<?xml version="1.0"?>

<TechTree version ='4'>
	<Tech name ='Age0French' type ='Normal'>
		<DBID>105</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGVoltigeur</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGGendarmes</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchCodeNapoleon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchGardeImperial1</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>House</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardMusketeers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchGardeImperial3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchGardeImperial2</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Coureur</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardHalberdiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardDragoons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHalberdiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialGendarme</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialVoltigeur</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialDragoons</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneral</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMohawk</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMusketeerFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMarksman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianTycoonFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianScoutFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGovernorFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianExiledPrinceFrench</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianCavalierFrench</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeAztec' type ='Normal'>
		<DBID>191</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseAztec</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatJaguarWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatEagleWarrior</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatChinampa</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatChocolateRecipes</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatGarlandWars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatAztecInitiation</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyAztec</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeComanche' type ='Normal'>
		<DBID>192</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseComanche</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatHorseBreeding</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatMustangs</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatHorseArcher</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatTradeLanguage</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyComanche</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeSeminole' type ='Normal'>
		<DBID>200</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseSeminole</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatGuerillaWars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatSharktoothBowman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatBowyery</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatySeminole</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeIroquois' type ='Normal'>
		<DBID>201</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseIroquois</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatMorningWars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatLacrosse</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatTomahawk</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatMantlet</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatIroquoisLeague</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyIroquois</Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0Russian' type ='Normal'>
		<DBID>214</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardCossacks</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCossacks</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchWesternization</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchKalmucks</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchBashkirPonies</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseEast</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchPetrineReforms</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGPavlovGrenadiers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardMusketeers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardStrelets</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranStrelets</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCossack</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGTartarLoyalists</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialTartarLoyalist</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialPavlovs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialStrelets</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHalberdiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardHalberdiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialOprichniks</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardOprichniks</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneral</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianWarMinisterRussian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdventurerRussian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianScoutRussian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianBishop</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianCavalierRussian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianKingsMusketeerRussian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGentlemanPirateRussian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianExiledPrinceRussian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianQuartermasterRussian</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceRussian</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>FrontierBlockhouse</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>FortifiedBlockhouse</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCavalryArchersShadow</Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0British' type ='Normal'>
		<DBID>232</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGRedcoats</Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchThinRedLine</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGLifeGuardHussars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Manor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardDragoons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranLongbowmen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialDragoons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialRedcoat</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialLifeGuard</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialGrenadiers</Effect>
			<Effect type ='Data' action ='Spawn' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Manor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchBlackWatch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdmiral</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneralBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdventurerBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianTycoon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianViceroyBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGovernor</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchRogersRangers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianKingsMusketeerBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianEngineerBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGentlemanPirateBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianMohawkStatesmanBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceBritish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianBishopBritish</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='Data' action ='SpawnRocket' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialRocket</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0Dutch' type ='Normal'>
		<DBID>233</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Envoy</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardSkirmishers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchCoffeeTrade</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchWaardgelders</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchStadholders</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='50.00' subtype ='BuildLimit' relativity ='Assign'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>House</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='100.00' subtype ='Cost' resource ='Gold' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGCarabineer</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardHussars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGNassausLinearTactics</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCarabineer</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialSkirmishers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialNassauers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialGrenadiers</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneralSkirmisher</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianSergeantDutch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianTycoon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMusketeerDutch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianExiledPrince</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianCavalierDutch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianViceroyDutch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianAdmiralDutch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGentlemanPirateDutch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGovernorDutch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianNaturalistDutch</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Fluyt</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranRuytersShadow</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0German' type ='Normal'>
		<DBID>235</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchWallensteinsContracts</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseEast</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchTillysDiscipline</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchZweihander</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranUhlans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGCzapkaUhlans</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGPrussianNeedleGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranDopplesoldners</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardDopplesoldners</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialDopplesoldner</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialWarWagons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardWarWagons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCzapkaUhlans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialNeedleGun</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianSergeantGerman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianBishopGerman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPirate</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianTycoon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneralSkirmisher</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianCavalierGerman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianViceroyGerman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianEngineerGerman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianMarksmanGerman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianExiledPrinceGerman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianQuartermasterGerman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianNaturalistGerman</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0Portuguese' type ='Normal'>
		<DBID>236</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGGuerreiros</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchBestieros</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchEconmediaManor</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGJinetes</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialGuerreiros</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardCacadores</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCacadores</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialJinetes</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHalberdiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardHalberdiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchTowerAndSword</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneral</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMarksmanPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineerPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianViceroyPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianExiledPrince</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>OrganGun</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianKingsMusketeerPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianTycoonPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianMohawkStatesmanPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianAdmiralPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianQuartermasterPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianBishopPortuguese</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseMed</Target></Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialRabaulds</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Rabauld</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0Ottoman' type ='Normal'>
		<DBID>238</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetName' proto ='Church' culture ='none' newName ='23779'></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galley</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGGardener</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchTopcuCorps</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchTufanciCorps</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchMilletSystem</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardJanissaries</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranJanissaries</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseMed</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialGardener</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialJanissaries</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardCavalryArchers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCavalryArchers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialBaratcu</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGBaratcuCorps</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialAbusGun</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchAbbassidMarket</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchTopkapi</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='Data' action ='MaintainSettlersOttoman' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='23.00' subtype ='TrainPoints' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMarksmanOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianTycoonOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianGrandVizierOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneralOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdmiralOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGovernor</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Spahi</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianCavalierOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianExiledPrinceOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianScoutOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianNaturalistOttoman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceOttoman</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranAbusGuns</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardAbusGuns</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Imam</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='-74.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' action ='SpawnBombard' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialBombard</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchGalataTowerDistrict</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchKopruluViziers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchTanzimat</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCavalryArchersShadow</Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0Spanish' type ='Normal'>
		<DBID>309</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchQuatrefage</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchCorsolet</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseMed</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardMusketeers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialEspada</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranRodeleros</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialTercio</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGTercio</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialGarrochistas</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHussars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardDragoons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialDragoons</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchWildGeeseSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdventurerSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneral</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMusketeerSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGovernor</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianBishop</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianCavalierSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianSergeantSpanish</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialSkirmishers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardSkirmishers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGEspadachins</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGGarrochista</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianWarMinisterSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianEngineerSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianScoutSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianAdmiralSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianPhilosopherPrinceSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UnlockPoliticianNaturalistSpanish</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Missionary</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeCherokee' type ='Normal'>
		<DBID>554</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseIroquois</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatWarDance</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatBasketweaving</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatRifleman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatSequoyahSyllabary</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyCherokee</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeInca' type ='Normal'>
		<DBID>611</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseInca</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatRoadbuilding</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatMetalworking</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatHuaminca</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatBolasWarrior</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatChasquisMessengers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyInca</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeCarib' type ='Normal'>
		<DBID>619</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseCarib</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatGarifunaDrums</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatBlowgunWarrior</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatKasiriBeer</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatCeremonialFeast</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatBlowgunnerAmbush</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyCaribs</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeLakota' type ='Normal'>
		<DBID>651</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseLakota</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatHorseTrading</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatHuntingGrounds</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatAxeRider</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatDogSoldier</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyLakota</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeNootka' type ='Normal'>
		<DBID>659</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseNootka</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatPotlatch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatBarkClothing</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatClubman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatLoyalClubman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyNootka</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeCree' type ='Normal'>
		<DBID>681</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseCree</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatTracker</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatKinship</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatTanning</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatTextileCraftsmanship</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionCree</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoureurCree</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyCree</Effect>
		</Effects>
	</Tech>
	<Tech name ='AAStandardStartingTechs' type ='Normal'>
		<DBID>821</DBID>
		<DisplayNameID>27845</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='obtainable'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Rifling</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='obtainable'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='obtainable'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='obtainable'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>Revetment</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bastion</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Caracole</Effect>
			<Effect type ='TechStatus' status ='obtainable'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Spies</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='obtainable'>HCBlockade</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Carronade</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchMercantilism</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='obtainable'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='obtainable'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='obtainable'>LongLines</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GillNets</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='obtainable'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='obtainable'>StarFort</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FortifiedOutpost</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialHowitzer</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ExplorerDog</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImpLegendaryNatives</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeMaya' type ='Normal'>
		<DBID>856</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NativeHouseMaya</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatHolcanSpearman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatCottonArmor</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatCalendar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyMaya</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatMedicineMan</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyMaya</Effect>
		</Effects>
	</Tech>
	<Tech name ='NativeTupi' type ='Normal'>
		<DBID>1112</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Canoe</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatAnimalLore</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatPoisonArrowFrogs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChampionTupi</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatBlackwoodArcher</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>NatForestBurning</Effect>
			<Effect type ='TechStatus' status ='obtainable'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='obtainable'>NativeTreatyTupi</Effect>
		</Effects>
	</Tech>
	<Tech name ='DisableOutpost' type ='Normal'>
		<DBID>1708</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Assign'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect></Effects>
	</Tech>
	<Tech name ='Age0SPCAct2' type ='Normal'>
		<DBID>1710</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseEast</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UniqueSPCIndianFriendship</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardMusketeers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardHalberdiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranUhlans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardUhlans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialVoltigeur</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMohawk</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPirate</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMusketeerSpanish</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianViceroyPortuguese</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardWarWagons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCrossbowmen</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UniqueSPCCustomizedMercWeapons</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchWallensteinsContracts</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>PetWolf</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ImperialHowitzer</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardSkirmishers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranSkirmishersShadow</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='3.50' subtype ='WorkRate' unittype ='TownCenter' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ImperialMonitors</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='UnlockPoliticianBishopBritish' type ='Normal'>
		<DBID>1730</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>20</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianBishop</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianGentlemanPirateBritish' type ='Normal'>
		<DBID>1733</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>30</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPirate</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianExiledPrinceFrench' type ='Normal'>
		<DBID>1735</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>30</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianExiledPrince</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianPhilosopherPrinceFrench' type ='Normal'>
		<DBID>1736</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>10</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianScoutFrench' type ='Normal'>
		<DBID>1737</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>60</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianScout</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianPhilosopherPrinceBritish' type ='Normal'>
		<DBID>1746</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianGovernorDutch' type ='Normal'>
		<DBID>1749</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>50</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGovernor</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianCavalierDutch' type ='Normal'>
		<DBID>1750</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>60</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianCavalierDutch</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianGentlemanPirateDutch' type ='Normal'>
		<DBID>1751</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>20</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPirate</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianAdmiralDutch' type ='Normal'>
		<DBID>1752</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>30</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdmiral</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianViceroyDutch' type ='Normal'>
		<DBID>1753</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianViceroyDutch</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianNaturalistGerman' type ='Normal'>
		<DBID>1754</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>10</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianExiledPrinceGerman' type ='Normal'>
		<DBID>1757</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>60</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianExiledPrince</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianViceroyGerman' type ='Normal'>
		<DBID>1758</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>20</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianViceroyGerman</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianEngineerGerman' type ='Normal'>
		<DBID>1759</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>30</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianTycoonOttoman' type ='Normal'>
		<DBID>1760</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>10</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianTycoon</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianGrandVizierOttoman' type ='Normal'>
		<DBID>1761</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>20</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGrandVizier</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianExiledPrinceOttoman' type ='Normal'>
		<DBID>1762</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>30</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianExiledPrince</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianPhilosopherPrinceOttoman' type ='Normal'>
		<DBID>1763</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>50</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianScoutOttoman' type ='Normal'>
		<DBID>1765</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>60</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianScout</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianWarMinisterSpanish' type ='Normal'>
		<DBID>1767</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>30</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianWarMinisterSpanish</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianScoutSpanish' type ='Normal'>
		<DBID>1768</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>10</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianScout</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianEngineerSpanish' type ='Normal'>
		<DBID>1769</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>50</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianNaturalistSpanish' type ='Normal'>
		<DBID>1771</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianPhilosopherPrinceRussian' type ='Normal'>
		<DBID>1773</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>60</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianCavalierRussian' type ='Normal'>
		<DBID>1775</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianCavalierRussian</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianGentlemanPirateRussian' type ='Normal'>
		<DBID>1777</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>30</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPirate</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianTycoonPortuguese' type ='Normal'>
		<DBID>1779</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>10</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianTycoon</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianBishopPortuguese' type ='Normal'>
		<DBID>1781</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>60</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianBishop</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianQuartermasterPortuguese' type ='Normal'>
		<DBID>1783</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect></Effects>
	</Tech>
	<Tech name ='Age0SPCAct1' type ='Normal'>
