' newName ='31124'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rocket</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialMonitors' type ='Normal'>
		<DBID>1354</DBID>
		<DisplayNameID>31186</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_navy\imperial_navy</Icon>
		<RolloverTextID>31185</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>OrPrereqs</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Monitor' culture ='none' newName ='33935'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialStrelets' type ='Normal'>
		<DBID>1355</DBID>
		<DisplayNameID>31191</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>31190</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardStrelets</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='SetName' proto ='Strelet' culture ='none' newName ='31193'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Rabauld' type ='Normal'>
		<DBID>1356</DBID>
		<DisplayNameID>31286</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\rabauld\rabauld</Icon>
		<RolloverTextID>31285</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OrganGun</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OrganGun</Target></Effect>
			<Effect type ='SetName' proto ='OrganGun' culture ='none' newName ='31288'></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatChocolateRecipes' type ='Normal'>
		<DBID>1373</DBID>
		<DisplayNameID>31472</DisplayNameID>
		<Cost resourcetype ='Wood'>225.0000</Cost>
		<Cost resourcetype ='Gold'>225.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_chocolate_recipes\nat_chocolate_recipes</Icon>
		<RolloverTextID>31471</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='-0.60' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NatGarlandWars' type ='Normal'>
		<DBID>1374</DBID>
		<DisplayNameID>31474</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_garland_wars\nat_garland_wars</Icon>
		<RolloverTextID>31473</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChampionAztecs</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatJaguarWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatEagleWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatEagleWarrior' culture ='none' newName ='31475'></Effect>
			<Effect type ='SetName' proto ='NatJaguarWarrior' culture ='none' newName ='34230'></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatCeremonialFeast' type ='Normal'>
		<DBID>1375</DBID>
		<DisplayNameID>31478</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_ceremonial_feast\nat_ceremonial_feast</Icon>
		<RolloverTextID>31477</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChampionCaribs</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatBlowgunWarrior' culture ='none' newName ='34051'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercBlowgunWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunAmbusher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatSequoyahSyllabary' type ='Normal'>
		<DBID>1376</DBID>
		<DisplayNameID>31485</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_sequoyah_syllabary\nat_sequoyah_syllabary</Icon>
		<RolloverTextID>31484</RolloverTextID>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NatTradeLanguage' type ='Normal'>
		<DBID>1377</DBID>
		<DisplayNameID>31487</DisplayNameID>
		<Cost resourcetype ='Food'>100.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_trade_language\nat_trade_language</Icon>
		<RolloverTextID>31486</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Gold' relativity ='Percent'>
				<Target type ='techAll'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NatForestBurning' type ='Normal'>
		<DBID>1379</DBID>
		<DisplayNameID>31498</DisplayNameID>
		<Cost resourcetype ='Food'>175.0000</Cost>
		<Cost resourcetype ='Gold'>175.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_forest_burning\nat_forest_burning</Icon>
		<RolloverTextID>31497</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Building</Target></Effect></Effects>
	</Tech>
	<Tech name ='ImpKnighthood' type ='Normal'>
		<DBID>1384</DBID>
		<DisplayNameID>31523</DisplayNameID>
		<Cost resourcetype ='Food'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_knighthood\imp_knighthood</Icon>
		<RolloverTextID>31522</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1000.00' subtype ='Hitpoints' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hero</Target></Effect></Effects>
	</Tech>
	<Tech name ='ImpImmigrants' type ='Normal'>
		<DBID>1385</DBID>
		<DisplayNameID>31528</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_immigrants\imp_immigrants</Icon>
		<RolloverTextID>31527</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='100.00' subtype ='PopulationCap' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ImpLargeScaleAgriculture' type ='Normal'>
		<DBID>1386</DBID>
		<DisplayNameID>31530</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_large_scale_agriculture\imp_large_scale_agriculture</Icon>
		<RolloverTextID>31529</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.50' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpPeerage' type ='Normal'>
		<DBID>1388</DBID>
		<DisplayNameID>31534</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_peerage\imp_peerage</Icon>
		<RolloverTextID>31533</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ImpKnighthood</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1000.00' subtype ='Hitpoints' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpArtilleryRegiments' type ='Normal'>
		<DBID>1391</DBID>
		<DisplayNameID>31542</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>31541</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Rabauld</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryNatives' type ='Normal'>
		<DBID>1392</DBID>
		<DisplayNameID>31555</DisplayNameID>
		<Cost resourcetype ='Food'>1500.0000</Cost>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_legendary_natives\imp_legendary_natives</Icon>
		<RolloverTextID>31556</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatAxeRider' culture ='none' newName ='42425'></Effect>
			<Effect type ='SetName' proto ='NatAxeRiderDogSoldier' culture ='none' newName ='42426'></Effect>
			<Effect type ='SetName' proto ='NatBlackwoodArcher' culture ='none' newName ='42427'></Effect>
			<Effect type ='SetName' proto ='NatBlowgunAmbusher' culture ='none' newName ='42428'></Effect>
			<Effect type ='SetName' proto ='NatBlowgunWarrior' culture ='none' newName ='42429'></Effect>
			<Effect type ='SetName' proto ='NatBolasWarrior' culture ='none' newName ='42430'></Effect>
			<Effect type ='SetName' proto ='NatClubman' culture ='none' newName ='42431'></Effect>
			<Effect type ='SetName' proto ='NatClubmanLoyal' culture ='none' newName ='42432'></Effect>
			<Effect type ='SetName' proto ='NatEagleWarrior' culture ='none' newName ='42433'></Effect>
			<Effect type ='SetName' proto ='NatTracker' culture ='none' newName ='42434'></Effect>
			<Effect type ='SetName' proto ='NatJaguarWarrior' culture ='none' newName ='42435'></Effect>
			<Effect type ='SetName' proto ='NatMantlet' culture ='none' newName ='42436'></Effect>
			<Effect type ='SetName' proto ='NatRifleman' culture ='none' newName ='42437'></Effect>
			<Effect type ='SetName' proto ='NatSharktoothBowman' culture ='none' newName ='42438'></Effect>
			<Effect type ='SetName' proto ='NatTomahawk' culture ='none' newName ='42439'></Effect>
			<Effect type ='SetName' proto ='NatHolcanSpearman' culture ='none' newName ='42440'></Effect>
			<Effect type ='SetName' proto ='NatHorseArcher' culture ='none' newName ='42441'></Effect>
			<Effect type ='SetName' proto ='NatHuaminca' culture ='none' newName ='42442'></Effect>
			<Effect type ='SetName' proto ='NatLightningWarrior' culture ='none' newName ='44410'></Effect>
			<Effect type ='SetName' proto ='NatHuronMantlet' culture ='none' newName ='44411'></Effect>
			<Effect type ='SetName' proto ='NatApacheCavalry' culture ='none' newName ='44412'></Effect>
			<Effect type ='SetName' proto ='NatKlamathRifleman' culture ='none' newName ='44413'></Effect>
			<Effect type ='SetName' proto ='NatNavajoRifleman' culture ='none' newName ='44414'></Effect>
			<Effect type ='SetName' proto ='NatCheyenneRider' culture ='none' newName ='44415'></Effect>
			<Effect type ='SetName' proto ='NatMapucheClubman' culture ='none' newName ='45396'></Effect>
			<Effect type ='SetName' proto ='NatMercBlackwoodArcher' culture ='none' newName ='48518'></Effect>
			<Effect type ='SetName' proto ='NatMercCheyenneRider' culture ='none' newName ='48519'></Effect>
			<Effect type ='SetName' proto ='NatMercClubman' culture ='none' newName ='48520'></Effect>
			<Effect type ='SetName' proto ='NatMercHolcanSpearman' culture ='none' newName ='48521'></Effect>
			<Effect type ='SetName' proto ='NatMercHorseArcher' culture ='none' newName ='48522'></Effect>
			<Effect type ='SetName' proto ='NatMercLightningWarrior' culture ='none' newName ='48523'></Effect>
			<Effect type ='SetName' proto ='NatMercHuronMantlet' culture ='none' newName ='48524'></Effect>
			<Effect type ='SetName' proto ='NatMercRifleman' culture ='none' newName ='48525'></Effect>
			<Effect type ='SetName' proto ='NatMercTracker' culture ='none' newName ='48526'></Effect>
			<Effect type ='SetName' proto ='ypNatTigerClaw' culture ='none' newName ='61200'></Effect>
			<Effect type ='SetName' proto ='ypNatChakram' culture ='none' newName ='61195'></Effect>
			<Effect type ='SetName' proto ='ypNatConquistador' culture ='none' newName ='61196'></Effect>
			<Effect type ='SetName' proto ='ypNatRattanShield' culture ='none' newName ='61197'></Effect>
			<Effect type ='SetName' proto ='ypNatSohei' culture ='none' newName ='68222'></Effect>
			<Effect type ='SetName' proto ='ypNatWarElephant' culture ='none' newName ='61199'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsHighland' type ='Normal'>
		<DBID>1423</DBID>
		<DisplayNameID>31659</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hire_highland_merc_army\hire_highland_merc_army</Icon>
		<RolloverTextID>31658</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='MercHighlander' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='MercSwissPikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='MercHackapell' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsMediterranean' type ='Normal'>
		<DBID>1424</DBID>
		<DisplayNameID>31663</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hire_med_merc_army\hc_hire_med_merc_army</Icon>
		<RolloverTextID>31662</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='MercMameluke' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='MercBarbaryCorsair' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='MercStradiot' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsAsian' type ='Normal'>
		<DBID>1425</DBID>
		<DisplayNameID>31667</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hire_asian_merc_army\hc_hire_asian_merc_army</Icon>
		<RolloverTextID>31666</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercRonin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='MercManchu' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionNootka' type ='Normal'>
		<DBID>1457</DBID>
		<DisplayNameID>31796</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>31795</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietyNootka</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubman</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubman</Target></Effect>
			<Effect type ='SetName' proto ='NatClubman' culture ='none' newName ='31800'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercClubman</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercClubman</Target></Effect>
			<Effect type ='SetName' proto ='NatMercClubman' culture ='none' newName ='48515'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubmanLoyal</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubmanLoyal</Target></Effect>
			<Effect type ='SetName' proto ='NatClubmanLoyal' culture ='none' newName ='70502'></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranAbusGuns' type ='Normal'>
		<DBID>1567</DBID>
		<DisplayNameID>32066</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_artillery\veteran_artillery</Icon>
		<RolloverTextID>32065</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='SetName' proto ='AbusGun' culture ='none' newName ='36747'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='AbusGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialAbusGun' type ='Normal'>
		<DBID>1568</DBID>
		<DisplayNameID>32070</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>32069</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardAbusGuns</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='AbusGun' culture ='none' newName ='32072'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchTowerAndSword' type ='Normal'>
		<DBID>1664</DBID>
		<DisplayNameID>32310</DisplayNameID>
		<Cost resourcetype ='Wood'>2000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\order_of_the_tower_and_the_sword\order_of_the_tower_and_the_sword_icon</Icon>
		<RolloverTextID>32309</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreePortuguese</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='MercBlackRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' proto ='MercBlackRider' culture ='none' newName ='42320'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchAbbassidMarket' type ='Normal'>
		<DBID>1669</DBID>
		<DisplayNameID>32343</DisplayNameID>
		<Cost resourcetype ='Food'>0.0000</Cost>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\abbasid_common_market\abbasid_common_market_64x64</Icon>
		<RolloverTextID>32342</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>ChurchKopruluViziers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='-8.00' subtype ='TrainPoints' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect></Effects>
	</Tech>
	<Tech name ='ChurchTopkapi' type ='Normal'>
		<DBID>1670</DBID>
		<DisplayNameID>32346</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\topkapi\topkapi</Icon>
		<RolloverTextID>32345</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChurchGalataTowerDistrict</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='25.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect></Effects>
	</Tech>
	<Tech name ='ImpDeforestation' type ='Normal'>
		<DBID>1673</DBID>
		<DisplayNameID>32362</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\deforestation\deforestation</Icon>
		<RolloverTextID>32361</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpExcessiveTaxation' type ='Normal'>
		<DBID>1674</DBID>
		<DisplayNameID>32364</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_excessive_taxation\imp_excessive_taxation</Icon>
		<RolloverTextID>32363</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.50' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHeavyFortifications' type ='Normal'>
		<DBID>1688</DBID>
		<DisplayNameID>32721</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_heavy_fortifications\hc_heavy_fortifications</Icon>
		<RolloverTextID>32722</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedBlockhouse</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierBlockhouse</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TextOutput'>41855</Effect>
			<Effect type ='TechStatus' status ='active'>MightyWarHut</Effect>
			<Effect type ='TechStatus' status ='active'>StrongWarHut</Effect>
			<Effect type ='TechStatus' status ='active'>StrongNoblesHut</Effect>
			<Effect type ='TechStatus' status ='active'>MightyNoblesHut</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianGovernor' type ='Normal'>
		<DBID>1693</DBID>
		<DisplayNameID>34150</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>34168</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='OutpostWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianQuartermaster' type ='Normal'>
		<DBID>1694</DBID>
		<DisplayNameID>34146</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>34170</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age1</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianSergeantSpanish' type ='Normal'>
		<DBID>1695</DBID>
		<DisplayNameID>34147</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>34174</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age2</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianPresidente' type ='Normal'>
		<DBID>1697</DBID>
		<DisplayNameID>34157</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>34184</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianGeneral' type ='Normal'>
		<DBID>1698</DBID>
		<DisplayNameID>34156</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>34185</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Cannon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianEngineer' type ='Normal'>
		<DBID>1699</DBID>
		<DisplayNameID>34158</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>34175</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Falconet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianTycoon' type ='Normal'>
		<DBID>1700</DBID>
		<DisplayNameID>34162</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>34179</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>AgeUpgrade</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCKillXPTrickle' type ='Normal'>
		<DBID>1706</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='ResourceTrickleRate' resource ='XP' relativity ='Assign'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ColonializeSPCAct2' type ='Normal'>
		<DBID>1712</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='IndustrializeSPCAct2' type ='Normal'>
		<DBID>1713</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='ImperializeSPCAct2' type ='Normal'>
		<DBID>1714</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect></Effects>
	</Tech>
	<Tech name ='ChurchRogersRangers' type ='Normal'>
		<DBID>1716</DBID>
		<DisplayNameID>32913</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\rogers_rangers\rogers_rangers</Icon>
		<RolloverTextID>32912</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeBritish</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='26.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardSkirmishers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranSkirmishersShadow</Effect>
			<Effect type ='SetName' proto ='Skirmisher' culture ='none' newName ='43846'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchBlackWatch' type ='Normal'>
		<DBID>1717</DBID>
		<DisplayNameID>32917</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\black_watch\black_watch</Icon>
		<RolloverTextID>32916</RolloverTextID>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UniqueTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeBritish</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='MercHighlander' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' proto ='MercHighlander' culture ='none' newName ='42455'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchWildGeeseSpanish' type ='Normal'>
		<DBID>1719</DBID>
		<DisplayNameID>32926</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hackapell\hackapell_icon_64x64</Icon>
		<RolloverTextID>32925</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeSpanish</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='MercHackapell' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' proto ='MercHackapell' culture ='none' newName ='32927'></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCNoSettlerShipment' type ='Normal'>
		<DBID>1721</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='HomeCityBucketCountPoints' unittype ='Settler' relativity ='Assign'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='HomeCityBucketMinCount' unittype ='Settler' relativity ='Assign'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='HomeCityBucketMaxCount' unittype ='Settler' relativity ='Assign'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='HomeCityBucketCountIncrement' unittype ='Settler' relativity ='Assign'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianNaturalist' type ='Normal'>
		<DBID>1722</DBID>
		<DisplayNameID>34148</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>34172</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Cow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMohawk' type ='Normal'>
		<DBID>1723</DBID>
		<DisplayNameID>34160</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>34178</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>AgeUpgrade</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='NatMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='NativeScout' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMusketeerSpanish' type ='Normal'>
		<DBID>1724</DBID>
		<DisplayNameID>34155</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>34169</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianPirate' type ='Normal'>
		<DBID>1725</DBID>
		<DisplayNameID>34161</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>34176</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>AgeUpgrade</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='MercBarbaryCorsair' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Privateer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age2</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianBishop' type ='Normal'>
		<DBID>1726</DBID>
		<DisplayNameID>34154</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>34166</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age1</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianAdventurerSpanish' type ='Normal'>
		<DBID>1727</DBID>
		<DisplayNameID>34153</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>34165</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>AgeUpgrade</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Crossbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianCavalierSpanish' type ='Normal'>
		<DBID>1740</DBID>
		<DisplayNameID>34152</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>34167</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Lancer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianGrandVizier' type ='Normal'>
		<DBID>1741</DBID>
		<DisplayNameID>34159</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>34177</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Spahi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='NatDogSoldier' type ='Normal'>
		<DBID>1744</DBID>
		<DisplayNameID>33152</DisplayNameID>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_dog_soldier\nat_dog_soldier</Icon>
		<RolloverTextID>33151</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='-0.67' subtype ='FreeHomeCityUnit' unittype ='NatAxeRiderDogSoldier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='PoliticianWarMinisterSpanish' type ='Normal'>
		<DBID>1747</DBID>
		<DisplayNameID>34164</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>34181</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='TradeRouteUpgrade1' type ='Normal'>
		<DBID>1790</DBID>
		<DisplayNameID>33292</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>OBTAINABLE</Status>
		<Icon>units\trade\stagecoach_icon_64x64</Icon>
		<RolloverTextID>33293</RolloverTextID>
		<Flag>UniqueProtoUnitInstance</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPLandTPOnly</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='UpgradeTradeRoute' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='TradeRouteUpgrade2' type ='Normal'>
		<DBID>1791</DBID>
		<DisplayNameID>33296</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>OBTAINABLE</Status>
		<Icon>units\trains\train_icon_64x64</Icon>
		<RolloverTextID>33295</RolloverTextID>
		<Flag>YPLandTPOnly</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>UniqueProtoUnitInstance</Flag>
		<Prereqs>
			<TechStatus status ='Active'>TradeRouteUpgrade1</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='UpgradeTradeRoute' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCAdvancedTradingPost' type ='Normal'>
		<DBID>1796</DBID>
		<DisplayNameID>33315</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_trading_post\hc_advanced_trading_post</Icon>
		<RolloverTextID>33314</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='TextOutput'>41794</Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyAztecs' type ='Normal'>
		<DBID>1798</DBID>
		<DisplayNameID>33345</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33344</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatJaguarWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatJaguarWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatEagleWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatEagleWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatEagleWarrior' culture ='none' newName ='36586'></Effect>
			<Effect type ='SetName' proto ='NatJaguarWarrior' culture ='none' newName ='36587'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyCaribs' type ='Normal'>
		<DBID>1799</DBID>
		<DisplayNameID>33350</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33349</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatBlowgunWarrior' culture ='none' newName ='36589'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunAmbusher</Target></Effect>
			<Effect type ='SetName' proto ='NatBlowgunAmbusher' culture ='none' newName ='36588'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunAmbusher</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercBlowgunWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercBlowgunWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyCherokee' type ='Normal'>
		<DBID>1800</DBID>
		<DisplayNameID>33353</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33352</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatRifleman</Target></Effect>
			<Effect type ='SetName' proto ='NatRifleman' culture ='none' newName ='36590'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercRifleman</Target></Effect>
			<Effect type ='SetName' proto ='NatMercRifleman' culture ='none' newName ='48496'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyComanche' type ='Normal'>
		<DBID>1801</DBID>
		<DisplayNameID>33356</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33355</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHorseArcher</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHorseArcher</Target></Effect>
			<Effect type ='SetName' proto ='NatHorseArcher' culture ='none' newName ='36591'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercHorseArcher</Target></Effect>
			<Effect type ='SetName' proto ='NatMercHorseArcher' culture ='none' newName ='48497'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercHorseArcher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyCree' type ='Normal'>
		<DBID>1802</DBID>
		<DisplayNameID>33359</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33358</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatTracker</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatTracker</Target></Effect>
			<Effect type ='SetName' proto ='NatTracker' culture ='none' newName ='36592'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercTracker</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercTracker</Target></Effect>
			<Effect type ='SetName' proto ='NatMercTracker' culture ='none' newName ='48499'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyInca' type ='Normal'>
		<DBID>1803</DBID>
		<DisplayNameID>33362</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33361</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBolasWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBolasWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHuaminca</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHuaminca</Target></Effect>
			<Effect type ='SetName' proto ='NatHuaminca' culture ='none' newName ='36595'></Effect>
			<Effect type ='SetName' proto ='NatBolasWarrior' culture ='none' newName ='36594'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyIroquois' type ='Normal'>
		<DBID>1804</DBID>
		<DisplayNameID>33368</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33367</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatTomahawk</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatTomahawk</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMantlet</Target></Effect>
			<Effect type ='SetName' proto ='NatMantlet' culture ='none' newName ='36596'></Effect>
			<Effect type ='SetName' proto ='NatTomahawk' culture ='none' newName ='36597'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyLakota' type ='Normal'>
		<DBID>1805</DBID>
		<DisplayNameID>33372</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33371</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatAxeRider</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatAxeRider</Target></Effect>
			<Effect type ='SetName' proto ='NatAxeRider' culture ='none' newName ='36598'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyMaya' type ='Normal'>
		<DBID>1806</DBID>
		<DisplayNameID>33375</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33374</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHolcanSpearman</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHolcanSpearman</Target></Effect>
			<Effect type ='SetName' proto ='NatHolcanSpearman' culture ='none' newName ='36599'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercHolcanSpearman</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercHolcanSpearman</Target></Effect>
			<Effect type ='SetName' proto ='NatMercHolcanSpearman' culture ='none' newName ='48505'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyNootka' type ='Normal'>
		<DBID>1807</DBID>
		<DisplayNameID>33378</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33377</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubman</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubman</Target></Effect>
			<Effect type ='SetName' proto ='NatClubman' culture ='none' newName ='36600'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubmanLoyal</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubmanLoyal</Target></Effect>
			<Effect type ='SetName' proto ='NatClubmanLoyal' culture ='none' newName ='36601'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercClubman</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercClubman</Target></Effect>
			<Effect type ='SetName' proto ='NatMercClubman' culture ='none' newName ='48506'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietySeminoles' type ='Normal'>
		<DBID>1808</DBID>
		<DisplayNameID>33381</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33380</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatSharktoothBowman</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatSharktoothBowman</Target></Effect>
			<Effect type ='SetName' proto ='NatSharktoothBowman' culture ='none' newName ='42391'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyTupi' type ='Normal'>
		<DBID>1809</DBID>
		<DisplayNameID>33384</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33383</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlackwoodArcher</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlackwoodArcher</Target></Effect>
			<Effect type ='SetName' proto ='NatBlackwoodArcher' culture ='none' newName ='42394'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercBlackwoodArcher</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercBlackwoodArcher</Target></Effect>
			<Effect type ='SetName' proto ='NatMercBlackwoodArcher' culture ='none' newName ='48507'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFatterSheepTeam' type ='Normal'>
		<DBID>1810</DBID>
		<DisplayNameID>33451</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_fatter_sheep\hc_fatter_sheep</Icon>
		<RolloverTextID>33450</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='AutoGather' amount ='1.20' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>35986</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypVillage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='LivestockPen' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='ShrineGather' amount ='1.25' subtype ='WorkRate' unittype ='AbstractShrine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='AutoGatherXP' amount ='1.20' subtype ='WorkRate' unittype ='XP' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCArmada' type ='Normal'>
		<DBID>1812</DBID>
		<DisplayNameID>33487</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_armada\hc_armada</Icon>
		<RolloverTextID>33486</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='TextOutput'>41796</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMosqueConstruction' type ='Normal'>
		<DBID>1814</DBID>
		<DisplayNameID>33493</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_mosque_construction\hc_mosque_construction</Icon>
		<RolloverTextID>33492</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='67.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ChurchMilletSystem</Target></Effect>
			<Effect type ='Data' amount ='400.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ChurchAbbassidMarket</Target></Effect>
			<Effect type ='TextOutput'>41876</Effect>
			<Effect type ='Data' amount ='268.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChurchTanzimat</Target></Effect>
			<Effect type ='Data' amount ='268.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ChurchTanzimat</Target></Effect>
			<Effect type ='Data' amount ='268.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ChurchTanzimat</Target></Effect>
			<Effect type ='Data' amount ='268.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChurchTopkapi</Target></Effect>
			<Effect type ='Data' amount ='268.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ChurchTopkapi</Target></Effect>
			<Effect type ='Data' amount ='134.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChurchGalataTowerDistrict</Target></Effect>
			<Effect type ='Data' amount ='172.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ChurchKopruluViziers</Target></Effect>
			<Effect type ='Data' amount ='1000.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ChurchTopcuCorps</Target></Effect>
			<Effect type ='Data' amount ='670.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ChurchTufanciCorps</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ColonializeSPCAct1' type ='Normal'>
		<DBID>1827</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='IndustrializeSPCAct1' type ='Normal'>
		<DBID>1828</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='ImperializeSPCAct1' type ='Normal'>
		<DBID>1829</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCDutchEastIndiaCompany' type ='Normal'>
		<DBID>1830</DBID>
		<DisplayNameID>33759</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_dutch_east_india_company\hc_dutch_east_india_company</Icon>
		<RolloverTextID>33758</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='TextOutput'>41825</Effect>
		</Effects>
	</Tech>
	<Tech name ='TreasureShipTrickle' type ='Normal'>
		<DBID>1834</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='MaximumResourceTrickleRate' resource ='Gold' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SPCTreasureShip</Target></Effect></Effects>
	</Tech>
	<Tech name ='HCImprovedBuildings' type ='Normal'>
		<DBID>1842</DBID>
		<DisplayNameID>33855</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_improved_buildings\hc_improved_buildings</Icon>
		<RolloverTextID>33856</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='TextOutput'>41860</Effect>
		</Effects>
	</Tech>
	<Tech name ='NatLoyalClubman' type ='Normal'>
		<DBID>1844</DBID>
		<DisplayNameID>33950</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_nootka_warchief\nat_nootka_warchief</Icon>
		<RolloverTextID>33949</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatClubmanLoyal</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatBlowgunnerAmbush' type ='Normal'>
		<DBID>1845</DBID>
		<DisplayNameID>33960</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_carib_ambush_party\nat_carib_ambush_party</Icon>
		<RolloverTextID>33959</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatBlowgunAmbusher</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatAztecInitiation' type ='Normal'>
		<DBID>1846</DBID>
		<DisplayNameID>33977</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_aztec_initiation\nat_aztec_initiation</Icon>
		<RolloverTextID>33976</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNativeWarriors' type ='Normal'>
		<DBID>1847</DBID>
		<DisplayNameID>34000</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_native_warriors\hc_native_warriors</Icon>
		<RolloverTextID>33999</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='TextOutput'>69038</Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCInquisition' type ='Normal'>
		<DBID>1848</DBID>
		<DisplayNameID>34002</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_inquisition\hc_team_inquisition</Icon>
		<RolloverTextID>34001</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Unit</Target></Effect>
			<Effect type ='TextOutput'>37343</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExplorerSpanish' type ='Normal'>
		<DBID>1849</DBID>
		<DisplayNameID>34003</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_explorer_spanish_conquistador\hc_explorer_spanish</Icon>
		<RolloverTextID>34004</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='TextOutput'>41837</Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandInfantryDamageSpanishTeam' type ='Normal'>
		<DBID>1853</DBID>
		<DisplayNameID>34012</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_hand_infantry_attack\hc_team_hand_infantry_damage</Icon>
		<RolloverTextID>34011</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHandInfantry</Target></Effect>
			<Effect type ='TextOutput'>35995</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercenaryCombatGerman' type ='Normal'>
		<DBID>1854</DBID>
		<DisplayNameID>34014</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\elite_cavalry\elite_cavalry</Icon>
		<RolloverTextID>34013</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mercenary</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mercenary</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41872</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianAdmiral' type ='Normal'>
		<DBID>1864</DBID>
		<DisplayNameID>34183</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>34182</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Caravel' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianExiledPrince' type ='Normal'>
		<DBID>1865</DBID>
		<DisplayNameID>34194</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>34193</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect></Effects>
	</Tech>
	<Tech name ='ColonializeSPCAct3' type ='Normal'>
		<DBID>1883</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='ImperializeSPCAct3' type ='Normal'>
		<DBID>1884</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect></Effects>
	</Tech>
	<Tech name ='IndustrializeSPCAct3' type ='Normal'>
		<DBID>1885</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='SPCUberBeaumont' type ='Normal'>
		<DBID>1891</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' action ='KnifeAttack' amount ='600.00' subtype ='Damage' relativity ='Assign'>
				<Target type ='ProtoUnit'>SPCBeaumont</Target></Effect>
			<Effect type ='Data' action ='HandAttack' amount ='700.00' subtype ='Damage' relativity ='Assign'>
				<Target type ='ProtoUnit'>SPCBeaumont</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeSpanish' type ='Normal'>
		<DBID>1893</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Fortressize' type ='Normal'>
		<DBID>1894</DBID>
		<DisplayNameID>34351</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='UpdateVisual' unittype ='Building' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ExplorerDog</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractPet</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractPet</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateUnitColonial</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateUnitColonial</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeBritish' type ='Normal'>
		<DBID>1896</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeDutch' type ='Normal'>
		<DBID>1897</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeFrench' type ='Normal'>
		<DBID>1898</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeGerman' type ='Normal'>
		<DBID>1899</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeOttoman' type ='Normal'>
		<DBID>1900</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizePortuguese' type ='Normal'>
		<DBID>1901</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeRussian' type ='Normal'>
		<DBID>1902</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeSPCAct1' type ='Normal'>
		<DBID>1903</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeSPCAct2' type ='Normal'>
		<DBID>1904</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeSPCAct3' type ='Normal'>
		<DBID>1905</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMarksman' type ='Normal'>
		<DBID>1916</DBID>
		<DisplayNameID>34405</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>34404</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCBalloonsSPC2' type ='Normal'>
		<DBID>1943</DBID>
		<DisplayNameID>34526</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\balloons\hot_air_balloon</Icon>
		<RolloverTextID>34525</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HotAirBalloon</Target></Effect>
			<Effect type ='TextOutput'>41799</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCIronmonger' type ='Normal'>
		<DBID>1950</DBID>
		<DisplayNameID>34546</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_iron_monger\hc_iron_monger</Icon>
		<RolloverTextID>34545</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41865</Effect>
		</Effects>
	</Tech>
	<Tech name ='UniqueSPCHighCrusade' type ='Normal'>
		<DBID>1951</DBID>
		<DisplayNameID>34549</DisplayNameID>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\high_crusade</Icon>
		<RolloverTextID>34548</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeSPC</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='SPCHoopThrowers' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' delay ='1.00' proto ='Grenadier' culture ='none' newName ='34550'></Effect>
			<Effect type ='Data' action ='HandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCHoopThrowers</Target></Effect>
			<Effect type ='Data' action ='GrenadeAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCHoopThrowers</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCHoopThrowers</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='SPCHoopThrowers' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Military</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='UniqueSPCCorsolet' type ='Normal'>
		<DBID>1952</DBID>
		<DisplayNameID>34552</DisplayNameID>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\corsolet\corsolet</Icon>
		<RolloverTextID>34551</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeSPC</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyInfantry</Target></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='UniqueSPCTaxBurden' type ='Normal'>
		<DBID>1953</DBID>
		<DisplayNameID>34554</DisplayNameID>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\tax_burden</Icon>
		<RolloverTextID>34553</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeSPC</TechStatus>
			<TechStatus status ='Active'>Colonialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='-2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='UniqueSPCIndianFriendship' type ='Normal'>
		<DBID>1954</DBID>
		<DisplayNameID>34563</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\indian_friendship</Icon>
		<RolloverTextID>34562</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeSPC</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect></Effects>
	</Tech>
	<Tech name ='UniqueSPCCustomizedMercWeapons' type ='Normal'>
		<DBID>1955</DBID>
		<DisplayNameID>34567</DisplayNameID>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\rifling\rifling</Icon>
		<RolloverTextID>34566</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeSPC</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mercenary</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialCannon' type ='Normal'>
		<DBID>1956</DBID>
		<DisplayNameID>34573</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>34572</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cannon</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cannon</Target></Effect>
			<Effect type ='SetName' proto ='Cannon' culture ='none' newName ='34575'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedArsenal' type ='Normal'>
		<DBID>1957</DBID>
		<DisplayNameID>34690</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_arsenal\hc_advanced_arsenal</Icon>
		<RolloverTextID>34689</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Trunion</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Pillage</Effect>
			<Effect type ='TechStatus' status ='obtainable'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PaperCartridge</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='TextOutput'>37236</Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCNerfedBombards' type ='Normal'>
		<DBID>1960</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' action ='CannonAttack' amount ='0.50' subtype ='DamageBonus' unittype ='Building' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>GreatBombard</Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCBombardRange' type ='Normal'>
		<DBID>1964</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='20.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>GreatBombard</Target></Effect>
			<Effect type ='Data' action ='CannonAttack' amount ='20.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>GreatBombard</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMortarsCombatGerman' type ='Normal'>
		<DBID>1979</DBID>
		<DisplayNameID>34882</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_better_combat\hc_better_combat</Icon>
		<RolloverTextID>34881</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='TextOutput'>41875</Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCOutpostRange' type ='Normal'>
		<DBID>1986</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='-10.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='-10.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCColonialMilitia' type ='Normal'>
		<DBID>1992</DBID>
		<DisplayNameID>34999</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\levy\levy</Icon>
		<RolloverTextID>35000</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Conscription</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TextOutput'>41822</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCPioneers' type ='Normal'>
		<DBID>1993</DBID>
		<DisplayNameID>35002</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_pioneers\hc_pioneers</Icon>
		<RolloverTextID>35003</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.65' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41891</Effect>
		</Effects>
	</Tech>
	<Tech name ='TradeMonopoly' type ='Normal'>
		<DBID>2017</DBID>
		<DisplayNameID>35108</DisplayNameID>
		<Cost resourcetype ='Food'>500.0000</Cost>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\trains\track_icon_64x64</Icon>
		<RolloverTextID>35109</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
	</Tech>
	<Tech name ='HCHandCavalryHitpointsSpanish' type ='Normal'>
		<DBID>2025</DBID>
		<DisplayNameID>35123</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_hitpoints\hc_cavalry_hitpoints</Icon>
		<RolloverTextID>35122</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='TextOutput'>41818</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandInfantryCombatSpanish' type ='Normal'>
		<DBID>2028</DBID>
		<DisplayNameID>35129</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hand_infantry_combat\hc_hand_infantry_combat</Icon>
		<RolloverTextID>35128</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='TextOutput'>41851</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandCavalryDamageSpanish' type ='Normal'>
		<DBID>2029</DBID>
		<DisplayNameID>35131</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_damage\hc_cavalry_damage</Icon>
		<RolloverTextID>35130</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='TextOutput'>41814</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExtensiveFortifications' type ='Normal'>
		<DBID>2030</DBID>
		<DisplayNameID>35132</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_extensive_fortifications\hc_extensive_fortifications</Icon>
		<RolloverTextID>35133</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='TextOutput'>41838</Effect>
			<Effect type ='Data' amount ='6.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRobberBarons' type ='Normal'>
		<DBID>2031</DBID>
		<DisplayNameID>35134</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_robber_barons\hc_robber_barons</Icon>
		<RolloverTextID>35135</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FactoryWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41904</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFurrier' type ='Normal'>
		<DBID>2032</DBID>
		<DisplayNameID>35137</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_furrier\hc_furrier</Icon>
		<RolloverTextID>35136</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41846</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCGrainMarket' type ='Normal'>
		<DBID>2033</DBID>
		<DisplayNameID>35139</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_grain_market\hc_grain_market</Icon>
		<RolloverTextID>35138</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41848</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.20' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCIronmongerTeam' type ='Normal'>
		<DBID>2034</DBID>
		<DisplayNameID>35141</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_ironmonger\hc_team_iron_monger</Icon>
		<RolloverTextID>35140</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>35999</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMedicine' type ='Normal'>
		<DBID>2035</DBID>
		<DisplayNameID>35143</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_medicine\hc_medicine</Icon>
		<RolloverTextID>35144</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.85' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41870</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCStonemasons' type ='Normal'>
		<DBID>2036</DBID>
		<DisplayNameID>35146</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_stone_masons\hc_stone_masons</Icon>
		<RolloverTextID>35145</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Building' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41929</Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='TownCenter' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Outpost' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OutpostWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='FortFrontier' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FortWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Blockhouse' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OutpostWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Factory' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FactoryWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Building' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpBuilder</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FarmTravois</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='WarHut' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHutTravois</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Bank' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>BankWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='TradingPost' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TradingPostTravois</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='NoblesHut' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NoblesHutTravois</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='Dock' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPDockWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFencingSchool' type ='Normal'>
		<DBID>2037</DBID>
		<DisplayNameID>35148</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_fencing_school\hc_fencing_school</Icon>
		<RolloverTextID>35147</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='TextOutput'>41839</Effect>
			<Effect type ='Data' amount ='1.40' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSkullKnight</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRidingSchool' type ='Normal'>
		<DBID>2038</DBID>
		<DisplayNameID>35150</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_riding_school\hc_riding_school</Icon>
		<RolloverTextID>35149</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='TextOutput'>41901</Effect>
			<Effect type ='Data' amount ='1.40' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpDogSoldier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRefrigeration' type ='Normal'>
		<DBID>2041</DBID>
		<DisplayNameID>35154</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_refrigeration\hc_refrigeration</Icon>
		<RolloverTextID>35153</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41897</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.20' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCLumberyards' type ='Normal'>
		<DBID>2042</DBID>
		<DisplayNameID>35156</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_lumber_market\hc_lumber_market</Icon>
		<RolloverTextID>35155</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41869</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSilversmith' type ='Normal'>
		<DBID>2043</DBID>
		<DisplayNameID>35158</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_silver_smith\hc_silver_smith</Icon>
		<RolloverTextID>35157</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41921</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandCavalryCombatSpanish' type ='Normal'>
		<DBID>2045</DBID>
		<DisplayNameID>35162</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_combat\hc_cavalry_combat</Icon>
		<RolloverTextID>35160</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHandCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHandCavalry</Target></Effect>
			<Effect type ='TextOutput'>41812</Effect>
		</Effects>
	</Tech>
	<Tech name ='RGEspadachins' type ='Normal'>
		<DBID>2047</DBID>
		<DisplayNameID>35179</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_sword_infantry\guard_sword_infantry</Icon>
		<RolloverTextID>35178</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranRodeleros</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardRodeleros</Effect>
			<Effect type ='SetName' proto ='Rodelero' culture ='none' newName ='36186'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialTercio' type ='Normal'>
		<DBID>2048</DBID>
		<DisplayNameID>35186</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_spear_infantry\imperial_spear_infantry</Icon>
		<RolloverTextID>35185</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>RGTercio</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' delay ='3.00' proto ='Pikeman' culture ='none' newName ='36742'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialGarrochistas' type ='Normal'>
		<DBID>2049</DBID>
		<DisplayNameID>35192</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>35191</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>RGGarrochista</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='SetName' proto ='Lancer' culture ='none' newName ='35194'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExplorerFrench' type ='Normal'>
		<DBID>2051</DBID>
		<DisplayNameID>35205</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_explorer_french_voyageur\hc_explorer_french</Icon>
		<RolloverTextID>35228</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ExplorerDog' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='TextOutput'>41832</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNativeCombat' type ='Normal'>
		<DBID>2052</DBID>
		<DisplayNameID>35207</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_native_warrior_combat\hc_native_warrior_combat</Icon>
		<RolloverTextID>35206</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='TextOutput'>41879</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCavalryCombatFrench' type ='Normal'>
		<DBID>2061</DBID>
		<DisplayNameID>35225</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_combat\hc_cavalry_combat</Icon>
		<RolloverTextID>35224</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='TextOutput'>41807</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCArtilleryCombatFrench' type ='Normal'>
		<DBID>2065</DBID>
		<DisplayNameID>35234</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_artillary_combat\hc_artillary_combat</Icon>
		<RolloverTextID>35233</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='TextOutput'>41797</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNorthwestPassage' type ='Normal'>
		<DBID>2066</DBID>
		<DisplayNameID>35236</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_northwest_passage\hc_northwest_passage</Icon>
		<RolloverTextID>35235</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>41889</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='DamageBonus' unittype ='Guardian' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Coureur</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Coureur</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CoureurCree</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='DamageBonus' unittype ='Guardian' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoureurCree</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCheaperManors' type ='Normal'>
		<DBID>2075</DBID>
		<DisplayNameID>35296</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_virginia_company\hc_virginia_company</Icon>
		<RolloverTextID>35297</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.65' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Manor</Target></Effect>
			<Effect type ='TextOutput'>41819</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedArtillery' type ='Normal'>
		<DBID>2076</DBID>
		<DisplayNameID>35299</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\field_gun\shot_tower</Icon>
		<RolloverTextID>35298</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TextOutput'>37238</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCImprovedLongbows' type ='Normal'>
		<DBID>2078</DBID>
		<DisplayNameID>35307</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_yeoman\hc_yeoman</Icon>
		<RolloverTextID>35308</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>ImperialLongbowmen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardLongbowmen</Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='4.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='Data' action ='VolleyRangedAttack' amount ='4.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='TextOutput'>41862</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMusketeerGrenadierCombatBritish' type ='Normal'>
		<DBID>2083</DBID>
		<DisplayNameID>35318</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_musketeer_grenadier_combat\hc_musketeer_grenadier_combat</Icon>
		<RolloverTextID>35317</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='TextOutput'>41877</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCavalryHitpointsBritish' type ='Normal'>
		<DBID>2084</DBID>
		<DisplayNameID>35320</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_hitpoints\hc_cavalry_hitpoints</Icon>
		<RolloverTextID>35319</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='TextOutput'>41815</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCavalryDamageBritish' type ='Normal'>
		<DBID>2085</DBID>
		<DisplayNameID>35322</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_damage\hc_cavalry_damage</Icon>
		<RolloverTextID>35321</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='TextOutput'>41813</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCavalryCombatBritish' type ='Normal'>
		<DBID>2086</DBID>
		<DisplayNameID>35324</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_combat\hc_cavalry_combat</Icon>
		<RolloverTextID>35323</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='TextOutput'>41805</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExplorerBritish' type ='Normal'>
		<DBID>2088</DBID>
		<DisplayNameID>35341</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_explorer_british_captain\hc_explorer_british</Icon>
		<RolloverTextID>35340</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ExplorerDog' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='TextOutput'>41829</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSawmills' type ='Normal'>
		<DBID>2090</DBID>
		<DisplayNameID>35352</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_sawmills\hc_sawmills</Icon>
		<RolloverTextID>35351</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41918</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExoticHardwoods' type ='Normal'>
		<DBID>2091</DBID>
		<DisplayNameID>35354</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_exotic_hardwoods\hc_exotic_hardwoods</Icon>
		<RolloverTextID>35353</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41827</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRoyalMint' type ='Normal'>
		<DBID>2093</DBID>
		<DisplayNameID>35359</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_establish_royal_mint\hc_establish_royal_mint</Icon>
		<RolloverTextID>35358</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41914</Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.25' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFoodSilos' type ='Normal'>
		<DBID>2094</DBID>
		<DisplayNameID>35361</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_silos\hc_silos</Icon>
		<RolloverTextID>35360</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41843</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.15' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSustainableAgriculture' type ='Normal'>
		<DBID>2095</DBID>
		<DisplayNameID>35363</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_sustainable_agriculture\hc_sustainable_agriculture</Icon>
		<RolloverTextID>35362</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41932</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.15' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedMill' type ='Normal'>
		<DBID>2096</DBID>
		<DisplayNameID>35365</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_mill\hc_advanced_mill</Icon>
		<RolloverTextID>35364</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='SetName' proto ='Mill' culture ='none' newName ='35366'></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TextOutput'>41789</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSpiceTrade' type ='Normal'>
		<DBID>2098</DBID>
		<DisplayNameID>35370</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_spice_trade\hc_spice_trade</Icon>
		<RolloverTextID>35369</RolloverTextID>
		<PrereqsNotMetRolloverTextID>35372</PrereqsNotMetRolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41926</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRenderingPlant' type ='Normal'>
		<DBID>2099</DBID>
		<DisplayNameID>35374</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_rendering_plant\hc_rendering_plant</Icon>
		<RolloverTextID>35373</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='TextOutput'>41899</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedDock' type ='Normal'>
		<DBID>2100</DBID>
		<DisplayNameID>35376</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_dock\hc_advanced_dock</Icon>
		<RolloverTextID>35375</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='SetName' proto ='Dock' culture ='none' newName ='35377'></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TextOutput'>41784</Effect>
			<Effect type ='Data' action ='Heal' amount ='2.00' subtype ='WorkRate' unittype ='Ship' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='0.67' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ship</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPDockAsian</Target></Effect>
			<Effect type ='Data' action ='Heal' amount ='2.00' subtype ='WorkRate' unittype ='Ship' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPDockAsian</Target></Effect>
			<Effect type ='SetName' proto ='YPDockAsian' culture ='none' newName ='70427'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRumDistillery' type ='Normal'>
		<DBID>2101</DBID>
		<DisplayNameID>35380</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_rum_distillery\hc_rum_distillery</Icon>
		<RolloverTextID>35379</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41916</Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.20' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCTextileMills' type ='Normal'>
		<DBID>2102</DBID>
		<DisplayNameID>35382</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_textile_mill\hc_textile_mill</Icon>
		<RolloverTextID>35381</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41934</Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.25' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialEspada' type ='Normal'>
		<DBID>2103</DBID>
		<DisplayNameID>35385</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_sword_infantry\imperial_sword_infantry</Icon>
		<RolloverTextID>35384</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardRodeleros</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>RGEspadachins</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='SetName' proto ='Rodelero' culture ='none' newName ='36611'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedMarket' type ='Normal'>
		<DBID>2104</DBID>
		<DisplayNameID>35390</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_market\hc_advanced_market</Icon>
		<RolloverTextID>35389</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='SetName' proto ='Market' culture ='none' newName ='35392'></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Market' component ='BuyFactor' relativity ='Percent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Market' component ='SellFactor' relativity ='Percent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41786</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExplorerPortuguese' type ='Normal'>
		<DBID>2105</DBID>
		<DisplayNameID>35394</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_explorer_portuguese_navigator\hc_explorer_portuguese</Icon>
		<RolloverTextID>35393</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ExplorerDog' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SpyglassRevealer</Target></Effect>
			<Effect type ='TextOutput'>41835</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianAdmiralOttoman' type ='Normal'>
		<DBID>2129</DBID>
		<DisplayNameID>35466</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35465</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Galley' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCExtraTCAge2' type ='Normal'>
		<DBID>2131</DBID>
		<Status>UNOBTAINABLE</Status>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect></Effects>
	</Tech>
	<Tech name ='PoliticianAdventurerBritish' type ='Normal'>
		<DBID>2132</DBID>
		<DisplayNameID>35470</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35469</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Longbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianViceroyBritish' type ='Normal'>
		<DBID>2133</DBID>
		<DisplayNameID>35472</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35471</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMusketeerBritish' type ='Normal'>
		<DBID>2134</DBID>
		<DisplayNameID>35474</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35473</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianScout' type ='Normal'>
		<DBID>2135</DBID>
		<DisplayNameID>35476</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35475</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianCavalierFrench' type ='Normal'>
		<DBID>2137</DBID>
		<DisplayNameID>35480</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35479</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMusketeerFrench' type ='Normal'>
		<DBID>2138</DBID>
		<DisplayNameID>35482</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35481</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianScoutRussian' type ='Normal'>
		<DBID>2140</DBID>
		<DisplayNameID>35486</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35485</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Cossack' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianAdventurerRussian' type ='Normal'>
		<DBID>2142</DBID>
		<DisplayNameID>35489</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35488</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='17.00' subtype ='FreeHomeCityUnit' unittype ='Strelet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianWarMinisterRussian' type ='Normal'>
		<DBID>2145</DBID>
		<DisplayNameID>35495</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35494</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Oprichnik' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianCavalierRussian' type ='Normal'>
		<DBID>2146</DBID>
		<DisplayNameID>35497</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35496</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Cossack' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMusketeerRussian' type ='Normal'>
		<DBID>2148</DBID>
		<DisplayNameID>35501</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35500</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianSergeantGerman' type ='Normal'>
		<DBID>2149</DBID>
		<DisplayNameID>35503</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35502</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age2</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianPhilosopherPrince' type ='Normal'>
		<DBID>2151</DBID>
		<DisplayNameID>35507</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>35506</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age1</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianCavalierGerman' type ='Normal'>
		<DBID>2152</DBID>
		<DisplayNameID>35509</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35508</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianViceroyGerman' type ='Normal'>
		<DBID>2153</DBID>
		<DisplayNameID>35511</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35510</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExplorerGerman' type ='Normal'>
		<DBID>2156</DBID>
		<DisplayNameID>35517</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_explorer_german_burghermeister\hc_explorer_german</Icon>
		<RolloverTextID>35516</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ExplorerDog' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='2.00' subtype ='WorkRate' unittype ='TownCenter' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='2.00' subtype ='WorkRate' unittype ='TradingPost' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='TextOutput'>41833</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCavalryCombatGerman' type ='Normal'>
		<DBID>2159</DBID>
		<DisplayNameID>35523</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_combat\hc_cavalry_combat</Icon>
		<RolloverTextID>35522</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41808</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCavalryCombatRussian' type ='Normal'>
		<DBID>2167</DBID>
		<DisplayNameID>35574</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_combat\hc_cavalry_combat</Icon>
		<RolloverTextID>35573</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='TextOutput'>41810</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExplorerRussian' type ='Normal'>
		<DBID>2170</DBID>
		<DisplayNameID>35580</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_explorer_russian_polar_explorer\hc_explorer_russian</Icon>
		<RolloverTextID>35579</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ExplorerDog' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='DamageBonus' unittype ='Guardian' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='TextOutput'>41836</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCUniqueCombatRussian' type ='Normal'>
		<DBID>2171</DBID>
		<DisplayNameID>35582</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_boyars\hc_boyars</Icon>
		<RolloverTextID>35581</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
			<Effect type ='TextOutput'>41940</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandInfantryHitpointsSpanish' type ='Normal'>
		<DBID>2174</DBID>
		<DisplayNameID>35588</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hand_infantry_hitpoints\hc_hand_infantry_hitpoints</Icon>
		<RolloverTextID>35587</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='TextOutput'>41854</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedArtillerySPC1' type ='Normal'>
		<DBID>2175</DBID>
		<DisplayNameID>35616</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\field_gun\shot_tower</Icon>
		<RolloverTextID>35615</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Mortar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TextOutput'>37246</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMarksmanPortuguese' type ='Normal'>
		<DBID>2178</DBID>
		<DisplayNameID>35637</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35636</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Cacadore' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianEngineerPortuguese' type ='Normal'>
		<DBID>2179</DBID>
		<DisplayNameID>35639</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35638</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='OrganGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianViceroyPortuguese' type ='Normal'>
		<DBID>2180</DBID>
		<DisplayNameID>35641</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35640</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMusketeerPortuguese' type ='Normal'>
		<DBID>2182</DBID>
		<DisplayNameID>35651</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35650</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSettlers1' type ='Normal'>
		<DBID>2183</DBID>
		<DisplayNameID>35652</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\villager_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipFoodCrates2' type ='Normal'>
		<DBID>2184</DBID>
		<DisplayNameID>35655</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>42108</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCaravels1' type ='Normal'>
		<DBID>2185</DBID>
		<DisplayNameID>35657</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\caravel_ship\caravel_ship_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Caravel' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMusketeers1' type ='Normal'>
		<DBID>2187</DBID>
		<DisplayNameID>35658</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\musketeer\musketeer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHussars1' type ='Normal'>
		<DBID>2188</DBID>
		<DisplayNameID>35659</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\light_cavalry\light_cavalry_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRodeleros1' type ='Normal'>
		<DBID>2189</DBID>
		<DisplayNameID>35660</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\redolero\redolero_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCoveredWagons' type ='Normal'>
		<DBID>2190</DBID>
		<DisplayNameID>35661</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\covered_wagon\covered_wagon_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipLancers1' type ='Normal'>
		<DBID>2191</DBID>
		<DisplayNameID>35662</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\lancer\lancer_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Lancer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipFalconets1' type ='Normal'>
		<DBID>2192</DBID>
		<DisplayNameID>35663</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\falconet\falconet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Falconet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='PoliticianCavalierDutch' type ='Normal'>
		<DBID>2193</DBID>
		<DisplayNameID>35678</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35677</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianCavalierOttoman' type ='Normal'>
		<DBID>2194</DBID>
		<DisplayNameID>35680</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35679</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMarksmanOttoman' type ='Normal'>
		<DBID>2196</DBID>
		<DisplayNameID>35684</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35683</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='AbusGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMusketeerDutch' type ='Normal'>
		<DBID>2197</DBID>
		<DisplayNameID>35686</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35685</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianGeneralBritish' type ='Normal'>
		<DBID>2201</DBID>
		<DisplayNameID>35694</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>35693</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Rocket' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianGeneralOttoman' type ='Normal'>
		<DBID>2202</DBID>
		<DisplayNameID>35700</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>35699</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Janissary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='GreatBombard' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianViceroyDutch' type ='Normal'>
		<DBID>2203</DBID>
		<DisplayNameID>35703</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35702</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianSergeantDutch' type ='Normal'>
		<DBID>2205</DBID>
		<DisplayNameID>35707</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35706</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age2</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSettlers2' type ='Normal'>
		<DBID>2206</DBID>
		<DisplayNameID>35708</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\villager_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSettlers3' type ='Normal'>
		<DBID>2207</DBID>
		<DisplayNameID>35709</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\villager_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSettlers4' type ='Normal'>
		<DBID>2208</DBID>
		<DisplayNameID>35710</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\villager_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipFoodCrates3' type ='Normal'>
		<DBID>2209</DBID>
		<DisplayNameID>35711</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>42110</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFoodCrates4' type ='Normal'>
		<DBID>2210</DBID>
		<DisplayNameID>35712</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>42112</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipWoodCrates2' type ='Normal'>
		<DBID>2211</DBID>
		<DisplayNameID>35713</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>42116</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWoodCrates3' type ='Normal'>
		<DBID>2212</DBID>
		<DisplayNameID>35714</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>42118</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWoodCrates4' type ='Normal'>
		<DBID>2213</DBID>
		<DisplayNameID>35715</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>42120</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCoinCrates2' type ='Normal'>
		<DBID>2214</DBID>
		<DisplayNameID>35716</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>42124</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoinCrates3' type ='Normal'>
		<DBID>2215</DBID>
		<DisplayNameID>35717</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>42126</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoinCrates4' type ='Normal'>
		<DBID>2216</DBID>
		<DisplayNameID>35718</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>42128</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPCoinCratesAztec5' type ='Normal'>
		<DBID>2217</DBID>
		<DisplayNameID>35719</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_gold</Icon>
		<RolloverTextID>42130</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSheep1' type ='Normal'>
		<DBID>2218</DBID>
		<DisplayNameID>35720</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\sheep\sheep_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Sheep' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSheep2' type ='Normal'>
		<DBID>2219</DBID>
		<DisplayNameID>35721</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\sheep\sheep_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='Sheep' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCows' type ='Normal'>
		<DBID>2220</DBID>
		<DisplayNameID>35722</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\cow\cow_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Cow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCaravels2' type ='Normal'>
		<DBID>2221</DBID>
		<DisplayNameID>35723</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\caravel_ship\caravel_ship_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Caravel' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipGalleons' type ='Normal'>
		<DBID>2222</DBID>
		<DisplayNameID>35724</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\galleon\galleon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Galleon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipFrigates' type ='Normal'>
		<DBID>2223</DBID>
		<DisplayNameID>35725</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\frigate\frigate_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Frigate' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMonitors' type ='Normal'>
		<DBID>2224</DBID>
		<DisplayNameID>35726</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\monitor\monitor_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Monitor' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCNavalCombat' type ='Normal'>
		<DBID>2225</DBID>
		<DisplayNameID>35728</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\carronade\carronade</Icon>
		<RolloverTextID>35727</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='TextOutput'>41885</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCrossbowmen1' type ='Normal'>
		<DBID>2226</DBID>
		<DisplayNameID>35731</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\crossbow\crossbow_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Crossbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipPikemen1' type ='Normal'>
		<DBID>2227</DBID>
		<DisplayNameID>35732</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\pikeman\pikeman_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipPikemen2' type ='Normal'>
		<DBID>2228</DBID>
		<DisplayNameID>35733</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\pikeman\pikeman_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRodeleros2' type ='Normal'>
		<DBID>2229</DBID>
		<DisplayNameID>35734</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\redolero\redolero_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRodeleros3' type ='Normal'>
		<DBID>2230</DBID>
		<DisplayNameID>35735</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\redolero\redolero_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRodeleros4' type ='Normal'>
		<DBID>2231</DBID>
		<DisplayNameID>35736</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\redolero\redolero_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHussars2' type ='Normal'>
		<DBID>2232</DBID>
		<DisplayNameID>35737</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\light_cavalry\light_cavalry_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipLancers2' type ='Normal'>
		<DBID>2233</DBID>
		<DisplayNameID>35738</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\lancer\lancer_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Lancer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipLancers3' type ='Normal'>
		<DBID>2234</DBID>
		<DisplayNameID>35739</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\lancer\lancer_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Lancer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipFalconets2' type ='Normal'>
		<DBID>2235</DBID>
		<DisplayNameID>35740</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\falconet\falconet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Falconet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipFalconets3' type ='Normal'>
		<DBID>2236</DBID>
		<DisplayNameID>35741</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\falconet\falconet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Falconet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMortars1' type ='Normal'>
		<DBID>2237</DBID>
		<DisplayNameID>35742</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\mortar\mortar_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Mortar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMortars2' type ='Normal'>
		<DBID>2238</DBID>
		<DisplayNameID>35743</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\mortar\mortar_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Mortar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCannons1' type ='Normal'>
		<DBID>2239</DBID>
		<DisplayNameID>35744</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\cannon\cannon_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Cannon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCheapBarracksTeam' type ='Normal'>
		<DBID>2240</DBID>
		<DisplayNameID>35753</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cheap_barracks\hc_team_cheap_barracks</Icon>
		<RolloverTextID>35754</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='TextOutput'>35989</Effect>
			<Effect type ='Data' amount ='0.85' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypWarAcademy</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypBarracksJapanese</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>YPBarracksIndian</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSurgeons' type ='Normal'>
		<DBID>2242</DBID>
		<DisplayNameID>36368</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_2_surgeons\hc_team_2_surgeons</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Surgeon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>36367</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipPikemen3' type ='Normal'>
		<DBID>2243</DBID>
		<DisplayNameID>35762</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\pikeman\pikeman_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='24.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCrossbowmen2' type ='Normal'>
		<DBID>2244</DBID>
		<DisplayNameID>35763</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\crossbow\crossbow_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Crossbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCRangedInfantryHitpointsFrench' type ='Normal'>
		<DBID>2245</DBID>
		<DisplayNameID>35765</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_ranged_infantry_hitpoints\hc_ranged_infantry_hitpoints</Icon>
		<RolloverTextID>35764</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TextOutput'>41894</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRangedInfantryDamageFrenchTeam' type ='Normal'>
		<DBID>2246</DBID>
		<DisplayNameID>35767</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_ranged_infantry_attack\hc_team_ranged_infantry_damage</Icon>
		<RolloverTextID>35766</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='TextOutput'>36358</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGunpowderTrooper</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArcher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipMusketeers2' type ='Normal'>
		<DBID>2247</DBID>
		<DisplayNameID>35768</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\musketeer\musketeer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers1' type ='Normal'>
		<DBID>2248</DBID>
		<DisplayNameID>35769</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers2' type ='Normal'>
		<DBID>2249</DBID>
		<DisplayNameID>35770</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers3' type ='Normal'>
		<DBID>2250</DBID>
		<DisplayNameID>35771</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers4' type ='Normal'>
		<DBID>2251</DBID>
		<DisplayNameID>35772</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCuirassiers1' type ='Normal'>
		<DBID>2252</DBID>
		<DisplayNameID>35773</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cuirassier\cuirassier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCuirassiers2' type ='Normal'>
		<DBID>2253</DBID>
		<DisplayNameID>35780</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cuirassier\cuirassier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCuirassiers3' type ='Normal'>
		<DBID>2254</DBID>
		<DisplayNameID>35781</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cuirassier\cuirassier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCHandCavalryDamageFrenchTeam' type ='Normal'>
		<DBID>2255</DBID>
		<DisplayNameID>35783</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cavalry_damage\hc_team_cavalry_damage</Icon>
		<RolloverTextID>35782</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyCavalry</Target></Effect>
			<Effect type ='TextOutput'>35994</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpCoyoteMan</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandCavalryHitpointsFrench' type ='Normal'>
		<DBID>2256</DBID>
		<DisplayNameID>35785</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_hitpoints\hc_cavalry_hitpoints</Icon>
		<RolloverTextID>35784</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
			<Effect type ='TextOutput'>41816</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDragoons1' type ='Normal'>
		<DBID>2257</DBID>
		<DisplayNameID>35786</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\dragoon\dragoon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipDragoons2' type ='Normal'>
		<DBID>2258</DBID>
		<DisplayNameID>35787</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\dragoon\dragoon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCNativeCombatTeam' type ='Normal'>
		<DBID>2259</DBID>
		<DisplayNameID>35789</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_native_warrior_combat\hc_team_native_warrior_combat</Icon>
		<RolloverTextID>35788</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='TextOutput'>35997</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoureurs1' type ='Normal'>
		<DBID>2260</DBID>
		<DisplayNameID>35790</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\coureur\coureur_du_bois_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Coureur' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCoureurs2' type ='Normal'>
		<DBID>2261</DBID>
		<DisplayNameID>35791</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\coureur\coureur_du_bois_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Coureur' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCoureurs3' type ='Normal'>
		<DBID>2262</DBID>
		<DisplayNameID>35792</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\coureur\coureur_du_bois_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Coureur' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipWoodCrates5' type ='Normal'>
		<DBID>2263</DBID>
		<DisplayNameID>35793</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>42122</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSettlerWagons1' type ='Normal'>
		<DBID>2267</DBID>
		<DisplayNameID>35824</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_settler_wagon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='SettlerWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipFoodCrates5' type ='Normal'>
		<DBID>2268</DBID>
		<DisplayNameID>35825</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>42114</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCheapStablesTeam' type ='Normal'>
		<DBID>2269</DBID>
		<DisplayNameID>35827</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cheap_stables\hc_team_cheap_stables</Icon>
		<RolloverTextID>35826</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='TextOutput'>35990</Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Corral</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypWarAcademy</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypStableJapanese</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypCaravanserai</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandInfantryDamageGerman' type ='Normal'>
		<DBID>2270</DBID>
		<DisplayNameID>35829</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hand_infantry_damage\hc_hand_infantry_damage</Icon>
		<RolloverTextID>35828</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='TextOutput'>41852</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandInfantryHitpointsGerman' type ='Normal'>
		<DBID>2271</DBID>
		<DisplayNameID>35831</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hand_infantry_hitpoints\hc_hand_infantry_hitpoints</Icon>
		<RolloverTextID>35830</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='TextOutput'>41853</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandInfantryCombatGerman' type ='Normal'>
		<DBID>2272</DBID>
		<DisplayNameID>35833</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hand_infantry_combat\hc_hand_infantry_combat</Icon>
		<RolloverTextID>35832</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='TextOutput'>41850</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDopplesoldners1' type ='Normal'>
		<DBID>2273</DBID>
		<DisplayNameID>35834</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\dopplesoldner\dopplesoldner_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDopplesoldners2' type ='Normal'>
		<DBID>2274</DBID>
		<DisplayNameID>35835</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\dopplesoldner\dopplesoldner_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDopplesoldners3' type ='Normal'>
		<DBID>2275</DBID>
		<DisplayNameID>35836</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\dopplesoldner\dopplesoldner_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipUhlans1' type ='Normal'>
		<DBID>2276</DBID>
		<DisplayNameID>35837</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\uhlan\uhlan_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipUhlans2' type ='Normal'>
		<DBID>2277</DBID>
		<DisplayNameID>35838</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\uhlan\uhlan_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipUhlans3' type ='Normal'>
		<DBID>2278</DBID>
		<DisplayNameID>35839</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\uhlan\uhlan_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipUhlans4' type ='Normal'>
		<DBID>2279</DBID>
		<DisplayNameID>35840</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\uhlan\uhlan_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCavalryDamageGermanTeam' type ='Normal'>
		<DBID>2280</DBID>
		<DisplayNameID>35842</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cavalry_damage\hc_team_cavalry_damage</Icon>
		<RolloverTextID>35841</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightCavalry</Target></Effect>
			<Effect type ='TextOutput'>35996</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCavalryHitpointsGerman' type ='Normal'>
		<DBID>2281</DBID>
		<DisplayNameID>35844</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_hitpoints\hc_cavalry_hitpoints</Icon>
		<RolloverTextID>35843</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41817</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWarWagons1' type ='Normal'>
		<DBID>2282</DBID>
		<DisplayNameID>35845</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\war_wagon\war_wagon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='WarWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWarWagons2' type ='Normal'>
		<DBID>2283</DBID>
		<DisplayNameID>35846</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\war_wagon\war_wagon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='WarWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCulverins1' type ='Normal'>
		<DBID>2284</DBID>
		<DisplayNameID>35847</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\culverin\culverin_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Culverin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCFoodSilosTeam' type ='Normal'>
		<DBID>2285</DBID>
		<DisplayNameID>35849</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_food_silos\hc_team_food_silos</Icon>
		<RolloverTextID>35848</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>49045</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFurrierTeam' type ='Normal'>
		<DBID>2286</DBID>
		<DisplayNameID>35851</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_furrier\hc_team_furrier</Icon>
		<RolloverTextID>35850</RolloverTextID>
		<Flag>TeamTech</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>35993</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipStrelets1' type ='Normal'>
		<DBID>2287</DBID>
		<DisplayNameID>35852</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\strelet\strelet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='Strelet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipStrelets2' type ='Normal'>
		<DBID>2288</DBID>
		<DisplayNameID>35853</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\strelet\strelet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='17.00' subtype ='FreeHomeCityUnit' unittype ='Strelet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipStrelets3' type ='Normal'>
		<DBID>2289</DBID>
		<DisplayNameID>35854</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\strelet\strelet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='24.00' subtype ='FreeHomeCityUnit' unittype ='Strelet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipStrelets4' type ='Normal'>
		<DBID>2290</DBID>
		<DisplayNameID>35855</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\strelet\strelet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='28.00' subtype ='FreeHomeCityUnit' unittype ='Strelet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCStreletsCombatRussian' type ='Normal'>
		<DBID>2291</DBID>
		<DisplayNameID>35857</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_strelet_combat\hc_strelet_combat</Icon>
		<RolloverTextID>35856</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='TextOutput'>41931</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipHalberdiers1' type ='Normal'>
		<DBID>2292</DBID>
		<DisplayNameID>35858</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHalberdiers2' type ='Normal'>
		<DBID>2293</DBID>
		<DisplayNameID>35859</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCossacks1' type ='Normal'>
		<DBID>2294</DBID>
		<DisplayNameID>35860</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cossack\cossack_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Cossack' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCossacks2' type ='Normal'>
		<DBID>2295</DBID>
		<DisplayNameID>35861</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cossack\cossack_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Cossack' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCossacks3' type ='Normal'>
		<DBID>2296</DBID>
		<DisplayNameID>35862</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cossack\cossack_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Cossack' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCossacks4' type ='Normal'>
		<DBID>2297</DBID>
		<DisplayNameID>35863</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cossack\cossack_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Cossack' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipOprichniks1' type ='Normal'>
		<DBID>2298</DBID>
		<DisplayNameID>35864</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\oprichnik\oprichnik_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Oprichnik' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipOprichniks2' type ='Normal'>
		<DBID>2299</DBID>
		<DisplayNameID>35865</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\oprichnik\oprichnik_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Oprichnik' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipOprichniks3' type ='Normal'>
		<DBID>2300</DBID>
		<DisplayNameID>35866</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\oprichnik\oprichnik_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Oprichnik' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCavArchers1' type ='Normal'>
		<DBID>2301</DBID>
		<DisplayNameID>35867</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cav_archer\cav_archer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='CavalryArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCavArchers2' type ='Normal'>
		<DBID>2302</DBID>
		<DisplayNameID>35868</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cav_archer\cav_archer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='CavalryArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCavArchers3' type ='Normal'>
		<DBID>2303</DBID>
		<DisplayNameID>35869</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cav_archer\cav_archer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='CavalryArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipGrenadiers4' type ='Normal'>
		<DBID>2304</DBID>
		<DisplayNameID>35870</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\grenadier\grenadier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipGrenadiers1' type ='Normal'>
		<DBID>2305</DBID>
		<DisplayNameID>35871</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\grenadier\grenadier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCavalryLOSTeam' type ='Normal'>
		<DBID>2306</DBID>
		<DisplayNameID>35873</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cavalry_line_of_sight\hc_team_cavalry_line_of_sight</Icon>
		<RolloverTextID>35872</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='TextOutput'>49049</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightInfantry</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractLightInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCBarracksHPTeam' type ='Normal'>
		<DBID>2307</DBID>
		<DisplayNameID>35875</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_barracks_hitpoints\hc_team_barracks_hitpoints</Icon>
		<RolloverTextID>35874</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='TextOutput'>69847</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWarAcademy</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPBarracksIndian</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypBarracksJapanese</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDopplesoldners4' type ='Normal'>
		<DBID>2308</DBID>
		<DisplayNameID>35899</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\dopplesoldner\dopplesoldner_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipLongbowmen1' type ='Normal'>
		<DBID>2309</DBID>
		<DisplayNameID>35911</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\longbow\longbow_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Longbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipLongbowmen2' type ='Normal'>
		<DBID>2310</DBID>
		<DisplayNameID>35912</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\longbow\longbow_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Longbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipLongbowmen3' type ='Normal'>
		<DBID>2311</DBID>
		<DisplayNameID>35913</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\longbow\longbow_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='Longbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMusketeers3' type ='Normal'>
		<DBID>2313</DBID>
		<DisplayNameID>35915</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\musketeer\musketeer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='14.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMusketeers4' type ='Normal'>
		<DBID>2314</DBID>
		<DisplayNameID>35916</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\musketeer\musketeer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMusketeerGrenadierDamageBritish' type ='Normal'>
		<DBID>2315</DBID>
		<DisplayNameID>35918</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_musketeer_grenadier_damage\hc_musketeer_grenadier_damage</Icon>
		<RolloverTextID>35917</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='TextOutput'>41878</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMusketeerGrenadierHitpointsBritishTeam' type ='Normal'>
		<DBID>2316</DBID>
		<DisplayNameID>35920</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_musketeer_grenadier_hitpoints\hc_team_musketeer_grenadier_hitpoints</Icon>
		<RolloverTextID>35919</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='TextOutput'>36000</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypConsulateYoungGarde</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSepoy</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypConsulateGuerreiros</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypConsulateRedcoat</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypConsulateStadhouders</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipHussars3' type ='Normal'>
		<DBID>2317</DBID>
		<DisplayNameID>35922</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\light_cavalry\light_cavalry_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHussars4' type ='Normal'>
		<DBID>2318</DBID>
		<DisplayNameID>35923</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\light_cavalry\light_cavalry_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRockets1' type ='Normal'>
		<DBID>2319</DBID>
		<DisplayNameID>35924</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\rocket\rocket_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Rocket' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRockets2' type ='Normal'>
		<DBID>2320</DBID>
		<DisplayNameID>35925</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\rocket\rocket_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Rocket' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCFastHousesTeam' type ='Normal'>
		<DBID>2321</DBID>
		<DisplayNameID>35927</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_fast_houses\hc_team_fast_houses</Icon>
		<RolloverTextID>35926</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.10' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>House</Target></Effect>