		<DBID>1826</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UniqueSPCCorsolet</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseMed</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UniqueSPCTaxBurden</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranRodeleros</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCrossbowmen</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdmiral</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianSergeantSpanish</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SPCHoopThrowers</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UniqueSPCHighCrusade</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SPCBuccaneer</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ChurchMassCavalry</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>Revetment</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>StarFort</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>FortifiedOutpost</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='3.50' subtype ='WorkRate' unittype ='TownCenter' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ImperialMonitors</Effect>
		</Effects>
	</Tech>
	<Tech name ='Age0SPCAct3' type ='Normal'>
		<DBID>1882</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGRedcoats</Effect>
			<Effect type ='TechStatus' status ='active'>AAStandardStartingTechs</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranHussars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGLifeGuardHussars</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranMusketeers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Manor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardSkirmishers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardDragoons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialDragoons</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialRedcoat</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialLifeGuard</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialSkirmishers</Effect>
			<Effect type ='Data' action ='Spawn' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Manor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Capitol</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdmiral</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGeneral</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPresidente</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMarksman</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianWarMinisterAct3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianTycoonAct3</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Market</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CWallGate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight2</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallStraight5</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>WallConnector</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='TechStatus' status ='active'>XPTrickle</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>LivestockPen</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>UniqueSPCGrandEncampment</Effect>
			<Effect type ='TechStatus' status ='obtainable'>UniqueSPCPatriots</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Rocket</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialGrenadiers</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialRocket</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialMonitors</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='3.50' subtype ='WorkRate' unittype ='TownCenter' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' action ='SpawnCannon' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Factory</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>ArtilleryDepot</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='UnlockPoliticianGovernorFrench' type ='Normal'>
		<DBID>1887</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>50</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianGovernor</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianTycoonFrench' type ='Normal'>
		<DBID>1888</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianTycoon</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianMohawkStatesmanPortuguese' type ='Normal'>
		<DBID>1889</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>50</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMohawk</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianQuartermasterGerman' type ='Normal'>
		<DBID>1890</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianNaturalistDutch' type ='Normal'>
		<DBID>1906</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>10</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianMohawkStatesmanBritish' type ='Normal'>
		<DBID>1907</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>10</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMohawk</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianKingsMusketeerBritish' type ='Normal'>
		<DBID>1908</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>50</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMusketeerBritish</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianEngineerBritish' type ='Normal'>
		<DBID>1909</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>60</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianEngineer</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianNaturalistOttoman' type ='Normal'>
		<DBID>1911</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>40</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianNaturalist</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianQuartermasterRussian' type ='Normal'>
		<DBID>1913</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>10</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianQuartermaster</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianExiledPrinceRussian' type ='Normal'>
		<DBID>1914</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>50</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianExiledPrince</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianKingsMusketeerRussian' type ='Normal'>
		<DBID>1915</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>20</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMusketeerRussian</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianCavalierFrench' type ='Normal'>
		<DBID>1917</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>20</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianCavalierFrench</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianMarksmanGerman' type ='Normal'>
		<DBID>1918</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>50</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMarksman</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianAdmiralSpanish' type ='Normal'>
		<DBID>1919</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>20</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdmiral</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianAdmiralPortuguese' type ='Normal'>
		<DBID>1920</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>20</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianAdmiral</Effect></Effects>
	</Tech>
	<Tech name ='UnlockPoliticianKingsMusketeerPortuguese' type ='Normal'>
		<DBID>1921</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>30</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianMusketeerPortuguese</Effect></Effects>
	</Tech>
	<Tech name ='XPTrickle' type ='Normal'>
		<DBID>1973</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.01' subtype ='MinimumResourceTrickleRate' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='10.00' subtype ='MaximumResourceTrickleRate' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='ResourceTrickleRate' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCEnableBoneguard' type ='Normal'>
		<DBID>2264</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Boneguard</Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCEnableBoneguard2' type ='Normal'>
		<DBID>2265</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>BoneguardAge2</Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCAdjustCircle' type ='Normal'>
		<DBID>2266</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='TechStatus' status ='unobtainable'>ImperialLifeGuard</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>RGLifeGuardHussars</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='unobtainable'>VeteranLongbowmen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ImperialCzapkaUhlans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>RGCzapkaUhlans</Effect>
			<Effect type ='TechStatus' status ='obtainable'>VeteranUhlans</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialBritish' type ='Normal'>
		<DBID>2398</DBID>
		<DisplayNameID>36216</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='active'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='active'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Rifling</Effect>
			<Effect type ='TechStatus' status ='active'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='active'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='active'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='active'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>Revetment</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>Caracole</Effect>
			<Effect type ='TechStatus' status ='active'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='active'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='active'>Carronade</Effect>
			<Effect type ='TechStatus' status ='active'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='active'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='active'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='active'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='active'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='active'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='active'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedOutpost</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranLongbowmen</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>PaperCartridge</Effect>
			<Effect type ='TechStatus' status ='active'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='active'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='active'>Pillage</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardDragoons</Effect>
			<Effect type ='TechStatus' status ='active'>RGRedcoats</Effect>
			<Effect type ='TechStatus' status ='active'>RGLifeGuardHussars</Effect>
			<Effect type ='TechStatus' status ='active'>GuardGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialFrench' type ='Normal'>
		<DBID>2406</DBID>
		<DisplayNameID>36240</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='active'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='active'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Rifling</Effect>
			<Effect type ='TechStatus' status ='active'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='active'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='active'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='active'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>Revetment</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>Caracole</Effect>
			<Effect type ='TechStatus' status ='active'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='active'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='active'>Carronade</Effect>
			<Effect type ='TechStatus' status ='active'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='active'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='active'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='active'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='active'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='active'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='active'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedOutpost</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='active'>RGGendarmes</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='active'>GuardHalberdiers</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>PaperCartridge</Effect>
			<Effect type ='TechStatus' status ='active'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='active'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='active'>Pillage</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardDragoons</Effect>
			<Effect type ='TechStatus' status ='active'>RGVoltigeur</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialDutch' type ='Normal'>
		<DBID>2407</DBID>
		<DisplayNameID>36243</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='active'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='active'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Rifling</Effect>
			<Effect type ='TechStatus' status ='active'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='active'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='active'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='active'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>Revetment</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>Caracole</Effect>
			<Effect type ='TechStatus' status ='active'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='active'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='active'>Carronade</Effect>
			<Effect type ='TechStatus' status ='active'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='active'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='active'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='active'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='active'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='active'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='active'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>RGNassausLinearTactics</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>PaperCartridge</Effect>
			<Effect type ='TechStatus' status ='active'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='active'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='active'>Pillage</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranRuytersShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardSkirmishers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='active'>GuardGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
			<Effect type ='TechStatus' status ='active'>RGCarabineer</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialSpanish' type ='Normal'>
		<DBID>2408</DBID>
		<DisplayNameID>36246</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='active'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='active'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Rifling</Effect>
			<Effect type ='TechStatus' status ='active'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='active'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='active'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='active'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>Revetment</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>Caracole</Effect>
			<Effect type ='TechStatus' status ='active'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='active'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='active'>Carronade</Effect>
			<Effect type ='TechStatus' status ='active'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='active'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='active'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='active'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='active'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='active'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='active'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='active'>RGGarrochista</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranRodeleros</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>PaperCartridge</Effect>
			<Effect type ='TechStatus' status ='active'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='active'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='active'>Pillage</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardDragoons</Effect>
			<Effect type ='TechStatus' status ='active'>RGTercio</Effect>
			<Effect type ='TechStatus' status ='active'>RGEspadachins</Effect>
			<Effect type ='TechStatus' status ='active'>GuardMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='active'>GuardSkirmishers</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialGerman' type ='Normal'>
		<DBID>2409</DBID>
		<DisplayNameID>36249</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='active'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='active'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Rifling</Effect>
			<Effect type ='TechStatus' status ='active'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='active'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='active'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='active'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>Revetment</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>Caracole</Effect>
			<Effect type ='TechStatus' status ='active'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='active'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='active'>Carronade</Effect>
			<Effect type ='TechStatus' status ='active'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='active'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='active'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='active'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='active'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='active'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='active'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranDopplesoldners</Effect>
			<Effect type ='TechStatus' status ='active'>GuardDopplesoldners</Effect>
			<Effect type ='TechStatus' status ='active'>GuardWarWagons</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranUhlans</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>PaperCartridge</Effect>
			<Effect type ='TechStatus' status ='active'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='active'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='active'>Pillage</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='active'>RGCzapkaUhlans</Effect>
			<Effect type ='TechStatus' status ='active'>RGPrussianNeedleGun</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranSkirmishersShadow</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialOttoman' type ='Normal'>
		<DBID>2410</DBID>
		<DisplayNameID>36252</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='active'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='active'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Rifling</Effect>
			<Effect type ='TechStatus' status ='active'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='active'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='active'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='active'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>Revetment</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>Caracole</Effect>
			<Effect type ='TechStatus' status ='active'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='active'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='active'>Carronade</Effect>
			<Effect type ='TechStatus' status ='active'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='active'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='active'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='active'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='active'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='active'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='active'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranAbusGuns</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranJanissaries</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>RGBaratcuCorps</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>GuardAbusGuns</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>PaperCartridge</Effect>
			<Effect type ='TechStatus' status ='active'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='active'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='active'>Pillage</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMilletSystem</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTopkapi</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGalataTowerDistrict</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTanzimat</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchKopruluViziers</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchAbbassidMarket</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranCavalryArchersShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardCavalryArchers</Effect>
			<Effect type ='TechStatus' status ='active'>GuardJanissaries</Effect>
			<Effect type ='TechStatus' status ='active'>RGGardener</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialPortuguese' type ='Normal'>
		<DBID>2411</DBID>
		<DisplayNameID>36255</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='active'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='active'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Rifling</Effect>
			<Effect type ='TechStatus' status ='active'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='active'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='active'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='active'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>Revetment</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>Caracole</Effect>
			<Effect type ='TechStatus' status ='active'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='active'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='active'>Carronade</Effect>
			<Effect type ='TechStatus' status ='active'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='active'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='active'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='active'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='active'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='active'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='active'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='active'>GuardCacadores</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranCrossbowmen</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranHussars</Effect>
			<Effect type ='TechStatus' status ='active'>GuardHalberdiers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranPikemen</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>Rabauld</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>PaperCartridge</Effect>
			<Effect type ='TechStatus' status ='active'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='active'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='active'>Pillage</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='active'>RGJinetes</Effect>
			<Effect type ='TechStatus' status ='active'>RGGuerreiros</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostIndustrialRussian' type ='Normal'>
		<DBID>2412</DBID>
		<DisplayNameID>36258</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Gangsaw</Effect>
			<Effect type ='TechStatus' status ='active'>CavalryCuirass</Effect>
			<Effect type ='TechStatus' status ='active'>Bayonet</Effect>
			<Effect type ='TechStatus' status ='active'>Rifling</Effect>
			<Effect type ='TechStatus' status ='active'>GunnersQuadrant</Effect>
			<Effect type ='TechStatus' status ='active'>HeatedShot</Effect>
			<Effect type ='TechStatus' status ='active'>InfantryBreastplate</Effect>
			<Effect type ='TechStatus' status ='active'>SeedDrill</Effect>
			<Effect type ='TechStatus' status ='active'>SelectiveBreeding</Effect>
			<Effect type ='TechStatus' status ='active'>HuntingDogs</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='EnableTradeRouteLOS' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>Revetment</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TechStatus' status ='active'>PlacerMines</Effect>
			<Effect type ='TechStatus' status ='active'>Caracole</Effect>
			<Effect type ='TechStatus' status ='active'>OreRefining</Effect>
			<Effect type ='TechStatus' status ='active'>ArmorPlating</Effect>
			<Effect type ='TechStatus' status ='active'>Carronade</Effect>
			<Effect type ='TechStatus' status ='active'>PercussionLocks</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchTownWatch</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchStandingArmy</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchGasLighting</Effect>
			<Effect type ='TechStatus' status ='active'>Blunderbuss</Effect>
			<Effect type ='TechStatus' status ='active'>GreatCoat</Effect>
			<Effect type ='TechStatus' status ='active'>LogFlume</Effect>
			<Effect type ='TechStatus' status ='active'>Bookkeeping</Effect>
			<Effect type ='TechStatus' status ='active'>ArtificialFertilizer</Effect>
			<Effect type ='TechStatus' status ='active'>CircularSaw</Effect>
			<Effect type ='TechStatus' status ='active'>Amalgamation</Effect>
			<Effect type ='TechStatus' status ='active'>Levy</Effect>
			<Effect type ='TechStatus' status ='active'>Homesteading</Effect>
			<Effect type ='TechStatus' status ='active'>LongLines</Effect>
			<Effect type ='TechStatus' status ='active'>GillNets</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierBlockhouse</Effect>
			<Effect type ='TechStatus' status ='active'>SteelTraps</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryWaterPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactorySteamPower</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryCannery</Effect>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedBlockhouse</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchMassCavalry</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranCossacks</Effect>
			<Effect type ='TechStatus' status ='active'>GuardCossacks</Effect>
			<Effect type ='TechStatus' status ='active'>GuardHalberdiers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchWesternization</Effect>
			<Effect type ='TechStatus' status ='active'>ChurchPetrineReforms</Effect>
			<Effect type ='TechStatus' status ='active'>GuardStrelets</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranStrelets</Effect>
			<Effect type ='TechStatus' status ='active'>GuardOprichniks</Effect>
			<Effect type ='TechStatus' status ='active'>GuardMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>PaperCartridge</Effect>
			<Effect type ='TechStatus' status ='active'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='active'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='active'>Pillage</Effect>
			<Effect type ='TechStatus' status ='active'>FactoryMassProduction</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranCavalryArchersShadow</Effect>
			<Effect type ='TechStatus' status ='active'>RGPavlovGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyTupi</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietySeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyNootka</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyMaya</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyLakota</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyInca</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCree</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyComanche</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>WarriorSocietyAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionAztecs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCaribs</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCherokee</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionComanche</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionCree</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionInca</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionIroquois</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionLakota</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionMaya</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionNootka</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionSeminoles</Effect>
			<Effect type ='TechStatus' status ='active'>ChampionTupi</Effect>
			<Effect type ='TechStatus' status ='active'>RGTartarLoyalists</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialBritish' type ='Normal'>
		<DBID>2432</DBID>
		<DisplayNameID>36304</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='active'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='active'>PostIndustrialBritish</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialDragoons</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialRedcoat</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialLifeGuard</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialRocket</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNatives</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialDutch' type ='Normal'>
		<DBID>2433</DBID>
		<DisplayNameID>36307</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='active'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='active'>PostIndustrialDutch</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialSkirmishers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCarabineer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHussars</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialNassauers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNatives</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialFrench' type ='Normal'>
		<DBID>2434</DBID>
		<DisplayNameID>36310</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='active'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='active'>PostIndustrialFrench</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialGendarme</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialDragoons</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialVoltigeur</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHussars</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHalberdiers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNatives</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialGerman' type ='Normal'>
		<DBID>2435</DBID>
		<DisplayNameID>36313</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='active'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='active'>PostIndustrialGerman</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialWarWagons</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCzapkaUhlans</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialNeedleGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialDopplesoldner</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNatives</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialOttoman' type ='Normal'>
		<DBID>2436</DBID>
		<DisplayNameID>36316</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='active'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='active'>PostIndustrialOttoman</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialAbusGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCavalryArchers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialJanissaries</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialGardener</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialBaratcu</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialBombard</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNatives</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialPortuguese' type ='Normal'>
		<DBID>2437</DBID>
		<DisplayNameID>36319</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='active'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='active'>PostIndustrialPortuguese</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCacadores</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialJinetes</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialGuerreiros</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHussars</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHalberdiers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialRabaulds</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNatives</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialRussian' type ='Normal'>
		<DBID>2438</DBID>
		<DisplayNameID>36322</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='active'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='active'>PostIndustrialRussian</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialTartarLoyalist</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCossack</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHalberdiers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialPavlovs</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialStrelets</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialOprichniks</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNatives</Effect>
		</Effects>
	</Tech>
	<Tech name ='PostImperialSpanish' type ='Normal'>
		<DBID>2439</DBID>
		<DisplayNameID>36325</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>ImpLargeScaleAgriculture</Effect>
			<Effect type ='TechStatus' status ='active'>ImpImmigrants</Effect>
			<Effect type ='TechStatus' status ='active'>ImpDeforestation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpKnighthood</Effect>
			<Effect type ='TechStatus' status ='active'>ImpExcessiveTaxation</Effect>
			<Effect type ='TechStatus' status ='active'>ImpPeerage</Effect>
			<Effect type ='TechStatus' status ='active'>PostIndustrialSpanish</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialDragoons</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialSkirmishers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialEspada</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialTercio</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialGarrochistas</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHussars</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCulverin</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialCannon</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialHowitzer</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialFieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialMonitors</Effect>
			<Effect type ='TechStatus' status ='active'>ImperialManOWar</Effect>
			<Effect type ='TechStatus' status ='active'>ImpLegendaryNatives</Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCLizzieShipNoGarrison' type ='Normal'>
		<DBID>2543</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='MaximumContained' relativity ='Assign'>
				<Target type ='ProtoUnit'>SPCLizzieFlagship</Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCBonusIroquois' type ='Normal'>
		<DBID>2556</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatTracker</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatRifleman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCEnableFireship' type ='Normal'>
		<DBID>2557</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SPCFireship</Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCMedicineMan' type ='Normal'>
		<DBID>2559</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatMedicineMan</Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCTutorialAgeUp' type ='Normal'>
		<DBID>2561</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='500.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>PoliticianNaturalist</Target></Effect>
			<Effect type ='Data' amount ='500.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>PoliticianGovernor</Target></Effect>
			<Effect type ='Data' amount ='500.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>PoliticianAdmiral</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>PoliticianAdmiral</Target></Effect>
			<Effect type ='Data' amount ='500.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>PoliticianAdventurerBritish</Target></Effect>
			<Effect type ='Data' amount ='250.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>PoliticianAdventurerBritish</Target></Effect>
			<Effect type ='Data' amount ='1000.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>PoliticianTycoon</Target></Effect>
			<Effect type ='Data' amount ='1000.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>PoliticianViceroyBritish</Target></Effect>
			<Effect type ='Data' amount ='500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>PoliticianTycoon</Target></Effect>
			<Effect type ='Data' amount ='500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>PoliticianViceroyBritish</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCMantletRange' type ='Normal'>
		<DBID>2586</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' action ='BuildingAttack' amount ='15.00' subtype ='MaximumRange' relativity ='Assign'>
				<Target type ='ProtoUnit'>NatMantlet</Target></Effect>
			<Effect type ='Data' action ='BowAttack' amount ='15.00' subtype ='MaximumRange' relativity ='Assign'>
				<Target type ='ProtoUnit'>NatMantlet</Target></Effect>
			<Effect type ='Data' amount ='12.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatMantlet</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='UnlockPoliticianPhilosopherPrinceSpanish' type ='Normal'>
		<DBID>2672</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<HomeCityLevel>60</HomeCityLevel>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>PoliticianPhilosopherPrince</Effect></Effects>
	</Tech>
	<Tech name ='SPCBarracksTrainBuccaneers' type ='Normal'>
		<DBID>2688</DBID>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='SPCBuccaneer' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SPCBuccaneer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCKanyenkeCold' type ='Normal'>
		<DBID>2696</DBID>
		<Status>UNOBTAINABLE</Status>
	</Tech>
	<Tech name ='NativeTreatyAztec' type ='Normal'>
		<DBID>2698</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='NatJaguarWarrior' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyMaya' type ='Normal'>
		<DBID>2699</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='NatHolcanSpearman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyTupi' type ='Normal'>
		<DBID>2700</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='NatBlackwoodArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyCaribs' type ='Normal'>
		<DBID>2701</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='NatBlowgunWarrior' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyComanche' type ='Normal'>
		<DBID>2702</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='NatHorseArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyCherokee' type ='Normal'>
		<DBID>2703</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='NatRifleman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyInca' type ='Normal'>
		<DBID>2704</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='NatBolasWarrior' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyLakota' type ='Normal'>
		<DBID>2705</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='NatAxeRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatySeminole' type ='Normal'>
		<DBID>2706</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='NatSharktoothBowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyNootka' type ='Normal'>
		<DBID>2707</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='NatClubman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyCree' type ='Normal'>
		<DBID>2708</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='NatTracker' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NativeTreatyIroquois' type ='Normal'>
		<DBID>2709</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCNativeTreaties</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='NatTomahawk' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='Gangsaw' type ='Normal'>
		<DBID>6</DBID>
		<DisplayNameID>11070</DisplayNameID>
		<Cost resourcetype ='Food'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\gang_saw\gang_saw_64x64</Icon>
		<RolloverTextID>10670</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='VeteranMusketeers' type ='Normal'>
		<DBID>8</DBID>
		<DisplayNameID>22849</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_infantry\veteran_infantry</Icon>
		<RolloverTextID>22851</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='SetName' proto ='Musketeer' culture ='none' newName ='36175'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranPikemen' type ='Normal'>
		<DBID>19</DBID>
		<DisplayNameID>23052</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_spear_infantry\veteran_spear_infantry</Icon>
		<RolloverTextID>23056</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='SetName' proto ='Pikeman' culture ='none' newName ='36177'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardMusketeers' type ='Normal'>
		<DBID>21</DBID>
		<DisplayNameID>23054</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>23055</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>VeteranMusketeers</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='SetName' proto ='Musketeer' culture ='none' newName ='24092'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='LogFlume' type ='Normal'>
		<DBID>22</DBID>
		<DisplayNameID>23061</DisplayNameID>
		<Cost resourcetype ='Food'>150.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\log_flume\log_flume_64x64</Icon>
		<RolloverTextID>23062</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>Gangsaw</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='VeteranLongbowmen' type ='Normal'>
		<DBID>86</DBID>
		<DisplayNameID>23188</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_archer_infantry\veteran_archer_infantry</Icon>
		<RolloverTextID>23187</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='SetName' proto ='Longbowman' culture ='none' newName ='36183'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Longbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranUhlans' type ='Normal'>
		<DBID>89</DBID>
		<DisplayNameID>23197</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_cavalry\veteran_cavalry</Icon>
		<RolloverTextID>23196</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='SetName' proto ='Uhlan' culture ='none' newName ='36185'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardUhlans' type ='Normal'>
		<DBID>90</DBID>
		<DisplayNameID>23200</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23199</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranUhlans</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='SetName' proto ='Uhlan' culture ='none' newName ='29279'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardHalberdiers' type ='Normal'>
		<DBID>92</DBID>
		<DisplayNameID>23207</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_spear_infantry\guard_spear_infantry</Icon>
		<RolloverTextID>23206</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='SetName' proto ='Halberdier' culture ='none' newName ='24001'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranHussars' type ='Normal'>
		<DBID>93</DBID>
		<DisplayNameID>23210</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_cavalry\veteran_cavalry</Icon>
		<RolloverTextID>23209</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='36176'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardHussars' type ='Normal'>
		<DBID>94</DBID>
		<DisplayNameID>23214</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23213</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranHussars</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='28754'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardCavalryArchers' type ='Normal'>
		<DBID>96</DBID>
		<DisplayNameID>23221</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23220</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='SetName' proto ='CavalryArcher' culture ='none' newName ='24544'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='CavalryArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardGrenadiers' type ='Normal'>
		<DBID>97</DBID>
		<DisplayNameID>23224</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_grenadier_artillery\guard_grenadier_artillery</Icon>
		<RolloverTextID>23223</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranGrenadiers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='34103'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardSkirmishers' type ='Normal'>
		<DBID>98</DBID>
		<DisplayNameID>23227</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>23226</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='SetName' proto ='Skirmisher' culture ='none' newName ='24012'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardWarWagons' type ='Normal'>
		<DBID>99</DBID>
		<DisplayNameID>23230</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23229</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
			<Effect type ='SetName' proto ='WarWagon' culture ='none' newName ='36746'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='WarWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardDragoons' type ='Normal'>
		<DBID>100</DBID>
		<DisplayNameID>23233</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23232</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='SetName' proto ='Dragoon' culture ='none' newName ='23997'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardCuirassiers' type ='Normal'>
		<DBID>109</DBID>
		<DisplayNameID>23255</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23254</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
			<Effect type ='SetName' proto ='Cuirassier' culture ='none' newName ='24795'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranCrossbowmen' type ='Normal'>
		<DBID>111</DBID>
		<DisplayNameID>23263</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_archer_infantry\veteran_archer_infantry</Icon>
		<RolloverTextID>23262</RolloverTextID>
		<Flag>ForceLastInLine</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='SetName' proto ='Crossbowman' culture ='none' newName ='36180'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Crossbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='InfantryBreastplate' type ='Normal'>
		<DBID>119</DBID>
		<DisplayNameID>23295</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\infantry_breastplate\infantry_breastplate</Icon>
		<RolloverTextID>23294</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHandInfantry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlackwoodArcher</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBolasWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatEagleWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatSharktoothBowman</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PaperCartridge' type ='Normal'>
		<DBID>120</DBID>
		<DisplayNameID>23298</DisplayNameID>
		<Cost resourcetype ='Wood'>350.0000</Cost>
		<Cost resourcetype ='Gold'>350.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\paper_cartridge\paper_cartridge</Icon>
		<RolloverTextID>23297</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGunpowderTrooper</Target></Effect></Effects>
	</Tech>
	<Tech name ='CavalryCuirass' type ='Normal'>
		<DBID>123</DBID>
		<DisplayNameID>23307</DisplayNameID>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\cavalry_cuirass\cavalry_cuirass</Icon>
		<RolloverTextID>23306</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyCavalry</Target></Effect></Effects>
	</Tech>
	<Tech name ='Trunion' type ='Normal'>
		<DBID>124</DBID>
		<DisplayNameID>23311</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\trunion\trunion</Icon>
		<RolloverTextID>23310</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect></Effects>
	</Tech>
	<Tech name ='ProfessionalGunners' type ='Normal'>
		<DBID>126</DBID>
		<DisplayNameID>23322</DisplayNameID>
		<Cost resourcetype ='Food'>400.0000</Cost>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\professional_gunners\professional_gunners</Icon>
		<RolloverTextID>23321</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect></Effects>
	</Tech>
	<Tech name ='MilitaryDrummers' type ='Normal'>
		<DBID>127</DBID>
		<DisplayNameID>23328</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\military_drummers\military_drummers</Icon>
		<RolloverTextID>23327</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect></Effects>
	</Tech>
	<Tech name ='Flintlock' type ='Normal'>
		<DBID>128</DBID>
		<DisplayNameID>23331</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\flint_lock\flint_lock</Icon>
		<RolloverTextID>23330</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGunpowderTrooper</Target></Effect></Effects>
	</Tech>
	<Tech name ='Bayonet' type ='Normal'>
		<DBID>129</DBID>
		<DisplayNameID>23335</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\bayonet\bayonet</Icon>
		<RolloverTextID>23334</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='VolleyHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' action ='VolleyHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' action ='VolleyHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' action ='VolleyHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>MercHighlander</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>MercHighlander</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' action ='StaggerHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' action ='StaggerHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>MercHighlander</Target></Effect>
			<Effect type ='Data' action ='StaggerHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' action ='StaggerHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>MercHighlander</Target></Effect>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Rifling' type ='Normal'>
		<DBID>130</DBID>
		<DisplayNameID>23341</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\rifling\rifling</Icon>
		<RolloverTextID>23340</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>MercJaeger</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatTracker</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractHeavyInfantry' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GunnersQuadrant' type ='Normal'>
		<DBID>132</DBID>
		<DisplayNameID>23349</DisplayNameID>
		<Cost resourcetype ='Food'>100.0000</Cost>
		<Cost resourcetype ='Wood'>100.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\gunners_quadrant\gunners_quadrant</Icon>
		<RolloverTextID>23348</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect></Effects>
	</Tech>
	<Tech name ='HeatedShot' type ='Normal'>
		<DBID>133</DBID>
		<DisplayNameID>23354</DisplayNameID>
		<Cost resourcetype ='Food'>150.0000</Cost>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\heated_shot\heated_shot</Icon>
		<RolloverTextID>23353</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='CannonAttack' amount ='1.50' subtype ='DamageBonus' unittype ='Ship' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='Data' action ='AntiShipAttack' amount ='1.50' subtype ='DamageBonus' unittype ='Ship' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GrapeShot' type ='Normal'>
		<DBID>135</DBID>
		<DisplayNameID>23364</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_artillery\guard_artillery</Icon>
		<RolloverTextID>23363</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Culverin' culture ='none' newName ='42390'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FieldGun' type ='Normal'>
		<DBID>136</DBID>
		<DisplayNameID>23367</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_artillery\guard_artillery</Icon>
		<RolloverTextID>23366</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='SetName' proto ='Falconet' culture ='none' newName ='29368'></Effect>
		</Effects>
	</Tech>
	<Tech name ='Howitzer' type ='Normal'>
		<DBID>137</DBID>
		<DisplayNameID>23370</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_artillery\guard_artillery</Icon>
		<RolloverTextID>23369</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' action ='CannonAttack' amount ='1.25' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='SetName' proto ='Mortar' culture ='none' newName ='24165'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchTownWatch' type ='Normal'>
		<DBID>142</DBID>
		<DisplayNameID>23389</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\town_watch\town_watch</Icon>
		<RolloverTextID>23388</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Unit</Target></Effect></Effects>
	</Tech>
	<Tech name ='HuntingDogs' type ='Normal'>
		<DBID>145</DBID>
		<DisplayNameID>23401</DisplayNameID>
		<Cost resourcetype ='Wood'>50.0000</Cost>
		<Cost resourcetype ='Gold'>50.0000</Cost>
		<ResearchPoints>20.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hunting_dogs\hunting_dogs_64x64</Icon>
		<RolloverTextID>23400</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='SelectiveBreeding' type ='Normal'>
		<DBID>146</DBID>
		<DisplayNameID>23403</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\selective_breeding\selective_breeding</Icon>
		<RolloverTextID>23402</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='LivestockPen' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect></Effects>
	</Tech>
	<Tech name ='SeedDrill' type ='Normal'>
		<DBID>147</DBID>
		<DisplayNameID>23406</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\seed_drill\seed_drill</Icon>
		<RolloverTextID>23405</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='ArtificialFertilizer' type ='Normal'>
		<DBID>148</DBID>
		<DisplayNameID>23409</DisplayNameID>
		<Cost resourcetype ='Wood'>335.0000</Cost>
		<Cost resourcetype ='Gold'>335.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\artificial_fertilizer\artificial_fertilizer</Icon>
		<RolloverTextID>23408</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>SeedDrill</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='Bookkeeping' type ='Normal'>
		<DBID>149</DBID>
		<DisplayNameID>23412</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\bookkeeping\bookkeeping</Icon>
		<RolloverTextID>23411</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='Homesteading' type ='Normal'>
		<DBID>150</DBID>
		<DisplayNameID>23415</DisplayNameID>
		<Cost resourcetype ='Food'>400.0000</Cost>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\homesteading\homesteading</Icon>
		<RolloverTextID>23414</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>Bookkeeping</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='GreatCoat' type ='Normal'>
		<DBID>151</DBID>
		<DisplayNameID>23420</DisplayNameID>
		<Cost resourcetype ='Food'>75.0000</Cost>
		<ResearchPoints>20.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\great_coat\great_coat_64x64</Icon>
		<RolloverTextID>23419</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='Bastion' type ='Normal'>
		<DBID>158</DBID>
		<DisplayNameID>23452</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\bastion\bastion</Icon>
		<RolloverTextID>23451</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWall</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='AbstractWall' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Levy' type ='Normal'>
		<DBID>160</DBID>
		<DisplayNameID>23459</DisplayNameID>
		<Cost resourcetype ='Food'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>5.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\levy\levy</Icon>
		<RolloverTextID>23458</RolloverTextID>
		<Effects>
			<Effect all ='true' type ='TextOutput'>28207</Effect></Effects>
	</Tech>
	<Tech name ='Conscription' type ='Normal'>
		<DBID>161</DBID>
		<DisplayNameID>36107</DisplayNameID>
		<Cost resourcetype ='Food'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>5.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\conscription\conscription</Icon>
		<RolloverTextID>36108</RolloverTextID>
	</Tech>
	<Tech name ='RGVoltigeur' type ='Normal'>
		<DBID>168</DBID>
		<DisplayNameID>23476</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>23475</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardSkirmishers</Effect>
			<Effect type ='SetName' proto ='Skirmisher' culture ='none' newName ='31269'></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGGendarmes' type ='Normal'>
		<DBID>169</DBID>
		<DisplayNameID>23479</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23478</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardCuirassiers</Effect>
			<Effect type ='SetName' proto ='Cuirassier' culture ='none' newName ='32333'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchGardeImperial1' type ='Normal'>
		<DBID>170</DBID>
		<DisplayNameID>23482</DisplayNameID>
		<Cost resourcetype ='Food'>500.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\garde_imperial\garde_imperial_1_icon_64x64</Icon>
		<RolloverTextID>23481</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeFrench</TechStatus>
			<TechStatus status ='Active'>Colonialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>VeteranGrenadiers</Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='42457'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchCodeNapoleon' type ='Normal'>
		<DBID>172</DBID>
		<DisplayNameID>23490</DisplayNameID>
		<Cost resourcetype ='Food'>0.0000</Cost>
		<Cost resourcetype ='Wood'>0.0000</Cost>
		<Cost resourcetype ='Gold'>0.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\code_napoleon\code_napoleon_64x64</Icon>
		<RolloverTextID>23489</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>UniqueTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeFrench</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatMustangs' type ='Normal'>
		<DBID>180</DBID>
		<DisplayNameID>23527</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_mustangs\nat_mustangs</Icon>
		<RolloverTextID>23526</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatHorseBreeding' type ='Normal'>
		<DBID>181</DBID>
		<DisplayNameID>23530</DisplayNameID>
		<Cost resourcetype ='Food'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_horse_breeding\nat_horse_breeding</Icon>
		<RolloverTextID>23529</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatChinampa' type ='Normal'>
		<DBID>184</DBID>
		<DisplayNameID>23541</DisplayNameID>
		<Cost resourcetype ='Wood'>175.0000</Cost>
		<Cost resourcetype ='Gold'>175.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_chinampa\nat_chinampa</Icon>
		<RolloverTextID>23540</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionAztecs' type ='Normal'>
		<DBID>195</DBID>
		<DisplayNameID>29384</DisplayNameID>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>23568</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietyAztecs</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatJaguarWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatJaguarWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatJaguarWarrior' culture ='none' newName ='24043'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatEagleWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatEagleWarrior' culture ='none' newName ='27778'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatEagleWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionComanche' type ='Normal'>
		<DBID>196</DBID>
		<DisplayNameID>29388</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>23572</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>WarriorSocietyComanche</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHorseArcher</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHorseArcher</Target></Effect>
			<Effect type ='SetName' proto ='NatHorseArcher' culture ='none' newName ='24041'></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatTextileCraftsmanship' type ='Normal'>
		<DBID>207</DBID>
		<DisplayNameID>23608</DisplayNameID>
		<Cost resourcetype ='Wood'>175.0000</Cost>
		<Cost resourcetype ='Gold'>175.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_textile_craftsmanship\nat_textile_craftsmanship</Icon>
		<RolloverTextID>23607</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatGuerillaWars' type ='Normal'>
		<DBID>208</DBID>
		<DisplayNameID>23611</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_guerilla_wars\nat_guerilla_wars</Icon>
		<RolloverTextID>23610</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' action ='BuildingAttack' amount ='3.00' subtype ='DamageBonus' unittype ='Building' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatSharktoothBowman</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatLacrosse' type ='Normal'>
		<DBID>209</DBID>
		<DisplayNameID>23613</DisplayNameID>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_lacrosse\nat_lacrosse</Icon>
		<RolloverTextID>23612</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGunpowderTrooper</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArcher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatIroquoisLeague' type ='Normal'>
		<DBID>210</DBID>
		<DisplayNameID>23615</DisplayNameID>
		<Cost resourcetype ='Wood'>75.0000</Cost>
		<Cost resourcetype ='Gold'>75.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_iroquois_league\nat_iroquois_league</Icon>
		<RolloverTextID>23614</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='NatTomahawk' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='NatMantlet' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='NatTomahawk' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='NatMantlet' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='NatTomahawk' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='NatMantlet' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatMorningWars' type ='Normal'>
		<DBID>211</DBID>
		<DisplayNameID>23618</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_morning_wars\nat_morning_wars</Icon>
		<RolloverTextID>26795</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='-0.90' subtype ='FreeHomeCityUnit' unittype ='NatMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ChampionSeminoles' type ='Normal'>
		<DBID>212</DBID>
		<DisplayNameID>29393</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>23627</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietySeminoles</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatSharktoothBowman</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatSharktoothBowman</Target></Effect>
			<Effect type ='SetName' proto ='NatSharktoothBowman' culture ='none' newName ='42392'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionIroquois' type ='Normal'>
		<DBID>213</DBID>
		<DisplayNameID>29390</DisplayNameID>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>23624</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietyIroquois</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatTomahawk</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatTomahawk</Target></Effect>
			<Effect type ='SetName' proto ='NatTomahawk' culture ='none' newName ='24044'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMantlet</Target></Effect>
			<Effect type ='SetName' proto ='NatMantlet' culture ='none' newName ='27779'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMantlet</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardCossacks' type ='Normal'>
		<DBID>219</DBID>
		<DisplayNameID>23660</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23659</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranCossacks</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Cossack' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' proto ='Cossack' culture ='none' newName ='31253'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranCossacks' type ='Normal'>
		<DBID>220</DBID>
		<DisplayNameID>23664</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_cavalry\veteran_cavalry</Icon>
		<RolloverTextID>23663</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Cossack' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' proto ='Cossack' culture ='none' newName ='36179'></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchKalmucks' type ='Normal'>
		<DBID>222</DBID>
		<DisplayNameID>23672</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\kalmucks\kalmucks_icon</Icon>
		<RolloverTextID>23671</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeRussian</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>VeteranDragoonsShadow</Effect>
			<Effect type ='TechStatus' status ='active'>GuardDragoons</Effect>
			<Effect type ='SetName' proto ='Dragoon' culture ='none' newName ='42453'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchBashkirPonies' type ='Normal'>
		<DBID>223</DBID>
		<DisplayNameID>23675</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\bashkir_ponies\bashkir_ponies_64x64</Icon>
		<RolloverTextID>23674</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UniqueTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeRussian</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='17.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranHussars</Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='42452'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchWesternization' type ='Normal'>
		<DBID>224</DBID>
		<DisplayNameID>23678</DisplayNameID>
		<Cost resourcetype ='Wood'>900.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\westernization\westernization_64x64</Icon>
		<RolloverTextID>23677</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeRussian</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='TechStatus' status ='active'>VeteranCossacks</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranStrelets</Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchPetrineReforms' type ='Normal'>
		<DBID>225</DBID>
		<DisplayNameID>23680</DisplayNameID>
		<Cost resourcetype ='Gold'>2500.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\petrine_reforms\petrine_reform_64x64</Icon>
		<RolloverTextID>23679</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>ChurchWesternization</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='TechStatus' status ='active'>RGTartarLoyalists</Effect>
			<Effect type ='TechStatus' status ='active'>GuardCossacks</Effect>
			<Effect type ='TechStatus' status ='active'>RGPavlovGrenadiers</Effect>
			<Effect type ='TechStatus' status ='active'>GuardPikemen</Effect>
			<Effect type ='TechStatus' status ='active'>GuardOprichniks</Effect>
			<Effect type ='TechStatus' status ='active'>GuardMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>GuardHalberdiers</Effect>