			<Effect type ='TextOutput'>35991</Effect>
			<Effect type ='Data' amount ='0.10' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Manor</Target></Effect>
			<Effect type ='Data' amount ='0.10' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>HouseMed</Target></Effect>
			<Effect type ='Data' amount ='0.10' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>HouseEast</Target></Effect>
			<Effect type ='Data' amount ='0.10' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>HouseAztec</Target></Effect>
			<Effect type ='Data' amount ='0.10' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longhouse</Target></Effect>
			<Effect type ='Data' amount ='0.10' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypHouseIndian</Target></Effect>
			<Effect type ='Data' amount ='0.10' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
			<Effect type ='Data' amount ='0.10' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypShrineJapanese</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSawmillsTeam' type ='Normal'>
		<DBID>2322</DBID>
		<DisplayNameID>35931</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_sawmills\hc_team_sawmills</Icon>
		<RolloverTextID>35930</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>36001</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNavalGunners' type ='Normal'>
		<DBID>2323</DBID>
		<DisplayNameID>35934</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_naval_gunners\hc_naval_gunners</Icon>
		<RolloverTextID>35933</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ship</Target></Effect>
			<Effect type ='TextOutput'>41887</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSilkRoadTeam' type ='Normal'>
		<DBID>2340</DBID>
		<DisplayNameID>36010</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_silk_road\hc_team_silk_road</Icon>
		<RolloverTextID>36012</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofCoin</Target></Effect>
			<Effect type ='TextOutput'>70511</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofCoinLarge</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofFood</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofWood</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofFoodLarge</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofWoodLarge</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCrateofCoin</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCrateofFood</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCrateofWood</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCrateofCoin1</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCrateofWood1</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='InventoryAmount' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCrateofFood1</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExplorerOttoman' type ='Normal'>
		<DBID>2341</DBID>
		<DisplayNameID>36015</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_explorer_ottoman_agha\hc_ottoman_explorer</Icon>
		<RolloverTextID>36014</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ExplorerDog' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='MaximumVelocity' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='TextOutput'>41834</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipJanissaries1' type ='Normal'>
		<DBID>2342</DBID>
		<DisplayNameID>36016</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\janissary\janissary_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Janissary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipJanissaries2' type ='Normal'>
		<DBID>2343</DBID>
		<DisplayNameID>36017</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\janissary\janissary_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Janissary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipJanissaries3' type ='Normal'>
		<DBID>2344</DBID>
		<DisplayNameID>36018</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\janissary\janissary_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='Janissary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipJanissaries4' type ='Normal'>
		<DBID>2345</DBID>
		<DisplayNameID>36019</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\janissary\janissary_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Janissary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCJanissaryCombatOttoman' type ='Normal'>
		<DBID>2346</DBID>
		<DisplayNameID>36025</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_gunpowder_infantry_combat\hc_gunpowder_infantry_combat</Icon>
		<RolloverTextID>36024</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='TextOutput'>41866</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCavalryHitpointsOttomanTeam' type ='Normal'>
		<DBID>2347</DBID>
		<DisplayNameID>36027</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cavalry_hitpoints\hc_team_cavalry_hitpoints</Icon>
		<RolloverTextID>36026</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='TextOutput'>36382</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSpahis1' type ='Normal'>
		<DBID>2348</DBID>
		<DisplayNameID>36028</DisplayNameID>
		<Cost resourcetype ='Food'>600.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\spahi\spahi_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Spahi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSpahis2' type ='Normal'>
		<DBID>2349</DBID>
		<DisplayNameID>36029</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\spahi\spahi_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Spahi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSpahis3' type ='Normal'>
		<DBID>2350</DBID>
		<DisplayNameID>36030</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\spahi\spahi_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Spahi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipAbusGuns1' type ='Normal'>
		<DBID>2351</DBID>
		<DisplayNameID>36031</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\abus_gun\abus_gun_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='AbusGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipAbusGuns2' type ='Normal'>
		<DBID>2352</DBID>
		<DisplayNameID>36032</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\abus_gun\abus_gun_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='AbusGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCLightArtilleryHitpointsOttoman' type ='Normal'>
		<DBID>2353</DBID>
		<DisplayNameID>36034</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_artillary_hitpoints\hc_artillary_hitpoints</Icon>
		<RolloverTextID>36033</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='TextOutput'>41868</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCArtilleryHitpointsOttomanTeam' type ='Normal'>
		<DBID>2354</DBID>
		<DisplayNameID>36036</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_artillery_hitpoints\hc_team_artillery_hitpoints</Icon>
		<RolloverTextID>36035</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='TextOutput'>36037</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCArtilleryDamageOttoman' type ='Normal'>
		<DBID>2355</DBID>
		<DisplayNameID>36039</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_artillary_damage\hc_artillary_damage</Icon>
		<RolloverTextID>36038</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='TextOutput'>41798</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipGreatBombards1' type ='Normal'>
		<DBID>2357</DBID>
		<DisplayNameID>36043</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\great_bombard\great_bombard_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='GreatBombard' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipGreatBombards2' type ='Normal'>
		<DBID>2358</DBID>
		<DisplayNameID>36044</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\great_bombard\great_bombard_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='GreatBombard' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCheapTradingPostTeam' type ='Normal'>
		<DBID>2359</DBID>
		<DisplayNameID>36046</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cheap_trading_posts\hc_team_cheap_trading_post</Icon>
		<RolloverTextID>36045</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='TextOutput'>36048</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipGalleys1' type ='Normal'>
		<DBID>2360</DBID>
		<DisplayNameID>36049</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\galley\galley_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Galley' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipGalleys2' type ='Normal'>
		<DBID>2361</DBID>
		<DisplayNameID>36050</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\galley\galley_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Galley' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCEngineeringSchool' type ='Normal'>
		<DBID>2363</DBID>
		<DisplayNameID>36054</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_engineering_school\hc_engineering_school</Icon>
		<RolloverTextID>36053</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>41826</Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cannon</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>GreatBombard</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OrganGun</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rocket</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRam</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLightCannon</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpPetard</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypSiegeElephant</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMorutaru</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlamingArrow</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlyingCrow</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypHandMortar</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlameThrower</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoveredWagons2' type ='Normal'>
		<DBID>2364</DBID>
		<DisplayNameID>36056</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\covered_wagon\covered_wagon_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCFishMarketTeam' type ='Normal'>
		<DBID>2366</DBID>
		<DisplayNameID>36062</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_fish_market\hc_team_fish_market</Icon>
		<RolloverTextID>36061</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipHoopThrowers1' type ='Normal'>
		<DBID>2367</DBID>
		<DisplayNameID>36069</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\spc\hoop_thrower\hoop_thrower_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='SPCHoopThrowers' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHoopThrowers2' type ='Normal'>
		<DBID>2368</DBID>
		<DisplayNameID>36070</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\spc\hoop_thrower\hoop_thrower_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='SPCHoopThrowers' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCacadores1' type ='Normal'>
		<DBID>2369</DBID>
		<DisplayNameID>36071</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\cacadore\cacadore_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Cacadore' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCacadores2' type ='Normal'>
		<DBID>2370</DBID>
		<DisplayNameID>36072</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\cacadore\cacadore_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Cacadore' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCacadores3' type ='Normal'>
		<DBID>2371</DBID>
		<DisplayNameID>36073</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\cacadore\cacadore_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Cacadore' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCacadores4' type ='Normal'>
		<DBID>2372</DBID>
		<DisplayNameID>36074</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\cacadore\cacadore_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Cacadore' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCRangedInfantryHitpointsPortugueseTeam' type ='Normal'>
		<DBID>2373</DBID>
		<DisplayNameID>36076</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_ranged_infantry_hitpoints\hc_team_ranged_infantry_hitpoints</Icon>
		<RolloverTextID>36075</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGunpowderTrooper</Target></Effect>
			<Effect type ='TextOutput'>42399</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRangedInfantryDamagePortuguese' type ='Normal'>
		<DBID>2374</DBID>
		<DisplayNameID>36078</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_gunpowder_infantry_damage\hc_gunpowder_infantry_damage</Icon>
		<RolloverTextID>36077</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='TextOutput'>41893</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRangedInfantryCombatPortuguese' type ='Normal'>
		<DBID>2375</DBID>
		<DisplayNameID>36080</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_gunpowder_infantry_combat\hc_gunpowder_infantry_combat</Icon>
		<RolloverTextID>36079</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='TextOutput'>41892</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDragoons3' type ='Normal'>
		<DBID>2376</DBID>
		<DisplayNameID>36081</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\dragoon\dragoon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipDragoons4' type ='Normal'>
		<DBID>2377</DBID>
		<DisplayNameID>36082</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\dragoon\dragoon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCDragoonCombatPortuguese' type ='Normal'>
		<DBID>2378</DBID>
		<DisplayNameID>36084</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_dragoon_combat\hc_dragoon_combat</Icon>
		<RolloverTextID>36083</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='TextOutput'>41824</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedArtilleryPortuguese' type ='Normal'>
		<DBID>2379</DBID>
		<DisplayNameID>36086</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\field_gun\shot_tower</Icon>
		<RolloverTextID>36085</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>Rabauld</Effect>
			<Effect type ='TextOutput'>37243</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCArtilleryHitpointsPortugueseTeam' type ='Normal'>
		<DBID>2380</DBID>
		<DisplayNameID>36088</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_artillery_hitpoints\hc_team_artillery_hitpoints</Icon>
		<RolloverTextID>36087</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='TextOutput'>36089</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNavigationSchool' type ='Normal'>
		<DBID>2381</DBID>
		<DisplayNameID>36091</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_navigation_school\hc_navigation_school</Icon>
		<RolloverTextID>36090</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='TextOutput'>41888</Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCImprovedWallsTeam' type ='Normal'>
		<DBID>2382</DBID>
		<DisplayNameID>36093</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_improved_walls\hc_team_improved_walls</Icon>
		<RolloverTextID>36092</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWall</Target></Effect>
			<Effect type ='TextOutput'>36095</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCaravels3' type ='Normal'>
		<DBID>2383</DBID>
		<DisplayNameID>36096</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\caravel_ship\caravel_ship_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Caravel' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipOrganGuns1' type ='Normal'>
		<DBID>2384</DBID>
		<DisplayNameID>36097</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='OrganGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipOrganGuns2' type ='Normal'>
		<DBID>2385</DBID>
		<DisplayNameID>36098</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='OrganGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCheapOutpostsTeam' type ='Normal'>
		<DBID>2386</DBID>
		<DisplayNameID>36100</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cheap_outposts\hc_team_cheap_outpost</Icon>
		<RolloverTextID>36099</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='TextOutput'>36102</Effect>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFireships' type ='Normal'>
		<DBID>2387</DBID>
		<DisplayNameID>36104</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\galleon\galleon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='SPCFireship' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsLandsknecht1German' type ='Normal'>
		<DBID>2388</DBID>
		<DisplayNameID>36105</DisplayNameID>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\landsknecht\landsknect_icon_64x64</Icon>
		<RolloverTextID>36106</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='MercLandsknecht' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ChurchMassCavalry' type ='Normal'>
		<DBID>2397</DBID>
		<DisplayNameID>36207</DisplayNameID>
		<Cost resourcetype ='Gold'>750.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\mass_cavalry\mass_cavalry</Icon>
		<RolloverTextID>36206</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect></Effects>
	</Tech>
	<Tech name ='HCExplorerDutch' type ='Normal'>
		<DBID>2413</DBID>
		<DisplayNameID>36261</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_explorer_dutch_stadhouder\hc_explorer_dutch</Icon>
		<RolloverTextID>36260</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ExplorerDog' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TextOutput'>41831</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipHalberdiers3' type ='Normal'>
		<DBID>2414</DBID>
		<DisplayNameID>36262</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHalberdiers4' type ='Normal'>
		<DBID>2415</DBID>
		<DisplayNameID>36263</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCInfantryDamageDutch' type ='Normal'>
		<DBID>2416</DBID>
		<DisplayNameID>36269</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_infantry_damage\hc_infantry_damage</Icon>
		<RolloverTextID>36268</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TextOutput'>41864</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCInfantryHitpointsDutchTeam' type ='Normal'>
		<DBID>2417</DBID>
		<DisplayNameID>36271</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_infantry_hitpoints\hc_team_infantry_hitpoints</Icon>
		<RolloverTextID>36270</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='TextOutput'>36273</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCInfantryCombatDutch' type ='Normal'>
		<DBID>2418</DBID>
		<DisplayNameID>36275</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_infantry_combat\hc_infantry_combat</Icon>
		<RolloverTextID>36274</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TextOutput'>41863</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipRuyters1' type ='Normal'>
		<DBID>2419</DBID>
		<DisplayNameID>36276</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\reiter\reiter_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRuyters2' type ='Normal'>
		<DBID>2420</DBID>
		<DisplayNameID>36277</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\reiter\reiter_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRuyters3' type ='Normal'>
		<DBID>2421</DBID>
		<DisplayNameID>36278</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\reiter\reiter_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRuyters4' type ='Normal'>
		<DBID>2422</DBID>
		<DisplayNameID>36279</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\reiter\reiter_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCavalryCombatDutch' type ='Normal'>
		<DBID>2423</DBID>
		<DisplayNameID>36281</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_combat\hc_cavalry_combat</Icon>
		<RolloverTextID>36280</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='TextOutput'>41806</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMortarsDamageDutchTeam' type ='Normal'>
		<DBID>2425</DBID>
		<DisplayNameID>36285</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_coehorn_mortars\hc_team_coehorn_mortars</Icon>
		<RolloverTextID>36284</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='TextOutput'>36287</Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMorutaru</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypHandMortar</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypConsulateMortar</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCBanks1' type ='Normal'>
		<DBID>2426</DBID>
		<DisplayNameID>36288</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_bank_of_amsterdam\hc_bank_of_amsterdam</Icon>
		<RolloverTextID>36289</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='TextOutput'>41800</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCBanks2' type ='Normal'>
		<DBID>2427</DBID>
		<DisplayNameID>36291</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_bank_of_rotterdam\hc_bank_of_rotterdam</Icon>
		<RolloverTextID>36290</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='TextOutput'>41801</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSpiceTradeTeam' type ='Normal'>
		<DBID>2428</DBID>
		<DisplayNameID>36294</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_spice_trade\hc_team_spice_trade</Icon>
		<RolloverTextID>36293</RolloverTextID>
		<PrereqsNotMetRolloverTextID>36295</PrereqsNotMetRolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>49018</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFluyts1' type ='Normal'>
		<DBID>2429</DBID>
		<DisplayNameID>36297</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\fluyt\fluyt_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Fluyt' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipFluyts2' type ='Normal'>
		<DBID>2430</DBID>
		<DisplayNameID>36298</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\fluyt\fluyt_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Fluyt' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCheapMarketsTeam' type ='Normal'>
		<DBID>2431</DBID>
		<DisplayNameID>36300</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cheap_markets\hc_team_cheap_market</Icon>
		<RolloverTextID>36299</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='TextOutput'>36919</Effect>
			<Effect type ='Data' amount ='30.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>Blunderbuss</Target></Effect>
			<Effect type ='Data' amount ='20.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>PlacerMines</Target></Effect>
			<Effect type ='Data' amount ='20.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>PlacerMines</Target></Effect>
			<Effect type ='Data' amount ='25.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>Gangsaw</Target></Effect>
			<Effect type ='Data' amount ='25.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>HuntingDogs</Target></Effect>
			<Effect type ='Data' amount ='20.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>GreatCoat</Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypMarketBerryDogs</Target></Effect>
			<Effect type ='Data' amount ='40.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ypMarketSpiritMedicine</Target></Effect>
			<Effect type ='Data' amount ='15.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypMarketWheelbarrow</Target></Effect>
			<Effect type ='Data' amount ='15.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ypMarketWheelbarrow</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ypMarketGangsaw</Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypMarketHuntingDogs</Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ypMarketPlacerMines</Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypMarketPlacerMines</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCEarlyDragoonsTeam' type ='Normal'>
		<DBID>2440</DBID>
		<DisplayNameID>36335</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_early_dragoons\hc_team_early_dragoons</Icon>
		<RolloverTextID>36334</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AllowedAge' relativity ='Assign'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='TextOutput'>36337</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AllowedAge' relativity ='Assign'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AllowedAge' relativity ='Assign'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AllowedAge' relativity ='Assign'>
				<Target type ='ProtoUnit'>xpRifleRider</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AllowedAge' relativity ='Assign'>
				<Target type ='ProtoUnit'>xpMusketRider</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AllowedAge' relativity ='Assign'>
				<Target type ='ProtoUnit'>ypYabusame</Target></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypZamburak</Target></Effect>
			<Effect type ='Data' amount ='0.93' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMingArmy</Target></Effect>
			<Effect type ='Data' amount ='0.93' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMongolianArmy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCheapDocksTeam' type ='Normal'>
		<DBID>2441</DBID>
		<DisplayNameID>36339</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cheap_docks\hc_team_cheap_docks</Icon>
		<RolloverTextID>36338</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TextOutput'>36341</Effect>
			<Effect type ='Data' amount ='200.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ArmorPlating</Target></Effect>
			<Effect type ='Data' amount ='175.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>Carronade</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ImperialManOWar</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ImperialMonitors</Target></Effect>
			<Effect type ='Data' amount ='100.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>LongLines</Target></Effect>
			<Effect type ='Data' amount ='45.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>GillNets</Target></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ShipHowitzers</Target></Effect>
			<Effect type ='Data' amount ='125.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>PercussionLocks</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPDockAsian</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypImperialMonitors</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypImperialManOWar</Target></Effect>
			<Effect type ='Data' amount ='500.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>YPExaltedFuchuan</Target></Effect>
			<Effect type ='Data' amount ='500.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>YPExaltedTekkousen</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCheapHealersTeam' type ='Normal'>
		<DBID>2442</DBID>
		<DisplayNameID>36343</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cheap_priests\hc_team_cheap_priests</Icon>
		<RolloverTextID>36342</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='TextOutput'>49044</Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Imam</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Missionary</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Missionary</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Imam</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Missionary</Target></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMedicineManAztec</Target></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMedicineMan</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCDuelingSchoolTeam' type ='Normal'>
		<DBID>2443</DBID>
		<DisplayNameID>36347</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_dueling_school\hc_team_dueling_school</Icon>
		<RolloverTextID>36346</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='TextOutput'>36349</Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSkullKnight</Target></Effect>
			<Effect type ='Data' amount ='0.88' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypBlackFlagArmy</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypOldHanArmy</Target></Effect>
			<Effect type ='Data' amount ='0.88' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypStandardArmy</Target></Effect>
			<Effect type ='Data' amount ='0.88' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMingArmy</Target></Effect>
			<Effect type ='Data' amount ='0.88' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypImperialArmy</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypTerritorialArmy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCColdWaterPortTeam' type ='Normal'>
		<DBID>2444</DBID>
		<DisplayNameID>36351</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cold_water_port\hc_team_cold_water_port</Icon>
		<RolloverTextID>36350</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.85' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='TextOutput'>36353</Effect>
			<Effect type ='Data' amount ='0.85' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCEarlySkirmishersTeam' type ='Normal'>
		<DBID>2445</DBID>
		<DisplayNameID>36355</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_early_skirmishers\hc_team_early_skirmishers</Icon>
		<RolloverTextID>36354</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AllowedAge' relativity ='Assign'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TextOutput'>36357</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AllowedAge' relativity ='Assign'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AllowedAge' relativity ='Assign'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AllowedAge' relativity ='Assign'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMacehualtin</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercGurkha</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYumi</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AllowedAge' relativity ='Assign'>
				<Target type ='ProtoUnit'>ypBlackFlagArmy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCheapChurchTeam' type ='Normal'>
		<DBID>2446</DBID>
		<DisplayNameID>36360</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cheap_church\hc_team_cheap_church</Icon>
		<RolloverTextID>36359</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='TextOutput'>68715</Effect>
			<Effect type ='Data' amount ='0.20' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='50.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ChurchGasLighting</Target></Effect>
			<Effect type ='Data' amount ='175.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChurchStandingArmy</Target></Effect>
			<Effect type ='Data' amount ='100.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ChurchTownWatch</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChurchMassCavalry</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMonastery</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRumDistilleryTeam' type ='Normal'>
		<DBID>2447</DBID>
		<DisplayNameID>36363</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_rum_distillery\hc_team_rum_distillery</Icon>
		<RolloverTextID>36362</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>36364</Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.15' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSheep1Team' type ='Normal'>
		<DBID>2448</DBID>
		<DisplayNameID>36365</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_4_sheep\hc_team_4_sheep</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Sheep' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>36366</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCConestogaWagonsTeam' type ='Normal'>
		<DBID>2449</DBID>
		<DisplayNameID>36375</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_conestoga_wagons\hc_team_conestoga_wagons</Icon>
		<RolloverTextID>36374</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='TextOutput'>48999</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCTeamTeutonTownCenter' type ='Normal'>
		<DBID>2450</DBID>
		<DisplayNameID>36378</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_teutonic_town_center\hc_team_teutonic_town_center</Icon>
		<RolloverTextID>36377</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='TextOutput'>36379</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCTeamCoinCrates1' type ='Normal'>
		<DBID>2452</DBID>
		<DisplayNameID>36383</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_chests_of_1000_coin\hc_team_chests_of_1000_coin</Icon>
		<RolloverTextID>42162</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>48989</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSettlerWagons2' type ='Normal'>
		<DBID>2454</DBID>
		<DisplayNameID>36402</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\settler_wagon\settler_wagon_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='SettlerWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSettlerWagons3' type ='Normal'>
		<DBID>2455</DBID>
		<DisplayNameID>36403</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\settler_wagon\settler_wagon_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='SettlerWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSettlerWagons4' type ='Normal'>
		<DBID>2456</DBID>
		<DisplayNameID>36404</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\settler_wagon\settler_wagon_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='SettlerWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFoodCrates3German' type ='Normal'>
		<DBID>2458</DBID>
		<DisplayNameID>36406</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>42111</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFoodCrates4German' type ='Normal'>
		<DBID>2459</DBID>
		<DisplayNameID>36407</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>42113</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoinCrates3German' type ='Normal'>
		<DBID>2462</DBID>
		<DisplayNameID>36410</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>42127</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoinCrates4German' type ='Normal'>
		<DBID>2463</DBID>
		<DisplayNameID>36411</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>42129</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWoodCrates3German' type ='Normal'>
		<DBID>2465</DBID>
		<DisplayNameID>36413</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>42119</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWoodCrates4German' type ='Normal'>
		<DBID>2466</DBID>
		<DisplayNameID>36414</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>42121</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSheep1German' type ='Normal'>
		<DBID>2467</DBID>
		<DisplayNameID>36415</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\sheep\sheep_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Sheep' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSheep2German' type ='Normal'>
		<DBID>2468</DBID>
		<DisplayNameID>36416</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\sheep\sheep_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='Sheep' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCowsGerman' type ='Normal'>
		<DBID>2469</DBID>
		<DisplayNameID>36417</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\cow\cow_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Cow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoveredWagonsGerman' type ='Normal'>
		<DBID>2470</DBID>
		<DisplayNameID>36418</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\covered_wagon\covered_wagon_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCrossbowmen2German' type ='Normal'>
		<DBID>2473</DBID>
		<DisplayNameID>36422</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\crossbow\crossbow_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Crossbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCrossbowmen3German' type ='Normal'>
		<DBID>2474</DBID>
		<DisplayNameID>36423</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\crossbow\crossbow_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Crossbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers1German' type ='Normal'>
		<DBID>2476</DBID>
		<DisplayNameID>36432</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers2German' type ='Normal'>
		<DBID>2477</DBID>
		<DisplayNameID>36433</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers3German' type ='Normal'>
		<DBID>2478</DBID>
		<DisplayNameID>36434</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFalconets1German' type ='Normal'>
		<DBID>2479</DBID>
		<DisplayNameID>36440</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\falconet\falconet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Falconet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFalconets2German' type ='Normal'>
		<DBID>2480</DBID>
		<DisplayNameID>36441</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\falconet\falconet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Falconet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCulverins1German' type ='Normal'>
		<DBID>2481</DBID>
		<DisplayNameID>36442</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\culverin\culverin_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Culverin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipMortars1German' type ='Normal'>
		<DBID>2482</DBID>
		<DisplayNameID>36443</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\mortar\mortar_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Mortar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipMortars2German' type ='Normal'>
		<DBID>2483</DBID>
		<DisplayNameID>36446</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\mortar\mortar_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Mortar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCannons1German' type ='Normal'>
		<DBID>2484</DBID>
		<DisplayNameID>36447</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\cannon\cannon_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Cannon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNativeLoreGerman' type ='Normal'>
		<DBID>2485</DBID>
		<DisplayNameID>36449</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_native_diplomacy1\hc_native_diplomacy1</Icon>
		<RolloverTextID>36448</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>HCNativeLore</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNativeTreatiesGerman' type ='Normal'>
		<DBID>2486</DBID>
		<DisplayNameID>36452</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\treaty\treaty</Icon>
		<RolloverTextID>36451</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>HCNativeTreaties</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNativeWarriorsGerman' type ='Normal'>
		<DBID>2487</DBID>
		<DisplayNameID>36454</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_native_warriors\hc_native_warriors</Icon>
		<RolloverTextID>36453</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69039</Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCImprovedBuildingsGerman' type ='Normal'>
		<DBID>2491</DBID>
		<DisplayNameID>36462</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_improved_buildings\hc_improved_buildings</Icon>
		<RolloverTextID>36461</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='TextOutput'>41861</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedArsenalGerman' type ='Normal'>
		<DBID>2493</DBID>
		<DisplayNameID>36466</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_arsenal\hc_advanced_arsenal</Icon>
		<RolloverTextID>36465</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Trunion</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Pillage</Effect>
			<Effect type ='TechStatus' status ='obtainable'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PaperCartridge</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>37237</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCUnlockFortGerman' type ='Normal'>
		<DBID>2494</DBID>
		<DisplayNameID>36468</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\fort\fort_icon</Icon>
		<RolloverTextID>36467</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FortWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFencingSchoolGerman' type ='Normal'>
		<DBID>2495</DBID>
		<DisplayNameID>36470</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_fencing_school\hc_fencing_school</Icon>
		<RolloverTextID>36469</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41840</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRidingSchoolGerman' type ='Normal'>
		<DBID>2496</DBID>
		<DisplayNameID>36472</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_riding_school\hc_riding_school</Icon>
		<RolloverTextID>36471</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41902</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRoyalDecreeGerman' type ='Normal'>
		<DBID>2497</DBID>
		<DisplayNameID>36474</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>36473</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>OrPrereqs</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41908</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedMillGerman' type ='Normal'>
		<DBID>2498</DBID>
		<DisplayNameID>36476</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_mill\hc_advanced_mill</Icon>
		<RolloverTextID>36475</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='SetName' proto ='Mill' culture ='none' newName ='36477'></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TextOutput'>41790</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedMarketGerman' type ='Normal'>
		<DBID>2499</DBID>
		<DisplayNameID>36479</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_market\hc_advanced_market</Icon>
		<RolloverTextID>36478</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='SetName' proto ='Market' culture ='none' newName ='36480'></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Market' component ='BuyFactor' relativity ='Percent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Market' component ='SellFactor' relativity ='Percent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41788</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedPlantationsGerman' type ='Normal'>
		<DBID>2500</DBID>
		<DisplayNameID>36482</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_plantation\hc_advanced_plantation</Icon>
		<RolloverTextID>36481</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.69' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='SetName' proto ='Plantation' culture ='none' newName ='36483'></Effect>
			<Effect type ='TextOutput'>41793</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedDockGerman' type ='Normal'>
		<DBID>2501</DBID>
		<DisplayNameID>36485</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_dock\hc_advanced_dock</Icon>
		<RolloverTextID>36484</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='SetName' proto ='Dock' culture ='none' newName ='36486'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TextOutput'>41785</Effect>
			<Effect type ='Data' action ='Heal' amount ='1.50' subtype ='WorkRate' unittype ='Ship' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCUnlockFactoryGerman' type ='Normal'>
		<DBID>2502</DBID>
		<DisplayNameID>36488</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\factory\shared_factory_icon</Icon>
		<RolloverTextID>36487</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FactoryWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHeroesAct2' type ='Normal'>
		<DBID>2503</DBID>
		<DisplayNameID>36494</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\spc\john_black\john_black_icon_64x64</Icon>
		<RolloverTextID>36493</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCJohn</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCJohn</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCKanyenke</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCKanyenke</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='PetWolf' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SPCKanyenke</Target></Effect>
			<Effect type ='TextOutput'>41856</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHeroesCooper' type ='Normal'>
		<DBID>2505</DBID>
		<DisplayNameID>36498</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\royal_guard_infantry\royal_guard_infantry</Icon>
		<RolloverTextID>36497</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCCooper</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCCooper</Target></Effect>
			<Effect type ='SetName' proto ='SPCCooper' culture ='none' newName ='36499'></Effect>
			<Effect type ='TextOutput'>42752</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHeroesAct3' type ='Normal'>
		<DBID>2506</DBID>
		<DisplayNameID>36501</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\spc\amelia_black\amelia_black_icon_64x64</Icon>
		<RolloverTextID>36500</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCAmelia</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCAmelia</Target></Effect>
			<Effect type ='TextOutput'>41857</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFishMarketGerman' type ='Normal'>
		<DBID>2507</DBID>
		<DisplayNameID>36503</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_fish_market\hc_fish_market</Icon>
		<RolloverTextID>36502</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='TextOutput'>41842</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRenderingPlantGerman' type ='Normal'>
		<DBID>2508</DBID>
		<DisplayNameID>36505</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_rendering_plant\hc_rendering_plant</Icon>
		<RolloverTextID>36504</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='TextOutput'>41900</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSawmillsGerman' type ='Normal'>
		<DBID>2509</DBID>
		<DisplayNameID>36507</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_sawmills\hc_sawmills</Icon>
		<RolloverTextID>36506</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41919</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExoticHardwoodsGerman' type ='Normal'>
		<DBID>2510</DBID>
		<DisplayNameID>36509</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_exotic_hardwoods\hc_exotic_hardwoods</Icon>
		<RolloverTextID>36508</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41828</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExplorerCombatTeam' type ='Normal'>
		<DBID>2511</DBID>
		<DisplayNameID>36511</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_explorer_combat\hc_team_explorer_combat</Icon>
		<RolloverTextID>36510</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='TextOutput'>36512</Effect>
			<Effect type ='Data' action ='RoundhouseAttack' amount ='0.80' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractChineseMonk</Target></Effect>
			<Effect type ='Data' action ='SabotageAttack' amount ='0.80' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractJapaneseMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCArchaicTrainingTeam' type ='Normal'>
		<DBID>2512</DBID>
		<DisplayNameID>36514</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_archaic_soldier_training\hc_team_archaic_soldier_training</Icon>
		<RolloverTextID>36513</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='TextOutput'>49012</Effect>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarBow</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMacehualtin</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypStandardArmy</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMingArmy</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypOldHanArmy</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYumi</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSilversmithGerman' type ='Normal'>
		<DBID>2514</DBID>
		<DisplayNameID>36534</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_silver_smith\hc_silver_smith</Icon>
		<RolloverTextID>36533</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41922</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRoyalMintGerman' type ='Normal'>
		<DBID>2515</DBID>
		<DisplayNameID>36536</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_establish_royal_mint\hc_establish_royal_mint</Icon>
		<RolloverTextID>36535</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41915</Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.25' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSustainableAgricultureGerman' type ='Normal'>
		<DBID>2516</DBID>
		<DisplayNameID>36538</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_sustainable_agriculture\hc_sustainable_agriculture</Icon>
		<RolloverTextID>36537</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41933</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.15' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRefrigerationGerman' type ='Normal'>
		<DBID>2517</DBID>
		<DisplayNameID>36540</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_refrigeration\hc_refrigeration</Icon>
		<RolloverTextID>36539</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41898</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.20' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFurrierGerman' type ='Normal'>
		<DBID>2518</DBID>
		<DisplayNameID>36542</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_furrier\hc_furrier</Icon>
		<RolloverTextID>36541</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41847</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSpiceTradeGerman' type ='Normal'>
		<DBID>2519</DBID>
		<DisplayNameID>36544</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_spice_trade\hc_spice_trade</Icon>
		<RolloverTextID>36543</RolloverTextID>
		<PrereqsNotMetRolloverTextID>36545</PrereqsNotMetRolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41927</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMedicineGerman' type ='Normal'>
		<DBID>2520</DBID>
		<DisplayNameID>36547</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_medicine\hc_medicine</Icon>
		<RolloverTextID>36546</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.85' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41871</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRumDistilleryGerman' type ='Normal'>
		<DBID>2521</DBID>
		<DisplayNameID>36549</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_rum_distillery\hc_rum_distillery</Icon>
		<RolloverTextID>36548</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41917</Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.20' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCigarRollerGerman' type ='Normal'>
		<DBID>2522</DBID>
		<DisplayNameID>36551</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cigar_roller\hc_cigar_roller</Icon>
		<RolloverTextID>36550</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41821</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCTextileMillsGerman' type ='Normal'>
		<DBID>2523</DBID>
		<DisplayNameID>36553</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_textile_mill\hc_textile_mill</Icon>
		<RolloverTextID>36552</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41935</Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.25' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCStonemasonsGerman' type ='Normal'>
		<DBID>2524</DBID>
		<DisplayNameID>36555</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_stone_masons\hc_stone_masons</Icon>
		<RolloverTextID>36554</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Building' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41930</Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='TownCenter' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Outpost' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OutpostWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Factory' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FactoryWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='FortFrontier' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FortWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCaravels1German' type ='Normal'>
		<DBID>2525</DBID>
		<DisplayNameID>36567</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\caravel_ship\caravel_ship_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Caravel' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCaravels2German' type ='Normal'>
		<DBID>2526</DBID>
		<DisplayNameID>36568</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\caravel_ship\caravel_ship_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Caravel' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipGalleonsGerman' type ='Normal'>
		<DBID>2527</DBID>
		<DisplayNameID>36569</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\galleon\galleon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Galleon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFrigatesGerman' type ='Normal'>
		<DBID>2528</DBID>
		<DisplayNameID>36570</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\frigate\frigate_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Frigate' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNavalCombatGerman' type ='Normal'>
		<DBID>2529</DBID>
		<DisplayNameID>36572</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\carronade\carronade</Icon>
		<RolloverTextID>36571</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41886</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipMonitorsGerman' type ='Normal'>
		<DBID>2530</DBID>
		<DisplayNameID>36573</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\monitor\monitor_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Monitor' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdmiralityGerman' type ='Normal'>
		<DBID>2531</DBID>
		<DisplayNameID>36575</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_admirality\hc_admirality</Icon>
		<RolloverTextID>36574</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>42172</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercenaryLoyaltyGerman' type ='Normal'>
		<DBID>2532</DBID>
		<DisplayNameID>36578</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_mercenary_loyalty\hc_mercenary_loyalty</Icon>
		<RolloverTextID>36577</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2000.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChurchWallensteinsContracts</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41874</Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsBlackRidersGerman</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsMediterraneanGerman</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHighlandGerman</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHolyRomanGerman</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsLandsknecht2German</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHessiansGerman</Target></Effect>
			<Effect type ='Data' amount ='300.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsLandsknecht1German</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHackapellsGerman</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPCreeAlliesTeam</Target></Effect>
			<Effect type ='Data' amount ='900.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsHessiansRepeatTeam</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsFusiliersGerman</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsElmetiGerman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipEnvoyTeam' type ='Normal'>
		<DBID>2534</DBID>
		<DisplayNameID>36582</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_envoy\hc_team_envoy</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Envoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>36583</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNativeChampionsDutchTeam' type ='Normal'>
		<DBID>2535</DBID>
		<DisplayNameID>36585</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_native_warrior_societies\hc_team_warrior_societies</Icon>
		<RolloverTextID>36584</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='BuildLimit' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='TextOutput'>42998</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoveredWagons3' type ='Normal'>
		<DBID>2537</DBID>
		<DisplayNameID>36607</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\covered_wagon\covered_wagon_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCGuildArtisans' type ='Normal'>
		<DBID>2538</DBID>
		<DisplayNameID>36609</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_guild_artisans\hc_guild_artisans</Icon>
		<RolloverTextID>36608</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.35' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41849</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.35' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.35' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.35' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.35' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.35' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.35' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.35' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.35' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='UniqueSPCPatriots' type ='Normal'>
		<DBID>2539</DBID>
		<DisplayNameID>36619</DisplayNameID>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\levy\levy</Icon>
		<RolloverTextID>36618</RolloverTextID>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeSPC</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='Minuteman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='UniqueSPCGrandEncampment' type ='Normal'>
		<DBID>2540</DBID>
		<DisplayNameID>36622</DisplayNameID>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\grand_encampment\grand_encampment_icon_64x64</Icon>
		<RolloverTextID>36621</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeSPC</TechStatus>
			<TechStatus status ='Active'>Colonialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRoyalDecreeSPC' type ='Normal'>
		<DBID>2541</DBID>
		<DisplayNameID>36624</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>36623</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>OrPrereqs</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Surgeon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41913</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedArtillerySPCAct3' type ='Normal'>
		<DBID>2542</DBID>
		<DisplayNameID>36627</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\field_gun\shot_tower</Icon>
		<RolloverTextID>36626</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TextOutput'>37247</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsHighlanders' type ='Normal'>
		<DBID>2544</DBID>
		<DisplayNameID>36702</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\highlander\highlander_icon</Icon>
		<RolloverTextID>36701</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='MercHighlander' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsHessians' type ='Normal'>
		<DBID>2545</DBID>
		<DisplayNameID>36705</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\jaeger\hessian_jaeger_icon_64x64</Icon>
		<RolloverTextID>36704</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='MercJaeger' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsStradiots' type ='Normal'>
		<DBID>2546</DBID>
		<DisplayNameID>36708</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\balkan_stradiot\balkan_stradiot_icon_64x64</Icon>
		<RolloverTextID>36707</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='MercStradiot' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsSwissPikemen' type ='Normal'>
		<DBID>2547</DBID>
		<DisplayNameID>36711</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\swiss_pikeman\swiss_pikeman_icon</Icon>
		<RolloverTextID>36710</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='MercSwissPikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsRonin' type ='Normal'>
		<DBID>2548</DBID>
		<DisplayNameID>36713</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_passage_to_nippon\hc_passage_to_nippon</Icon>
		<RolloverTextID>36712</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercRonin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsBlackRiders' type ='Normal'>
		<DBID>2549</DBID>
		<DisplayNameID>36715</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\black_rider\black_rider_icon</Icon>
		<RolloverTextID>36714</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='MercBlackRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsLandsknecht2' type ='Normal'>
		<DBID>2550</DBID>
		<DisplayNameID>36717</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\landsknecht\landsknect_icon_64x64</Icon>
		<RolloverTextID>36716</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='MercLandsknecht' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsHackapells' type ='Normal'>
		<DBID>2551</DBID>
		<DisplayNameID>36719</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\hackapell\hackapell_icon</Icon>
		<RolloverTextID>36718</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='MercHackapell' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsManchu' type ='Normal'>
		<DBID>2552</DBID>
		<DisplayNameID>36721</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\manchurian_archer\manchurian_archer_icon_64x64</Icon>
		<RolloverTextID>36720</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='MercManchu' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCPrivateersTeam' type ='Normal'>
		<DBID>2553</DBID>
		<DisplayNameID>36723</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_recruit_privateers\hc_team_recruit_privateers</Icon>
		<RolloverTextID>36722</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Privateer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>36725</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsMamelukes' type ='Normal'>
		<DBID>2554</DBID>
		<DisplayNameID>36727</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\mameluke\mameluke_icon_64x64</Icon>
		<RolloverTextID>36726</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercMameluke' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsCorsairs' type ='Normal'>
		<DBID>2555</DBID>
		<DisplayNameID>36729</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\barbary_corsair\barbary_corsair_icon_64x64</Icon>
		<RolloverTextID>36728</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='MercBarbaryCorsair' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='GuardAbusGuns' type ='Normal'>
		<DBID>2560</DBID>
		<DisplayNameID>36749</DisplayNameID>
		<Cost resourcetype ='Food'>450.0000</Cost>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_artillery\guard_artillery</Icon>
		<RolloverTextID>36748</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>VeteranAbusGuns</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='SetName' proto ='AbusGun' culture ='none' newName ='36751'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='AbusGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipLancers4' type ='Normal'>
		<DBID>2562</DBID>
		<DisplayNameID>36823</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\lancer\lancer_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Lancer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipPikemen4' type ='Normal'>
		<DBID>2563</DBID>
		<DisplayNameID>36824</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\pikeman\pikeman_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMusketeers5' type ='Normal'>
		<DBID>2564</DBID>
		<DisplayNameID>36846</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\musketeer\musketeer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHussars5' type ='Normal'>
		<DBID>2565</DBID>
		<DisplayNameID>36847</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\light_cavalry\light_cavalry_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipGrenadiers2' type ='Normal'>
		<DBID>2566</DBID>
		<DisplayNameID>36848</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\grenadier\grenadier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSettlers5' type ='Normal'>
		<DBID>2567</DBID>
		<DisplayNameID>36849</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\villager_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCNativeLore' type ='Normal'>
		<DBID>2568</DBID>
		<DisplayNameID>36855</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_native_diplomacy1\hc_native_diplomacy1</Icon>
		<RolloverTextID>36854</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatAztecInitiation</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatBasketweaving</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatCalendar</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatCeremonialFeast</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatChinampa</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatCottonArmor</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatDogSoldier</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyCree</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyComanche</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyCherokee</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyCaribs</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyAztecs</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatTextileCraftsmanship</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatPotlatch</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatPoisonArrowFrogs</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatMustangs</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatMorningWars</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatLacrosse</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatKasiriBeer</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatHorseTrading</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatGarlandWars</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionAztecs</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionCaribs</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionCherokee</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionComanche</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionCree</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionInca</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionIroquois</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionLakota</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionMaya</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionNootka</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionSeminoles</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionTupi</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyTupi</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietySeminoles</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyNootka</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyMaya</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyLakota</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyIroquois</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyInca</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatChocolateRecipes</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatAnimalLore</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatBarkClothing</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatBlowgunnerAmbush</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatBowyery</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatChasquisMessengers</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatWarDance</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatTradeLanguage</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatTanning</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatRoadbuilding</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatMetalworking</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatLoyalClubman</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatKinship</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatIroquoisLeague</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatHuntingGrounds</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatHorseBreeding</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatGuerillaWars</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatGarifunaDrums</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatForestBurning</Target></Effect>
			<Effect type ='TextOutput'>41880</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatSequoyahSyllabary</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPZapotecFoodOfTheGods</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPZapotecCultOfTheDead</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPZapotecCloudPeople</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPNavajoWeaving</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPNavajoShepherds</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPNavajoCraftsmanship</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPMapucheTreatyOfQuillin</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPMapucheTactics</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPMapucheAdMapu</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPKlamathWorkEthos</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPKlamathStrategy</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPKlamathHuckleberryFeast</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPHuronTradeMonopoly</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPHuronSunCeremony</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPHuronFishWedding</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPCheyenneHuntingGrounds</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPCheyenneHorseTrading</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPCheyenneFury</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPApacheRaiding</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPApacheEndurance</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatXPApacheCactus</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyZapotec</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyNavajo</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyMapuche</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyKlamath</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyHuron</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyCheyenne</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyApache</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionZapotec</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionNavajo</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionMapuche</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionKlamath</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionHuron</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionCheyenne</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionApache</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatZenMeritocracy</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatZenMeditation</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatZenMasterLessons</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatUdasiNewYear</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatUdasiGurus</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatUdasiArmyOfThePure</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatSufiSharia</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatSufiPilgramage</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatSufiFasting</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatShaolinWoodClearing</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatShaolinDimMak</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatShaolinClenchedFist</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatJesuitSmokelessPowder</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatJesuitSchools</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatJesuitFlyingButtress</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ypNatHonoredZen</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ypNatHonoredUdasi</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ypNatHonoredSufi</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ypNatHonoredShaolin</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ypNatHonoredJesuit</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ypNatHonoredGurkha</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ypNatHonoredBhakti</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ypNatDisciplinedZen</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ypNatDisciplinedUdasi</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ypNatDisciplinedSufi</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ypNatDisciplinedShaolin</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ypNatDisciplinedJesuit</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ypNatDisciplinedBhakti</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatBhaktiYoga</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatBhaktiVegetarianism</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPNatBhaktiReinforcedGuantlets</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCuirassiers4' type ='Normal'>
		<DBID>2569</DBID>
		<DisplayNameID>36880</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cuirassier\cuirassier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCuirassiers5' type ='Normal'>
		<DBID>2570</DBID>
		<DisplayNameID>36881</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cuirassier\cuirassier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCFrontierDefenses' type ='Normal'>
		<DBID>2571</DBID>
		<DisplayNameID>36906</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\outpost\outpost_icon_64x64</Icon>
		<RolloverTextID>36905</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='OutpostWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFoodCrates1' type ='Normal'>
		<DBID>2572</DBID>
		<DisplayNameID>36908</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_food</Icon>
		<RolloverTextID>42107</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipWoodCrates1' type ='Normal'>
		<DBID>2573</DBID>
		<DisplayNameID>36910</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_wood</Icon>
		<RolloverTextID>42115</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCoinCrates1' type ='Normal'>
		<DBID>2574</DBID>
		<DisplayNameID>36912</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_gold</Icon>
		<RolloverTextID>42123</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHalberdiers5' type ='Normal'>
		<DBID>2575</DBID>
		<DisplayNameID>36917</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsHessians2' type ='Normal'>
		<DBID>2576</DBID>
		<DisplayNameID>36921</DisplayNameID>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hire_hessian_jaeger_division\hire_hessian_jaeger_divsion</Icon>
		<RolloverTextID>36920</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='MercJaeger' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCavalryCombatOttoman' type ='Normal'>
		<DBID>2577</DBID>
		<DisplayNameID>36925</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_combat\hc_cavalry_combat</Icon>
		<RolloverTextID>36924</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='TextOutput'>41809</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDopplesoldners5' type ='Normal'>
		<DBID>2578</DBID>
		<DisplayNameID>36927</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\dopplesoldner\dopplesoldner_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipUhlans5' type ='Normal'>
		<DBID>2579</DBID>
		<DisplayNameID>36928</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\uhlan\uhlan_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCRangedInfantryHitpointsGerman' type ='Normal'>
		<DBID>2580</DBID>
		<DisplayNameID>36934</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_ranged_infantry_hitpoints\hc_ranged_infantry_hitpoints</Icon>
		<RolloverTextID>36933</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TextOutput'>41895</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialNeedleGun' type ='Normal'>
		<DBID>2582</DBID>
		<DisplayNameID>37011</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>37010</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>RGPrussianNeedleGun</TechStatus>
			<TechStatus status ='Active'>GuardSkirmishers</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Skirmisher' culture ='none' newName ='37013'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianGeneralSkirmisher' type ='Normal'>
		<DBID>2583</DBID>
		<DisplayNameID>37020</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>37019</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Cannon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCBoneguardArmor' type ='Normal'>
		<DBID>2584</DBID>
		<DisplayNameID>37022</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_tanning\nat_tanning</Icon>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCBoneguardWeapons' type ='Normal'>
		<DBID>2585</DBID>
		<DisplayNameID>37024</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_lacrosse\nat_lacrosse</Icon>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGunpowderTrooper</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArcher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FactoryMassProduction' type ='Normal'>
		<DBID>2588</DBID>
		<DisplayNameID>37183</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\mass_production\mass_production</Icon>
		<RolloverTextID>37182</RolloverTextID>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cannon</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>GreatBombard</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rocket</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSpawnStrelet' type ='Normal'>
		<DBID>2589</DBID>
		<DisplayNameID>37267</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\strelet_horde\strelet_horde_icon_64x64</Icon>
		<RolloverTextID>37266</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='SpawnStrelet' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCUnicorne' type ='Normal'>
		<DBID>2590</DBID>
		<DisplayNameID>37269</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\unicorne_mortars\unicorne_mortars</Icon>
		<RolloverTextID>37268</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='TextOutput'>41939</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSheep3' type ='Normal'>
		<DBID>2591</DBID>
		<DisplayNameID>37270</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\sheep\sheep_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='20.00' subtype ='FreeHomeCityUnit' unittype ='Sheep' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCRansack' type ='Normal'>
		<DBID>2592</DBID>
		<DisplayNameID>37272</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_ransack\hc_ransack</Icon>
		<RolloverTextID>37271</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='TextOutput'>41896</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipRussianFleet' type ='Normal'>
		<DBID>2593</DBID>
		<DisplayNameID>37274</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\frigate\frigate_icon_64x64</Icon>
		<RolloverTextID>37276</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Frigate' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Monitor' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipRichelieuRegiment' type ='Normal'>
		<DBID>2594</DBID>
		<DisplayNameID>37275</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_richelieus_regiment\hc_richelius_regiment</Icon>
		<RolloverTextID>37277</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCWildernessWarfare' type ='Normal'>
		<DBID>2595</DBID>
		<DisplayNameID>37279</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wilderness_warfare\hc_wilderness_warfare</Icon>
		<RolloverTextID>37278</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Coureur</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TextOutput'>41941</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSpanishGalleons' type ='Normal'>
		<DBID>2596</DBID>
		<DisplayNameID>37281</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_spanish_galleons\hc_spanish_galleons</Icon>
		<RolloverTextID>37280</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='TextOutput'>41923</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipMonitors2' type ='Normal'>
		<DBID>2597</DBID>
		<DisplayNameID>37282</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\monitor\monitor_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Monitor' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCTeamCoinCrates2' type ='Normal'>
		<DBID>2598</DBID>
		<DisplayNameID>37413</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_chests_of_1000_coin\hc_team_chests_of_1000_coin</Icon>
		<RolloverTextID>42163</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>48988</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipArtilleryDivision' type ='Normal'>
		<DBID>2599</DBID>
		<DisplayNameID>37289</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_ottoman_artillery_division\hc_ottoman_artillery_division</Icon>
		<RolloverTextID>37288</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='GreatBombard' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFalconets4' type ='Normal'>
		<DBID>2600</DBID>
		<DisplayNameID>37290</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\falconet\falconet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Falconet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCBastionsTeam' type ='Normal'>
		<DBID>2601</DBID>
		<DisplayNameID>37292</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_defenses_bastion\hc_team_defenses</Icon>
		<RolloverTextID>37291</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='OutpostWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41945</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipGalleys3' type ='Normal'>
		<DBID>2602</DBID>
		<DisplayNameID>37295</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\frigate\frigate_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Galley' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipOttomanAssaultFleet' type ='Normal'>
		<DBID>2603</DBID>
		<DisplayNameID>37296</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\galley\galley_icon_64x64</Icon>
		<RolloverTextID>37297</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Galley' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Monitor' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCJanissaryCost' type ='Normal'>
		<DBID>2604</DBID>
		<DisplayNameID>37298</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_acemi_olglan_school\hc_acemi_olglan_school</Icon>
		<RolloverTextID>37299</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='TextOutput'>41867</Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCPrivateers2' type ='Normal'>
		<DBID>2605</DBID>
		<DisplayNameID>37301</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\privateer\privateer_icon_64x64</Icon>
		<RolloverTextID>37300</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Privateer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCSchooners' type ='Normal'>
		<DBID>2606</DBID>
		<DisplayNameID>37306</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_schooners\hc_schooners</Icon>
		<RolloverTextID>37305</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.40' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='TextOutput'>41920</Effect>
			<Effect type ='Data' amount ='0.40' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCStockyards' type ='Normal'>
		<DBID>2607</DBID>
		<DisplayNameID>37308</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_stockyards\hc_stockyards</Icon>
		<RolloverTextID>37307</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='LivestockPen' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='TextOutput'>41928</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='ypVillage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDutchRaidingFleet' type ='Normal'>
		<DBID>2608</DBID>
		<DisplayNameID>37310</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\fluyt\fluyt_icon_64x64</Icon>
		<RolloverTextID>37309</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Fluyt' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Monitor' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDutchCounterCavForce' type ='Normal'>
		<DBID>2609</DBID>
		<DisplayNameID>37312</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_dutch_counter_cav_force\hc_dutch_counter_cav_force</Icon>
		<RolloverTextID>37311</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCBetterBanks' type ='Normal'>
		<DBID>2610</DBID>
		<DisplayNameID>37314</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_tulip_speculation\hc_tulip_speculation</Icon>
		<RolloverTextID>37313</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='AutoGather' amount ='1.15' subtype ='WorkRate' unittype ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='TextOutput'>41802</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMonitorCombatTeam' type ='Normal'>
		<DBID>2611</DBID>
		<DisplayNameID>37320</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_monitor_combat\hc_team_monitor_combat</Icon>
		<RolloverTextID>37319</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='TextOutput'>46650</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCPrivateers3' type ='Normal'>
		<DBID>2612</DBID>
		<DisplayNameID>37323</DisplayNameID>
		<Cost resourcetype ='Gold'>850.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\privateer\privateer_icon_64x64</Icon>
		<RolloverTextID>37322</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Privateer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCFullingMills' type ='Normal'>
		<DBID>2613</DBID>
		<DisplayNameID>37325</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_fulling_mills\hc_fulling_mills</Icon>
		<RolloverTextID>37324</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='4.00' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41845</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHouseEstates' type ='Normal'>
		<DBID>2614</DBID>
		<DisplayNameID>37329</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_estates\hc_estates</Icon>
		<RolloverTextID>37328</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Settler' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Manor</Target></Effect>
			<Effect type ='SetName' proto ='Manor' culture ='none' newName ='38291'></Effect>
			<Effect type ='TextOutput'>41859</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFoodCrates2German' type ='Normal'>
		<DBID>2615</DBID>
		<DisplayNameID>37335</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>42109</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoinCrates2German' type ='Normal'>
		<DBID>2616</DBID>
		<DisplayNameID>37337</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>42125</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWoodCrates2German' type ='Normal'>
		<DBID>2617</DBID>
		<DisplayNameID>37339</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>42117</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipLancers5' type ='Normal'>
		<DBID>2618</DBID>
		<DisplayNameID>37340</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\lancer\lancer_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Lancer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSpanishSquare' type ='Normal'>
		<DBID>2619</DBID>
		<DisplayNameID>37342</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\spanish_square\spanish_square_icon_64x64</Icon>
		<RolloverTextID>37341</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSpanishTreasureFleet' type ='Normal'>
		<DBID>2620</DBID>
		<DisplayNameID>37347</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\spanish_treasure_ship\spanish_treasure_ship_icon</Icon>
		<RolloverTextID>37346</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Galleon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCoastalDefensesTeam' type ='Normal'>
		<DBID>2621</DBID>
		<DisplayNameID>37355</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_coastal_defenses\hc_team_coastal_defenses</Icon>
		<RolloverTextID>37354</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='AntiShipAttack' amount ='1.00' subtype ='DamageBonus' unittype ='Ship' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='TextOutput'>49017</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCaballeros' type ='Normal'>
		<DBID>2622</DBID>
		<DisplayNameID>37361</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_caballeros\hc_caballeros</Icon>
		<RolloverTextID>37360</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='TextOutput'>41804</Effect>
			<Effect type ='Data' action ='TrampleHandAttack' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCColonialEstancias' type ='Normal'>
		<DBID>2623</DBID>
		<DisplayNameID>37363</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_colonial_estancias\hc_colonial_estancias</Icon>
		<RolloverTextID>37362</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='70.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TextOutput'>41938</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWarWagonsSPC' type ='Normal'>
		<DBID>2625</DBID>
		<DisplayNameID>37364</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\war_wagon\war_wagon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='WarWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipWarWagonsSPC2' type ='Normal'>
		<DBID>2626</DBID>
		<DisplayNameID>37365</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\war_wagon\war_wagon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='WarWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCDonatarios' type ='Normal'>
		<DBID>2627</DBID>
		<DisplayNameID>37408</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_donatarios\hc_donatarios</Icon>
		<RolloverTextID>37407</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TextOutput'>41823</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCTeamWoodCrates' type ='Normal'>
		<DBID>2628</DBID>
		<DisplayNameID>37411</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cords_of_1000_brazil_wood\hc_team_cords_of_1000_wood</Icon>
		<RolloverTextID>42164</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>42358</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipPortugueseExpForce' type ='Normal'>
		<DBID>2629</DBID>
		<DisplayNameID>37418</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_portuguese_expeditionary_force\hc_portuguese_expeditionary_force</Icon>
		<RolloverTextID>37417</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Cacadore' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSpawnFishingBoats' type ='Normal'>
		<DBID>2630</DBID>
		<DisplayNameID>37420</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_portuguese_white_fleet\hc_portuguese_white_fleet</Icon>
		<RolloverTextID>37419</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='SpawnBoat' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TextOutput'>41925</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers5' type ='Normal'>
		<DBID>2631</DBID>
		<DisplayNameID>37422</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='14.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHalberdiersRussian1' type ='Normal'>
		<DBID>2632</DBID>
		<DisplayNameID>37439</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHalberdiersRussian2' type ='Normal'>
		<DBID>2633</DBID>
		<DisplayNameID>37440</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMusketeersRussian2' type ='Normal'>
		<DBID>2634</DBID>
		<DisplayNameID>37441</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\musketeer\musketeer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMusketeersRussian3' type ='Normal'>
		<DBID>2635</DBID>
		<DisplayNameID>37442</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\musketeer\musketeer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCannons2' type ='Normal'>
		<DBID>2636</DBID>
		<DisplayNameID>37446</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\cannon\cannon_icon_64</Icon>
		<RolloverTextID>42161</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Cannon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipGrenadiers3' type ='Normal'>
		<DBID>2637</DBID>
		<DisplayNameID>37447</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\grenadier\grenadier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHalberdiersRussian3' type ='Normal'>
		<DBID>2638</DBID>
		<DisplayNameID>37450</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCBlockhouseCannon' type ='Normal'>
		<DBID>2639</DBID>
		<DisplayNameID>37452</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_block_house_cannon\hc_block_house_cannon</Icon>
		<RolloverTextID>37453</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Falconet' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Mortar' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='TextOutput'>41803</Effect>
		</Effects>
	</Tech>
	<Tech name ='UniqueJoeIsTehSuX' type ='Normal'>
		<DBID>2640</DBID>
		<DisplayNameID>37455</DisplayNameID>
		<ResearchPoints>1.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>37454</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeSPC</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>ChurchRogersRangers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchBlackWatch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchTowerAndSword</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRidingSchoolGerman2' type ='Normal'>
		<DBID>2641</DBID>
		<DisplayNameID>37519</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_spanish_riding_school\hc_spanish_riding_school</Icon>
		<RolloverTextID>37518</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41903</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWingedHussars' type ='Normal'>
		<DBID>2642</DBID>
		<DisplayNameID>37520</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_polish_winged_hussars\hc_polish_winged_hussars</Icon>
		<RolloverTextID>37521</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranHussars</Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='42189'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCUhlanCombatGerman' type ='Normal'>
		<DBID>2643</DBID>
		<DisplayNameID>37523</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hand_cavalry_combat\hc_hand_cavalry_combat</Icon>
		<RolloverTextID>37522</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41937</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers4German' type ='Normal'>
		<DBID>2644</DBID>
		<DisplayNameID>37527</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRoyalDecreeOttoman' type ='Normal'>
		<DBID>2645</DBID>
		<DisplayNameID>37529</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>37528</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>OrPrereqs</Flag>
		<Effects>
			<Effect type ='TextOutput'>41909</Effect></Effects>
	</Tech>
	<Tech name ='HCRoyalDecreeBritish' type ='Normal'>
		<DBID>2646</DBID>
		<DisplayNameID>37544</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>37543</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>OrPrereqs</Flag>
		<Effects>
			<Effect type ='TextOutput'>41905</Effect></Effects>
	</Tech>
	<Tech name ='HCRoyalDecreeFrench' type ='Normal'>
		<DBID>2647</DBID>
		<DisplayNameID>37546</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>37545</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>OrPrereqs</Flag>
		<Effects>
			<Effect type ='TextOutput'>41907</Effect></Effects>
	</Tech>
	<Tech name ='HCRoyalDecreeDutch' type ='Normal'>
		<DBID>2648</DBID>
		<DisplayNameID>37548</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>37547</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>OrPrereqs</Flag>
		<Effects>
			<Effect type ='TextOutput'>41906</Effect></Effects>
	</Tech>
	<Tech name ='HCRoyalDecreeRussian' type ='Normal'>
		<DBID>2649</DBID>
		<DisplayNameID>37550</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>37549</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>OrPrereqs</Flag>
		<Effects>
			<Effect type ='TextOutput'>41911</Effect></Effects>
	</Tech>
	<Tech name ='HCRoyalDecreePortuguese' type ='Normal'>
		<DBID>2650</DBID>
		<DisplayNameID>37552</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>37551</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>OrPrereqs</Flag>
		<Effects>
			<Effect type ='TextOutput'>46633</Effect></Effects>
	</Tech>
	<Tech name ='HCAdvancedArtilleryGerman' type ='Normal'>
		<DBID>2652</DBID>
		<DisplayNameID>38282</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\field_gun\shot_tower</Icon>
		<RolloverTextID>38281</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TextOutput'>38283</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCPalatineSettlements' type ='Normal'>
		<DBID>2653</DBID>
		<DisplayNameID>38290</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\house\house_icon</Icon>
		<RolloverTextID>38289</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='20.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseEast</Target></Effect>
			<Effect type ='TextOutput'>41890</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Caracole' type ='Normal'>
		<DBID>2656</DBID>
		<DisplayNameID>38297</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\caracole\caracole</Icon>
		<RolloverTextID>38296</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractLightCavalry</Target></Effect>
			<Effect type ='Data' action ='MusketAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractLightCavalry</Target></Effect>
			<Effect type ='Data' action ='BowAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractLightCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightCavalry</Target></Effect>
			<Effect type ='Data' action ='DefendRangedAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractLightCavalry</Target></Effect>
			<Effect type ='Data' action ='StaggerRangedAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractLightCavalry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipBandeirantes' type ='Normal'>
		<DBID>2657</DBID>
		<DisplayNameID>41554</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\explorers\explorer_icon</Icon>
		<RolloverTextID>41553</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Explorer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCGermantownFarmers' type ='Normal'>
		<DBID>2658</DBID>
		<DisplayNameID>41556</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\mill\mill_icon</Icon>
		<RolloverTextID>41555</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='SettlerWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFrontierDefensesGerman' type ='Normal'>
		<DBID>2661</DBID>
		<DisplayNameID>41664</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\outpost\outpost_icon_64x64</Icon>
		<RolloverTextID>41663</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='OutpostWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCUnlockFortVauban' type ='Normal'>
		<DBID>2662</DBID>
		<DisplayNameID>41675</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\fort\fort_icon</Icon>
		<RolloverTextID>41674</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FortWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranSkirmishersShadow' type ='Normal'>
		<DBID>2663</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='SetName' proto ='Skirmisher' culture ='none' newName ='41752'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranDragoonsShadow' type ='Normal'>
		<DBID>2664</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='SetName' proto ='Dragoon' culture ='none' newName ='41753'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianBishopGerman' type ='Normal'>
		<DBID>2665</DBID>
		<DisplayNameID>41943</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>41942</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='SettlerWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age1</Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchKopruluViziers' type ='Normal'>
		<DBID>2666</DBID>
		<DisplayNameID>41958</DisplayNameID>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\koprulu_viziers\koprulu_viziers_icon_64x64</Icon>
		<RolloverTextID>41957</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>ChurchMilletSystem</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='-5.00' subtype ='TrainPoints' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect></Effects>
	</Tech>
	<Tech name ='ChurchGalataTowerDistrict' type ='Normal'>
		<DBID>2667</DBID>
		<DisplayNameID>41960</DisplayNameID>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\galata_tower_district\galata_tower_district_icon_64x64</Icon>
		<RolloverTextID>41959</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='20.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect></Effects>
	</Tech>
	<Tech name ='ChurchTanzimat' type ='Normal'>
		<DBID>2668</DBID>
		<DisplayNameID>41962</DisplayNameID>
		<Cost resourcetype ='Food'>400.0000</Cost>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\tanzimat\tanzimat_icon_64x64</Icon>
		<RolloverTextID>41961</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChurchTopkapi</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='29.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCBetterCulverin' type ='Normal'>
		<DBID>2669</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' action ='CannonAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect></Effects>
	</Tech>
	<Tech name ='HCFrontierDefenses2' type ='Normal'>
		<DBID>2670</DBID>
		<DisplayNameID>42158</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\outpost\outpost_icon_64x64</Icon>
		<RolloverTextID>42157</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='OutpostWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSpahis4' type ='Normal'>
		<DBID>2671</DBID>
		<DisplayNameID>42159</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\spahi\spahi_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Spahi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipPikemen5' type ='Normal'>
		<DBID>2673</DBID>
		<DisplayNameID>42197</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\pikeman\pikeman_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='24.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRodeleros5' type ='Normal'>
		<DBID>2674</DBID>
		<DisplayNameID>42198</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\redolero\redolero_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipLongbowmen4' type ='Normal'>
		<DBID>2675</DBID>
		<DisplayNameID>42200</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\longbow\longbow_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Longbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCrossbowmen3' type ='Normal'>
		<DBID>2676</DBID>
		<DisplayNameID>42201</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\crossbow\crossbow_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='24.00' subtype ='FreeHomeCityUnit' unittype ='Crossbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCRobberBaronsGerman' type ='Normal'>
		<DBID>2677</DBID>
		<DisplayNameID>42203</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_robber_barons\hc_robber_barons</Icon>
		<RolloverTextID>42202</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FactoryWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>42204</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsBlackRidersGerman' type ='Normal'>
		<DBID>2678</DBID>
		<DisplayNameID>42206</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\black_rider\black_rider_icon</Icon>
		<RolloverTextID>42205</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='MercBlackRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsLandsknecht2German' type ='Normal'>
		<DBID>2679</DBID>
		<DisplayNameID>42208</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\landsknecht\landsknect_icon_64x64</Icon>
		<RolloverTextID>42207</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='MercLandsknecht' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsHessiansGerman' type ='Normal'>
		<DBID>2680</DBID>
		<DisplayNameID>42210</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\jaeger\hessian_jaeger_icon_64x64</Icon>
		<RolloverTextID>42209</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='MercJaeger' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsHackapellsGerman' type ='Normal'>
		<DBID>2681</DBID>
		<DisplayNameID>42212</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\hackapell\hackapell_icon</Icon>
		<RolloverTextID>42211</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='MercHackapell' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsHolyRomanGerman' type ='Normal'>
		<DBID>2682</DBID>
		<DisplayNameID>42214</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hire_holy_roman_merc_army\hc_hire_holy_roman_merc_army</Icon>
		<RolloverTextID>42213</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='MercJaeger' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercBlackRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='MercLandsknecht' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsHighlandGerman' type ='Normal'>
		<DBID>2683</DBID>
		<DisplayNameID>42216</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hire_highland_merc_army\hire_highland_merc_army</Icon>
		<RolloverTextID>42215</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='MercHighlander' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='MercSwissPikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercHackapell' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsMediterraneanGerman' type ='Normal'>
		<DBID>2684</DBID>
		<DisplayNameID>42218</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hire_med_merc_army\hc_hire_med_merc_army</Icon>
		<RolloverTextID>42217</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='MercMameluke' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='MercBarbaryCorsair' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='MercStradiot' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranCacadoresShadow' type ='Normal'>
		<DBID>2685</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Cacadore' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='SetName' proto ='Cacadore' culture ='none' newName ='42355'></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranRuytersShadow' type ='Normal'>
		<DBID>2686</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
			<Effect type ='SetName' proto ='Ruyter' culture ='none' newName ='42258'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranCavalryArchersShadow' type ='Normal'>
		<DBID>2687</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='SetName' proto ='CavalryArcher' culture ='none' newName ='42260'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='CavalryArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianTycoonAct3' type ='Normal'>
		<DBID>2689</DBID>
		<DisplayNameID>42331</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>42330</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FactoryWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianWarMinisterAct3' type ='Normal'>
		<DBID>2690</DBID>