			<Effect type ='TechStatus' status ='active'>GuardStrelets</Effect>
		</Effects>
	</Tech>
	<Tech name ='RGRedcoats' type ='Normal'>
		<DBID>244</DBID>
		<DisplayNameID>23716</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>23715</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranMusketeers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardMusketeers</Effect>
			<Effect type ='SetName' proto ='Musketeer' culture ='none' newName ='32323'></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchThinRedLine' type ='Normal'>
		<DBID>246</DBID>
		<DisplayNameID>23723</DisplayNameID>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\thin_red_line\thin_red_line</Icon>
		<RolloverTextID>23722</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeBritish</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranJanissaries' type ='Normal'>
		<DBID>271</DBID>
		<DisplayNameID>23757</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_infantry\veteran_infantry</Icon>
		<RolloverTextID>23756</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='SetName' proto ='Janissary' culture ='none' newName ='36182'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Janissary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardJanissaries' type ='Normal'>
		<DBID>272</DBID>
		<DisplayNameID>23761</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>23760</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranJanissaries</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='SetName' proto ='Janissary' culture ='none' newName ='24005'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Janissary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchTufanciCorps' type ='Normal'>
		<DBID>273</DBID>
		<DisplayNameID>23765</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\tufanci_corps\tufanci_corps_64x64</Icon>
		<RolloverTextID>23764</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeOttoman</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='Janissary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ChurchTopcuCorps' type ='Normal'>
		<DBID>274</DBID>
		<DisplayNameID>23768</DisplayNameID>
		<Cost resourcetype ='Food'>1500.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\topcu_corpse\topcu_corps_64x64</Icon>
		<RolloverTextID>23767</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UniqueTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeOttoman</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='GreatBombard' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='RGBaratcuCorps' type ='Normal'>
		<DBID>277</DBID>
		<DisplayNameID>23777</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_grenadier_artillery\guard_grenadier_artillery</Icon>
		<RolloverTextID>23776</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranGrenadiers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardGrenadiers</Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='32324'></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGPrussianNeedleGun' type ='Normal'>
		<DBID>305</DBID>
		<DisplayNameID>23831</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>23830</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardSkirmishers</Effect>
			<Effect type ='SetName' proto ='Skirmisher' culture ='none' newName ='37009'></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGLifeGuardHussars' type ='Normal'>
		<DBID>306</DBID>
		<DisplayNameID>23834</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23833</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranHussars</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardHussars</Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='36999'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchZweihander' type ='Normal'>
		<DBID>308</DBID>
		<DisplayNameID>23840</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\zweihander\zweihander_64x64</Icon>
		<RolloverTextID>23839</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeGerman</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchCorsolet' type ='Normal'>
		<DBID>312</DBID>
		<DisplayNameID>23843</DisplayNameID>
		<Cost resourcetype ='Gold'>0.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\corsolet\corsolet</Icon>
		<RolloverTextID>23842</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeSpanish</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyInfantry</Target></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGGarrochista' type ='Normal'>
		<DBID>313</DBID>
		<DisplayNameID>23846</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23845</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardLancers</Effect>
			<Effect type ='SetName' proto ='Lancer' culture ='none' newName ='36188'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchQuatrefage' type ='Normal'>
		<DBID>314</DBID>
		<DisplayNameID>23849</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\quatrefage\quatrefage</Icon>
		<RolloverTextID>23848</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeSpanish</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardHalberdiers</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranRodeleros' type ='Normal'>
		<DBID>317</DBID>
		<DisplayNameID>23858</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_sword_infantry\veteran_sword_infantry</Icon>
		<RolloverTextID>23857</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='SetName' proto ='Rodelero' culture ='none' newName ='36178'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardRuyters' type ='Normal'>
		<DBID>320</DBID>
		<DisplayNameID>23872</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23871</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
			<Effect type ='SetName' proto ='Ruyter' culture ='none' newName ='36213'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGNassausLinearTactics' type ='Normal'>
		<DBID>321</DBID>
		<DisplayNameID>23876</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_spear_infantry\guard_spear_infantry</Icon>
		<RolloverTextID>23875</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardHalberdiers</Effect>
			<Effect type ='SetName' proto ='Halberdier' culture ='none' newName ='36292'></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchGasLighting' type ='Normal'>
		<DBID>323</DBID>
		<DisplayNameID>23882</DisplayNameID>
		<Cost resourcetype ='Food'>100.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\gas_lighting\gas_lighting</Icon>
		<RolloverTextID>23881</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Building</Target></Effect></Effects>
	</Tech>
	<Tech name ='ChurchCoffeeTrade' type ='Normal'>
		<DBID>324</DBID>
		<DisplayNameID>23885</DisplayNameID>
		<Cost resourcetype ='Gold'>0.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\coffee_trade\coffee_trade</Icon>
		<RolloverTextID>23884</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeDutch</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Military</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGCarabineer' type ='Normal'>
		<DBID>325</DBID>
		<DisplayNameID>23888</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23887</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardRuyters</Effect>
			<Effect type ='SetName' proto ='Ruyter' culture ='none' newName ='36214'></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardCacadores' type ='Normal'>
		<DBID>334</DBID>
		<DisplayNameID>23911</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>23910</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='SetName' proto ='Cacadore' culture ='none' newName ='41951'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Cacadore' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGJinetes' type ='Normal'>
		<DBID>335</DBID>
		<DisplayNameID>23915</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23914</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardDragoons</Effect>
			<Effect type ='SetName' proto ='Dragoon' culture ='none' newName ='32329'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchBestieros' type ='Normal'>
		<DBID>340</DBID>
		<DisplayNameID>23918</DisplayNameID>
		<Cost resourcetype ='Wood'>2000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\bestieros\bestieros_64x64</Icon>
		<RolloverTextID>23917</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreePortuguese</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='Data' amount ='22.00' subtype ='FreeHomeCityUnit' unittype ='Crossbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='SetName' proto ='Crossbowman' culture ='none' newName ='43563'></Effect>
			<Effect type ='TechStatus' status ='active'>VeteranCrossbowmen</Effect>
		</Effects>
	</Tech>
	<Tech name ='RGGardener' type ='Normal'>
		<DBID>351</DBID>
		<DisplayNameID>23956</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>23955</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>VeteranHussars</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardHussars</Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='32326'></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchMilletSystem' type ='Normal'>
		<DBID>352</DBID>
		<DisplayNameID>23959</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\millet_system\millet_system_64x64</Icon>
		<RolloverTextID>23958</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='-8.00' subtype ='TrainPoints' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect></Effects>
	</Tech>
	<Tech name ='ChurchWallensteinsContracts' type ='Normal'>
		<DBID>357</DBID>
		<DisplayNameID>23978</DisplayNameID>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\wallenstein_contracts\wallenstein_contracts_64x64</Icon>
		<RolloverTextID>23977</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeGerman</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsLandsknecht2German</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHighlandGerman</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsBlackRidersGerman</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsMediterraneanGerman</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsLandsknecht1German</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHolyRomanGerman</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHessiansGerman</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHackapellsGerman</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCPrivateers</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchStadholders' type ='Normal'>
		<DBID>358</DBID>
		<DisplayNameID>23981</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\stadholders\stadholders_64x64</Icon>
		<RolloverTextID>23980</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeDutch</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='30.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardMusketeers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranMusketeers</Effect>
			<Effect type ='SetName' proto ='Musketeer' culture ='none' newName ='42454'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchStandingArmy' type ='Normal'>
		<DBID>359</DBID>
		<DisplayNameID>23984</DisplayNameID>
		<Cost resourcetype ='Gold'>350.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\standing_army\standing_army</Icon>
		<RolloverTextID>23983</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UniqueTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect></Effects>
	</Tech>
	<Tech name ='GuardOprichniks' type ='Normal'>
		<DBID>372</DBID>
		<DisplayNameID>24111</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>24110</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Oprichnik' culture ='none' newName ='24113'></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Oprichnik' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardLancers' type ='Normal'>
		<DBID>375</DBID>
		<DisplayNameID>24125</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>24124</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='SetName' proto ='Lancer' culture ='none' newName ='24127'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Lancer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGTartarLoyalists' type ='Normal'>
		<DBID>377</DBID>
		<DisplayNameID>24138</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>24137</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardCavalryArchers</Effect>
			<Effect type ='SetName' proto ='CavalryArcher' culture ='none' newName ='32334'></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGPavlovGrenadiers' type ='Normal'>
		<DBID>383</DBID>
		<DisplayNameID>24160</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_grenadier_artillery\guard_grenadier_artillery</Icon>
		<RolloverTextID>24159</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranGrenadiers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardGrenadiers</Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='32319'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionCaribs' type ='Normal'>
		<DBID>385</DBID>
		<DisplayNameID>29386</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>24198</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>WarriorSocietyCaribs</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatBlowgunWarrior' culture ='none' newName ='24201'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionCherokee' type ='Normal'>
		<DBID>386</DBID>
		<DisplayNameID>29392</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>24202</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietyCherokee</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatRifleman</Target></Effect>
			<Effect type ='SetName' proto ='NatRifleman' culture ='none' newName ='24205'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatRifleman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionCree' type ='Normal'>
		<DBID>387</DBID>
		<DisplayNameID>29394</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>24206</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>WarriorSocietyCree</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatTracker</Target></Effect>
			<Effect type ='SetName' proto ='NatTracker' culture ='none' newName ='24209'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatTracker</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionInca' type ='Normal'>
		<DBID>389</DBID>
		<DisplayNameID>29389</DisplayNameID>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>24214</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietyInca</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBolasWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBolasWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatBolasWarrior' culture ='none' newName ='43068'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHuaminca</Target></Effect>
			<Effect type ='SetName' proto ='NatHuaminca' culture ='none' newName ='27776'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHuaminca</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionMaya' type ='Normal'>
		<DBID>391</DBID>
		<DisplayNameID>29391</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>24218</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>WarriorSocietyMaya</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHolcanSpearman</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHolcanSpearman</Target></Effect>
			<Effect type ='SetName' proto ='NatHolcanSpearman' culture ='none' newName ='24221'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionLakota' type ='Normal'>
		<DBID>393</DBID>
		<DisplayNameID>29383</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>24226</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietyLakota</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatAxeRider</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatAxeRider</Target></Effect>
			<Effect type ='SetName' proto ='NatAxeRider' culture ='none' newName ='24229'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionTupi' type ='Normal'>
		<DBID>394</DBID>
		<DisplayNameID>29385</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>24230</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietyTupi</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlackwoodArcher</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlackwoodArcher</Target></Effect>
			<Effect type ='SetName' proto ='NatBlackwoodArcher' culture ='none' newName ='42393'></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatGarifunaDrums' type ='Normal'>
		<DBID>397</DBID>
		<DisplayNameID>24240</DisplayNameID>
		<Cost resourcetype ='Food'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_garifuna_drums\nat_garifuna_drums</Icon>
		<RolloverTextID>24239</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractVillager' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractArcher</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatWarDance' type ='Normal'>
		<DBID>399</DBID>
		<DisplayNameID>24246</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_war_dance\nat_war_dance</Icon>
		<RolloverTextID>24245</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatBowyery' type ='Normal'>
		<DBID>400</DBID>
		<DisplayNameID>24252</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_bowyery\nat_bowyery</Icon>
		<RolloverTextID>24251</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArcher</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatKinship' type ='Normal'>
		<DBID>401</DBID>
		<DisplayNameID>24254</DisplayNameID>
		<Cost resourcetype ='Food'>75.0000</Cost>
		<Cost resourcetype ='Gold'>75.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_kinship\nat_kinship</Icon>
		<RolloverTextID>29046</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='AddTrain' unittype ='NatTracker' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='NatTracker' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='NatTracker' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatRoadbuilding' type ='Normal'>
		<DBID>402</DBID>
		<DisplayNameID>24256</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_roadbuilding\nat_roadbuilding</Icon>
		<RolloverTextID>24255</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatTanning' type ='Normal'>
		<DBID>403</DBID>
		<DisplayNameID>24259</DisplayNameID>
		<Cost resourcetype ='Food'>100.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_tanning\nat_tanning</Icon>
		<RolloverTextID>24258</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.05' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatCottonArmor' type ='Normal'>
		<DBID>404</DBID>
		<DisplayNameID>24262</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_cotton_armor\nat_cotton_armor</Icon>
		<RolloverTextID>24261</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHandInfantry</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatBarkClothing' type ='Normal'>
		<DBID>405</DBID>
		<DisplayNameID>24264</DisplayNameID>
		<Cost resourcetype ='Wood'>125.0000</Cost>
		<Cost resourcetype ='Gold'>125.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_bark_clothing\nat_bark_clothing</Icon>
		<RolloverTextID>24263</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatPoisonArrowFrogs' type ='Normal'>
		<DBID>407</DBID>
		<DisplayNameID>24268</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_poison_arrow_frogs\nat_poison_arrow_frogs</Icon>
		<RolloverTextID>24267</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArcher</Target></Effect></Effects>
	</Tech>
	<Tech name ='GillNets' type ='Normal'>
		<DBID>412</DBID>
		<DisplayNameID>24304</DisplayNameID>
		<Cost resourcetype ='Wood'>90.0000</Cost>
		<Cost resourcetype ='Gold'>90.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\gill_nets\gill_nets</Icon>
		<RolloverTextID>24303</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='LongLines' type ='Normal'>
		<DBID>413</DBID>
		<DisplayNameID>24306</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\long_lines\long_lines</Icon>
		<RolloverTextID>24305</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>GillNets</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsHolyRoman' type ='Normal'>
		<DBID>462</DBID>
		<DisplayNameID>24635</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hire_holy_roman_merc_army\hc_hire_holy_roman_merc_army</Icon>
		<RolloverTextID>24634</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='MercJaeger' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercBlackRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='MercLandsknecht' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercenaryLoyalty' type ='Normal'>
		<DBID>463</DBID>
		<DisplayNameID>24638</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_mercenary_loyalty\hc_mercenary_loyalty</Icon>
		<RolloverTextID>24637</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsAsian</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHackapells</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsCorsairs</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsBlackRiders</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHessians</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHighlanders</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHighland</Target></Effect>
			<Effect type ='Data' amount ='1125.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHessians2</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsSwissPikemen</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsStradiots</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsRonin</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsMediterranean</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsManchu</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsMamelukes</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsLandsknecht2</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHolyRoman</Target></Effect>
			<Effect type ='TextOutput'>41873</Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCPrivateers</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCPrivateersTeam</Target></Effect>
			<Effect type ='Data' amount ='650.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCPrivateers3</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCPrivateers2</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCPrivateers' type ='Normal'>
		<DBID>465</DBID>
		<DisplayNameID>24644</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\privateer\privateer_icon_64x64</Icon>
		<RolloverTextID>24643</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Privateer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCFishMarket' type ='Normal'>
		<DBID>469</DBID>
		<DisplayNameID>24656</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_fish_market\hc_fish_market</Icon>
		<RolloverTextID>24655</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='TextOutput'>41841</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedPlantations' type ='Normal'>
		<DBID>472</DBID>
		<DisplayNameID>24665</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_plantation\hc_advanced_plantation</Icon>
		<RolloverTextID>24664</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.69' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='SetName' proto ='Plantation' culture ='none' newName ='35378'></Effect>
			<Effect type ='TextOutput'>41792</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCigarRoller' type ='Normal'>
		<DBID>474</DBID>
		<DisplayNameID>24671</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cigar_roller\hc_cigar_roller</Icon>
		<RolloverTextID>24670</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41820</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipBalloons' type ='Normal'>
		<DBID>489</DBID>
		<DisplayNameID>24716</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\balloons\hot_air_balloon</Icon>
		<RolloverTextID>42376</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>42378</Effect></Effects>
	</Tech>
	<Tech name ='Blunderbuss' type ='Normal'>
		<DBID>511</DBID>
		<DisplayNameID>24784</DisplayNameID>
		<Cost resourcetype ='Food'>110.0000</Cost>
		<ResearchPoints>20.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\blunderbuss\blunderbuss_64x64</Icon>
		<RolloverTextID>24783</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='Damage' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='BlunderbussAttack' amount ='4.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='RifleAttack' amount ='4.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatAnimalLore' type ='Normal'>
		<DBID>548</DBID>
		<DisplayNameID>25253</DisplayNameID>
		<Cost resourcetype ='Wood'>75.0000</Cost>
		<Cost resourcetype ='Gold'>75.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_animal_lore\nat_animal_lore</Icon>
		<RolloverTextID>25252</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>PetCougar</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatBasketweaving' type ='Normal'>
		<DBID>552</DBID>
		<DisplayNameID>25262</DisplayNameID>
		<Cost resourcetype ='Food'>100.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_basket_weaving\nat_basket_weaving</Icon>
		<RolloverTextID>25261</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>Amalgamation</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ArtificialFertilizer</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>Bookkeeping</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>SteelTraps</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>SeedDrill</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>PlacerMines</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>OreRefining</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>LongLines</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>Homesteading</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>HuntingDogs</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>GillNets</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='StarFort' type ='Normal'>
		<DBID>566</DBID>
		<DisplayNameID>25512</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\star_fort\star_fort</Icon>
		<RolloverTextID>25511</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatChasquisMessengers' type ='Normal'>
		<DBID>615</DBID>
		<DisplayNameID>25921</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_chasquis_messengers\nat_chasquis_messengers</Icon>
		<RolloverTextID>25920</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatMetalworking' type ='Normal'>
		<DBID>616</DBID>
		<DisplayNameID>25923</DisplayNameID>
		<Cost resourcetype ='Food'>175.0000</Cost>
		<Cost resourcetype ='Gold'>175.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_metalworking\nat_metalworking</Icon>
		<RolloverTextID>25922</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='HCUnlockFactory' type ='Normal'>
		<DBID>625</DBID>
		<DisplayNameID>25932</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\factory\shared_factory_icon</Icon>
		<RolloverTextID>25931</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FactoryWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ChurchEconmediaManor' type ='Normal'>
		<DBID>645</DBID>
		<DisplayNameID>26121</DisplayNameID>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\econmedia_manor\econmedia_manor</Icon>
		<RolloverTextID>26120</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreePortuguese</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.95' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchMercantilism' type ='Normal'>
		<DBID>648</DBID>
		<DisplayNameID>26137</DisplayNameID>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\mercantilism\mercantilism</Icon>
		<RolloverTextID>26136</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>UniqueTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2000.00' subtype ='Resource' resource ='XP' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='RGTercio' type ='Normal'>
		<DBID>649</DBID>
		<DisplayNameID>26139</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_spear_infantry\guard_spear_infantry</Icon>
		<RolloverTextID>26138</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranPikemen</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='SetName' proto ='Pikeman' culture ='none' newName ='38288'></Effect>
			<Effect type ='TechStatus' status ='active'>GuardPikemen</Effect>
		</Effects>
	</Tech>
	<Tech name ='NatHuntingGrounds' type ='Normal'>
		<DBID>657</DBID>
		<DisplayNameID>26242</DisplayNameID>
		<Cost resourcetype ='Wood'>150.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_hunting_grounds\nat_hunting_grounds</Icon>
		<RolloverTextID>26241</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Bison' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NatPotlatch' type ='Normal'>
		<DBID>664</DBID>
		<DisplayNameID>26257</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_potlatch\nat_potlatch</Icon>
		<RolloverTextID>26256</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubman</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubman</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranDopplesoldners' type ='Normal'>
		<DBID>676</DBID>
		<DisplayNameID>26296</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_sword_infantry\veteran_sword_infantry</Icon>
		<RolloverTextID>26295</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='SetName' proto ='Dopplesoldner' culture ='none' newName ='41592'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardDopplesoldners' type ='Normal'>
		<DBID>677</DBID>
		<DisplayNameID>26299</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_sword_infantry\guard_sword_infantry</Icon>
		<RolloverTextID>26298</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>VeteranDopplesoldners</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='SetName' proto ='Dopplesoldner' culture ='none' newName ='41591'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardRodeleros' type ='Normal'>
		<DBID>770</DBID>
		<DisplayNameID>26804</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_sword_infantry\guard_sword_infantry</Icon>
		<RolloverTextID>26803</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranRodeleros</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='SetName' proto ='Rodelero' culture ='none' newName ='35199'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRoyalDecreeSpanish' type ='Normal'>
		<DBID>773</DBID>
		<DisplayNameID>27221</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>27222</RolloverTextID>
		<Flag>OrPrereqs</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>41912</Effect></Effects>
	</Tech>
	<Tech name ='Carronade' type ='Normal'>
		<DBID>774</DBID>
		<DisplayNameID>27262</DisplayNameID>
		<Cost resourcetype ='Wood'>350.0000</Cost>
		<Cost resourcetype ='Gold'>350.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\carronade\carronade</Icon>
		<RolloverTextID>27224</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeNavalMilitary</Target></Effect></Effects>
	</Tech>
	<Tech name ='PercussionLocks' type ='Normal'>
		<DBID>775</DBID>
		<DisplayNameID>27245</DisplayNameID>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\percussion_locks\percussion_locks</Icon>
		<RolloverTextID>27225</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>Carronade</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='BroadsideAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeNavalMilitary</Target></Effect></Effects>
	</Tech>
	<Tech name ='ArmorPlating' type ='Normal'>
		<DBID>776</DBID>
		<DisplayNameID>27246</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\armor_plating\armor_plating</Icon>
		<RolloverTextID>27227</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeNavalMilitary</Target></Effect></Effects>
	</Tech>
	<Tech name ='ShipHowitzers' type ='Normal'>
		<DBID>777</DBID>
		<DisplayNameID>27247</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\ship_howitzers\ship_howitzers</Icon>
		<RolloverTextID>27244</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='SetName' proto ='Monitor' culture ='none' newName ='42138'></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGCzapkaUhlans' type ='Normal'>
		<DBID>782</DBID>
		<DisplayNameID>27679</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_cavalry\guard_cavalry</Icon>
		<RolloverTextID>28767</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>VeteranUhlans</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardUhlans</Effect>
			<Effect type ='SetName' proto ='Uhlan' culture ='none' newName ='32337'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCUnlockFort' type ='Normal'>
		<DBID>814</DBID>
		<DisplayNameID>27836</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\fort\fort_icon</Icon>
		<RolloverTextID>27835</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FortWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='GuardPikemen' type ='Normal'>
		<DBID>868</DBID>
		<DisplayNameID>28058</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_spear_infantry\guard_spear_infantry</Icon>
		<RolloverTextID>28057</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardLongbowmen' type ='Normal'>
		<DBID>869</DBID>
		<DisplayNameID>28062</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_archer_infantry\guard_archer_infantry</Icon>
		<RolloverTextID>28061</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranLongbowmen</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='SetName' proto ='Longbowman' culture ='none' newName ='28065'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Longbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNativeTreaties' type ='Normal'>
		<DBID>881</DBID>
		<DisplayNameID>28195</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\treaty\treaty</Icon>
		<RolloverTextID>28194</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>41881</Effect></Effects>
	</Tech>
	<Tech name ='Revetment' type ='Normal'>
		<DBID>886</DBID>
		<DisplayNameID>28265</DisplayNameID>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\revetment\revetment</Icon>
		<RolloverTextID>28264</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='CannonAttack' amount ='6.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FortFrontier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranGrenadiers' type ='Normal'>
		<DBID>901</DBID>
		<DisplayNameID>28321</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_grenadier_artillery\veteran_grenadier_artillery</Icon>
		<RolloverTextID>28320</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='36181'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchTillysDiscipline' type ='Normal'>
		<DBID>932</DBID>
		<DisplayNameID>28737</DisplayNameID>
		<Cost resourcetype ='Gold'>0.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\tillys_dicipline\tillys_discipline</Icon>
		<RolloverTextID>28736</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeGerman</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Amalgamation' type ='Normal'>
		<DBID>936</DBID>
		<DisplayNameID>28748</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\amalgamation\amalgamation_64x64</Icon>
		<RolloverTextID>28747</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>PlacerMines</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='PlacerMines' type ='Normal'>
		<DBID>937</DBID>
		<DisplayNameID>28750</DisplayNameID>
		<Cost resourcetype ='Food'>75.0000</Cost>
		<Cost resourcetype ='Wood'>75.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\placer_mines\placer_mines_64x64</Icon>
		<RolloverTextID>28749</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatCalendar' type ='Normal'>
		<DBID>999</DBID>
		<DisplayNameID>29011</DisplayNameID>
		<Cost resourcetype ='Wood'>120.0000</Cost>
		<Cost resourcetype ='Gold'>120.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_calendar\nat_calendar</Icon>
		<RolloverTextID>29010</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchWaardgelders' type ='Normal'>
		<DBID>1007</DBID>
		<DisplayNameID>29091</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\waardgelders\waardgelders_icon_64x64</Icon>
		<RolloverTextID>29090</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeDutch</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercStradiot' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' proto ='MercStradiot' culture ='none' newName ='42319'></Effect>
		</Effects>
	</Tech>
	<Tech name ='RGGuerreiros' type ='Normal'>
		<DBID>1026</DBID>
		<DisplayNameID>29209</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>29208</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranMusketeers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardMusketeers</Effect>
			<Effect type ='SetName' proto ='Musketeer' culture ='none' newName ='32322'></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatHorseTrading' type ='Normal'>
		<DBID>1030</DBID>
		<DisplayNameID>29230</DisplayNameID>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_horse_trading\nat_horse_trading</Icon>
		<RolloverTextID>29229</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect></Effects>
	</Tech>
	<Tech name ='Pillage' type ='Normal'>
		<DBID>1073</DBID>
		<DisplayNameID>29450</DisplayNameID>
		<Cost resourcetype ='Wood'>350.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\pillage\pillage</Icon>
		<RolloverTextID>29449</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.25' subtype ='DamageBonus' unittype ='Building' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyCavalry</Target></Effect></Effects>
	</Tech>
	<Tech name ='FactoryCannery' type ='Normal'>
		<DBID>1075</DBID>
		<DisplayNameID>29526</DisplayNameID>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\cannery\cannery</Icon>
		<RolloverTextID>29525</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='AutoGatherFood' amount ='1.30' subtype ='WorkRate' unittype ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Factory</Target></Effect></Effects>
	</Tech>
	<Tech name ='FactoryWaterPower' type ='Normal'>
		<DBID>1076</DBID>
		<DisplayNameID>29528</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\water_power\water_power</Icon>
		<RolloverTextID>29527</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='AutoGatherWood' amount ='1.30' subtype ='WorkRate' unittype ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Factory</Target></Effect></Effects>
	</Tech>
	<Tech name ='FactorySteamPower' type ='Normal'>
		<DBID>1077</DBID>
		<DisplayNameID>29530</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\steam_power\steam_power</Icon>
		<RolloverTextID>29529</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='AutoGatherCoin' amount ='1.30' subtype ='WorkRate' unittype ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Factory</Target></Effect></Effects>
	</Tech>
	<Tech name ='Industrialize' type ='Normal'>
		<DBID>1078</DBID>
		<DisplayNameID>29532</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='UpdateVisual' unittype ='Building' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ExplorerDog</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdmirality' type ='Normal'>
		<DBID>1081</DBID>
		<DisplayNameID>29539</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_admirality\hc_admirality</Icon>
		<RolloverTextID>29538</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galley</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Fluyt</Target></Effect>
			<Effect type ='TextOutput'>42171</Effect>
		</Effects>
	</Tech>
	<Tech name ='Colonialize' type ='Normal'>
		<DBID>1108</DBID>
		<DisplayNameID>29620</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='UpdateVisual' unittype ='Building' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='7.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' action ='BroadsideAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ExplorerDog</Target></Effect>
			<Effect type ='Data' action ='BroadsideAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galley</Target></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galley</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ColonializeRussian' type ='Normal'>
		<DBID>1109</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='ColonializeDutch' type ='Normal'>
		<DBID>1110</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='ColonializeOttoman' type ='Normal'>
		<DBID>1122</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='ColonializeFrench' type ='Normal'>
		<DBID>1125</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='VeteranStrelets' type ='Normal'>
		<DBID>1134</DBID>
		<DisplayNameID>29807</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_infantry\veteran_infantry</Icon>
		<RolloverTextID>29806</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='SetName' proto ='Strelet' culture ='none' newName ='36184'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Strelet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='GuardStrelets' type ='Normal'>
		<DBID>1135</DBID>
		<DisplayNameID>29812</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_infantry\guard_infantry</Icon>
		<RolloverTextID>29811</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>VeteranStrelets</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='SetName' proto ='Strelet' culture ='none' newName ='29816'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Strelet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FrontierOutpost' type ='Normal'>
		<DBID>1154</DBID>
		<DisplayNameID>29868</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\frontier_outpost\frontier_outpost</Icon>
		<RolloverTextID>29870</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Outpost' culture ='none' newName ='29872'></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Outpost' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortifiedOutpost' type ='Normal'>
		<DBID>1155</DBID>
		<DisplayNameID>29869</DisplayNameID>
		<Cost resourcetype ='Wood'>800.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\fortified_outpost\fortified_outpost</Icon>
		<RolloverTextID>29871</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>FrontierOutpost</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='SetName' proto ='Outpost' culture ='none' newName ='29873'></Effect>
			<Effect type ='Data' action ='CannonAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' action ='AntiShipAttack' amount ='2.00' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Outpost' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='IndustrializeRussian' type ='Normal'>
		<DBID>1162</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='ColonializeBritish' type ='Normal'>
		<DBID>1168</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='IndustrializeFrench' type ='Normal'>
		<DBID>1169</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='IndustrializeBritish' type ='Normal'>
		<DBID>1170</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='IndustrializeDutch' type ='Normal'>
		<DBID>1171</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='ChurchGardeImperial2' type ='Normal'>
		<DBID>1172</DBID>
		<DisplayNameID>30163</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\garde_imperial\garde_imperial_2_icon_64x64</Icon>
		<RolloverTextID>30162</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChurchGardeImperial1</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardGrenadiers</Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='42458'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchGardeImperial3' type ='Normal'>
		<DBID>1173</DBID>
		<DisplayNameID>30166</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\garde_imperial\garde_imperial_3_icon_64x64</Icon>
		<RolloverTextID>30165</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UniqueTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>ChurchGardeImperial2</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='42459'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ColonializeSpanish' type ='Normal'>
		<DBID>1174</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ColonializePortuguese' type ='Normal'>
		<DBID>1175</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='IndustrializeSpanish' type ='Normal'>
		<DBID>1176</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='ColonializeGerman' type ='Normal'>
		<DBID>1177</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='IndustrializeGerman' type ='Normal'>
		<DBID>1178</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='IndustrializePortuguese' type ='Normal'>
		<DBID>1179</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='IndustrializeOttoman' type ='Normal'>
		<DBID>1185</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Spahi</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Spahi</Target></Effect>
			<Effect type ='SetName' proto ='Spahi' culture ='none' newName ='43565'></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortifiedBlockhouse' type ='Normal'>
		<DBID>1191</DBID>
		<DisplayNameID>30256</DisplayNameID>
		<Cost resourcetype ='Wood'>800.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\fortified_outpost\fortified_outpost</Icon>
		<RolloverTextID>30255</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>FrontierBlockhouse</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' action ='CannonAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='SetName' proto ='Blockhouse' culture ='none' newName ='30258'></Effect>
			<Effect type ='Data' action ='AntiShipAttack' amount ='2.00' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Blockhouse' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FrontierBlockhouse' type ='Normal'>
		<DBID>1192</DBID>
		<DisplayNameID>30260</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\frontier_outpost\frontier_outpost</Icon>
		<RolloverTextID>30259</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='RangedAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='SetName' proto ='Blockhouse' culture ='none' newName ='30262'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Blockhouse' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Spies' type ='Normal'>
		<DBID>1197</DBID>
		<DisplayNameID>30313</DisplayNameID>
		<Cost resourcetype ='Gold'>75.0000</Cost>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\spies\spies</Icon>
		<RolloverTextID>30314</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>DynamicCost</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect all ='true' type ='SharedLOS'></Effect></Effects>
	</Tech>
	<Tech name ='NatKasiriBeer' type ='Normal'>
		<DBID>1198</DBID>
		<DisplayNameID>30332</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Gold'>250.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_kasiri_beer\nat_kasiri_beer</Icon>
		<RolloverTextID>30331</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArcher</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHandInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='OreRefining' type ='Normal'>
		<DBID>1214</DBID>
		<DisplayNameID>30447</DisplayNameID>
		<Cost resourcetype ='Food'>600.0000</Cost>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\ore_refining\ore_refining</Icon>
		<RolloverTextID>30446</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Homesteading</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='SteelTraps' type ='Normal'>
		<DBID>1215</DBID>
		<DisplayNameID>30449</DisplayNameID>
		<Cost resourcetype ='Wood'>125.0000</Cost>
		<Cost resourcetype ='Gold'>125.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\steel_traps\steel_traps</Icon>
		<RolloverTextID>30448</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>HuntingDogs</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='CircularSaw' type ='Normal'>
		<DBID>1217</DBID>
		<DisplayNameID>30453</DisplayNameID>
		<Cost resourcetype ='Food'>240.0000</Cost>
		<Cost resourcetype ='Gold'>480.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\circular_saw\circular_saw</Icon>
		<RolloverTextID>30452</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>LogFlume</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='HCBlockade' type ='Normal'>
		<DBID>1219</DBID>
		<DisplayNameID>30458</DisplayNameID>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_blockade\hc_blockade</Icon>
		<RolloverTextID>30459</RolloverTextID>
		<Flag>DynamicCost</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Blockade' delay ='10.00'></Effect></Effects>
	</Tech>
	<Tech name ='ImperialBaratcu' type ='Normal'>
		<DBID>1294</DBID>
		<DisplayNameID>30929</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_grenadier_artillery\imperial_grenadier_artillery</Icon>
		<RolloverTextID>30928</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>RGBaratcuCorps</TechStatus>
			<TechStatus status ='Active'>GuardGrenadiers</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='30931'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialCarabineer' type ='Normal'>
		<DBID>1295</DBID>
		<DisplayNameID>30933</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>30932</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardRuyters</TechStatus>
			<TechStatus status ='Active'>RGCarabineer</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
			<Effect type ='SetName' proto ='Ruyter' culture ='none' newName ='30935'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialGardener' type ='Normal'>
		<DBID>1296</DBID>
		<DisplayNameID>30937</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>30936</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>RGGardener</TechStatus>
			<TechStatus status ='Active'>GuardHussars</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='30939'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialJinetes' type ='Normal'>
		<DBID>1298</DBID>
		<DisplayNameID>30945</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>30944</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardDragoons</TechStatus>
			<TechStatus status ='Active'>RGJinetes</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='SetName' proto ='Dragoon' culture ='none' newName ='30947'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialNassauers' type ='Normal'>
		<DBID>1299</DBID>
		<DisplayNameID>30949</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_spear_infantry\imperial_spear_infantry</Icon>
		<RolloverTextID>30948</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>RGNassausLinearTactics</TechStatus>
			<TechStatus status ='Active'>GuardHalberdiers</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='SetName' proto ='Halberdier' culture ='none' newName ='30951'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialRedcoat' type ='Normal'>
		<DBID>1301</DBID>
		<DisplayNameID>30959</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>30958</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardMusketeers</TechStatus>
			<TechStatus status ='Active'>RGRedcoats</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='SetName' proto ='Musketeer' culture ='none' newName ='31167'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialGendarme' type ='Normal'>
		<DBID>1302</DBID>
		<DisplayNameID>30962</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>30961</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>RGGendarmes</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
			<Effect type ='SetName' proto ='Cuirassier' culture ='none' newName ='30964'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialTartarLoyalist' type ='Normal'>
		<DBID>1303</DBID>
		<DisplayNameID>30966</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>30965</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>RGTartarLoyalists</TechStatus>
			<TechStatus status ='Active'>GuardCavalryArchers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='SetName' proto ='CavalryArcher' culture ='none' newName ='30968'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialVoltigeur' type ='Normal'>
		<DBID>1306</DBID>
		<DisplayNameID>30980</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>30979</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>RGVoltigeur</TechStatus>
			<TechStatus status ='Active'>GuardSkirmishers</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='SetName' proto ='Skirmisher' culture ='none' newName ='30982'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialDragoons' type ='Normal'>
		<DBID>1307</DBID>
		<DisplayNameID>30984</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>30983</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardDragoons</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='SetName' proto ='Dragoon' culture ='none' newName ='30986'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialGrenadiers' type ='Normal'>
		<DBID>1308</DBID>
		<DisplayNameID>30989</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_grenadier_artillery\imperial_grenadier_artillery</Icon>
		<RolloverTextID>30988</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardGrenadiers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='31028'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialHalberdiers' type ='Normal'>
		<DBID>1309</DBID>
		<DisplayNameID>30992</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_spear_infantry\imperial_spear_infantry</Icon>
		<RolloverTextID>30991</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardHalberdiers</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='SetName' proto ='Halberdier' culture ='none' newName ='30994'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialHussars' type ='Normal'>
		<DBID>1310</DBID>
		<DisplayNameID>30996</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>30995</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardHussars</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='30998'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialMusketeers' type ='Normal'>
		<DBID>1311</DBID>
		<DisplayNameID>31000</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>30999</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardMusketeers</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Musketeer' culture ='none' newName ='31002'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialCzapkaUhlans' type ='Normal'>
		<DBID>1312</DBID>
		<DisplayNameID>31004</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>31003</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>RGCzapkaUhlans</TechStatus>
			<TechStatus status ='Active'>GuardUhlans</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='SetName' proto ='Uhlan' culture ='none' newName ='37008'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialSkirmishers' type ='Normal'>
		<DBID>1313</DBID>
		<DisplayNameID>31008</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>31007</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardSkirmishers</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Skirmisher' culture ='none' newName ='31010'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialLifeGuard' type ='Normal'>
		<DBID>1315</DBID>
		<DisplayNameID>31016</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>31015</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>RGLifeGuardHussars</TechStatus>
			<TechStatus status ='Active'>GuardHussars</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='37000'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialGuerreiros' type ='Normal'>
		<DBID>1316</DBID>
		<DisplayNameID>31021</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>31020</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardMusketeers</TechStatus>
			<TechStatus status ='Active'>RGGuerreiros</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Musketeer' culture ='none' newName ='31023'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialPavlovs' type ='Normal'>
		<DBID>1317</DBID>
		<DisplayNameID>31025</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_grenadier_artillery\imperial_grenadier_artillery</Icon>
		<RolloverTextID>31024</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>RGPavlovGrenadiers</TechStatus>
			<TechStatus status ='Active'>GuardGrenadiers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='SetName' proto ='Grenadier' culture ='none' newName ='36996'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialJanissaries' type ='Normal'>
		<DBID>1318</DBID>
		<DisplayNameID>31030</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>31029</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardJanissaries</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Janissary' culture ='none' newName ='31032'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialCacadores' type ='Normal'>
		<DBID>1319</DBID>
		<DisplayNameID>31034</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>31033</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardCacadores</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Cacadore' culture ='none' newName ='42356'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialLongbowmen' type ='Normal'>
		<DBID>1322</DBID>
		<DisplayNameID>31046</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>31045</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardLongbowmen</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='SetName' proto ='Longbowman' culture ='none' newName ='31048'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialDopplesoldner' type ='Normal'>
		<DBID>1323</DBID>
		<DisplayNameID>31050</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_sword_infantry\imperial_sword_infantry</Icon>
		<RolloverTextID>31049</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardDopplesoldners</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='SetName' proto ='Dopplesoldner' culture ='none' newName ='37397'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialCossack' type ='Normal'>
		<DBID>1324</DBID>
		<DisplayNameID>31054</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>31053</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardCossacks</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
			<Effect type ='SetName' proto ='Cossack' culture ='none' newName ='31056'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialOprichniks' type ='Normal'>
		<DBID>1325</DBID>
		<DisplayNameID>31058</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>31057</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>GuardOprichniks</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Oprichnik' culture ='none' newName ='31060'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialWarWagons' type ='Normal'>
		<DBID>1326</DBID>
		<DisplayNameID>31062</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>31061</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>ForceLastInLine</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardWarWagons</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
			<Effect type ='SetName' proto ='WarWagon' culture ='none' newName ='31064'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialCavalryArchers' type ='Normal'>
		<DBID>1327</DBID>
		<DisplayNameID>31066</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>31065</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardCavalryArchers</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='SetName' proto ='CavalryArcher' culture ='none' newName ='31068'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialFieldGun' type ='Normal'>
		<DBID>1328</DBID>
		<DisplayNameID>31070</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>31069</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>FieldGun</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='SetName' proto ='Falconet' culture ='none' newName ='31072'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialCulverin' type ='Normal'>
		<DBID>1329</DBID>
		<DisplayNameID>31074</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>31073</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GrapeShot</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Culverin' culture ='none' newName ='31076'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialHowitzer' type ='Normal'>
		<DBID>1330</DBID>
		<DisplayNameID>31078</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>31077</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>Howitzer</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='SetName' proto ='Mortar' culture ='none' newName ='31080'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialBombard' type ='Normal'>
		<DBID>1331</DBID>
		<DisplayNameID>31082</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>31081</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>GreatBombard</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>GreatBombard</Target></Effect>
			<Effect type ='SetName' proto ='GreatBombard' culture ='none' newName ='31084'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialRabaulds' type ='Normal'>
		<DBID>1332</DBID>
		<DisplayNameID>31086</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>31085</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Rabauld</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OrganGun</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OrganGun</Target></Effect>
			<Effect type ='SetName' proto ='OrganGun' culture ='none' newName ='36741'></Effect>
		</Effects>
	</Tech>
	<Tech name ='Imperialize' type ='Normal'>
		<DBID>1335</DBID>
		<DisplayNameID>31107</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ExplorerDog</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='UpdateVisual' unittype ='Building' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialManOWar' type ='Normal'>
		<DBID>1336</DBID>
		<DisplayNameID>31112</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_navy\imperial_navy</Icon>
		<RolloverTextID>31111</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>OrPrereqs</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='SetName' proto ='Frigate' culture ='none' newName ='43120'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperializeBritish' type ='Normal'>
		<DBID>1337</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect></Effects>
	</Tech>
	<Tech name ='ImperializeDutch' type ='Normal'>
		<DBID>1338</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect></Effects>
	</Tech>
	<Tech name ='ImperializeFrench' type ='Normal'>
		<DBID>1339</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect></Effects>
	</Tech>
	<Tech name ='ImperializeGerman' type ='Normal'>
		<DBID>1340</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect></Effects>
	</Tech>
	<Tech name ='ImperializeOttoman' type ='Normal'>
		<DBID>1341</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='SetName' proto ='Spahi' culture ='none' newName ='43004'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Spahi</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Spahi</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperializePortuguese' type ='Normal'>
		<DBID>1342</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect></Effects>
	</Tech>
	<Tech name ='ImperializeRussian' type ='Normal'>
		<DBID>1343</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect></Effects>
	</Tech>
	<Tech name ='ImperializeSpanish' type ='Normal'>
		<DBID>1344</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialRocket' type ='Normal'>
		<DBID>1347</DBID>
		<DisplayNameID>31122</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>31121</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rocket</Target></Effect>
			<Effect type ='SetName' proto ='Rocket' culture ='none' newName ='31124'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rocket</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialMonitors' type ='Normal'>
		<DBID>1354</DBID>
		<DisplayNameID>31186</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_navy\imperial_navy</Icon>
		<RolloverTextID>31185</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Flag>OrPrereqs</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Monitor' culture ='none' newName ='33935'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialStrelets' type ='Normal'>
		<DBID>1355</DBID>
		<DisplayNameID>31191</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_infantry\imperial_infantry</Icon>
		<RolloverTextID>31190</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardStrelets</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='SetName' proto ='Strelet' culture ='none' newName ='31193'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Rabauld' type ='Normal'>
		<DBID>1356</DBID>
		<DisplayNameID>31286</DisplayNameID>
		<Cost resourcetype ='Food'>250.0000</Cost>
		<Cost resourcetype ='Wood'>250.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\rabauld\rabauld</Icon>
		<RolloverTextID>31285</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OrganGun</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OrganGun</Target></Effect>
			<Effect type ='SetName' proto ='OrganGun' culture ='none' newName ='31288'></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatChocolateRecipes' type ='Normal'>
		<DBID>1373</DBID>
		<DisplayNameID>31472</DisplayNameID>
		<Cost resourcetype ='Wood'>225.0000</Cost>
		<Cost resourcetype ='Gold'>225.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_chocolate_recipes\nat_chocolate_recipes</Icon>
		<RolloverTextID>31471</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='-1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NatGarlandWars' type ='Normal'>
		<DBID>1374</DBID>
		<DisplayNameID>31474</DisplayNameID>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_garland_wars\nat_garland_wars</Icon>
		<RolloverTextID>31473</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChampionAztecs</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatJaguarWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatEagleWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatEagleWarrior' culture ='none' newName ='31475'></Effect>
			<Effect type ='SetName' proto ='NatJaguarWarrior' culture ='none' newName ='34230'></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatCeremonialFeast' type ='Normal'>
		<DBID>1375</DBID>
		<DisplayNameID>31478</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_ceremonial_feast\nat_ceremonial_feast</Icon>
		<RolloverTextID>31477</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChampionCaribs</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatBlowgunWarrior' culture ='none' newName ='34051'></Effect>