		<DisplayNameID>42333</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>42332</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FortWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipPikemen3Spanish' type ='Normal'>
		<DBID>2691</DBID>
		<DisplayNameID>42371</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\pikeman\pikeman_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='20.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSettlerWagonsTeam' type ='Normal'>
		<DBID>2692</DBID>
		<DisplayNameID>42396</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_settler_wagons\hc_team_settler_wagons</Icon>
		<RolloverTextID>43210</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='SettlerWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>43020</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCBattlefieldConstruction' type ='Normal'>
		<DBID>2697</DBID>
		<DisplayNameID>42880</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_battlefield_construction\hc_battlefield_construction</Icon>
		<RolloverTextID>42879</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Build' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='TextOutput'>42886</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Barracks' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ArtilleryDepot' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Stable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ColonializeXPIroquois' type ='Normal'>
		<DBID>2714</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='WarHut' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpBuilder</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeXPIroquois' type ='Normal'>
		<DBID>2715</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='2.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='IndustrializeXPIroquois' type ='Normal'>
		<DBID>2716</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperializeXPIroquois' type ='Normal'>
		<DBID>2717</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='EliteAennas' type ='Normal'>
		<DBID>2720</DBID>
		<DisplayNameID>43512</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\elite_ranged_infantry</Icon>
		<RolloverTextID>43511</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
			<Effect type ='SetName' proto ='xpAenna' culture ='none' newName ='43680'></Effect>
		</Effects>
	</Tech>
	<Tech name ='EliteTomahawks' type ='Normal'>
		<DBID>2721</DBID>
		<DisplayNameID>43516</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\elite_ranged_infantry</Icon>
		<RolloverTextID>43515</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='SetName' proto ='xpTomahawk' culture ='none' newName ='43554'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionRams' type ='Normal'>
		<DBID>2722</DBID>
		<DisplayNameID>43520</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_siege</Icon>
		<RolloverTextID>43519</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRam</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRam</Target></Effect>
			<Effect type ='SetName' proto ='xpRam' culture ='none' newName ='43683'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionMantlets' type ='Normal'>
		<DBID>2723</DBID>
		<DisplayNameID>43524</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_siege</Icon>
		<RolloverTextID>43523</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='SetName' proto ='xpMantlet' culture ='none' newName ='43557'></Effect>
		</Effects>
	</Tech>
	<Tech name ='EliteHorsemen' type ='Normal'>
		<DBID>2724</DBID>
		<DisplayNameID>43528</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\elite_cavalry</Icon>
		<RolloverTextID>43527</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpHorseman</Target></Effect>
			<Effect type ='SetName' proto ='xpHorseman' culture ='none' newName ='47154'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionMusketRiders' type ='Normal'>
		<DBID>2725</DBID>
		<DisplayNameID>43532</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_cavalry</Icon>
		<RolloverTextID>43531</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMusketRider</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMusketRider</Target></Effect>
			<Effect type ='SetName' proto ='xpMusketRider' culture ='none' newName ='43559'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionMusketWarriors' type ='Normal'>
		<DBID>2726</DBID>
		<DisplayNameID>43536</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_ranged_infantry</Icon>
		<RolloverTextID>43535</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
			<Effect type ='SetName' proto ='xpMusketWarrior' culture ='none' newName ='47149'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionAennas' type ='Normal'>
		<DBID>2727</DBID>
		<DisplayNameID>43540</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_ranged_infantry</Icon>
		<RolloverTextID>43539</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>EliteAennas</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpAenna' culture ='none' newName ='43681'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionHorsemen' type ='Normal'>
		<DBID>2728</DBID>
		<DisplayNameID>43544</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_cavalry</Icon>
		<RolloverTextID>43543</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>EliteHorsemen</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpHorseman</Target></Effect>
			<Effect type ='SetName' proto ='xpHorseman' culture ='none' newName ='47147'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionTomahawk' type ='Normal'>
		<DBID>2729</DBID>
		<DisplayNameID>43548</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_ranged_infantry</Icon>
		<RolloverTextID>43547</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>EliteTomahawks</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='SetName' proto ='xpTomahawk' culture ='none' newName ='43549'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FieldCannon' type ='Normal'>
		<DBID>2730</DBID>
		<DisplayNameID>43562</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\field_gun\field_gun_64x64</Icon>
		<RolloverTextID>43561</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLightCannon</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLightCannon</Target></Effect>
			<Effect type ='SetName' proto ='xpLightCannon' culture ='none' newName ='43564'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryLightCannon' type ='Normal'>
		<DBID>2731</DBID>
		<DisplayNameID>43566</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_siege</Icon>
		<RolloverTextID>43565</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>FieldCannon</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLightCannon</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLightCannon</Target></Effect>
			<Effect type ='SetName' proto ='xpLightCannon' culture ='none' newName ='44594'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryAennas' type ='Normal'>
		<DBID>2732</DBID>
		<DisplayNameID>43570</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_ranged_infantry</Icon>
		<RolloverTextID>43569</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChampionAennas</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpAenna' culture ='none' newName ='43682'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryHorsemen' type ='Normal'>
		<DBID>2733</DBID>
		<DisplayNameID>43574</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_cavalry</Icon>
		<RolloverTextID>43573</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>ChampionHorsemen</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpHorseman' culture ='none' newName ='47161'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpHorseman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryRams' type ='Normal'>
		<DBID>2734</DBID>
		<DisplayNameID>43577</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_siege</Icon>
		<RolloverTextID>43576</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChampionRams</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpRam' culture ='none' newName ='43684'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRam</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRam</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryMantlets' type ='Normal'>
		<DBID>2735</DBID>
		<DisplayNameID>43580</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_siege</Icon>
		<RolloverTextID>43579</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>ChampionMantlets</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpMantlet' culture ='none' newName ='43593'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryMusketRiders' type ='Normal'>
		<DBID>2736</DBID>
		<DisplayNameID>43583</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_cavalry</Icon>
		<RolloverTextID>43582</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChampionMusketRiders</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpMusketRider' culture ='none' newName ='43594'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMusketRider</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMusketRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryMusketWarriors' type ='Normal'>
		<DBID>2737</DBID>
		<DisplayNameID>43586</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_ranged_infantry</Icon>
		<RolloverTextID>43585</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>ChampionMusketWarriors</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpMusketWarrior' culture ='none' newName ='47163'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryTomahawks' type ='Normal'>
		<DBID>2738</DBID>
		<DisplayNameID>43589</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_ranged_infantry</Icon>
		<RolloverTextID>43588</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChampionTomahawk</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpTomahawk' culture ='none' newName ='43596'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='MightyWarHut' type ='Normal'>
		<DBID>2743</DBID>
		<DisplayNameID>43606</DisplayNameID>
		<Cost resourcetype ='Wood'>800.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\mighty_warhut</Icon>
		<RolloverTextID>43605</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>StrongWarHut</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='SetName' proto ='WarHut' culture ='none' newName ='43612'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='WarHut' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='StrongWarHut' type ='Normal'>
		<DBID>2744</DBID>
		<DisplayNameID>43609</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\strong_warhut</Icon>
		<RolloverTextID>43608</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='RangedAttack' amount ='1.30' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='SetName' proto ='WarHut' culture ='none' newName ='44281'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='WarHut' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='BigWarHutLacrosse' type ='Normal'>
		<DBID>2745</DBID>
		<DisplayNameID>43614</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance2</Icon>
		<IconTextureCoords>.400390625 .3046875 .59765625 .60546875</IconTextureCoords>
		<RolloverTextID>43613</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>NativeDance</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='StaggerRangedAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='Data' action ='DefendRangedAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
			<Effect type ='Data' action ='DefendRangedAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
			<Effect type ='Data' action ='VolleyRangedAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
			<Effect type ='Data' action ='StaggerRangedAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='Data' action ='DefendRangedAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='Data' action ='VolleyRangedAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
			<Effect type ='Data' action ='StaggerRangedAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
			<Effect type ='Data' action ='VolleyRangedAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='BigIroquoisScoutingParty' type ='Normal'>
		<DBID>2746</DBID>
		<DisplayNameID>43616</DisplayNameID>
		<Cost resourcetype ='Food'>500.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance3</Icon>
		<IconTextureCoords>.599609375 .3046875 .796875 .60546875</IconTextureCoords>
		<RolloverTextID>43615</RolloverTextID>
		<Flag>NativeDance</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpTomahawk' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='BigCorralHorseSecrets' type ='Normal'>
		<DBID>2747</DBID>
		<DisplayNameID>43618</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance3</Icon>
		<IconTextureCoords>.798828125 .607421875 .99609375 .908203125</IconTextureCoords>
		<RolloverTextID>43617</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>NativeDance</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMusketRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ColonializeXPAztec' type ='Normal'>
		<DBID>2752</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMedicineManAztec</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ColonializeXPSioux' type ='Normal'>
		<DBID>2753</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLakotaWarchief</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLakotaWarchief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeXPAztec' type ='Normal'>
		<DBID>2754</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='2.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMedicineManAztec</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeXPSioux' type ='Normal'>
		<DBID>2755</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLakotaWarchief</Target></Effect>
			<Effect type ='Data' amount ='2.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLakotaWarchief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='IndustrializeXPAztec' type ='Normal'>
		<DBID>2756</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMedicineManAztec</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='IndustrializeXPSioux' type ='Normal'>
		<DBID>2757</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLakotaWarchief</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLakotaWarchief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperializeXPAztec' type ='Normal'>
		<DBID>2758</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' amount ='3.75' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMedicineManAztec</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperializeXPSioux' type ='Normal'>
		<DBID>2759</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='Data' amount ='3.75' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLakotaWarchief</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLakotaWarchief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='BigCorralBonepipeArmor' type ='Normal'>
		<DBID>2768</DBID>
		<DisplayNameID>43657</DisplayNameID>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance2</Icon>
		<IconTextureCoords>.599609375 .3046875 .796875 .60546875</IconTextureCoords>
		<RolloverTextID>43656</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>NativeDance</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='DamageBonus' unittype ='AbstractArtillery' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect></Effects>
	</Tech>
	<Tech name ='BigSiegeshopSiegeDrill' type ='Normal'>
		<DBID>2769</DBID>
		<DisplayNameID>43659</DisplayNameID>
		<Cost resourcetype ='Food'>500.0000</Cost>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance2</Icon>
		<IconTextureCoords>.798828125 .3046875 .99609375 .60546875</IconTextureCoords>
		<RolloverTextID>43658</RolloverTextID>
		<Flag>NativeDance</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRam</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLightCannon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='BigFirepitSecretSociety' type ='Normal'>
		<DBID>2772</DBID>
		<DisplayNameID>43690</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance3</Icon>
		<IconTextureCoords>.400390625 .001953125 .59765625 .302734375</IconTextureCoords>
		<RolloverTextID>43689</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>NativeDance</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
	</Tech>
	<Tech name ='BigFirepitFounder' type ='Normal'>
		<DBID>2773</DBID>
		<DisplayNameID>43693</DisplayNameID>
		<Cost resourcetype ='Food'>50.0000</Cost>
		<Cost resourcetype ='Wood'>50.0000</Cost>
		<Cost resourcetype ='Gold'>50.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance4</Icon>
		<IconTextureCoords>.599609375 .001953125 .796875 .302734375</IconTextureCoords>
		<RolloverTextID>43692</RolloverTextID>
		<Flag>NativeDance</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' action ='ExtraBounty' amount ='0.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' action ='ExtraBounty2' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='BigFirepitBattleAnger' type ='Normal'>
		<DBID>2774</DBID>
		<DisplayNameID>43696</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance3</Icon>
		<IconTextureCoords>.599609375 .001953125 .796875 .302734375</IconTextureCoords>
		<RolloverTextID>43695</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>NativeDance</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='DamageBonus' unittype ='AbstractArtillery' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLakotaWarchief</Target></Effect></Effects>
	</Tech>
	<Tech name ='TribalIroquoisWarrior2' type ='Normal'>
		<DBID>2776</DBID>
		<DisplayNameID>43705</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>43704</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisWarrior5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisWarrior4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisWarrior3</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisWarrior3' type ='Normal'>
		<DBID>2777</DBID>
		<DisplayNameID>43707</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>43706</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisWarrior5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisWarrior4</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisWarrior4' type ='Normal'>
		<DBID>2778</DBID>
		<DisplayNameID>43709</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>43708</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisWarrior5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisWarrior5' type ='Normal'>
		<DBID>2779</DBID>
		<DisplayNameID>43711</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>43710</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='xpMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisShaman2' type ='Normal'>
		<DBID>2780</DBID>
		<DisplayNameID>43713</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>43712</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisShaman5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisShaman4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisShaman3</Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisShaman3' type ='Normal'>
		<DBID>2781</DBID>
		<DisplayNameID>43715</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>43714</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisShaman5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisShaman4</Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisShaman4' type ='Normal'>
		<DBID>2782</DBID>
		<DisplayNameID>43717</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>43716</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisShaman5</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisShaman5' type ='Normal'>
		<DBID>2783</DBID>
		<DisplayNameID>43719</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>43718</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisYouth2' type ='Normal'>
		<DBID>2784</DBID>
		<DisplayNameID>43721</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>43720</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisYouth5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisYouth4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisYouth3</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisYouth3' type ='Normal'>
		<DBID>2785</DBID>
		<DisplayNameID>43723</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>43722</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisYouth5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisYouth4</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisYouth4' type ='Normal'>
		<DBID>2786</DBID>
		<DisplayNameID>43725</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>43724</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisYouth5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisYouth5' type ='Normal'>
		<DBID>2787</DBID>
		<DisplayNameID>43727</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>43726</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisChief2' type ='Normal'>
		<DBID>2788</DBID>
		<DisplayNameID>43729</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>43728</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisChief3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisChief4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisChief5</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='SettlerNative' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisChief3' type ='Normal'>
		<DBID>2789</DBID>
		<DisplayNameID>43731</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>43730</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisChief4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisChief5</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='SettlerNative' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisChief4' type ='Normal'>
		<DBID>2790</DBID>
		<DisplayNameID>43733</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>43732</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='SettlerNative' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisChief5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisChief5' type ='Normal'>
		<DBID>2791</DBID>
		<DisplayNameID>43735</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>43734</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='20.00' subtype ='FreeHomeCityUnit' unittype ='SettlerNative' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisWisewoman2' type ='Normal'>
		<DBID>2792</DBID>
		<DisplayNameID>43737</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>43736</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisWisewoman5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisWisewoman4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisWisewoman3</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisWisewoman3' type ='Normal'>
		<DBID>2793</DBID>
		<DisplayNameID>43739</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>43738</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisWisewoman5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisWisewoman4</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisWisewoman4' type ='Normal'>
		<DBID>2794</DBID>
		<DisplayNameID>43741</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>43740</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalIroquoisWisewoman5</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalIroquoisWisewoman5' type ='Normal'>
		<DBID>2795</DBID>
		<DisplayNameID>43743</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>43742</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipVillagers1' type ='Normal'>
		<DBID>2796</DBID>
		<DisplayNameID>43744</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\native_villager_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='SettlerNative' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipVillagers2' type ='Normal'>
		<DBID>2797</DBID>
		<DisplayNameID>43745</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\native_villager_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='SettlerNative' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipVillagers3' type ='Normal'>
		<DBID>2798</DBID>
		<DisplayNameID>43746</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\native_villager_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='SettlerNative' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipVillagers4' type ='Normal'>
		<DBID>2799</DBID>
		<DisplayNameID>43747</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\native_villager_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='SettlerNative' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMixedCrates1' type ='Normal'>
		<DBID>2800</DBID>
		<DisplayNameID>43749</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_mixed</Icon>
		<RolloverTextID>43748</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipMixedCrates2' type ='Normal'>
		<DBID>2801</DBID>
		<DisplayNameID>43751</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\hc_mix_crate</Icon>
		<RolloverTextID>43750</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipMixedCrates3' type ='Normal'>
		<DBID>2802</DBID>
		<DisplayNameID>43753</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\hc_mix_crate</Icon>
		<RolloverTextID>43752</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipMusketWarriors1' type ='Normal'>
		<DBID>2803</DBID>
		<DisplayNameID>43758</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\iro_forrest_runner_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpMusketWarrior' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMusketWarriors2' type ='Normal'>
		<DBID>2804</DBID>
		<DisplayNameID>43759</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\iro_forrest_runner_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='xpMusketWarrior' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMusketWarriors3' type ='Normal'>
		<DBID>2805</DBID>
		<DisplayNameID>43760</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\iro_forrest_runner_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='xpMusketWarrior' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipAennas1' type ='Normal'>
		<DBID>2806</DBID>
		<DisplayNameID>43761</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\iro_aenna_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='xpAenna' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipAennas2' type ='Normal'>
		<DBID>2807</DBID>
		<DisplayNameID>43762</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\iro_aenna_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpAenna' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipAennas3' type ='Normal'>
		<DBID>2808</DBID>
		<DisplayNameID>43763</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\iro_aenna_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='xpAenna' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipHorsemen1' type ='Normal'>
		<DBID>2809</DBID>
		<DisplayNameID>43764</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\IRO_horseman_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpHorseman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipHorsemen2' type ='Normal'>
		<DBID>2810</DBID>
		<DisplayNameID>43765</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\IRO_horseman_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='xpHorseman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMusketRiders1' type ='Normal'>
		<DBID>2811</DBID>
		<DisplayNameID>43766</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\iro_musket_rider_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpMusketRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMusketRiders2' type ='Normal'>
		<DBID>2812</DBID>
		<DisplayNameID>43767</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\iro_musket_rider_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpMusketRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipLightCannon1' type ='Normal'>
		<DBID>2813</DBID>
		<DisplayNameID>43768</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_light_cannon_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpLightCannon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipLightCannon2' type ='Normal'>
		<DBID>2814</DBID>
		<DisplayNameID>43769</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_light_cannon_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpLightCannon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipRams1' type ='Normal'>
		<DBID>2815</DBID>
		<DisplayNameID>43770</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\iro_ram_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpRam' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMantlets1' type ='Normal'>
		<DBID>2816</DBID>
		<DisplayNameID>43771</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\natives\mantlet_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMantlets2' type ='Normal'>
		<DBID>2817</DBID>
		<DisplayNameID>43772</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\natives\mantlet_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPCavalryDamageIroquois' type ='Normal'>
		<DBID>2818</DBID>
		<DisplayNameID>43774</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_damage\hc_cavalry_damage</Icon>
		<RolloverTextID>43773</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpHorseman</Target></Effect>
			<Effect type ='TextOutput'>43775</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMusketRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPCavalryHitpointsIroquois' type ='Normal'>
		<DBID>2820</DBID>
		<DisplayNameID>43780</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_hitpoints\hc_cavalry_hitpoints</Icon>
		<RolloverTextID>43779</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='TextOutput'>43781</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPInfantryCombatIroquois' type ='Normal'>
		<DBID>2821</DBID>
		<DisplayNameID>43783</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_infantry_combat\hc_infantry_combat</Icon>
		<RolloverTextID>43782</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='TextOutput'>43784</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPInfantryDamageIroquois' type ='Normal'>
		<DBID>2822</DBID>
		<DisplayNameID>43786</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_infantry_damage\hc_infantry_damage</Icon>
		<RolloverTextID>43785</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='TextOutput'>43787</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPInfantryHitpointsIroquois' type ='Normal'>
		<DBID>2823</DBID>
		<DisplayNameID>43789</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_infantry_hitpoints\hc_infantry_hitpoints</Icon>
		<RolloverTextID>43788</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='TextOutput'>43790</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipWarCanoes1' type ='Normal'>
		<DBID>2824</DBID>
		<DisplayNameID>43791</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_war_canoe_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpWarCanoe' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipWarCanoes2' type ='Normal'>
		<DBID>2825</DBID>
		<DisplayNameID>43792</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_war_canoe_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpWarCanoe' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPAdvancedFarms' type ='Normal'>
		<DBID>2826</DBID>
		<DisplayNameID>43794</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\advanced_farm</Icon>
		<RolloverTextID>43793</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Farm</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Farm</Target></Effect>
			<Effect type ='SetName' proto ='Farm' culture ='none' newName ='43797'></Effect>
			<Effect type ='TextOutput'>48870</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPIroquoisMohawkSupport' type ='Normal'>
		<DBID>2827</DBID>
		<DisplayNameID>43804</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\iro_ram_icon</Icon>
		<RolloverTextID>43803</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpRam' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPIroquoisOnondagaSupport' type ='Normal'>
		<DBID>2828</DBID>
		<DisplayNameID>43806</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\treaty\treaty</Icon>
		<RolloverTextID>43805</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='14.00' subtype ='FreeHomeCityUnit' unittype ='xpTomahawk' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPIroquoisOneidaSupport' type ='Normal'>
		<DBID>2829</DBID>
		<DisplayNameID>43808</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\town_center\towncenter_icon</Icon>
		<RolloverTextID>43807</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='SettlerNative' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPIroquoisSenecaSupport' type ='Normal'>
		<DBID>2830</DBID>
		<DisplayNameID>43810</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\treaty\treaty</Icon>
		<RolloverTextID>43809</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='xpMusketWarrior' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPIroquoisCayugaSupport' type ='Normal'>
		<DBID>2831</DBID>
		<DisplayNameID>43812</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\treaty\treaty</Icon>
		<RolloverTextID>43811</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpWarCanoe' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='14.00' subtype ='FreeHomeCityUnit' unittype ='xpAenna' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPIroquoisTuscaroraSupport' type ='Normal'>
		<DBID>2832</DBID>
		<DisplayNameID>43814</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\IRO_horseman_icon</Icon>
		<RolloverTextID>43813</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='xpHorseman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpMedicineMan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipTravois1' type ='Normal'>
		<DBID>2833</DBID>
		<DisplayNameID>43823</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\trade\travois_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipWolves' type ='Normal'>
		<DBID>2835</DBID>
		<DisplayNameID>43825</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\HC_pet_wolf</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='PetWolf' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipBears' type ='Normal'>
		<DBID>2836</DBID>
		<DisplayNameID>43826</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\HC_pet_bearblack</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='PetBear' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ImpLegendaryWarBows' type ='Normal'>
		<DBID>2839</DBID>
		<DisplayNameID>43866</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_ranged_infantry</Icon>
		<RolloverTextID>43865</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>ChampionWarBows</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpWarBow' culture ='none' newName ='47165'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarBow</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarBow</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='EliteWarBows' type ='Normal'>
		<DBID>2840</DBID>
		<DisplayNameID>43936</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\elite_ranged_infantry</Icon>
		<RolloverTextID>43935</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarBow</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarBow</Target></Effect>
			<Effect type ='SetName' proto ='xpWarBow' culture ='none' newName ='47156'></Effect>
		</Effects>
	</Tech>
	<Tech name ='EliteWarClubs' type ='Normal'>
		<DBID>2841</DBID>
		<DisplayNameID>43940</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\elite_infantry</Icon>
		<RolloverTextID>43939</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarClub</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarClub</Target></Effect>
			<Effect type ='SetName' proto ='xpWarClub' culture ='none' newName ='43942'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionWarBows' type ='Normal'>
		<DBID>2842</DBID>
		<DisplayNameID>43944</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_ranged_infantry</Icon>
		<RolloverTextID>43943</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>EliteWarBows</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpWarBow' culture ='none' newName ='47151'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarBow</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarBow</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionWarClubs' type ='Normal'>
		<DBID>2843</DBID>
		<DisplayNameID>43948</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_infantry</Icon>
		<RolloverTextID>43947</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>EliteWarClubs</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpWarClub' culture ='none' newName ='43950'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarClub</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarClub</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionRifleRiders' type ='Normal'>
		<DBID>2844</DBID>
		<DisplayNameID>43960</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_cavalry</Icon>
		<RolloverTextID>43959</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRifleRider</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRifleRider</Target></Effect>
			<Effect type ='SetName' proto ='xpRifleRider' culture ='none' newName ='43962'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipMixedCrates4' type ='Normal'>
		<DBID>2845</DBID>
		<DisplayNameID>43967</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\hc_mix_crate</Icon>
		<RolloverTextID>43966</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipMedicineMenTeam' type ='Normal'>
		<DBID>2846</DBID>
		<DisplayNameID>43968</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_medicine_man</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpMedicineMan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>44126</Effect>
		</Effects>
	</Tech>
	<Tech name ='EliteMacehualtins' type ='Normal'>
		<DBID>2847</DBID>
		<DisplayNameID>43979</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\elite_ranged_infantry</Icon>
		<RolloverTextID>43978</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMacehualtin</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMacehualtin</Target></Effect>
			<Effect type ='SetName' proto ='xpMacehualtin' culture ='none' newName ='46337'></Effect>
		</Effects>
	</Tech>
	<Tech name ='EliteCoyotemen' type ='Normal'>
		<DBID>2848</DBID>
		<DisplayNameID>43982</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\elite_infantry</Icon>
		<RolloverTextID>43981</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpCoyoteMan</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpCoyoteMan</Target></Effect>
			<Effect type ='SetName' proto ='xpCoyoteMan' culture ='none' newName ='47153'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionMacehualtins' type ='Normal'>
		<DBID>2849</DBID>
		<DisplayNameID>43985</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_ranged_infantry</Icon>
		<RolloverTextID>43984</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>EliteMacehualtins</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpMacehualtin' culture ='none' newName ='46382'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMacehualtin</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMacehualtin</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionCoyotemen' type ='Normal'>
		<DBID>2850</DBID>
		<DisplayNameID>43988</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_infantry</Icon>
		<RolloverTextID>43987</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>EliteCoyotemen</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpCoyoteMan' culture ='none' newName ='47146'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpCoyoteMan</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpCoyoteMan</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipTravois2' type ='Normal'>
		<DBID>2853</DBID>
		<DisplayNameID>44009</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\trade\travois_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPGreatHouse' type ='Normal'>
		<DBID>2858</DBID>
		<DisplayNameID>44025</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\great_house</Icon>
		<RolloverTextID>44024</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='SetName' proto ='TownCenter' culture ='none' newName ='46817'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TextOutput'>48929</Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPBattlefieldConstructionIroquois' type ='Normal'>
		<DBID>2859</DBID>
		<DisplayNameID>44031</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_battlefield_construction\hc_battlefield_construction</Icon>
		<RolloverTextID>44030</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Build' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
			<Effect type ='TextOutput'>44032</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='WarHut' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ArtilleryDepot' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Corral' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ArtilleryDepot' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ArtilleryDepot' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Corral' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Corral' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='WarHut' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='WarHut' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPPioneers2' type ='Normal'>
		<DBID>2860</DBID>
		<DisplayNameID>44035</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\warrior_culture</Icon>
		<RolloverTextID>44034</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>44036</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPWarHouses' type ='Normal'>
		<DBID>2861</DBID>
		<DisplayNameID>44038</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\War_Houses</Icon>
		<RolloverTextID>44037</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>44117</Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='10.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longhouse</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPExtensiveFortifications2' type ='Normal'>
		<DBID>2862</DBID>
		<DisplayNameID>44042</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_extensive_fortifications\hc_extensive_fortifications</Icon>
		<RolloverTextID>44041</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='TextOutput'>44044</Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipCanoes1' type ='Normal'>
		<DBID>2863</DBID>
		<DisplayNameID>44049</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\native_canoe_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Canoe' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipFishingBoats' type ='Normal'>
		<DBID>2864</DBID>
		<DisplayNameID>44050</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\native_fishing_boat_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='FishingBoat' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipWarCanoes3' type ='Normal'>
		<DBID>2865</DBID>
		<DisplayNameID>44051</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_war_canoe_icon</Icon>
		<RolloverTextID>49028</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpWarCanoe' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarCanoe</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPBirchbarkTeam' type ='Normal'>
		<DBID>2866</DBID>
		<DisplayNameID>44053</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_birchbark</Icon>
		<RolloverTextID>44052</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarCanoe</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpTlalocCanoe</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TextOutput'>49001</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPCreeAllies1' type ='Normal'>
		<DBID>2867</DBID>
		<DisplayNameID>44057</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\natives\cree_tracker_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='NatMercTracker' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPCherokeeAllies1' type ='Normal'>
		<DBID>2868</DBID>
		<DisplayNameID>44058</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\natives\rifleman_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='NatMercRifleman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPHuronAllies1' type ='Normal'>
		<DBID>2869</DBID>
		<DisplayNameID>44059</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\huron_mantlet_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='NatMercHuronMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPCherokeeAllies2' type ='Normal'>
		<DBID>2870</DBID>
		<DisplayNameID>44060</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\natives\rifleman_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='22.00' subtype ='FreeHomeCityUnit' unittype ='NatMercRifleman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPCreeAllies2' type ='Normal'>
		<DBID>2871</DBID>
		<DisplayNameID>44061</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\natives\cree_tracker_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='22.00' subtype ='FreeHomeCityUnit' unittype ='NatMercTracker' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPHuronAllies2' type ='Normal'>
		<DBID>2872</DBID>
		<DisplayNameID>44062</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\huron_mantlet_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='18.00' subtype ='FreeHomeCityUnit' unittype ='NatMercHuronMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyHuron</Effect>
		</Effects>
	</Tech>
	<Tech name ='ColonializeXPSPC' type ='Normal'>
		<DBID>2874</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeXPSPC' type ='Normal'>
		<DBID>2875</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='IndustrializeXPSPC' type ='Normal'>
		<DBID>2876</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect>
			<Effect type ='Data' amount ='2.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='Data' amount ='2.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperializeXPSPC' type ='Normal'>
		<DBID>2877</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipMixedCrates5' type ='Normal'>
		<DBID>2878</DBID>
		<DisplayNameID>44074</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\hc_mix_crate</Icon>
		<RolloverTextID>44073</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPWarChiefIroquois1' type ='Normal'>
		<DBID>2879</DBID>
		<DisplayNameID>44076</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\High_Chief</Icon>
		<RolloverTextID>44075</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>PetWolf</Target></Effect>
			<Effect type ='TextOutput'>45065</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='PetWolf' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPWarChiefAztec1' type ='Normal'>
		<DBID>2880</DBID>
		<DisplayNameID>44080</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\High_Priest_Ixil</Icon>
		<RolloverTextID>44079</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>48877</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>PetJaguar</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPWarChiefSioux1' type ='Normal'>
		<DBID>2881</DBID>
		<DisplayNameID>44083</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Smoke_Signals</Icon>
		<RolloverTextID>44082</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>48881</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLakotaWarchief</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLakotaWarchief</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>PetCoyote</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPWarChiefIroquois2' type ='Normal'>
		<DBID>2882</DBID>
		<DisplayNameID>44086</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Town_Destroyer</Icon>
		<RolloverTextID>44085</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>45064</Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='15.00' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpIroquoisWarChief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipMixedCrates6' type ='Normal'>
		<DBID>2884</DBID>
		<DisplayNameID>44092</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\hc_mix_crate</Icon>
		<RolloverTextID>44091</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipTravois3' type ='Normal'>
		<DBID>2885</DBID>
		<DisplayNameID>44093</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\trade\travois_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='xpBuilder' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipHorsemen3' type ='Normal'>
		<DBID>2886</DBID>
		<DisplayNameID>44094</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\IRO_horseman_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpHorseman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipHorsemen4' type ='Normal'>
		<DBID>2887</DBID>
		<DisplayNameID>44095</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\IRO_horseman_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpHorseman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipAennas4' type ='Normal'>
		<DBID>2888</DBID>
		<DisplayNameID>44096</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\iro_aenna_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='xpAenna' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipAennas5' type ='Normal'>
		<DBID>2889</DBID>
		<DisplayNameID>44097</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\iro_aenna_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='xpAenna' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipTomahawk1' type ='Normal'>
		<DBID>2890</DBID>
		<DisplayNameID>44098</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\IRO_tomahawk_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpTomahawk' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipTomahawk2' type ='Normal'>
		<DBID>2891</DBID>
		<DisplayNameID>44099</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\IRO_tomahawk_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='xpTomahawk' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipTomahawk3' type ='Normal'>
		<DBID>2892</DBID>
		<DisplayNameID>44100</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\IRO_tomahawk_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='xpTomahawk' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipTomahawk4' type ='Normal'>
		<DBID>2893</DBID>
		<DisplayNameID>44101</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\IRO_tomahawk_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='xpTomahawk' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipTomahawk5' type ='Normal'>
		<DBID>2894</DBID>
		<DisplayNameID>44102</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\IRO_tomahawk_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='xpTomahawk' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPInfantryLOSTeam' type ='Normal'>
		<DBID>2895</DBID>
		<DisplayNameID>44104</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_scout_infantry</Icon>
		<RolloverTextID>44103</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='TextOutput'>48815</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipMantlets3' type ='Normal'>
		<DBID>2896</DBID>
		<DisplayNameID>44107</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\natives\mantlet_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMantlets4' type ='Normal'>
		<DBID>2897</DBID>
		<DisplayNameID>44108</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\natives\mantlet_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='xpMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipSiege' type ='Normal'>
		<DBID>2898</DBID>
		<DisplayNameID>44109</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\falconet\falconet_icon_64x64</Icon>
		<RolloverTextID>44110</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpRam' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSiegeHitpoints' type ='Normal'>
		<DBID>2899</DBID>
		<DisplayNameID>44112</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_artillary_hitpoints\hc_artillary_hitpoints</Icon>
		<RolloverTextID>44111</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='TextOutput'>48928</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLightCannon</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRam</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSiegeDamage' type ='Normal'>
		<DBID>2900</DBID>
		<DisplayNameID>44114</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_artillary_damage\hc_artillary_damage</Icon>
		<RolloverTextID>44113</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLightCannon</Target></Effect>
			<Effect type ='TextOutput'>44116</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRam</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionWarRifles' type ='Normal'>
		<DBID>2901</DBID>
		<DisplayNameID>44128</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_ranged_infantry</Icon>
		<RolloverTextID>44127</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
			<Effect type ='SetName' proto ='xpWarRifle' culture ='none' newName ='47152'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionPumaMen' type ='Normal'>
		<DBID>2902</DBID>
		<DisplayNameID>44167</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_infantry</Icon>
		<RolloverTextID>44166</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>ElitePumaMen</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpPumaMan' culture ='none' newName ='47150'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpPumaMan</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpPumaMan</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionEagleKnight' type ='Normal'>
		<DBID>2903</DBID>
		<DisplayNameID>44171</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_ranged_infantry</Icon>
		<RolloverTextID>44170</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpEagleKnight' culture ='none' newName ='44181'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpEagleKnight</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpEagleKnight</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionArrowKnight' type ='Normal'>
		<DBID>2904</DBID>
		<DisplayNameID>44174</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_ranged_infantry</Icon>
		<RolloverTextID>44173</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpArrowKnight' culture ='none' newName ='46919'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpArrowKnight</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpArrowKnight</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionJaguarKnight' type ='Normal'>
		<DBID>2905</DBID>
		<DisplayNameID>44177</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_infantry</Icon>
		<RolloverTextID>44176</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpJaguarKnight' culture ='none' newName ='47148'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpJaguarKnight</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpJaguarKnight</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ElitePumaMen' type ='Normal'>
		<DBID>2906</DBID>
		<DisplayNameID>44183</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\elite_infantry</Icon>
		<RolloverTextID>44182</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpPumaMan</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpPumaMan</Target></Effect>
			<Effect type ='SetName' proto ='xpPumaMan' culture ='none' newName ='47155'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryCoyoteMen' type ='Normal'>
		<DBID>2910</DBID>
		<DisplayNameID>44199</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_infantry</Icon>
		<RolloverTextID>44198</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>ChampionCoyotemen</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpCoyoteMan' culture ='none' newName ='47159'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpCoyoteMan</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpCoyoteMan</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryPumaMen' type ='Normal'>
		<DBID>2911</DBID>
		<DisplayNameID>44202</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_infantry</Icon>
		<RolloverTextID>44201</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChampionPumaMen</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpPumaMan' culture ='none' newName ='47164'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpPumaMan</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpPumaMan</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryMacehualtins' type ='Normal'>
		<DBID>2912</DBID>
		<DisplayNameID>44206</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_ranged_infantry</Icon>
		<RolloverTextID>44205</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>ChampionMacehualtins</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpMacehualtin' culture ='none' newName ='44218'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMacehualtin</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMacehualtin</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryArrowKnights' type ='Normal'>
		<DBID>2913</DBID>
		<DisplayNameID>44209</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_ranged_infantry</Icon>
		<RolloverTextID>44208</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChampionArrowKnight</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpArrowKnight' culture ='none' newName ='44219'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpArrowKnight</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpArrowKnight</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryEagleKnights' type ='Normal'>
		<DBID>2914</DBID>
		<DisplayNameID>44212</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_ranged_infantry</Icon>
		<RolloverTextID>44211</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>ChampionEagleKnight</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpEagleKnight' culture ='none' newName ='47160'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpEagleKnight</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpEagleKnight</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryJaguarKnights' type ='Normal'>
		<DBID>2915</DBID>
		<DisplayNameID>44215</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_infantry</Icon>
		<RolloverTextID>44214</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChampionJaguarKnight</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpJaguarKnight' culture ='none' newName ='47162'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpJaguarKnight</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpJaguarKnight</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipVillagersTeam' type ='Normal'>
		<DBID>2916</DBID>
		<DisplayNameID>44223</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_native_villager</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='SettlerNative' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>48987</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipVillagers5' type ='Normal'>
		<DBID>2917</DBID>
		<DisplayNameID>44224</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\native_villager_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='SettlerNative' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipCoyoteMen1' type ='Normal'>
		<DBID>2918</DBID>
		<DisplayNameID>44225</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_coyote_man_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpCoyoteMan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipCoyoteMen4' type ='Normal'>
		<DBID>2919</DBID>
		<DisplayNameID>44226</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_coyote_man_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='xpCoyoteMan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipCoyoteMen5' type ='Normal'>
		<DBID>2920</DBID>
		<DisplayNameID>44227</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_coyote_man_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='xpCoyoteMan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipCoyoteMen2' type ='Normal'>
		<DBID>2921</DBID>
		<DisplayNameID>44228</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_coyote_man_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='xpCoyoteMan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipCoyoteMen3' type ='Normal'>
		<DBID>2922</DBID>
		<DisplayNameID>44229</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_coyote_man_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='xpCoyoteMan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPCoyoteCombat' type ='Normal'>
		<DBID>2923</DBID>
		<DisplayNameID>44231</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\coyote_combat</Icon>
		<RolloverTextID>44230</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpCoyoteMan</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpCoyoteMan</Target></Effect>
			<Effect type ='TextOutput'>44233</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipPumaMen1' type ='Normal'>
		<DBID>2924</DBID>
		<DisplayNameID>44234</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_puma_man_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='xpPumaMan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipPumaMen2' type ='Normal'>
		<DBID>2925</DBID>
		<DisplayNameID>44235</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_puma_man_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpPumaMan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMacehualtins1' type ='Normal'>
		<DBID>2926</DBID>
		<DisplayNameID>44236</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_macehuatlin_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='xpMacehualtin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMacehualtins5' type ='Normal'>
		<DBID>2927</DBID>
		<DisplayNameID>44237</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_macehuatlin_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='24.00' subtype ='FreeHomeCityUnit' unittype ='xpMacehualtin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMacehualtins2' type ='Normal'>
		<DBID>2928</DBID>
		<DisplayNameID>44238</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_macehuatlin_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='xpMacehualtin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMacehualtins3' type ='Normal'>
		<DBID>2929</DBID>
		<DisplayNameID>44239</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_macehuatlin_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='xpMacehualtin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMacehualtins4' type ='Normal'>
		<DBID>2930</DBID>
		<DisplayNameID>44240</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_macehuatlin_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='xpMacehualtin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPWarHutTraining' type ='Normal'>
		<DBID>2931</DBID>
		<DisplayNameID>44242</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\War_Hut_Training</Icon>
		<RolloverTextID>44241</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMacehualtin</Target></Effect>
			<Effect type ='TextOutput'>48875</Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpCoyoteMan</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpPumaMan</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipArrowKnights1' type ='Normal'>
		<DBID>2932</DBID>
		<DisplayNameID>44244</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_arrow_knight_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpArrowKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipArrowKnightsRepeat' type ='Normal'>
		<DBID>2933</DBID>
		<DisplayNameID>44245</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_arrow_knight</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpArrowKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipEagleKnights1' type ='Normal'>
		<DBID>2934</DBID>
		<DisplayNameID>44246</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_eagle_knight_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpEagleKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipEagleKnights2' type ='Normal'>
		<DBID>2935</DBID>
		<DisplayNameID>44247</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_eagle_knight_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='xpEagleKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipEagleKnights3' type ='Normal'>
		<DBID>2936</DBID>
		<DisplayNameID>44248</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_eagle_knight_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpEagleKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipJaguarKnights1' type ='Normal'>
		<DBID>2937</DBID>
		<DisplayNameID>44249</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_jaguar_warrior</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpJaguarKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipJaguarKnights5' type ='Normal'>
		<DBID>2938</DBID>
		<DisplayNameID>44250</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_jaguar_warrior_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='xpJaguarKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipJaguarKnights2' type ='Normal'>
		<DBID>2939</DBID>
		<DisplayNameID>44251</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_jaguar_warrior_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='xpJaguarKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipJaguarKnights3' type ='Normal'>
		<DBID>2940</DBID>
		<DisplayNameID>44252</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_jaguar_warrior_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpJaguarKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipJaguarKnights4' type ='Normal'>
		<DBID>2941</DBID>
		<DisplayNameID>44253</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_jaguar_warrior_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='xpJaguarKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPScorchedEarth' type ='Normal'>
		<DBID>2942</DBID>
		<DisplayNameID>44255</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Scorched_Earth</Icon>
		<RolloverTextID>44254</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpArrowKnight</Target></Effect>
			<Effect type ='TextOutput'>44257</Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpEagleKnight</Target></Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpJaguarKnight</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPKnightDamage' type ='Normal'>
		<DBID>2943</DBID>
		<DisplayNameID>44259</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_infantry_damage\hc_infantry_damage</Icon>
		<RolloverTextID>44258</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpArrowKnight</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpEagleKnight</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSkullKnight</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpJaguarKnight</Target></Effect>
			<Effect type ='TextOutput'>44261</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPKnightHitpoints' type ='Normal'>
		<DBID>2944</DBID>
		<DisplayNameID>44263</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_infantry_hitpoints\hc_infantry_hitpoints</Icon>
		<RolloverTextID>44262</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpArrowKnight</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpEagleKnight</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSkullKnight</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpJaguarKnight</Target></Effect>
			<Effect type ='TextOutput'>44265</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPKnightCombat' type ='Normal'>
		<DBID>2945</DBID>
		<DisplayNameID>44267</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_infantry_combat\hc_infantry_combat</Icon>
		<RolloverTextID>44266</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpArrowKnight</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpEagleKnight</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpJaguarKnight</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSkullKnight</Target></Effect>
			<Effect type ='TextOutput'>44269</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpArrowKnight</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSkullKnight</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpJaguarKnight</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpEagleKnight</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipSkullKnights1' type ='Normal'>
		<DBID>2946</DBID>
		<DisplayNameID>44270</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_skull_knight_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='xpSkullKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipSkullKnights2' type ='Normal'>
		<DBID>2947</DBID>
		<DisplayNameID>44271</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_skull_knight_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpSkullKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipSkullKnights3' type ='Normal'>
		<DBID>2948</DBID>
		<DisplayNameID>44272</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_skull_knight_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpSkullKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipSkullKnights4' type ='Normal'>
		<DBID>2949</DBID>
		<DisplayNameID>44273</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_skull_knight_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='xpSkullKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPExtensiveFortificationsAztec' type ='Normal'>
		<DBID>2950</DBID>
		<DisplayNameID>44275</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Aztec_Fortification</Icon>
		<RolloverTextID>44274</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='TextOutput'>44276</Effect>
			<Effect type ='Data' amount ='6.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='StrongNoblesHut' type ='Normal'>
		<DBID>2951</DBID>
		<DisplayNameID>44278</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\strong_warhut</Icon>
		<RolloverTextID>44277</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='RangedAttack' amount ='1.30' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='SetName' proto ='NoblesHut' culture ='none' newName ='44280'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='NoblesHut' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='MightyNoblesHut' type ='Normal'>
		<DBID>2952</DBID>
		<DisplayNameID>44283</DisplayNameID>
		<Cost resourcetype ='Wood'>800.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\mighty_warhut</Icon>
		<RolloverTextID>44282</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>StrongNoblesHut</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='SetName' proto ='NoblesHut' culture ='none' newName ='44285'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='NoblesHut' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPArtificialIslands' type ='Normal'>
		<DBID>2953</DBID>
		<DisplayNameID>44287</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Artificial_Islands</Icon>
		<RolloverTextID>44286</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='TextOutput'>44289</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPCheapFishingBoatTeam' type ='Normal'>
		<DBID>2954</DBID>
		<DisplayNameID>44291</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_schooners</Icon>
		<RolloverTextID>44290</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='TextOutput'>48991</Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipNoblesHutTravois1' type ='Normal'>
		<DBID>2955</DBID>
		<DisplayNameID>44298</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\Buildings\nobles_hut_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='NoblesHutTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipNoblesHutTravois2' type ='Normal'>
		<DBID>2956</DBID>
		<DisplayNameID>44299</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\Buildings\nobles_hut_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='NoblesHutTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPCheapWarHuts' type ='Normal'>
		<DBID>2957</DBID>
		<DisplayNameID>44301</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\cheap_war_hut</Icon>
		<RolloverTextID>44300</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='TextOutput'>44303</Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyHuron' type ='Normal'>
		<DBID>2958</DBID>
		<DisplayNameID>44305</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>44304</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHuronMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHuronMantlet</Target></Effect>
			<Effect type ='SetName' proto ='NatHuronMantlet' culture ='none' newName ='44307'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercHuronMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercHuronMantlet</Target></Effect>
			<Effect type ='SetName' proto ='NatMercHuronMantlet' culture ='none' newName ='48504'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyZapotec' type ='Normal'>
		<DBID>2959</DBID>
		<DisplayNameID>44309</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>44308</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatLightningWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatLightningWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatLightningWarrior' culture ='none' newName ='44311'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercLightningWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercLightningWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatMercLightningWarrior' culture ='none' newName ='48508'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionHuron' type ='Normal'>
		<DBID>2960</DBID>
		<DisplayNameID>44313</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>44312</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>WarriorSocietyHuron</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHuronMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHuronMantlet</Target></Effect>
			<Effect type ='SetName' proto ='NatHuronMantlet' culture ='none' newName ='44315'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercHuronMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercHuronMantlet</Target></Effect>
			<Effect type ='SetName' proto ='NatMercHuronMantlet' culture ='none' newName ='48513'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionZapotec' type ='Normal'>
		<DBID>2961</DBID>
		<DisplayNameID>44317</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>44316</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietyZapotec</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatLightningWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatLightningWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatLightningWarrior' culture ='none' newName ='44319'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercLightningWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercLightningWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatMercLightningWarrior' culture ='none' newName ='48516'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipHeavyWarCanoes1' type ='Normal'>
		<DBID>2962</DBID>
		<DisplayNameID>44320</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\tlaloc_canoe_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpTlalocCanoe' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipHeavyWarCanoes2' type ='Normal'>
		<DBID>2963</DBID>
		<DisplayNameID>44321</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\tlaloc_canoe_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='xpTlalocCanoe' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPZapotecAllies1' type ='Normal'>
		<DBID>2964</DBID>
		<DisplayNameID>44322</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_zapotec_lightning_warrior_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='NatMercLightningWarrior' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPZapotecAllies2' type ='Normal'>
		<DBID>2965</DBID>
		<DisplayNameID>44323</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_zapotec_lightning_warrior_icon</Icon>
		<RolloverTextID>46949</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='24.00' subtype ='FreeHomeCityUnit' unittype ='NatMercLightningWarrior' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyZapotec</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSpanishAllies1' type ='Normal'>
		<DBID>2966</DBID>
		<DisplayNameID>44324</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\redolero\redolero_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPSpanishAllies2' type ='Normal'>
		<DBID>2967</DBID>
		<DisplayNameID>44325</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\redolero\redolero_icon_64x64</Icon>
		<RolloverTextID>46948</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='24.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>VeteranRodeleros</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPTempleCenteotl' type ='Normal'>
		<DBID>2968</DBID>
		<DisplayNameID>44326</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Temple_Centeotl</Icon>
		<RolloverTextID>44327</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='18.00' subtype ='FreeHomeCityUnit' unittype ='xpMacehualtin' relativity ='BasePercent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMacehualtin</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPTempleXipeTotec' type ='Normal'>
		<DBID>2969</DBID>
		<DisplayNameID>44329</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\temple_xipe</Icon>
		<RolloverTextID>44328</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='xpCoyoteMan' relativity ='BasePercent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpCoyoteMan</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPTempleXochipilli' type ='Normal'>
		<DBID>2970</DBID>
		<DisplayNameID>44331</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\temple_xochipilli</Icon>
		<RolloverTextID>44330</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='xpPumaMan' relativity ='BasePercent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpPumaMan</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPTempleXolotl' type ='Normal'>
		<DBID>2971</DBID>
		<DisplayNameID>44333</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\temple_xolotl</Icon>
		<RolloverTextID>44332</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='SettlerNative' relativity ='BasePercent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPTempleCoatlicue' type ='Normal'>
		<DBID>2972</DBID>
		<DisplayNameID>44335</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\temple_coatlicue</Icon>
		<RolloverTextID>44334</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='xpArrowKnight' relativity ='BasePercent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpArrowKnight</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPTempleTlaloc' type ='Normal'>
		<DBID>2973</DBID>
		<DisplayNameID>44337</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\temple_tlaloc</Icon>
		<RolloverTextID>44336</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='xpEagleKnight' relativity ='BasePercent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='VolleyRangedAttack' amount ='4.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpEagleKnight</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpEagleKnight</Target></Effect>
			<Effect type ='Data' action ='DefendRangedAttack' amount ='4.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpEagleKnight</Target></Effect>
			<Effect type ='Data' action ='StaggerRangedAttack' amount ='4.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpEagleKnight</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPGreatTempleHuitzilopochtli' type ='Normal'>
		<DBID>2974</DBID>
		<DisplayNameID>44339</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\temple_huitzilopochtli</Icon>
		<RolloverTextID>44338</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='xpSkullKnight' relativity ='BasePercent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.00' subtype ='DamageArea' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSkullKnight</Target></Effect>
			<Effect type ='Data' action ='CoverHandAttack' amount ='1.00' subtype ='DamageArea' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSkullKnight</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.00' subtype ='DamageArea' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSkullKnight</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPGreatTempleQuetzalcoatl' type ='Normal'>
		<DBID>2975</DBID>
		<DisplayNameID>44341</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\temple_quetzalcoatl</Icon>
		<RolloverTextID>44340</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='18.00' subtype ='FreeHomeCityUnit' unittype ='xpJaguarKnight' relativity ='BasePercent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpJaguarKnight</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPGreatTempleTezcatlipoca' type ='Normal'>
		<DBID>2976</DBID>
		<DisplayNameID>44343</DisplayNameID>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\temple_tezcatlipoca</Icon>
		<RolloverTextID>44342</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='PetJaguar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>PetJaguar</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>PetJaguar</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPForestMother' type ='Normal'>
		<DBID>2978</DBID>
		<DisplayNameID>44345</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\deer\deer_icon_64x64</Icon>
		<RolloverTextID>44358</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Deer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPIroquoisWoodworking' type ='Normal'>
		<DBID>2979</DBID>
		<DisplayNameID>44347</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Wood_Crafting</Icon>
		<RolloverTextID>44346</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>44352</Effect>
			<Effect type ='TechStatus' status ='active'>LumberCeremony</Effect>
			<Effect type ='TechStatus' status ='active'>ForestPeopleCeremony</Effect>
			<Effect type ='TechStatus' status ='active'>ForestSpiritCeremony</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSilversmithTeam' type ='Normal'>
		<DBID>2980</DBID>
		<DisplayNameID>44350</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_silver_smith</Icon>
		<RolloverTextID>44349</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>44353</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPAztecMining' type ='Normal'>
		<DBID>2981</DBID>
		<DisplayNameID>44355</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Aztec_Mining</Icon>
		<RolloverTextID>44354</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.40' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>44357</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPChinampa1' type ='Normal'>
		<DBID>2982</DBID>
		<DisplayNameID>44360</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_chinampa\nat_chinampa</Icon>
		<RolloverTextID>44359</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>44361</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPChinampa2' type ='Normal'>
		<DBID>2983</DBID>
		<DisplayNameID>44364</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\great_chinampa</Icon>
		<RolloverTextID>44363</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>69789</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.15' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.15' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPExoticHardwoodsTeam' type ='Normal'>
		<DBID>2984</DBID>
		<DisplayNameID>44375</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_exotic_hardwoods</Icon>
		<RolloverTextID>44374</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>44377</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyKlamath' type ='Normal'>
		<DBID>2985</DBID>
		<DisplayNameID>44379</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>44378</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatKlamathRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatKlamathRifleman</Target></Effect>
			<Effect type ='SetName' proto ='NatKlamathRifleman' culture ='none' newName ='44381'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyApache' type ='Normal'>
		<DBID>2986</DBID>
		<DisplayNameID>44383</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>44382</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatApacheCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatApacheCavalry</Target></Effect>
			<Effect type ='SetName' proto ='NatApacheCavalry' culture ='none' newName ='44385'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyNavajo' type ='Normal'>
		<DBID>2987</DBID>
		<DisplayNameID>44387</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>44386</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatNavajoRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatNavajoRifleman</Target></Effect>
			<Effect type ='SetName' proto ='NatNavajoRifleman' culture ='none' newName ='44389'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyCheyenne' type ='Normal'>
		<DBID>2988</DBID>
		<DisplayNameID>44391</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>44390</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatCheyenneRider</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatCheyenneRider</Target></Effect>
			<Effect type ='SetName' proto ='NatCheyenneRider' culture ='none' newName ='44393'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercCheyenneRider</Target></Effect>
			<Effect type ='SetName' proto ='NatMercCheyenneRider' culture ='none' newName ='48495'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercCheyenneRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionKlamath' type ='Normal'>
		<DBID>2989</DBID>
		<DisplayNameID>44395</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>44394</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>WarriorSocietyKlamath</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatKlamathRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatKlamathRifleman</Target></Effect>
			<Effect type ='SetName' proto ='NatKlamathRifleman' culture ='none' newName ='44397'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionApache' type ='Normal'>
		<DBID>2990</DBID>
		<DisplayNameID>44399</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>44398</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietyApache</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatApacheCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatApacheCavalry</Target></Effect>
			<Effect type ='SetName' proto ='NatApacheCavalry' culture ='none' newName ='44401'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionNavajo' type ='Normal'>
		<DBID>2991</DBID>
		<DisplayNameID>44403</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>44402</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>WarriorSocietyNavajo</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatNavajoRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatNavajoRifleman</Target></Effect>
			<Effect type ='SetName' proto ='NatNavajoRifleman' culture ='none' newName ='44405'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionCheyenne' type ='Normal'>
		<DBID>2992</DBID>
		<DisplayNameID>44407</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>44406</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietyCheyenne</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatCheyenneRider</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatCheyenneRider</Target></Effect>
			<Effect type ='SetName' proto ='NatCheyenneRider' culture ='none' newName ='46917'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercCheyenneRider</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMercCheyenneRider</Target></Effect>
			<Effect type ='SetName' proto ='NatMercCheyenneRider' culture ='none' newName ='48510'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPWarChiefSioux2' type ='Normal'>
		<DBID>2993</DBID>
		<DisplayNameID>44437</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Counting_Coup</Icon>
		<RolloverTextID>44436</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>48883</Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipCoyotes' type ='Normal'>
		<DBID>2994</DBID>
		<DisplayNameID>44439</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\HC_pet_wolf</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='PetCoyote' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPBuffaloTeam' type ='Normal'>
		<DBID>2995</DBID>
		<DisplayNameID>44441</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_bison</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Bison' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>49040</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPBuffalo2' type ='Normal'>
		<DBID>2996</DBID>
		<DisplayNameID>44443</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\bison\bison_icon_64</Icon>
		<RolloverTextID>44442</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Bison' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPBuffalo3' type ='Normal'>
		<DBID>2997</DBID>
		<DisplayNameID>44445</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\bison\bison_icon_64</Icon>
		<RolloverTextID>44444</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Bison' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPBuffalo4' type ='Normal'>
		<DBID>2998</DBID>
		<DisplayNameID>44447</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\bison\bison_icon_64</Icon>
		<RolloverTextID>44446</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='Bison' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPGreatHunter' type ='Normal'>
		<DBID>2999</DBID>
		<DisplayNameID>44449</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Great_Hunt</Icon>
		<RolloverTextID>44448</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>69790</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPAdoption' type ='Normal'>
		<DBID>3000</DBID>
		<DisplayNameID>44452</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Adoption</Icon>
		<RolloverTextID>44451</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>44454</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipWarBows1' type ='Normal'>
		<DBID>3001</DBID>
		<DisplayNameID>44455</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_warbow_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpWarBow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipWarBows2' type ='Normal'>
		<DBID>3002</DBID>
		<DisplayNameID>44456</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_warbow_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='xpWarBow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipWarClubs1' type ='Normal'>
		<DBID>3003</DBID>
		<DisplayNameID>44457</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_warclub_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpWarClub' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipWarClubs2' type ='Normal'>
		<DBID>3004</DBID>
		<DisplayNameID>44458</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_warclub_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='xpWarClub' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipWarClubs3' type ='Normal'>
		<DBID>3005</DBID>
		<DisplayNameID>44459</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_warclub_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='xpWarClub' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipWarRifles1' type ='Normal'>
		<DBID>3006</DBID>
		<DisplayNameID>44460</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_warrifle_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='xpWarRifle' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipWarRifles2' type ='Normal'>
		<DBID>3007</DBID>
		<DisplayNameID>44461</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_warrifle_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='xpWarRifle' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipWarRifles3' type ='Normal'>
		<DBID>3008</DBID>
		<DisplayNameID>44462</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_warrifle_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='18.00' subtype ='FreeHomeCityUnit' unittype ='xpWarRifle' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipAxeRiders1' type ='Normal'>
		<DBID>3009</DBID>
		<DisplayNameID>44463</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_axe_rider_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='xpAxeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipAxeRiders2' type ='Normal'>
		<DBID>3010</DBID>
		<DisplayNameID>44464</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_axe_rider_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpAxeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipAxeRiders3' type ='Normal'>
		<DBID>3011</DBID>
		<DisplayNameID>44465</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_axe_rider_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpAxeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipAxeRiders4' type ='Normal'>
		<DBID>3012</DBID>
		<DisplayNameID>44466</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_axe_rider_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpAxeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipAxeRiders5' type ='Normal'>
		<DBID>3013</DBID>
		<DisplayNameID>44467</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_axe_rider_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='xpAxeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPCavalryDamageSioux' type ='Normal'>
		<DBID>3015</DBID>
		<DisplayNameID>44472</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_damage\hc_cavalry_damage</Icon>
		<RolloverTextID>44471</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>44473</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPCavalryHitpointsSioux' type ='Normal'>
		<DBID>3016</DBID>
		<DisplayNameID>44475</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_hitpoints\hc_cavalry_hitpoints</Icon>
		<RolloverTextID>44474</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>44476</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPCavalryCombatSioux' type ='Normal'>
		<DBID>3017</DBID>
		<DisplayNameID>44478</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_combat\hc_cavalry_combat</Icon>
		<RolloverTextID>44477</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47232</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipCoupRiders1' type ='Normal'>
		<DBID>3018</DBID>
		<DisplayNameID>44481</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\coup_rider_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpCoupRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipCoupRiders2' type ='Normal'>
		<DBID>3019</DBID>
		<DisplayNameID>44482</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\coup_rider_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpCoupRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipCoupRiders3' type ='Normal'>
		<DBID>3020</DBID>
		<DisplayNameID>44483</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\coup_rider_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='xpCoupRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipCoupRiders4' type ='Normal'>
		<DBID>3021</DBID>
		<DisplayNameID>44484</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\coup_rider_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='xpCoupRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipDogsoldiers1' type ='Normal'>
		<DBID>3022</DBID>
		<DisplayNameID>44485</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_dog_soldier_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpDogSoldier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipDogsoldiers2' type ='Normal'>
		<DBID>3023</DBID>
		<DisplayNameID>44486</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_dog_soldier_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpDogSoldier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipDogsoldiers3' type ='Normal'>
		<DBID>3024</DBID>
		<DisplayNameID>44487</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_dog_soldier_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='xpDogSoldier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipDogsoldiers4' type ='Normal'>
		<DBID>3025</DBID>
		<DisplayNameID>44488</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_dog_soldier_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpDogSoldier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipDogsoldiersTeam1' type ='Normal'>
		<DBID>3026</DBID>
		<DisplayNameID>44489</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_dog_soldier</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpDogSoldier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteDogSoldierShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionDogSoldierShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>LegendaryDogSoldierShadow</Effect>
			<Effect type ='TextOutput'>49035</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipDogsoldiersTeam2' type ='Normal'>
		<DBID>3027</DBID>
		<DisplayNameID>44490</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_dog_soldier</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='xpDogSoldier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>EliteDogSoldierShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionDogSoldierShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>LegendaryDogSoldierShadow</Effect>
			<Effect type ='TextOutput'>49036</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPOnikare' type ='Normal'>
		<DBID>3028</DBID>
		<DisplayNameID>44495</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Onikare</Icon>
		<RolloverTextID>44494</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpDogSoldier</Target></Effect>
			<Effect type ='TextOutput'>46215</Effect>
			<Effect type ='Data' action ='TrampleHandAttack' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpDogSoldier</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpDogSoldier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GreatFeast' type ='Normal'>
		<DBID>3037</DBID>
		<DisplayNameID>44598</DisplayNameID>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<Cost resourcetype ='Gold'>75.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\great_feast</Icon>
		<RolloverTextID>44597</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HarvestCeremony' type ='Normal'>
		<DBID>3038</DBID>
		<DisplayNameID>44600</DisplayNameID>
		<Cost resourcetype ='Wood'>225.0000</Cost>
		<Cost resourcetype ='Gold'>125.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\harvest_ceremony</Icon>
		<RolloverTextID>44599</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>GreatFeast</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.15' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GreenCornCeremony' type ='Normal'>
		<DBID>3039</DBID>
		<DisplayNameID>44602</DisplayNameID>
		<Cost resourcetype ='Wood'>350.0000</Cost>
		<Cost resourcetype ='Gold'>175.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\green_corn_ceremony</Icon>
		<RolloverTextID>44601</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HarvestCeremony</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.20' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SpiritMedicine' type ='Normal'>
		<DBID>3040</DBID>
		<DisplayNameID>44604</DisplayNameID>
		<Cost resourcetype ='Food'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\spirit_medicine</Icon>
		<RolloverTextID>44603</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='Damage' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='BlunderbussAttack' amount ='4.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ForestSpiritCeremony' type ='Normal'>
		<DBID>3041</DBID>
		<DisplayNameID>44606</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\forest_spirit</Icon>
		<RolloverTextID>44605</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>ForestPeopleCeremony</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ForestPeopleCeremony' type ='Normal'>
		<DBID>3042</DBID>
		<DisplayNameID>44608</DisplayNameID>
		<Cost resourcetype ='Food'>150.0000</Cost>
		<Cost resourcetype ='Gold'>235.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\forest_people</Icon>
		<RolloverTextID>44607</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>LumberCeremony</TechStatus>
			<TechStatus status ='Active'>Colonialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='LumberCeremony' type ='Normal'>
		<DBID>3043</DBID>
		<DisplayNameID>44610</DisplayNameID>
		<Cost resourcetype ='Food'>100.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\lumber_ceremony</Icon>
		<RolloverTextID>44609</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='EarthCeremony' type ='Normal'>
		<DBID>3044</DBID>
		<DisplayNameID>44612</DisplayNameID>
		<Cost resourcetype ='Food'>185.0000</Cost>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\earth_ceremony</Icon>
		<RolloverTextID>44611</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='EarthGiftCeremony' type ='Normal'>
		<DBID>3045</DBID>
		<DisplayNameID>44614</DisplayNameID>
		<Cost resourcetype ='Food'>380.0000</Cost>
		<Cost resourcetype ='Wood'>320.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\earth_gift</Icon>
		<RolloverTextID>44613</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>EarthCeremony</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.20' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPWoodcrafting' type ='Normal'>
		<DBID>3049</DBID>
		<DisplayNameID>44626</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Wood_Crafting</Icon>
		<RolloverTextID>44625</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>44628</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPTeamFoodCrates1' type ='Normal'>
		<DBID>3050</DBID>
		<DisplayNameID>44630</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_food</Icon>
		<RolloverTextID>44629</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>44632</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPTeamFoodCrates2' type ='Normal'>
		<DBID>3051</DBID>
		<DisplayNameID>44634</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_food</Icon>
		<RolloverTextID>44633</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='TextOutput'>44636</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPWarChiefSioux3' type ='Normal'>
		<DBID>3052</DBID>
		<DisplayNameID>44638</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Center_of_Power</Icon>
		<RolloverTextID>44637</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>48882</Effect>
			<Effect type ='Data' action ='Stealth' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpLakotaWarchief</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='Stealth' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpLakotaWarchief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipCougars' type ='Normal'>
		<DBID>3053</DBID>
		<DisplayNameID>44640</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\HC_pet_cougar</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='PetCougar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipGrizzlies' type ='Normal'>
		<DBID>3054</DBID>
		<DisplayNameID>44641</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\HC_pet_beargrizzly</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='PetGrizzly' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipRifleRiders1' type ='Normal'>
		<DBID>3055</DBID>
		<DisplayNameID>44642</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_rifle_rider_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpRifleRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipRifleRiders2' type ='Normal'>
		<DBID>3056</DBID>
		<DisplayNameID>44643</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_rifle_rider_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpRifleRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipRifleRiders3' type ='Normal'>
		<DBID>3057</DBID>
		<DisplayNameID>44644</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_rifle_rider_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpRifleRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipRifleRiders4' type ='Normal'>
		<DBID>3058</DBID>
		<DisplayNameID>44645</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_rifle_rider_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='xpRifleRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPBlackArrow' type ='Normal'>
		<DBID>3059</DBID>
		<DisplayNameID>44648</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Black_Arrow</Icon>
		<RolloverTextID>44647</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.15' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='TextOutput'>44650</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPComancheAllies1' type ='Normal'>
		<DBID>3060</DBID>
		<DisplayNameID>44663</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\natives\comanche_lancer_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='NatMercHorseArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPComancheAllies2' type ='Normal'>
		<DBID>3061</DBID>
		<DisplayNameID>44664</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\natives\comanche_lancer_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='18.00' subtype ='FreeHomeCityUnit' unittype ='NatMercHorseArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPCheyenneAllies1' type ='Normal'>
		<DBID>3062</DBID>
		<DisplayNameID>44665</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\cheyenne_cav_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='NatMercCheyenneRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPCheyenneAllies2' type ='Normal'>
		<DBID>3063</DBID>
		<DisplayNameID>44666</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\cheyenne_cav_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='18.00' subtype ='FreeHomeCityUnit' unittype ='NatMercCheyenneRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCheyenne</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPRenegadoAllies' type ='Normal'>
		<DBID>3064</DBID>
		<DisplayNameID>44667</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\spc\outlaws\outlaw_shotgun_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='SaloonOutlawRifleman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPPistoleroAllies' type ='Normal'>
		<DBID>3065</DBID>
		<DisplayNameID>44668</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>nuggets\outlaw_kidnap\outlaw_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='SaloonOutlawPistol' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPComancheroAllies' type ='Normal'>
		<DBID>3066</DBID>
		<DisplayNameID>44669</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\spc\outlaws\outlaw_rider_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='SaloonOutlawRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPBanditGang' type ='Normal'>
		<DBID>3067</DBID>
		<DisplayNameID>44670</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\OutlawBand</Icon>
		<RolloverTextID>44671</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='SaloonOutlawRifleman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='SaloonOutlawRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='SaloonOutlawPistol' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSiouxDakotaSupport' type ='Normal'>
		<DBID>3068</DBID>
		<DisplayNameID>44672</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\coup_rider_icon</Icon>
		<RolloverTextID>44674</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpCoupRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpCoupRider</Target></Effect>
			<Effect type ='TextOutput'>44673</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSiouxLakotaSupport' type ='Normal'>
		<DBID>3069</DBID>
		<DisplayNameID>44676</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_axe_rider_icon</Icon>
		<RolloverTextID>44675</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='xpAxeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Bison' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>44678</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSiouxNakotaSupport' type ='Normal'>
		<DBID>3070</DBID>
		<DisplayNameID>44680</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_dog_soldier_icon</Icon>
		<RolloverTextID>44679</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpDogSoldier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpDogSoldier</Target></Effect>
			<Effect type ='TextOutput'>44682</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSiouxSansArcSupport' type ='Normal'>
		<DBID>3071</DBID>
		<DisplayNameID>44684</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_warclub_icon</Icon>
		<RolloverTextID>44683</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='xpWarClub' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>44712</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSiouxOglalaSupport' type ='Normal'>
		<DBID>3072</DBID>
		<DisplayNameID>44688</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_warbow_icon</Icon>
		<RolloverTextID>44687</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='14.00' subtype ='FreeHomeCityUnit' unittype ='xpWarBow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>44691</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSiouxBurntThighSupport' type ='Normal'>
		<DBID>3073</DBID>
		<DisplayNameID>44693</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_rifle_rider_icon</Icon>
		<RolloverTextID>44692</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='xpRifleRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpMedicineMan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>44695</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSiouxHunkpapaSupport' type ='Normal'>
		<DBID>3074</DBID>
		<DisplayNameID>44697</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_warrifle_icon</Icon>
		<RolloverTextID>44696</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='xpWarRifle' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='WarHutTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>44699</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSiouxSanteeSupport' type ='Normal'>
		<DBID>3075</DBID>
		<DisplayNameID>44701</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_axe_rider_icon</Icon>
		<RolloverTextID>44700</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpAxeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAxeRider</Target></Effect>
			<Effect type ='TextOutput'>44707</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSiouxYanktonSupport' type ='Normal'>
		<DBID>3076</DBID>
		<DisplayNameID>44704</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_rifle_rider_icon</Icon>
		<RolloverTextID>44703</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpRifleRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRifleRider</Target></Effect>
			<Effect type ='TextOutput'>44706</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSiouxTwoKettleSupport' type ='Normal'>
		<DBID>3077</DBID>
		<DisplayNameID>44709</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\sx_warrifle_icon</Icon>
		<RolloverTextID>44708</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='14.00' subtype ='FreeHomeCityUnit' unittype ='xpWarRifle' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
			<Effect type ='TextOutput'>44711</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipJaguars1' type ='Normal'>
		<DBID>3078</DBID>
		<DisplayNameID>44713</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\HC_pet_jaguar</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='PetJaguar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipJaguars2' type ='Normal'>
		<DBID>3079</DBID>
		<DisplayNameID>44714</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\HC_pet_jaguar</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='PetJaguar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipJaguars3' type ='Normal'>
		<DBID>3080</DBID>
		<DisplayNameID>44715</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\HC_pet_jaguar</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='PetJaguar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPWarChiefAztec2' type ='Normal'>
		<DBID>3081</DBID>
		<DisplayNameID>44717</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Smoking_Mirror</Icon>
		<RolloverTextID>44716</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>48876</Effect>
			<Effect type ='Data' amount ='1.35' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' action ='HandAttack' amount ='2.00' subtype ='DamageArea' relativity ='Assign'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPMayanAllies1' type ='Normal'>
		<DBID>3082</DBID>
		<DisplayNameID>44719</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\natives\holcan_spearman_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='NatMercHolcanSpearman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPMayanAllies2' type ='Normal'>
		<DBID>3083</DBID>
		<DisplayNameID>44720</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\natives\holcan_spearman_icon</Icon>
		<RolloverTextID>46947</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='24.00' subtype ='FreeHomeCityUnit' unittype ='NatMercHolcanSpearman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpExcessiveTributeNative' type ='Normal'>
		<DBID>3085</DBID>
		<DisplayNameID>44724</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\excessive_tribute</Icon>
		<RolloverTextID>44723</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>EarthGiftCeremony</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.50' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLargeScaleGathering' type ='Normal'>
		<DBID>3086</DBID>
		<DisplayNameID>44726</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\large_scale_gathering</Icon>
		<RolloverTextID>44725</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GreenCornCeremony</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.50' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranColonialMilitia' type ='Normal'>
		<DBID>3093</DBID>
		<DisplayNameID>44820</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_infantry\veteran_infantry</Icon>
		<RolloverTextID>44819</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSPCColonialMilitia</Target></Effect>
			<Effect type ='SetName' proto ='xpSPCColonialMilitia' culture ='none' newName ='44822'></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSPCColonialMilitia</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardColonialMilitia' type ='Normal'>
		<DBID>3094</DBID>
		<DisplayNameID>44824</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>44823</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>VeteranColonialMilitia</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSPCColonialMilitia</Target></Effect>
			<Effect type ='SetName' proto ='xpSPCColonialMilitia' culture ='none' newName ='44826'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSPCColonialMilitia</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecChief2' type ='Normal'>
		<DBID>3136</DBID>
		<DisplayNameID>45083</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>45082</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecChief3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecChief4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecChief5</Effect>
			<Effect type ='Data' action ='SwashbucklerAttack' amount ='1.25' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' action ='SwashbucklerAttack' amount ='1.00' subtype ='DamageArea' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecChief3' type ='Normal'>
		<DBID>3137</DBID>
		<DisplayNameID>45085</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>45084</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecChief4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecChief5</Effect>
			<Effect type ='Data' action ='SwashbucklerAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' action ='SwashbucklerAttack' amount ='1.00' subtype ='DamageArea' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecChief4' type ='Normal'>
		<DBID>3138</DBID>
		<DisplayNameID>45087</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>45086</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' action ='SwashbucklerAttack' amount ='1.75' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecChief5</Effect>
			<Effect type ='Data' action ='SwashbucklerAttack' amount ='1.25' subtype ='DamageArea' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecChief5' type ='Normal'>
		<DBID>3139</DBID>
		<DisplayNameID>45089</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>45088</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' action ='SwashbucklerAttack' amount ='2.00' subtype ='DamageArea' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' action ='SwashbucklerAttack' amount ='2.00' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAztecWarchief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecShaman2' type ='Normal'>
		<DBID>3140</DBID>
		<DisplayNameID>45091</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>45090</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecShaman5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecShaman4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecShaman3</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='WarHutTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecWarrior2' type ='Normal'>
		<DBID>3144</DBID>
		<DisplayNameID>45099</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>45098</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpSkullKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecWarrior5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecWarrior4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecWarrior3</Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecWarrior3' type ='Normal'>
		<DBID>3145</DBID>
		<DisplayNameID>45101</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>45100</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='xpSkullKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecWarrior5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecWarrior4</Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecWarrior4' type ='Normal'>
		<DBID>3146</DBID>
		<DisplayNameID>45103</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>45102</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpSkullKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecWarrior5</Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecWarrior5' type ='Normal'>
		<DBID>3147</DBID>
		<DisplayNameID>45105</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>45104</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='xpSkullKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecWisewoman2' type ='Normal'>
		<DBID>3148</DBID>
		<DisplayNameID>45107</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>45106</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecWisewoman5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecWisewoman4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecWisewoman3</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecWisewoman3' type ='Normal'>
		<DBID>3149</DBID>
		<DisplayNameID>45109</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>45108</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecWisewoman5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecWisewoman4</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FarmTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecWisewoman4' type ='Normal'>
		<DBID>3150</DBID>
		<DisplayNameID>45111</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>45110</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecWisewoman5</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='FarmTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecWisewoman5' type ='Normal'>
		<DBID>3151</DBID>
		<DisplayNameID>45113</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>45112</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='FarmTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecYouth2' type ='Normal'>
		<DBID>3152</DBID>
		<DisplayNameID>45115</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>45114</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecYouth5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecYouth4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecYouth3</Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecYouth3' type ='Normal'>
		<DBID>3153</DBID>
		<DisplayNameID>45117</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>45116</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecYouth5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecYouth4</Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecYouth4' type ='Normal'>
		<DBID>3154</DBID>
		<DisplayNameID>45119</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>45118</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecYouth5</Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecYouth5' type ='Normal'>
		<DBID>3155</DBID>
		<DisplayNameID>45121</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>45120</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect></Effects>
	</Tech>
	<Tech name ='XPAztecSwashbucklerShadow' type ='Normal'>
		<DBID>3156</DBID>
		<DisplayNameID>45123</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>Shadow</Flag>
		<Flag>OrPrereqs</Flag>
		<Prereqs>
			<TechStatus status ='Active'>TribalAztecChief2</TechStatus>
			<TechStatus status ='Active'>TribalAztecChief3</TechStatus>
			<TechStatus status ='Active'>TribalAztecChief4</TechStatus>
			<TechStatus status ='Active'>TribalAztecChief5</TechStatus>
		</Prereqs>
	</Tech>
	<Tech name ='TribalAztecShaman3' type ='Normal'>
		<DBID>3157</DBID>
		<DisplayNameID>45126</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>45125</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecShaman5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecShaman4</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='NoblesHutTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecShaman4' type ='Normal'>
		<DBID>3158</DBID>
		<DisplayNameID>45128</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>45127</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalAztecShaman5</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='NoblesHutTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalAztecShaman5' type ='Normal'>
		<DBID>3159</DBID>
		<DisplayNameID>45130</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>45129</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='NoblesHutTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxChief2' type ='Normal'>
		<DBID>3160</DBID>
		<DisplayNameID>45132</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>45131</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxChief3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxChief4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxChief5</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxChief3' type ='Normal'>
		<DBID>3161</DBID>
		<DisplayNameID>45134</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>45133</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxChief4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxChief5</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxChief4' type ='Normal'>
		<DBID>3162</DBID>
		<DisplayNameID>45136</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>45135</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxChief5</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxChief5' type ='Normal'>
		<DBID>3163</DBID>
		<DisplayNameID>45138</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>45137</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxShaman2' type ='Normal'>
		<DBID>3164</DBID>
		<DisplayNameID>45140</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>45139</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxShaman5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxShaman4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxShaman3</Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxShaman3' type ='Normal'>
		<DBID>3165</DBID>
		<DisplayNameID>45142</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>45141</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxShaman5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxShaman4</Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxShaman4' type ='Normal'>
		<DBID>3166</DBID>
		<DisplayNameID>45144</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>45143</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxShaman5</Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxShaman5' type ='Normal'>
		<DBID>3167</DBID>
		<DisplayNameID>45146</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>45145</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxWarrior2' type ='Normal'>
		<DBID>3168</DBID>
		<DisplayNameID>45148</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>45147</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpAxeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxWarrior5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxWarrior4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxWarrior3</Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxWarrior3' type ='Normal'>
		<DBID>3169</DBID>
		<DisplayNameID>45150</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>45149</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpAxeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxWarrior5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxWarrior4</Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxWarrior4' type ='Normal'>
		<DBID>3170</DBID>
		<DisplayNameID>45152</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>45151</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpAxeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxWarrior5</Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxWarrior5' type ='Normal'>
		<DBID>3171</DBID>
		<DisplayNameID>45154</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>45153</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='xpAxeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxWisewoman2' type ='Normal'>
		<DBID>3172</DBID>
		<DisplayNameID>45156</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>45155</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Bison' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxWisewoman5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxWisewoman4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxWisewoman3</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxWisewoman3' type ='Normal'>
		<DBID>3173</DBID>
		<DisplayNameID>45158</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>45157</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Bison' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxWisewoman5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxWisewoman4</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxWisewoman4' type ='Normal'>
		<DBID>3174</DBID>
		<DisplayNameID>45160</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>45159</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='20.00' subtype ='FreeHomeCityUnit' unittype ='Bison' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxWisewoman5</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxWisewoman5' type ='Normal'>
		<DBID>3175</DBID>
		<DisplayNameID>45162</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>45161</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='30.00' subtype ='FreeHomeCityUnit' unittype ='Bison' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.40' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxYouth2' type ='Normal'>
		<DBID>3176</DBID>
		<DisplayNameID>45164</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>45163</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxYouth5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxYouth4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxYouth3</Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxYouth3' type ='Normal'>
		<DBID>3177</DBID>
		<DisplayNameID>45166</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>45165</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxYouth5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxYouth4</Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxYouth4' type ='Normal'>
		<DBID>3178</DBID>
		<DisplayNameID>45168</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>45167</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>TribalSiouxYouth5</Effect>
		</Effects>
	</Tech>
	<Tech name ='TribalSiouxYouth5' type ='Normal'>
		<DBID>3179</DBID>
		<DisplayNameID>45170</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>45169</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect></Effects>
	</Tech>
	<Tech name ='XPRevolution' type ='Normal'>
		<DBID>3181</DBID>
		<DisplayNameID>45221</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\revolution</Icon>
		<RolloverTextID>45220</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
	</Tech>
	<Tech name ='HCREVShipColonialMilitia' type ='Normal'>
		<DBID>3182</DBID>
		<DisplayNameID>45222</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\colonial_militia_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='xpColonialMilitia' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCREVShipGatlingGuns' type ='Normal'>
		<DBID>3183</DBID>
		<DisplayNameID>45223</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\Units\gatling_gun_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpGatlingGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCREVShipFortWagon' type ='Normal'>
		<DBID>3184</DBID>
		<DisplayNameID>45224</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\trade\fort_wagon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FortWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCREVShipIronclads' type ='Normal'>
		<DBID>3185</DBID>
		<DisplayNameID>45225</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\ironclad_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpIronclad' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCXPNatBuildCampfires' type ='Normal'>
		<DBID>3186</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SPCXPCampfire</Target></Effect></Effects>
	</Tech>
	<Tech name ='FirepitSPCWarDance' type ='Normal'>
		<DBID>3187</DBID>
		<DisplayNameID>45356</DisplayNameID>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\fire_pit\war_dance</Icon>
		<RolloverTextID>45355</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>NativeDance</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpTomahawk' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NatXPZapotecCultOfTheDead' type ='Normal'>
		<DBID>3189</DBID>
		<DisplayNameID>45360</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Cult_of_the_Dead</Icon>
		<RolloverTextID>45359</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHandInfantry</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatXPZapotecFoodOfTheGods' type ='Normal'>
		<DBID>3190</DBID>
		<DisplayNameID>45362</DisplayNameID>
		<Cost resourcetype ='Wood'>175.0000</Cost>
		<Cost resourcetype ='Gold'>175.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Food_of_the_gods</Icon>
		<RolloverTextID>45361</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatXPZapotecCloudPeople' type ='Normal'>
		<DBID>3191</DBID>
		<DisplayNameID>45364</DisplayNameID>
		<Cost resourcetype ='Food'>225.0000</Cost>
		<Cost resourcetype ='Gold'>225.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\cloud_people</Icon>
		<RolloverTextID>45363</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NatXPCheyenneHorseTrading' type ='Normal'>
		<DBID>3192</DBID>
		<DisplayNameID>45366</DisplayNameID>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_horse_trading\nat_horse_trading</Icon>
		<RolloverTextID>45365</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpDogSoldier</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypForbiddenArmy</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypStandardArmy</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMongolianArmy</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMingArmy</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypImperialArmy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatXPCheyenneHuntingGrounds' type ='Normal'>
		<DBID>3193</DBID>
		<DisplayNameID>45368</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_hunting_grounds\nat_hunting_grounds</Icon>
		<RolloverTextID>45367</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Bison' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NatXPHuronFishWedding' type ='Normal'>
		<DBID>3194</DBID>
		<DisplayNameID>45370</DisplayNameID>
		<Cost resourcetype ='Wood'>75.0000</Cost>
		<Cost resourcetype ='Gold'>75.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Fish_Wedding</Icon>
		<RolloverTextID>45369</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatXPHuronSunCeremony' type ='Normal'>
		<DBID>3195</DBID>
		<DisplayNameID>45372</DisplayNameID>
		<Cost resourcetype ='Wood'>225.0000</Cost>
		<Cost resourcetype ='Gold'>225.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Sun_Ceremony</Icon>
		<RolloverTextID>45371</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='BuildLimit' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHuronMantlet</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatXPHuronTradeMonopoly' type ='Normal'>
		<DBID>3196</DBID>
		<DisplayNameID>45374</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\trade_dominance</Icon>
		<RolloverTextID>45373</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='FreeHomeCityUnit' unittype ='NatHuronMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NatXPCheyenneFury' type ='Normal'>
		<DBID>3200</DBID>
		<DisplayNameID>45380</DisplayNameID>
		<Cost resourcetype ='Wood'>350.0000</Cost>
		<Cost resourcetype ='Gold'>350.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\fury</Icon>
		<RolloverTextID>45379</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='DamageBonus' unittype ='AbstractCavalry' allactions ='1' relativity ='Assign'>
				<Target type ='ProtoUnit'>NatCheyenneRider</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='DamageBonus' unittype ='AbstractCavalry' allactions ='1' relativity ='Assign'>
				<Target type ='ProtoUnit'>NatMercCheyenneRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatXPApacheEndurance' type ='Normal'>
		<DBID>3201</DBID>
		<DisplayNameID>45382</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Endurance</Icon>
		<RolloverTextID>45381</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.05' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatXPApacheCactus' type ='Normal'>
		<DBID>3202</DBID>
		<DisplayNameID>45384</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\CactusUse</Icon>
		<RolloverTextID>45383</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatXPApacheRaiding' type ='Normal'>
		<DBID>3203</DBID>
		<DisplayNameID>45386</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Raiders</Icon>
		<RolloverTextID>45385</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='DamageBonus' unittype ='AbstractVillager' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatApacheCavalry</Target></Effect></Effects>
	</Tech>
	<Tech name ='WarriorSocietyMapuche' type ='Normal'>
		<DBID>3211</DBID>
		<DisplayNameID>45388</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>45387</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMapucheClubman</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMapucheClubman</Target></Effect>
			<Effect type ='SetName' proto ='NatMapucheClubman' culture ='none' newName ='45391'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionMapuche' type ='Normal'>
		<DBID>3212</DBID>
		<DisplayNameID>45393</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>45392</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietyMapuche</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMapucheClubman</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMapucheClubman</Target></Effect>
			<Effect type ='SetName' proto ='NatMapucheClubman' culture ='none' newName ='45395'></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatXPKlamathStrategy' type ='Normal'>
		<DBID>3213</DBID>
		<DisplayNameID>45398</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Strategy</Icon>
		<RolloverTextID>45397</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatKlamathRifleman</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatXPKlamathHuckleberryFeast' type ='Normal'>
		<DBID>3214</DBID>
		<DisplayNameID>45400</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\huckleberry_festival</Icon>
		<RolloverTextID>45399</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='-0.60' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NatXPKlamathWorkEthos' type ='Normal'>
		<DBID>3215</DBID>
		<DisplayNameID>45402</DisplayNameID>
		<Cost resourcetype ='Food'>100.0000</Cost>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\work_ethos</Icon>
		<RolloverTextID>45401</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatXPNavajoCraftsmanship' type ='Normal'>
		<DBID>3216</DBID>
		<DisplayNameID>45404</DisplayNameID>
		<Cost resourcetype ='Food'>150.0000</Cost>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Craftmanship</Icon>
		<RolloverTextID>45403</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.20' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatXPNavajoShepherds' type ='Normal'>
		<DBID>3217</DBID>
		<DisplayNameID>45406</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Shepherds</Icon>
		<RolloverTextID>45405</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' action ='AutoGather' amount ='2.00' subtype ='WorkRate' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='LivestockPen' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='ShrineGather' amount ='1.35' subtype ='WorkRate' unittype ='ypShrineJapanese' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='AutoGatherXP' amount ='1.30' subtype ='WorkRate' unittype ='ypSacredField' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='ypVillage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatXPNavajoWeaving' type ='Normal'>
		<DBID>3218</DBID>
		<DisplayNameID>45408</DisplayNameID>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\weaving</Icon>
		<RolloverTextID>45407</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.05' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalryInfantry</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatXPMapucheAdMapu' type ='Normal'>
		<DBID>3222</DBID>
		<DisplayNameID>45417</DisplayNameID>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\ad-Mapu</Icon>
		<RolloverTextID>45416</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Unit</Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPMorningStar' type ='Normal'>
		<DBID>3223</DBID>
		<DisplayNameID>45423</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Morning_Star</Icon>
		<RolloverTextID>45422</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>45425</Effect>
			<Effect type ='Data' action ='ConvertGuardian' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpAxeRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatXPMapucheTreatyOfQuillin' type ='Normal'>
		<DBID>3224</DBID>
		<DisplayNameID>45427</DisplayNameID>
		<Cost resourcetype ='Food'>225.0000</Cost>
		<Cost resourcetype ='Wood'>225.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\treaty_of_quillin</Icon>
		<RolloverTextID>45426</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NatXPMapucheTactics' type ='Normal'>
		<DBID>3225</DBID>
		<DisplayNameID>45429</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Tactics</Icon>
		<RolloverTextID>45428</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHandInfantry</Target></Effect></Effects>
	</Tech>
	<Tech name ='XPFAKEGreatHeart' type ='Normal'>
		<DBID>3228</DBID>
		<DisplayNameID>45458</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>45459</RolloverTextID>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
	</Tech>
	<Tech name ='BloodSpeed' type ='Normal'>
		<DBID>3229</DBID>
		<DisplayNameID>45502</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\military_drummers\military_drummers</Icon>
		<RolloverTextID>45501</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCXPEuropeanHouses' type ='Normal'>
		<DBID>3230</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longhouse</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>House</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSPCShipColonialMilitia1' type ='Normal'>
		<DBID>3231</DBID>
		<DisplayNameID>45516</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\colonial_militia_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpSPCColonialMilitia' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPSPCShipColonialMilitia2' type ='Normal'>
		<DBID>3232</DBID>
		<DisplayNameID>45517</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\colonial_militia_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='xpSPCColonialMilitia' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='EliteMusketRiderShadow' type ='Normal'>
		<DBID>3233</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMusketRider</Target></Effect>
			<Effect type ='SetName' proto ='xpMusketRider' culture ='none' newName ='45579'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='xpMusketRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMusketRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='EliteMusketWarriorShadow' type ='Normal'>
		<DBID>3234</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
			<Effect type ='SetName' proto ='xpMusketWarrior' culture ='none' newName ='48814'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='xpMusketWarrior' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMusketWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpDeforestationNative' type ='Normal'>
		<DBID>3235</DBID>
		<DisplayNameID>45662</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\deforestation\deforestation</Icon>
		<RolloverTextID>45661</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ForestSpiritCeremony</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='EliteAxeRiders' type ='Normal'>
		<DBID>3237</DBID>
		<DisplayNameID>45668</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\elite_cavalry</Icon>
		<RolloverTextID>45667</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAxeRider</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAxeRider</Target></Effect>
			<Effect type ='SetName' proto ='xpAxeRider' culture ='none' newName ='45676'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionAxeRiders' type ='Normal'>
		<DBID>3240</DBID>
		<DisplayNameID>45678</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_cavalry</Icon>
		<RolloverTextID>45677</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>EliteAxeRiders</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpAxeRider' culture ='none' newName ='46918'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAxeRider</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAxeRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionCoupRiders' type ='Normal'>
		<DBID>3241</DBID>
		<DisplayNameID>45682</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_cavalry</Icon>
		<RolloverTextID>45681</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpCoupRider' culture ='none' newName ='47145'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpCoupRider</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpCoupRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryAxeRiders' type ='Normal'>
		<DBID>3243</DBID>
		<DisplayNameID>45689</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_cavalry</Icon>
		<RolloverTextID>45688</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>ChampionAxeRiders</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpAxeRider' culture ='none' newName ='45697'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAxeRider</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAxeRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryCoupRiders' type ='Normal'>
		<DBID>3244</DBID>
		<DisplayNameID>45692</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_cavalry</Icon>
		<RolloverTextID>45691</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChampionCoupRiders</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpCoupRider' culture ='none' newName ='47158'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpCoupRider</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpCoupRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryRifleRiders' type ='Normal'>
		<DBID>3245</DBID>
		<DisplayNameID>45695</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_cavalry</Icon>
		<RolloverTextID>45694</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>ChampionRifleRiders</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpRifleRider' culture ='none' newName ='45699'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRifleRider</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRifleRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryWarClubs' type ='Normal'>
		<DBID>3246</DBID>
		<DisplayNameID>45701</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_infantry</Icon>
		<RolloverTextID>45700</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChampionWarClubs</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpWarClub' culture ='none' newName ='45706'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarClub</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarClub</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryWarRifles' type ='Normal'>
		<DBID>3247</DBID>
		<DisplayNameID>45704</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_ranged_infantry</Icon>
		<RolloverTextID>45703</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>ChampionWarRifles</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpWarRifle' culture ='none' newName ='47166'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='BigDockRawhideCovers' type ='Normal'>
		<DBID>3248</DBID>
		<DisplayNameID>45709</DisplayNameID>
		<Cost resourcetype ='Food'>400.0000</Cost>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance2</Icon>
		<IconTextureCoords>.001953125 .3046875 .19921875 .60546875</IconTextureCoords>
		<RolloverTextID>45708</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>NativeDance</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect></Effects>
	</Tech>
	<Tech name ='BigDockFlamingArrows' type ='Normal'>
		<DBID>3249</DBID>
		<DisplayNameID>45711</DisplayNameID>
		<Cost resourcetype ='Food'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance3</Icon>
		<IconTextureCoords>.201171875 .001953125 .3984375 .302734375</IconTextureCoords>
		<RolloverTextID>45710</RolloverTextID>
		<Flag>NativeDance</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect></Effects>
	</Tech>
	<Tech name ='BigFarmStrawberry' type ='Normal'>
		<DBID>3250</DBID>
		<DisplayNameID>45713</DisplayNameID>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance2</Icon>
		<IconTextureCoords>.001953125 .607421875 .19921875 .908203125</IconTextureCoords>
		<RolloverTextID>45712</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>NativeDance</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Effects>
			<Effect type ='Data' amount ='-0.20' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='BigPlantationMapleFestival' type ='Normal'>
		<DBID>3251</DBID>
		<DisplayNameID>45715</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance2</Icon>
		<IconTextureCoords>.400390625 .607421875 .59765625 .908203125</IconTextureCoords>
		<RolloverTextID>45714</RolloverTextID>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>NativeDance</Flag>
		<Effects>
			<Effect type ='Data' amount ='-0.20' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='BigMarketNewYear' type ='Normal'>
		<DBID>3252</DBID>
		<DisplayNameID>45717</DisplayNameID>
		<Cost resourcetype ='Food'>500.0000</Cost>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance3</Icon>
		<IconTextureCoords>.599609375 .607421875 .796875 .908203125</IconTextureCoords>
		<RolloverTextID>45716</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>NativeDance</Flag>
		<Effects>
			<Effect type ='Data' amount ='2000.00' subtype ='Resource' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='BigLonghouseWoodlandDwellers' type ='Normal'>
		<DBID>3253</DBID>
		<DisplayNameID>45719</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance3</Icon>
		<IconTextureCoords>.001953125 .607421875 .19921875 .908203125</IconTextureCoords>
		<RolloverTextID>45718</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>NativeDance</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Effects>
			<Effect type ='Data' amount ='-0.20' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='BigIroquoisRaidingParty' type ='Normal'>
		<DBID>3254</DBID>
		<DisplayNameID>45721</DisplayNameID>
		<Cost resourcetype ='Food'>500.0000</Cost>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance3</Icon>
		<IconTextureCoords>.400390625 .3046875 .59765625 .60546875</IconTextureCoords>
		<RolloverTextID>45720</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>NativeDance</Flag>
		<Prereqs>
			<TechStatus status ='Active'>BigIroquoisScoutingParty</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='xpTomahawk' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='BigIroquoisWarParty' type ='Normal'>
		<DBID>3255</DBID>
		<DisplayNameID>45723</DisplayNameID>
		<Cost resourcetype ='Food'>500.0000</Cost>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance3</Icon>
		<IconTextureCoords>.201171875 .3046875 .3984375 .60546875</IconTextureCoords>
		<RolloverTextID>45722</RolloverTextID>
		<Flag>NativeDance</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>BigIroquoisRaidingParty</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='xpTomahawk' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='EliteRifleRiderShadow' type ='Normal'>
		<DBID>3256</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRifleRider</Target></Effect>
			<Effect type ='SetName' proto ='xpRifleRider' culture ='none' newName ='45881'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='xpRifleRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRifleRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='EliteWarRifleShadow' type ='Normal'>
		<DBID>3257</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
			<Effect type ='SetName' proto ='xpWarRifle' culture ='none' newName ='47157'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='xpWarRifle' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='BigWarHutWarDrums' type ='Normal'>
		<DBID>3259</DBID>
		<DisplayNameID>45887</DisplayNameID>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance3</Icon>
		<IconTextureCoords>.001953125 .3046875 .19921875 .60546875</IconTextureCoords>
		<RolloverTextID>45886</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>NativeDance</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.67' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarBow</Target></Effect>
			<Effect type ='Data' amount ='0.67' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarClub</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='BigSiouxDogSoldiers' type ='Normal'>
		<DBID>3265</DBID>
		<DisplayNameID>45899</DisplayNameID>
		<Cost resourcetype ='Food'>1500.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance4</Icon>
		<IconTextureCoords>.001953125 .3046875 .19921875 .60546875</IconTextureCoords>
		<RolloverTextID>45898</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>NativeDance</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='-0.67' subtype ='FreeHomeCityUnit' unittype ='xpDogSoldier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCXPValleyForge' type ='Normal'>
		<DBID>3268</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SPCXPWagonFood</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SPCXPVFHut</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPCanoes' type ='Normal'>
		<DBID>3269</DBID>
		<DisplayNameID>45952</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_war_canoe_icon</Icon>
		<RolloverTextID>45951</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TextOutput'>45953</Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCXPFortsAndOutposts' type ='Normal'>
		<DBID>3270</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='XPRevolutionLouverture' type ='Normal'>
		<DBID>3271</DBID>
		<DisplayNameID>45958</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\revolution</Icon>
		<RolloverTextID>45957</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>RevoltTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpColonialMilitia</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='BuildLimit' relativity ='Assign'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpGatlingGun</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Coureur</Target></Effect>
			<Effect type ='InitiateRevolution'></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='PopulationCap' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpColonialMilitia</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPRevolution</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='XPRevolutionWashington' type ='Normal'>
		<DBID>3272</DBID>
		<DisplayNameID>45960</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\revolution</Icon>
		<RolloverTextID>45959</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>RevoltTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpColonialMilitia</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='BuildLimit' relativity ='Assign'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpGatlingGun</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Coureur</Target></Effect>
			<Effect type ='InitiateRevolution'></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='PopulationCap' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpGatlingGun</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPRevolution</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='XPRevolutionHidalgo' type ='Normal'>
		<DBID>3273</DBID>
		<DisplayNameID>45962</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\revolution</Icon>
		<RolloverTextID>45961</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>RevoltTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpColonialMilitia</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='BuildLimit' relativity ='Assign'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpGatlingGun</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Coureur</Target></Effect>
			<Effect type ='InitiateRevolution'></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='PopulationCap' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='OutlawPistol' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='OutlawRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPRevolution</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='XPRevolutionBonifacio' type ='Normal'>
		<DBID>3274</DBID>
		<DisplayNameID>45964</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\revolution</Icon>
		<RolloverTextID>45963</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>RevoltTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpColonialMilitia</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='BuildLimit' relativity ='Assign'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpGatlingGun</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Coureur</Target></Effect>
			<Effect type ='InitiateRevolution'></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='PopulationCap' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='Data' amount ='20.00' subtype ='FreeHomeCityUnit' unittype ='NatBlackwoodArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPRevolution</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNatives</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='XPRevolutionBolivar' type ='Normal'>
		<DBID>3275</DBID>
		<DisplayNameID>45966</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\revolution</Icon>
		<RolloverTextID>45965</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>RevoltTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpColonialMilitia</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='BuildLimit' relativity ='Assign'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpGatlingGun</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Coureur</Target></Effect>
			<Effect type ='InitiateRevolution'></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='PopulationCap' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Unit</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPRevolution</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='XPRevolutionSanMartin' type ='Normal'>
		<DBID>3276</DBID>
		<DisplayNameID>45968</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\revolution</Icon>
		<RolloverTextID>45967</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>RevoltTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpColonialMilitia</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='BuildLimit' relativity ='Assign'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpGatlingGun</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Coureur</Target></Effect>
			<Effect type ='InitiateRevolution'></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='PopulationCap' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Mortar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPRevolution</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='XPRevolutionSantander' type ='Normal'>
		<DBID>3277</DBID>
		<DisplayNameID>45970</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\revolution</Icon>
		<RolloverTextID>45969</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>RevoltTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpColonialMilitia</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='BuildLimit' relativity ='Assign'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpGatlingGun</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Coureur</Target></Effect>
			<Effect type ='InitiateRevolution'></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='PopulationCap' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='xpIronclad' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPRevolution</Effect>
			<Effect type ='Data' action ='MaintainSettlersOttoman' amount ='0.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='XPRevolutionOHiggins' type ='Normal'>
		<DBID>3278</DBID>
		<DisplayNameID>45972</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\revolution</Icon>
		<RolloverTextID>45971</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>RevoltTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpColonialMilitia</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='BuildLimit' relativity ='Assign'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpGatlingGun</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Coureur</Target></Effect>
			<Effect type ='InitiateRevolution'></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='PopulationCap' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPRevolution</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHussars</Effect>
			<Effect type ='TechStatus' status ='active'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranHussars</Effect>
			<Effect type ='Data' action ='MaintainSettlersOttoman' amount ='0.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SpiesNative' type ='Normal'>
		<DBID>3280</DBID>
		<DisplayNameID>46001</DisplayNameID>
		<Cost resourcetype ='Gold'>75.0000</Cost>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\spies\spies</Icon>
		<RolloverTextID>46000</RolloverTextID>
		<Flag>DynamicCost</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect all ='true' type ='SharedLOS'></Effect></Effects>
	</Tech>
	<Tech name ='ImpImmigrantsNative' type ='Normal'>
		<DBID>3281</DBID>
		<DisplayNameID>46003</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_immigrants\imp_immigrants</Icon>
		<RolloverTextID>46002</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='100.00' subtype ='PopulationCap' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPTownDance' type ='Normal'>
		<DBID>3285</DBID>
		<DisplayNameID>46092</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\HC_town_dance</Icon>
		<RolloverTextID>46091</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' tactic ='CityDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPWaterDance' type ='Normal'>
		<DBID>3286</DBID>
		<DisplayNameID>46094</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\HC_water_dance</Icon>
		<RolloverTextID>46093</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' tactic ='WaterDance' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FirePit</Target></Effect></Effects>
	</Tech>
	<Tech name ='SaloonTechOutlawRifleman' type ='Normal'>
		<DBID>3287</DBID>
		<DisplayNameID>46103</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\spc\outlaws\outlaw_shotgun_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantOutlawRifleman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonFusilier' type ='Normal'>
		<DBID>3288</DBID>
		<DisplayNameID>46105</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\fusilier_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercFusilier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantFusilier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonMameluke' type ='Normal'>
		<DBID>3289</DBID>
		<DisplayNameID>46106</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\mameluke\mameluke_icon_64x64</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercMameluke</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantMameluke</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonManchu' type ='Normal'>
		<DBID>3290</DBID>
		<DisplayNameID>46107</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\manchurian_archer\manchurian_archer_icon_64x64</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercManchu</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantManchu</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonHackapell' type ='Normal'>
		<DBID>3291</DBID>
		<DisplayNameID>46108</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\hackapell\hackapell_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercHackapell</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantHackapell</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonHighlander' type ='Normal'>
		<DBID>3292</DBID>
		<DisplayNameID>46109</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\highlander\highlander_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercHighlander</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantHighlander</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonLandsknecht' type ='Normal'>
		<DBID>3293</DBID>
		<DisplayNameID>46110</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\landsknecht\landsknect_icon_64x64</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercLandsknecht</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantLandsknecht</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonStradiot' type ='Normal'>
		<DBID>3294</DBID>
		<DisplayNameID>46111</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\balkan_stradiot\balkan_stradiot_icon_64x64</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercStradiot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantStradiot</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonJaeger' type ='Normal'>
		<DBID>3295</DBID>
		<DisplayNameID>46112</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\jaeger\hessian_jaeger_icon_64x64</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercJaeger</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantJaeger</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonRonin' type ='Normal'>
		<DBID>3296</DBID>
		<DisplayNameID>46113</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\samurai\ronin_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercRonin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantRonin</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonNinja' type ='Normal'>
		<DBID>3297</DBID>
		<DisplayNameID>46114</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\ninja_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercNinja</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantNinja</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonTechOutlawPistol' type ='Normal'>
		<DBID>3298</DBID>
		<DisplayNameID>46132</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>nuggets\outlaw_kidnap\outlaw_icon_64x64</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawPistol</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantOutlawPistol</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonTechOutlawRider' type ='Normal'>
		<DBID>3299</DBID>
		<DisplayNameID>46133</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\spc\outlaws\outlaw_rider_icon_64x64</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawRider</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantOutlawRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonTechPirate' type ='Normal'>
		<DBID>3300</DBID>
		<DisplayNameID>46134</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\spc\pirates\pirate_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonPirate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantPirate</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='BigFarmHorsemanship' type ='Normal'>
		<DBID>3301</DBID>
		<DisplayNameID>46136</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance3</Icon>
		<IconTextureCoords>.201171875 .607421875 .3984375 .908203125</IconTextureCoords>
		<RolloverTextID>46135</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>NativeDance</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect></Effects>
	</Tech>
	<Tech name ='BigPlantationGunTrade' type ='Normal'>
		<DBID>3302</DBID>
		<DisplayNameID>46138</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance2</Icon>
		<IconTextureCoords>.798828125 .607421875 .99609375 .908203125</IconTextureCoords>
		<RolloverTextID>46137</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>NativeDance</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRifleRider</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonSwissPikeman' type ='Normal'>
		<DBID>3303</DBID>
		<DisplayNameID>46139</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\swiss_pikeman\swiss_pikeman_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercSwissPikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantSwissPikeman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonElmeti' type ='Normal'>
		<DBID>3304</DBID>
		<DisplayNameID>46140</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\Units\elmeti_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercElmeti</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantElmeti</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonCorsair' type ='Normal'>
		<DBID>3305</DBID>
		<DisplayNameID>46141</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\barbary_corsair\barbary_corsair_icon_64x64</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercBarbaryCorsair</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantBarbaryCorsair</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonBlackRider' type ='Normal'>
		<DBID>3306</DBID>
		<DisplayNameID>46142</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\black_rider\black_rider_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercBlackRider</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantBlackRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='BigFarmCinteotl' type ='Normal'>
		<DBID>3309</DBID>
		<DisplayNameID>46162</DisplayNameID>
		<Cost resourcetype ='Food'>600.0000</Cost>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance4</Icon>
		<IconTextureCoords>.798828125 .001953125 .99609375 .302734375</IconTextureCoords>
		<RolloverTextID>46161</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>NativeDance</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='FreeHomeCityUnit' unittype ='xpEagleKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='BigAztecScoutingParty' type ='Normal'>
		<DBID>3311</DBID>
		<DisplayNameID>46166</DisplayNameID>
		<Cost resourcetype ='Food'>450.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance3</Icon>
		<IconTextureCoords>.599609375 .3046875 .796875 .60546875</IconTextureCoords>
		<RolloverTextID>46165</RolloverTextID>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>NativeDance</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='xpJaguarKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='BigAztecRaidingParty' type ='Normal'>
		<DBID>3312</DBID>
		<DisplayNameID>46168</DisplayNameID>
		<Cost resourcetype ='Food'>450.0000</Cost>
		<Cost resourcetype ='Gold'>450.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance3</Icon>
		<IconTextureCoords>.400390625 .3046875 .59765625 .60546875</IconTextureCoords>
		<RolloverTextID>46167</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>NativeDance</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>BigAztecScoutingParty</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpJaguarKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='BigAztecWarParty' type ='Normal'>
		<DBID>3313</DBID>
		<DisplayNameID>46170</DisplayNameID>
		<Cost resourcetype ='Food'>450.0000</Cost>
		<Cost resourcetype ='Wood'>450.0000</Cost>
		<Cost resourcetype ='Gold'>450.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance3</Icon>
		<IconTextureCoords>.201171875 .3046875 .3984375 .60546875</IconTextureCoords>
		<RolloverTextID>46169</RolloverTextID>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>NativeDance</Flag>
		<Prereqs>
			<TechStatus status ='Active'>BigAztecRaidingParty</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='xpJaguarKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='BigWarHutBarometz' type ='Normal'>
		<DBID>3314</DBID>
		<DisplayNameID>46172</DisplayNameID>
		<Cost resourcetype ='Gold'>750.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance2</Icon>
		<IconTextureCoords>.001953125 .001953125 .19921875 .302734375</IconTextureCoords>
		<RolloverTextID>46171</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>NativeDance</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='FreeHomeCityUnit' unittype ='xpPumaMan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='BigNoblesHutWarSong' type ='Normal'>
		<DBID>3315</DBID>
		<DisplayNameID>46174</DisplayNameID>
		<Cost resourcetype ='Food'>500.0000</Cost>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance2</Icon>
		<IconTextureCoords>.201171875 .3046875 .3984375 .60546875</IconTextureCoords>
		<RolloverTextID>46173</RolloverTextID>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>NativeDance</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='FreeHomeCityUnit' unittype ='xpArrowKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='BigPlantationTezcatlipoca' type ='Normal'>
		<DBID>3317</DBID>
		<DisplayNameID>46178</DisplayNameID>
		<Cost resourcetype ='Gold'>900.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance2</Icon>
		<IconTextureCoords>.400390625 .001953125 .59765625 .302734375</IconTextureCoords>
		<RolloverTextID>46177</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>NativeDance</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='-0.50' subtype ='FreeHomeCityUnit' unittype ='xpSkullKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='BigDockCipactli' type ='Normal'>
		<DBID>3319</DBID>
		<DisplayNameID>46182</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance2</Icon>
		<IconTextureCoords>.798828125 .001953125 .99609375 .302734375</IconTextureCoords>
		<RolloverTextID>46181</RolloverTextID>
		<Flag>CheckWaterHCGatherPoint</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>NativeDance</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpTlalocCanoe' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='BigHouseCoatlicue' type ='Normal'>
		<DBID>3320</DBID>
		<DisplayNameID>46184</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance2</Icon>
		<IconTextureCoords>.599609375 .001953125 .796875 .302734375</IconTextureCoords>
		<RolloverTextID>46183</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>NativeDance</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='FreeHomeCityUnit' unittype ='xpMacehualtin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCXPSaratoga' type ='Normal'>
		<DBID>3322</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='SPCXPFortWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SPCXPFortWagon</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='BuildLimit' relativity ='Assign'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipWarHutTravois1' type ='Normal'>
		<DBID>3323</DBID>
		<DisplayNameID>46222</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\Buildings\war_hut_icon</Icon>
		<RolloverTextID>49041</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='WarHutTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipNoblesHutTravois3' type ='Normal'>
		<DBID>3324</DBID>
		<DisplayNameID>46223</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\Buildings\nobles_hut_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='NoblesHutTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipFarmTravois1' type ='Normal'>
		<DBID>3326</DBID>
		<DisplayNameID>46225</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\Buildings\farm_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FarmTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipFarmTravois2' type ='Normal'>
		<DBID>3327</DBID>
		<DisplayNameID>46226</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\Buildings\farm_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='FarmTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipFarmTravois3' type ='Normal'>
		<DBID>3328</DBID>
		<DisplayNameID>46227</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\Buildings\farm_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='FarmTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='EliteBowRider' type ='Normal'>
		<DBID>3329</DBID>
		<DisplayNameID>46309</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\elite_cavalry</Icon>
		<RolloverTextID>46308</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpBowRider</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpBowRider</Target></Effect>
			<Effect type ='SetName' proto ='xpBowRider' culture ='none' newName ='46311'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionBowRider' type ='Normal'>
		<DBID>3330</DBID>
		<DisplayNameID>46313</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\champion_cavalry</Icon>
		<RolloverTextID>46312</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>EliteBowRider</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpBowRider</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpBowRider</Target></Effect>
			<Effect type ='SetName' proto ='xpBowRider' culture ='none' newName ='46920'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryBowRider' type ='Normal'>
		<DBID>3331</DBID>
		<DisplayNameID>46317</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\legendary_cavalry</Icon>
		<RolloverTextID>46316</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>ChampionBowRider</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='xpBowRider' culture ='none' newName ='46319'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpBowRider</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpBowRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPMercsGreatCannon' type ='Normal'>
		<DBID>3332</DBID>
		<DisplayNameID>46344</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\cannon\cannon_icon_64</Icon>
		<RolloverTextID>46343</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='MercGreatCannon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='EliteSkullKnightShadow' type ='Normal'>
		<DBID>3337</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSkullKnight</Target></Effect>
			<Effect type ='SetName' proto ='xpSkullKnight' culture ='none' newName ='46418'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSkullKnight</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionSkullKnightShadow' type ='Normal'>
		<DBID>3338</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSkullKnight</Target></Effect>
			<Effect type ='SetName' proto ='xpSkullKnight' culture ='none' newName ='46420'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSkullKnight</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='LegendarySkullKnightShadow' type ='Normal'>
		<DBID>3339</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSkullKnight</Target></Effect>
			<Effect type ='SetName' proto ='xpSkullKnight' culture ='none' newName ='46422'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSkullKnight</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='LegendaryDogSoldierShadow' type ='Normal'>
		<DBID>3340</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpDogSoldier</Target></Effect>
			<Effect type ='SetName' proto ='xpDogSoldier' culture ='none' newName ='46426'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpDogSoldier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionDogSoldierShadow' type ='Normal'>
		<DBID>3341</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpDogSoldier</Target></Effect>
			<Effect type ='SetName' proto ='xpDogSoldier' culture ='none' newName ='46425'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpDogSoldier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='EliteDogSoldierShadow' type ='Normal'>
		<DBID>3342</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpDogSoldier</Target></Effect>
			<Effect type ='SetName' proto ='xpDogSoldier' culture ='none' newName ='46428'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpDogSoldier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCXPBozemanTrail' type ='Normal'>
		<DBID>3343</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Assign'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPUnlockFort2' type ='Normal'>
		<DBID>3344</DBID>
		<DisplayNameID>46498</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\castramentation</Icon>
		<RolloverTextID>46497</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FortWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPIndustrialRevolution' type ='Normal'>
		<DBID>3345</DBID>
		<DisplayNameID>46500</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\industrial_rev</Icon>
		<RolloverTextID>46499</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FactoryWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>46501</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPIndustrialRevolutionGerman' type ='Normal'>
		<DBID>3346</DBID>
		<DisplayNameID>46509</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\industrial_rev</Icon>
		<RolloverTextID>46508</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FactoryWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>46510</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPUnlockFort2German' type ='Normal'>
		<DBID>3347</DBID>
		<DisplayNameID>46512</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\castramentation</Icon>
		<RolloverTextID>46511</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FortWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipMortarsTeam' type ='Normal'>
		<DBID>3348</DBID>
		<DisplayNameID>46513</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_mortars</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Mortar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>49008</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipSurgeons2' type ='Normal'>
		<DBID>3349</DBID>
		<DisplayNameID>46517</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\surgeons\surgeon_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Surgeon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipSurgeons2German' type ='Normal'>
		<DBID>3350</DBID>
		<DisplayNameID>46519</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\surgeons\surgeon_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Surgeon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPMercsElmeti' type ='Normal'>
		<DBID>3351</DBID>
		<DisplayNameID>46540</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\Units\elmeti_icon</Icon>
		<RolloverTextID>46539</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='MercElmeti' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPMercsFusiliers' type ='Normal'>
		<DBID>3352</DBID>
		<DisplayNameID>46542</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\fusilier_icon</Icon>
		<RolloverTextID>46541</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='MercFusilier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPMercsNinja' type ='Normal'>
		<DBID>3353</DBID>
		<DisplayNameID>46544</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\ninja_icon</Icon>
		<RolloverTextID>46543</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='MercNinja' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPMercsFusiliersGerman' type ='Normal'>
		<DBID>3354</DBID>
		<DisplayNameID>46546</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\fusilier_icon</Icon>
		<RolloverTextID>46545</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='MercFusilier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPMercsElmetiGerman' type ='Normal'>
		<DBID>3355</DBID>
		<DisplayNameID>46548</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\Units\elmeti_icon</Icon>
		<RolloverTextID>46547</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='MercElmeti' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMonitorsTeam' type ='Normal'>
		<DBID>3356</DBID>
		<DisplayNameID>46549</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_monitors</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Monitor' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>49009</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPCoinCratesAztec2' type ='Normal'>
		<DBID>3358</DBID>
		<DisplayNameID>46712</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>46711</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPCoinCratesAztec3' type ='Normal'>
		<DBID>3359</DBID>
		<DisplayNameID>46714</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_gold</Icon>
		<RolloverTextID>46713</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPCoinCratesAztec4' type ='Normal'>
		<DBID>3360</DBID>
		<DisplayNameID>46716</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_gold</Icon>
		<RolloverTextID>46715</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPDanceHall' type ='Normal'>
		<DBID>3361</DBID>
		<DisplayNameID>46788</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance_Hall</Icon>
		<RolloverTextID>46787</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='SetName' proto ='Saloon' culture ='none' newName ='46789'></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawPistol</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawRider</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonPirate</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawRifleman</Target></Effect>
			<Effect type ='TextOutput'>46860</Effect>
			<Effect type ='TechStatus' status ='active'>SaloonRonin</Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypDacoit</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypThuggee</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouWanderingHorseman</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouWaywardRonin</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouBlindMonk</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouPirate</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPMasterSurgeons' type ='Normal'>
		<DBID>3362</DBID>
		<DisplayNameID>46792</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Master_Surgeons</Icon>
		<RolloverTextID>46791</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Heal' amount ='1.50' subtype ='WorkRate' unittype ='LogicalTypeHealed' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Surgeon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Surgeon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPMasterSurgeonsGerman' type ='Normal'>
		<DBID>3364</DBID>
		<DisplayNameID>46803</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Master_Surgeons</Icon>
		<RolloverTextID>46802</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Heal' amount ='1.50' subtype ='WorkRate' unittype ='LogicalTypeHealed' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Surgeon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Surgeon</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPDanceHallGerman' type ='Normal'>
		<DBID>3366</DBID>
		<DisplayNameID>46808</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance_Hall</Icon>
		<RolloverTextID>46807</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='SetName' proto ='Saloon' culture ='none' newName ='46809'></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawPistol</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawRider</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonPirate</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawRifleman</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>46859</Effect>
			<Effect type ='TechStatus' status ='active'>SaloonRonin</Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypDacoit</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypThuggee</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouWaywardRonin</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouBlindMonk</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouWanderingHorseman</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouPirate</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPRanching' type ='Normal'>
		<DBID>3367</DBID>
		<DisplayNameID>46811</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Ranching</Icon>
		<RolloverTextID>46810</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Cow' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='TextOutput'>46813</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Cow' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Farm</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Cow</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPRanchingLlama' type ='Normal'>
		<DBID>3368</DBID>
		<DisplayNameID>46815</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Llama_Ranching</Icon>
		<RolloverTextID>46814</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Llama' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='TextOutput'>46816</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Llama</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPKinshipTies' type ='Normal'>
		<DBID>3369</DBID>
		<DisplayNameID>46820</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Kinship_Ties</Icon>
		<RolloverTextID>46819</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='SettlerNative' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeEmbassy</Target></Effect>
			<Effect type ='TextOutput'>49042</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeEmbassy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipSpies1' type ='Normal'>
		<DBID>3370</DBID>
		<DisplayNameID>46822</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\spy_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpSpy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipSpies2' type ='Normal'>
		<DBID>3371</DBID>
		<DisplayNameID>46823</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\spy_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='xpSpy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPAssassins' type ='Normal'>
		<DBID>3372</DBID>
		<DisplayNameID>46824</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Assassins</Icon>
		<RolloverTextID>46825</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSpy</Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='DamageBonus' unittype ='Mercenary' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSpy</Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='DamageBonus' unittype ='Hero' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSpy</Target></Effect>
			<Effect type ='SetName' proto ='xpSpy' culture ='none' newName ='46826'></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='DamageBonus' unittype ='MercType1' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSpy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPAgents' type ='Normal'>
		<DBID>3373</DBID>
		<DisplayNameID>46828</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Informants</Icon>
		<RolloverTextID>46827</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpSpy</Target></Effect>
			<Effect type ='SetName' proto ='xpSpy' culture ='none' newName ='46830'></Effect>
			<Effect type ='Data' amount ='15.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpSpy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPImprovedGrenades' type ='Normal'>
		<DBID>3374</DBID>
		<DisplayNameID>46832</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\improved_grenades</Icon>
		<RolloverTextID>46831</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.67' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='TextOutput'>46835</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipLongbowmen5' type ='Normal'>
		<DBID>3375</DBID>
		<DisplayNameID>46836</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\longbow\longbow_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='20.00' subtype ='FreeHomeCityUnit' unittype ='Longbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipOprichniks4' type ='Normal'>
		<DBID>3376</DBID>
		<DisplayNameID>46837</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\oprichnik\oprichnik_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Oprichnik' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRuyters5' type ='Normal'>
		<DBID>3377</DBID>
		<DisplayNameID>46838</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\reiter\reiter_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='17.00' subtype ='FreeHomeCityUnit' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipOrganGuns3' type ='Normal'>
		<DBID>3378</DBID>
		<DisplayNameID>46839</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='OrganGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipDopplesoldners6' type ='Normal'>
		<DBID>3379</DBID>
		<DisplayNameID>46840</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\dopplesoldner\dopplesoldner_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipAbusGuns3' type ='Normal'>
		<DBID>3380</DBID>
		<DisplayNameID>46841</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\abus_gun\abus_gun_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='AbusGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCoureurs4' type ='Normal'>
		<DBID>3381</DBID>
		<DisplayNameID>46844</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\coureur\coureur_du_bois_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Coureur' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPAdvancedBalloon' type ='Normal'>
		<DBID>3382</DBID>
		<DisplayNameID>46846</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\advanced_balloon</Icon>
		<RolloverTextID>46845</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpAdvancedBalloon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPGribeauvalSystem' type ='Normal'>
		<DBID>3383</DBID>
		<DisplayNameID>46848</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Gribeauval_System</Icon>
		<RolloverTextID>46847</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cannon</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
			<Effect type ='TextOutput'>46850</Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSevastopol' type ='Normal'>
		<DBID>3384</DBID>
		<DisplayNameID>46852</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Sevastapol</Icon>
		<RolloverTextID>46851</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWall</Target></Effect>
			<Effect type ='TextOutput'>46854</Effect>
			<Effect type ='Data' amount ='0.50' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPGenitours' type ='Normal'>
		<DBID>3385</DBID>
		<DisplayNameID>46856</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Genitours</Icon>
		<RolloverTextID>46855</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='StaggerRangedAttack' amount ='6.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' action ='DefendRangedAttack' amount ='6.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='TextOutput'>46858</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPIrregulars' type ='Normal'>
		<DBID>3386</DBID>
		<DisplayNameID>46862</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Irregulars</Icon>
		<RolloverTextID>46861</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='DamageBonus' unittype ='AbstractVillager' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightCavalry</Target></Effect>
			<Effect type ='TextOutput'>46864</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPEconomicTheory' type ='Normal'>
		<DBID>3387</DBID>
		<DisplayNameID>46866</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Economic_Theory</Icon>
		<RolloverTextID>46865</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>46868</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPLandGrab' type ='Normal'>
		<DBID>3388</DBID>
		<DisplayNameID>46870</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Land_Grab</Icon>
		<RolloverTextID>46869</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TextOutput'>46872</Effect>
			<Effect type ='Data' amount ='0.25' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Farm</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Farm</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRicePaddy</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypRicePaddy</Target></Effect>
			<Effect type ='Data' amount ='0.40' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypSacredField</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypSacredField</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPWhaleOil' type ='Normal'>
		<DBID>3389</DBID>
		<DisplayNameID>46880</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\AdvancedWhaling</Icon>
		<RolloverTextID>46879</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.35' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='TextOutput'>46882</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipSpies3' type ='Normal'>
		<DBID>3391</DBID>
		<DisplayNameID>46884</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\spy_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='xpSpy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipSpies1German' type ='Normal'>
		<DBID>3392</DBID>
		<DisplayNameID>46885</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\spy_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpSpy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPRangefinding' type ='Normal'>
		<DBID>3393</DBID>
		<DisplayNameID>46886</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Range_Finding</Icon>
		<RolloverTextID>46887</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='CannonAttack' amount ='10.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='TextOutput'>46888</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPBankWagon' type ='Normal'>
		<DBID>3394</DBID>
		<DisplayNameID>46890</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\bank\bank_icon</Icon>
		<RolloverTextID>46889</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='BankWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPSolingenSteel' type ='Normal'>
		<DBID>3395</DBID>
		<DisplayNameID>46893</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Solingen_Steel</Icon>
		<RolloverTextID>46892</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='TextOutput'>46895</Effect>
			<Effect type ='Data' amount ='0.67' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPMilitaryReforms' type ='Normal'>
		<DBID>3396</DBID>
		<DisplayNameID>46901</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Forced_March</Icon>
		<RolloverTextID>46900</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='TextOutput'>69791</Effect>
			<Effect type ='Data' action ='CoverHandAttack' amount ='-0.25' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='-0.25' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='-0.25' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipDemolitionSquadGerman' type ='Normal'>
		<DBID>3397</DBID>
		<DisplayNameID>46907</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\Units\petard_icon</Icon>
		<RolloverTextID>46908</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpPetardNitro' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPFixedGunWagon' type ='Normal'>
		<DBID>3398</DBID>
		<DisplayNameID>46925</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\Buildings\nobles_hut_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='NoblesHutTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPOldWaysIroquois' type ='Normal'>
		<DBID>3400</DBID>
		<DisplayNameID>46932</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Old_Ways</Icon>
		<RolloverTextID>46933</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='200.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigCorralHorseSecrets</Target></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigCorralHorseSecrets</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>BigSiegeshopSiegeDrill</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigSiegeshopSiegeDrill</Target></Effect>
			<Effect type ='Data' amount ='100.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigFirepitSecretSociety</Target></Effect>
			<Effect type ='Data' amount ='125.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigFarmStrawberry</Target></Effect>
			<Effect type ='Data' amount ='300.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigWarHutLacrosse</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>BigMarketNewYear</Target></Effect>
			<Effect type ='Data' amount ='125.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigFarmStrawberry</Target></Effect>
			<Effect type ='Data' amount ='125.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>BigPlantationMapleFestival</Target></Effect>
			<Effect type ='Data' amount ='125.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>BigLonghouseWoodlandDwellers</Target></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='Cost' resource ='Fame' relativity ='Assign'>
				<Target type ='Tech'>BigDockRawhideCovers</Target></Effect>
			<Effect type ='TextOutput'>46934</Effect>
			<Effect type ='Data' amount ='200.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigDockRawhideCovers</Target></Effect>
			<Effect type ='Data' amount ='300.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigWarHutLacrosse</Target></Effect>
			<Effect type ='Data' amount ='125.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigPlantationMapleFestival</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigMarketNewYear</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigMarketNewYear</Target></Effect>
			<Effect type ='Data' amount ='125.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigLonghouseWoodlandDwellers</Target></Effect>
			<Effect type ='Data' amount ='50.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigFirepitSecretSociety</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigIroquoisWarParty</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigIroquoisWarParty</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>BigIroquoisWarParty</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigIroquoisRaidingParty</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>BigIroquoisRaidingParty</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>BigIroquoisScoutingParty</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPOldWaysSioux' type ='Normal'>
		<DBID>3401</DBID>
		<DisplayNameID>46935</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Old_Ways</Icon>
		<RolloverTextID>46936</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigCorralBonepipeArmor</Target></Effect>
			<Effect type ='Data' amount ='100.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigDockFlamingArrows</Target></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>BigDockFlamingArrows</Target></Effect>
			<Effect type ='Data' amount ='125.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigCorralBonepipeArmor</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>BigSiouxDogSoldiers</Target></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigWarHutWarDrums</Target></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigPlantationGunTrade</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigMarketNewYear</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigMarketNewYear</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>BigMarketNewYear</Target></Effect>
			<Effect type ='Data' amount ='300.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigFirepitBattleAnger</Target></Effect>
			<Effect type ='Data' amount ='150.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigFirepitBattleAnger</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigFarmHorsemanship</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPOldWaysAztec' type ='Normal'>
		<DBID>3402</DBID>
		<DisplayNameID>46938</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Old_Ways</Icon>
		<RolloverTextID>46939</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigWarHutBarometz</Target></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigNoblesHutWarSong</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigMarketNewYear</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigFarmCinteotl</Target></Effect>
			<Effect type ='Data' amount ='450.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigPlantationTezcatlipoca</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigFirepitFounder</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigFirepitFounder</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>BigMarketNewYear</Target></Effect>
			<Effect type ='Data' amount ='500.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>BigDockCipactli</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigHouseCoatlicue</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigMarketNewYear</Target></Effect>
			<Effect type ='Data' amount ='225.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigAztecWarParty</Target></Effect>
			<Effect type ='Data' amount ='225.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>BigAztecWarParty</Target></Effect>
			<Effect type ='Data' amount ='225.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>BigAztecRaidingParty</Target></Effect>
			<Effect type ='Data' amount ='225.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>BigAztecWarParty</Target></Effect>
			<Effect type ='Data' amount ='225.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>BigAztecRaidingParty</Target></Effect>
			<Effect type ='Data' amount ='225.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>BigAztecScoutingParty</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>BigNoblesHutWarSong</Target></Effect>
			<Effect type ='Data' amount ='300.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>BigFarmCinteotl</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPMedicineTeam' type ='Normal'>
		<DBID>3403</DBID>
		<DisplayNameID>46941</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_medicine</Icon>
		<RolloverTextID>46940</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.85' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>46943</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPBuccaneers' type ='Normal'>
		<DBID>3404</DBID>
		<DisplayNameID>46946</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\privateer\privateer_icon_64x64</Icon>
		<RolloverTextID>46945</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Privateer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPBuccaneers2' type ='Normal'>
		<DBID>3406</DBID>
		<DisplayNameID>46953</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\privateer\privateer_icon_64x64</Icon>
		<RolloverTextID>46952</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Privateer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPFrenchAllies1' type ='Normal'>
		<DBID>3407</DBID>
		<DisplayNameID>46954</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cuirassier\cuirassier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPFrenchAllies2' type ='Normal'>
		<DBID>3408</DBID>
		<DisplayNameID>46955</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cuirassier\cuirassier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPDutchAllies2' type ='Normal'>
		<DBID>3409</DBID>
		<DisplayNameID>46956</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='20.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPDutchAllies1' type ='Normal'>
		<DBID>3410</DBID>
		<DisplayNameID>46957</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPNomadicExpansion' type ='Normal'>
		<DBID>3411</DBID>
		<DisplayNameID>46959</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Nomadic_Expansion</Icon>
		<RolloverTextID>46958</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Teepee</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Teepee</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Teepee</Target></Effect>
			<Effect type ='TextOutput'>46961</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPFriendlyTerritory' type ='Normal'>
		<DBID>3412</DBID>
		<DisplayNameID>46963</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Friendly_Territory</Icon>
		<RolloverTextID>46962</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>46965</Effect>
			<Effect type ='Data' action ='ExtraDamage' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Teepee</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipHorseArtillery1' type ='Normal'>
		<DBID>3413</DBID>
		<DisplayNameID>46966</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\horse_artillery_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpHorseArtillery' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipHorseArtillery2' type ='Normal'>
		<DBID>3414</DBID>
		<DisplayNameID>46967</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\horse_artillery_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='xpHorseArtillery' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipCannonsRepeat' type ='Normal'>
		<DBID>3415</DBID>
		<DisplayNameID>46968</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_heavy_cannon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Cannon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipRedolerosRepeat' type ='Normal'>
		<DBID>3416</DBID>
		<DisplayNameID>46969</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_redolero</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipGrenadiersRepeat' type ='Normal'>
		<DBID>3417</DBID>
		<DisplayNameID>46970</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_grenadier</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipHalberdiersRepeat' type ='Normal'>
		<DBID>3418</DBID>
		<DisplayNameID>46971</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_halberdier</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipCavArchersRepeat' type ='Normal'>
		<DBID>3419</DBID>
		<DisplayNameID>46972</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_cav_archer</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='CavalryArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMusketeersRepeat' type ='Normal'>
		<DBID>3420</DBID>
		<DisplayNameID>46973</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_musketeer</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipCuirassiersRepeat' type ='Normal'>
		<DBID>3421</DBID>
		<DisplayNameID>46974</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_cuirassier</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMixedCratesRepeat' type ='Normal'>
		<DBID>3422</DBID>
		<DisplayNameID>46976</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_mixed</Icon>
		<RolloverTextID>46975</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchMissionFervor' type ='Normal'>
		<DBID>3424</DBID>
		<DisplayNameID>46980</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Unction</Icon>
		<RolloverTextID>46979</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Missionary</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMedicineMan</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Surgeon</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMedicineMan</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Imam</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Imam</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Surgeon</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Missionary</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMedicineMan</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMedicineMan</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchStateReligion' type ='Normal'>
		<DBID>3425</DBID>
		<DisplayNameID>46982</DisplayNameID>
		<Cost resourcetype ='Food'>400.0000</Cost>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\State_Religion</Icon>
		<RolloverTextID>46981</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>ChurchMissionFervor</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Missionary</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMedicineMan</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Surgeon</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMedicineMan</Target></Effect>
			<Effect type ='Data' amount ='1.65' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Imam</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Imam</Target></Effect>
			<Effect type ='Data' amount ='1.65' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Surgeon</Target></Effect>
			<Effect type ='Data' amount ='1.65' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' amount ='1.65' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Missionary</Target></Effect>
			<Effect type ='Data' amount ='1.65' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMedicineMan</Target></Effect>
			<Effect type ='Data' amount ='1.65' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMedicineMan</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='IncendiaryGrenades' type ='Normal'>
		<DBID>3426</DBID>
		<DisplayNameID>46984</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Incendiary_Grenades</Icon>
		<RolloverTextID>46983</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.30' subtype ='DamageBonus' unittype ='Building' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' action ='VolleyRangedAttack' amount ='1.00' subtype ='DamageArea' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' action ='DefendRangedAttack' amount ='1.00' subtype ='DamageArea' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' action ='StaggerRangedAttack' amount ='1.00' subtype ='DamageArea' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPCherokeeAlliesRepeat' type ='Normal'>
		<DBID>3427</DBID>
		<DisplayNameID>46985</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_riflemen</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='25.00' subtype ='FreeHomeCityUnit' unittype ='NatMercRifleman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPBloodBrothers' type ='Normal'>
		<DBID>3428</DBID>
		<DisplayNameID>46987</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Blood Brothers</Icon>
		<RolloverTextID>46986</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyApache</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TextOutput'>46989</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionApache</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCheyenne</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCheyenne</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionZapotec</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyZapotec</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNavajo</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNavajo</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMapuche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMapuche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionKlamath</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyKlamath</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionHuron</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyHuron</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedBhakti</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredBhakti</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedJesuit</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredJesuit</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedZen</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredZen</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedShaolin</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredShaolin</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedSufi</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredSufi</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedUdasi</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredUdasi</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPHuronAlliesRepeat' type ='Normal'>
		<DBID>3429</DBID>
		<DisplayNameID>46990</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_huron</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='20.00' subtype ='FreeHomeCityUnit' unittype ='NatMercHuronMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyHuron</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPNootkaAlliesRepeat' type ='Normal'>
		<DBID>3430</DBID>
		<DisplayNameID>46991</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_clubmen</Icon>