		</Effects>
	</Tech>
	<Tech name ='NatSequoyahSyllabary' type ='Normal'>
		<DBID>1376</DBID>
		<DisplayNameID>31485</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_sequoyah_syllabary\nat_sequoyah_syllabary</Icon>
		<RolloverTextID>31484</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NatTradeLanguage' type ='Normal'>
		<DBID>1377</DBID>
		<DisplayNameID>31487</DisplayNameID>
		<Cost resourcetype ='Food'>100.0000</Cost>
		<Cost resourcetype ='Gold'>100.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_trade_language\nat_trade_language</Icon>
		<RolloverTextID>31486</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.90' subtype ='Cost' resource ='Gold' relativity ='Percent'>
				<Target type ='techAll'></Target></Effect></Effects>
	</Tech>
	<Tech name ='NatForestBurning' type ='Normal'>
		<DBID>1379</DBID>
		<DisplayNameID>31498</DisplayNameID>
		<Cost resourcetype ='Food'>175.0000</Cost>
		<Cost resourcetype ='Gold'>175.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_forest_burning\nat_forest_burning</Icon>
		<RolloverTextID>31497</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect></Effects>
	</Tech>
	<Tech name ='ImpKnighthood' type ='Normal'>
		<DBID>1384</DBID>
		<DisplayNameID>31523</DisplayNameID>
		<Cost resourcetype ='Food'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_knighthood\imp_knighthood</Icon>
		<RolloverTextID>31522</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1000.00' subtype ='Hitpoints' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hero</Target></Effect></Effects>
	</Tech>
	<Tech name ='ImpImmigrants' type ='Normal'>
		<DBID>1385</DBID>
		<DisplayNameID>31528</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_immigrants\imp_immigrants</Icon>
		<RolloverTextID>31527</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='100.00' subtype ='PopulationCap' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ImpLargeScaleAgriculture' type ='Normal'>
		<DBID>1386</DBID>
		<DisplayNameID>31530</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_large_scale_agriculture\imp_large_scale_agriculture</Icon>
		<RolloverTextID>31529</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='ImpPeerage' type ='Normal'>
		<DBID>1388</DBID>
		<DisplayNameID>31534</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_peerage\imp_peerage</Icon>
		<RolloverTextID>31533</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ImpKnighthood</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1000.00' subtype ='Hitpoints' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpArtilleryRegiments' type ='Normal'>
		<DBID>1391</DBID>
		<DisplayNameID>31542</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>31541</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Rabauld</Effect>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>GrapeShot</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TechStatus' status ='active'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='active'>Trunion</Effect>
		</Effects>
	</Tech>
	<Tech name ='ImpLegendaryNatives' type ='Normal'>
		<DBID>1392</DBID>
		<DisplayNameID>31555</DisplayNameID>
		<Cost resourcetype ='Food'>1500.0000</Cost>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_legendary_natives\imp_legendary_natives</Icon>
		<RolloverTextID>31556</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatAxeRider' culture ='none' newName ='42425'></Effect>
			<Effect type ='SetName' proto ='NatAxeRiderDogSoldier' culture ='none' newName ='42426'></Effect>
			<Effect type ='SetName' proto ='NatBlackwoodArcher' culture ='none' newName ='42427'></Effect>
			<Effect type ='SetName' proto ='NatBlowgunAmbusher' culture ='none' newName ='42428'></Effect>
			<Effect type ='SetName' proto ='NatBlowgunWarrior' culture ='none' newName ='42429'></Effect>
			<Effect type ='SetName' proto ='NatBolasWarrior' culture ='none' newName ='42430'></Effect>
			<Effect type ='SetName' proto ='NatClubman' culture ='none' newName ='42431'></Effect>
			<Effect type ='SetName' proto ='NatClubmanLoyal' culture ='none' newName ='42432'></Effect>
			<Effect type ='SetName' proto ='NatHolcanSpearman' culture ='none' newName ='42433'></Effect>
			<Effect type ='SetName' proto ='NatTracker' culture ='none' newName ='42434'></Effect>
			<Effect type ='SetName' proto ='NatJaguarWarrior' culture ='none' newName ='42435'></Effect>
			<Effect type ='SetName' proto ='NatMantlet' culture ='none' newName ='42436'></Effect>
			<Effect type ='SetName' proto ='NatRifleman' culture ='none' newName ='42437'></Effect>
			<Effect type ='SetName' proto ='NatSharktoothBowman' culture ='none' newName ='42438'></Effect>
			<Effect type ='SetName' proto ='NatTomahawk' culture ='none' newName ='42439'></Effect>
			<Effect type ='SetName' proto ='NatHolcanSpearman' culture ='none' newName ='42440'></Effect>
			<Effect type ='SetName' proto ='NatHorseArcher' culture ='none' newName ='42441'></Effect>
			<Effect type ='SetName' proto ='NatHuaminca' culture ='none' newName ='42442'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsHighland' type ='Normal'>
		<DBID>1423</DBID>
		<DisplayNameID>31659</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hire_highland_merc_army\hire_highland_merc_army</Icon>
		<RolloverTextID>31658</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='MercHighlander' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='MercSwissPikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='MercHackapell' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsMediterranean' type ='Normal'>
		<DBID>1424</DBID>
		<DisplayNameID>31663</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hire_med_merc_army\hc_hire_med_merc_army</Icon>
		<RolloverTextID>31662</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='MercMameluke' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='MercBarbaryCorsair' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='MercStradiot' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsAsian' type ='Normal'>
		<DBID>1425</DBID>
		<DisplayNameID>31667</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hire_asian_merc_army\hc_hire_asian_merc_army</Icon>
		<RolloverTextID>31666</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercRonin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='MercManchu' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChampionNootka' type ='Normal'>
		<DBID>1457</DBID>
		<DisplayNameID>31796</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_natives\champion_natives</Icon>
		<RolloverTextID>31795</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>WarriorSocietyNootka</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubman</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubman</Target></Effect>
			<Effect type ='SetName' proto ='NatClubman' culture ='none' newName ='31800'></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubmanLoyal</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubmanLoyal</Target></Effect>
			<Effect type ='SetName' proto ='NatClubmanLoyal' culture ='none' newName ='43564'></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranAbusGuns' type ='Normal'>
		<DBID>1567</DBID>
		<DisplayNameID>32066</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\veteran_artillery\veteran_artillery</Icon>
		<RolloverTextID>32065</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='SetName' proto ='AbusGun' culture ='none' newName ='36747'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='AbusGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialAbusGun' type ='Normal'>
		<DBID>1568</DBID>
		<DisplayNameID>32070</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>32069</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardAbusGuns</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='AbusGun' culture ='none' newName ='32072'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchTowerAndSword' type ='Normal'>
		<DBID>1664</DBID>
		<DisplayNameID>32310</DisplayNameID>
		<Cost resourcetype ='Wood'>2000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\order_of_the_tower_and_the_sword\order_of_the_tower_and_the_sword_icon</Icon>
		<RolloverTextID>32309</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreePortuguese</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='MercBlackRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' proto ='MercBlackRider' culture ='none' newName ='42320'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchAbbassidMarket' type ='Normal'>
		<DBID>1669</DBID>
		<DisplayNameID>32343</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\abbasid_common_market\abbasid_common_market_64x64</Icon>
		<RolloverTextID>32342</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>ChurchKopruluViziers</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='-6.00' subtype ='TrainPoints' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect></Effects>
	</Tech>
	<Tech name ='ChurchTopkapi' type ='Normal'>
		<DBID>1670</DBID>
		<DisplayNameID>32346</DisplayNameID>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\topkapi\topkapi</Icon>
		<RolloverTextID>32345</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChurchGalataTowerDistrict</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='25.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect></Effects>
	</Tech>
	<Tech name ='ImpDeforestation' type ='Normal'>
		<DBID>1673</DBID>
		<DisplayNameID>32362</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\deforestation\deforestation</Icon>
		<RolloverTextID>32361</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect></Effects>
	</Tech>
	<Tech name ='ImpExcessiveTaxation' type ='Normal'>
		<DBID>1674</DBID>
		<DisplayNameID>32364</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_excessive_taxation\imp_excessive_taxation</Icon>
		<RolloverTextID>32363</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='AutoGather' amount ='1.50' subtype ='WorkRate' unittype ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.50' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHeavyFortifications' type ='Normal'>
		<DBID>1688</DBID>
		<DisplayNameID>32721</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_heavy_fortifications\hc_heavy_fortifications</Icon>
		<RolloverTextID>32722</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>StarFort</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>FortifiedBlockhouse</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierBlockhouse</Effect>
			<Effect type ='TechStatus' status ='active'>FrontierOutpost</Effect>
			<Effect type ='TechStatus' status ='active'>Bastion</Effect>
			<Effect type ='TextOutput'>41855</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianGovernor' type ='Normal'>
		<DBID>1693</DBID>
		<DisplayNameID>34150</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>34168</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='OutpostWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianQuartermaster' type ='Normal'>
		<DBID>1694</DBID>
		<DisplayNameID>34146</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>34170</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age1</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianSergeantSpanish' type ='Normal'>
		<DBID>1695</DBID>
		<DisplayNameID>34147</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>34174</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age2</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianPresidente' type ='Normal'>
		<DBID>1697</DBID>
		<DisplayNameID>34157</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>34184</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianGeneral' type ='Normal'>
		<DBID>1698</DBID>
		<DisplayNameID>34156</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>34185</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Cannon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianEngineer' type ='Normal'>
		<DBID>1699</DBID>
		<DisplayNameID>34158</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>34175</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Falconet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianTycoon' type ='Normal'>
		<DBID>1700</DBID>
		<DisplayNameID>34162</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>34179</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>AgeUpgrade</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCKillXPTrickle' type ='Normal'>
		<DBID>1706</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='ResourceTrickleRate' resource ='XP' relativity ='Assign'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ColonializeSPCAct2' type ='Normal'>
		<DBID>1712</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='IndustrializeSPCAct2' type ='Normal'>
		<DBID>1713</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='ImperializeSPCAct2' type ='Normal'>
		<DBID>1714</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect></Effects>
	</Tech>
	<Tech name ='ChurchRogersRangers' type ='Normal'>
		<DBID>1716</DBID>
		<DisplayNameID>32913</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\rogers_rangers\rogers_rangers</Icon>
		<RolloverTextID>32912</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeBritish</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='26.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardSkirmishers</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranSkirmishersShadow</Effect>
			<Effect type ='SetName' proto ='Skirmisher' culture ='none' newName ='43377'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchBlackWatch' type ='Normal'>
		<DBID>1717</DBID>
		<DisplayNameID>32917</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\black_watch\black_watch</Icon>
		<RolloverTextID>32916</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UniqueTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeBritish</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='MercHighlander' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' proto ='MercHighlander' culture ='none' newName ='42455'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchWildGeeseSpanish' type ='Normal'>
		<DBID>1719</DBID>
		<DisplayNameID>32926</DisplayNameID>
		<Cost resourcetype ='Wood'>2000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hackapell\hackapell_icon_64x64</Icon>
		<RolloverTextID>32925</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeSpanish</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='MercHackapell' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' proto ='MercHackapell' culture ='none' newName ='32927'></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCNoSettlerShipment' type ='Normal'>
		<DBID>1721</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='HomeCityBucketCountPoints' unittype ='Settler' relativity ='Assign'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='HomeCityBucketMinCount' unittype ='Settler' relativity ='Assign'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='HomeCityBucketMaxCount' unittype ='Settler' relativity ='Assign'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='HomeCityBucketCountIncrement' unittype ='Settler' relativity ='Assign'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianNaturalist' type ='Normal'>
		<DBID>1722</DBID>
		<DisplayNameID>34148</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>34172</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age1</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Cow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMohawk' type ='Normal'>
		<DBID>1723</DBID>
		<DisplayNameID>34160</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>34178</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>AgeUpgrade</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='NatMantlet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='NativeScout' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMusketeerSpanish' type ='Normal'>
		<DBID>1724</DBID>
		<DisplayNameID>34155</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>34169</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianPirate' type ='Normal'>
		<DBID>1725</DBID>
		<DisplayNameID>34161</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>34176</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>AgeUpgrade</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='MercBarbaryCorsair' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Privateer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age2</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianBishop' type ='Normal'>
		<DBID>1726</DBID>
		<DisplayNameID>34154</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>34166</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age1</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianAdventurerSpanish' type ='Normal'>
		<DBID>1727</DBID>
		<DisplayNameID>34153</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>34165</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>AgeUpgrade</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Crossbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianCavalierSpanish' type ='Normal'>
		<DBID>1740</DBID>
		<DisplayNameID>34152</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>34167</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Lancer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianGrandVizier' type ='Normal'>
		<DBID>1741</DBID>
		<DisplayNameID>34159</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>34177</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Spahi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='NatDogSoldier' type ='Normal'>
		<DBID>1744</DBID>
		<DisplayNameID>33152</DisplayNameID>
		<Cost resourcetype ='Wood'>500.0000</Cost>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_dog_soldier\nat_dog_soldier</Icon>
		<RolloverTextID>33151</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='-0.67' subtype ='FreeHomeCityUnit' unittype ='NatAxeRiderDogSoldier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='PoliticianWarMinisterSpanish' type ='Normal'>
		<DBID>1747</DBID>
		<DisplayNameID>34164</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>34181</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='TradeRouteUpgrade1' type ='Normal'>
		<DBID>1790</DBID>
		<DisplayNameID>33292</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>OBTAINABLE</Status>
		<Icon>units\trade\stagecoach_icon_64x64</Icon>
		<RolloverTextID>33293</RolloverTextID>
		<Flag>UniqueProtoUnitInstance</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='UpgradeTradeRoute' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='TradeRouteUpgrade2' type ='Normal'>
		<DBID>1791</DBID>
		<DisplayNameID>33296</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>OBTAINABLE</Status>
		<Icon>units\trains\train_icon_64x64</Icon>
		<RolloverTextID>33295</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
		<Flag>UniqueProtoUnitInstance</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>TradeRouteUpgrade1</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='UpgradeTradeRoute' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCAdvancedTradingPost' type ='Normal'>
		<DBID>1796</DBID>
		<DisplayNameID>33315</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_trading_post\hc_advanced_trading_post</Icon>
		<RolloverTextID>33314</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='TextOutput'>41794</Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyAztecs' type ='Normal'>
		<DBID>1798</DBID>
		<DisplayNameID>33345</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33344</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatJaguarWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatJaguarWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatEagleWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatEagleWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatEagleWarrior' culture ='none' newName ='36586'></Effect>
			<Effect type ='SetName' proto ='NatJaguarWarrior' culture ='none' newName ='36587'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyCaribs' type ='Normal'>
		<DBID>1799</DBID>
		<DisplayNameID>33350</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33349</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunWarrior</Target></Effect>
			<Effect type ='SetName' proto ='NatBlowgunWarrior' culture ='none' newName ='36589'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunAmbusher</Target></Effect>
			<Effect type ='SetName' proto ='NatBlowgunAmbusher' culture ='none' newName ='36588'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlowgunAmbusher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyCherokee' type ='Normal'>
		<DBID>1800</DBID>
		<DisplayNameID>33353</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33352</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatRifleman</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatRifleman</Target></Effect>
			<Effect type ='SetName' proto ='NatRifleman' culture ='none' newName ='36590'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyComanche' type ='Normal'>
		<DBID>1801</DBID>
		<DisplayNameID>33356</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33355</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHorseArcher</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHorseArcher</Target></Effect>
			<Effect type ='SetName' proto ='NatHorseArcher' culture ='none' newName ='36591'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyCree' type ='Normal'>
		<DBID>1802</DBID>
		<DisplayNameID>33359</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33358</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatTracker</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatTracker</Target></Effect>
			<Effect type ='SetName' proto ='NatTracker' culture ='none' newName ='36592'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyInca' type ='Normal'>
		<DBID>1803</DBID>
		<DisplayNameID>33362</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33361</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBolasWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBolasWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHuaminca</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHuaminca</Target></Effect>
			<Effect type ='SetName' proto ='NatHuaminca' culture ='none' newName ='36595'></Effect>
			<Effect type ='SetName' proto ='NatBolasWarrior' culture ='none' newName ='36594'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyIroquois' type ='Normal'>
		<DBID>1804</DBID>
		<DisplayNameID>33368</DisplayNameID>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33367</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatTomahawk</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatTomahawk</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMantlet</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatMantlet</Target></Effect>
			<Effect type ='SetName' proto ='NatMantlet' culture ='none' newName ='36596'></Effect>
			<Effect type ='SetName' proto ='NatTomahawk' culture ='none' newName ='36597'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyLakota' type ='Normal'>
		<DBID>1805</DBID>
		<DisplayNameID>33372</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33371</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatAxeRider</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatAxeRider</Target></Effect>
			<Effect type ='SetName' proto ='NatAxeRider' culture ='none' newName ='36598'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyMaya' type ='Normal'>
		<DBID>1806</DBID>
		<DisplayNameID>33375</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33374</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHolcanSpearman</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatHolcanSpearman</Target></Effect>
			<Effect type ='SetName' proto ='NatHolcanSpearman' culture ='none' newName ='36599'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyNootka' type ='Normal'>
		<DBID>1807</DBID>
		<DisplayNameID>33378</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33377</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubman</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubman</Target></Effect>
			<Effect type ='SetName' proto ='NatClubman' culture ='none' newName ='36600'></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubmanLoyal</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatClubmanLoyal</Target></Effect>
			<Effect type ='SetName' proto ='NatClubmanLoyal' culture ='none' newName ='36601'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietySeminoles' type ='Normal'>
		<DBID>1808</DBID>
		<DisplayNameID>33381</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33380</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Flag>UpgradeTech</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatSharktoothBowman</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatSharktoothBowman</Target></Effect>
			<Effect type ='SetName' proto ='NatSharktoothBowman' culture ='none' newName ='42391'></Effect>
		</Effects>
	</Tech>
	<Tech name ='WarriorSocietyTupi' type ='Normal'>
		<DBID>1809</DBID>
		<DisplayNameID>33384</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>150.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\warrior_society\warrior_society</Icon>
		<RolloverTextID>33383</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlackwoodArcher</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>NatBlackwoodArcher</Target></Effect>
			<Effect type ='SetName' proto ='NatBlackwoodArcher' culture ='none' newName ='42394'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFatterSheepTeam' type ='Normal'>
		<DBID>1810</DBID>
		<DisplayNameID>33451</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_fatter_sheep\hc_fatter_sheep</Icon>
		<RolloverTextID>33450</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='AutoGather' amount ='1.20' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>35986</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='LivestockPen' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Llama</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='LivestockPen' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Sheep</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='LivestockPen' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cow</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCArmada' type ='Normal'>
		<DBID>1812</DBID>
		<DisplayNameID>33487</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_armada\hc_armada</Icon>
		<RolloverTextID>33486</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Privateer</Target></Effect>
			<Effect type ='TextOutput'>41796</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMosqueConstruction' type ='Normal'>
		<DBID>1814</DBID>
		<DisplayNameID>33493</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_mosque_construction\hc_mosque_construction</Icon>
		<RolloverTextID>33492</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='200.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ChurchMilletSystem</Target></Effect>
			<Effect type ='Data' amount ='536.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ChurchAbbassidMarket</Target></Effect>
			<Effect type ='TextOutput'>41876</Effect>
			<Effect type ='Data' amount ='268.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChurchTanzimat</Target></Effect>
			<Effect type ='Data' amount ='268.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ChurchTanzimat</Target></Effect>
			<Effect type ='Data' amount ='268.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ChurchTanzimat</Target></Effect>
			<Effect type ='Data' amount ='268.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChurchTopkapi</Target></Effect>
			<Effect type ='Data' amount ='268.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ChurchTopkapi</Target></Effect>
			<Effect type ='Data' amount ='335.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChurchGalataTowerDistrict</Target></Effect>
			<Effect type ='Data' amount ='268.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ChurchKopruluViziers</Target></Effect>
			<Effect type ='Data' amount ='1000.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ChurchTopcuCorps</Target></Effect>
			<Effect type ='Data' amount ='667.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ChurchTufanciCorps</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ColonializeSPCAct1' type ='Normal'>
		<DBID>1827</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='IndustrializeSPCAct1' type ='Normal'>
		<DBID>1828</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='ImperializeSPCAct1' type ='Normal'>
		<DBID>1829</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCDutchEastIndiaCompany' type ='Normal'>
		<DBID>1830</DBID>
		<DisplayNameID>33759</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_dutch_east_india_company\hc_dutch_east_india_company</Icon>
		<RolloverTextID>33758</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='TextOutput'>41825</Effect>
		</Effects>
	</Tech>
	<Tech name ='TreasureShipTrickle' type ='Normal'>
		<DBID>1834</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='MaximumResourceTrickleRate' resource ='Gold' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SPCTreasureShip</Target></Effect></Effects>
	</Tech>
	<Tech name ='HCImprovedBuildings' type ='Normal'>
		<DBID>1842</DBID>
		<DisplayNameID>33855</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_improved_buildings\hc_improved_buildings</Icon>
		<RolloverTextID>33856</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='TextOutput'>41860</Effect>
		</Effects>
	</Tech>
	<Tech name ='NatLoyalClubman' type ='Normal'>
		<DBID>1844</DBID>
		<DisplayNameID>33950</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_nootka_warchief\nat_nootka_warchief</Icon>
		<RolloverTextID>33949</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatClubmanLoyal</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatBlowgunnerAmbush' type ='Normal'>
		<DBID>1845</DBID>
		<DisplayNameID>33960</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_carib_ambush_party\nat_carib_ambush_party</Icon>
		<RolloverTextID>33959</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>NatBlowgunAmbusher</Target></Effect></Effects>
	</Tech>
	<Tech name ='NatAztecInitiation' type ='Normal'>
		<DBID>1846</DBID>
		<DisplayNameID>33977</DisplayNameID>
		<Cost resourcetype ='Wood'>200.0000</Cost>
		<Cost resourcetype ='Gold'>200.0000</Cost>
		<ResearchPoints>10.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_aztec_initiation\nat_aztec_initiation</Icon>
		<RolloverTextID>33976</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNativeWarriors' type ='Normal'>
		<DBID>1847</DBID>
		<DisplayNameID>34000</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_native_warriors\hc_native_warriors</Icon>
		<RolloverTextID>33999</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='TextOutput'>41883</Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCInquisition' type ='Normal'>
		<DBID>1848</DBID>
		<DisplayNameID>34002</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_inquisition\hc_team_inquisition</Icon>
		<RolloverTextID>34001</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Unit</Target></Effect>
			<Effect type ='TextOutput'>37343</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExplorerSpanish' type ='Normal'>
		<DBID>1849</DBID>
		<DisplayNameID>34003</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_explorer_spanish_conquistador\hc_explorer_spanish</Icon>
		<RolloverTextID>34004</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='TextOutput'>41837</Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandInfantryDamageSpanishTeam' type ='Normal'>
		<DBID>1853</DBID>
		<DisplayNameID>34012</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_hand_infantry_attack\hc_team_hand_infantry_damage</Icon>
		<RolloverTextID>34011</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHandInfantry</Target></Effect>
			<Effect type ='TextOutput'>35995</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercenaryCombatGerman' type ='Normal'>
		<DBID>1854</DBID>
		<DisplayNameID>34014</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\elite_cavalry\elite_cavalry</Icon>
		<RolloverTextID>34013</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mercenary</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mercenary</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41872</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianAdmiral' type ='Normal'>
		<DBID>1864</DBID>
		<DisplayNameID>34183</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>34182</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Caravel' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianExiledPrince' type ='Normal'>
		<DBID>1865</DBID>
		<DisplayNameID>34194</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>34193</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect></Effects>
	</Tech>
	<Tech name ='ColonializeSPCAct3' type ='Normal'>