		<Flag>YPInfiniteTech</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='30.00' subtype ='FreeHomeCityUnit' unittype ='NatMercClubman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPTupiAlliesRepeat' type ='Normal'>
		<DBID>3431</DBID>
		<DisplayNameID>46992</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_tupi</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='30.00' subtype ='FreeHomeCityUnit' unittype ='NatMercBlackwoodArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPCaribAlliesRepeat' type ='Normal'>
		<DBID>3432</DBID>
		<DisplayNameID>46993</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_carib</Icon>
		<Flag>YPInfiniteTech</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='30.00' subtype ='FreeHomeCityUnit' unittype ='NatMercBlowgunWarrior' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPMayanAlliesRepeat' type ='Normal'>
		<DBID>3433</DBID>
		<DisplayNameID>46995</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_holcan</Icon>
		<RolloverTextID>46994</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='30.00' subtype ='FreeHomeCityUnit' unittype ='NatMercHolcanSpearman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPZapotecAlliesRepeat' type ='Normal'>
		<DBID>3434</DBID>
		<DisplayNameID>46997</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_zapotec</Icon>
		<RolloverTextID>46996</RolloverTextID>
		<Flag>YPInfiniteTech</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='30.00' subtype ='FreeHomeCityUnit' unittype ='NatMercLightningWarrior' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyZapotec</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPCreeAlliesTeam' type ='Normal'>
		<DBID>3435</DBID>
		<DisplayNameID>46998</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_cree</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='NatMercTracker' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TextOutput'>48992</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPBanditGangRepeat' type ='Normal'>
		<DBID>3436</DBID>
		<DisplayNameID>47000</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_outlaw_gangs</Icon>
		<RolloverTextID>46999</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='SaloonOutlawRifleman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='SaloonOutlawRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='SaloonOutlawPistol' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SaloonWildWest' type ='Normal'>
		<DBID>3437</DBID>
		<DisplayNameID>47002</DisplayNameID>
		<Cost resourcetype ='Food'>400.0000</Cost>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Dance_Hall</Icon>
		<RolloverTextID>47001</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SaloonOutlawPistol</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SaloonOutlawPistol</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SaloonOutlawRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SaloonOutlawRider</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SaloonOutlawRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SaloonOutlawRider</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SaloonPirate</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SaloonPirate</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouBlindMonk</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouBlindMonk</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypDacoit</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypDacoit</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypThuggee</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypThuggee</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouWaywardRonin</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouWaywardRonin</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouWanderingHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouWanderingHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouPirate</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouPirate</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantSmuggler</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantSmuggler</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantWaywardRonin</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantWaywardRonin</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantThuggee</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantThuggee</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantOutlawRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantOutlawRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantOutlawRider</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantOutlawRider</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantOutlawPistol</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantOutlawPistol</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantPirate</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantPirate</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantWanderingHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantWanderingHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantDacoit</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantDacoit</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPCapitalism' type ='Normal'>
		<DBID>3438</DBID>
		<DisplayNameID>47006</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Capitalism</Icon>
		<RolloverTextID>47005</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='ResourceTrickleRate' resource ='Gold' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>60890</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPColbertism' type ='Normal'>
		<DBID>3439</DBID>
		<DisplayNameID>47010</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Colbertism</Icon>
		<RolloverTextID>47009</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='ResourceTrickleRate' resource ='Food' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>47012</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPDistributivism' type ='Normal'>
		<DBID>3440</DBID>
		<DisplayNameID>47014</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Distributivism</Icon>
		<RolloverTextID>47013</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='ResourceTrickleRate' resource ='Wood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>47016</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPUnction' type ='Normal'>
		<DBID>3441</DBID>
		<DisplayNameID>47025</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Unction</Icon>
		<RolloverTextID>47024</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47027</Effect>
			<Effect type ='Data' action ='ExtraDamage' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Missionary</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPTercioTactics' type ='Normal'>
		<DBID>3442</DBID>
		<DisplayNameID>47029</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Tercio_Tactics</Icon>
		<RolloverTextID>47028</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47031</Effect>
			<Effect type ='TransformUnit' toprotoid ='Rodelero' fromprotoid ='Pikeman'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPTirailleurs' type ='Normal'>
		<DBID>3443</DBID>
		<DisplayNameID>47033</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\tirailleurs</Icon>
		<RolloverTextID>47032</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69792</Effect>
			<Effect type ='TransformUnit' toprotoid ='Skirmisher' fromprotoid ='Crossbowman'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPThoroughbreds' type ='Normal'>
		<DBID>3444</DBID>
		<DisplayNameID>47036</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Thoroughbreds</Icon>
		<RolloverTextID>47035</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47038</Effect>
			<Effect type ='Data' amount ='0.85' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipCulverins2' type ='Normal'>
		<DBID>3446</DBID>
		<DisplayNameID>47043</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\culverin\culverin_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Culverin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPOffshoreSupport' type ='Normal'>
		<DBID>3448</DBID>
		<DisplayNameID>47048</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Offshore_Support</Icon>
		<RolloverTextID>47047</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47197</Effect>
			<Effect type ='Data' action ='BroadsideAttack' amount ='5.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='5.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='5.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPFlorenceNightingale' type ='Normal'>
		<DBID>3449</DBID>
		<DisplayNameID>47051</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Florence_Nightingale</Icon>
		<RolloverTextID>47050</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47054</Effect>
			<Effect type ='Data' action ='Heal' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Manor</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSouthSeaBubble' type ='Normal'>
		<DBID>3450</DBID>
		<DisplayNameID>47057</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\South_Sea_Bubble</Icon>
		<RolloverTextID>47056</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47059</Effect>
			<Effect type ='ResourceExchange' multiplier ='1.25' toresource ='Wood' fromresource ='Gold'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipPetards1' type ='Normal'>
		<DBID>3451</DBID>
		<DisplayNameID>47060</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\Units\petard_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpPetard' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPAdmiralTromp' type ='Normal'>
		<DBID>3452</DBID>
		<DisplayNameID>47062</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Admiral_Tromp</Icon>
		<RolloverTextID>47061</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Fluyt</Target></Effect>
			<Effect type ='TextOutput'>47064</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPMercsFusiliersRepeat' type ='Normal'>
		<DBID>3453</DBID>
		<DisplayNameID>47066</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_fusileer</Icon>
		<RolloverTextID>47065</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='MercFusilier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPMercsHessiansRepeatTeam' type ='Normal'>
		<DBID>3454</DBID>
		<DisplayNameID>47067</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_jaeger</Icon>
		<RolloverTextID>47068</RolloverTextID>
		<Flag>YPInfiniteTech</Flag>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercJaeger' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPSublimePorte' type ='Normal'>
		<DBID>3455</DBID>
		<DisplayNameID>47069</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Sublime_Porte</Icon>
		<RolloverTextID>47072</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47071</Effect>
			<Effect type ='ResourceExchange' multiplier ='1.25' toresource ='Wood' fromresource ='Food'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPMercsCorsairsRepeat' type ='Normal'>
		<DBID>3456</DBID>
		<DisplayNameID>47074</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_corsairs</Icon>
		<RolloverTextID>47073</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='MercBarbaryCorsair' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipGalleysRepeat' type ='Normal'>
		<DBID>3457</DBID>
		<DisplayNameID>47075</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_gallys</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Galley' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSpahisTeam' type ='Normal'>
		<DBID>3458</DBID>
		<DisplayNameID>47076</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_spahi</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Spahi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCPrivateersRepeat' type ='Normal'>
		<DBID>3459</DBID>
		<DisplayNameID>47078</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_privateers</Icon>
		<RolloverTextID>47077</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Privateer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPHouseofBraganca' type ='Normal'>
		<DBID>3460</DBID>
		<DisplayNameID>47080</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\House_Braganca</Icon>
		<RolloverTextID>47079</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>TradeRouteUpgrade1</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>TradeRouteUpgrade2</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>TradeRouteUpgrade2</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>TradeRouteUpgrade1</Target></Effect>
			<Effect type ='TextOutput'>47082</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypTradeRouteUpgrade1</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypTradeRouteUpgrade2</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ypTradeRouteUpgrade1</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ypTradeRouteUpgrade2</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPNationalRedoubt' type ='Normal'>
		<DBID>3461</DBID>
		<DisplayNameID>47084</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Factory_Blueprints</Icon>
		<RolloverTextID>47083</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Build' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='TextOutput'>47086</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='FortFrontier' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipSpiesTeam' type ='Normal'>
		<DBID>3462</DBID>
		<DisplayNameID>47087</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_spies</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='xpSpy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>49037</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSuvorovReforms' type ='Normal'>
		<DBID>3463</DBID>
		<DisplayNameID>47089</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\suvorov_reforms</Icon>
		<RolloverTextID>47088</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47092</Effect>
			<Effect type ='TransformUnit' toprotoid ='Musketeer' fromprotoid ='Strelet'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSpanishGold' type ='Normal'>
		<DBID>3464</DBID>
		<DisplayNameID>47094</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Spanish_Gold</Icon>
		<RolloverTextID>47093</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47096</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='SaloonPirate' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonPirate</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='SetName' proto ='SaloonPirate' culture ='none' newName ='49010'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SaloonPirate</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Saloon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipRocketsRepeat' type ='Normal'>
		<DBID>3465</DBID>
		<DisplayNameID>47097</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_rocket</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Rocket' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipHorseArtillery1German' type ='Normal'>
		<DBID>3466</DBID>
		<DisplayNameID>47100</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\horse_artillery_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpHorseArtillery' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipHorseArtillery2German' type ='Normal'>
		<DBID>3467</DBID>
		<DisplayNameID>47101</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\horse_artillery_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='xpHorseArtillery' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPBloodBrothersGerman' type ='Normal'>
		<DBID>3468</DBID>
		<DisplayNameID>47103</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Blood Brothers</Icon>
		<RolloverTextID>47102</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyApache</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TextOutput'>47104</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionApache</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCheyenne</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCheyenne</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionZapotec</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyZapotec</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNavajo</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNavajo</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMapuche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMapuche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionKlamath</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyKlamath</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionHuron</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyHuron</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedZen</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredZen</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedJesuit</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredJesuit</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedShaolin</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredShaolin</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedUdasi</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredUdasi</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedBhakti</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredBhakti</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedSufi</Effect>
			<Effect type ='TechStatus' status ='active'>ypNatHonoredSufi</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPNewWaysIroquois' type ='Normal'>
		<DBID>3470</DBID>
		<DisplayNameID>47124</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\New_Ways</Icon>
		<RolloverTextID>47123</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>Caracole</Effect>
			<Effect type ='TechStatus' status ='obtainable'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Rifling</Effect>
			<Effect type ='TechStatus' status ='obtainable'>CavalryCuirass</Effect>
			<Effect type ='TextOutput'>47126</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPNewWaysSioux' type ='Normal'>
		<DBID>3471</DBID>
		<DisplayNameID>47128</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\New_Ways</Icon>
		<RolloverTextID>47127</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>Caracole</Effect>
			<Effect type ='TechStatus' status ='obtainable'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Rifling</Effect>
			<Effect type ='TechStatus' status ='obtainable'>CavalryCuirass</Effect>
			<Effect type ='TextOutput'>47129</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Pillage</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipJaguarKnightsRepeat' type ='Normal'>
		<DBID>3472</DBID>
		<DisplayNameID>47131</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_jaguar_warrior</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='xpJaguarKnight' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipTradingPostTravois' type ='Normal'>
		<DBID>3473</DBID>
		<DisplayNameID>47137</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\trading_post\trading_post_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='TradingPostTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPAgrarianWays' type ='Normal'>
		<DBID>3474</DBID>
		<DisplayNameID>47139</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Agrarian Ways</Icon>
		<RolloverTextID>47138</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47141</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>SelectiveBreeding</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>EarthCeremony</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>GreenCornCeremony</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>GreatFeast</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>HarvestCeremony</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>EarthGiftCeremony</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>EarthCeremony</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>EarthCeremony</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>EarthGiftCeremony</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>EarthGiftCeremony</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>SelectiveBreeding</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>SelectiveBreeding</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HarvestCeremony</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>HarvestCeremony</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>GreenCornCeremony</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>GreenCornCeremony</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>GreatFeast</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>GreatFeast</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPMarauders' type ='Normal'>
		<DBID>3476</DBID>
		<DisplayNameID>47168</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Marauders</Icon>
		<RolloverTextID>47167</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='BuildLimit' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpCoupRider</Target></Effect>
			<Effect type ='TextOutput'>47170</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipAxeRidersRepeat' type ='Normal'>
		<DBID>3477</DBID>
		<DisplayNameID>47171</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_axe_rider</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='xpAxeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPSilentStrike' type ='Normal'>
		<DBID>3478</DBID>
		<DisplayNameID>47174</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Silent_Strike</Icon>
		<RolloverTextID>47173</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47176</Effect>
			<Effect type ='Data' action ='Stealth' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpCoyoteMan</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='Stealth' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpCoyoteMan</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPStoneTowers' type ='Normal'>
		<DBID>3479</DBID>
		<DisplayNameID>47178</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Stone_Towers</Icon>
		<RolloverTextID>47177</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>49039</Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='6.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='6.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPReligiousUnity' type ='Normal'>
		<DBID>3480</DBID>
		<DisplayNameID>47182</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Religious_Unity</Icon>
		<RolloverTextID>47181</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPZapotecAllies1</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMayanAlliesRepeat</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMayanAllies1</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPZapotecAlliesRepeat</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPSpanishAllies1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPTempleTlaloc</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPTempleCoatlicue</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPTempleCenteotl</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPGreatTempleQuetzalcoatl</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPSpanishAllies2</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPTempleXolotl</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPTempleXochipilli</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPTempleXipeTotec</Target></Effect>
			<Effect type ='TextOutput'>47184</Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPBuccaneers</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPGreatTempleTezcatlipoca</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPBuccaneers2</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMayanAllies2</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPZapotecAllies2</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPGreatTempleHuitzilopochtli</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPAggressivePolicy' type ='Normal'>
		<DBID>3481</DBID>
		<DisplayNameID>47189</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_battlefield_construction\hc_battlefield_construction</Icon>
		<RolloverTextID>47188</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Build' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarBow</Target></Effect>
			<Effect type ='TextOutput'>47191</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='WarHut' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarBow</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Corral' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarBow</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Corral' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Teepee' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarBow</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarClub</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='WarHut' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='WarHut' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarClub</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Corral' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarClub</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Teepee' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarRifle</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Teepee' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarClub</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipCoyotesTeam' type ='Normal'>
		<DBID>3482</DBID>
		<DisplayNameID>47192</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_coyotes</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='PetCoyote' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>49000</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipJaguarsTeam' type ='Normal'>
		<DBID>3483</DBID>
		<DisplayNameID>47193</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_jaguars</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='PetJaguar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>48990</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipBearsTeam' type ='Normal'>
		<DBID>3484</DBID>
		<DisplayNameID>47194</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_bears</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='PetBear' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPAdvancedScouts' type ='Normal'>
		<DBID>3485</DBID>
		<DisplayNameID>47195</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Advanced_Scouts</Icon>
		<RolloverTextID>47196</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='NativeScout' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NativeScout</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NativeScout</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeScout</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeScout</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPRuthlessness' type ='Normal'>
		<DBID>3486</DBID>
		<DisplayNameID>47198</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Ruthlessness</Icon>
		<RolloverTextID>47199</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47200</Effect>
			<Effect type ='Data' amount ='0.50' subtype ='DamageBonus' unittype ='AbstractVillager' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMacehualtin</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='DamageBonus' unittype ='AbstractVillager' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpPumaMan</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='DamageBonus' unittype ='AbstractVillager' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpCoyoteMan</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPCavalryDamageSPC' type ='Normal'>
		<DBID>3487</DBID>
		<DisplayNameID>47202</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_damage\hc_cavalry_damage</Icon>
		<RolloverTextID>47201</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47203</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipMacehualtinsRepeat' type ='Normal'>
		<DBID>3488</DBID>
		<DisplayNameID>47204</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_macehuatlin</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='20.00' subtype ='FreeHomeCityUnit' unittype ='xpMacehualtin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMedicineMenTeamAztec' type ='Normal'>
		<DBID>3491</DBID>
		<DisplayNameID>47211</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_warrior_priest</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='xpMedicineManAztec' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>47215</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipMedicineMan2' type ='Normal'>
		<DBID>3492</DBID>
		<DisplayNameID>47213</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_priest_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpMedicineManAztec' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPUprising' type ='Normal'>
		<DBID>3493</DBID>
		<DisplayNameID>47219</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Uprising</Icon>
		<RolloverTextID>47221</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='xpWarBow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='xpWarClub' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='xpWarRifle' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPEarthBounty' type ='Normal'>
		<DBID>3494</DBID>
		<DisplayNameID>47223</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Earth_Bounty</Icon>
		<RolloverTextID>47222</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.65' subtype ='ResourceTrickleRate' resource ='Wood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69793</Effect>
			<Effect type ='Data' amount ='0.65' subtype ='ResourceTrickleRate' resource ='Gold' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPEveningStar' type ='Normal'>
		<DBID>3495</DBID>
		<DisplayNameID>47226</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Evening_Star</Icon>
		<RolloverTextID>47225</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47228</Effect>
			<Effect type ='TransformUnit' toprotoid ='xpRifleRider' fromprotoid ='xpAxeRider'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPMustangs' type ='Normal'>
		<DBID>3496</DBID>
		<DisplayNameID>47230</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\mustangs</Icon>
		<RolloverTextID>47229</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47231</Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPWindRunner' type ='Normal'>
		<DBID>3497</DBID>
		<DisplayNameID>47234</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Wind_Runner</Icon>
		<RolloverTextID>47233</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47235</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPCheyenneAlliesTeam' type ='Normal'>
		<DBID>3498</DBID>
		<DisplayNameID>47236</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\team_cheyenne</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='NatMercCheyenneRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCheyenne</Effect>
			<Effect type ='TextOutput'>49034</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPCommandSkill' type ='Normal'>
		<DBID>3499</DBID>
		<DisplayNameID>47238</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Command_Skill</Icon>
		<RolloverTextID>47237</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47240</Effect>
			<Effect type ='Data' action ='ExtraDamage' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpLakotaWarchief</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPConservativeTactics' type ='Normal'>
		<DBID>3500</DBID>
		<DisplayNameID>47242</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Conservative_Tactics</Icon>
		<RolloverTextID>47241</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='TextOutput'>47244</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpTomahawk</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpAenna</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPSiegeDiscipline' type ='Normal'>
		<DBID>3501</DBID>
		<DisplayNameID>47245</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Siege_Discipline</Icon>
		<RolloverTextID>47247</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpRam</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpLightCannon</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='TextOutput'>47246</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipMantletsRepeat' type ='Normal'>
		<DBID>3502</DBID>
		<DisplayNameID>47248</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_mantlets</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='xpMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPSiegeCombat' type ='Normal'>
		<DBID>3503</DBID>
		<DisplayNameID>47250</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Siege_Combat</Icon>
		<RolloverTextID>47249</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRam</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLightCannon</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='TextOutput'>48527</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLightCannon</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRam</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPFurTrade' type ='Normal'>
		<DBID>3504</DBID>
		<DisplayNameID>47261</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Fur_Trade</Icon>
		<RolloverTextID>47260</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>47263</Effect>
			<Effect type ='ResourceExchange' multiplier ='1.25' toresource ='Gold' fromresource ='Food'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPNationalUnity' type ='Normal'>
		<DBID>3505</DBID>
		<DisplayNameID>47265</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\National_Unity</Icon>
		<RolloverTextID>47264</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPIroquoisTuscaroraSupport</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPIroquoisOnondagaSupport</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPIroquoisMohawkSupport</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPIroquoisSenecaSupport</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPIroquoisCayugaSupport</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPIroquoisOneidaSupport</Target></Effect>
			<Effect type ='TextOutput'>47267</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipMedicineMen2Aztec' type ='Normal'>
		<DBID>3506</DBID>
		<DisplayNameID>48418</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\az_priest_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='xpMedicineManAztec' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCXPShipMedicineMen2' type ='Normal'>
		<DBID>3507</DBID>
		<DisplayNameID>48420</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\iro_priest_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpMedicineMan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>48421</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCXPShipSettlerWagons5' type ='Normal'>
		<DBID>3511</DBID>
		<DisplayNameID>48820</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\settler_wagon\settler_wagon_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='SettlerWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryNativesNatives' type ='Normal'>
		<DBID>3515</DBID>
		<DisplayNameID>48833</DisplayNameID>
		<Cost resourcetype ='Food'>1500.0000</Cost>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_legendary_natives\imp_legendary_natives</Icon>
		<RolloverTextID>48832</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatAxeRider' culture ='none' newName ='48834'></Effect>
			<Effect type ='SetName' proto ='NatAxeRiderDogSoldier' culture ='none' newName ='48835'></Effect>
			<Effect type ='SetName' proto ='NatBlackwoodArcher' culture ='none' newName ='48836'></Effect>
			<Effect type ='SetName' proto ='NatBlowgunAmbusher' culture ='none' newName ='48837'></Effect>
			<Effect type ='SetName' proto ='NatBlowgunWarrior' culture ='none' newName ='48838'></Effect>
			<Effect type ='SetName' proto ='NatBolasWarrior' culture ='none' newName ='48839'></Effect>
			<Effect type ='SetName' proto ='NatClubman' culture ='none' newName ='48840'></Effect>
			<Effect type ='SetName' proto ='NatClubmanLoyal' culture ='none' newName ='48841'></Effect>
			<Effect type ='SetName' proto ='NatEagleWarrior' culture ='none' newName ='48842'></Effect>
			<Effect type ='SetName' proto ='NatTracker' culture ='none' newName ='48843'></Effect>
			<Effect type ='SetName' proto ='NatJaguarWarrior' culture ='none' newName ='48844'></Effect>
			<Effect type ='SetName' proto ='NatMantlet' culture ='none' newName ='48845'></Effect>
			<Effect type ='SetName' proto ='NatRifleman' culture ='none' newName ='48846'></Effect>
			<Effect type ='SetName' proto ='NatSharktoothBowman' culture ='none' newName ='48847'></Effect>
			<Effect type ='SetName' proto ='NatTomahawk' culture ='none' newName ='48848'></Effect>
			<Effect type ='SetName' proto ='NatHolcanSpearman' culture ='none' newName ='48849'></Effect>
			<Effect type ='SetName' proto ='NatHorseArcher' culture ='none' newName ='48850'></Effect>
			<Effect type ='SetName' proto ='NatHuaminca' culture ='none' newName ='48851'></Effect>
			<Effect type ='SetName' proto ='NatLightningWarrior' culture ='none' newName ='48852'></Effect>
			<Effect type ='SetName' proto ='NatHuronMantlet' culture ='none' newName ='48853'></Effect>
			<Effect type ='SetName' proto ='NatApacheCavalry' culture ='none' newName ='48854'></Effect>
			<Effect type ='SetName' proto ='NatKlamathRifleman' culture ='none' newName ='48855'></Effect>
			<Effect type ='SetName' proto ='NatNavajoRifleman' culture ='none' newName ='48856'></Effect>
			<Effect type ='SetName' proto ='NatCheyenneRider' culture ='none' newName ='48857'></Effect>
			<Effect type ='SetName' proto ='NatMapucheClubman' culture ='none' newName ='48858'></Effect>
			<Effect type ='SetName' proto ='NatMercBlackwoodArcher' culture ='none' newName ='48859'></Effect>
			<Effect type ='SetName' proto ='NatMercCheyenneRider' culture ='none' newName ='48860'></Effect>
			<Effect type ='SetName' proto ='NatMercClubman' culture ='none' newName ='48861'></Effect>
			<Effect type ='SetName' proto ='NatMercHolcanSpearman' culture ='none' newName ='48862'></Effect>
			<Effect type ='SetName' proto ='NatMercHorseArcher' culture ='none' newName ='48863'></Effect>
			<Effect type ='SetName' proto ='NatMercLightningWarrior' culture ='none' newName ='48864'></Effect>
			<Effect type ='SetName' proto ='NatMercHuronMantlet' culture ='none' newName ='48865'></Effect>
			<Effect type ='SetName' proto ='NatMercRifleman' culture ='none' newName ='48866'></Effect>
			<Effect type ='SetName' proto ='NatMercTracker' culture ='none' newName ='48867'></Effect>
			<Effect type ='SetName' proto ='ypNatConquistador' culture ='none' newName ='61201'></Effect>
			<Effect type ='SetName' proto ='ypNatRattanShield' culture ='none' newName ='61202'></Effect>
			<Effect type ='SetName' proto ='ypNatTigerClaw' culture ='none' newName ='61203'></Effect>
			<Effect type ='SetName' proto ='ypNatSohei' culture ='none' newName ='63623'></Effect>
			<Effect type ='SetName' proto ='ypNatWarElephant' culture ='none' newName ='61205'></Effect>
			<Effect type ='SetName' proto ='ypNatChakram' culture ='none' newName ='61206'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCBlockadeNative' type ='Normal'>
		<DBID>3516</DBID>
		<DisplayNameID>48869</DisplayNameID>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_blockade\hc_blockade</Icon>
		<RolloverTextID>48868</RolloverTextID>
		<Flag>DynamicCost</Flag>
		<Flag>YPBlockade</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Blockade' delay ='10.00'></Effect></Effects>
	</Tech>
	<Tech name ='SaloonGreatCannon' type ='Normal'>
		<DBID>3517</DBID>
		<DisplayNameID>48871</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\spc\russian_cannon\russian_cannon_icon_64</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercGreatCannon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantGreatCannon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialHorseArtillery' type ='Normal'>
		<DBID>3519</DBID>
		<DisplayNameID>48894</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>48893</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>HeavyHorseArtillery</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
			<Effect type ='SetName' proto ='xpHorseArtillery' culture ='none' newName ='48896'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HeavyHorseArtillery' type ='Normal'>
		<DBID>3520</DBID>
		<DisplayNameID>48898</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_artillery\guard_artillery</Icon>
		<RolloverTextID>48897</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
			<Effect type ='SetName' proto ='xpHorseArtillery' culture ='none' newName ='48900'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoinCrates5' type ='Normal'>
		<DBID>3521</DBID>
		<DisplayNameID>48927</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>48926</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCoveredWagonsAsian' type ='Normal'>
		<DBID>3550</DBID>
		<DisplayNameID>60399</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\shared\wagon\chinese_town_center_wagon_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipVillageWagon1' type ='Normal'>
		<DBID>3551</DBID>
		<DisplayNameID>60405</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_nomadic_settlement</Icon>
		<RolloverTextID>70255</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPVillageWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipVillageWagon2' type ='Normal'>
		<DBID>3552</DBID>
		<DisplayNameID>60407</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_nomadic_expansion</Icon>
		<RolloverTextID>70257</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='YPVillageWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCIndianMonkCombat' type ='Normal'>
		<DBID>3554</DBID>
		<DisplayNameID>60412</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_indian_monk_combat_icon_64</Icon>
		<RolloverTextID>60411</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.60' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.60' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPPetTiger</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>70436</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCChineseMonkMakeDisciple' type ='Normal'>
		<DBID>3555</DBID>
		<DisplayNameID>60414</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_train_disciple_icon_64</Icon>
		<RolloverTextID>60413</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' action ='RoundhouseAttack' amount ='0.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractChineseMonk</Target></Effect>
			<Effect type ='TextOutput'>69070</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCChineseMonkRoundhouse' type ='Normal'>
		<DBID>3556</DBID>
		<DisplayNameID>60416</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_ship_monk_roundhouse_icon_64</Icon>
		<RolloverTextID>60415</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69071</Effect></Effects>
	</Tech>
	<Tech name ='YPDisciplinedUrumi' type ='Normal'>
		<DBID>3566</DBID>
		<DisplayNameID>60436</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_infantry</Icon>
		<RolloverTextID>60435</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>TeamTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractUrumi</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractUrumi</Target></Effect>
			<Effect type ='SetName' proto ='ypUrumi' culture ='none' newName ='70283'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPDisciplinedRajput' type ='Normal'>
		<DBID>3574</DBID>
		<DisplayNameID>60455</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_infantry</Icon>
		<RolloverTextID>60454</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractRajput</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractRajput</Target></Effect>
			<Effect type ='SetName' proto ='ypRajput' culture ='none' newName ='60457'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPDisciplinedCamel' type ='Normal'>
		<DBID>3577</DBID>
		<DisplayNameID>60463</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_cavalry</Icon>
		<RolloverTextID>60462</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSowar</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSowar</Target></Effect>
			<Effect type ='SetName' proto ='ypSowar' culture ='none' newName ='62070'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPDisciplinedCamelGun' type ='Normal'>
		<DBID>3579</DBID>
		<DisplayNameID>60469</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_cavalry</Icon>
		<RolloverTextID>60468</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractZamburak</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractZamburak</Target></Effect>
			<Effect type ='SetName' proto ='ypZamburak' culture ='none' newName ='60475'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='DamageBonus' unittype ='AbstractArtillery' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypZamburak</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='DamageBonus' unittype ='AbstractArtillery' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypZamburakMansabdar</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCJapaneseMonkCombat' type ='Normal'>
		<DBID>3583</DBID>
		<DisplayNameID>60481</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_japanese_monk_combat_icon_64</Icon>
		<RolloverTextID>60480</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='TextOutput'>70362</Effect>
			<Effect type ='Data' action ='SabotageAttack' amount ='0.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedRajput' type ='Normal'>
		<DBID>3584</DBID>
		<DisplayNameID>60483</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_infantry</Icon>
		<RolloverTextID>60482</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>YPHonoredRajput</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypRajput' culture ='none' newName ='60485'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractRajput</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractRajput</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredRajput' type ='Normal'>
		<DBID>3585</DBID>
		<DisplayNameID>60487</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_infantry</Icon>
		<RolloverTextID>60486</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPDisciplinedRajput</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypRajput' culture ='none' newName ='60489'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractRajput</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractRajput</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredUrumi' type ='Normal'>
		<DBID>3586</DBID>
		<DisplayNameID>60491</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_infantry</Icon>
		<RolloverTextID>60490</RolloverTextID>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypUrumi' culture ='none' newName ='70285'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractUrumi</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractUrumi</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredCamel' type ='Normal'>
		<DBID>3587</DBID>
		<DisplayNameID>60495</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_cavalry</Icon>
		<RolloverTextID>60494</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>YPDisciplinedCamel</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypSowar' culture ='none' newName ='62072'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSowar</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSowar</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredCamelGun' type ='Normal'>
		<DBID>3588</DBID>
		<DisplayNameID>60499</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_cavalry</Icon>
		<RolloverTextID>60498</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPDisciplinedCamelGun</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypZamburak' culture ='none' newName ='60501'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractZamburak</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractZamburak</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredMahout' type ='Normal'>
		<DBID>3589</DBID>
		<DisplayNameID>60503</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_elephants</Icon>
		<RolloverTextID>60502</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypMahout' culture ='none' newName ='60505'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMahout</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMahout</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredHowdah' type ='Normal'>
		<DBID>3590</DBID>
		<DisplayNameID>60507</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_elephants</Icon>
		<RolloverTextID>60506</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypHowdah' culture ='none' newName ='60509'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHowdah</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHowdah</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedUrumi' type ='Normal'>
		<DBID>3591</DBID>
		<DisplayNameID>60511</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_infantry</Icon>
		<RolloverTextID>60510</RolloverTextID>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypUrumi' culture ='none' newName ='70284'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractUrumi</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractUrumi</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedCamel' type ='Normal'>
		<DBID>3592</DBID>
		<DisplayNameID>60515</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_cavalry</Icon>
		<RolloverTextID>60514</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>YPHonoredCamel</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypSowar' culture ='none' newName ='62071'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSowar</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSowar</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedCamelGun' type ='Normal'>
		<DBID>3593</DBID>
		<DisplayNameID>60519</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_cavalry</Icon>
		<RolloverTextID>60518</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHonoredCamelGun</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypZamburak' culture ='none' newName ='60521'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractZamburak</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractZamburak</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedMahout' type ='Normal'>
		<DBID>3594</DBID>
		<DisplayNameID>60523</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_elephants</Icon>
		<RolloverTextID>60522</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>YPHonoredMahout</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypMahout' culture ='none' newName ='60525'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMahout</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMahout</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedHowdah' type ='Normal'>
		<DBID>3595</DBID>
		<DisplayNameID>60527</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_elephants</Icon>
		<RolloverTextID>60526</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHonoredHowdah</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypHowdah' culture ='none' newName ='60529'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHowdah</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHowdah</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedSiegeElephant' type ='Normal'>
		<DBID>3596</DBID>
		<DisplayNameID>60531</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_elephants</Icon>
		<RolloverTextID>60530</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>YPHonoredSiegeElephant</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypSiegeElephant' culture ='none' newName ='60533'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSiegeElephant</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSiegeElephant</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCJapaneseMonkRangeAura' type ='Normal'>
		<DBID>3599</DBID>
		<DisplayNameID>60543</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_japanese_monk_scare</Icon>
		<RolloverTextID>60542</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='FrightenDamage' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractJapaneseMonk</Target></Effect>
			<Effect type ='TextOutput'>70361</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPDisciplinedYumi' type ='Normal'>
		<DBID>3601</DBID>
		<DisplayNameID>60551</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_ranged_infantry</Icon>
		<RolloverTextID>60550</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYumi</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYumi</Target></Effect>
			<Effect type ='SetName' proto ='ypYumi' culture ='none' newName ='60553'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPDisciplinedSohei' type ='Normal'>
		<DBID>3602</DBID>
		<DisplayNameID>60555</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_natives</Icon>
		<RolloverTextID>60554</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatSohei</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatSohei</Target></Effect>
			<Effect type ='SetName' proto ='ypNatSohei' culture ='none' newName ='60557'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPDisciplinedAshigaru' type ='Normal'>
		<DBID>3603</DBID>
		<DisplayNameID>60559</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_ranged_infantry</Icon>
		<RolloverTextID>60558</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
			<Effect type ='SetName' proto ='ypAshigaru' culture ='none' newName ='60561'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPDisciplinedNaginataRider' type ='Normal'>
		<DBID>3605</DBID>
		<DisplayNameID>60567</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_cavalry</Icon>
		<RolloverTextID>60566</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNaginataRider</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNaginataRider</Target></Effect>
			<Effect type ='SetName' proto ='ypNaginataRider' culture ='none' newName ='60569'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredYumi' type ='Normal'>
		<DBID>3606</DBID>
		<DisplayNameID>60571</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_ranged_infantry</Icon>
		<RolloverTextID>60570</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPDisciplinedYumi</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypYumi' culture ='none' newName ='60573'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYumi</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYumi</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredAshigaru' type ='Normal'>
		<DBID>3608</DBID>
		<DisplayNameID>60579</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_ranged_infantry</Icon>
		<RolloverTextID>60578</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>YPDisciplinedAshigaru</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypAshigaru' culture ='none' newName ='60581'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredNaginataRider' type ='Normal'>
		<DBID>3610</DBID>
		<DisplayNameID>60587</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_cavalry</Icon>
		<RolloverTextID>60586</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPDisciplinedNaginataRider</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypNaginataRider' culture ='none' newName ='60589'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNaginataRider</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNaginataRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredYabusame' type ='Normal'>
		<DBID>3611</DBID>
		<DisplayNameID>60591</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_cavalry</Icon>
		<RolloverTextID>60590</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypYabusame' culture ='none' newName ='63081'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYabusame</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYabusame</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedYumi' type ='Normal'>
		<DBID>3613</DBID>
		<DisplayNameID>60601</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_ranged_infantry</Icon>
		<RolloverTextID>60600</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>YPHonoredYumi</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypYumi' culture ='none' newName ='60607'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYumi</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYumi</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedAshigaru' type ='Normal'>
		<DBID>3615</DBID>
		<DisplayNameID>60609</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_ranged_infantry</Icon>
		<RolloverTextID>60608</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHonoredAshigaru</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypAshigaru' culture ='none' newName ='60611'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedNaginataRider' type ='Normal'>
		<DBID>3619</DBID>
		<DisplayNameID>60622</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_cavalry</Icon>
		<RolloverTextID>60621</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>YPHonoredNaginataRider</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypNaginataRider' culture ='none' newName ='60624'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNaginataRider</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNaginataRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedYabusame' type ='Normal'>
		<DBID>3620</DBID>
		<DisplayNameID>60626</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_cavalry</Icon>
		<RolloverTextID>60625</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHonoredYabusame</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypYabusame' culture ='none' newName ='63080'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYabusame</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYabusame</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPDisciplinedChuKoNu' type ='Normal'>
		<DBID>3623</DBID>
		<DisplayNameID>60632</DisplayNameID>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<Cost resourcetype ='Gold'>50.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_chokuno</Icon>
		<RolloverTextID>60631</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
			<Effect type ='SetName' proto ='ypChuKoNu' culture ='none' newName ='60634'></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPDisciplinedKeshik' type ='Normal'>
		<DBID>3625</DBID>
		<DisplayNameID>60643</DisplayNameID>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<Cost resourcetype ='Gold'>50.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_keshik</Icon>
		<RolloverTextID>60642</RolloverTextID>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
			<Effect type ='SetName' proto ='ypKeshik' culture ='none' newName ='60669'></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='DamageBonus' unittype ='AbstractArtillery' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredChuKoNu' type ='Normal'>
		<DBID>3626</DBID>
		<DisplayNameID>60647</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_chokuno</Icon>
		<RolloverTextID>60646</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPDisciplinedChuKoNu</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypChuKoNu' culture ='none' newName ='60650'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredArquebusier' type ='Normal'>
		<DBID>3627</DBID>
		<DisplayNameID>60652</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_arquebusier</Icon>
		<RolloverTextID>60651</RolloverTextID>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypArquebusier' culture ='none' newName ='61762'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredKeshik' type ='Normal'>
		<DBID>3628</DBID>
		<DisplayNameID>60658</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_keshik</Icon>
		<RolloverTextID>60657</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>YPDisciplinedKeshik</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
			<Effect type ='SetName' proto ='ypKeshik' culture ='none' newName ='60661'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredIronFlail' type ='Normal'>
		<DBID>3629</DBID>
		<DisplayNameID>60664</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_ironflail</Icon>
		<RolloverTextID>60663</RolloverTextID>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
			<Effect type ='SetName' proto ='ypIronFlail' culture ='none' newName ='60667'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedChuKoNu' type ='Normal'>
		<DBID>3630</DBID>
		<DisplayNameID>60672</DisplayNameID>
		<Cost resourcetype ='Wood'>750.0000</Cost>
		<Cost resourcetype ='Gold'>750.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_chokuno</Icon>
		<RolloverTextID>60671</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>YPHonoredChuKoNu</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypChuKoNu' culture ='none' newName ='60675'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedArquebusier' type ='Normal'>
		<DBID>3631</DBID>
		<DisplayNameID>60677</DisplayNameID>
		<Cost resourcetype ='Wood'>750.0000</Cost>
		<Cost resourcetype ='Gold'>750.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_arquebusier</Icon>
		<RolloverTextID>60676</RolloverTextID>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHonoredArquebusier</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypArquebusier' culture ='none' newName ='61760'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedKeshik' type ='Normal'>
		<DBID>3632</DBID>
		<DisplayNameID>60683</DisplayNameID>
		<Cost resourcetype ='Wood'>750.0000</Cost>
		<Cost resourcetype ='Gold'>750.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_keshik</Icon>
		<RolloverTextID>60682</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>YPHonoredKeshik</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
			<Effect type ='SetName' proto ='ypKeshik' culture ='none' newName ='60686'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedIronFlail' type ='Normal'>
		<DBID>3633</DBID>
		<DisplayNameID>60689</DisplayNameID>
		<Cost resourcetype ='Wood'>750.0000</Cost>
		<Cost resourcetype ='Gold'>750.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_ironflail</Icon>
		<RolloverTextID>60688</RolloverTextID>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHonoredIronFlail</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
			<Effect type ='SetName' proto ='ypIronFlail' culture ='none' newName ='60692'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPDisciplinedFlameThrower' type ='Normal'>
		<DBID>3634</DBID>
		<DisplayNameID>60695</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_siege</Icon>
		<RolloverTextID>60694</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlameThrower</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlameThrower</Target></Effect>
			<Effect type ='SetName' proto ='ypFlameThrower' culture ='none' newName ='60697'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredFlameThrower' type ='Normal'>
		<DBID>3635</DBID>
		<DisplayNameID>60699</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_siege</Icon>
		<RolloverTextID>60698</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPDisciplinedFlameThrower</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypFlameThrower' culture ='none' newName ='60701'></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlameThrower</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlameThrower</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredHandMortar' type ='Normal'>
		<DBID>3636</DBID>
		<DisplayNameID>60703</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_siege</Icon>
		<RolloverTextID>60702</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypHandMortar' culture ='none' newName ='60705'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypHandMortar</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypHandMortar</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedFlameThrower' type ='Normal'>
		<DBID>3637</DBID>
		<DisplayNameID>60707</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_siege</Icon>
		<RolloverTextID>60706</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>YPHonoredFlameThrower</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypFlameThrower' culture ='none' newName ='60709'></Effect>
			<Effect type ='Data' amount ='1.60' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlameThrower</Target></Effect>
			<Effect type ='Data' amount ='1.60' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlameThrower</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedHandMortar' type ='Normal'>
		<DBID>3638</DBID>
		<DisplayNameID>60711</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_siege</Icon>
		<RolloverTextID>60710</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHonoredHandMortar</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypHandMortar' culture ='none' newName ='60713'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypHandMortar</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypHandMortar</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSacredFieldHealing' type ='Normal'>
		<DBID>3654</DBID>
		<DisplayNameID>60744</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_indian_sacred_field_healing_icon_64</Icon>
		<RolloverTextID>60743</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>70366</Effect>
			<Effect type ='Data' action ='Heal' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSacredField</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPSacredFieldWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipTigers1' type ='Normal'>
		<DBID>3655</DBID>
		<DisplayNameID>60755</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\tiger\tiger_icon_64</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='YPPetTiger' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipRhino1' type ='Normal'>
		<DBID>3658</DBID>
		<DisplayNameID>60758</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_team_rhino</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='YPPetRhino' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCVillagemasons' type ='Normal'>
		<DBID>3672</DBID>
		<DisplayNameID>60866</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Land_Reforms</Icon>
		<RolloverTextID>60865</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='Building' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>69904</Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='TownCenter' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='ypVillage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPVillageWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPRicePaddyWagon</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildBounty' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='ypCastle' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPCastleWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='YPDockAsian' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPDockWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPBerryWagon1</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='ypShrineJapanese' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypShrineWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='ypDojo' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPDojoWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='TradingPost' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TradingPostTravois</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='Outpost' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OutpostWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='Factory' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FactoryWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='Fort' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FortWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.00' subtype ='WorkRate' unittype ='AbstractWonder' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCForeignLogging' type ='Normal'>
		<DBID>3689</DBID>
		<DisplayNameID>60942</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Foreign_Logging</Icon>
		<RolloverTextID>60941</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.35' subtype ='ResourceTrickleRate' resource ='Wood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>60944</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipBerryWagon1' type ='Normal'>
		<DBID>3691</DBID>
		<DisplayNameID>60952</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_1_chery_orchard_rickshaw</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPBerryWagon1' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipBerryWagon2' type ='Normal'>
		<DBID>3692</DBID>
		<DisplayNameID>60954</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_2_cherry_orchard_rickshaws</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='YPBerryWagon1' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCFurrierIndian' type ='Normal'>
		<DBID>3695</DBID>
		<DisplayNameID>60960</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_furrier\hc_furrier</Icon>
		<RolloverTextID>60959</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>60961</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSpiceTradeIndian' type ='Normal'>
		<DBID>3696</DBID>
		<DisplayNameID>60963</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_spice_trade\hc_spice_trade</Icon>
		<RolloverTextID>60962</RolloverTextID>
		<PrereqsNotMetRolloverTextID>60964</PrereqsNotMetRolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>60965</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCGoraksha' type ='Normal'>
		<DBID>3698</DBID>
		<DisplayNameID>60970</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_indian_goraksha_icon_64</Icon>
		<RolloverTextID>60969</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' action ='AutoGatherXP' amount ='1.80' subtype ='WorkRate' unittype ='XP' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='TextOutput'>60972</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='-25.00' subtype ='Cost' resource ='Food' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSacredCow</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCChonindoTeam' type ='Normal'>
		<DBID>3706</DBID>
		<DisplayNameID>60997</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_team_chonindo</Icon>
		<RolloverTextID>60996</RolloverTextID>
		<Flag>TeamTech</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.08' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.08' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>62613</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.08' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.08' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.08' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.08' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.08' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.08' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.08' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.08' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.08' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.08' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.08' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.08' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCArmedFishermenJapanese' type ='Normal'>
		<DBID>3711</DBID>
		<DisplayNameID>61013</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Armed_Fisherman</Icon>
		<RolloverTextID>61012</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
			<Effect type ='TextOutput'>62614</Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
			<Effect type ='Data' amount ='1.33' subtype ='LOS' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipRicePaddyWagon1' type ='Normal'>
		<DBID>3718</DBID>
		<DisplayNameID>61034</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_reclaimed_land</Icon>
		<RolloverTextID>61033</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPRicePaddyWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69926</Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.05' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.05' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPNatSufiSharia' type ='Normal'>
		<DBID>3728</DBID>
		<DisplayNameID>61109</DisplayNameID>
		<Cost resourcetype ='Food'>100.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Sharia</Icon>
		<RolloverTextID>61108</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='BuildLimit' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='YPNatSufiFasting' type ='Normal'>
		<DBID>3729</DBID>
		<DisplayNameID>61111</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Fasting</Icon>
		<RolloverTextID>61110</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPNatSufiPilgramage' type ='Normal'>
		<DBID>3730</DBID>
		<DisplayNameID>61113</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Pilgrimage</Icon>
		<RolloverTextID>61112</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='FreeHomeCityUnit' unittype ='ypGoatFat' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPNatJesuitFlyingButtress' type ='Normal'>
		<DBID>3731</DBID>
		<DisplayNameID>61115</DisplayNameID>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Flying_Buttress</Icon>
		<RolloverTextID>61114</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect></Effects>
	</Tech>
	<Tech name ='YPNatJesuitSchools' type ='Normal'>
		<DBID>3733</DBID>
		<DisplayNameID>61119</DisplayNameID>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Christian_Schools</Icon>
		<RolloverTextID>61118</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.85' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='YPNatJesuitSmokelessPowder' type ='Normal'>
		<DBID>3734</DBID>
		<DisplayNameID>61121</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Smokeless_Powder</Icon>
		<RolloverTextID>61120</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.30' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGunpowderTrooper</Target></Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.30' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGunpowderCavalry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPNatShaolinClenchedFist' type ='Normal'>
		<DBID>3735</DBID>
		<DisplayNameID>61123</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\clenched_fist</Icon>
		<RolloverTextID>61122</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' action ='VolleyHandAttack' amount ='1.25' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractRangedInfantry</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.25' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractRangedInfantry</Target></Effect>
			<Effect type ='Data' action ='StaggerHandAttack' amount ='1.25' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractRangedInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPNatShaolinDimMak' type ='Normal'>
		<DBID>3736</DBID>
		<DisplayNameID>61125</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\dim_mak</Icon>
		<RolloverTextID>61124</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatRattanShield</Target></Effect></Effects>
	</Tech>
	<Tech name ='YPNatShaolinWoodClearing' type ='Normal'>
		<DBID>3737</DBID>
		<DisplayNameID>61127</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\wood_clearing</Icon>
		<RolloverTextID>61126</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPNatUdasiArmyOfThePure' type ='Normal'>
		<DBID>3738</DBID>
		<DisplayNameID>61129</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\army_of_the_pure</Icon>
		<RolloverTextID>61128</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' action ='RingAttack' amount ='4.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatChakram</Target></Effect>
			<Effect type ='Data' action ='RingAttack' amount ='4.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatMercChakram</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatMercChakram</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatChakram</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPNatUdasiGurus' type ='Normal'>
		<DBID>3739</DBID>
		<DisplayNameID>61131</DisplayNameID>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\sikh_gurus</Icon>
		<RolloverTextID>61130</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect></Effects>
	</Tech>
	<Tech name ='YPNatUdasiNewYear' type ='Normal'>
		<DBID>3740</DBID>
		<DisplayNameID>61133</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\punjabi_new_year</Icon>
		<RolloverTextID>61132</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='LivestockPen' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='ypVillage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='ShrineGather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractShrine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='Data' action ='GatherXP' amount ='1.10' subtype ='WorkRate' unittype ='ypSacredField' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPNatBhaktiYoga' type ='Normal'>
		<DBID>3741</DBID>
		<DisplayNameID>61135</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Yoga</Icon>
		<RolloverTextID>61134</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.05' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightInfantry</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPNatBhaktiReinforcedGuantlets' type ='Normal'>
		<DBID>3742</DBID>
		<DisplayNameID>61137</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\reinforced_Gauntlets</Icon>
		<RolloverTextID>61136</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatTigerClaw</Target></Effect></Effects>
	</Tech>
	<Tech name ='YPNatBhaktiVegetarianism' type ='Normal'>
		<DBID>3743</DBID>
		<DisplayNameID>61139</DisplayNameID>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Vegetarianism</Icon>
		<RolloverTextID>61138</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.40' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='YPNatZenMasterLessons' type ='Normal'>
		<DBID>3744</DBID>
		<DisplayNameID>61141</DisplayNameID>
		<Cost resourcetype ='Food'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\master_lessons</Icon>
		<RolloverTextID>61140</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHandInfantry</Target></Effect></Effects>
	</Tech>
	<Tech name ='YPNatZenMeditation' type ='Normal'>
		<DBID>3745</DBID>
		<DisplayNameID>61143</DisplayNameID>
		<Cost resourcetype ='Wood'>350.0000</Cost>
		<Cost resourcetype ='Gold'>350.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Meditation</Icon>
		<RolloverTextID>61142</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Effects>
			<Effect type ='Data' amount ='1000.00' subtype ='Resource' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPNatZenMeritocracy' type ='Normal'>
		<DBID>3746</DBID>
		<DisplayNameID>61145</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Merritocracy</Icon>
		<RolloverTextID>61144</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Gold' relativity ='Percent'>
				<Target type ='techWithFlag'>UpgradeTech</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='techWithFlag'>UpgradeTech</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNatDisciplinedBhakti' type ='Normal'>
		<DBID>3747</DBID>
		<DisplayNameID>61147</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_natives</Icon>
		<RolloverTextID>61146</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatTigerClaw</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatTigerClaw</Target></Effect>
			<Effect type ='SetName' proto ='ypNatTigerClaw' culture ='none' newName ='61149'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercTigerClaw</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercTigerClaw</Target></Effect>
			<Effect type ='SetName' proto ='ypNatMercTigerClaw' culture ='none' newName ='65747'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNatDisciplinedSufi' type ='Normal'>
		<DBID>3748</DBID>
		<DisplayNameID>61151</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_natives</Icon>
		<RolloverTextID>61150</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatWarElephant</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatWarElephant</Target></Effect>
			<Effect type ='SetName' proto ='ypNatWarElephant' culture ='none' newName ='61153'></Effect>
			<Effect type ='SetName' proto ='ypNatMercWarElephant' culture ='none' newName ='65751'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercWarElephant</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercWarElephant</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNatDisciplinedJesuit' type ='Normal'>
		<DBID>3749</DBID>
		<DisplayNameID>61155</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_natives</Icon>
		<RolloverTextID>61154</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatConquistador</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatConquistador</Target></Effect>
			<Effect type ='SetName' proto ='ypNatConquistador' culture ='none' newName ='61157'></Effect>
			<Effect type ='SetName' proto ='ypNatMercConquistador' culture ='none' newName ='65749'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercConquistador</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercConquistador</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNatDisciplinedShaolin' type ='Normal'>
		<DBID>3750</DBID>
		<DisplayNameID>61159</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_natives</Icon>
		<RolloverTextID>61158</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatRattanShield</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatRattanShield</Target></Effect>
			<Effect type ='SetName' proto ='ypNatRattanShield' culture ='none' newName ='61161'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercRattanShield</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercRattanShield</Target></Effect>
			<Effect type ='SetName' proto ='ypNatMercRattanShield' culture ='none' newName ='65750'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNatDisciplinedZen' type ='Normal'>
		<DBID>3751</DBID>
		<DisplayNameID>61163</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_natives</Icon>
		<RolloverTextID>61162</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatSohei</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatSohei</Target></Effect>
			<Effect type ='SetName' proto ='ypNatSohei' culture ='none' newName ='63621'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercSohei</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercSohei</Target></Effect>
			<Effect type ='SetName' proto ='ypNatMercSohei' culture ='none' newName ='65753'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNatDisciplinedUdasi' type ='Normal'>
		<DBID>3752</DBID>
		<DisplayNameID>61167</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_natives</Icon>
		<RolloverTextID>61166</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatChakram</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatChakram</Target></Effect>
			<Effect type ='SetName' proto ='ypNatChakram' culture ='none' newName ='61169'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercChakram</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercChakram</Target></Effect>
			<Effect type ='SetName' proto ='ypNatMercChakram' culture ='none' newName ='65752'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNatHonoredJesuit' type ='Normal'>
		<DBID>3753</DBID>
		<DisplayNameID>61171</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honered_natives</Icon>
		<RolloverTextID>61170</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypNatDisciplinedJesuit</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatConquistador</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatConquistador</Target></Effect>
			<Effect type ='SetName' proto ='ypNatConquistador' culture ='none' newName ='61173'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercConquistador</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercConquistador</Target></Effect>
			<Effect type ='SetName' proto ='ypNatMercConquistador' culture ='none' newName ='65756'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNatHonoredZen' type ='Normal'>
		<DBID>3754</DBID>
		<DisplayNameID>61175</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honered_natives</Icon>
		<RolloverTextID>61174</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>ypNatDisciplinedZen</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatSohei</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatSohei</Target></Effect>
			<Effect type ='SetName' proto ='ypNatSohei' culture ='none' newName ='63622'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercSohei</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercSohei</Target></Effect>
			<Effect type ='SetName' proto ='ypNatMercSohei' culture ='none' newName ='65760'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNatHonoredBhakti' type ='Normal'>
		<DBID>3755</DBID>
		<DisplayNameID>61179</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honered_natives</Icon>
		<RolloverTextID>61178</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypNatDisciplinedBhakti</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatTigerClaw</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatTigerClaw</Target></Effect>
			<Effect type ='SetName' proto ='ypNatTigerClaw' culture ='none' newName ='61181'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercTigerClaw</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercTigerClaw</Target></Effect>
			<Effect type ='SetName' proto ='ypNatMercTigerClaw' culture ='none' newName ='65754'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNatHonoredShaolin' type ='Normal'>
		<DBID>3756</DBID>
		<DisplayNameID>61183</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honered_natives</Icon>
		<RolloverTextID>61182</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>ypNatDisciplinedShaolin</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatRattanShield</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatRattanShield</Target></Effect>
			<Effect type ='SetName' proto ='ypNatRattanShield' culture ='none' newName ='61185'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercRattanShield</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercRattanShield</Target></Effect>
			<Effect type ='SetName' proto ='ypNatMercRattanShield' culture ='none' newName ='65757'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNatHonoredSufi' type ='Normal'>
		<DBID>3757</DBID>
		<DisplayNameID>61187</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honered_natives</Icon>
		<RolloverTextID>61186</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNativeImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypNatDisciplinedSufi</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatWarElephant</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatWarElephant</Target></Effect>
			<Effect type ='SetName' proto ='ypNatWarElephant' culture ='none' newName ='61189'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercWarElephant</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercWarElephant</Target></Effect>
			<Effect type ='SetName' proto ='ypNatMercWarElephant' culture ='none' newName ='65758'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNatHonoredUdasi' type ='Normal'>
		<DBID>3758</DBID>
		<DisplayNameID>61191</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honered_natives</Icon>
		<RolloverTextID>61190</RolloverTextID>
		<Flag>YPNativeImprovement</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>ypNatDisciplinedUdasi</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatChakram</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatChakram</Target></Effect>
			<Effect type ='SetName' proto ='ypNatChakram' culture ='none' newName ='61193'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercChakram</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNatMercChakram</Target></Effect>
			<Effect type ='SetName' proto ='ypNatMercChakram' culture ='none' newName ='65759'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypColonializeChinese' type ='Normal'>
		<DBID>3765</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypColonializeWonderHelper</Effect>
			<Effect type ='TechStatus' status ='active'>ypFakeColonialAge</Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
			<Effect type ='Data' action ='RoundhouseAttack' amount ='190.00' subtype ='Damage' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractChineseMonk</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypMonkMakeDisciple</Effect>
			<Effect type ='Data' action ='HandAttack' amount ='0.00' subtype ='HitPercentType' relativity ='Absolute' hitpercenttype ='CriticalDisciple'>
				<Target type ='ProtoUnit'>AbstractChineseMonk</Target></Effect>
			<Effect type ='Data' action ='HandAttack' amount ='0.00' subtype ='HitPercentType' relativity ='Absolute' hitpercenttype ='CriticalDisciple'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
			<Effect type ='Data' action ='CoverHandAttack' amount ='0.00' subtype ='HitPercentType' relativity ='Absolute' hitpercenttype ='CriticalDisciple'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='0.00' subtype ='HitPercentType' relativity ='Absolute' hitpercenttype ='CriticalDisciple'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypColonializeIndians' type ='Normal'>
		<DBID>3766</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypColonializeWonderHelper</Effect>
			<Effect type ='TechStatus' status ='active'>ypFakeColonialAge</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='MaximumVelocity' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractIndianMonk</Target></Effect>
			<Effect type ='Data' action ='sweepDamage' amount ='8.00' subtype ='Damage' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractIndianMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypColonializeJapanese' type ='Normal'>
		<DBID>3767</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypColonializeWonderHelper</Effect>
			<Effect type ='TechStatus' status ='active'>ypFakeColonialAge</Effect>
			<Effect type ='Data' action ='SabotageAttack' amount ='1500.00' subtype ='Damage' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractJapaneseMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypFortressizeChinese' type ='Normal'>
		<DBID>3768</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypFortessizeWonderHelper</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='ypVillage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypFakeFortressAge</Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlyingCrow</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlyingCrow</Target></Effect>
			<Effect type ='Data' action ='CannonAttack' amount ='5.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFlyingCrow</Target></Effect>
			<Effect type ='Data' action ='CannonAttack' amount ='1.00' subtype ='DamageArea' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFlyingCrow</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
			<Effect type ='Data' action ='RoundhouseAttack' amount ='225.00' subtype ='Damage' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractChineseMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypFortressizeIndians' type ='Normal'>
		<DBID>3769</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypFortessizeWonderHelper</Effect>
			<Effect type ='TechStatus' status ='active'>ypFakeFortressAge</Effect>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedUrumi</Effect>
			<Effect type ='Data' action ='sweepDamage' amount ='11.00' subtype ='Damage' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractIndianMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypFortressizeJapanese' type ='Normal'>
		<DBID>3770</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypFortessizeWonderHelper</Effect>
			<Effect type ='TechStatus' status ='active'>ypFakeFortressAge</Effect>
			<Effect type ='Data' action ='SabotageAttack' amount ='1500.00' subtype ='Damage' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractJapaneseMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypIndustrializeChinese' type ='Normal'>
		<DBID>3771</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect>
			<Effect type ='Data' amount ='2.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='2.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypIndustializeWonderHelper</Effect>
			<Effect type ='TechStatus' status ='active'>ypFakeIndustrialAge</Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlyingCrow</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlyingCrow</Target></Effect>
			<Effect type ='Data' action ='CannonAttack' amount ='5.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFlyingCrow</Target></Effect>
			<Effect type ='Data' action ='CannonAttack' amount ='1.00' subtype ='DamageArea' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFlyingCrow</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
			<Effect type ='Data' action ='RoundhouseAttack' amount ='270.00' subtype ='Damage' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractChineseMonk</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='ypVillage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypIndustrializeIndians' type ='Normal'>
		<DBID>3772</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect>
			<Effect type ='Data' amount ='2.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='2.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypIndustializeWonderHelper</Effect>
			<Effect type ='TechStatus' status ='active'>ypFakeIndustrialAge</Effect>
			<Effect type ='TechStatus' status ='active'>YPHonoredUrumi</Effect>
			<Effect type ='Data' action ='sweepDamage' amount ='15.00' subtype ='Damage' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractIndianMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypIndustrializeJapanese' type ='Normal'>
		<DBID>3773</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect>
			<Effect type ='Data' amount ='2.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='2.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypIndustializeWonderHelper</Effect>
			<Effect type ='TechStatus' status ='active'>ypFakeIndustrialAge</Effect>
			<Effect type ='Data' action ='SabotageAttack' amount ='1500.00' subtype ='Damage' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractJapaneseMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypImperializeChinese' type ='Normal'>
		<DBID>3774</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypImperializeWonderHelper</Effect>
			<Effect type ='TechStatus' status ='active'>ypFakeImperialAge</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlyingCrow</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlyingCrow</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
			<Effect type ='Data' action ='RoundhouseAttack' amount ='270.00' subtype ='Damage' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractChineseMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypImperializeIndians' type ='Normal'>
		<DBID>3775</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypImperializeWonderHelper</Effect>
			<Effect type ='TechStatus' status ='active'>ypFakeImperialAge</Effect>
			<Effect type ='TechStatus' status ='active'>YPExaltedUrumi</Effect>
			<Effect type ='Data' action ='sweepDamage' amount ='20.00' subtype ='Damage' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractIndianMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypImperializeJapanese' type ='Normal'>
		<DBID>3776</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypImperializeWonderHelper</Effect>
			<Effect type ='TechStatus' status ='active'>ypFakeImperialAge</Effect>
			<Effect type ='Data' action ='SabotageAttack' amount ='1500.00' subtype ='Damage' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractJapaneseMonk</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypConsulateJapaneseMeijiRestoration</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateJapaneseMeijiRestoration</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipYumi1' type ='Normal'>
		<DBID>3868</DBID>
		<DisplayNameID>61454</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_yumi_shipment_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypYumi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipYumi2' type ='Normal'>
		<DBID>3869</DBID>
		<DisplayNameID>61455</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_yumi_shipment_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='14.00' subtype ='FreeHomeCityUnit' unittype ='ypYumi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipYumi3' type ='Normal'>
		<DBID>3870</DBID>
		<DisplayNameID>61456</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_yumi_shipment_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='ypYumi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipYumi4' type ='Normal'>
		<DBID>3871</DBID>
		<DisplayNameID>61457</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_yumi_shipment_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='ypYumi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipAshigaru1' type ='Normal'>
		<DBID>3872</DBID>
		<DisplayNameID>61458</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_ashigaru_shipment_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='ypAshigaru' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipAshigaru2' type ='Normal'>
		<DBID>3873</DBID>
		<DisplayNameID>61459</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_ashigaru_shipment_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypAshigaru' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipAshigaru3' type ='Normal'>
		<DBID>3874</DBID>
		<DisplayNameID>61460</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_ashigaru_shipment_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='14.00' subtype ='FreeHomeCityUnit' unittype ='ypAshigaru' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipAshigaru4' type ='Normal'>
		<DBID>3875</DBID>
		<DisplayNameID>61461</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_ashigaru_shipment_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypAshigaru' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipNaginataRider1' type ='Normal'>
		<DBID>3877</DBID>
		<DisplayNameID>61463</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_infinite_naginata_rider</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='ypNaginataRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipNaginataRider2' type ='Normal'>
		<DBID>3878</DBID>
		<DisplayNameID>61464</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_naginata_rider_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypNaginataRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipNaginataRider3' type ='Normal'>
		<DBID>3879</DBID>
		<DisplayNameID>61465</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_naginata_rider_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypNaginataRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipSamurai1' type ='Normal'>
		<DBID>3880</DBID>
		<DisplayNameID>61466</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_samurai_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypKensei' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipSamurai3' type ='Normal'>
		<DBID>3881</DBID>
		<DisplayNameID>61467</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_samurai_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypKensei' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipSamurai2' type ='Normal'>
		<DBID>3883</DBID>
		<DisplayNameID>61469</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_samurai_shipment</Icon>
		<RolloverTextID>69383</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='ypKensei' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKensei</Target></Effect>
			<Effect type ='TextOutput'>69382</Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKensei</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipYabusame1' type ='Normal'>
		<DBID>3884</DBID>
		<DisplayNameID>61470</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_yabusame_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypYabusame' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipYabusame2' type ='Normal'>
		<DBID>3885</DBID>
		<DisplayNameID>61471</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_yabusame_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='ypYabusame' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipRajput1' type ='Normal'>
		<DBID>3890</DBID>
		<DisplayNameID>61476</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\rajput\rajput_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypRajput' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipRajput2' type ='Normal'>
		<DBID>3891</DBID>
		<DisplayNameID>61477</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\rajput\rajput_icon_64</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='ypRajput' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipRajput3' type ='Normal'>
		<DBID>3893</DBID>
		<DisplayNameID>61479</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\rajput\rajput_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='ypRajput' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipRajput4' type ='Normal'>
		<DBID>3894</DBID>
		<DisplayNameID>61480</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\rajput\rajput_icon_64</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='ypRajput' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipUrumi1' type ='Normal'>
		<DBID>3895</DBID>
		<DisplayNameID>61481</DisplayNameID>
		<Cost resourcetype ='Food'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\urumi\urumi_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='ypUrumi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipUrumi2' type ='Normal'>
		<DBID>3896</DBID>
		<DisplayNameID>61482</DisplayNameID>
		<Cost resourcetype ='Food'>750.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_infinite_urumi</Icon>
		<Flag>YPInfiniteTech</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='ypUrumi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipUrumiTeam' type ='Normal'>
		<DBID>3898</DBID>
		<DisplayNameID>61484</DisplayNameID>
		<Cost resourcetype ='Food'>600.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\team_urumi copy</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypUrumi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>70304</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPDisciplinedUrumi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPExaltedUrumi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>YPHonoredUrumi</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipIndianHandCavalry1' type ='Normal'>
		<DBID>3899</DBID>
		<DisplayNameID>61485</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\sowar\sowar_icon</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypSowar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipSiegeElephant1' type ='Normal'>
		<DBID>3913</DBID>
		<DisplayNameID>61499</DisplayNameID>
		<Cost resourcetype ='Food'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\siege_elephant\siege_elephant_icon_64</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypSiegeElephant' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipSiegeElephant2' type ='Normal'>
		<DBID>3914</DBID>
		<DisplayNameID>61500</DisplayNameID>
		<Cost resourcetype ='Food'>600.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\siege_elephant\siege_elephant_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypSiegeElephant' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipMandarinDuckSquad' type ='Normal'>
		<DBID>3935</DBID>
		<DisplayNameID>61521</DisplayNameID>
		<Cost resourcetype ='Food'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_chinese_mandarin_duck_squad</Icon>
		<RolloverTextID>63694</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypFlameThrower' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypChuKoNu' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipIronCapPrincesArmy' type ='Normal'>
		<DBID>3936</DBID>
		<DisplayNameID>61522</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_chinese_iron_cap_prince_army</Icon>
		<RolloverTextID>63698</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypFlameThrower' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='ypChangdao' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipEmperorsArmy' type ='Normal'>
		<DBID>3937</DBID>
		<DisplayNameID>61523</DisplayNameID>
		<Cost resourcetype ='Food'>1500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_chinese_emperors_army</Icon>
		<RolloverTextID>63697</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypHandMortar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='22.00' subtype ='FreeHomeCityUnit' unittype ='ypArquebusier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipEverVictoriousArmy' type ='Normal'>
		<DBID>3938</DBID>
		<DisplayNameID>61524</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_chinese_ever_victorious_army</Icon>
		<RolloverTextID>63696</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypFlyingCrow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypIronFlail' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipFlameThrower1' type ='Normal'>
		<DBID>3939</DBID>
		<DisplayNameID>61525</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\flame_thrower\flame_thrower_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypFlameThrower' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipFlameThrower2' type ='Normal'>
		<DBID>3940</DBID>
		<DisplayNameID>61526</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\flame_thrower\flame_thrower_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypFlameThrower' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipFlameThrower3' type ='Normal'>
		<DBID>3941</DBID>
		<DisplayNameID>61527</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\flame_thrower\flame_thrower_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypFlameThrower' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipHandMortar1' type ='Normal'>
		<DBID>3942</DBID>
		<DisplayNameID>61528</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\hand_mortar\hand_mortar_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='ypHandMortar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipHandMortar2' type ='Normal'>
		<DBID>3943</DBID>
		<DisplayNameID>61529</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\hand_mortar\hand_mortar_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='ypHandMortar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipFlyingCrow1' type ='Normal'>
		<DBID>3944</DBID>
		<DisplayNameID>61530</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\flying_crow\flying_crow_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypFlyingCrow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipFlyingCrow2' type ='Normal'>
		<DBID>3946</DBID>
		<DisplayNameID>61532</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_infinite_flying_crow_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypFlyingCrow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCForbiddenArmyArmor' type ='Normal'>
		<DBID>3948</DBID>
		<DisplayNameID>61535</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_mongolian_armor</Icon>
		<RolloverTextID>61534</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
			<Effect type ='TextOutput'>70355</Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Armor' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Armor' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCStandardArmyHitpoints' type ='Normal'>
		<DBID>3949</DBID>
		<DisplayNameID>61539</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_standard_army_reforms</Icon>
		<RolloverTextID>61538</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69929</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypSteppeRider</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCTerritorialArmyCombat' type ='Normal'>
		<DBID>3950</DBID>
		<DisplayNameID>61543</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_infantry_combat\hc_infantry_combat</Icon>
		<RolloverTextID>61542</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChangdao</Target></Effect>
			<Effect type ='TextOutput'>70350</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChangdao</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMongolianScourge' type ='Normal'>
		<DBID>3952</DBID>
		<DisplayNameID>61551</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_mongolian_scourge</Icon>
		<RolloverTextID>61550</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyCavalry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypSteppeRider</Target></Effect>
			<Effect type ='TextOutput'>61577</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractCoyoteMan' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractVillager' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSteppeRider</Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='-0.17' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='0.50' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
			<Effect type ='Data' action ='TrampleHandAttack' amount ='0.50' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
			<Effect type ='Data' action ='TrampleHandAttack' amount ='-0.17' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='-0.17' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='0.50' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='-1.00' subtype ='DamageBonus' unittype ='AbstractVillager' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSteppeRider</Target></Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='-1.00' subtype ='DamageBonus' unittype ='AbstractCoyoteMan' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='-1.00' subtype ='DamageBonus' unittype ='AbstractHeavyCavalry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCOldHanArmyReforms' type ='Normal'>
		<DBID>3954</DBID>
		<DisplayNameID>61558</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_old_han_heavy_infantry_bonus</Icon>
		<RolloverTextID>61557</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypOldHanArmy</Target></Effect>
			<Effect type ='TextOutput'>70482</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypOldHanArmy</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMingArmy</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypStandardArmy</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCBannerReforms' type ='Normal'>
		<DBID>3955</DBID>
		<DisplayNameID>61562</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_banner_reforms</Icon>
		<RolloverTextID>61561</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69930</Effect>
			<Effect type ='TransformUnit' toprotoid ='ypArquebusier' fromprotoid ='ypChuKoNu'></Effect>
			<Effect type ='TransformUnit' toprotoid ='ypChangdao' fromprotoid ='ypQiangPikeman'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCBannerSchool' type ='Normal'>
		<DBID>3959</DBID>
		<DisplayNameID>61579</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_banner_school</Icon>
		<RolloverTextID>61578</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>61581</Effect>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractBannerArmy</Target></Effect>
			<Effect type ='Data' amount ='1.23' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypOldHanArmySpawn</Target></Effect>
			<Effect type ='Data' amount ='1.23' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypStandardArmySpawn</Target></Effect>
			<Effect type ='Data' amount ='1.23' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMingArmySpawn</Target></Effect>
			<Effect type ='Data' amount ='1.23' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypTerritorialArmySpawn</Target></Effect>
			<Effect type ='Data' amount ='1.23' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypImperialArmySpawn</Target></Effect>
			<Effect type ='Data' amount ='1.23' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypForbiddenArmySpawn</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCGreatWall' type ='Normal'>
		<DBID>3961</DBID>
		<DisplayNameID>61585</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_great_wall</Icon>
		<RolloverTextID>61584</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWall</Target></Effect>
			<Effect type ='TextOutput'>61587</Effect>
			<Effect type ='Data' amount ='6.00' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWall</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCConfusciousGift' type ='Normal'>
		<DBID>3962</DBID>
		<DisplayNameID>61589</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_confucious_gift</Icon>
		<RolloverTextID>61588</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPRecalcHCTrainQueuePointsWhenShipped</Flag>
		<Effects>
			<Effect type ='TextOutput'>70495</Effect>
			<Effect type ='Data' amount ='0.01' subtype ='ResearchPoints' relativity ='Percent'>
				<Target type ='techAll'></Target></Effect>
			<Effect type ='Data' amount ='100.00' subtype ='ResearchPoints' relativity ='Percent'>
				<Target type ='techWithFlag'>YPConsulateTech</Target></Effect>
			<Effect type ='Data' amount ='100.00' subtype ='ResearchPoints' relativity ='Percent'>
				<Target type ='techWithFlag'>YPSequesterTech</Target></Effect>
			<Effect type ='Data' amount ='25.00' subtype ='ResearchPoints' relativity ='Percent'>
				<Target type ='techWithFlag'>HomeCity</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCAdvancedMonastery' type ='Normal'>
		<DBID>3963</DBID>
		<DisplayNameID>61593</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_expanded_monastery</Icon>
		<RolloverTextID>61592</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='SetName' proto ='ypMonastery' culture ='none' newName ='61596'></Effect>
			<Effect type ='TextOutput'>70357</Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Food' relativity ='Percent'>
				<Target type ='techWithFlag'>YPMonasteryTech</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='techWithFlag'>YPMonasteryTech</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Gold' relativity ='Percent'>
				<Target type ='techWithFlag'>YPMonasteryTech</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPMonasteryWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCAdvancedRicePaddy' type ='Normal'>
		<DBID>3965</DBID>
		<DisplayNameID>61602</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_advanced_rice_paddy_icon_64</Icon>
		<RolloverTextID>61601</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypRicePaddy</Target></Effect>
			<Effect type ='SetName' proto ='ypRicePaddy' culture ='none' newName ='61605'></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRicePaddy</Target></Effect>
			<Effect type ='TextOutput'>61606</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCRanchingWaterBuffalo' type ='Normal'>
		<DBID>3966</DBID>
		<DisplayNameID>61611</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_water_buffalo_ranching_icon_64</Icon>
		<RolloverTextID>61610</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypWaterBuffalo' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
			<Effect type ='TextOutput'>61613</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWaterBuffalo</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCAdvancedConsulate' type ='Normal'>
		<DBID>3967</DBID>
		<DisplayNameID>61615</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Advanced_Consulate</Icon>
		<RolloverTextID>61614</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='SetName' proto ='ypConsulate' culture ='none' newName ='61618'></Effect>
			<Effect type ='TextOutput'>70363</Effect>
			<Effect type ='Data' amount ='0.50' subtype ='ResearchPoints' relativity ='Percent'>
				<Target type ='techWithFlag'>YPConsulateImprovement</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='techWithFlag'>YPConsulateImprovement</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateUnit</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateSiegeFortress</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateSiegeIndustrial</Target></Effect>
			<Effect type ='Data' amount ='2000.00' subtype ='Cost' resource ='Trade' relativity ='Assign'>
				<Target type ='techWithFlag'>ypConsulateImprovementImperial</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipFireship1' type ='Normal'>
		<DBID>3971</DBID>
		<DisplayNameID>61630</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\naval\fire_ship\fire_ship_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypFireship' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipFireshipTeam' type ='Normal'>
		<DBID>3973</DBID>
		<DisplayNameID>61632</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_team_fireship_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypFireship' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>62820</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipWarJunk1' type ='Normal'>
		<DBID>3974</DBID>
		<DisplayNameID>61634</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\naval\war_junk\war_junk_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypWarJunk' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipWarJunk2' type ='Normal'>
		<DBID>3975</DBID>
		<DisplayNameID>61635</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\naval\war_junk\war_junk_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypWarJunk' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCChineseImperialNavy' type ='Normal'>
		<DBID>3977</DBID>
		<DisplayNameID>61647</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_imperial_navy</Icon>
		<RolloverTextID>61648</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypFuchuan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypFireship' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69069</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCFireshipDamage' type ='Normal'>
		<DBID>3978</DBID>
		<DisplayNameID>61650</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_fireship_damage</Icon>
		<RolloverTextID>61649</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFireship</Target></Effect>
			<Effect type ='TextOutput'>61652</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMercsRattanShield1' type ='Normal'>
		<DBID>3979</DBID>
		<DisplayNameID>61654</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\natives\rattan_shield\shield_rattan_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercRattanShield' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCMercsRattanShield2' type ='Normal'>
		<DBID>3980</DBID>
		<DisplayNameID>61656</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\natives\rattan_shield\shield_rattan_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedShaolin</Effect>
			<Effect type ='Data' amount ='26.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercRattanShield' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMercsRattanShield3' type ='Normal'>
		<DBID>3981</DBID>
		<DisplayNameID>61658</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_infinite_rattanshield_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='30.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercRattanShield' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedShaolin</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMercsMandarinArmy1' type ='Normal'>
		<DBID>3982</DBID>
		<DisplayNameID>61660</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_mandarin_mercenary_army</Icon>
		<RolloverTextID>61659</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='ypMercIronTroop' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='MercManchu' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCWokouJapanese1' type ='Normal'>
		<DBID>3984</DBID>
		<DisplayNameID>61669</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_2x_wokou_junk</Icon>
		<RolloverTextID>61668</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>CheckWaterHCGatherPoint</Flag>
		<Effects>
			<Effect type ='Data2' amount ='1.00' amount2 ='2.00' subtype ='FreeHomeCityUnitShipped' unittype ='ypWokouJunk' unittype2 ='ypWokouWaywardRonin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCWokouJapanese2' type ='Normal'>
		<DBID>3985</DBID>
		<DisplayNameID>61671</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_wokou_ronin</Icon>
		<RolloverTextID>61670</RolloverTextID>
		<Flag>CheckWaterHCGatherPoint</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data2' amount ='1.00' amount2 ='4.00' subtype ='FreeHomeCityUnitShipped' unittype ='ypWokouJunk' unittype2 ='MercRonin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCWokouJapanese3' type ='Normal'>
		<DBID>3986</DBID>
		<DisplayNameID>61673</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_2x_wokou_junk</Icon>
		<RolloverTextID>61672</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>CheckWaterHCGatherPoint</Flag>
		<Effects>
			<Effect type ='Data2' amount ='1.00' amount2 ='7.00' subtype ='FreeHomeCityUnitShipped' unittype ='ypWokouJunk' unittype2 ='ypMercYojimbo' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCInfantrySpeedHitpointsTeam' type ='Normal'>
		<DBID>3990</DBID>
		<DisplayNameID>61731</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_team_infantry_speed</Icon>
		<RolloverTextID>61730</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='TextOutput'>70414</Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Unit</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Unit</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCInfantryCombatIndians' type ='Normal'>
		<DBID>3991</DBID>
		<DisplayNameID>61734</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_infantry_combat\hc_infantry_combat</Icon>
		<RolloverTextID>61733</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69427</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCCamelDamageIndians' type ='Normal'>
		<DBID>3992</DBID>
		<DisplayNameID>61739</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_damage\hc_cavalry_damage</Icon>
		<RolloverTextID>61738</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCamel</Target></Effect>
			<Effect type ='TextOutput'>61741</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCCamelFrightening' type ='Normal'>
		<DBID>3993</DBID>
		<DisplayNameID>61743</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Camel_Frightening</Icon>
		<RolloverTextID>61742</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='DamageBonus' unittype ='AbstractHeavyCavalry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractZamburak</Target></Effect>
			<Effect type ='TextOutput'>70356</Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='0.50' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractSowar</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='DamageBonus' unittype ='AbstractCoyoteMan' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractZamburak</Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='-0.17' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractSowar</Target></Effect>
			<Effect type ='Data' action ='TrampleHandAttack' amount ='0.50' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractSowar</Target></Effect>
			<Effect type ='Data' action ='TrampleHandAttack' amount ='-0.17' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractSowar</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='-0.17' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractSowar</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='0.50' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractSowar</Target></Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='-0.50' subtype ='DamageBonus' unittype ='AbstractHeavyCavalry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractZamburak</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCElephantTrampling' type ='Normal'>
		<DBID>3994</DBID>
		<DisplayNameID>61747</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Elephant_Trampling</Icon>
		<RolloverTextID>61746</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>69862</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractElephant</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractElephant</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractElephant</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractElephant</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCGrazing' type ='Normal'>
		<DBID>3995</DBID>
		<DisplayNameID>61764</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_indian_grazing_icon_64</Icon>
		<RolloverTextID>61763</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='AutoGatherFood' amount ='0.05' subtype ='ActionEnable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractCamel</Target></Effect>
			<Effect type ='TextOutput'>65656</Effect>
			<Effect type ='Data' action ='AutoGatherWood' amount ='0.10' subtype ='ActionEnable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractElephant</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='AutoGatherWood' amount ='0.10' subtype ='ActionEnable' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractIndianMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypTradeRouteUpgradeIndia1' type ='Normal'>
		<DBID>3996</DBID>
		<DisplayNameID>61768</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\trade\stagecoach_icon_64x64</Icon>
		<RolloverTextID>61767</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPCapturableTradeRouteUpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='UpgradeTradeRoute' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNatDisciplinedGurkha</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCElephantLimit' type ='Normal'>
		<DBID>3997</DBID>
		<DisplayNameID>61785</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Elephant_Limit</Icon>
		<RolloverTextID>61784</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractElephant</Target></Effect>
			<Effect type ='TextOutput'>69861</Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCImprovedBuildingsTeam' type ='Normal'>
		<DBID>4002</DBID>
		<DisplayNameID>61805</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_improved_buildings</Icon>
		<RolloverTextID>61804</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='TextOutput'>61807</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMughalArchitecture' type ='Normal'>
		<DBID>4003</DBID>
		<DisplayNameID>61809</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Mughal_Architecture</Icon>
		<RolloverTextID>61808</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='TextOutput'>61811</Effect>
			<Effect type ='Data' amount ='0.50' subtype ='BuildPoints' relativity ='Percent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWonder</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCBazaar' type ='Normal'>
		<DBID>4005</DBID>
		<DisplayNameID>61815</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\hc_bazaar</Icon>
		<RolloverTextID>61814</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='SetName' proto ='ypTradeMarketAsian' culture ='none' newName ='69115'></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Market' component ='BuyFactor' relativity ='Percent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69116</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypMarketWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Market' component ='SellFactor' relativity ='Percent'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipFrigateIndians' type ='Normal'>
		<DBID>4006</DBID>
		<DisplayNameID>61821</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\frigate\frigate_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Frigate' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipMonitorIndians' type ='Normal'>
		<DBID>4007</DBID>
		<DisplayNameID>61822</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\monitor\monitor_icon_64x64</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Monitor' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCaravel1' type ='Normal'>
		<DBID>4008</DBID>
		<DisplayNameID>61823</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\caravel_ship\caravel_ship_icon</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Caravel' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCBombayMarine' type ='Normal'>
		<DBID>4009</DBID>
		<DisplayNameID>61825</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Bombay_Marine</Icon>
		<RolloverTextID>61824</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ship</Target></Effect>
			<Effect type ='TextOutput'>61827</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='BuildBounty' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeNavalMilitary</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMercsJatLancer1' type ='Normal'>
		<DBID>4013</DBID>
		<DisplayNameID>61838</DisplayNameID>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\mercenaries\jat_lancer\jat_lancer_icon_64</Icon>
		<RolloverTextID>61837</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypMercJatLancer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMercsChakram1' type ='Normal'>
		<DBID>4015</DBID>
		<DisplayNameID>61842</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\natives\chakram\chakram_icon_64</Icon>
		<RolloverTextID>70417</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercChakram' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMercsChakram2' type ='Normal'>
		<DBID>4016</DBID>
		<DisplayNameID>61844</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\natives\chakram\chakram_icon_64</Icon>
		<RolloverTextID>70418</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='17.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercChakram' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedUdasi</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMercsChakram3' type ='Normal'>
		<DBID>4017</DBID>
		<DisplayNameID>61846</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_infinite_chakrams</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='23.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercChakram' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedUdasi</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMercsTigerClaw1' type ='Normal'>
		<DBID>4018</DBID>
		<DisplayNameID>61848</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\natives\tiger_claw\tiger_claw_icon_64</Icon>
		<RolloverTextID>70420</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercTigerClaw' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMercsTigerClaw2' type ='Normal'>
		<DBID>4019</DBID>
		<DisplayNameID>61850</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\natives\tiger_claw\tiger_claw_icon_64</Icon>
		<RolloverTextID>70421</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='25.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercTigerClaw' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedBhakti</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMercsTigerClaw3' type ='Normal'>
		<DBID>4020</DBID>
		<DisplayNameID>61852</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\team_tiger_claw</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercTigerClaw' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedBhakti</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypTradeRouteUpgradeIndia2' type ='Normal'>
		<DBID>4030</DBID>
		<DisplayNameID>61873</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\trains\train_icon_64x64</Icon>
		<RolloverTextID>61872</RolloverTextID>
		<Flag>YPCapturableTradeRouteUpgradeTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>ypTradeRouteUpgradeIndia1</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='UpgradeTradeRoute' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypNatHonoredGurkha</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCYumiDamage' type ='Normal'>
		<DBID>4033</DBID>
		<DisplayNameID>61887</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_infantry_damage\hc_infantry_damage</Icon>
		<RolloverTextID>61886</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYumi</Target></Effect>
			<Effect type ='TextOutput'>62573</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCYumiRange' type ='Normal'>
		<DBID>4034</DBID>
		<DisplayNameID>61890</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Yumi_Range</Icon>
		<RolloverTextID>61889</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>70369</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypYumi</Target></Effect>
			<Effect type ='Data' action ='VolleyRangedAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypYumi</Target></Effect>
			<Effect type ='Data' action ='StaggerRangedAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypYumi</Target></Effect>
			<Effect type ='Data' action ='DefendRangedAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypYumi</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYumi</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCAshigaruDamage' type ='Normal'>
		<DBID>4035</DBID>
		<DisplayNameID>61895</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_infantry_damage\hc_infantry_damage</Icon>
		<RolloverTextID>61894</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
			<Effect type ='TextOutput'>62572</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCAshigaruAntiCavalryDamage' type ='Normal'>
		<DBID>4036</DBID>
		<DisplayNameID>61898</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Ashigaru_Anti_Cavalry_Damage</Icon>
		<RolloverTextID>61897</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
			<Effect type ='TextOutput'>70434</Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractCavalry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
			<Effect type ='Data' action ='VolleyHandAttack' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractCavalry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
			<Effect type ='Data' action ='StaggerHandAttack' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractCavalry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractCavalry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypAshigaru</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCNaginataHitpoints' type ='Normal'>
		<DBID>4037</DBID>
		<DisplayNameID>61903</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_hitpoints\hc_cavalry_hitpoints</Icon>
		<RolloverTextID>61902</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypNaginataRider</Target></Effect>
			<Effect type ='TextOutput'>62957</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCNaginataAntiInfantryDamage' type ='Normal'>
		<DBID>4038</DBID>
		<DisplayNameID>61907</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Naginata_Anti_Infantry_Damage</Icon>
		<RolloverTextID>61906</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>70432</Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNaginataRider</Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='-0.27' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNaginataRider</Target></Effect>
			<Effect type ='Data' action ='TrampleHandAttack' amount ='-0.27' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNaginataRider</Target></Effect>
			<Effect type ='Data' action ='TrampleHandAttack' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNaginataRider</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='-0.27' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNaginataRider</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNaginataRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSamuraiSpeed' type ='Normal'>
		<DBID>4039</DBID>
		<DisplayNameID>61911</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_samurai_speed</Icon>
		<RolloverTextID>61910</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKensei</Target></Effect>
			<Effect type ='TextOutput'>70359</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKensei</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKensei</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSamuraiDamage' type ='Normal'>
		<DBID>4040</DBID>
		<DisplayNameID>61915</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hand_infantry_damage\hc_hand_infantry_damage</Icon>
		<RolloverTextID>61914</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKensei</Target></Effect>
			<Effect type ='TextOutput'>66287</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCYabusameDamage' type ='Normal'>
		<DBID>4041</DBID>
		<DisplayNameID>61918</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_damage\hc_cavalry_damage</Icon>
		<RolloverTextID>61917</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYabusame</Target></Effect>
			<Effect type ='TextOutput'>63902</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCYabusameAntiArtilleryDamage' type ='Normal'>
		<DBID>4042</DBID>
		<DisplayNameID>61923</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Yabusame_Anti_Artillery_Damage</Icon>
		<RolloverTextID>61922</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>70367</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractArtillery' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypYabusame</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYabusame</Target></Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='-1.00' subtype ='DamageBonus' unittype ='AbstractArtillery' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypYabusame</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypVillagePopCapIncrease2' type ='Normal'>
		<DBID>4050</DBID>
		<DisplayNameID>61956</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<ResearchPoints>12.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\government_county_icon_64</Icon>
		<RolloverTextID>61957</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>UniqueTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypVillagePopCapIncrease</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCAccupuncture' type ='Normal'>
		<DBID>4057</DBID>
		<DisplayNameID>61975</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Acupuncture</Icon>
		<RolloverTextID>61974</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69066</Effect>
			<Effect type ='Data' amount ='0.80' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Unit</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMongolianArmySpawn</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypBlackFlagArmySpawn</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypOldHanArmySpawn</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypStandardArmySpawn</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMingArmySpawn</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypImperialArmySpawn</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypTerritorialArmySpawn</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypForbiddenArmySpawn</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlyingCrow</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCPioneersTeam' type ='Normal'>
		<DBID>4058</DBID>
		<DisplayNameID>61979</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_team_pioneers_shipment_icon_64</Icon>
		<RolloverTextID>61978</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>62792</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCastleWagons1' type ='Normal'>
		<DBID>4059</DBID>
		<DisplayNameID>61982</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_flatland_castle_icon_64</Icon>
		<RolloverTextID>66383</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPCastleWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='1.10' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect type ='TextOutput'>69096</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCastleWagons2' type ='Normal'>
		<DBID>4060</DBID>
		<DisplayNameID>62000</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_hill_castle_icon_64</Icon>
		<RolloverTextID>66384</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPCastleWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypFrontierCastle</Effect>
			<Effect type ='TextOutput'>69098</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCExpandedMarket' type ='Normal'>
		<DBID>4064</DBID>
		<DisplayNameID>62016</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Kwankoba_Bazaar</Icon>
		<RolloverTextID>62015</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='SetName' proto ='ypTradeMarketAsian' culture ='none' newName ='69105'></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='Market' component ='BuyFactor' relativity ='Percent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Market' component ='SellFactor' relativity ='Percent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69886</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypMarketWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipFishingFlotilla' type ='Normal'>
		<DBID>4068</DBID>
		<DisplayNameID>62023</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_fishing_boat_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypFishingBoatAsian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipFishingFlotillaTeam' type ='Normal'>
		<DBID>4069</DBID>
		<DisplayNameID>62024</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\team_fishing_boat</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect tech ='AAStandardStartingTechs' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='FishingBoat' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='YPAAAsianStartingTechs' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypFishingBoatAsian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='AANativeStartingTechs' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='FishingBoat' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipFune1' type ='Normal'>
		<DBID>4073</DBID>
		<DisplayNameID>62028</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_fune_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypFune' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCMercsNinja1' type ='Normal'>
		<DBID>4075</DBID>
		<DisplayNameID>62031</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_ninja_shipment</Icon>
		<RolloverTextID>62030</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='MercNinja' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCMercsNinja2' type ='Normal'>
		<DBID>4076</DBID>
		<DisplayNameID>62033</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\team_ninja</Icon>
		<RolloverTextID>62032</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='MercNinja' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCMercsSohei1' type ='Normal'>
		<DBID>4078</DBID>
		<DisplayNameID>62037</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_sohei_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercSohei' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCMercsSohei2' type ='Normal'>
		<DBID>4079</DBID>
		<DisplayNameID>62039</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_sohei_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='29.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercSohei' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedZen</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMercsSohei3' type ='Normal'>
		<DBID>4080</DBID>
		<DisplayNameID>62041</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_team_sohei</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='18.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercSohei' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedZen</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMercsYojimbo1' type ='Normal'>
		<DBID>4082</DBID>
		<DisplayNameID>62045</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_yojimbo_shipment</Icon>
		<RolloverTextID>62044</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypMercYojimbo' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCMercsJapaneseArmy' type ='Normal'>
		<DBID>4083</DBID>
		<DisplayNameID>62047</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_japanese_mercenary_army</Icon>
		<RolloverTextID>62046</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypMercYojimbo' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercRonin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPDisciplinedSepoy' type ='Normal'>
		<DBID>4087</DBID>
		<DisplayNameID>62059</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_ranged_infantry</Icon>
		<RolloverTextID>62058</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSepoy</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSepoy</Target></Effect>
			<Effect type ='SetName' proto ='ypSepoy' culture ='none' newName ='62061'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedSepoy' type ='Normal'>
		<DBID>4088</DBID>
		<DisplayNameID>62063</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_ranged_infantry</Icon>
		<RolloverTextID>62062</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHonoredSepoy</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypSepoy' culture ='none' newName ='62065'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSepoy</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSepoy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredSepoy' type ='Normal'>
		<DBID>4089</DBID>
		<DisplayNameID>62067</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_ranged_infantry</Icon>
		<RolloverTextID>62066</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>YPDisciplinedSepoy</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypSepoy' culture ='none' newName ='62069'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSepoy</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSepoy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypVillagePopCapIncrease3' type ='Normal'>
		<DBID>4090</DBID>
		<DisplayNameID>62076</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<ResearchPoints>12.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\government_prefecture_icon_64</Icon>
		<RolloverTextID>62075</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>UniqueTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypVillagePopCapIncrease2</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedFlyingCrow' type ='Normal'>
		<DBID>4091</DBID>
		<DisplayNameID>62078</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_siege</Icon>
		<RolloverTextID>62077</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHonoredFlameThrower</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypFlyingCrow' culture ='none' newName ='62080'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlyingCrow</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlyingCrow</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedYojimbo' type ='Normal'>
		<DBID>4097</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypMercYojimbo' culture ='none' newName ='62125'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMercYojimbo</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMercYojimbo</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedFlailElephant' type ='Normal'>
		<DBID>4098</DBID>
		<DisplayNameID>65517</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_elephants</Icon>
		<RolloverTextID>65518</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>YPHonoredFlailElephant</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypMercFlailiphant' culture ='none' newName ='70425'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMercFlailiphant</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMercFlailiphant</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCoveredWagonsChina' type ='Normal'>
		<DBID>4120</DBID>
		<DisplayNameID>62215</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_ship_covered_wagon_and_villagers</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypSettlerAsian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCExpandedTradingPost' type ='Normal'>
		<DBID>4128</DBID>
		<DisplayNameID>62236</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\hc_trade_empire</Icon>
		<RolloverTextID>62235</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.33' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='TextOutput'>69887</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypTradingPostWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCEconomicTheoryAsia' type ='Normal'>
		<DBID>4145</DBID>
		<DisplayNameID>62281</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Economic_Theory</Icon>
		<RolloverTextID>62280</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>62282</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipBeiyangArmy' type ='Normal'>
		<DBID>4158</DBID>
		<DisplayNameID>62319</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_bei_ying_army</Icon>
		<RolloverTextID>63695</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypKeshik' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypSteppeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedSteppeRider</Effect>
			<Effect type ='TechStatus' status ='active'>YPDisciplinedKeshik</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSpiceTradeAsia' type ='Normal'>
		<DBID>4166</DBID>
		<DisplayNameID>62341</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_spice_trade\hc_spice_trade</Icon>
		<RolloverTextID>62340</RolloverTextID>
		<PrereqsNotMetRolloverTextID>62342</PrereqsNotMetRolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>62343</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCaravel2' type ='Normal'>
		<DBID>4170</DBID>
		<DisplayNameID>62356</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\caravel_ship\caravel_ship_icon</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Caravel' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMercsRonin1' type ='Normal'>
		<DBID>4171</DBID>
		<DisplayNameID>62358</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_ronin_shipment</Icon>
		<RolloverTextID>62357</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercRonin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPExaltedFuchuan' type ='Normal'>
		<DBID>4172</DBID>
		<DisplayNameID>62364</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_navy\imperial_navy</Icon>
		<RolloverTextID>62363</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>OrPrereqs</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFuchuan</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFuchuan</Target></Effect>
			<Effect type ='SetName' proto ='ypFuchuan' culture ='none' newName ='63616'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedTekkousen' type ='Normal'>
		<DBID>4173</DBID>
		<DisplayNameID>62368</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_navy\imperial_navy</Icon>
		<RolloverTextID>62367</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>OrPrereqs</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypTekkousen</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypTekkousen</Target></Effect>
			<Effect type ='SetName' proto ='ypTekkousen' culture ='none' newName ='62370'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCows1' type ='Normal'>
		<DBID>4184</DBID>
		<DisplayNameID>62387</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\cow\HC_cow_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Cow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipCows2' type ='Normal'>
		<DBID>4185</DBID>
		<DisplayNameID>62388</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\cow\HC_cow_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Cow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCExtensiveFortifications' type ='Normal'>
		<DBID>4189</DBID>
		<DisplayNameID>62393</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_extensive_fortifications\hc_extensive_fortifications</Icon>
		<RolloverTextID>62392</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect type ='TextOutput'>62394</Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCWoodcraftingAsia' type ='Normal'>
		<DBID>4199</DBID>
		<DisplayNameID>62427</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Wood_Crafting</Icon>
		<RolloverTextID>62426</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>62428</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPSPCSekigaharaTCCoin' type ='Normal'>
		<DBID>4200</DBID>
		<DisplayNameID>62439</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='YPSPCCoinWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPSPCCoinWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPSPCTreasureFleetCrates' type ='Normal'>
		<DBID>4201</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CrateofCoin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CrateofFood</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CrateofWood</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypAssemble' type ='Normal'>
		<DBID>4208</DBID>
		<DisplayNameID>62517</DisplayNameID>
		<Cost resourcetype ='Food'>80.0000</Cost>
		<Cost resourcetype ='Gold'>80.0000</Cost>
		<ResearchPoints>5.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_peasant_uprising</Icon>
		<RolloverTextID>62516</RolloverTextID>
		<Effects>
			<Effect all ='true' type ='TextOutput'>62519</Effect></Effects>
	</Tech>
	<Tech name ='ypMuster' type ='Normal'>
		<DBID>4209</DBID>
		<DisplayNameID>62521</DisplayNameID>
		<Cost resourcetype ='Food'>80.0000</Cost>
		<Cost resourcetype ='Gold'>80.0000</Cost>
		<ResearchPoints>5.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_town_defense</Icon>
		<RolloverTextID>62520</RolloverTextID>
		<Effects>
			<Effect all ='true' type ='TextOutput'>62523</Effect></Effects>
	</Tech>
	<Tech name ='ypAmass' type ='Normal'>
		<DBID>4210</DBID>
		<DisplayNameID>62525</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>5.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_peasant_revolt</Icon>
		<RolloverTextID>62524</RolloverTextID>
	</Tech>
	<Tech name ='ypMarshal' type ='Normal'>
		<DBID>4211</DBID>
		<DisplayNameID>62527</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>5.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_city_defense</Icon>
		<RolloverTextID>62526</RolloverTextID>
	</Tech>
	<Tech name ='YPHCEnlistIrregulars' type ='Normal'>
		<DBID>4212</DBID>
		<DisplayNameID>62529</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_enlist_the_irregulars</Icon>
		<RolloverTextID>62528</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypAmass</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TextOutput'>62531</Effect>
			<Effect type ='TechStatus' status ='active'>ypMarshal</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipShrineWagon' type ='Normal'>
		<DBID>4215</DBID>
		<DisplayNameID>62548</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_shrine_wagon_shipment_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypShrineWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCIncreasedTribute' type ='Normal'>
		<DBID>4216</DBID>
		<DisplayNameID>62549</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_heavenly_kami</Icon>
		<RolloverTextID>63501</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='AutoGatherXP' amount ='1.50' subtype ='WorkRate' unittype ='XP' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractShrine</Target></Effect>
			<Effect type ='TextOutput'>69890</Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypShrineJapanese</Target></Effect>
			<Effect type ='Data' action ='AutoGatherCoin' amount ='1.50' subtype ='WorkRate' unittype ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractShrine</Target></Effect>
			<Effect type ='Data' action ='AutoGatherFood' amount ='1.50' subtype ='WorkRate' unittype ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractShrine</Target></Effect>
			<Effect type ='Data' action ='AutoGatherWood' amount ='1.50' subtype ='WorkRate' unittype ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractShrine</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCJapaneseSiege' type ='Normal'>
		<DBID>4222</DBID>
		<DisplayNameID>62576</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_onin_war</Icon>
		<RolloverTextID>62575</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69891</Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.33' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCAdvancedWonders' type ='Normal'>
		<DBID>4228</DBID>
		<DisplayNameID>62597</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Advanced_Wonders</Icon>
		<RolloverTextID>62596</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWonder</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWonder</Target></Effect>
			<Effect type ='TextOutput'>66510</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCRedSealShip' type ='Normal'>
		<DBID>4234</DBID>
		<DisplayNameID>62626</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_2x_red_seal_ship</Icon>
		<RolloverTextID>62625</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>62628</Effect>
			<Effect type ='ResourceExchange' multiplier ='0.83' toresource ='Trade' fromresource ='Gold'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypCultivateWasteland' type ='Normal'>
		<DBID>4238</DBID>
		<DisplayNameID>62713</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\paddy_threshing</Icon>
		<RolloverTextID>62712</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data2' action ='Gather' amount ='1.15' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCVillageShooty' type ='Normal'>
		<DBID>4245</DBID>
		<DisplayNameID>62789</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_village_shooty</Icon>
		<RolloverTextID>62788</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='RangedAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
			<Effect type ='TextOutput'>66289</Effect>
			<Effect type ='TechStatus' status ='active'>ypPeasants</Effect>
			<Effect type ='TechStatus' status ='active'>ypIrregulars</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipFuchuan1' type ='Normal'>
		<DBID>4251</DBID>
		<DisplayNameID>62821</DisplayNameID>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\naval\fuchuan\fuchuan_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypFuchuan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipFuchuanTeam' type ='Normal'>
		<DBID>4252</DBID>
		<DisplayNameID>62822</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_ship_fuchuan_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypFuchuan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>62824</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCNavalCombatTeam' type ='Normal'>
		<DBID>4254</DBID>
		<DisplayNameID>62840</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_improved_warships_green_icon_64</Icon>
		<RolloverTextID>62839</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>62842</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCWokouChinese1' type ='Normal'>
		<DBID>4256</DBID>
		<DisplayNameID>62845</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\naval\wokou_junk\wokou_junk_icon</Icon>
		<RolloverTextID>62844</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data2' amount ='1.00' amount2 ='3.00' subtype ='FreeHomeCityUnitShipped' unittype ='ypWokouJunk' unittype2 ='ypWokouWanderingHorseman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCWokouChinese3' type ='Normal'>
		<DBID>4258</DBID>
		<DisplayNameID>62849</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_wokou_ronin</Icon>
		<RolloverTextID>62848</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data2' amount ='1.00' amount2 ='10.00' subtype ='FreeHomeCityUnitShipped' unittype ='ypWokouJunk' unittype2 ='xpPetard' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCWokouChinese2' type ='Normal'>
		<DBID>4260</DBID>
		<DisplayNameID>62853</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\naval\wokou_junk\wokou_junk_icon</Icon>
		<RolloverTextID>62852</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data2' amount ='1.00' amount2 ='5.00' subtype ='FreeHomeCityUnitShipped' unittype ='ypWokouJunk' unittype2 ='xpHorseArtillery' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipSettlersAsian1' type ='Normal'>
		<DBID>4267</DBID>
		<DisplayNameID>62917</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_villager_shipment_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypSettlerJapanese' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipSettlersAsian2' type ='Normal'>
		<DBID>4268</DBID>
		<DisplayNameID>62918</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_villager_shipment_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypSettlerJapanese' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipSettlersAsian5' type ='Normal'>
		<DBID>4269</DBID>
		<DisplayNameID>62919</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_villager_shipment_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='ypSettlerJapanese' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypConsulateSpanishFasterShipments' type ='Normal'>
		<DBID>4273</DBID>
		<DisplayNameID>62928</DisplayNameID>
		<Cost resourcetype ='Trade'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\faster_shipments</Icon>
		<RolloverTextID>65916</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPConsulateImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='ResearchPoints' relativity ='Percent'>
				<Target type ='techWithFlag'>HomeCity</Target></Effect></Effects>
	</Tech>
	<Tech name ='ypConsulateSpanishMercantilism' type ='Normal'>
		<DBID>4274</DBID>
		<DisplayNameID>62930</DisplayNameID>
		<Cost resourcetype ='Trade'>700.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\mercantilism\mercantilism</Icon>
		<RolloverTextID>65915</RolloverTextID>
		<Flag>YPConsulateImprovement</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1500.00' subtype ='Resource' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypConsulateSpanishEnhancedProfits' type ='Normal'>
		<DBID>4275</DBID>
		<DisplayNameID>62932</DisplayNameID>
		<Cost resourcetype ='Trade'>450.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_silk_road\hc_silk_road</Icon>
		<RolloverTextID>65914</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPConsulateImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='InventoryAmount' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofFood</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='InventoryAmount' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofFoodLarge</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='InventoryAmount' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofWood</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='InventoryAmount' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofWoodLarge</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='InventoryAmount' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofCoin</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='InventoryAmount' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofCoinLarge</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypVillagePopCapIncrease' type ='Normal'>
		<DBID>4281</DBID>
		<DisplayNameID>62991</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<ResearchPoints>12.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\government_town_icon_64</Icon>
		<RolloverTextID>62990</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>UniqueTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPDisciplinedSamurai' type ='Normal'>
		<DBID>4291</DBID>
		<DisplayNameID>63576</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_infantry</Icon>
		<RolloverTextID>63577</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKensei</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKensei</Target></Effect>
			<Effect type ='SetName' proto ='ypKensei' culture ='none' newName ='63085'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredSamurai' type ='Normal'>
		<DBID>4292</DBID>
		<DisplayNameID>63580</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_infantry</Icon>
		<RolloverTextID>63581</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPDisciplinedSamurai</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKensei</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKensei</Target></Effect>
			<Effect type ='SetName' proto ='ypKensei' culture ='none' newName ='63087'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedSamurai' type ='Normal'>
		<DBID>4293</DBID>
		<DisplayNameID>63579</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_infantry</Icon>
		<RolloverTextID>63578</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>YPHonoredSamurai</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKensei</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKensei</Target></Effect>
			<Effect type ='SetName' proto ='ypKensei' culture ='none' newName ='63089'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypPopulationCapBonus' type ='Normal'>
		<DBID>4303</DBID>
		<ResearchPoints>50.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='PopulationCapBonus' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipFoodCrates1Indians' type ='Normal'>
		<DBID>4305</DBID>
		<DisplayNameID>63151</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_food</Icon>
		<RolloverTextID>63150</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipFoodCrates2Indians' type ='Normal'>
		<DBID>4306</DBID>
		<DisplayNameID>63153</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>63152</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipFoodCrates3Indians' type ='Normal'>
		<DBID>4307</DBID>
		<DisplayNameID>63155</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>63154</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipFoodCrates4Indians' type ='Normal'>
		<DBID>4308</DBID>
		<DisplayNameID>63157</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>63156</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipWoodCrates1Indians' type ='Normal'>
		<DBID>4309</DBID>
		<DisplayNameID>63159</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_wood</Icon>
		<RolloverTextID>63158</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipWoodCrates2Indians' type ='Normal'>
		<DBID>4310</DBID>
		<DisplayNameID>63161</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>63160</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipWoodCratesInf3Indians' type ='Normal'>
		<DBID>4311</DBID>
		<DisplayNameID>63163</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_wood</Icon>
		<RolloverTextID>63162</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipWoodCratesInf2Indians' type ='Normal'>
		<DBID>4312</DBID>
		<DisplayNameID>63165</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_wood</Icon>
		<RolloverTextID>63164</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipWoodCrates4Indians' type ='Normal'>
		<DBID>4313</DBID>
		<DisplayNameID>63167</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>63166</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipWoodCrates5Indians' type ='Normal'>
		<DBID>4314</DBID>
		<DisplayNameID>63169</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>63168</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCoinCrates1Indians' type ='Normal'>
		<DBID>4315</DBID>
		<DisplayNameID>63171</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_gold</Icon>
		<RolloverTextID>63170</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipCoinCrates2Indians' type ='Normal'>
		<DBID>4316</DBID>
		<DisplayNameID>63173</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>63172</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCoinCrates3Indians' type ='Normal'>
		<DBID>4317</DBID>
		<DisplayNameID>63175</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>63174</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCoinCrates4Indians' type ='Normal'>
		<DBID>4318</DBID>
		<DisplayNameID>63177</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>63176</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCoveredWagonsIndians' type ='Normal'>
		<DBID>4326</DBID>
		<DisplayNameID>63189</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\shared\wagon\indian_town_center_wagon_icon_64</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCoveredWagons2Indians' type ='Normal'>
		<DBID>4327</DBID>
		<DisplayNameID>63190</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\shared\wagon\indian_town_center_wagon_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCIndianMonkFrighten' type ='Normal'>
		<DBID>4328</DBID>
		<DisplayNameID>63192</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_indian_monk_frighten</Icon>
		<RolloverTextID>63191</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='FrightenSpeed' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractIndianMonk</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>70360</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipSepoy1' type ='Normal'>
		<DBID>4329</DBID>
		<DisplayNameID>63193</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\natives\sepoy\sepoy_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipSepoy2' type ='Normal'>
		<DBID>4330</DBID>
		<DisplayNameID>63194</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\natives\sepoy\sepoy_icon_64</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipSepoy3' type ='Normal'>
		<DBID>4331</DBID>
		<DisplayNameID>63195</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\natives\sepoy\sepoy_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipSepoy4' type ='Normal'>
		<DBID>4332</DBID>
		<DisplayNameID>63196</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\natives\sepoy\sepoy_icon_64</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='14.00' subtype ='FreeHomeCityUnit' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCExpandedTradingPostIndians' type ='Normal'>
		<DBID>4343</DBID>
		<DisplayNameID>63225</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\hc_trade_empire</Icon>
		<RolloverTextID>63224</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>69888</Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.33' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypTradingPostWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCFencingSchoolIndians' type ='Normal'>
		<DBID>4344</DBID>
		<DisplayNameID>63228</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_fencing_school\hc_fencing_school</Icon>
		<RolloverTextID>63227</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>63229</Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCRidingSchoolIndians' type ='Normal'>
		<DBID>4345</DBID>
		<DisplayNameID>63231</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_riding_school\hc_riding_school</Icon>
		<RolloverTextID>63230</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>63232</Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCExtensiveFortifications2' type ='Normal'>
		<DBID>4347</DBID>
		<DisplayNameID>63238</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_extensive_fortifications\hc_extensive_fortifications</Icon>
		<RolloverTextID>63237</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>66394</Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCPioneersIndians' type ='Normal'>
		<DBID>4348</DBID>
		<DisplayNameID>63241</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_pioneers\hc_pioneers</Icon>
		<RolloverTextID>63240</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>63242</Effect>
			<Effect type ='Data' amount ='1.65' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCastleWagons1Indians' type ='Normal'>
		<DBID>4349</DBID>
		<DisplayNameID>63244</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_flatland_castle_icon_64</Icon>
		<RolloverTextID>63243</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPCastleWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='1.10' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69097</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCEnlistIrregularsIndians' type ='Normal'>
		<DBID>4350</DBID>
		<DisplayNameID>63246</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_enlist_the_irregulars</Icon>
		<RolloverTextID>63245</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypAmassIndians</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TextOutput'>63247</Effect>
			<Effect type ='TechStatus' status ='active'>ypMarshalIndians</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCCalltoArms1' type ='Normal'>
		<DBID>4351</DBID>
		<DisplayNameID>63249</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_call_to_arms_icon_64</Icon>
		<RolloverTextID>63248</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>63251</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetOnBuildingDeathTech' amount ='0.00' amount2 ='100.00'>ypSpawnIrregulars</Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetOnBuildingDeathTech' amount ='1.00' amount2 ='0.00'>ypSpawnPeasants</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCAdvancedMonasteryIndians' type ='Normal'>
		<DBID>4354</DBID>
		<DisplayNameID>63262</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_expanded_monastery</Icon>
		<RolloverTextID>63261</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='SetName' proto ='ypMonastery' culture ='none' newName ='63263'></Effect>
			<Effect type ='TextOutput'>70358</Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Food' relativity ='Percent'>
				<Target type ='techWithFlag'>YPMonasteryTech</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Gold' relativity ='Percent'>
				<Target type ='techWithFlag'>YPMonasteryTech</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='techWithFlag'>YPMonasteryTech</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPMonasteryWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCAdvancedRicePaddyIndians' type ='Normal'>
		<DBID>4355</DBID>
		<DisplayNameID>63266</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_advanced_rice_paddy_icon_64</Icon>
		<RolloverTextID>63265</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypRicePaddy</Target></Effect>
			<Effect type ='SetName' proto ='ypRicePaddy' culture ='none' newName ='63267'></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRicePaddy</Target></Effect>
			<Effect type ='TextOutput'>63268</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCAdvancedConsulateIndians' type ='Normal'>
		<DBID>4356</DBID>
		<DisplayNameID>63270</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Advanced_Consulate</Icon>
		<RolloverTextID>63269</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='SetName' proto ='ypConsulate' culture ='none' newName ='63271'></Effect>
			<Effect type ='TextOutput'>70364</Effect>
			<Effect type ='Data' amount ='0.50' subtype ='ResearchPoints' relativity ='Percent'>
				<Target type ='techWithFlag'>YPConsulateImprovement</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='techWithFlag'>YPConsulateImprovement</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateUnit</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateSiegeIndustrial</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractConsulateSiegeFortress</Target></Effect>
			<Effect type ='Data' amount ='2000.00' subtype ='Cost' resource ='Trade' relativity ='Assign'>
				<Target type ='techWithFlag'>ypConsulateImprovementImperial</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCAdvancedWondersIndians' type ='Normal'>
		<DBID>4359</DBID>
		<DisplayNameID>63280</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Advanced_Wonders</Icon>
		<RolloverTextID>63279</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWonder</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWonder</Target></Effect>
			<Effect type ='TextOutput'>66511</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCAdvancedDockIndians' type ='Normal'>
		<DBID>4360</DBID>
		<DisplayNameID>63283</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_dock\hc_advanced_dock</Icon>
		<RolloverTextID>63282</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>63284</Effect>
			<Effect type ='Data' action ='Heal' amount ='2.00' subtype ='WorkRate' unittype ='Ship' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPDockAsian</Target></Effect>
			<Effect type ='SetName' proto ='Dock' culture ='none' newName ='63285'></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPDockAsian</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' proto ='YPDockAsian' culture ='none' newName ='70426'></Effect>
			<Effect type ='Data' amount ='0.67' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ship</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCVillagemasonsIndians' type ='Normal'>
		<DBID>4362</DBID>
		<DisplayNameID>63291</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Land_Reforms</Icon>
		<RolloverTextID>63290</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='Building' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>69905</Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='ypVillage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPVillageWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPRicePaddyWagon</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildBounty' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='TownCenter' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='ypCastle' relativity ='Percent'>
				<Target type ='ProtoUnit'>YPCastleWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='ypDojo' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPDojoWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPBerryWagon1</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='ypShrineJapanese' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypShrineWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='YPDockAsian' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>YPDockWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='TradingPost' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TradingPostTravois</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='Outpost' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OutpostWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='Fort' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FortWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.50' subtype ='WorkRate' unittype ='Factory' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FactoryWagon</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.00' subtype ='WorkRate' unittype ='AbstractWonder' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCFishMarketIndians' type ='Normal'>
		<DBID>4364</DBID>
		<DisplayNameID>63297</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_fish_market\hc_fish_market</Icon>
		<RolloverTextID>63296</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='TextOutput'>63298</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCRenderingPlantIndians' type ='Normal'>
		<DBID>4365</DBID>
		<DisplayNameID>63300</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_rendering_plant\hc_rendering_plant</Icon>
		<RolloverTextID>63299</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='TextOutput'>63301</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSchoonersIndians' type ='Normal'>
		<DBID>4366</DBID>
		<DisplayNameID>63303</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_East_India_Men</Icon>
		<RolloverTextID>63302</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>69063</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPDockWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSawmillsIndians' type ='Normal'>
		<DBID>4367</DBID>
		<DisplayNameID>63306</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_sawmills\hc_sawmills</Icon>
		<RolloverTextID>63305</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>63307</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCExoticHardwoodsIndians' type ='Normal'>
		<DBID>4368</DBID>
		<DisplayNameID>63309</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_exotic_hardwoods\hc_exotic_hardwoods</Icon>
		<RolloverTextID>63308</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>63310</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCWoodcraftingIndians' type ='Normal'>
		<DBID>4369</DBID>
		<DisplayNameID>63312</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Wood_Crafting</Icon>
		<RolloverTextID>63311</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>63313</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCIronmongerIndians' type ='Normal'>
		<DBID>4370</DBID>
		<DisplayNameID>63315</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_iron_monger\hc_iron_monger</Icon>
		<RolloverTextID>63314</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>63316</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCRoyalMintIndians' type ='Normal'>
		<DBID>4371</DBID>
		<DisplayNameID>63318</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_establish_royal_mint\hc_establish_royal_mint</Icon>
		<RolloverTextID>63317</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>63319</Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.25' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSilversmithIndians' type ='Normal'>
		<DBID>4372</DBID>
		<DisplayNameID>63321</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_silver_smith\hc_silver_smith</Icon>
		<RolloverTextID>63320</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>63322</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCFoodSilosIndians' type ='Normal'>
		<DBID>4373</DBID>
		<DisplayNameID>63324</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_silos\hc_silos</Icon>
		<RolloverTextID>63323</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69694</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.15' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSustainableAgricultureIndians' type ='Normal'>
		<DBID>4374</DBID>
		<DisplayNameID>63327</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_sustainable_agriculture\hc_sustainable_agriculture</Icon>
		<RolloverTextID>63326</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data2' action ='Gather' amount ='1.15' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>69695</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCFurTradeIndians' type ='Normal'>
		<DBID>4376</DBID>
		<DisplayNameID>63333</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Fur_Trade</Icon>
		<RolloverTextID>63332</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>63334</Effect>
			<Effect type ='ResourceExchange' multiplier ='1.25' toresource ='Gold' fromresource ='Food'></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCaravel3Double' type ='Normal'>
		<DBID>4379</DBID>
		<DisplayNameID>63341</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\caravel_ship\caravel_ship_icon</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Caravel' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipFrigateDoubleIndians' type ='Normal'>
		<DBID>4380</DBID>
		<DisplayNameID>63342</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\frigate\frigate_icon_64x64</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Frigate' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCNavalCombatIndians' type ='Normal'>
		<DBID>4381</DBID>
		<DisplayNameID>63344</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\carronade\carronade</Icon>
		<RolloverTextID>63343</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>63345</Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCWokouIndians1' type ='Normal'>
		<DBID>4382</DBID>
		<DisplayNameID>63347</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\naval\catamaran\catamaran_icon</Icon>
		<RolloverTextID>63346</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>CheckWaterHCGatherPoint</Flag>
		<Effects>
			<Effect type ='Data2' amount ='1.00' amount2 ='3.00' subtype ='FreeHomeCityUnitShipped' unittype ='ypMarathanCatamaran' unittype2 ='ypDacoit' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data2' amount ='1.00' amount2 ='4.00' subtype ='FreeHomeCityUnitShipped' unittype ='ypMarathanCatamaran' unittype2 ='ypDacoit' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data2' amount ='1.00' amount2 ='3.00' subtype ='FreeHomeCityUnitShipped' unittype ='ypMarathanCatamaran' unittype2 ='ypDacoit' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCWokouIndians2' type ='Normal'>
		<DBID>4383</DBID>
		<DisplayNameID>63349</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\naval\catamaran\catamaran_icon</Icon>
		<RolloverTextID>63348</RolloverTextID>
		<Flag>CheckWaterHCGatherPoint</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data2' amount ='1.00' amount2 ='2.00' subtype ='FreeHomeCityUnitShipped' unittype ='ypMarathanCatamaran' unittype2 ='ypThuggee' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data2' amount ='1.00' amount2 ='2.00' subtype ='FreeHomeCityUnitShipped' unittype ='ypMarathanCatamaran' unittype2 ='ypThuggee' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data2' amount ='1.00' amount2 ='2.00' subtype ='FreeHomeCityUnitShipped' unittype ='ypMarathanCatamaran' unittype2 ='ypThuggee' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCWokouIndians3Double' type ='Normal'>
		<DBID>4384</DBID>
		<DisplayNameID>63351</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\team_catamaran_thuggees</Icon>
		<RolloverTextID>63350</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>CheckWaterHCGatherPoint</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data2' amount ='1.00' amount2 ='3.00' subtype ='FreeHomeCityUnitShipped' unittype ='ypMarathanCatamaran' unittype2 ='ypThuggee' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data2' amount ='1.00' amount2 ='3.00' subtype ='FreeHomeCityUnitShipped' unittype ='ypMarathanCatamaran' unittype2 ='ypThuggee' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data2' amount ='1.00' amount2 ='2.00' subtype ='FreeHomeCityUnitShipped' unittype ='ypMarathanCatamaran' unittype2 ='ypThuggee' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data2' amount ='1.00' amount2 ='2.00' subtype ='FreeHomeCityUnitShipped' unittype ='ypMarathanCatamaran' unittype2 ='ypThuggee' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCastleWagons2Indians' type ='Normal'>
		<DBID>4385</DBID>
		<DisplayNameID>63353</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_hill_castle_icon_64</Icon>
		<RolloverTextID>63352</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPCastleWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypFrontierCastle</Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69099</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCastleWagons3Indians' type ='Normal'>
		<DBID>4386</DBID>
		<DisplayNameID>63355</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_mountain_castle_icon_64</Icon>
		<RolloverTextID>63354</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='YPCastleWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypFortifiedCastle</Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69101</Effect>
			<Effect type ='TechStatus' status ='active'>ypFrontierCastle</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypColonializeWonderHelper' type ='Normal'>
		<DBID>4387</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConfucianAcademy</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypGreatWallTower</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypTempleOfHeaven</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypImperialPalace</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypOsakaCastle</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypToriiGates</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypFortessizeWonderHelper' type ='Normal'>
		<DBID>4389</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypImperialPalace</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypOsakaCastle</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypToriiGates</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypAgraFort</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypGoldenTemple</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypTajMahal</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypIndustializeWonderHelper' type ='Normal'>
		<DBID>4390</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypAgraFort</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypGoldenTemple</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypTajMahal</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypHwaseongFortress</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypIncomparableMonastery</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypPotala</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypImperializeWonderHelper' type ='Normal'>
		<DBID>4391</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypHwaseongFortress</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypIncomparableMonastery</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypPotala</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypDecreaseFoodCostsNugget' type ='Normal'>
		<DBID>4394</DBID>
		<DisplayNameID>63459</DisplayNameID>
		<Cost resourcetype ='Food'>0.0000</Cost>
		<Cost resourcetype ='Gold'>0.0000</Cost>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>63458</RolloverTextID>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Food' relativity ='Percent'>
				<Target type ='ProtoUnit'>Unit</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Food' relativity ='Percent'>
				<Target type ='techAll'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypLandSurvey' type ='Normal'>
		<DBID>4405</DBID>
		<DisplayNameID>63479</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='RevealLOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractMine</Target></Effect></Effects>
	</Tech>
	<Tech name ='ypWaterConservancy' type ='Normal'>
		<DBID>4408</DBID>
		<DisplayNameID>63509</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\irrigation_channels</Icon>
		<RolloverTextID>63508</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypCultivateWasteland</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data2' action ='Gather' amount ='1.15' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypIrrigationSystems' type ='Normal'>
		<DBID>4409</DBID>
		<DisplayNameID>63511</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_dike_controlled_canals</Icon>
		<RolloverTextID>63510</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>ypWaterConservancy</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data2' action ='Gather' amount ='1.15' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypSharecropping' type ='Normal'>
		<DBID>4410</DBID>
		<DisplayNameID>63513</DisplayNameID>
		<Cost resourcetype ='Food'>400.0000</Cost>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\rice_trade</Icon>
		<RolloverTextID>63512</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypCropMarket</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data2' action ='Gather' amount ='1.20' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypLandRedistribution' type ='Normal'>
		<DBID>4411</DBID>
		<DisplayNameID>63515</DisplayNameID>
		<Cost resourcetype ='Food'>400.0000</Cost>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\rice_markets</Icon>
		<RolloverTextID>63514</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypSharecropping</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data2' action ='Gather' amount ='1.20' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypCooperative' type ='Normal'>
		<DBID>4412</DBID>
		<DisplayNameID>63517</DisplayNameID>
		<Cost resourcetype ='Food'>400.0000</Cost>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\rice_exports</Icon>
		<RolloverTextID>63516</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>ypLandRedistribution</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data2' action ='Gather' amount ='1.20' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypImpLargeScaleAgricultureAsian' type ='Normal'>
		<DBID>4413</DBID>
		<DisplayNameID>63519</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\mechanized_rice_cultivation</Icon>
		<RolloverTextID>63518</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypIrrigationSystems</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.50' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypImpExcessiveTributeAsian' type ='Normal'>
		<DBID>4414</DBID>
		<DisplayNameID>63521</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\collective_economy</Icon>
		<RolloverTextID>63520</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>ypCooperative</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data2' action ='Gather' amount ='1.50' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypImpDeforestationAsian' type ='Normal'>
		<DBID>4416</DBID>
		<DisplayNameID>63527</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_tropical_timber_trade</Icon>
		<RolloverTextID>63526</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypMarketCircularSaw</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypIndustrializeIndiansSPC' type ='Normal'>
		<DBID>4419</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect>
			<Effect type ='Data' amount ='2.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='2.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypIndustializeWonderHelperSPC</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypIndustializeWonderHelperSPC' type ='Normal'>
		<DBID>4420</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypAgraFort</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypGoldenTemple</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypTajMahal</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypColonializeWonderHelperSPC' type ='Normal'>
		<DBID>4422</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConfucianAcademy</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypGreatWallTower</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypTempleOfHeaven</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypColonializeWonderHelperSPCJapanese' type ='Normal'>
		<DBID>4426</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConfucianAcademy</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypGreatWallTower</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypTempleOfHeaven</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypOsakaCastle</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypToriiGates</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypSpawnIrregulars' type ='Normal'>
		<DBID>4427</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>YPInfiniteTech</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypIrregular' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCBattlefieldConstruction' type ='Normal'>
		<DBID>4428</DBID>
		<DisplayNameID>63598</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_battlefield_construction\hc_battlefield_construction</Icon>
		<RolloverTextID>63597</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' action ='Build' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSepoy</Target></Effect>
			<Effect type ='TextOutput'>63599</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='YPBarracksIndian' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSepoy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypCastle' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSepoy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypCaravanserai' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSepoy</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPDisciplinedYamabushiShadow' type ='Normal'>
		<DBID>4429</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYamabushi</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYamabushi</Target></Effect>
			<Effect type ='SetName' proto ='ypYamabushi' culture ='none' newName ='63625'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredYamabushiShadow' type ='Normal'>
		<DBID>4431</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypYamabushi' culture ='none' newName ='63629'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYamabushi</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYamabushi</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPAge2YamabushiShadow' type ='Normal'>
		<DBID>4432</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYamabushi</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYamabushi</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipFune2' type ='Normal'>
		<DBID>4454</DBID>
		<DisplayNameID>63888</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\naval\fune\fune_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypFune' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipSamurai4' type ='Normal'>
		<DBID>4458</DBID>
		<DisplayNameID>63896</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_infinite_samurai</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='ypKensei' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipNaginataRider4' type ='Normal'>
		<DBID>4459</DBID>
		<DisplayNameID>63898</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_infinite_naginata_rider</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypNaginataRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypLivestockHoliness' type ='Normal'>
		<DBID>4461</DBID>
		<DisplayNameID>63901</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\sacred_cow</Icon>
		<RolloverTextID>63900</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='GatherXP' amount ='1.25' subtype ='WorkRate' unittype ='ypSacredField' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect></Effects>
	</Tech>
	<Tech name ='ypBigConsulateBritish' type ='Normal'>
		<DBID>4473</DBID>
		<DisplayNameID>63958</DisplayNameID>
		<Cost resourcetype ='Trade'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\eso\flag_british_icon</Icon>
		<RolloverTextID>63957</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPUseBigButton3</Flag>
		<Flag>YPConsulateTech</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyBritish1</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateBritishLifeGuards</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateBritishRedcoats</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateBritishRogersRangers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterBritish</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterRemove</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyBritish3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyBritish2</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateBritishBrigade</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
			<Effect civ ='British' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsBritish</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Surgeon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypFakeColonialAge' type ='Normal'>
		<DBID>4475</DBID>
		<DisplayNameID>63970</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>63969</RolloverTextID>
		<Flag>YPAlwaysDisableButtonInGrid</Flag>
		<Flag>Shadow</Flag>
	</Tech>
	<Tech name ='ypMarketHuntingDogs' type ='Normal'>
		<DBID>4477</DBID>
		<DisplayNameID>63976</DisplayNameID>
		<Cost resourcetype ='Wood'>25.0000</Cost>
		<Cost resourcetype ='Gold'>25.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\hunting_eagles</Icon>
		<RolloverTextID>63975</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='ypMarketGangsaw' type ='Normal'>
		<DBID>4478</DBID>
		<DisplayNameID>63978</DisplayNameID>
		<Cost resourcetype ='Food'>50.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\waterwheel</Icon>
		<RolloverTextID>63977</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypMarketPlacerMines' type ='Normal'>
		<DBID>4479</DBID>
		<DisplayNameID>63980</DisplayNameID>
		<Cost resourcetype ='Food'>40.0000</Cost>
		<Cost resourcetype ='Wood'>40.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_blanket_filters</Icon>
		<RolloverTextID>63979</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='ypMarketSteelTraps' type ='Normal'>
		<DBID>4480</DBID>
		<DisplayNameID>63982</DisplayNameID>
		<Cost resourcetype ='Wood'>65.0000</Cost>
		<Cost resourcetype ='Gold'>65.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\professional_hunters</Icon>
		<RolloverTextID>63981</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>ypMarketHuntingDogs</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='ypMarketAmalgamation' type ='Normal'>
		<DBID>4481</DBID>
		<DisplayNameID>63984</DisplayNameID>
		<Cost resourcetype ='Food'>100.0000</Cost>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\flume_and_ditching</Icon>
		<RolloverTextID>63983</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypMarketPlacerMines</TechStatus>
			<TechStatus status ='Active'>Colonialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='ypMarketCircularSaw' type ='Normal'>
		<DBID>4483</DBID>
		<DisplayNameID>63988</DisplayNameID>
		<Cost resourcetype ='Food'>240.0000</Cost>
		<Cost resourcetype ='Gold'>480.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\circular_saw\circular_saw</Icon>
		<RolloverTextID>63987</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypMarketLogFlume</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypFakeFortressAge' type ='Normal'>
		<DBID>4484</DBID>
		<DisplayNameID>63998</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>63997</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>YPAlwaysDisableButtonInGrid</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypFakeColonialAge</TechStatus></Prereqs>
	</Tech>
	<Tech name ='ypBigConsulatePortuguese' type ='Normal'>
		<DBID>4492</DBID>
		<DisplayNameID>64152</DisplayNameID>
		<Cost resourcetype ='Trade'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\eso\flag_portuguese_icon</Icon>
		<RolloverTextID>64151</RolloverTextID>
		<Flag>YPInfiniteTech</Flag>
		<Flag>YPUseBigButton2</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPConsulateTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyPortuguese3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyPortuguese1</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyPortuguese2</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulatePortugueseExplorationFleet</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulatePortugueseExpeditionaryFleet</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulatePortugueseFishingFleet</Effect>
			<Effect type ='Data' amount ='0.85' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulatePortugueseBrigade</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
			<Effect civ ='Portuguese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsPortuguese</Effect>
			<Effect type ='Data' amount ='0.85' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='680.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='techWithFlag'>YPWondersColonial</Target></Effect>
			<Effect type ='Data' amount ='1020.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='techWithFlag'>YPWondersFortress</Target></Effect>
			<Effect type ='Data' amount ='1700.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='techWithFlag'>YPWondersIndustrial</Target></Effect>
			<Effect type ='Data' amount ='3400.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='techWithFlag'>YPWondersImperial</Target></Effect>
			<Effect type ='Data' amount ='3400.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ypFakeImperialAge</Target></Effect>
			<Effect type ='Data' amount ='1700.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ypFakeIndustrialAge</Target></Effect>
			<Effect type ='Data' amount ='1020.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ypFakeFortressAge</Target></Effect>
			<Effect type ='Data' amount ='680.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ypFakeColonialAge</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigConsulateDutch' type ='Normal'>
		<DBID>4493</DBID>
		<DisplayNameID>64154</DisplayNameID>
		<Cost resourcetype ='Trade'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\eso\flag_dutch_icon</Icon>
		<RolloverTextID>64153</RolloverTextID>
		<HomeCityLevel>25</HomeCityLevel>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPConsulateTech</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Flag>YPUseBigButton3</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyDutch1</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateDutchArsenalWagon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateDutchSaloonWagon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateDutchChurchWagon</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyDutch2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyDutch3</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterRemove</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterDutch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateDutchBrigade</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
			<Effect civ ='Dutch' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsDutch</Effect>
			<Effect type ='Data' amount ='0.80' subtype ='ResourceTrickleRate' resource ='Gold' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigConsulateRussians' type ='Normal'>
		<DBID>4494</DBID>
		<DisplayNameID>64156</DisplayNameID>
		<Cost resourcetype ='Trade'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\eso\flag_russian_icon</Icon>
		<RolloverTextID>64155</RolloverTextID>
		<Flag>YPInfiniteTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>NativeDance</Flag>
		<Flag>YPConsulateTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyRussian3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyRussian1</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRussianOutpostWagon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRussianFortWagon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRussianFactoryWagon</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyRussian2</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterRemove</Effect>
			<Effect type ='Data' amount ='0.90' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterRussians</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRussianBrigade</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
			<Effect civ ='Russians' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsRussians</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigConsulateSpanish' type ='Normal'>
		<DBID>4495</DBID>
		<DisplayNameID>64158</DisplayNameID>
		<Cost resourcetype ='Trade'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\eso\flag_spanish_icon</Icon>
		<RolloverTextID>64157</RolloverTextID>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>YPConsulateTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>NativeDance</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySpanish1</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateSpanishMercantilism</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateSpanishFasterShipments</Effect>
			<Effect type ='Data' amount ='0.80' subtype ='ResourceTrickleRate' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateSpanishEnhancedProfits</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySpanish3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySpanish2</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterRemove</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateSpanishBrigade</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
			<Effect civ ='Spanish' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsSpanish</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigConsulateFrench' type ='Normal'>
		<DBID>4496</DBID>
		<DisplayNameID>64160</DisplayNameID>
		<Cost resourcetype ='Trade'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\eso\flag_french_icon</Icon>
		<RolloverTextID>64159</RolloverTextID>
		<HomeCityLevel>25</HomeCityLevel>
		<Flag>YPConsulateTech</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPUseBigButton2</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyFrench3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyFrench1</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateFrenchWoodCrates</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateFrenchCoinCrates</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateFrenchFoodCrates</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyFrench2</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.05' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.05' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWagon</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterFrench</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterRemove</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateFrenchBrigade</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect civ ='French' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsFrench</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateDutchArsenalWagon' type ='Normal'>
		<DBID>4498</DBID>
		<DisplayNameID>64238</DisplayNameID>
		<Cost resourcetype ='Trade'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\arsenal\arsenal_icon</Icon>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPConsulateImprovement</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypArsenalWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypConsulateDutchSaloonWagon' type ='Normal'>
		<DBID>4499</DBID>
		<DisplayNameID>64239</DisplayNameID>
		<Cost resourcetype ='Trade'>450.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\bank\bank_icon</Icon>
		<Flag>YPConsulateImprovement</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypBankWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypConsulatePortugueseExpeditionaryFleet' type ='Normal'>
		<DBID>4502</DBID>
		<DisplayNameID>64246</DisplayNameID>
		<Cost resourcetype ='Trade'>700.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\portuguese_expiditionary_fleet_icon_64</Icon>
		<RolloverTextID>64245</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>CheckWaterHCGatherPoint</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>YPConsulateImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='xpIronclad' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='YPHCEnlistGurkhas' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulatePortugueseExplorationFleet' type ='Normal'>
		<DBID>4504</DBID>
		<DisplayNameID>64250</DisplayNameID>
		<Cost resourcetype ='Trade'>425.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\portuguese_exploration_fleet_icon_64</Icon>
		<RolloverTextID>64249</RolloverTextID>
		<Flag>YPConsulateImprovement</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>CheckWaterHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data2' amount ='1.00' amount2 ='3.00' subtype ='FreeHomeCityUnitShipped' unittype ='Caravel' unittype2 ='xpPetard' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='YPHCEnlistGurkhas' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateBritishRogersRangers' type ='Normal'>
		<DBID>4507</DBID>
		<DisplayNameID>64255</DisplayNameID>
		<Cost resourcetype ='Trade'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\units\spy_icon</Icon>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPConsulateImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='xpSpy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='YPHCEnlistGurkhas' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateOttomansSettlerCombat' type ='Normal'>
		<DBID>4508</DBID>
		<DisplayNameID>64258</DisplayNameID>
		<Cost resourcetype ='Trade'>200.0000</Cost>
		<ResearchPoints>5.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\levy\levy</Icon>
		<RolloverTextID>64257</RolloverTextID>
		<Flag>YPConsulateImprovement</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect tech ='YPHCEnlistGurkhas' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Minuteman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateBritishRedcoats' type ='Normal'>
		<DBID>4509</DBID>
		<DisplayNameID>64260</DisplayNameID>
		<Cost resourcetype ='Trade'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\surgeons\surgeon_icon</Icon>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>YPConsulateImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Surgeon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='YPHCEnlistGurkhas' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateBritishLifeGuards' type ='Normal'>
		<DBID>4511</DBID>
		<DisplayNameID>64264</DisplayNameID>
		<Cost resourcetype ='Trade'>450.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\Units\petard_icon</Icon>
		<Flag>YPConsulateImprovement</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='xpPetard' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='YPHCEnlistGurkhas' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateRussianFactoryWagon' type ='Normal'>
		<DBID>4512</DBID>
		<DisplayNameID>64266</DisplayNameID>
		<Cost resourcetype ='Trade'>800.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\factory\shared_factory_icon</Icon>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPConsulateImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FactoryWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypConsulateRussianFortWagon' type ='Normal'>
		<DBID>4513</DBID>
		<DisplayNameID>64268</DisplayNameID>
		<Cost resourcetype ='Trade'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\fort\fort_icon</Icon>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>YPConsulateImprovement</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FortWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypConsulateRussianOutpostWagon' type ='Normal'>
		<DBID>4514</DBID>
		<DisplayNameID>64270</DisplayNameID>
		<Cost resourcetype ='Trade'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\blockhouse\blockhouse_icon</Icon>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPConsulateImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypBlockhouseWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateFrenchWoodCrates' type ='Normal'>
		<DBID>4517</DBID>
		<DisplayNameID>64275</DisplayNameID>
		<Cost resourcetype ='Trade'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>64276</RolloverTextID>