		<DBID>1883</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_2</Icon>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Colonialize</Effect></Effects>
	</Tech>
	<Tech name ='ImperializeSPCAct3' type ='Normal'>
		<DBID>1884</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_5</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Imperialize</Effect></Effects>
	</Tech>
	<Tech name ='IndustrializeSPCAct3' type ='Normal'>
		<DBID>1885</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_4</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Industrialize</Effect></Effects>
	</Tech>
	<Tech name ='SPCUberBeaumont' type ='Normal'>
		<DBID>1891</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' action ='KnifeAttack' amount ='600.00' subtype ='Damage' relativity ='Assign'>
				<Target type ='ProtoUnit'>SPCBeaumont</Target></Effect>
			<Effect type ='Data' action ='HandAttack' amount ='700.00' subtype ='Damage' relativity ='Assign'>
				<Target type ='ProtoUnit'>SPCBeaumont</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeSpanish' type ='Normal'>
		<DBID>1893</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarDog</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Fortressize' type ='Normal'>
		<DBID>1894</DBID>
		<DisplayNameID>34351</DisplayNameID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='UpdateVisual' unittype ='Building' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>ExplorerDog</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeBritish' type ='Normal'>
		<DBID>1896</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeDutch' type ='Normal'>
		<DBID>1897</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeFrench' type ='Normal'>
		<DBID>1898</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeGerman' type ='Normal'>
		<DBID>1899</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeOttoman' type ='Normal'>
		<DBID>1900</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizePortuguese' type ='Normal'>
		<DBID>1901</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeRussian' type ='Normal'>
		<DBID>1902</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeSPCAct1' type ='Normal'>
		<DBID>1903</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeSPCAct2' type ='Normal'>
		<DBID>1904</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FortressizeSPCAct3' type ='Normal'>
		<DBID>1905</DBID>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\post_game\time_line_age_3</Icon>
		<Flag>Shadow</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Fortressize</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMarksman' type ='Normal'>
		<DBID>1916</DBID>
		<DisplayNameID>34405</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>34404</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCBalloonsSPC2' type ='Normal'>
		<DBID>1943</DBID>
		<DisplayNameID>34526</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\balloons\hot_air_balloon</Icon>
		<RolloverTextID>34525</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='Enable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HotAirBalloon</Target></Effect>
			<Effect type ='TextOutput'>41799</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCIronmonger' type ='Normal'>
		<DBID>1950</DBID>
		<DisplayNameID>34546</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_iron_monger\hc_iron_monger</Icon>
		<RolloverTextID>34545</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41865</Effect>
		</Effects>
	</Tech>
	<Tech name ='UniqueSPCHighCrusade' type ='Normal'>
		<DBID>1951</DBID>
		<DisplayNameID>34549</DisplayNameID>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\garde_imperial\garde_imperial_1_icon_64x64</Icon>
		<RolloverTextID>34548</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeSPC</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='SPCHoopThrowers' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetName' delay ='1.00' proto ='Grenadier' culture ='none' newName ='34550'></Effect>
			<Effect type ='Data' action ='HandAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCHoopThrowers</Target></Effect>
			<Effect type ='Data' action ='GrenadeAttack' amount ='1.20' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCHoopThrowers</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCHoopThrowers</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='SPCHoopThrowers' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.95' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Military</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='UniqueSPCCorsolet' type ='Normal'>
		<DBID>1952</DBID>
		<DisplayNameID>34552</DisplayNameID>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\corsolet\corsolet</Icon>
		<RolloverTextID>34551</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeSPC</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyInfantry</Target></Effect>
			<Effect type ='Data' amount ='0.85' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='UniqueSPCTaxBurden' type ='Normal'>
		<DBID>1953</DBID>
		<DisplayNameID>34554</DisplayNameID>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_excessive_taxation\imp_excessive_taxation</Icon>
		<RolloverTextID>34553</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeSPC</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='-2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='UniqueSPCIndianFriendship' type ='Normal'>
		<DBID>1954</DBID>
		<DisplayNameID>34563</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\champion_jaguar_warrior\champion_jaguar_warrior_64x64</Icon>
		<RolloverTextID>34562</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeSPC</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect></Effects>
	</Tech>
	<Tech name ='UniqueSPCCustomizedMercWeapons' type ='Normal'>
		<DBID>1955</DBID>
		<DisplayNameID>34567</DisplayNameID>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\rifling\rifling</Icon>
		<RolloverTextID>34566</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeSPC</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mercenary</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialCannon' type ='Normal'>
		<DBID>1956</DBID>
		<DisplayNameID>34573</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>34572</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cannon</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cannon</Target></Effect>
			<Effect type ='SetName' proto ='Cannon' culture ='none' newName ='34575'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedArsenal' type ='Normal'>
		<DBID>1957</DBID>
		<DisplayNameID>34690</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_arsenal\hc_advanced_arsenal</Icon>
		<RolloverTextID>34689</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Trunion</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Pillage</Effect>
			<Effect type ='TechStatus' status ='obtainable'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PaperCartridge</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='TextOutput'>37236</Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCNerfedBombards' type ='Normal'>
		<DBID>1960</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' action ='CannonAttack' amount ='0.50' subtype ='DamageBonus' unittype ='Building' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>GreatBombard</Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCBombardRange' type ='Normal'>
		<DBID>1964</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='20.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>GreatBombard</Target></Effect>
			<Effect type ='Data' action ='CannonAttack' amount ='20.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>GreatBombard</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMortarsCombatGerman' type ='Normal'>
		<DBID>1979</DBID>
		<DisplayNameID>34882</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_better_combat\hc_better_combat</Icon>
		<RolloverTextID>34881</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.05' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='TextOutput'>41875</Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCOutpostRange' type ='Normal'>
		<DBID>1986</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' amount ='-10.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='-10.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCColonialMilitia' type ='Normal'>
		<DBID>1992</DBID>
		<DisplayNameID>34999</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\levy\levy</Icon>
		<RolloverTextID>35000</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Conscription</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TextOutput'>41822</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCPioneers' type ='Normal'>
		<DBID>1993</DBID>
		<DisplayNameID>35002</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_pioneers\hc_pioneers</Icon>
		<RolloverTextID>35003</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.65' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41891</Effect>
		</Effects>
	</Tech>
	<Tech name ='TradeMonopoly' type ='Normal'>
		<DBID>2017</DBID>
		<DisplayNameID>35108</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\trains\track_icon_64x64</Icon>
		<RolloverTextID>35109</RolloverTextID>
		<Flag>CountsTowardEconomicScore</Flag>
	</Tech>
	<Tech name ='HCHandCavalryHitpointsSpanish' type ='Normal'>
		<DBID>2025</DBID>
		<DisplayNameID>35123</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_hitpoints\hc_cavalry_hitpoints</Icon>
		<RolloverTextID>35122</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='TextOutput'>41818</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandInfantryCombatSpanish' type ='Normal'>
		<DBID>2028</DBID>
		<DisplayNameID>35129</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hand_infantry_combat\hc_hand_infantry_combat</Icon>
		<RolloverTextID>35128</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='TextOutput'>41851</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandCavalryDamageSpanish' type ='Normal'>
		<DBID>2029</DBID>
		<DisplayNameID>35131</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_damage\hc_cavalry_damage</Icon>
		<RolloverTextID>35130</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='TextOutput'>41814</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExtensiveFortifications' type ='Normal'>
		<DBID>2030</DBID>
		<DisplayNameID>35132</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_extensive_fortifications\hc_extensive_fortifications</Icon>
		<RolloverTextID>35133</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='TextOutput'>41838</Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRobberBarons' type ='Normal'>
		<DBID>2031</DBID>
		<DisplayNameID>35134</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_robber_barons\hc_robber_barons</Icon>
		<RolloverTextID>35135</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FactoryWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41904</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFurrier' type ='Normal'>
		<DBID>2032</DBID>
		<DisplayNameID>35137</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_furrier\hc_furrier</Icon>
		<RolloverTextID>35136</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41846</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCGrainMarket' type ='Normal'>
		<DBID>2033</DBID>
		<DisplayNameID>35139</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_grain_market\hc_grain_market</Icon>
		<RolloverTextID>35138</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41848</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCIronmongerTeam' type ='Normal'>
		<DBID>2034</DBID>
		<DisplayNameID>35141</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_ironmonger\hc_team_iron_monger</Icon>
		<RolloverTextID>35140</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>35999</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMedicine' type ='Normal'>
		<DBID>2035</DBID>
		<DisplayNameID>35143</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_medicine\hc_medicine</Icon>
		<RolloverTextID>35144</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.85' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41870</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCStonemasons' type ='Normal'>
		<DBID>2036</DBID>
		<DisplayNameID>35146</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_stone_masons\hc_stone_masons</Icon>
		<RolloverTextID>35145</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Building' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41929</Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='TownCenter' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Outpost' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OutpostWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='FortFrontier' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FortWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Blockhouse' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OutpostWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Factory' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FactoryWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFencingSchool' type ='Normal'>
		<DBID>2037</DBID>
		<DisplayNameID>35148</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_fencing_school\hc_fencing_school</Icon>
		<RolloverTextID>35147</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyInfantry</Target></Effect>
			<Effect type ='TextOutput'>41839</Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRidingSchool' type ='Normal'>
		<DBID>2038</DBID>
		<DisplayNameID>35150</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_riding_school\hc_riding_school</Icon>
		<RolloverTextID>35149</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='TextOutput'>41901</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRefrigeration' type ='Normal'>
		<DBID>2041</DBID>
		<DisplayNameID>35154</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_refrigeration\hc_refrigeration</Icon>
		<RolloverTextID>35153</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41897</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCLumberyards' type ='Normal'>
		<DBID>2042</DBID>
		<DisplayNameID>35156</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_lumber_market\hc_lumber_market</Icon>
		<RolloverTextID>35155</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41869</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSilversmith' type ='Normal'>
		<DBID>2043</DBID>
		<DisplayNameID>35158</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_silver_smith\hc_silver_smith</Icon>
		<RolloverTextID>35157</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41921</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandCavalryCombatSpanish' type ='Normal'>
		<DBID>2045</DBID>
		<DisplayNameID>35162</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_combat\hc_cavalry_combat</Icon>
		<RolloverTextID>35160</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHandCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHandCavalry</Target></Effect>
			<Effect type ='TextOutput'>41812</Effect>
		</Effects>
	</Tech>
	<Tech name ='RGEspadachins' type ='Normal'>
		<DBID>2047</DBID>
		<DisplayNameID>35179</DisplayNameID>
		<Cost resourcetype ='Wood'>1000.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_sword_infantry\guard_sword_infantry</Icon>
		<RolloverTextID>35178</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranRodeleros</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardRodeleros</Effect>
			<Effect type ='SetName' proto ='Rodelero' culture ='none' newName ='36186'></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialTercio' type ='Normal'>
		<DBID>2048</DBID>
		<DisplayNameID>35186</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_spear_infantry\imperial_spear_infantry</Icon>
		<RolloverTextID>35185</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>RGTercio</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' delay ='3.00' proto ='Pikeman' culture ='none' newName ='36742'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialGarrochistas' type ='Normal'>
		<DBID>2049</DBID>
		<DisplayNameID>35192</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_cavalry\imperial_cavalry</Icon>
		<RolloverTextID>35191</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>RGGarrochista</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='SetName' proto ='Lancer' culture ='none' newName ='35194'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExplorerFrench' type ='Normal'>
		<DBID>2051</DBID>
		<DisplayNameID>35205</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_explorer_french_voyageur\hc_explorer_french</Icon>
		<RolloverTextID>35228</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ExplorerDog' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='TextOutput'>41832</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNativeCombat' type ='Normal'>
		<DBID>2052</DBID>
		<DisplayNameID>35207</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_native_warrior_combat\hc_native_warrior_combat</Icon>
		<RolloverTextID>35206</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='TextOutput'>41879</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCavalryCombatFrench' type ='Normal'>
		<DBID>2061</DBID>
		<DisplayNameID>35225</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_combat\hc_cavalry_combat</Icon>
		<RolloverTextID>35224</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='TextOutput'>41807</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCArtilleryCombatFrench' type ='Normal'>
		<DBID>2065</DBID>
		<DisplayNameID>35234</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_artillary_combat\hc_artillary_combat</Icon>
		<RolloverTextID>35233</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='TextOutput'>41797</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNorthwestPassage' type ='Normal'>
		<DBID>2066</DBID>
		<DisplayNameID>35236</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_northwest_passage\hc_northwest_passage</Icon>
		<RolloverTextID>35235</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>41889</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='DamageBonus' unittype ='Guardian' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Coureur</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Coureur</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CoureurCree</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='DamageBonus' unittype ='Guardian' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>CoureurCree</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCheaperManors' type ='Normal'>
		<DBID>2075</DBID>
		<DisplayNameID>35296</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_virginia_company\hc_virginia_company</Icon>
		<RolloverTextID>35297</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.65' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Manor</Target></Effect>
			<Effect type ='TextOutput'>41819</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedArtillery' type ='Normal'>
		<DBID>2076</DBID>
		<DisplayNameID>35299</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\field_gun\shot_tower</Icon>
		<RolloverTextID>35298</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TextOutput'>37238</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCImprovedLongbows' type ='Normal'>
		<DBID>2078</DBID>
		<DisplayNameID>35307</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_yeoman\hc_yeoman</Icon>
		<RolloverTextID>35308</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>ImperialLongbowmen</Effect>
			<Effect type ='TechStatus' status ='obtainable'>GuardLongbowmen</Effect>
			<Effect type ='Data' action ='RangedAttack' amount ='4.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='Data' action ='VolleyRangedAttack' amount ='4.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='TextOutput'>41862</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='Data' action ='DefendRangedAttack' amount ='4.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='Data' action ='StaggerRangedAttack' amount ='4.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMusketeerGrenadierCombatBritish' type ='Normal'>
		<DBID>2083</DBID>
		<DisplayNameID>35318</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_musketeer_grenadier_combat\hc_musketeer_grenadier_combat</Icon>
		<RolloverTextID>35317</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='TextOutput'>41877</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCavalryHitpointsBritish' type ='Normal'>
		<DBID>2084</DBID>
		<DisplayNameID>35320</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_hitpoints\hc_cavalry_hitpoints</Icon>
		<RolloverTextID>35319</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='TextOutput'>41815</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCavalryDamageBritish' type ='Normal'>
		<DBID>2085</DBID>
		<DisplayNameID>35322</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_damage\hc_cavalry_damage</Icon>
		<RolloverTextID>35321</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='TextOutput'>41813</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCavalryCombatBritish' type ='Normal'>
		<DBID>2086</DBID>
		<DisplayNameID>35324</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_combat\hc_cavalry_combat</Icon>
		<RolloverTextID>35323</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='TextOutput'>41805</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExplorerBritish' type ='Normal'>
		<DBID>2088</DBID>
		<DisplayNameID>35341</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_explorer_british_captain\hc_explorer_british</Icon>
		<RolloverTextID>35340</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ExplorerDog' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='TextOutput'>41829</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSawmills' type ='Normal'>
		<DBID>2090</DBID>
		<DisplayNameID>35352</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_sawmills\hc_sawmills</Icon>
		<RolloverTextID>35351</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41918</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExoticHardwoods' type ='Normal'>
		<DBID>2091</DBID>
		<DisplayNameID>35354</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_exotic_hardwoods\hc_exotic_hardwoods</Icon>
		<RolloverTextID>35353</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41827</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRoyalMint' type ='Normal'>
		<DBID>2093</DBID>
		<DisplayNameID>35359</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_establish_royal_mint\hc_establish_royal_mint</Icon>
		<RolloverTextID>35358</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41914</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFoodSilos' type ='Normal'>
		<DBID>2094</DBID>
		<DisplayNameID>35361</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_silos\hc_silos</Icon>
		<RolloverTextID>35360</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41843</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSustainableAgriculture' type ='Normal'>
		<DBID>2095</DBID>
		<DisplayNameID>35363</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_sustainable_agriculture\hc_sustainable_agriculture</Icon>
		<RolloverTextID>35362</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41932</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedMill' type ='Normal'>
		<DBID>2096</DBID>
		<DisplayNameID>35365</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_mill\hc_advanced_mill</Icon>
		<RolloverTextID>35364</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='SetName' proto ='Mill' culture ='none' newName ='35366'></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TextOutput'>41789</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSpiceTrade' type ='Normal'>
		<DBID>2098</DBID>
		<DisplayNameID>35370</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_spice_trade\hc_spice_trade</Icon>
		<RolloverTextID>35369</RolloverTextID>
		<PrereqsNotMetRolloverTextID>35372</PrereqsNotMetRolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41926</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRenderingPlant' type ='Normal'>
		<DBID>2099</DBID>
		<DisplayNameID>35374</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_rendering_plant\hc_rendering_plant</Icon>
		<RolloverTextID>35373</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='TextOutput'>41899</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedDock' type ='Normal'>
		<DBID>2100</DBID>
		<DisplayNameID>35376</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_dock\hc_advanced_dock</Icon>
		<RolloverTextID>35375</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='SetName' proto ='Dock' culture ='none' newName ='35377'></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TextOutput'>41784</Effect>
			<Effect type ='Data' action ='Heal' amount ='2.00' subtype ='WorkRate' unittype ='Ship' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='Data' amount ='0.67' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ship</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRumDistillery' type ='Normal'>
		<DBID>2101</DBID>
		<DisplayNameID>35380</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_rum_distillery\hc_rum_distillery</Icon>
		<RolloverTextID>35379</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41916</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCTextileMills' type ='Normal'>
		<DBID>2102</DBID>
		<DisplayNameID>35382</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_textile_mill\hc_textile_mill</Icon>
		<RolloverTextID>35381</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41934</Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialEspada' type ='Normal'>
		<DBID>2103</DBID>
		<DisplayNameID>35385</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_sword_infantry\imperial_sword_infantry</Icon>
		<RolloverTextID>35384</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Imperialize</TechStatus>
			<TechStatus status ='Active'>RGEspadachins</TechStatus>
			<TechStatus status ='Active'>GuardRodeleros</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='SetName' proto ='Rodelero' culture ='none' newName ='36611'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedMarket' type ='Normal'>
		<DBID>2104</DBID>
		<DisplayNameID>35390</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_market\hc_advanced_market</Icon>
		<RolloverTextID>35389</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='SetName' proto ='Market' culture ='none' newName ='35392'></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Market' component ='BuyFactor' relativity ='Assign'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Market' component ='SellFactor' relativity ='Assign'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41786</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExplorerPortuguese' type ='Normal'>
		<DBID>2105</DBID>
		<DisplayNameID>35394</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_explorer_portuguese_navigator\hc_explorer_portuguese</Icon>
		<RolloverTextID>35393</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ExplorerDog' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SpyglassRevealer</Target></Effect>
			<Effect type ='TextOutput'>41835</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianAdmiralOttoman' type ='Normal'>
		<DBID>2129</DBID>
		<DisplayNameID>35466</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35465</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Galley' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCExtraTCAge2' type ='Normal'>
		<DBID>2131</DBID>
		<Status>UNOBTAINABLE</Status>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect></Effects>
	</Tech>
	<Tech name ='PoliticianAdventurerBritish' type ='Normal'>
		<DBID>2132</DBID>
		<DisplayNameID>35470</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35469</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Longbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianViceroyBritish' type ='Normal'>
		<DBID>2133</DBID>
		<DisplayNameID>35472</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35471</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMusketeerBritish' type ='Normal'>
		<DBID>2134</DBID>
		<DisplayNameID>35474</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35473</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianScout' type ='Normal'>
		<DBID>2135</DBID>
		<DisplayNameID>35476</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35475</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianCavalierFrench' type ='Normal'>
		<DBID>2137</DBID>
		<DisplayNameID>35480</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35479</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMusketeerFrench' type ='Normal'>
		<DBID>2138</DBID>
		<DisplayNameID>35482</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35481</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianScoutRussian' type ='Normal'>
		<DBID>2140</DBID>
		<DisplayNameID>35486</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35485</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Cossack' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianAdventurerRussian' type ='Normal'>
		<DBID>2142</DBID>
		<DisplayNameID>35489</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35488</RolloverTextID>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='17.00' subtype ='FreeHomeCityUnit' unittype ='Strelet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianWarMinisterRussian' type ='Normal'>
		<DBID>2145</DBID>
		<DisplayNameID>35495</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35494</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Oprichnik' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianCavalierRussian' type ='Normal'>
		<DBID>2146</DBID>
		<DisplayNameID>35497</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35496</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Cossack' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMusketeerRussian' type ='Normal'>
		<DBID>2148</DBID>
		<DisplayNameID>35501</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35500</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianSergeantGerman' type ='Normal'>
		<DBID>2149</DBID>
		<DisplayNameID>35503</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35502</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age2</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianPhilosopherPrince' type ='Normal'>
		<DBID>2151</DBID>
		<DisplayNameID>35507</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>35506</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age1</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianCavalierGerman' type ='Normal'>
		<DBID>2152</DBID>
		<DisplayNameID>35509</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35508</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianViceroyGerman' type ='Normal'>
		<DBID>2153</DBID>
		<DisplayNameID>35511</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35510</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExplorerGerman' type ='Normal'>
		<DBID>2156</DBID>
		<DisplayNameID>35517</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_explorer_german_burghermeister\hc_explorer_german</Icon>
		<RolloverTextID>35516</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ExplorerDog' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='2.00' subtype ='WorkRate' unittype ='TownCenter' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='2.00' subtype ='WorkRate' unittype ='TradingPost' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='TextOutput'>41833</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCavalryCombatGerman' type ='Normal'>
		<DBID>2159</DBID>
		<DisplayNameID>35523</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_combat\hc_cavalry_combat</Icon>
		<RolloverTextID>35522</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41808</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCavalryCombatRussian' type ='Normal'>
		<DBID>2167</DBID>
		<DisplayNameID>35574</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_combat\hc_cavalry_combat</Icon>
		<RolloverTextID>35573</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='TextOutput'>41810</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExplorerRussian' type ='Normal'>
		<DBID>2170</DBID>
		<DisplayNameID>35580</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_explorer_russian_polar_explorer\hc_explorer_russian</Icon>
		<RolloverTextID>35579</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ExplorerDog' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='DamageBonus' unittype ='Guardian' allactions ='1' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='TextOutput'>41836</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCUniqueCombatRussian' type ='Normal'>
		<DBID>2171</DBID>