		<Flag>YPConsulateImprovement</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect tech ='YPHCEnlistGurkhas' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypTempleOfHeavenMonkBonus' type ='Normal'>
		<DBID>4522</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypToriiGatesInfantryBonus' type ='Normal'>
		<DBID>4523</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypIncomparableMonasteryArtilleryBonus' type ='Normal'>
		<DBID>4525</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCDojoRenpeikan' type ='Normal'>
		<DBID>4529</DBID>
		<DisplayNameID>64326</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_renpeikan_dojo</Icon>
		<RolloverTextID>64325</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPDojoWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>64328</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipDaimyoAizu' type ='Normal'>
		<DBID>4531</DBID>
		<DisplayNameID>64333</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\japanese\daimyo_Kiyomasa\daimyo_kiyomasa_icon_64</Icon>
		<RolloverTextID>64334</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypDaimyoKiyomasa' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypDaimyoKiyomasa</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipDaimyoTokushima' type ='Normal'>
		<DBID>4532</DBID>
		<DisplayNameID>64336</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\japanese\daimyo_Masamune\daimyo_massamune_icon_64</Icon>
		<RolloverTextID>64335</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypDaimyoMasamune' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypDaimyoMasamune</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipDaimyoSatsuma' type ='Normal'>
		<DBID>4533</DBID>
		<DisplayNameID>64338</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\spc\mototada\mototada_icon_64</Icon>
		<RolloverTextID>64337</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypDaimyoMototada' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypDaimyoMototada</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipShogunate' type ='Normal'>
		<DBID>4534</DBID>
		<DisplayNameID>64340</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\japanese\shogun\shogun_icon_64</Icon>
		<RolloverTextID>64339</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypShogunTokugawa' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypShogunTokugawa</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateDutchChurchWagon' type ='Normal'>
		<DBID>4537</DBID>
		<DisplayNameID>64347</DisplayNameID>
		<Cost resourcetype ='Trade'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\church\church_icon</Icon>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPConsulateImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypChurchWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypConsulatePortugueseFishingFleet' type ='Normal'>
		<DBID>4538</DBID>
		<DisplayNameID>64349</DisplayNameID>
		<Cost resourcetype ='Trade'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\fishing_ship\fishing_ship_icon_64x64</Icon>
		<RolloverTextID>64348</RolloverTextID>
		<Flag>YPConsulateImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>CheckWaterHCGatherPoint</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypFishingBoatAsian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='YPHCEnlistGurkhas' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateFrenchCoinCrates' type ='Normal'>
		<DBID>4543</DBID>
		<DisplayNameID>64358</DisplayNameID>
		<Cost resourcetype ='Trade'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>64359</RolloverTextID>
		<Flag>YPCheckPopCap</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPConsulateImprovement</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect tech ='YPHCEnlistGurkhas' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateFrenchFoodCrates' type ='Normal'>
		<DBID>4544</DBID>
		<DisplayNameID>64361</DisplayNameID>
		<Cost resourcetype ='Trade'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>64360</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPConsulateImprovement</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect tech ='YPHCEnlistGurkhas' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCArmedFishermenIndians' type ='Normal'>
		<DBID>4548</DBID>
		<DisplayNameID>64396</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Armed_Fisherman</Icon>
		<RolloverTextID>64395</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
			<Effect type ='TextOutput'>64397</Effect>
			<Effect type ='Data' action ='BuildingAttack2' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
			<Effect type ='Data' action ='RangedAttack2' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
			<Effect type ='Data' amount ='1.33' subtype ='LOS' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypFakeIndustrialAge' type ='Normal'>
		<DBID>4549</DBID>
		<DisplayNameID>64399</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>64398</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>YPAlwaysDisableButtonInGrid</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypFakeFortressAge</TechStatus></Prereqs>
	</Tech>
	<Tech name ='ypFakeImperialAge' type ='Normal'>
		<DBID>4550</DBID>
		<DisplayNameID>64401</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>64400</RolloverTextID>
		<Flag>YPAlwaysDisableButtonInGrid</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPNoTextMessage</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypFakeIndustrialAge</TechStatus></Prereqs>
	</Tech>
	<Tech name ='YPHCSpawnSaigaHerd' type ='Normal'>
		<DBID>4551</DBID>
		<DisplayNameID>64406</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_saiga_shipment_spawn_icon_64</Icon>
		<RolloverTextID>64405</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='SpawnSaiga' amount ='1.00' subtype ='ActionAdd' unittype ='ypVillage' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='SpawnSaiga' amount ='1.00' subtype ='ActionAdd' unittype ='TownCenter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69095</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigFakeTech' type ='Normal'>
		<DBID>4552</DBID>
		<DisplayNameID>64409</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
	</Tech>
	<Tech name ='ypImperialManOWar' type ='Normal'>
		<DBID>4557</DBID>
		<DisplayNameID>64606</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_navy\imperial_navy</Icon>
		<RolloverTextID>64605</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>OrPrereqs</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='SetName' proto ='Frigate' culture ='none' newName ='64607'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigSequester' type ='Normal'>
		<DBID>4562</DBID>
		<DisplayNameID>64633</DisplayNameID>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\abilities\ability_sequester</Icon>
		<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
		<RolloverTextID>64632</RolloverTextID>
		<Flag>YPForceUnapply</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Flag>NativeDance</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterInitial</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='TechStatus' status ='unobtainable' deactivate ='true'>ypBigConsulateBritish</Effect>
			<Effect type ='TechStatus' status ='unobtainable' deactivate ='true'>ypBigConsulateDutch</Effect>
			<Effect type ='TechStatus' status ='unobtainable' deactivate ='true'>ypBigConsulateFrench</Effect>
			<Effect type ='TechStatus' status ='unobtainable' deactivate ='true'>ypBigConsulateOttomans</Effect>
			<Effect type ='TechStatus' status ='unobtainable' deactivate ='true'>ypBigConsulateRussians</Effect>
			<Effect type ='TechStatus' status ='unobtainable' deactivate ='true'>ypBigConsulatePortuguese</Effect>
			<Effect type ='TechStatus' status ='unobtainable' deactivate ='true'>ypBigConsulateSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateRussians</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulatePortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateOttomans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigConsulateDutch</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseToriiGates2' type ='Normal'>
		<DBID>4565</DBID>
		<DisplayNameID>64641</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>64640</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersColonial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPMilitaryRickshaw' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='BuildBounty' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='BuildBounty' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Unit</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypKensei' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseToriiGates3' type ='Normal'>
		<DBID>4566</DBID>
		<DisplayNameID>64643</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>64642</RolloverTextID>
		<Flag>YPWondersFortress</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPMilitaryRickshaw' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypKensei' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='BuildBounty' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='BuildBounty' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Unit</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha3</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseToriiGates4' type ='Normal'>
		<DBID>4567</DBID>
		<DisplayNameID>64645</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>64644</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersIndustrial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates5</Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='ypKensei' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='BuildBounty' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='BuildBounty' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Unit</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine4</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseToriiGates5' type ='Normal'>
		<DBID>4568</DBID>
		<DisplayNameID>64647</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>64646</RolloverTextID>
		<Flag>YPWondersImperial</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='ypKensei' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='BuildBounty' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='BuildBounty' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Unit</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseShogunate2' type ='Normal'>
		<DBID>4569</DBID>
		<DisplayNameID>64649</DisplayNameID>
		<ResearchPoints>120.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>64648</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersColonial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate5</Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeLandMilitary</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeLandMilitary</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeLandMilitary</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeLandMilitary</Target></Effect>
			<Effect type ='Data' amount ='400.00' subtype ='Resource' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypDaimyoMasamune</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseShogunate3' type ='Normal'>
		<DBID>4570</DBID>
		<DisplayNameID>64651</DisplayNameID>
		<ResearchPoints>120.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>64650</RolloverTextID>
		<Flag>YPWondersFortress</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypDaimyoMasamune</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypDaimyoMasamune' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeLandMilitary</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeLandMilitary</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeLandMilitary</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeLandMilitary</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine3</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseShogunate4' type ='Normal'>
		<DBID>4571</DBID>
		<DisplayNameID>64653</DisplayNameID>
		<ResearchPoints>120.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>64652</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersIndustrial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypDaimyoMasamune</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeLandMilitary</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeLandMilitary</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeLandMilitary</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeLandMilitary</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypDaimyoMasamune' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1600.00' subtype ='Resource' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine4</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseShogunate5' type ='Normal'>
		<DBID>4572</DBID>
		<DisplayNameID>64655</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>64654</RolloverTextID>
		<Flag>YPWondersImperial</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypDaimyoMasamune' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeLandMilitary</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeLandMilitary</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeLandMilitary</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeLandMilitary</Target></Effect>
			<Effect type ='Data' amount ='1600.00' subtype ='Resource' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypDaimyoMasamune</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseToshoguShrine3' type ='Normal'>
		<DBID>4574</DBID>
		<DisplayNameID>64659</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>64658</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersFortress</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine5</Effect>
			<Effect type ='Data' amount ='400.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active' deactivate ='true'>ypGiantBuddhaShrineBonus</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha3</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseToshoguShrine4' type ='Normal'>
		<DBID>4575</DBID>
		<DisplayNameID>64661</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>64660</RolloverTextID>
		<Flag>YPWondersIndustrial</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine5</Effect>
			<Effect type ='Data' amount ='800.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active' deactivate ='true'>ypGiantBuddhaShrineBonus</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha4</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseToshoguShrine5' type ='Normal'>
		<DBID>4576</DBID>
		<DisplayNameID>64663</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>64662</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersImperial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='1200.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active' deactivate ='true'>ypGiantBuddhaShrineBonus</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseToshoguShrine2' type ='Normal'>
		<DBID>4577</DBID>
		<DisplayNameID>64665</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>64664</RolloverTextID>
		<Flag>YPWondersColonial</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine5</Effect>
			<Effect type ='Data' amount ='200.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active' deactivate ='true'>ypGiantBuddhaShrineBonus</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseGoldenPavillion2' type ='Normal'>
		<DBID>4578</DBID>
		<DisplayNameID>64667</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>64666</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersColonial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion5</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypYumi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseGoldenPavillion3' type ='Normal'>
		<DBID>4579</DBID>
		<DisplayNameID>64669</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>64668</RolloverTextID>
		<Flag>YPWondersFortress</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion5</Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='ypYumi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine3</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseGoldenPavillion4' type ='Normal'>
		<DBID>4580</DBID>
		<DisplayNameID>64671</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>64670</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersIndustrial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion5</Effect>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='ypYumi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine4</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseGoldenPavillion5' type ='Normal'>
		<DBID>4581</DBID>
		<DisplayNameID>64673</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>69873</RolloverTextID>
		<Flag>YPWondersImperial</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='ypYumi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseGiantBuddha2' type ='Normal'>
		<DBID>4582</DBID>
		<DisplayNameID>64675</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>64674</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersColonial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypNaginataRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseGiantBuddha3' type ='Normal'>
		<DBID>4583</DBID>
		<DisplayNameID>64677</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>64676</RolloverTextID>
		<Flag>YPWondersFortress</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha5</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypNaginataRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine3</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseGiantBuddha4' type ='Normal'>
		<DBID>4584</DBID>
		<DisplayNameID>64679</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>64678</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersIndustrial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha5</Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypNaginataRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine4</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseGiantBuddha5' type ='Normal'>
		<DBID>4585</DBID>
		<DisplayNameID>64681</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>64680</RolloverTextID>
		<Flag>YPWondersImperial</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='ypNaginataRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianTajMahal2' type ='Normal'>
		<DBID>4586</DBID>
		<DisplayNameID>64945</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>64944</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersColonial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianTajMahal3' type ='Normal'>
		<DBID>4587</DBID>
		<DisplayNameID>64951</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>64950</RolloverTextID>
		<Flag>YPWondersFortress</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory3</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianTajMahal4' type ='Normal'>
		<DBID>4588</DBID>
		<DisplayNameID>65048</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>65047</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersIndustrial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal5</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory4</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianTajMahal5' type ='Normal'>
		<DBID>4589</DBID>
		<DisplayNameID>65050</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>65049</RolloverTextID>
		<Flag>YPWondersImperial</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianKarniMata2' type ='Normal'>
		<DBID>4591</DBID>
		<DisplayNameID>65054</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>65053</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersColonial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata5</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianKarniMata3' type ='Normal'>
		<DBID>4592</DBID>
		<DisplayNameID>65056</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>65055</RolloverTextID>
		<Flag>YPWondersFortress</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata5</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory3</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianKarniMata4' type ='Normal'>
		<DBID>4593</DBID>
		<DisplayNameID>65058</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>65057</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersIndustrial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory4</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianKarniMata5' type ='Normal'>
		<DBID>4594</DBID>
		<DisplayNameID>65060</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>65059</RolloverTextID>
		<Flag>YPWondersImperial</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseWhitePagoda2' type ='Normal'>
		<DBID>4596</DBID>
		<DisplayNameID>65063</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>65062</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersColonial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda5</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypMonkDisciple' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active' deactivate ='true'>ypWhitePagodaMonkBonus</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseWhitePagoda3' type ='Normal'>
		<DBID>4597</DBID>
		<DisplayNameID>65065</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>65064</RolloverTextID>
		<Flag>YPWondersFortress</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda5</Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='ypMonkDisciple' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active' deactivate ='true'>ypWhitePagodaMonkBonus</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven3</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseWhitePagoda4' type ='Normal'>
		<DBID>4598</DBID>
		<DisplayNameID>65067</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>65066</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersIndustrial</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda5</Effect>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='ypMonkDisciple' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active' deactivate ='true'>ypWhitePagodaMonkBonus</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven4</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseWhitePagoda5' type ='Normal'>
		<DBID>4599</DBID>
		<DisplayNameID>65069</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>65068</RolloverTextID>
		<Flag>YPWondersImperial</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='ypMonkDisciple' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active' deactivate ='true'>ypWhitePagodaMonkBonus</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseSummerPalace2' type ='Normal'>
		<DBID>4600</DBID>
		<DisplayNameID>65071</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>65070</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersColonial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace5</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypCrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseSummerPalace3' type ='Normal'>
		<DBID>4601</DBID>
		<DisplayNameID>65073</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>65072</RolloverTextID>
		<Flag>YPWondersFortress</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace5</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda3</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseSummerPalace4' type ='Normal'>
		<DBID>4602</DBID>
		<DisplayNameID>65075</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>65074</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersIndustrial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace5</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda4</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseSummerPalace5' type ='Normal'>
		<DBID>4603</DBID>
		<DisplayNameID>65077</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>65076</RolloverTextID>
		<Flag>YPWondersImperial</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseConfucianAcademy2' type ='Normal'>
		<DBID>4604</DBID>
		<DisplayNameID>65079</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>65078</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersColonial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy5</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypChuKoNu' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseConfucianAcademy3' type ='Normal'>
		<DBID>4605</DBID>
		<DisplayNameID>65081</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>65080</RolloverTextID>
		<Flag>YPWondersFortress</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy5</Effect>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypArquebusier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda3</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseConfucianAcademy4' type ='Normal'>
		<DBID>4606</DBID>
		<DisplayNameID>65083</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>65082</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersIndustrial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy5</Effect>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='ypArquebusier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda4</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseConfucianAcademy5' type ='Normal'>
		<DBID>4607</DBID>
		<DisplayNameID>65085</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>65084</RolloverTextID>
		<Flag>YPWondersImperial</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='21.00' subtype ='FreeHomeCityUnit' unittype ='ypArquebusier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseTempleOfHeaven2' type ='Normal'>
		<DBID>4608</DBID>
		<DisplayNameID>65087</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>65086</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersColonial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven5</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypSettlerAsian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Heal' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractChineseMonk</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseTempleOfHeaven3' type ='Normal'>
		<DBID>4609</DBID>
		<DisplayNameID>65089</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>65088</RolloverTextID>
		<Flag>YPWondersFortress</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven5</Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='ypSettlerAsian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Heal' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractChineseMonk</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda3</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseTempleOfHeaven4' type ='Normal'>
		<DBID>4610</DBID>
		<DisplayNameID>65091</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>65090</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersIndustrial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven5</Effect>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='ypSettlerAsian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Heal' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractChineseMonk</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda4</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseTempleOfHeaven5' type ='Normal'>
		<DBID>4611</DBID>
		<DisplayNameID>65093</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>65092</RolloverTextID>
		<Flag>YPWondersImperial</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='20.00' subtype ='FreeHomeCityUnit' unittype ='ypSettlerAsian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Heal' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractChineseMonk</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChinesePorcelainTower2' type ='Normal'>
		<DBID>4612</DBID>
		<DisplayNameID>65095</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>65094</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersColonial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChinesePorcelainTower3' type ='Normal'>
		<DBID>4613</DBID>
		<DisplayNameID>65097</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>65096</RolloverTextID>
		<Flag>YPWondersFortress</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda3</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChinesePorcelainTower4' type ='Normal'>
		<DBID>4614</DBID>
		<DisplayNameID>65099</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>65098</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersIndustrial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda4</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChinesePorcelainTower5' type ='Normal'>
		<DBID>4615</DBID>
		<DisplayNameID>65101</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>65100</RolloverTextID>
		<Flag>YPWondersImperial</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianAgra2' type ='Normal'>
		<DBID>4616</DBID>
		<DisplayNameID>65110</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>65109</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersColonial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra5</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianAgra3' type ='Normal'>
		<DBID>4617</DBID>
		<DisplayNameID>65112</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>65111</RolloverTextID>
		<Flag>YPWondersFortress</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra5</Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory3</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianAgra4' type ='Normal'>
		<DBID>4618</DBID>
		<DisplayNameID>65114</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>65113</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersIndustrial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra5</Effect>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory4</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianAgra5' type ='Normal'>
		<DBID>4619</DBID>
		<DisplayNameID>65116</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>65115</RolloverTextID>
		<Flag>YPWondersImperial</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='14.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianTowerOfVictory2' type ='Normal'>
		<DBID>4620</DBID>
		<DisplayNameID>65118</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>65117</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersColonial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory5</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianTowerOfVictory3' type ='Normal'>
		<DBID>4621</DBID>
		<DisplayNameID>65120</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>65119</RolloverTextID>
		<Flag>YPWondersFortress</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory5</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal3</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianTowerOfVictory4' type ='Normal'>
		<DBID>4622</DBID>
		<DisplayNameID>65122</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>65121</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersIndustrial</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory5</Effect>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal4</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianTowerOfVictory5' type ='Normal'>
		<DBID>4623</DBID>
		<DisplayNameID>65124</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>65123</RolloverTextID>
		<Flag>YPWondersImperial</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianCharminar2' type ='Normal'>
		<DBID>4624</DBID>
		<DisplayNameID>65126</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>65125</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersColonial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar5</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypSowar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianCharminar3' type ='Normal'>
		<DBID>4625</DBID>
		<DisplayNameID>65128</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>65127</RolloverTextID>
		<Flag>YPWondersFortress</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar5</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypMahout' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory3</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianCharminar4' type ='Normal'>
		<DBID>4626</DBID>
		<DisplayNameID>65130</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>65129</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPWondersIndustrial</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar5</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypMahout' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory4</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianCharminar5' type ='Normal'>
		<DBID>4627</DBID>
		<DisplayNameID>65132</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>65131</RolloverTextID>
		<Flag>YPWondersImperial</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypMahout' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory5</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypWhitePagodaMonkBonus' type ='Normal'>
		<DBID>4628</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
			<Effect type ='Data' action ='RoundhouseAttack' amount ='0.00' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractChineseMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypToriiGatesRicePaddyBonus' type ='Normal'>
		<DBID>4632</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data2' action ='Gather' amount ='1.15' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.15' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypToshoguShrineDaimyoBonus' type ='Normal'>
		<DBID>4636</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' action ='ExtraDamage' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypDaimyoKiyomasa</Target></Effect>
			<Effect type ='Data' action ='ExtraDamage' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypDaimyoMasamune</Target></Effect>
			<Effect type ='Data' action ='ExtraDamage' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypDaimyoMototada</Target></Effect>
			<Effect type ='Data' action ='GreatHeart' amount ='-1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypShogunTokugawa</Target></Effect>
			<Effect type ='Data' action ='GreatHeart2' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypShogunTokugawa</Target></Effect>
			<Effect type ='Data' action ='ExtraDamage' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSPCMototada</Target></Effect>
			<Effect type ='Data' action ='ExtraDamage' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSPCDaimyoTadaoki</Target></Effect>
			<Effect type ='Data' action ='ExtraDamage' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSPCDaimyoMasamune</Target></Effect>
			<Effect type ='Data' action ='ExtraDamage' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSPCDaimyoKiyomasa</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypGiantBuddhaShrineBonus' type ='Normal'>
		<DBID>4640</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' action ='AutoGatherFood' amount ='1.50' subtype ='WorkRate' unittype ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypShrineJapanese</Target></Effect>
			<Effect type ='Data' action ='AutoGatherCoin' amount ='1.50' subtype ='WorkRate' unittype ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypShrineJapanese</Target></Effect>
			<Effect type ='Data' action ='AutoGatherWood' amount ='1.50' subtype ='WorkRate' unittype ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypShrineJapanese</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypCharminarGateElephantBonus' type ='Normal'>
		<DBID>4644</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractElephant</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractElephant</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypColonializeJapaneseSPC' type ='Normal'>
		<DBID>4648</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypColonializeWonderHelper</Effect>
			<Effect type ='TechStatus' status ='active'>ypFakeColonialAge</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigSequester</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypTreasureMap' type ='Normal'>
		<DBID>4650</DBID>
		<DisplayNameID>65259</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='RevealLOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractNugget</Target></Effect></Effects>
	</Tech>
	<Tech name ='ypDecreaseInfantryCostsNugget' type ='Normal'>
		<DBID>4651</DBID>
		<DisplayNameID>65261</DisplayNameID>
		<Cost resourcetype ='Food'>0.0000</Cost>
		<Cost resourcetype ='Gold'>0.0000</Cost>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>65260</RolloverTextID>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigConsulateOttomans' type ='Normal'>
		<DBID>4653</DBID>
		<DisplayNameID>65442</DisplayNameID>
		<Cost resourcetype ='Trade'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\eso\flag_ottoman_icon</Icon>
		<RolloverTextID>65441</RolloverTextID>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>YPInfiniteTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>NativeDance</Flag>
		<Flag>YPConsulateTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyOttoman3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyOttoman1</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateOttomansSettlerCombat</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateOttomansInfantrySpeed</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateOttomansGunpowderSiege</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyOttoman2</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterRemove</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterOttomans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateOttomansBrigade</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
			<Effect civ ='Ottomans' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsOttomans</Effect>
			<Effect type ='Data' amount ='10.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBuildingSpeedNugget' type ='Normal'>
		<DBID>4656</DBID>
		<DisplayNameID>65454</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>nuggets\outlaw_kidnap\outlaw_icon_64x64</Icon>
		<RolloverTextID>65453</RolloverTextID>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.95' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWonder</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCastleWagons3' type ='Normal'>
		<DBID>4657</DBID>
		<DisplayNameID>65456</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_mountain_castle_icon_64</Icon>
		<RolloverTextID>66385</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='YPCastleWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69100</Effect>
			<Effect type ='TechStatus' status ='active'>ypFrontierCastle</Effect>
			<Effect type ='TechStatus' status ='active'>ypFortifiedCastle</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateOttomansInfantrySpeed' type ='Normal'>
		<DBID>4658</DBID>
		<DisplayNameID>65461</DisplayNameID>
		<Cost resourcetype ='Trade'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\villager_icon</Icon>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPConsulateImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='YPHCEnlistGurkhas' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateOttomansGunpowderSiege' type ='Normal'>
		<DBID>4659</DBID>
		<DisplayNameID>65463</DisplayNameID>
		<Cost resourcetype ='Trade'>850.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\great_bombard\great_bombard_icon_64x64</Icon>
		<Flag>YPConsulateImprovement</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateGreatBombard' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='YPHCEnlistGurkhas' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypMarketBerryDogs' type ='Normal'>
		<DBID>4662</DBID>
		<DisplayNameID>65469</DisplayNameID>
		<Cost resourcetype ='Wood'>25.0000</Cost>
		<Cost resourcetype ='Gold'>25.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\hanami_parties</Icon>
		<RolloverTextID>65468</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypMarketBerryTraps' type ='Normal'>
		<DBID>4663</DBID>
		<DisplayNameID>65471</DisplayNameID>
		<Cost resourcetype ='Wood'>65.0000</Cost>
		<Cost resourcetype ='Gold'>65.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_yozakura_lanterns</Icon>
		<RolloverTextID>65470</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>ypMarketBerryDogs</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypCropMarket' type ='Normal'>
		<DBID>4673</DBID>
		<DisplayNameID>65494</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\rice_surplus</Icon>
		<RolloverTextID>65493</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipWhiteTigers1' type ='Normal'>
		<DBID>4675</DBID>
		<DisplayNameID>65503</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\team_white_tiger</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='YPPetWhiteTiger' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipLions1' type ='Normal'>
		<DBID>4676</DBID>
		<DisplayNameID>65505</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\lion\lion_icon_64</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypPetLion' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipWoodCratesInf4Indians' type ='Normal'>
		<DBID>4679</DBID>
		<DisplayNameID>65510</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_wood</Icon>
		<RolloverTextID>65509</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipWoodCrates3Indians' type ='Normal'>
		<DBID>4681</DBID>
		<DisplayNameID>65514</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>65513</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipShrineWagon2' type ='Normal'>
		<DBID>4682</DBID>
		<DisplayNameID>65515</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_shrine_wagon_shipment_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypShrineWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPDisciplinedFlailElephant' type ='Normal'>
		<DBID>4684</DBID>
		<DisplayNameID>65520</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_elephants</Icon>
		<RolloverTextID>65519</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMercFlailiphant</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMercFlailiphant</Target></Effect>
			<Effect type ='SetName' proto ='ypMercFlailiphant' culture ='none' newName ='70412'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredFlailElephant' type ='Normal'>
		<DBID>4685</DBID>
		<DisplayNameID>65524</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_elephants</Icon>
		<RolloverTextID>65523</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPDisciplinedFlailElephant</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypMercFlailiphant' culture ='none' newName ='70413'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMercFlailiphant</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMercFlailiphant</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigConsoluteActivate' type ='Normal'>
		<DBID>4690</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>YPInfiniteTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterRemove</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigSequester</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigSequesterBritish' type ='Normal'>
		<DBID>4691</DBID>
		<DisplayNameID>65603</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
		<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
		<RolloverTextID>65602</RolloverTextID>
		<Flag>NativeDance</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Flag>YPSequesterTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyBritish1</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateBritishRogersRangers</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateBritishRedcoats</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateBritishLifeGuards</Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyBritish2</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyBritish3</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateBritishBrigade</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
			<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsBritish</Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Surgeon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigSequesterDutch' type ='Normal'>
		<DBID>4692</DBID>
		<DisplayNameID>65605</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
		<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
		<RolloverTextID>65604</RolloverTextID>
		<Flag>YPSequesterTech</Flag>
		<Flag>NativeDance</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyDutch1</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyDutch2</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyDutch3</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateDutchArsenalWagon</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateDutchSaloonWagon</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateDutchChurchWagon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateDutchBrigade</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
			<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsDutch</Effect>
			<Effect type ='Data' amount ='-0.80' subtype ='ResourceTrickleRate' resource ='Gold' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigSequesterFrench' type ='Normal'>
		<DBID>4693</DBID>
		<DisplayNameID>65607</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
		<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
		<RolloverTextID>65606</RolloverTextID>
		<Flag>NativeDance</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Flag>YPSequesterTech</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterInitial</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyFrench1</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyFrench2</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyFrench3</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateFrenchWoodCrates</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateFrenchCoinCrates</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateFrenchFoodCrates</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterInitialFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateFrenchBrigade</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
			<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsFrench</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigSequesterOttomans' type ='Normal'>
		<DBID>4694</DBID>
		<DisplayNameID>65609</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
		<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
		<RolloverTextID>65608</RolloverTextID>
		<Flag>YPSequesterTech</Flag>
		<Flag>NativeDance</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterInitial</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyOttoman2</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyOttoman3</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyOttoman1</Target></Effect>
			<Effect type ='Data' amount ='-10.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateOttomansSettlerCombat</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateOttomansGunpowderSiege</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateOttomansInfantrySpeed</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateOttomansBrigade</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
			<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsOttomans</Effect>
			<Effect type ='Data' amount ='-10.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='-10.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='Data' amount ='-10.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='-10.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigSequesterPortuguese' type ='Normal'>
		<DBID>4695</DBID>
		<DisplayNameID>65611</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
		<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
		<RolloverTextID>65610</RolloverTextID>
		<Flag>NativeDance</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Flag>YPSequesterTech</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterInitial</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyPortuguese2</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyPortuguese3</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyPortuguese1</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulatePortugueseExplorationFleet</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulatePortugueseExpeditionaryFleet</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulatePortugueseFishingFleet</Effect>
			<Effect type ='Data' amount ='1200.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='techWithFlag'>YPWondersFortress</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulatePortugueseBrigade</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
			<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsPortuguese</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='800.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='techWithFlag'>YPWondersColonial</Target></Effect>
			<Effect type ='Data' amount ='2000.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='techWithFlag'>YPWondersIndustrial</Target></Effect>
			<Effect type ='Data' amount ='4000.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='techWithFlag'>YPWondersImperial</Target></Effect>
			<Effect type ='Data' amount ='800.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ypFakeColonialAge</Target></Effect>
			<Effect type ='Data' amount ='1200.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ypFakeFortressAge</Target></Effect>
			<Effect type ='Data' amount ='2000.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ypFakeIndustrialAge</Target></Effect>
			<Effect type ='Data' amount ='4000.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ypFakeImperialAge</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigSequesterRussians' type ='Normal'>
		<DBID>4696</DBID>
		<DisplayNameID>65613</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
		<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
		<RolloverTextID>65612</RolloverTextID>
		<Flag>YPSequesterTech</Flag>
		<Flag>NativeDance</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterInitial</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyRussian2</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyRussian1</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyRussian3</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRussianOutpostWagon</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRussianFortWagon</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRussianFactoryWagon</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRussianBrigade</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
			<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsRussians</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigSequesterSpanish' type ='Normal'>
		<DBID>4697</DBID>
		<DisplayNameID>65615</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
		<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
		<RolloverTextID>65614</RolloverTextID>
		<Flag>NativeDance</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Flag>YPSequesterTech</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterInitial</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySpanish2</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySpanish3</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySpanish1</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateSpanishFasterShipments</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateSpanishMercantilism</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateSpanishEnhancedProfits</Effect>
			<Effect type ='Data' amount ='-0.80' subtype ='ResourceTrickleRate' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateSpanishBrigade</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
			<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsSpanish</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipAtakabune1' type ='Normal'>
		<DBID>4698</DBID>
		<DisplayNameID>65616</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_atakebune_ship</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypAtakabune' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipAtakabune2' type ='Normal'>
		<DBID>4699</DBID>
		<DisplayNameID>65617</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_atakebune_ship</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypAtakabune' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipTekkousen' type ='Normal'>
		<DBID>4700</DBID>
		<DisplayNameID>65618</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_tekkousen_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypTekkousen' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypBigSequesterInitialFrench' type ='Normal'>
		<DBID>4702</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='0.95' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='0.95' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMeleeDamageIndians' type ='Normal'>
		<DBID>4710</DBID>
		<DisplayNameID>65620</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_melee_damage</Icon>
		<RolloverTextID>65619</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>70365</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='DamageForAllHandLogicActions' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Unit</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipIndianRangedCavalry1' type ='Normal'>
		<DBID>4711</DBID>
		<DisplayNameID>65623</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\zamburak\zamburak_icon_64</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypZamburak' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipFlailiphant1' type ='Normal'>
		<DBID>4712</DBID>
		<DisplayNameID>65625</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\mercenaries\flail_elephant\flail_elephant_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypMercFlailiphant' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipFlailiphant2' type ='Normal'>
		<DBID>4713</DBID>
		<DisplayNameID>65626</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\mercenaries\flail_elephant\flail_elephant_icon_64</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypMercFlailiphant' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipFlailiphant3' type ='Normal'>
		<DBID>4714</DBID>
		<DisplayNameID>65627</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_team_flail_elphant</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypMercFlailiphant' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipIronFlail1' type ='Normal'>
		<DBID>4715</DBID>
		<DisplayNameID>65628</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\iron_flail\iron_flail_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypIronFlail' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipIronFlail2' type ='Normal'>
		<DBID>4716</DBID>
		<DisplayNameID>65629</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\iron_flail\iron_flail_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='ypIronFlail' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipMeteorHammer1' type ='Normal'>
		<DBID>4717</DBID>
		<DisplayNameID>65630</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\meteor_hammer\meteor_hammer_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypMeteorHammer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipMeteorHammer2' type ='Normal'>
		<DBID>4718</DBID>
		<DisplayNameID>65631</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\meteor_hammer\meteor_hammer_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypMeteorHammer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipArquebusier1' type ='Normal'>
		<DBID>4719</DBID>
		<DisplayNameID>65632</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\arquebusier\arquebusier_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='ypArquebusier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipArquebusier2' type ='Normal'>
		<DBID>4720</DBID>
		<DisplayNameID>65633</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\arquebusier\arquebusier_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='17.00' subtype ='FreeHomeCityUnit' unittype ='ypArquebusier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipChangdao1' type ='Normal'>
		<DBID>4721</DBID>
		<DisplayNameID>65634</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\changdao\changdao_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='18.00' subtype ='FreeHomeCityUnit' unittype ='ypChangdao' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipChangdao2' type ='Normal'>
		<DBID>4722</DBID>
		<DisplayNameID>65635</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\changdao\changdao_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='ypChangdao' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipKeshik1' type ='Normal'>
		<DBID>4723</DBID>
		<DisplayNameID>65636</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\keshik\keshik_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='ypKeshik' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipKeshik2' type ='Normal'>
		<DBID>4724</DBID>
		<DisplayNameID>65637</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\keshik\keshik_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='ypKeshik' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipKeshik3' type ='Normal'>
		<DBID>4725</DBID>
		<DisplayNameID>65638</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\keshik\keshik_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='ypKeshik' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipSteppeRider1' type ='Normal'>
		<DBID>4726</DBID>
		<DisplayNameID>65639</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\steppe_rider\steppe_rider_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='ypSteppeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipSteppeRider2' type ='Normal'>
		<DBID>4727</DBID>
		<DisplayNameID>65640</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\steppe_rider\steppe_rider_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='ypSteppeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipSteppeRider3' type ='Normal'>
		<DBID>4728</DBID>
		<DisplayNameID>65641</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\steppe_rider\steppe_rider_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='ypSteppeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipChuKoNu1' type ='Normal'>
		<DBID>4729</DBID>
		<DisplayNameID>65642</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\chu_ko_nu\chu_ko_nu_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypChuKoNu' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipChuKoNu2' type ='Normal'>
		<DBID>4730</DBID>
		<DisplayNameID>65643</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\chu_ko_nu\chu_ko_nu_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='ypChuKoNu' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipChuKoNu3' type ='Normal'>
		<DBID>4731</DBID>
		<DisplayNameID>65644</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\chu_ko_nu\chu_ko_nu_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='21.00' subtype ='FreeHomeCityUnit' unittype ='ypChuKoNu' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipQiangPikeman1' type ='Normal'>
		<DBID>4732</DBID>
		<DisplayNameID>65645</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\qiang_pikeman\qiang_pikeman_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='14.00' subtype ='FreeHomeCityUnit' unittype ='ypQiangPikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipQiangPikeman2' type ='Normal'>
		<DBID>4733</DBID>
		<DisplayNameID>65646</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\qiang_pikeman\qiang_pikeman_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='ypQiangPikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipQiangPikeman3' type ='Normal'>
		<DBID>4734</DBID>
		<DisplayNameID>65647</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\qiang_pikeman\qiang_pikeman_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='21.00' subtype ='FreeHomeCityUnit' unittype ='ypQiangPikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCMingTraining' type ='Normal'>
		<DBID>4735</DBID>
		<DisplayNameID>65649</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_ming_hp</Icon>
		<RolloverTextID>65648</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMingArmy</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMingArmy</Target></Effect>
			<Effect type ='TextOutput'>70351</Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMingArmy</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMingArmy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCArtilleryCombatChinese' type ='Normal'>
		<DBID>4736</DBID>
		<DisplayNameID>65653</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_artillary_combat\hc_artillary_combat</Icon>
		<RolloverTextID>65652</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='TextOutput'>70294</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlameThrower</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlameThrower</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypSettlerHPNugget' type ='Normal'>
		<DBID>4738</DBID>
		<DisplayNameID>65658</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>65657</RolloverTextID>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='YPWonderChineseWhitePagodaDisable' type ='Normal'>
		<DBID>4739</DBID>
		<DisplayNameID>65673</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseWhitePagoda2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseSummerPalaceDisable' type ='Normal'>
		<DBID>4740</DBID>
		<DisplayNameID>65675</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseSummerPalace2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChinesePorcelainTowerDisable' type ='Normal'>
		<DBID>4741</DBID>
		<DisplayNameID>65677</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChinesePorcelainTower2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseConfucianAcademyDisable' type ='Normal'>
		<DBID>4742</DBID>
		<DisplayNameID>65679</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseConfucianAcademy2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderChineseTempleOfHeavenDisable' type ='Normal'>
		<DBID>4743</DBID>
		<DisplayNameID>65681</DisplayNameID>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderChineseTempleOfHeaven2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianAgraFortDisable' type ='Normal'>
		<DBID>4744</DBID>
		<DisplayNameID>65683</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianAgra5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianCharminarDisable' type ='Normal'>
		<DBID>4745</DBID>
		<DisplayNameID>65685</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianCharminar2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianKarniMataDisable' type ='Normal'>
		<DBID>4746</DBID>
		<DisplayNameID>65687</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianKarniMata2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianTajMahalDisable' type ='Normal'>
		<DBID>4747</DBID>
		<DisplayNameID>65689</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTajMahal2</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderIndianTowerOfVictoryDisable' type ='Normal'>
		<DBID>4748</DBID>
		<DisplayNameID>65691</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictory5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderIndianTowerOfVictoryDisable</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseGiantBuddhaDisable' type ='Normal'>
		<DBID>4749</DBID>
		<DisplayNameID>65695</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseGoldenPavillionDisable' type ='Normal'>
		<DBID>4750</DBID>
		<DisplayNameID>65697</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseShogunateDisable' type ='Normal'>
		<DBID>4751</DBID>
		<DisplayNameID>65699</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseToriiGatesDisable' type ='Normal'>
		<DBID>4752</DBID>
		<DisplayNameID>65701</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPWonderJapaneseToshoguShrineDisable' type ='Normal'>
		<DBID>4753</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine3</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine5</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypPeasants' type ='Normal'>
		<DBID>4754</DBID>
		<DisplayNameID>65705</DisplayNameID>
		<Cost resourcetype ='Food'>80.0000</Cost>
		<Cost resourcetype ='Gold'>80.0000</Cost>
		<ResearchPoints>5.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_rural_peasant_uprising</Icon>
		<RolloverTextID>65704</RolloverTextID>
	</Tech>
	<Tech name ='YPHCRumDistilleryIndians' type ='Normal'>
		<DBID>4756</DBID>
		<DisplayNameID>65711</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_rum_distillery\hc_rum_distillery</Icon>
		<RolloverTextID>65710</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data2' action ='Gather' amount ='1.20' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>69689</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCBerryGrove' type ='Normal'>
		<DBID>4760</DBID>
		<DisplayNameID>65725</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_cherry_blossom_festival_icon_64</Icon>
		<RolloverTextID>65724</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>69878</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipGroveWagonIndians1' type ='Normal'>
		<DBID>4761</DBID>
		<DisplayNameID>65729</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\shared\wagon\indian_castle_grove_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPGroveWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypDisciplinedDaimyoShadow' type ='Normal'>
		<DBID>4762</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractDaimyo</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractDaimyo</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypHonoredDaimyoShadow' type ='Normal'>
		<DBID>4763</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractDaimyo</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractDaimyo</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypExaltedDaimyoShadow' type ='Normal'>
		<DBID>4764</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractDaimyo</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractDaimyo</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigConsulateGermans' type ='Normal'>
		<DBID>4766</DBID>
		<DisplayNameID>65905</DisplayNameID>
		<Cost resourcetype ='Trade'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\eso\flag_german_icon</Icon>
		<RolloverTextID>65904</RolloverTextID>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPUseBigButton3</Flag>
		<Flag>YPConsulateTech</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyGerman1</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateGermansFoodTrickle</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateGermansWoodTrickle</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateGermansCoinTrickle</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterGermans</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterRemove</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyGerman3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyGerman2</Target></Effect>
			<Effect type ='Data' amount ='-15.00' subtype ='Cost' resource ='Food' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractBannerArmy</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateGermansBrigade</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
			<Effect civ ='Germans' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsGermans</Effect>
			<Effect type ='Data' amount ='-15.00' subtype ='Cost' resource ='Wood' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractBannerArmy</Target></Effect>
			<Effect type ='Data' amount ='-15.00' subtype ='Cost' resource ='Gold' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractBannerArmy</Target></Effect>
			<Effect type ='Data' amount ='-15.00' subtype ='Cost' resource ='Gold' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMandarinArmy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigSequesterGermans' type ='Normal'>
		<DBID>4767</DBID>
		<DisplayNameID>65907</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
		<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
		<RolloverTextID>65906</RolloverTextID>
		<Flag>NativeDance</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Flag>YPSequesterTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyGerman1</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateGermansCoinTrickle</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateGermansWoodTrickle</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateGermansFoodTrickle</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyGerman2</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyGerman3</Target></Effect>
			<Effect type ='Data' amount ='15.00' subtype ='Cost' resource ='Food' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractBannerArmy</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateGermansBrigade</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
			<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsGermans</Effect>
			<Effect type ='Data' amount ='15.00' subtype ='Cost' resource ='Gold' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractBannerArmy</Target></Effect>
			<Effect type ='Data' amount ='15.00' subtype ='Cost' resource ='Wood' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractBannerArmy</Target></Effect>
			<Effect type ='Data' amount ='15.00' subtype ='Cost' resource ='Gold' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMandarinArmy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateGermansCoinTrickle' type ='Normal'>
		<DBID>4768</DBID>
		<DisplayNameID>65909</DisplayNameID>
		<Cost resourcetype ='Trade'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Capitalism</Icon>
		<RolloverTextID>65908</RolloverTextID>
		<Flag>YPConsulateImprovement</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='ResourceTrickleRate' resource ='Gold' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypConsulateGermansFoodTrickle' type ='Normal'>
		<DBID>4769</DBID>
		<DisplayNameID>65911</DisplayNameID>
		<Cost resourcetype ='Trade'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Colbertism</Icon>
		<RolloverTextID>65910</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPConsulateImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='ResourceTrickleRate' resource ='Food' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypConsulateGermansWoodTrickle' type ='Normal'>
		<DBID>4770</DBID>
		<DisplayNameID>65913</DisplayNameID>
		<Cost resourcetype ='Trade'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Distributivism</Icon>
		<RolloverTextID>65912</RolloverTextID>
		<Flag>YPConsulateImprovement</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='ResourceTrickleRate' resource ='Wood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypBigSequesterInitialClone1' type ='Normal'>
		<DBID>4772</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='0.90' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.90' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='0.90' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='0.90' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.90' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.90' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.90' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.90' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.90' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.90' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.90' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.90' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigSequesterRemoveClone1' type ='Normal'>
		<DBID>4773</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='-2.50' subtype ='ResourceTrickleRate' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipDisciple1' type ='Normal'>
		<DBID>4778</DBID>
		<DisplayNameID>65958</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\monk\shaolin_monk_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypMonkDisciple' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipDisciple2' type ='Normal'>
		<DBID>4779</DBID>
		<DisplayNameID>65959</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\chinese\monk\shaolin_monk_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypMonkDisciple' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCMercsWarElephant1' type ='Normal'>
		<DBID>4782</DBID>
		<DisplayNameID>65965</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_infinite_war_elephants</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercWarElephant' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypNatDisciplinedSufi</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypMonasteryDiscipleAura' type ='Normal'>
		<DBID>4783</DBID>
		<DisplayNameID>65967</DisplayNameID>
		<Cost resourcetype ='Food'>100.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciple_aura</Icon>
		<RolloverTextID>65966</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPMonasteryTech</Flag>
		<Effects>
			<Effect type ='Data' action ='DiscipleHPAura' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractChineseMonk</Target></Effect>
			<Effect type ='Data' action ='DiscipleDMGAura' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractChineseMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypMonasteryShaolinWarrior' type ='Normal'>
		<DBID>4784</DBID>
		<DisplayNameID>65969</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\shaolin_warrior</Icon>
		<RolloverTextID>65968</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPMonasteryTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMonkDisciple</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypMonasteryCriticalUpgrade' type ='Normal'>
		<DBID>4785</DBID>
		<DisplayNameID>65971</DisplayNameID>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\critical_upgrade</Icon>
		<RolloverTextID>65970</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPMonasteryTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='HandAttack' amount ='2.00' subtype ='HitPercent' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMonkChinese</Target></Effect></Effects>
	</Tech>
	<Tech name ='ypMonasteryPetAura' type ='Normal'>
		<DBID>4786</DBID>
		<DisplayNameID>65973</DisplayNameID>
		<Cost resourcetype ='Food'>75.0000</Cost>
		<Cost resourcetype ='Gold'>75.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\pet_training</Icon>
		<RolloverTextID>65972</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPMonasteryTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>YPPetWhiteTiger</Target></Effect></Effects>
	</Tech>
	<Tech name ='ypMonasteryImprovedHealing' type ='Normal'>
		<DBID>4787</DBID>
		<DisplayNameID>65975</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\improved_healing</Icon>
		<RolloverTextID>65974</RolloverTextID>
		<Flag>YPMonasteryTech</Flag>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='Heal' amount ='1.67' subtype ='WorkRate' unittype ='LogicalTypeHealed' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractIndianMonk</Target></Effect></Effects>
	</Tech>
	<Tech name ='ypMonasteryStompUpgrade' type ='Normal'>
		<DBID>4788</DBID>
		<DisplayNameID>65977</DisplayNameID>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_stomp_icon</Icon>
		<RolloverTextID>65976</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPMonasteryTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='HandAttack' amount ='2.00' subtype ='HitPercent' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractIndianMonk</Target></Effect>
			<Effect type ='Data' action ='GuardianAttack' amount ='2.00' subtype ='HitPercent' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractIndianMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypMonasteryIndianSpeed' type ='Normal'>
		<DBID>4789</DBID>
		<DisplayNameID>65979</DisplayNameID>
		<Cost resourcetype ='Food'>500.0000</Cost>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_terror_charge_icon_64</Icon>
		<RolloverTextID>65978</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPMonasteryTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.05' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractIndianMonk</Target></Effect>
			<Effect type ='Data' action ='ExtraSpeed' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractIndianMonk</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractElephant</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypMonasteryJapaneseCombat' type ='Normal'>
		<DBID>4790</DBID>
		<DisplayNameID>65981</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_japan_stealth_icon</Icon>
		<RolloverTextID>65980</RolloverTextID>
		<Flag>YPMonasteryTech</Flag>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' tactic ='Stealth' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractJapaneseMonk</Target></Effect>
			<Effect type ='TechStatus' status ='active'>YPDodge</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypMonasteryJapaneseHealing' type ='Normal'>
		<DBID>4791</DBID>
		<DisplayNameID>65983</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_monk_healing_icon</Icon>
		<RolloverTextID>65982</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPMonasteryTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Heal' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractJapaneseMonk</Target></Effect></Effects>
	</Tech>
	<Tech name ='ypMonasteryKillingBlowUpgrade' type ='Normal'>
		<DBID>4792</DBID>
		<DisplayNameID>65985</DisplayNameID>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_japan_kayakujutin_icon</Icon>
		<RolloverTextID>65984</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPMonasteryTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='VolleyRangedAttack' amount ='1.50' subtype ='DamageCap' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractJapaneseMonk</Target></Effect>
			<Effect type ='Data' action ='HandAttack' amount ='1.50' subtype ='DamageCap' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractJapaneseMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypMonasteryRangedSplash' type ='Normal'>
		<DBID>4793</DBID>
		<DisplayNameID>65987</DisplayNameID>
		<Cost resourcetype ='Wood'>350.0000</Cost>
		<Cost resourcetype ='Gold'>350.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_japan_kayakujutin_icon_64</Icon>
		<RolloverTextID>65986</RolloverTextID>
		<Flag>YPMonasteryTech</Flag>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
	</Tech>
	<Tech name ='ypMonasteryAttackSpeed' type ='Normal'>
		<DBID>4794</DBID>
		<DisplayNameID>65989</DisplayNameID>
		<Cost resourcetype ='Food'>350.0000</Cost>
		<Cost resourcetype ='Wood'>350.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\attack_upgrade</Icon>
		<RolloverTextID>65988</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPMonasteryTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMonk</Target></Effect>
			<Effect type ='Data' action ='RoundhouseAttack' amount ='-2.00' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractChineseMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedMorutaru' type ='Normal'>
		<DBID>4795</DBID>
		<DisplayNameID>66011</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_siege</Icon>
		<RolloverTextID>66010</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHonoredMorutaru</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypMorutaru' culture ='none' newName ='66013'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMorutaru</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMorutaru</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedFlamingArrow' type ='Normal'>
		<DBID>4796</DBID>
		<DisplayNameID>66015</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_siege</Icon>
		<RolloverTextID>66014</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>YPHonoredFlamingArrow</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypFlamingArrow' culture ='none' newName ='66017'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlamingArrow</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlamingArrow</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredSiegeElephant' type ='Normal'>
		<DBID>4797</DBID>
		<DisplayNameID>66019</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_elephants</Icon>
		<RolloverTextID>66018</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypSiegeElephant' culture ='none' newName ='66021'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSiegeElephant</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSiegeElephant</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredFlamingArrow' type ='Normal'>
		<DBID>4798</DBID>
		<DisplayNameID>66023</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_siege</Icon>
		<RolloverTextID>66022</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypFlamingArrow' culture ='none' newName ='66025'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlamingArrow</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlamingArrow</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='DamageBonus' unittype ='AbstractArtillery' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFlamingArrow</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypFrontierCastle' type ='Normal'>
		<DBID>4799</DBID>
		<DisplayNameID>66027</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_frontier_castle</Icon>
		<RolloverTextID>66026</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypCastle' culture ='none' newName ='66386'></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='ypCastle' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypFortifiedCastle' type ='Normal'>
		<DBID>4800</DBID>
		<DisplayNameID>66032</DisplayNameID>
		<Cost resourcetype ='Wood'>800.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_fortified_castle</Icon>
		<RolloverTextID>66031</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypFrontierCastle</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect type ='SetName' proto ='ypCastle' culture ='none' newName ='66387'></Effect>
			<Effect type ='Data' action ='CannonAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect type ='Data' action ='AntiShipAttack' amount ='2.00' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='ypCastle' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSpawnLivestock1' type ='Normal'>
		<DBID>4801</DBID>
		<DisplayNameID>66046</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_year_of_the_goat</Icon>
		<RolloverTextID>66045</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='SpawnLivestock1' amount ='1.00' subtype ='ActionAdd' unittype ='ypVillage' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='SpawnLivestock1' amount ='1.00' subtype ='ActionAdd' unittype ='TownCenter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>70094</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSpawnLivestock2' type ='Normal'>
		<DBID>4802</DBID>
		<DisplayNameID>66048</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_year_of_the_ox</Icon>
		<RolloverTextID>66047</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='SpawnLivestock2' amount ='1.00' subtype ='ActionAdd' unittype ='ypVillage' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='SpawnLivestock2' amount ='1.00' subtype ='ActionAdd' unittype ='TownCenter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>70095</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCAgrarianism' type ='Normal'>
		<DBID>4803</DBID>
		<DisplayNameID>66075</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Distributivism</Icon>
		<RolloverTextID>66074</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='ResourceTrickleRate' resource ='Wood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69877</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypFortifiedAgra' type ='Normal'>
		<DBID>4809</DBID>
		<DisplayNameID>66079</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_fortified_castle</Icon>
		<RolloverTextID>66078</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>ypFrontierAgra</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWIAgraFort2</Target></Effect>
			<Effect type ='SetName' proto ='ypWIAgraFort2' culture ='none' newName ='70075'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWIAgraFort2</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='ypWIAgraFort2' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' proto ='ypWIAgraFort5' culture ='none' newName ='70074'></Effect>
			<Effect type ='SetName' proto ='ypWIAgraFort4' culture ='none' newName ='70073'></Effect>
			<Effect type ='SetName' proto ='ypWIAgraFort3' culture ='none' newName ='70072'></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='DamageArea' relativity ='Assign'>
				<Target type ='ProtoUnit'>AbstractAgraFort</Target></Effect>
			<Effect type ='Data' action ='AntiShipAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWIAgraFort3</Target></Effect>
			<Effect type ='Data' action ='AntiShipAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWIAgraFort4</Target></Effect>
			<Effect type ='Data' action ='AntiShipAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWIAgraFort5</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='ypWIAgraFort5' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='ypWIAgraFort4' relativity ='BasePercent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='ypWIAgraFort3' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='DamageArea' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWIAgraFort5</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='DamageArea' relativity ='Assign'>
				<Target type ='ProtoUnit'>ypWIAgraFort4</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='DamageArea' relativity ='Assign'>
				<Target type ='ProtoUnit'>ypWIAgraFort3</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWIAgraFort5</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWIAgraFort4</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWIAgraFort3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypMercFlailiphant' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypSiegeElephant' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypMercFlailiphant' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypSiegeElephant' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypMercFlailiphant' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypSiegeElephant' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypMercFlailiphant' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypSiegeElephant' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort2</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypFrontierAgra' type ='Normal'>
		<DBID>4811</DBID>
		<DisplayNameID>66086</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_frontier_castle</Icon>
		<RolloverTextID>66085</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypWIAgraFort2' culture ='none' newName ='70068'></Effect>
			<Effect type ='Data' action ='CannonAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWIAgraFort2</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='ypWIAgraFort2' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' proto ='ypWIAgraFort5' culture ='none' newName ='70071'></Effect>
			<Effect type ='SetName' proto ='ypWIAgraFort4' culture ='none' newName ='70070'></Effect>
			<Effect type ='SetName' proto ='ypWIAgraFort3' culture ='none' newName ='70069'></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageArea' relativity ='Assign'>
				<Target type ='ProtoUnit'>ypWIAgraFort2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageArea' relativity ='Assign'>
				<Target type ='ProtoUnit'>ypWIAgraFort5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageArea' relativity ='Assign'>
				<Target type ='ProtoUnit'>ypWIAgraFort4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageArea' relativity ='Assign'>
				<Target type ='ProtoUnit'>ypWIAgraFort3</Target></Effect>
			<Effect type ='Data' action ='CannonAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWIAgraFort5</Target></Effect>
			<Effect type ='Data' action ='CannonAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWIAgraFort4</Target></Effect>
			<Effect type ='Data' action ='CannonAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWIAgraFort3</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='ypWIAgraFort5' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='ypWIAgraFort4' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='ypWIAgraFort3' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypSowar' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypZamburak' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypMahout' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypHowdah' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypSowar' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypZamburak' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypMahout' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypHowdah' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypSowar' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypZamburak' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypMahout' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypHowdah' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort4</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypSowar' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypZamburak' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypMahout' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypHowdah' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWIAgraFort3</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSchoonersJapanese' type ='Normal'>
		<DBID>4812</DBID>
		<DisplayNameID>66104</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_East_India_Men</Icon>
		<RolloverTextID>66103</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69062</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPDockWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFishingBoatAsian</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipFlamingArrow1' type ='Normal'>
		<DBID>4814</DBID>
		<DisplayNameID>66110</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_flaming_arrow_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypFlamingArrow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipFlamingArrow2' type ='Normal'>
		<DBID>4815</DBID>
		<DisplayNameID>66111</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_flaming_arrow_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypFlamingArrow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipMorutaru1' type ='Normal'>
		<DBID>4816</DBID>
		<DisplayNameID>66112</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_morutaru_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypMorutaru' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipMorutaru2' type ='Normal'>
		<DBID>4817</DBID>
		<DisplayNameID>66113</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_morutaru_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypMorutaru' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCArtilleryHitpointsJapanese' type ='Normal'>
		<DBID>4819</DBID>
		<DisplayNameID>66118</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_artillary_hitpoints\hc_artillary_hitpoints</Icon>
		<RolloverTextID>66117</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlamingArrow</Target></Effect>
			<Effect type ='TextOutput'>69275</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCArtilleryCostJapanese' type ='Normal'>
		<DBID>4820</DBID>
		<DisplayNameID>66121</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Flaming_Arrow_Cost</Icon>
		<RolloverTextID>66120</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>70433</Effect>
			<Effect type ='Data' amount ='0.85' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlamingArrow</Target></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlamingArrow</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlamingArrow</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypVillagePopCapIncrease4' type ='Normal'>
		<DBID>4821</DBID>
		<DisplayNameID>66131</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<ResearchPoints>12.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\government_provincial_icon_64</Icon>
		<RolloverTextID>66130</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>UniqueTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypVillagePopCapIncrease3</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSpawnMigrants1' type ='Normal'>
		<DBID>4823</DBID>
		<DisplayNameID>66137</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_migrants_shipment_spawn_icon_64</Icon>
		<RolloverTextID>66136</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='SpawnMigrants3' amount ='1.00' subtype ='ActionAdd' unittype ='ypVillage' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='SpawnMigrants3' amount ='1.00' subtype ='ActionAdd' unittype ='TownCenter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69089</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSpawnRefugees1' type ='Normal'>
		<DBID>4824</DBID>
		<DisplayNameID>66139</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_northern_refugees</Icon>
		<RolloverTextID>66138</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='SpawnRefugees2' amount ='1.00' subtype ='ActionAdd' unittype ='ypVillage' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='SpawnRefugees1' amount ='1.00' subtype ='ActionAdd' unittype ='TownCenter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69093</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSpawnRefugees2' type ='Normal'>
		<DBID>4825</DBID>
		<DisplayNameID>66141</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_western_refugees</Icon>
		<RolloverTextID>66140</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='SpawnRefugees2' amount ='1.00' subtype ='ActionAdd' unittype ='ypVillage' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='SpawnRefugees2' amount ='1.00' subtype ='ActionAdd' unittype ='TownCenter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69094</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypIrregulars' type ='Normal'>
		<DBID>4826</DBID>
		<DisplayNameID>66143</DisplayNameID>
		<Cost resourcetype ='Food'>50.0000</Cost>
		<Cost resourcetype ='Gold'>50.0000</Cost>
		<ResearchPoints>5.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_rural_defense</Icon>
		<RolloverTextID>66142</RolloverTextID>
	</Tech>
	<Tech name ='YPDisciplinedShinobiShadow' type ='Normal'>
		<DBID>4829</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypShinobiHorse</Target></Effect>
			<Effect type ='SetName' proto ='ypShinobiHorse' culture ='none' newName ='66155'></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypShinobiHorse</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredShinobiShadow' type ='Normal'>
		<DBID>4831</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypShinobiHorse' culture ='none' newName ='66157'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypShinobiHorse</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypShinobiHorse</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypExaltedShinobiShadow' type ='Normal'>
		<DBID>4832</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypShinobiHorse</Target></Effect>
			<Effect type ='SetName' proto ='ypShinobiHorse' culture ='none' newName ='66158'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypShinobiHorse</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedYamabushiShadow' type ='Normal'>
		<DBID>4834</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYamabushi</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYamabushi</Target></Effect>
			<Effect type ='SetName' proto ='ypYamabushi' culture ='none' newName ='66166'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMercsIronTroop1' type ='Normal'>
		<DBID>4835</DBID>
		<DisplayNameID>66167</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\mercenaries\iron_troop\iron_troop_icon_64</Icon>
		<RolloverTextID>66168</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='ypMercIronTroop' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPSPCHCShipDaimyoKiyomasa' type ='Normal'>
		<DBID>4836</DBID>
		<DisplayNameID>66182</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\japanese\daimyo_Kiyomasa\daimyo_kiyomasa_icon_64</Icon>
		<RolloverTextID>66181</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypNaginataRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypSPCDaimyoKiyomasa' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPSPCHCShipDaimyoMasamune' type ='Normal'>
		<DBID>4837</DBID>
		<DisplayNameID>66184</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\japanese\daimyo_Masamune\daimyo_massamune_icon_64</Icon>
		<RolloverTextID>66183</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypNaginataRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypSPCDaimyoMasamune' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPSPCHCShipDaimyoTadaoki' type ='Normal'>
		<DBID>4838</DBID>
		<DisplayNameID>66186</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\japanese\shogun\regecide_shogun_icon_64</Icon>
		<RolloverTextID>66185</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypNaginataRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypSPCDaimyoTadaoki' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNuggetShipLOS' type ='Normal'>
		<DBID>4839</DBID>
		<DisplayNameID>66199</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>66198</RolloverTextID>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipWoodCratesInf1Indians' type ='Normal'>
		<DBID>4841</DBID>
		<DisplayNameID>66204</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infinite_wood</Icon>
		<RolloverTextID>66203</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypBigConsulateSPCDutch' type ='Normal'>
		<DBID>4859</DBID>
		<DisplayNameID>66237</DisplayNameID>
		<Cost resourcetype ='Trade'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\eso\flag_dutch_icon</Icon>
		<RolloverTextID>66236</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPUseBigButton3</Flag>
		<Flag>YPConsulateTech</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCDutch1</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateDutchArsenalWagon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateDutchSaloonWagon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateDutchChurchWagon</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCDutch2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCDutch3</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterRemove</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterSPCDutch</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
			<Effect civ ='Dutch' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsSPCDutch</Effect>
			<Effect type ='Data' amount ='0.80' subtype ='ResourceTrickleRate' resource ='Gold' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigConsulateSPCPortuguese' type ='Normal'>
		<DBID>4860</DBID>
		<DisplayNameID>66239</DisplayNameID>
		<Cost resourcetype ='Trade'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\eso\flag_portuguese_icon</Icon>
		<RolloverTextID>66238</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPUseBigButton2</Flag>
		<Flag>YPConsulateTech</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCPortuguese3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCPortuguese1</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCPortuguese2</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulatePortugueseExplorationFleet</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulatePortugueseExpeditionaryFleet</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulatePortugueseFishingFleet</Effect>
			<Effect type ='Data' amount ='0.85' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterRemove</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterSPCPortuguese</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
			<Effect civ ='Portuguese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsSPCPortuguese</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSepoyRebellion' type ='Normal'>
		<DBID>4864</DBID>
		<DisplayNameID>66273</DisplayNameID>
		<Cost resourcetype ='Wood'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_sepoy_rebellion_icon_64</Icon>
		<RolloverTextID>66272</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TransformUnit' toprotoid ='ypSepoy' fromprotoid ='ypSettlerIndian'></Effect>
			<Effect type ='TextOutput'>66515</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCPeacetimeFishing' type ='Normal'>
		<DBID>4865</DBID>
		<DisplayNameID>66277</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Peacetime_Fishing</Icon>
		<RolloverTextID>66276</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='2.25' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeNavalMilitary</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='2.25' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeNavalMilitary</Target></Effect>
			<Effect type ='TextOutput'>66279</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCEuropeanCannons' type ='Normal'>
		<DBID>4866</DBID>
		<DisplayNameID>66281</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\European_Cannons</Icon>
		<RolloverTextID>66280</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>66283</Effect>
			<Effect type ='Data' action ='BroadsideAttack' amount ='5.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='5.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='5.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCEuropeanCannonsIndians' type ='Normal'>
		<DBID>4867</DBID>
		<DisplayNameID>66285</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\European_Cannons</Icon>
		<RolloverTextID>66284</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>66286</Effect>
			<Effect type ='Data' action ='BroadsideAttack' amount ='5.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='5.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='5.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCStoneCastles' type ='Normal'>
		<DBID>4871</DBID>
		<DisplayNameID>66389</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Stone_Castles</Icon>
		<RolloverTextID>66388</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='RangedAttack' amount ='6.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect type ='TextOutput'>70368</Effect>
			<Effect type ='Data' amount ='6.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCExtensiveFortificationsIndians' type ='Normal'>
		<DBID>4872</DBID>
		<DisplayNameID>66392</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_extensive_fortifications\hc_extensive_fortifications</Icon>
		<RolloverTextID>66391</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>66393</Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMercsIndianArmy' type ='Normal'>
		<DBID>4873</DBID>
		<DisplayNameID>66400</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_indian_mercenary_army</Icon>
		<RolloverTextID>66399</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypMercJatLancer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='ypMercArsonist' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypDojoUpgrade1' type ='Normal'>
		<DBID>4884</DBID>
		<DisplayNameID>66443</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_dojo_upgrade2</Icon>
		<RolloverTextID>66442</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='TacticXP' amount ='1.30' subtype ='WorkRate' unittype ='XP' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypDojo</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypDojoNaginataRiderArmy</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypDojoKenseiArmy</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypDojoYabusameArmy</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypDojoYumiArmy</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypDojoAshigaruArmy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipIndianHandCavalry2' type ='Normal'>
		<DBID>4886</DBID>
		<DisplayNameID>66448</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\sowar\sowar_icon</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypSowar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipIndianHandCavalry3' type ='Normal'>
		<DBID>4887</DBID>
		<DisplayNameID>66450</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\sowar\sowar_icon</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='ypSowar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipIndianRangedCavalry2' type ='Normal'>
		<DBID>4890</DBID>
		<DisplayNameID>66457</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\zamburak\zamburak_icon_64</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='ypZamburak' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipIndianRangedCavalry3' type ='Normal'>
		<DBID>4891</DBID>
		<DisplayNameID>66459</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\zamburak\zamburak_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='ypZamburak' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipIndianRangedCavalry4' type ='Normal'>
		<DBID>4892</DBID>
		<DisplayNameID>66461</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\zamburak\zamburak_icon_64</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='14.00' subtype ='FreeHomeCityUnit' unittype ='ypZamburak' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypMarketSpiritMedicine' type ='Normal'>
		<DBID>4894</DBID>
		<DisplayNameID>66472</DisplayNameID>
		<Cost resourcetype ='Food'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_spirit_medicine_icon_64</Icon>
		<RolloverTextID>66471</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='Damage' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='BlunderbussAttack' amount ='4.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPNuggetShipHP' type ='Normal'>
		<DBID>4895</DBID>
		<DisplayNameID>66474</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>66473</RolloverTextID>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.05' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect></Effects>
	</Tech>
	<Tech name ='YPNuggetShipGather' type ='Normal'>
		<DBID>4896</DBID>
		<DisplayNameID>66477</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>66476</RolloverTextID>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.03' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect></Effects>
	</Tech>
	<Tech name ='ypNuggetShipBuilding' type ='Normal'>
		<DBID>4897</DBID>
		<DisplayNameID>66508</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>66507</RolloverTextID>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.95' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCAdvancedIrregulars' type ='Normal'>
		<DBID>4898</DBID>
		<DisplayNameID>66513</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_advance_to_regulars_icon_64</Icon>
		<RolloverTextID>66512</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='UnitRegenRate' unittype ='ypPeasant' relativity ='Assign'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TextOutput'>70353</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UnitRegenRate' unittype ='ypIrregular' relativity ='Assign'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCEnlistGurkhas' type ='Normal'>
		<DBID>4899</DBID>
		<DisplayNameID>68906</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69075</Effect></Effects>
	</Tech>
	<Tech name ='ypBigSequesterSPCDutch' type ='Normal'>
		<DBID>4901</DBID>
		<DisplayNameID>66530</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
		<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
		<RolloverTextID>66529</RolloverTextID>
		<Flag>NativeDance</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Flag>YPSequesterTech</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateDutchArsenalWagon</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateDutchSaloonWagon</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateDutchChurchWagon</Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWonder</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWonder</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCDutch1</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCDutch2</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCDutch3</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
			<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsSPCDutch</Effect>
			<Effect type ='Data' amount ='-0.80' subtype ='ResourceTrickleRate' resource ='Gold' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigSequesterSPCPortuguese' type ='Normal'>
		<DBID>4902</DBID>
		<DisplayNameID>66532</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
		<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
		<RolloverTextID>66531</RolloverTextID>
		<Flag>YPSequesterTech</Flag>
		<Flag>NativeDance</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterInitial</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulatePortugueseExplorationFleet</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulatePortugueseExpeditionaryFleet</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulatePortugueseFishingFleet</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCPortuguese1</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCPortuguese2</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCPortuguese3</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
			<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsSPCPortuguese</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateBritishBrigade' type ='Normal'>
		<DBID>4903</DBID>
		<DisplayNameID>66600</DisplayNameID>
		<Cost resourcetype ='Trade'>2400.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\consulate\british_armies\british_brigade_icon_64</Icon>
		<RolloverTextID>66601</RolloverTextID>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>ypConsulateImprovementImperial</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateRogersRanger' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateFalconet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='YPHCEnlistGurkhas' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateGermansBrigade' type ='Normal'>
		<DBID>4904</DBID>
		<DisplayNameID>66603</DisplayNameID>
		<Cost resourcetype ='Trade'>2400.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\consulate\germany_brigade</Icon>
		<RolloverTextID>66602</RolloverTextID>
		<Flag>ypConsulateImprovementImperial</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulatePrussianNeedleGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='19.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateCzapakaUhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateRussianBrigade' type ='Normal'>
		<DBID>4905</DBID>
		<DisplayNameID>66605</DisplayNameID>
		<Cost resourcetype ='Trade'>2400.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\consulate\rus_armies\rus_brigade_icon_64</Icon>
		<RolloverTextID>66604</RolloverTextID>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>ypConsulateImprovementImperial</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateCulverin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateBashkirPony' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateFrenchBrigade' type ='Normal'>
		<DBID>4906</DBID>
		<DisplayNameID>66607</DisplayNameID>
		<Cost resourcetype ='Trade'>2400.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\consulate\french_armies\french_brigade_icon_64</Icon>
		<RolloverTextID>66606</RolloverTextID>
		<Flag>ypConsulateImprovementImperial</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateGendarmes' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='YPHCEnlistGurkhas' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateDutchBrigade' type ='Normal'>
		<DBID>4907</DBID>
		<DisplayNameID>66609</DisplayNameID>
		<Cost resourcetype ='Trade'>2400.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\consulate\dutch_brigade</Icon>
		<RolloverTextID>66608</RolloverTextID>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>ypConsulateImprovementImperial</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='28.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateStadhouders' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateMortar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateSpanishBrigade' type ='Normal'>
		<DBID>4908</DBID>
		<DisplayNameID>66611</DisplayNameID>
		<Cost resourcetype ='Trade'>2400.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\consulate\spanish_brigade</Icon>
		<RolloverTextID>66610</RolloverTextID>
		<Flag>ypConsulateImprovementImperial</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='17.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateEspadachins' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateGarrochista' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulatePortugueseBrigade' type ='Normal'>
		<DBID>4909</DBID>
		<DisplayNameID>66613</DisplayNameID>
		<Cost resourcetype ='Trade'>2400.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\consulate\por_armies\por_brigade_icon_64</Icon>
		<RolloverTextID>66612</RolloverTextID>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>ypConsulateImprovementImperial</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateHorseArtillery' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateJinete' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='YPHCEnlistGurkhas' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateOttomansBrigade' type ='Normal'>
		<DBID>4910</DBID>
		<DisplayNameID>66615</DisplayNameID>
		<Cost resourcetype ='Trade'>2400.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\consulate\ottoman_brigade</Icon>
		<RolloverTextID>66614</RolloverTextID>
		<Flag>ypConsulateImprovementImperial</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateTufanciCorps' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateGreatBombard' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='YPHCEnlistGurkhas' type ='Data' amount ='3.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPDisciplinedQiangPikeman' type ='Normal'>
		<DBID>4913</DBID>
		<DisplayNameID>67133</DisplayNameID>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<Cost resourcetype ='Gold'>50.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_pikeman</Icon>
		<RolloverTextID>67132</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
			<Effect type ='SetName' proto ='ypQiangPikeman' culture ='none' newName ='67134'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPDisciplinedSteppeRider' type ='Normal'>
		<DBID>4914</DBID>
		<DisplayNameID>67137</DisplayNameID>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<Cost resourcetype ='Gold'>50.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_stepperider</Icon>
		<RolloverTextID>67136</RolloverTextID>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypSteppeRider</Target></Effect>
			<Effect type ='SetName' proto ='ypSteppeRider' culture ='none' newName ='67139'></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypSteppeRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredMeteorHammer' type ='Normal'>
		<DBID>4915</DBID>
		<DisplayNameID>67141</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_meteorhammer</Icon>
		<RolloverTextID>67140</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypMeteorHammer' culture ='none' newName ='67142'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredSteppeRider' type ='Normal'>
		<DBID>4916</DBID>
		<DisplayNameID>67145</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_stepperider</Icon>
		<RolloverTextID>67144</RolloverTextID>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>YPDisciplinedSteppeRider</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypSteppeRider' culture ='none' newName ='67146'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypSteppeRider</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypSteppeRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredChangdao' type ='Normal'>
		<DBID>4917</DBID>
		<DisplayNameID>67149</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_changdao</Icon>
		<RolloverTextID>67148</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChangdao</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChangdao</Target></Effect>
			<Effect type ='SetName' proto ='ypChangdao' culture ='none' newName ='67151'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredQiangPikeman' type ='Normal'>
		<DBID>4918</DBID>
		<DisplayNameID>67153</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_pikeman</Icon>
		<RolloverTextID>67152</RolloverTextID>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>YPDisciplinedQiangPikeman</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
			<Effect type ='SetName' proto ='ypQiangPikeman' culture ='none' newName ='67155'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedMeteorHammer' type ='Normal'>
		<DBID>4919</DBID>
		<DisplayNameID>67157</DisplayNameID>
		<Cost resourcetype ='Wood'>750.0000</Cost>
		<Cost resourcetype ='Gold'>750.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_meteorhammer</Icon>
		<RolloverTextID>67156</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHonoredMeteorHammer</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypMeteorHammer' culture ='none' newName ='67158'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedSteppeRider' type ='Normal'>
		<DBID>4920</DBID>
		<DisplayNameID>67161</DisplayNameID>
		<Cost resourcetype ='Wood'>750.0000</Cost>
		<Cost resourcetype ='Gold'>750.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_stepperider</Icon>
		<RolloverTextID>67160</RolloverTextID>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>YPHonoredSteppeRider</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypSteppeRider' culture ='none' newName ='67162'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypSteppeRider</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypSteppeRider</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedQiangPikeman' type ='Normal'>
		<DBID>4921</DBID>
		<DisplayNameID>67165</DisplayNameID>
		<Cost resourcetype ='Wood'>750.0000</Cost>
		<Cost resourcetype ='Gold'>750.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_pikeman</Icon>
		<RolloverTextID>67164</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPHonoredQiangPikeman</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
			<Effect type ='SetName' proto ='ypQiangPikeman' culture ='none' newName ='67167'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedChangdao' type ='Normal'>
		<DBID>4922</DBID>
		<DisplayNameID>67169</DisplayNameID>
		<Cost resourcetype ='Wood'>750.0000</Cost>
		<Cost resourcetype ='Gold'>750.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_changdao</Icon>
		<RolloverTextID>67168</RolloverTextID>
		<Flag>YPGridShiftRowRightOne</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>YPHonoredChangdao</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChangdao</Target></Effect>
			<Effect type ='SetName' proto ='ypChangdao' culture ='none' newName ='67171'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChangdao</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='TradeRouteUpgradeCapturable2' type ='Normal'>
		<DBID>4932</DBID>
		<DisplayNameID>67682</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>OBTAINABLE</Status>
		<Icon>units\trains\train_icon_64x64</Icon>
		<RolloverTextID>67681</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPCapturableTradeRouteUpgradeTech</Flag>
		<Flag>YPNauticalTPOnly</Flag>
		<Prereqs>
			<TechStatus status ='Active'>TradeRouteUpgradeCapturable1</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='UpgradeTradeRoute' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='TradeRouteUpgradeCapturable1' type ='Normal'>
		<DBID>4933</DBID>
		<DisplayNameID>67684</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>OBTAINABLE</Status>
		<Icon>units\asians\shared\rickshaw\rickshaw2_icon_portrait</Icon>
		<RolloverTextID>67683</RolloverTextID>
		<Flag>YPNauticalTPOnly</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPCapturableTradeRouteUpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='UpgradeTradeRoute' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCMercsArsonist1' type ='Normal'>
		<DBID>4934</DBID>
		<DisplayNameID>67702</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\spc\arsonist\arsonist_icon_64</Icon>
		<RolloverTextID>67701</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='ypMercArsonist' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateFrenchHotAirBalloonsPreq' type ='Normal'>
		<DBID>4935</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>YPInfiniteTech</Flag>
	</Tech>
	<Tech name ='ypBigConsulateJapanese' type ='Normal'>
		<DBID>4937</DBID>
		<DisplayNameID>68231</DisplayNameID>
		<Cost resourcetype ='Trade'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\eso\flag_japanese_icon</Icon>
		<RolloverTextID>68230</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>NativeDance</Flag>
		<Flag>YPConsulateTech</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateShinobi</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateNinja</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateJapaneseMasterTraining</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateJapaneseMilitaryRickshaw</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateJapaneseKoujou</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateRonin</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterJapanese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateJapaneseMeijiRestoration</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateYamabushi</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect civ ='Japanese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsJapanese</Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigSequesterJapanese' type ='Normal'>
		<DBID>4938</DBID>
		<DisplayNameID>68233</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\politicians\consulate_endisolation</Icon>
		<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
		<RolloverTextID>68232</RolloverTextID>
		<Flag>NativeDance</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Flag>YPSequesterTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateShinobi</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateNinja</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateRonin</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateJapaneseMasterTraining</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateJapaneseMilitaryRickshaw</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateJapaneseMeijiRestoration</Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateJapaneseKoujou</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateYamabushi</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
			<Effect civ ='Japanese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsJapanese</Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypConsulateJapaneseMilitaryRickshaw' type ='Normal'>
		<DBID>4939</DBID>
		<DisplayNameID>68287</DisplayNameID>
		<Cost resourcetype ='Trade'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\shared\wagon\japanese_town_center_wagon_icon_64</Icon>
		<RolloverTextID>69439</RolloverTextID>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>YPConsulateImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPMilitaryRickshaw' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypConsulateJapaneseMasterTraining' type ='Normal'>
		<DBID>4940</DBID>
		<DisplayNameID>68288</DisplayNameID>
		<Cost resourcetype ='Trade'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_master_training</Icon>
		<RolloverTextID>68332</RolloverTextID>
		<Flag>YPConsulateImprovement</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='PlayerSpecificTrainLimitPerAction' relativity ='Assign'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypConsulateJapaneseKoujou' type ='Normal'>
		<DBID>4941</DBID>
		<DisplayNameID>68289</DisplayNameID>
		<Cost resourcetype ='Trade'>500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_free_samurai</Icon>
		<RolloverTextID>69440</RolloverTextID>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>YPConsulateImprovement</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='SpawnSamurai' amount ='1.00' subtype ='ActionAdd' unittype ='ypCastle' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypConsulateJapaneseMeijiRestoration' type ='Normal'>
		<DBID>4942</DBID>
		<DisplayNameID>68291</DisplayNameID>
		<Cost resourcetype ='Trade'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>68290</RolloverTextID>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPNeverObtainableAfterUse</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Flag>Shadow</Flag>
		<Flag>YPNoTextMessage</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGoldenPavillion5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseGiantBuddha5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseShogunate5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToshoguShrine5</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>YPWonderJapaneseToriiGates5</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCEmpressDowager' type ='Normal'>
		<DBID>4947</DBID>
		<DisplayNameID>68307</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_empress_dowager_icon_64</Icon>
		<RolloverTextID>68306</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69885</Effect>
			<Effect type ='ResourceExchange' multiplier ='1.60' toresource ='Gold' fromresource ='Trade'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCBakufu' type ='Normal'>
		<DBID>4948</DBID>
		<DisplayNameID>68311</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_bakufu</Icon>
		<RolloverTextID>68310</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='BuildingWorkRate' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractDaimyo</Target></Effect>
			<Effect type ='TextOutput'>68317</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractDaimyo</Target></Effect>
			<Effect type ='Data' amount ='20.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractDaimyo</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCDojoGenbukan' type ='Normal'>
		<DBID>4949</DBID>
		<DisplayNameID>68314</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\asian_civs\dojo\dojo_icon_64</Icon>
		<RolloverTextID>68313</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPDojoWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>68316</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigTradeTaxRemove' type ='Normal'>
		<DBID>4968</DBID>
		<DisplayNameID>69438</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>69389</RolloverTextID>
		<Flag>YPInfiniteTech</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' tactic ='Tax0' subtype ='TacticEnable' relativity ='Assign'>
				<Target type ='ProtoUnit'>ypConsulate</Target></Effect>
			<Effect type ='Data' amount ='0.00' tactic ='Tax5' subtype ='TacticEnable' relativity ='Assign'>
				<Target type ='ProtoUnit'>ypConsulate</Target></Effect>
			<Effect type ='Data' amount ='0.00' tactic ='Tax10' subtype ='TacticEnable' relativity ='Assign'>
				<Target type ='ProtoUnit'>ypConsulate</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigTradeTaxEnable' type ='Normal'>
		<DBID>4969</DBID>
		<DisplayNameID>69437</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>69390</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' tactic ='Tax0' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulate</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='Tax5' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulate</Target></Effect>
			<Effect type ='Data' amount ='1.00' tactic ='Tax10' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulate</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPSPCTownCenterBuildSpeed' type ='Normal'>
		<DBID>4984</DBID>
		<DisplayNameID>68386</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='BuildPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='20.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypSaloonIronTroop' type ='Normal'>
		<DBID>4985</DBID>
		<DisplayNameID>68387</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\black_rider\black_rider_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMercIronTroop</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantIronTroop</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypSaloonYojimbo' type ='Normal'>
		<DBID>4986</DBID>
		<DisplayNameID>68388</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\black_rider\black_rider_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMercYojimbo</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantYojimbo</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypSaloonJat' type ='Normal'>
		<DBID>4987</DBID>
		<DisplayNameID>68389</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\black_rider\black_rider_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMercJatLancer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantJatLancer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypSaloonBlindMonk' type ='Normal'>
		<DBID>4988</DBID>
		<DisplayNameID>68398</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\black_rider\black_rider_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouBlindMonk</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantBlindMonk</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypSaloonWaywardRonin' type ='Normal'>
		<DBID>4989</DBID>
		<DisplayNameID>68399</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\black_rider\black_rider_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouWaywardRonin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantWaywardRonin</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypSaloonWanderingHorseman' type ='Normal'>
		<DBID>4990</DBID>
		<DisplayNameID>68400</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\black_rider\black_rider_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouWanderingHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantWanderingHorseman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPSPCCC4TreeBomb' type ='Normal'>
		<DBID>4992</DBID>
		<Status>UNOBTAINABLE</Status>
	</Tech>
	<Tech name ='YPHCShipGroveWagonIndians2' type ='Normal'>
		<DBID>4993</DBID>
		<DisplayNameID>68493</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\shared\wagon\indian_castle_grove_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='YPGroveWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipShaolinMaster' type ='Normal'>
		<DBID>4997</DBID>
		<DisplayNameID>68498</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_second_master</Icon>
		<RolloverTextID>68499</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypMonkChinese2' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMonkChinese2</Target></Effect>
			<Effect type ='TextOutput'>69928</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipRicePaddyWagon2' type ='Normal'>
		<DBID>4999</DBID>
		<DisplayNameID>68523</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_flooded_parcel_icon_64</Icon>
		<RolloverTextID>68522</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPRicePaddyWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>68768</Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.08' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.08' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.08' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.08' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.08' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipRicePaddyWagon3' type ='Normal'>
		<DBID>5000</DBID>
		<DisplayNameID>68526</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_terraced_hillsides_icon_64</Icon>
		<RolloverTextID>68525</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='YPRicePaddyWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69927</Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.10' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredMorutaru' type ='Normal'>
		<DBID>5003</DBID>
		<DisplayNameID>68563</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_siege</Icon>
		<RolloverTextID>68562</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypMorutaru' culture ='none' newName ='68565'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMorutaru</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMorutaru</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypMarketWheelbarrow2' type ='Normal'>
		<DBID>5009</DBID>
		<DisplayNameID>68616</DisplayNameID>
		<Cost resourcetype ='Food'>150.0000</Cost>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\imperial_beureaucracy</Icon>
		<RolloverTextID>68615</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>ypMarketWheelbarrow</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypMarketWheelbarrow' type ='Normal'>
		<DBID>5010</DBID>
		<DisplayNameID>68618</DisplayNameID>
		<Cost resourcetype ='Food'>50.0000</Cost>
		<Cost resourcetype ='Wood'>50.0000</Cost>
		<Cost resourcetype ='Gold'>50.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\civil_servants</Icon>
		<RolloverTextID>68617</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypDecreaseCoinCostsNugget' type ='Normal'>
		<DBID>5011</DBID>
		<DisplayNameID>68621</DisplayNameID>
		<Cost resourcetype ='Food'>0.0000</Cost>
		<Cost resourcetype ='Gold'>0.0000</Cost>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>68620</RolloverTextID>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Gold' relativity ='Percent'>
				<Target type ='ProtoUnit'>Unit</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Gold' relativity ='Percent'>
				<Target type ='techAll'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigConsulateSPCChina' type ='Normal'>
		<DBID>5012</DBID>
		<DisplayNameID>68623</DisplayNameID>
		<Cost resourcetype ='Trade'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\eso\chinese_SPC_flag_icon_64</Icon>
		<RolloverTextID>68622</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPUseBigButton2</Flag>
		<Flag>YPConsulateTech</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCChinese3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCChinese1</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCChinese2</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.05' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.05' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWagon</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterSPCChina</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterRemove</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
			<Effect civ ='Chinese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsSPCChina</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigConsulateSPCJapan' type ='Normal'>
		<DBID>5013</DBID>
		<DisplayNameID>68625</DisplayNameID>
		<Cost resourcetype ='Trade'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\eso\flag_japanese_icon</Icon>
		<RolloverTextID>68624</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPUseBigButton3</Flag>
		<Flag>YPConsulateTech</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCJapanese1</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterSPCJapan</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterRemove</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCJapanese3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCJapanese2</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Military</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Military</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Military</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Cost' resource ='Trade' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Military</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
			<Effect civ ='Japanese' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsSPCJapan</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigConsulateSPCIndia' type ='Normal'>
		<DBID>5014</DBID>
		<DisplayNameID>68627</DisplayNameID>
		<Cost resourcetype ='Trade'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\eso\indian_SPC_flag_icon_64</Icon>
		<RolloverTextID>68626</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>NativeDance</Flag>
		<Flag>YPConsulateTech</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCIndian3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCIndian1</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCIndian2</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterRemove</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterSPCIndia</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
			<Effect civ ='Indians' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsSPCIndia</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigSequesterSPCJapan' type ='Normal'>
		<DBID>5015</DBID>
		<DisplayNameID>68629</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
		<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
		<RolloverTextID>68628</RolloverTextID>
		<Flag>NativeDance</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Flag>YPSequesterTech</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterInitial</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCJapanese1</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCJapanese2</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCJapanese3</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Cost' resource ='Trade' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Military</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Military</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Military</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Military</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
			<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsSPCJapan</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigSequesterSPCIndia' type ='Normal'>
		<DBID>5016</DBID>
		<DisplayNameID>68631</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
		<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
		<RolloverTextID>68630</RolloverTextID>
		<Flag>YPSequesterTech</Flag>
		<Flag>NativeDance</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterInitial</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCIndian2</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCIndian1</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCIndian3</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
			<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsSPCIndia</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigSequesterSPCChina' type ='Normal'>
		<DBID>5017</DBID>
		<DisplayNameID>68633</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\politicians\consulate_endrelations</Icon>
		<IconTextureCoords>.001953125 .001953125 .7890625 .6015625</IconTextureCoords>
		<RolloverTextID>68632</RolloverTextID>
		<Flag>NativeDance</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Flag>YPSequesterTech</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterInitial</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCChinese1</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCChinese2</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmySPCChinese3</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterInitialFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypPickConsulateTech</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxRemove</Effect>
			<Effect civ ='none' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypConsulateRelationsSPCChina</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNuggetCavTrainSpeed' type ='Normal'>
		<DBID>5020</DBID>
		<DisplayNameID>68647</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>68646</RolloverTextID>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.90' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightInfantry</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypForbiddenArmy</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypStandardArmy</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMongolianArmy</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMingArmy</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypImperialArmy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNuggetCavSpeed' type ='Normal'>
		<DBID>5021</DBID>
		<DisplayNameID>68650</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>68649</RolloverTextID>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeDutch</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.05' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNuggetCavSiege' type ='Normal'>
		<DBID>5022</DBID>
		<DisplayNameID>68652</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>68651</RolloverTextID>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.10' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.10' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypNuggetCavVilBonus' type ='Normal'>
		<DBID>5023</DBID>
		<DisplayNameID>68655</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>68654</RolloverTextID>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='DamageBonus' unittype ='AbstractVillager' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractHandCavalry</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='DamageBonus' unittype ='AbstractVillager' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractCoyoteMan</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCTheRaj' type ='Normal'>
		<DBID>5024</DBID>
		<DisplayNameID>68672</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\hc_the_raj</Icon>
		<RolloverTextID>68671</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='ProtoUnit'>ypSettlerIndian</Target></Effect>
			<Effect type ='Data' amount ='100.00' subtype ='Cost' resource ='Food' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSettlerIndian</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69102</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCZenDiet' type ='Normal'>
		<DBID>5025</DBID>
		<DisplayNameID>68674</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_zen_diet_icon_64</Icon>
		<RolloverTextID>68673</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='ProtoUnit'>ypSettlerJapanese</Target></Effect>
			<Effect type ='Data' amount ='60.00' subtype ='Cost' resource ='Wood' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSettlerJapanese</Target></Effect>
			<Effect type ='TextOutput'>69103</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypFreeIndianVillager' type ='Normal'>
		<DBID>5026</DBID>
		<DisplayNameID>68711</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>YPInfiniteTech</Flag>
	</Tech>
	<Tech name ='ypFreeIndianSepoy' type ='Normal'>
		<DBID>5027</DBID>
		<DisplayNameID>68712</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>YPInfiniteTech</Flag>
	</Tech>
	<Tech name ='YPHCConscriptSepoys' type ='Normal'>
		<DBID>5028</DBID>
		<DisplayNameID>68726</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_conscript_sepoy_icon_64</Icon>
		<RolloverTextID>68725</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypFreeIndianSepoy</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypFreeIndianVillager</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69073</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSmoothRelations' type ='Normal'>
		<DBID>5029</DBID>
		<DisplayNameID>68744</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Diplomatic_Intrigue</Icon>
		<RolloverTextID>68743</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69900</Effect>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulateBritish</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulateDutch</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulateSpanish</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulateRussians</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulatePortuguese</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulateJapanese</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulateOttomans</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulateGermans</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulateFrench</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCSmoothRelationsIndians' type ='Normal'>
		<DBID>5030</DBID>
		<DisplayNameID>68749</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Diplomatic_Intrigue</Icon>
		<RolloverTextID>68748</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>69901</Effect>
			<Effect type ='Data' amount ='300.00' subtype ='Resource' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulateBritish</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulateDutch</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulateSpanish</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulateRussians</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulatePortuguese</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulateJapanese</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulateOttomans</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulateGermans</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='Cost' resource ='Trade' relativity ='Percent'>
				<Target type ='Tech'>ypBigConsulateFrench</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShrineLearning' type ='Normal'>
		<DBID>5033</DBID>
		<DisplayNameID>68758</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_seven_lucky_Gods</Icon>
		<RolloverTextID>68757</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' tactic ='ShrineXP' subtype ='TacticEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractShrine</Target></Effect>
			<Effect type ='TextOutput'>69899</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='BuildBounty' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypShrineJapanese</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCRainbowTrickleIndians' type ='Normal'>
		<DBID>5037</DBID>
		<DisplayNameID>68860</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Sumptuary_Laws</Icon>
		<RolloverTextID>68859</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.30' subtype ='ResourceTrickleRate' resource ='Wood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69897</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.30' subtype ='ResourceTrickleRate' resource ='Gold' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.15' subtype ='ResourceTrickleRate' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.15' subtype ='ResourceTrickleRate' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.30' subtype ='ResourceTrickleRate' resource ='Food' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCRainbowTrickle' type ='Normal'>
		<DBID>5038</DBID>
		<DisplayNameID>68864</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\Sumptuary_Laws</Icon>
		<RolloverTextID>68863</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.30' subtype ='ResourceTrickleRate' resource ='Wood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69896</Effect>
			<Effect type ='Data' amount ='0.30' subtype ='ResourceTrickleRate' resource ='Gold' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.15' subtype ='ResourceTrickleRate' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.15' subtype ='ResourceTrickleRate' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.30' subtype ='ResourceTrickleRate' resource ='Food' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipMongolScoutTeam' type ='Normal'>
		<DBID>5040</DBID>
		<DisplayNameID>68876</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_team_ship_mongol_scout_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypMongolScout' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>68878</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCastleWagonsTeam' type ='Normal'>
		<DBID>5041</DBID>
		<DisplayNameID>68880</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\team_castle_wagons</Icon>
		<RolloverTextID>68879</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect tech ='YPAAAsianStartingTechs' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='YPCastleWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='AAStandardStartingTechs' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='OutpostWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='AANativeStartingTechs' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='WarHutTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCLandGrabIndians' type ='Normal'>
		<DBID>5043</DBID>
		<DisplayNameID>68886</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native\Land_Grab</Icon>
		<RolloverTextID>68885</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TextOutput'>68887</Effect>
			<Effect type ='Data' amount ='0.25' subtype ='BuildPoints' relativity ='Percent'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='BuildPoints' relativity ='Percent'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='BuildPoints' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypRicePaddy</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypRicePaddy</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='BuildPoints' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='BuildPoints' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypSacredField</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypSacredField</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='BuildPoints' relativity ='Percent'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Farm</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='BuildPoints' relativity ='Percent'>
				<Target type ='ProtoUnit'>Farm</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCNobleCombat' type ='Normal'>
		<DBID>5044</DBID>
		<DisplayNameID>68889</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Warring_States</Icon>
		<RolloverTextID>68888</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractDaimyo</Target></Effect>
			<Effect type ='TextOutput'>69895</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKensei</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractDaimyo</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKensei</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCGurkhaAid' type ='Normal'>
		<DBID>5049</DBID>
		<DisplayNameID>68904</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_ghurka_aid_icon_64</Icon>
		<RolloverTextID>68903</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>70354</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>YPHCEnlistGurkhas</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatMercGurkha</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypNatMercGurkhaJemadar</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCEngineeringSchoolTeam' type ='Normal'>
		<DBID>5050</DBID>
		<DisplayNameID>68908</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_team_engineering_school_icon_64</Icon>
		<RolloverTextID>68907</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cannon</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>GreatBombard</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OrganGun</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rocket</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpRam</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpLightCannon</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpPetard</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpHorseArtillery</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>xpMantlet</Target></Effect>
			<Effect type ='TextOutput'>68910</Effect>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypSiegeElephant</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMorutaru</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlamingArrow</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypHandMortar</Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlyingCrow</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlameThrower</Target></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypBlackFlagArmy</Target></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMongolianArmy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCCheapWarAcademyTeam' type ='Normal'>
		<DBID>5051</DBID>
		<DisplayNameID>68912</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_team_art_of_war</Icon>
		<RolloverTextID>68911</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypWarAcademy</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypBarracksJapanese</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>YPBarracksIndian</Target></Effect>
			<Effect type ='TextOutput'>68914</Effect>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypCaravanserai</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Corral</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>NoblesHut</Target></Effect>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypStableJapanese</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCNomads' type ='Normal'>
		<DBID>5052</DBID>
		<DisplayNameID>68916</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_nomads</Icon>
		<RolloverTextID>68915</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ypSettlerAsian' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
			<Effect type ='TextOutput'>69087</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCRainbowTrickleTeam' type ='Normal'>
		<DBID>5053</DBID>
		<DisplayNameID>68918</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_team_sumptuary_laws_icon_64</Icon>
		<RolloverTextID>68917</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.20' subtype ='ResourceTrickleRate' resource ='Wood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69898</Effect>
			<Effect type ='Data' amount ='0.20' subtype ='ResourceTrickleRate' resource ='Gold' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.10' subtype ='ResourceTrickleRate' resource ='Trade' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.10' subtype ='ResourceTrickleRate' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.20' subtype ='ResourceTrickleRate' resource ='Food' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCCheapUnitUpgradesTeam' type ='Normal'>
		<DBID>5054</DBID>
		<DisplayNameID>68922</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\team_cheap_unit_upgrade_icon_64</Icon>
		<RolloverTextID>68921</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='TextOutput'>68924</Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='techWithFlag'>UpgradeTech</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Gold' relativity ='Percent'>
				<Target type ='techWithFlag'>UpgradeTech</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Food' relativity ='Percent'>
				<Target type ='techWithFlag'>UpgradeTech</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCManchuCombat' type ='Normal'>
		<DBID>5056</DBID>
		<DisplayNameID>68945</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_manchu_attack</Icon>
		<RolloverTextID>68944</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>70326</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChangdao</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChangdao</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypQiangPikeman</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypKeshik</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCHanAntiCavalryBonus' type ='Normal'>
		<DBID>5057</DBID>
		<DisplayNameID>68949</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_han_anti_cavalry_bonus</Icon>
		<RolloverTextID>68948</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractLightCavalry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractLightCavalry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
			<Effect type ='TextOutput'>70483</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChuKoNu</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCHouseHitpointsTeam' type ='Normal'>
		<DBID>5058</DBID>
		<DisplayNameID>69004</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_team_house_hitpoints</Icon>
		<RolloverTextID>69003</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='TextOutput'>70435</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>HouseEast</Target></Effect>
			<Effect type ='Data' amount ='1.33' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
			<Effect type ='Data' amount ='1.33' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypShrineJapanese</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longhouse</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypHouseIndian</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>HouseAztec</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>House</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>HouseMed</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseAztec</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseEast</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypHouseIndian</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseMed</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>House</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longhouse</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypShrineJapanese</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypVillage</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Manor</Target></Effect>
			<Effect type ='Data' amount ='1.33' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Manor</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCFarmlandConservation' type ='Normal'>
		<DBID>5059</DBID>
		<DisplayNameID>69008</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\HC_farmland_conservation_icon_64</Icon>
		<RolloverTextID>69007</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69010</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypCultivateWasteland</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypCropMarket</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypCooperative</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypImpExcessiveTributeAsian</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypImpLargeScaleAgricultureAsian</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypSharecropping</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypLandRedistribution</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypIrrigationSystems</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ypWaterConservancy</Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypHCConsulateRelations' type ='Normal'>
		<DBID>5061</DBID>
		<DisplayNameID>69013</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Intervention</Icon>
		<RolloverTextID>69012</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69883</Effect></Effects>
	</Tech>
	<Tech name ='ypConsulateRelationsPortuguese' type ='Normal'>
		<DBID>5067</DBID>
		<DisplayNameID>70453</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypHCConsulateRelations</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='ypConsulateBestieros' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ypHCConsulateRelations</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypHCConsulateRelationsIndians' type ='Normal'>
		<DBID>5070</DBID>
		<DisplayNameID>69018</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Intervention</Icon>
		<RolloverTextID>69017</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ypHCConsulateRelations</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCNativeDamage' type ='Normal'>
		<DBID>5071</DBID>
		<DisplayNameID>69021</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_native_warrior_attack</Icon>
		<RolloverTextID>69020</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69023</Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCNativeDamageIndians' type ='Normal'>
		<DBID>5072</DBID>
		<DisplayNameID>69025</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_native_warrior_attack</Icon>
		<RolloverTextID>69024</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>69026</Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCNativeHitpointsIndians' type ='Normal'>
		<DBID>5073</DBID>
		<DisplayNameID>69028</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_native_warrior_hp</Icon>
		<RolloverTextID>69027</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69030</Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCNativeHitpoints' type ='Normal'>
		<DBID>5074</DBID>
		<DisplayNameID>69032</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_native_warrior_hp</Icon>
		<RolloverTextID>69031</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69033</Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCNativeIncorporation' type ='Normal'>
		<DBID>5075</DBID>
		<DisplayNameID>69035</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_native_alliance_icon_64</Icon>
		<RolloverTextID>69034</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69892</Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='BuildLimit' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCNativeIncorporationIndians' type ='Normal'>
		<DBID>5076</DBID>
		<DisplayNameID>69041</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_native_alliance_icon_64</Icon>
		<RolloverTextID>69040</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>69893</Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='BuildLimit' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCNativeTradeTax' type ='Normal'>
		<DBID>5079</DBID>
		<DisplayNameID>69044</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_native_crafts_icon_64</Icon>
		<RolloverTextID>69043</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69894</Effect></Effects>
	</Tech>
	<Tech name ='YPHCNativeTradeTaxIndians' type ='Normal'>
		<DBID>5080</DBID>
		<DisplayNameID>69047</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_native_crafts_icon_64</Icon>
		<RolloverTextID>69046</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>YPHCNativeTradeTax</Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBloody' type ='Normal'>
		<DBID>5109</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='MaximumVelocity' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSettlerAsian</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='MaximumContained' relativity ='Assign'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='MaximumVelocity' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSettlerJapanese</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='MaximumVelocity' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypSettlerIndian</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='MaximumVelocity' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeVillager</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='MaximumVelocity' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='MaximumVelocity' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerNative</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='MaximumVelocity' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCCommoditiesMarket' type ='Normal'>
		<DBID>5111</DBID>
		<DisplayNameID>69118</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_commodities_market</Icon>
		<RolloverTextID>69117</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='SetName' proto ='ypTradeMarketAsian' culture ='none' newName ='69121'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Market' component ='SellFactor' relativity ='Percent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>69881</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypMarketWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Market' component ='BuyFactor' relativity ='Percent'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCEastIndiaCompany' type ='Normal'>
		<DBID>5112</DBID>
		<DisplayNameID>69130</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_east_india_company_combat</Icon>
		<RolloverTextID>69129</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSepoy</Target></Effect>
			<Effect type ='TextOutput'>69132</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSowar</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSepoy</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractSowar</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipGurkha1' type ='Normal'>
		<DBID>5113</DBID>
		<DisplayNameID>69143</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\natives\gurkha\gurkha_icon_64</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipGurkha2' type ='Normal'>
		<DBID>5114</DBID>
		<DisplayNameID>69144</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\natives\gurkha\gurkha_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCNativeLearning' type ='Normal'>
		<DBID>5121</DBID>
		<DisplayNameID>69192</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_native_learning_icon_64</Icon>
		<RolloverTextID>69191</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Gold' relativity ='Percent'>
				<Target type ='techWithFlag'>YPNativeImprovement</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='techWithFlag'>YPNativeImprovement</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Food' relativity ='Percent'>
				<Target type ='techWithFlag'>YPNativeImprovement</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCNativeLearningIndians' type ='Normal'>
		<DBID>5122</DBID>
		<DisplayNameID>69195</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_native_learning_icon_64</Icon>
		<RolloverTextID>69194</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Gold' relativity ='Percent'>
				<Target type ='techWithFlag'>YPNativeImprovement</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='Percent'>
				<Target type ='techWithFlag'>YPNativeImprovement</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Food' relativity ='Percent'>
				<Target type ='techWithFlag'>YPNativeImprovement</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypImperialMonitors' type ='Normal'>
		<DBID>5125</DBID>
		<DisplayNameID>69200</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_navy\imperial_navy</Icon>
		<RolloverTextID>69199</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>OrPrereqs</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Monitor' culture ='none' newName ='69201'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCMercenaryLoyaltyIndians' type ='Normal'>
		<DBID>5126</DBID>
		<DisplayNameID>69205</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_mercenary_loyalty\hc_mercenary_loyalty</Icon>
		<RolloverTextID>69204</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsAsian</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsBlackRiders</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsCorsairs</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPCreeAlliesTeam</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsCorsairsRepeat</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPCherokeeAlliesRepeat</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Absolute'>
				<Target type ='Tech'>HCXPCherokeeAllies2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPCherokeeAllies1</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCPrivateersTeam</Target></Effect>
			<Effect type ='Data' amount ='637.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCPrivateers3</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCPrivateers2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCPrivateers</Target></Effect>
			<Effect type ='Data' amount ='450.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCPrivateersRepeat</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsSwissPikemen</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Absolute'>
				<Target type ='Tech'>HCMercsStradiots</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsRonin</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsMediterranean</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Absolute'>
				<Target type ='Tech'>HCMercsManchu</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsMamelukes</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsLandsknecht2</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHolyRoman</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHighlanders</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHighland</Target></Effect>
			<Effect type ='Data' amount ='1125.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHessians2</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHessians</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHackapells</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPTupiAlliesRepeat</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPNootkaAlliesRepeat</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsNinja</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMayanAlliesRepeat</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMayanAllies2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Absolute'>
				<Target type ='Tech'>HCXPMayanAllies1</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPHuronAlliesRepeat</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPHuronAllies2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPHuronAllies1</Target></Effect>
			<Effect type ='Data' amount ='900.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsHessiansRepeatTeam</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsGreatCannon</Target></Effect>
			<Effect type ='Data' amount ='1800.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsFusiliersRepeat</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Absolute'>
				<Target type ='Tech'>HCXPMercsFusiliers</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCXPMercsElmeti</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouJapanese3</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouJapanese2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouJapanese1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouIndians3Double</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouIndians2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouIndians1</Target></Effect>
			<Effect type ='Data' amount ='900.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouChinese3</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouChinese2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCWokouChinese1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsWarElephant1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsYojimbo1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsTigerClaw3</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsTigerClaw2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsTigerClaw1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsSohei3</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsSohei2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsSohei1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsRonin1</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsRattanShield3</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsRattanShield2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsRattanShield1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsNinja2</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsNinja1</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsMandarinArmy1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsJatLancer1</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsJapaneseArmy</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsIronTroop1</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsIndianArmy</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsChakram3</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsArsonist1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsChakram2</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCMercsChakram1</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>YPHCShipManchuTeam</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipMeteorHammer3' type ='Normal'>
		<DBID>5127</DBID>
		<DisplayNameID>69207</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_infinite_meteor_hammer_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='ypMeteorHammer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCWesternReforms' type ='Normal'>
		<DBID>5130</DBID>
		<DisplayNameID>69217</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_western_reform_icon_64</Icon>
		<RolloverTextID>69216</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>69219</Effect>
			<Effect type ='Data' amount ='1.08' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Unit</Target></Effect>
			<Effect type ='Data' amount ='1.08' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Unit</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPSPCWokouNerf' type ='Normal'>
		<DBID>5131</DBID>
		<DisplayNameID>69223</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouPirate</Target></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='0.30' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouJunk</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouPirate</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipUrumiRegiment' type ='Normal'>
		<DBID>5133</DBID>
		<DisplayNameID>69258</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_urumi_regimin</Icon>
		<RolloverTextID>69259</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='ypUrumi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypUrumiMansabdar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipSowarRegiment' type ='Normal'>
		<DBID>5134</DBID>
		<DisplayNameID>69261</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_sowar_regimin</Icon>
		<RolloverTextID>69260</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypSowar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypSowarMansabdar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipHowdahRegiment' type ='Normal'>
		<DBID>5135</DBID>
		<DisplayNameID>69263</DisplayNameID>
		<Cost resourcetype ='Food'>350.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_howda_regimin</Icon>
		<RolloverTextID>69262</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypHowdah' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypHowdahMansabdar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipMonitorLizard1' type ='Normal'>
		<DBID>5136</DBID>
		<DisplayNameID>69267</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\2x_monitor_lizard</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypPetKomodoDragon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipMonitorLizard2' type ='Normal'>
		<DBID>5137</DBID>
		<DisplayNameID>69268</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\team_monitor_lizard</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypPetKomodoDragon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipMissionary1' type ='Normal'>
		<DBID>5138</DBID>
		<DisplayNameID>69269</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\team_priests</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Missionary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipMissionary2' type ='Normal'>
		<DBID>5139</DBID>
		<DisplayNameID>69270</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_4_missionaries</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Missionary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipFishingArmada' type ='Normal'>
		<DBID>5140</DBID>
		<DisplayNameID>69272</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_fishing_boat_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypFishingBoatAsian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCMorutaruRangeJapanese' type ='Normal'>
		<DBID>5141</DBID>
		<DisplayNameID>69277</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\hc_morutaru_upgrade</Icon>
		<RolloverTextID>69276</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='CannonAttack' amount ='6.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMorutaru</Target></Effect>
			<Effect type ='TextOutput'>69279</Effect>
			<Effect type ='Data' amount ='6.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMorutaru</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMorutaru</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipFlamingArrow3' type ='Normal'>
		<DBID>5143</DBID>
		<DisplayNameID>69306</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_flaming_arrow_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypFlamingArrow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypSpawnPeasants' type ='Normal'>
		<DBID>5144</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>YPInfiniteTech</Flag>
		<Flag>CheckLandHCGatherPoint</Flag>
		<Flag>YPCheckPopCap</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ypPeasant' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCMercsRonin2' type ='Normal'>
		<DBID>5151</DBID>
		<DisplayNameID>69415</DisplayNameID>
		<Cost resourcetype ='Gold'>4500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_ronin_shipment</Icon>
		<RolloverTextID>69414</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='MercRonin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCElephantCombatIndians' type ='Normal'>
		<DBID>5153</DBID>
		<DisplayNameID>69429</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_elephant_combat</Icon>
		<RolloverTextID>69428</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='TextOutput'>69876</Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractElephant</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractElephant</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypSaloonArsonist' type ='Normal'>
		<DBID>5158</DBID>
		<DisplayNameID>69456</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\black_rider\black_rider_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMercArsonist</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantArsonist</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypSaloonDacoit' type ='Normal'>
		<DBID>5160</DBID>
		<DisplayNameID>69607</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\black_rider\black_rider_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypDacoit</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantDacoit</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypSaloonThuggee' type ='Normal'>
		<DBID>5161</DBID>
		<DisplayNameID>69608</DisplayNameID>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\black_rider\black_rider_icon</Icon>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypThuggee</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantThuggee</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPNativeCatamaran' type ='Normal'>
		<DBID>5164</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypMapIndian</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMarathanCatamaran</Target></Effect></Effects>
	</Tech>
	<Tech name ='YPNativeJunk' type ='Normal'>
		<DBID>5165</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ypMapFarEast</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouJunk</Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCAtonementJapanese' type ='Normal'>
		<DBID>5177</DBID>
		<DisplayNameID>69650</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Atonement</Icon>
		<RolloverTextID>69649</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawPistol</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawRider</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonPirate</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawRifleman</Target></Effect>
			<Effect type ='TextOutput'>69653</Effect>
			<Effect type ='TechStatus' status ='active'>ypSaloonYojimbo</Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypDacoit</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypThuggee</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouWanderingHorseman</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouWaywardRonin</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouBlindMonk</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouPirate</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantWanderingHorseman</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantBlindMonk</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantSmuggler</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantWaywardRonin</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantOutlawRider</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantOutlawRifleman</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantOutlawPistol</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantPirate</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantThuggee</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantDacoit</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCAtonementChinese' type ='Normal'>
		<DBID>5178</DBID>
		<DisplayNameID>69655</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Atonement</Icon>
		<RolloverTextID>69654</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawPistol</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawRider</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonPirate</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawRifleman</Target></Effect>
			<Effect type ='TextOutput'>69657</Effect>
			<Effect type ='TechStatus' status ='active'>ypSaloonIronTroop</Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypDacoit</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypThuggee</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouWanderingHorseman</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouWaywardRonin</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouBlindMonk</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouPirate</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantOutlawRider</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantOutlawRifleman</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantOutlawPistol</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantPirate</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantWanderingHorseman</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantBlindMonk</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantSmuggler</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantWaywardRonin</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantDacoit</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantThuggee</Target></Effect>
			<Effect type ='Data' amount ='-12.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouArmy</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCAtonementIndians' type ='Normal'>
		<DBID>5179</DBID>
		<DisplayNameID>69659</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Atonement</Icon>
		<RolloverTextID>69658</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawPistol</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawRider</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonPirate</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SaloonOutlawRifleman</Target></Effect>
			<Effect type ='TextOutput'>69661</Effect>
			<Effect type ='TechStatus' status ='active'>ypSaloonJat</Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypDacoit</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypThuggee</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouWanderingHorseman</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouWaywardRonin</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouBlindMonk</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouPirate</Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantOutlawRider</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantPirate</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantOutlawPistol</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantOutlawRifleman</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantWanderingHorseman</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantBlindMonk</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantSmuggler</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantWaywardRonin</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantThuggee</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='PopulationCount' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypRepentantDacoit</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCAdmiralityIndians' type ='Normal'>
		<DBID>5180</DBID>
		<DisplayNameID>69663</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_admirality\hc_admirality</Icon>
		<RolloverTextID>69662</RolloverTextID>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpTlalocCanoe</Target></Effect>
			<Effect type ='Data' amount ='8.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>xpWarCanoe</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypAtakabune</Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypMarathanCatamaran</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypTekkousen</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFune</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWarJunk</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFuchuan</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypWokouJunk</Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypFireship</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galley</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Fluyt</Target></Effect>
			<Effect type ='TextOutput'>69664</Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPSPCBountyBonus' type ='Normal'>
		<DBID>5184</DBID>
		<DisplayNameID>69703</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='BuildBounty' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='BuildBounty' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='BuildBounty' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Manor</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypMonasteryCompunction' type ='Normal'>
		<DBID>5187</DBID>
		<DisplayNameID>69796</DisplayNameID>
		<Cost resourcetype ='Food'>400.0000</Cost>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_Atonement</Icon>
		<RolloverTextID>69795</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>YPMonasteryTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SaloonOutlawPistol</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SaloonOutlawPistol</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SaloonOutlawRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SaloonOutlawRider</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SaloonOutlawRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SaloonOutlawRider</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SaloonPirate</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SaloonPirate</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouBlindMonk</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouBlindMonk</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypDacoit</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypDacoit</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypThuggee</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypThuggee</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouWaywardRonin</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouWaywardRonin</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouWanderingHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouWanderingHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouPirate</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypWokouPirate</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantWaywardRonin</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='Percent'>
				<Target type ='ProtoUnit'>ypRepentantSmuggler</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantSmuggler</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantWanderingHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantWanderingHorseman</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantDacoit</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantDacoit</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantWaywardRonin</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantPirate</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantThuggee</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantThuggee</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantOutlawRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantOutlawRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantOutlawRider</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantOutlawRider</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantOutlawPistol</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantOutlawPistol</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypRepentantPirate</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPDisciplinedGurkha' type ='Normal'>
		<DBID>5188</DBID>
		<DisplayNameID>69798</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\disciplined_ranged_infantry</Icon>
		<RolloverTextID>69797</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
			<Effect type ='SetName' proto ='ypNatMercGurkha' culture ='none' newName ='69800'></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
			<Effect type ='Data' action ='StaggerRangedAttack' amount ='1.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
			<Effect type ='Data' action ='DefendRangedAttack' amount ='1.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
			<Effect type ='Data' action ='VolleyRangedAttack' amount ='1.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHonoredGurkha' type ='Normal'>
		<DBID>5189</DBID>
		<DisplayNameID>69802</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\honored_ranged_infantry</Icon>
		<RolloverTextID>69801</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPDisciplinedGurkha</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypNatMercGurkha' culture ='none' newName ='69804'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
			<Effect type ='Data' action ='StaggerRangedAttack' amount ='1.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
			<Effect type ='Data' action ='DefendRangedAttack' amount ='1.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
			<Effect type ='Data' action ='VolleyRangedAttack' amount ='1.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPExaltedGurkha' type ='Normal'>
		<DBID>5190</DBID>
		<DisplayNameID>69806</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\exalted_ranged_infantry</Icon>
		<RolloverTextID>69805</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>YPHonoredGurkha</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='ypNatMercGurkha' culture ='none' newName ='69808'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
			<Effect type ='Data' action ='StaggerRangedAttack' amount ='1.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
			<Effect type ='Data' action ='VolleyRangedAttack' amount ='1.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
			<Effect type ='Data' action ='DefendRangedAttack' amount ='1.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractGurkha</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypTradeRouteUpgrade1' type ='Normal'>
		<DBID>5191</DBID>
		<DisplayNameID>69826</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>OBTAINABLE</Status>
		<Icon>units\asians\shared\rickshaw\rickshaw2_icon</Icon>
		<RolloverTextID>69825</RolloverTextID>
		<Flag>UniqueProtoUnitInstance</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPNauticalTPOnly</Flag>
		<Prereqs>
			<TechStatus status ='Active'>YPEnableAsianNativeOutpost</TechStatus>
			<TechStatus status ='Active'>Colonialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='UpgradeTradeRoute' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypTradeRouteUpgrade2' type ='Normal'>
		<DBID>5192</DBID>
		<DisplayNameID>69828</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>OBTAINABLE</Status>
		<Icon>units\trains\train_icon_64x64</Icon>
		<RolloverTextID>69827</RolloverTextID>
		<Flag>YPNauticalTPOnly</Flag>
		<Flag>UniqueProtoUnitInstance</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>ypTradeRouteUpgrade1</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='UpgradeTradeRoute' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipGurkha3' type ='Normal'>
		<DBID>5193</DBID>
		<DisplayNameID>69850</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\natives\gurkha\gurkha_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipGurkha4' type ='Normal'>
		<DBID>5194</DBID>
		<DisplayNameID>69851</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\natives\gurkha\gurkha_icon_64</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='14.00' subtype ='FreeHomeCityUnit' unittype ='ypNatMercGurkha' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipHowdah1' type ='Normal'>
		<DBID>5195</DBID>
		<DisplayNameID>69864</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\howdah\howdah_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypHowdah' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipHowdah2' type ='Normal'>
		<DBID>5196</DBID>
		<DisplayNameID>69866</DisplayNameID>
		<Cost resourcetype ='Food'>600.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_infinite_howdah</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypHowdah' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipMahout1' type ='Normal'>
		<DBID>5197</DBID>
		<DisplayNameID>69868</DisplayNameID>
		<Cost resourcetype ='Food'>350.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\mahout\mahout_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='ypMahout' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipMahout2' type ='Normal'>
		<DBID>5198</DBID>
		<DisplayNameID>69870</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\mahout\mahout_icon_64</Icon>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypMahout' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipMahout3' type ='Normal'>
		<DBID>5199</DBID>
		<DisplayNameID>69872</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\asians\indians\mahout\mahout_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Flag>YPIgnorePopCostBuildLimitFreeHCUnitIfTechObtainable</Flag>
		<Effects>
			<Effect tech ='ypFreeIndianSepoy' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSepoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypMahout' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='ypFreeIndianVillager' type ='Data' amount ='1.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='ypSettlerIndian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypTradeRouteCaptureable' type ='Normal'>
		<DBID>5203</DBID>
		<Status>OBTAINABLE</Status>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPCapturableTradeRouteUpgradeTech</Flag>
		<Flag>YPNauticalTPOnly</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='XPRate' relativity ='BasePercent'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypBigConsulateSPCOttomans' type ='Normal'>
		<DBID>5215</DBID>
		<DisplayNameID>70001</DisplayNameID>
		<Cost resourcetype ='Trade'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\eso\flag_ottoman_icon</Icon>
		<RolloverTextID>70000</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>NativeDance</Flag>
		<Flag>YPConsulateTech</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyOttoman3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyOttoman1</Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Unit</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateOttomansSettlerCombat</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateOttomansInfantrySpeed</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateOttomansGunpowderSiege</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyOttoman2</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterOttomans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateOttomansBrigade</Effect>
			<Effect civ ='Ottomans' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsOttomans</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
			<Effect type ='Data' amount ='10.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypBigConsulateSPCFrench' type ='Normal'>
		<DBID>5216</DBID>
		<DisplayNameID>70003</DisplayNameID>
		<Cost resourcetype ='Trade'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\eso\flag_french_icon</Icon>
		<RolloverTextID>70002</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>YPUseBigButton2</Flag>
		<Flag>YPConsulateTech</Flag>
		<Flag>YPInfiniteTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyFrench3</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyFrench1</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateFrenchWoodCrates</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateFrenchCoinCrates</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateFrenchFoodCrates</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='ypBerryBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypConsulateArmyFrench2</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.05' subtype ='WorkRateSpecific' resource ='Food' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data2' action ='Gather' amount ='1.05' subtype ='WorkRateSpecific' resource ='Gold' unittype ='ypRicePaddy' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Farm' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWagon</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.05' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypBigSequesterFrench</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigSequesterRemove</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateFrenchBrigade</Effect>
			<Effect civ ='French' type ='Data' amount ='0.00' subtype ='SetCivRelation' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ypConsulateRelationsFrench</Effect>
			<Effect type ='TechStatus' status ='active'>ypBigTradeTaxEnable</Effect>
		</Effects>
	</Tech>
	<Tech name ='ypHCShipCoinCrates2' type ='Normal'>
		<DBID>5223</DBID>
		<DisplayNameID>70212</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_coin_shipment_icon_64</Icon>
		<RolloverTextID>70211</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypHCShipCoinCrates4' type ='Normal'>
		<DBID>5224</DBID>
		<DisplayNameID>70214</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_coin_shipment_icon_64</Icon>
		<RolloverTextID>70213</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypHCShipFoodCrates2' type ='Normal'>
		<DBID>5225</DBID>
		<DisplayNameID>70216</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_food_shipment_icon_64</Icon>
		<RolloverTextID>70215</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypHCShipFoodCrates4' type ='Normal'>
		<DBID>5226</DBID>
		<DisplayNameID>70218</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_food_shipment_icon_64</Icon>
		<RolloverTextID>70217</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypHCShipWoodCrates2' type ='Normal'>
		<DBID>5227</DBID>
		<DisplayNameID>70220</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_wood_shipment_icon_64</Icon>
		<RolloverTextID>70219</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypHCShipWoodCrates4' type ='Normal'>
		<DBID>5228</DBID>
		<DisplayNameID>70222</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\HC_2X_wood_shipment_icon_64</Icon>
		<RolloverTextID>70221</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipCoveredWagonsJapan' type ='Normal'>
		<DBID>5229</DBID>
		<DisplayNameID>70223</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_2x_town_center_wagon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypHCExtensiveFortificationsJapan' type ='Normal'>
		<DBID>5230</DBID>
		<DisplayNameID>70225</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_extensive_fortifications\hc_extensive_fortifications</Icon>
		<RolloverTextID>70224</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>70226</Effect>
			<Effect type ='Data' amount ='6.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypCastle</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarHut</Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypHCFishMarket' type ='Normal'>
		<DBID>5234</DBID>
		<DisplayNameID>70236</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_fish_market_shipment</Icon>
		<RolloverTextID>70235</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='TextOutput'>70237</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypHCImprovedBuildings' type ='Normal'>
		<DBID>5235</DBID>
		<DisplayNameID>70239</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_improved_buildings\hc_improved_buildings</Icon>
		<RolloverTextID>70238</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>70240</Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypHCSawmills' type ='Normal'>
		<DBID>5236</DBID>
		<DisplayNameID>70242</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_saw_mills_shipment</Icon>
		<RolloverTextID>70241</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>70243</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='ypGroveBuilding' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypHCSilversmith' type ='Normal'>
		<DBID>5237</DBID>
		<DisplayNameID>70245</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_silver_smith_shipment</Icon>
		<RolloverTextID>70244</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>70246</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipKeshik4' type ='Normal'>
		<DBID>5239</DBID>
		<DisplayNameID>70258</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_infinite_keshiks</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='ypKeshik' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypShrineFortressUpgrade' type ='Normal'>
		<DBID>5240</DBID>
		<DisplayNameID>70264</DisplayNameID>
		<Cost resourcetype ='Food'>500.0000</Cost>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_shrine_resource_upgrade</Icon>
		<RolloverTextID>70263</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='AutoGatherWood' amount ='4.00' subtype ='WorkRate' unittype ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractShrine</Target></Effect>
			<Effect type ='Data' action ='AutoGatherCoin' amount ='4.00' subtype ='WorkRate' unittype ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractShrine</Target></Effect>
			<Effect type ='Data' action ='AutoGatherFood' amount ='4.50' subtype ='WorkRate' unittype ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractShrine</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPSPCEdwardsonBuff' type ='Normal'>
		<DBID>5243</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='BuildingWorkRate' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypSPCEdwardson</Target></Effect></Effects>
	</Tech>
	<Tech name ='ypMonkMakeDisciple' type ='Normal'>
		<DBID>5246</DBID>
		<DisplayNameID>70306</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_passive_convert_disciple_icon_64</Icon>
		<RolloverTextID>70305</RolloverTextID>
		<Flag>YPNoTextMessage</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
	</Tech>
	<Tech name ='ypAmassIndians' type ='Normal'>
		<DBID>5247</DBID>
		<DisplayNameID>70317</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>5.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_peasant_revolt_indian</Icon>
		<RolloverTextID>70316</RolloverTextID>
	</Tech>
	<Tech name ='ypAssembleIndians' type ='Normal'>
		<DBID>5248</DBID>
		<DisplayNameID>70319</DisplayNameID>
		<Cost resourcetype ='Food'>80.0000</Cost>
		<Cost resourcetype ='Gold'>80.0000</Cost>
		<ResearchPoints>5.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_peasant_uprising_indian</Icon>
		<RolloverTextID>70318</RolloverTextID>
		<Effects>
			<Effect all ='true' type ='TextOutput'>70320</Effect></Effects>
	</Tech>
	<Tech name ='ypMusterIndians' type ='Normal'>
		<DBID>5249</DBID>
		<DisplayNameID>70322</DisplayNameID>
		<Cost resourcetype ='Food'>80.0000</Cost>
		<Cost resourcetype ='Gold'>80.0000</Cost>
		<ResearchPoints>5.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_town_defense_indian</Icon>
		<RolloverTextID>70321</RolloverTextID>
		<Effects>
			<Effect all ='true' type ='TextOutput'>70323</Effect></Effects>
	</Tech>
	<Tech name ='ypMarshalIndians' type ='Normal'>
		<DBID>5250</DBID>
		<DisplayNameID>70325</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>5.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_city_defense_indian</Icon>
		<RolloverTextID>70324</RolloverTextID>
	</Tech>
	<Tech name ='YPHCArtilleryDamageChinese' type ='Normal'>
		<DBID>5251</DBID>
		<DisplayNameID>70343</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_artillary_damage\hc_artillary_damage</Icon>
		<RolloverTextID>70342</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='TextOutput'>70492</Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlameThrower</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCArtilleryHitpointsChinese' type ='Normal'>
		<DBID>5252</DBID>
		<DisplayNameID>70346</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_artillary_hitpoints\hc_artillary_hitpoints</Icon>
		<RolloverTextID>70345</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>70349</Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypFlameThrower</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypImpLegendaryNatives2' type ='Normal'>
		<DBID>5253</DBID>
		<DisplayNameID>70371</DisplayNameID>
		<Cost resourcetype ='Food'>1500.0000</Cost>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\tech_legendary_natives</Icon>
		<RolloverTextID>70370</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='NatAxeRider' culture ='none' newName ='70372'></Effect>
			<Effect type ='SetName' proto ='NatAxeRiderDogSoldier' culture ='none' newName ='70373'></Effect>
			<Effect type ='SetName' proto ='NatBlackwoodArcher' culture ='none' newName ='70374'></Effect>
			<Effect type ='SetName' proto ='NatBlowgunAmbusher' culture ='none' newName ='70375'></Effect>
			<Effect type ='SetName' proto ='NatBlowgunWarrior' culture ='none' newName ='70376'></Effect>
			<Effect type ='SetName' proto ='NatBolasWarrior' culture ='none' newName ='70377'></Effect>
			<Effect type ='SetName' proto ='NatClubman' culture ='none' newName ='70378'></Effect>
			<Effect type ='SetName' proto ='NatClubmanLoyal' culture ='none' newName ='70379'></Effect>
			<Effect type ='SetName' proto ='NatEagleWarrior' culture ='none' newName ='70380'></Effect>
			<Effect type ='SetName' proto ='NatTracker' culture ='none' newName ='70381'></Effect>
			<Effect type ='SetName' proto ='NatJaguarWarrior' culture ='none' newName ='70382'></Effect>
			<Effect type ='SetName' proto ='NatMantlet' culture ='none' newName ='70383'></Effect>
			<Effect type ='SetName' proto ='NatRifleman' culture ='none' newName ='70384'></Effect>
			<Effect type ='SetName' proto ='NatHolcanSpearman' culture ='none' newName ='70385'></Effect>
			<Effect type ='SetName' proto ='NatHorseArcher' culture ='none' newName ='70386'></Effect>
			<Effect type ='SetName' proto ='NatHuaminca' culture ='none' newName ='70387'></Effect>
			<Effect type ='SetName' proto ='NatApacheCavalry' culture ='none' newName ='70388'></Effect>
			<Effect type ='SetName' proto ='NatKlamathRifleman' culture ='none' newName ='70389'></Effect>
			<Effect type ='SetName' proto ='NatNavajoRifleman' culture ='none' newName ='70390'></Effect>
			<Effect type ='SetName' proto ='NatCheyenneRider' culture ='none' newName ='70391'></Effect>
			<Effect type ='SetName' proto ='NatMapucheClubman' culture ='none' newName ='70392'></Effect>
			<Effect type ='SetName' proto ='NatMercBlackwoodArcher' culture ='none' newName ='70393'></Effect>
			<Effect type ='SetName' proto ='NatMercCheyenneRider' culture ='none' newName ='70394'></Effect>
			<Effect type ='SetName' proto ='NatMercClubman' culture ='none' newName ='70395'></Effect>
			<Effect type ='SetName' proto ='NatMercHolcanSpearman' culture ='none' newName ='70396'></Effect>
			<Effect type ='SetName' proto ='NatMercHorseArcher' culture ='none' newName ='70397'></Effect>
			<Effect type ='SetName' proto ='NatMercLightningWarrior' culture ='none' newName ='70398'></Effect>
			<Effect type ='SetName' proto ='NatMercHuronMantlet' culture ='none' newName ='70399'></Effect>
			<Effect type ='SetName' proto ='NatMercRifleman' culture ='none' newName ='70400'></Effect>
			<Effect type ='SetName' proto ='NatMercTracker' culture ='none' newName ='70401'></Effect>
			<Effect type ='SetName' proto ='NatSharktoothBowman' culture ='none' newName ='70402'></Effect>
			<Effect type ='SetName' proto ='NatTomahawk' culture ='none' newName ='70403'></Effect>
			<Effect type ='SetName' proto ='NatLightningWarrior' culture ='none' newName ='70404'></Effect>
			<Effect type ='SetName' proto ='NatHuronMantlet' culture ='none' newName ='70405'></Effect>
			<Effect type ='SetName' proto ='ypNatTigerClaw' culture ='none' newName ='70406'></Effect>
			<Effect type ='SetName' proto ='ypNatChakram' culture ='none' newName ='70407'></Effect>
			<Effect type ='SetName' proto ='ypNatConquistador' culture ='none' newName ='70408'></Effect>
			<Effect type ='SetName' proto ='ypNatRattanShield' culture ='none' newName ='70409'></Effect>
			<Effect type ='SetName' proto ='ypNatSohei' culture ='none' newName ='70410'></Effect>
			<Effect type ='SetName' proto ='ypNatWarElephant' culture ='none' newName ='70411'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipFishingVillage' type ='Normal'>
		<DBID>5254</DBID>
		<DisplayNameID>70415</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_fishing_boat_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='ypFishingBoatAsian' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipYabusame3' type ='Normal'>
		<DBID>5256</DBID>
		<DisplayNameID>70440</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\asians\chuck\hc_yabusame_shipment</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='ypYabusame' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ypDisciplinedIronFlailShadow' type ='Normal'>
		<DBID>5257</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypIronFlail</Target></Effect>
			<Effect type ='SetName' proto ='ypIronFlail' culture ='none' newName ='70447'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypDisciplinedMeteorHammerShadow' type ='Normal'>
		<DBID>5258</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypMeteorHammer</Target></Effect>
			<Effect type ='SetName' proto ='ypMeteorHammer' culture ='none' newName ='70450'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypDisciplinedArquebusierShadow' type ='Normal'>
		<DBID>5259</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypArquebusier</Target></Effect>
			<Effect type ='SetName' proto ='ypArquebusier' culture ='none' newName ='70445'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypDisciplinedChangdaoShadow' type ='Normal'>
		<DBID>5260</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChangdao</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypChangdao</Target></Effect>
			<Effect type ='SetName' proto ='ypChangdao' culture ='none' newName ='70446'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypDisciplinedYabusameShadow' type ='Normal'>
		<DBID>5261</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYabusame</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ypYabusame</Target></Effect>
			<Effect type ='SetName' proto ='ypYabusame' culture ='none' newName ='70451'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypDisciplinedMahoutShadow' type ='Normal'>
		<DBID>5262</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMahout</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractMahout</Target></Effect>
			<Effect type ='SetName' proto ='ypMahout' culture ='none' newName ='70448'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypDisciplinedHowdahShadow' type ='Normal'>
		<DBID>5263</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHowdah</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHowdah</Target></Effect>
			<Effect type ='SetName' proto ='ypHowdah' culture ='none' newName ='70449'></Effect>
		</Effects>
	</Tech>
	<Tech name ='YPSetAge5Japan' type ='Normal'>
		<DBID>5265</DBID>
		<DisplayNameID>70491</DisplayNameID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<Flag>AgeUpgrade</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect></Effects>
	</Tech>
	<Tech name ='YPHCShipHandMortarTeam' type ='Normal'>
		<DBID>5266</DBID>
		<DisplayNameID>70496</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_team_hand_mortar</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='ypHandMortar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>70516</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipManchuTeam' type ='Normal'>
		<DBID>5267</DBID>
		<DisplayNameID>70499</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\hc_team_manchu_archer</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercManchu' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>70515</Effect>
		</Effects>
	</Tech>
	<Tech name ='YPHCShipCastleWagonsTeam2' type ='Normal'>
		<DBID>5268</DBID>
		<DisplayNameID>70507</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\home_city\team_castle_wagons</Icon>
		<RolloverTextID>70508</RolloverTextID>
		<Flag>TeamTech</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect tech ='YPAAAsianStartingTechs' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='YPCastleWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='AANativeStartingTechs' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='WarHutTravois' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect tech ='AAStandardStartingTechs' type ='Data' amount ='2.00' subtype ='FreeHomeCityUnitIfTechObtainable' unittype ='OutpostWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ypOttomanMosqueFaith' type ='Normal'>
		<DBID>5271</DBID>
		<DisplayNameID>70513</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>70512</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='AutoGather' amount ='0.40' subtype ='WorkRate' unittype ='XP' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect></Effects>
	</Tech>
</TechTree>