		<DisplayNameID>35582</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_boyars\hc_boyars</Icon>
		<RolloverTextID>35581</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cossack</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Oprichnik</Target></Effect>
			<Effect type ='TextOutput'>41940</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandInfantryHitpointsSpanish' type ='Normal'>
		<DBID>2174</DBID>
		<DisplayNameID>35588</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hand_infantry_hitpoints\hc_hand_infantry_hitpoints</Icon>
		<RolloverTextID>35587</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rodelero</Target></Effect>
			<Effect type ='TextOutput'>41854</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedArtillerySPC1' type ='Normal'>
		<DBID>2175</DBID>
		<DisplayNameID>35616</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\field_gun\shot_tower</Icon>
		<RolloverTextID>35615</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Mortar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TextOutput'>37246</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMarksmanPortuguese' type ='Normal'>
		<DBID>2178</DBID>
		<DisplayNameID>35637</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35636</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Cacadore' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianEngineerPortuguese' type ='Normal'>
		<DBID>2179</DBID>
		<DisplayNameID>35639</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35638</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='OrganGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianViceroyPortuguese' type ='Normal'>
		<DBID>2180</DBID>
		<DisplayNameID>35641</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35640</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMusketeerPortuguese' type ='Normal'>
		<DBID>2182</DBID>
		<DisplayNameID>35651</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35650</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSettlers1' type ='Normal'>
		<DBID>2183</DBID>
		<DisplayNameID>35652</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\villager_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipFoodCrates2' type ='Normal'>
		<DBID>2184</DBID>
		<DisplayNameID>35655</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>42108</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCaravels1' type ='Normal'>
		<DBID>2185</DBID>
		<DisplayNameID>35657</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\caravel_ship\caravel_ship_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Caravel' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMusketeers1' type ='Normal'>
		<DBID>2187</DBID>
		<DisplayNameID>35658</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\musketeer\musketeer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHussars1' type ='Normal'>
		<DBID>2188</DBID>
		<DisplayNameID>35659</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\light_cavalry\light_cavalry_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRodeleros1' type ='Normal'>
		<DBID>2189</DBID>
		<DisplayNameID>35660</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\redolero\redolero_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCoveredWagons' type ='Normal'>
		<DBID>2190</DBID>
		<DisplayNameID>35661</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\covered_wagon\covered_wagon_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipLancers1' type ='Normal'>
		<DBID>2191</DBID>
		<DisplayNameID>35662</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\lancer\lancer_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Lancer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipFalconets1' type ='Normal'>
		<DBID>2192</DBID>
		<DisplayNameID>35663</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\falconet\falconet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Falconet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='PoliticianCavalierDutch' type ='Normal'>
		<DBID>2193</DBID>
		<DisplayNameID>35678</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35677</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianCavalierOttoman' type ='Normal'>
		<DBID>2194</DBID>
		<DisplayNameID>35680</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35679</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMarksmanOttoman' type ='Normal'>
		<DBID>2196</DBID>
		<DisplayNameID>35684</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35683</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age2</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='AbusGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianMusketeerDutch' type ='Normal'>
		<DBID>2197</DBID>
		<DisplayNameID>35686</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35685</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianGeneralBritish' type ='Normal'>
		<DBID>2201</DBID>
		<DisplayNameID>35694</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>35693</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Rocket' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianGeneralOttoman' type ='Normal'>
		<DBID>2202</DBID>
		<DisplayNameID>35700</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>35699</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Janissary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='GreatBombard' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianViceroyDutch' type ='Normal'>
		<DBID>2203</DBID>
		<DisplayNameID>35703</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>35702</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianSergeantDutch' type ='Normal'>
		<DBID>2205</DBID>
		<DisplayNameID>35707</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<ResearchPoints>110.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iii</Icon>
		<RolloverTextID>35706</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age2</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSettlers2' type ='Normal'>
		<DBID>2206</DBID>
		<DisplayNameID>35708</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\villager_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSettlers3' type ='Normal'>
		<DBID>2207</DBID>
		<DisplayNameID>35709</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\villager_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSettlers4' type ='Normal'>
		<DBID>2208</DBID>
		<DisplayNameID>35710</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\villager_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipFoodCrates3' type ='Normal'>
		<DBID>2209</DBID>
		<DisplayNameID>35711</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>42110</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFoodCrates4' type ='Normal'>
		<DBID>2210</DBID>
		<DisplayNameID>35712</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>42112</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipWoodCrates2' type ='Normal'>
		<DBID>2211</DBID>
		<DisplayNameID>35713</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>42116</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWoodCrates3' type ='Normal'>
		<DBID>2212</DBID>
		<DisplayNameID>35714</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>42118</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWoodCrates4' type ='Normal'>
		<DBID>2213</DBID>
		<DisplayNameID>35715</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>42120</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCoinCrates2' type ='Normal'>
		<DBID>2214</DBID>
		<DisplayNameID>35716</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>42124</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoinCrates3' type ='Normal'>
		<DBID>2215</DBID>
		<DisplayNameID>35717</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>42126</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoinCrates4' type ='Normal'>
		<DBID>2216</DBID>
		<DisplayNameID>35718</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>42128</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCoinCrates5' type ='Normal'>
		<DBID>2217</DBID>
		<DisplayNameID>35719</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>42130</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSheep1' type ='Normal'>
		<DBID>2218</DBID>
		<DisplayNameID>35720</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\sheep\sheep_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Sheep' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSheep2' type ='Normal'>
		<DBID>2219</DBID>
		<DisplayNameID>35721</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\sheep\sheep_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='Sheep' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCows' type ='Normal'>
		<DBID>2220</DBID>
		<DisplayNameID>35722</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\cow\cow_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Cow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCaravels2' type ='Normal'>
		<DBID>2221</DBID>
		<DisplayNameID>35723</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\caravel_ship\caravel_ship_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Caravel' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipGalleons' type ='Normal'>
		<DBID>2222</DBID>
		<DisplayNameID>35724</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\galleon\galleon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Galleon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipFrigates' type ='Normal'>
		<DBID>2223</DBID>
		<DisplayNameID>35725</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\frigate\frigate_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Frigate' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMonitors' type ='Normal'>
		<DBID>2224</DBID>
		<DisplayNameID>35726</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\monitor\monitor_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Monitor' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCNavalCombat' type ='Normal'>
		<DBID>2225</DBID>
		<DisplayNameID>35728</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\carronade\carronade</Icon>
		<RolloverTextID>35727</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='TextOutput'>41885</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCrossbowmen1' type ='Normal'>
		<DBID>2226</DBID>
		<DisplayNameID>35731</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\crossbow\crossbow_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Crossbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipPikemen1' type ='Normal'>
		<DBID>2227</DBID>
		<DisplayNameID>35732</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\pikeman\pikeman_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipPikemen2' type ='Normal'>
		<DBID>2228</DBID>
		<DisplayNameID>35733</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\pikeman\pikeman_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRodeleros2' type ='Normal'>
		<DBID>2229</DBID>
		<DisplayNameID>35734</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\redolero\redolero_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRodeleros3' type ='Normal'>
		<DBID>2230</DBID>
		<DisplayNameID>35735</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\redolero\redolero_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRodeleros4' type ='Normal'>
		<DBID>2231</DBID>
		<DisplayNameID>35736</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\redolero\redolero_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHussars2' type ='Normal'>
		<DBID>2232</DBID>
		<DisplayNameID>35737</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\light_cavalry\light_cavalry_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipLancers2' type ='Normal'>
		<DBID>2233</DBID>
		<DisplayNameID>35738</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\lancer\lancer_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Lancer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipLancers3' type ='Normal'>
		<DBID>2234</DBID>
		<DisplayNameID>35739</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\lancer\lancer_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Lancer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipFalconets2' type ='Normal'>
		<DBID>2235</DBID>
		<DisplayNameID>35740</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\falconet\falconet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Falconet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipFalconets3' type ='Normal'>
		<DBID>2236</DBID>
		<DisplayNameID>35741</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\falconet\falconet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Falconet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMortars1' type ='Normal'>
		<DBID>2237</DBID>
		<DisplayNameID>35742</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\mortar\mortar_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Mortar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMortars2' type ='Normal'>
		<DBID>2238</DBID>
		<DisplayNameID>35743</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\mortar\mortar_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Mortar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCannons1' type ='Normal'>
		<DBID>2239</DBID>
		<DisplayNameID>35744</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\cannon\cannon_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Cannon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCheapBarracksTeam' type ='Normal'>
		<DBID>2240</DBID>
		<DisplayNameID>35753</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cheap_barracks\hc_team_cheap_barracks</Icon>
		<RolloverTextID>35754</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='TextOutput'>35989</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSurgeons' type ='Normal'>
		<DBID>2242</DBID>
		<DisplayNameID>36368</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_2_surgeons\hc_team_2_surgeons</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Surgeon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>36367</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipPikemen3' type ='Normal'>
		<DBID>2243</DBID>
		<DisplayNameID>35762</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\pikeman\pikeman_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='24.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCrossbowmen2' type ='Normal'>
		<DBID>2244</DBID>
		<DisplayNameID>35763</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\crossbow\crossbow_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Crossbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCRangedInfantryHitpointsFrench' type ='Normal'>
		<DBID>2245</DBID>
		<DisplayNameID>35765</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_ranged_infantry_hitpoints\hc_ranged_infantry_hitpoints</Icon>
		<RolloverTextID>35764</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TextOutput'>41894</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRangedInfantryDamageFrenchTeam' type ='Normal'>
		<DBID>2246</DBID>
		<DisplayNameID>35767</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_ranged_infantry_attack\hc_team_ranged_infantry_damage</Icon>
		<RolloverTextID>35766</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='TextOutput'>36358</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGunpowderTrooper</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArcher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipMusketeers2' type ='Normal'>
		<DBID>2247</DBID>
		<DisplayNameID>35768</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\musketeer\musketeer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers1' type ='Normal'>
		<DBID>2248</DBID>
		<DisplayNameID>35769</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers2' type ='Normal'>
		<DBID>2249</DBID>
		<DisplayNameID>35770</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers3' type ='Normal'>
		<DBID>2250</DBID>
		<DisplayNameID>35771</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers4' type ='Normal'>
		<DBID>2251</DBID>
		<DisplayNameID>35772</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCuirassiers1' type ='Normal'>
		<DBID>2252</DBID>
		<DisplayNameID>35773</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cuirassier\cuirassier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCuirassiers2' type ='Normal'>
		<DBID>2253</DBID>
		<DisplayNameID>35780</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cuirassier\cuirassier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCuirassiers3' type ='Normal'>
		<DBID>2254</DBID>
		<DisplayNameID>35781</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cuirassier\cuirassier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCHandCavalryDamageFrenchTeam' type ='Normal'>
		<DBID>2255</DBID>
		<DisplayNameID>35783</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cavalry_damage\hc_team_cavalry_damage</Icon>
		<RolloverTextID>35782</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyCavalry</Target></Effect>
			<Effect type ='TextOutput'>35994</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandCavalryHitpointsFrench' type ='Normal'>
		<DBID>2256</DBID>
		<DisplayNameID>35785</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_hitpoints\hc_cavalry_hitpoints</Icon>
		<RolloverTextID>35784</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hussar</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cuirassier</Target></Effect>
			<Effect type ='TextOutput'>41816</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDragoons1' type ='Normal'>
		<DBID>2257</DBID>
		<DisplayNameID>35786</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\dragoon\dragoon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipDragoons2' type ='Normal'>
		<DBID>2258</DBID>
		<DisplayNameID>35787</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\dragoon\dragoon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCNativeCombatTeam' type ='Normal'>
		<DBID>2259</DBID>
		<DisplayNameID>35789</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_native_warrior_combat\hc_team_native_warrior_combat</Icon>
		<RolloverTextID>35788</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='TextOutput'>35997</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoureurs1' type ='Normal'>
		<DBID>2260</DBID>
		<DisplayNameID>35790</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\coureur\coureur_du_bois_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Coureur' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCoureurs2' type ='Normal'>
		<DBID>2261</DBID>
		<DisplayNameID>35791</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\coureur\coureur_du_bois_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Coureur' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCoureurs3' type ='Normal'>
		<DBID>2262</DBID>
		<DisplayNameID>35792</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\coureur\coureur_du_bois_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Coureur' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipWoodCrates5' type ='Normal'>
		<DBID>2263</DBID>
		<DisplayNameID>35793</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>42122</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSettlerWagons1' type ='Normal'>
		<DBID>2267</DBID>
		<DisplayNameID>35824</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\settler_wagon\settler_wagon_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='SettlerWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipFoodCrates5' type ='Normal'>
		<DBID>2268</DBID>
		<DisplayNameID>35825</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>42114</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCheapStablesTeam' type ='Normal'>
		<DBID>2269</DBID>
		<DisplayNameID>35827</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cheap_stables\hc_team_cheap_stables</Icon>
		<RolloverTextID>35826</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Stable</Target></Effect>
			<Effect type ='TextOutput'>35990</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandInfantryDamageGerman' type ='Normal'>
		<DBID>2270</DBID>
		<DisplayNameID>35829</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hand_infantry_damage\hc_hand_infantry_damage</Icon>
		<RolloverTextID>35828</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='TextOutput'>41852</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandInfantryHitpointsGerman' type ='Normal'>
		<DBID>2271</DBID>
		<DisplayNameID>35831</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hand_infantry_hitpoints\hc_hand_infantry_hitpoints</Icon>
		<RolloverTextID>35830</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='TextOutput'>41853</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHandInfantryCombatGerman' type ='Normal'>
		<DBID>2272</DBID>
		<DisplayNameID>35833</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hand_infantry_combat\hc_hand_infantry_combat</Icon>
		<RolloverTextID>35832</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dopplesoldner</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='TextOutput'>41850</Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDopplesoldners1' type ='Normal'>
		<DBID>2273</DBID>
		<DisplayNameID>35834</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\dopplesoldner\dopplesoldner_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDopplesoldners2' type ='Normal'>
		<DBID>2274</DBID>
		<DisplayNameID>35835</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\dopplesoldner\dopplesoldner_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDopplesoldners3' type ='Normal'>
		<DBID>2275</DBID>
		<DisplayNameID>35836</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\dopplesoldner\dopplesoldner_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipUhlans1' type ='Normal'>
		<DBID>2276</DBID>
		<DisplayNameID>35837</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\uhlan\uhlan_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipUhlans2' type ='Normal'>
		<DBID>2277</DBID>
		<DisplayNameID>35838</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\uhlan\uhlan_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipUhlans3' type ='Normal'>
		<DBID>2278</DBID>
		<DisplayNameID>35839</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\uhlan\uhlan_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipUhlans4' type ='Normal'>
		<DBID>2279</DBID>
		<DisplayNameID>35840</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\uhlan\uhlan_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCavalryDamageGermanTeam' type ='Normal'>
		<DBID>2280</DBID>
		<DisplayNameID>35842</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cavalry_damage\hc_team_cavalry_damage</Icon>
		<RolloverTextID>35841</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightCavalry</Target></Effect>
			<Effect type ='TextOutput'>35996</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCavalryHitpointsGerman' type ='Normal'>
		<DBID>2281</DBID>
		<DisplayNameID>35844</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_hitpoints\hc_cavalry_hitpoints</Icon>
		<RolloverTextID>35843</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>WarWagon</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41817</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWarWagons1' type ='Normal'>
		<DBID>2282</DBID>
		<DisplayNameID>35845</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\war_wagon\war_wagon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='WarWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWarWagons2' type ='Normal'>
		<DBID>2283</DBID>
		<DisplayNameID>35846</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\war_wagon\war_wagon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='WarWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCulverins1' type ='Normal'>
		<DBID>2284</DBID>
		<DisplayNameID>35847</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\culverin\culverin_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Culverin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCFoodSilosTeam' type ='Normal'>
		<DBID>2285</DBID>
		<DisplayNameID>35849</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_food_silos\hc_team_food_silos</Icon>
		<RolloverTextID>35848</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>35992</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFurrierTeam' type ='Normal'>
		<DBID>2286</DBID>
		<DisplayNameID>35851</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_furrier\hc_team_furrier</Icon>
		<RolloverTextID>35850</RolloverTextID>
		<Flag>TeamTech</Flag>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>35993</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipStrelets1' type ='Normal'>
		<DBID>2287</DBID>
		<DisplayNameID>35852</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\strelet\strelet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='Strelet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipStrelets2' type ='Normal'>
		<DBID>2288</DBID>
		<DisplayNameID>35853</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\strelet\strelet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='17.00' subtype ='FreeHomeCityUnit' unittype ='Strelet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipStrelets3' type ='Normal'>
		<DBID>2289</DBID>
		<DisplayNameID>35854</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\strelet\strelet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='24.00' subtype ='FreeHomeCityUnit' unittype ='Strelet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipStrelets4' type ='Normal'>
		<DBID>2290</DBID>
		<DisplayNameID>35855</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\strelet\strelet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='28.00' subtype ='FreeHomeCityUnit' unittype ='Strelet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCStreletsCombatRussian' type ='Normal'>
		<DBID>2291</DBID>
		<DisplayNameID>35857</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_strelet_combat\hc_strelet_combat</Icon>
		<RolloverTextID>35856</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='TextOutput'>41931</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipHalberdiers1' type ='Normal'>
		<DBID>2292</DBID>
		<DisplayNameID>35858</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHalberdiers2' type ='Normal'>
		<DBID>2293</DBID>
		<DisplayNameID>35859</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCossacks1' type ='Normal'>
		<DBID>2294</DBID>
		<DisplayNameID>35860</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cossack\cossack_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Cossack' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCossacks2' type ='Normal'>
		<DBID>2295</DBID>
		<DisplayNameID>35861</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cossack\cossack_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Cossack' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCossacks3' type ='Normal'>
		<DBID>2296</DBID>
		<DisplayNameID>35862</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cossack\cossack_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Cossack' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCossacks4' type ='Normal'>
		<DBID>2297</DBID>
		<DisplayNameID>35863</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cossack\cossack_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Cossack' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipOprichniks1' type ='Normal'>
		<DBID>2298</DBID>
		<DisplayNameID>35864</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\oprichnik\oprichnik_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Oprichnik' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipOprichniks2' type ='Normal'>
		<DBID>2299</DBID>
		<DisplayNameID>35865</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\oprichnik\oprichnik_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Oprichnik' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipOprichniks3' type ='Normal'>
		<DBID>2300</DBID>
		<DisplayNameID>35866</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\oprichnik\oprichnik_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Oprichnik' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCavArchers1' type ='Normal'>
		<DBID>2301</DBID>
		<DisplayNameID>35867</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cav_archer\cav_archer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='CavalryArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCavArchers2' type ='Normal'>
		<DBID>2302</DBID>
		<DisplayNameID>35868</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cav_archer\cav_archer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='CavalryArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCavArchers3' type ='Normal'>
		<DBID>2303</DBID>
		<DisplayNameID>35869</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cav_archer\cav_archer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='CavalryArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipGrenadiers4' type ='Normal'>
		<DBID>2304</DBID>
		<DisplayNameID>35870</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\grenadier\grenadier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipGrenadiers1' type ='Normal'>
		<DBID>2305</DBID>
		<DisplayNameID>35871</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\grenadier\grenadier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCavalryLOSTeam' type ='Normal'>
		<DBID>2306</DBID>
		<DisplayNameID>35873</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cavalry_line_of_sight\hc_team_cavalry_line_of_sight</Icon>
		<RolloverTextID>35872</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='TextOutput'>43038</Effect>
			<Effect type ='Data' amount ='1.05' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCBarracksHPTeam' type ='Normal'>
		<DBID>2307</DBID>
		<DisplayNameID>35875</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_barracks_hitpoints\hc_team_barracks_hitpoints</Icon>
		<RolloverTextID>35874</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Barracks</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='TextOutput'>35987</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDopplesoldners4' type ='Normal'>
		<DBID>2308</DBID>
		<DisplayNameID>35899</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\dopplesoldner\dopplesoldner_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipLongbowmen1' type ='Normal'>
		<DBID>2309</DBID>
		<DisplayNameID>35911</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\longbow\longbow_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Longbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipLongbowmen2' type ='Normal'>
		<DBID>2310</DBID>
		<DisplayNameID>35912</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\longbow\longbow_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Longbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipLongbowmen3' type ='Normal'>
		<DBID>2311</DBID>
		<DisplayNameID>35913</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\longbow\longbow_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='Longbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMusketeers3' type ='Normal'>
		<DBID>2313</DBID>
		<DisplayNameID>35915</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\musketeer\musketeer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='14.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMusketeers4' type ='Normal'>
		<DBID>2314</DBID>
		<DisplayNameID>35916</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\musketeer\musketeer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMusketeerGrenadierDamageBritish' type ='Normal'>
		<DBID>2315</DBID>
		<DisplayNameID>35918</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_musketeer_grenadier_damage\hc_musketeer_grenadier_damage</Icon>
		<RolloverTextID>35917</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='TextOutput'>41878</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMusketeerGrenadierHitpointsBritishTeam' type ='Normal'>
		<DBID>2316</DBID>
		<DisplayNameID>35920</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_musketeer_grenadier_hitpoints\hc_team_musketeer_grenadier_hitpoints</Icon>
		<RolloverTextID>35919</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='TextOutput'>36000</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipHussars3' type ='Normal'>
		<DBID>2317</DBID>
		<DisplayNameID>35922</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\light_cavalry\light_cavalry_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHussars4' type ='Normal'>
		<DBID>2318</DBID>
		<DisplayNameID>35923</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\light_cavalry\light_cavalry_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRockets1' type ='Normal'>
		<DBID>2319</DBID>
		<DisplayNameID>35924</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\rocket\rocket_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Rocket' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRockets2' type ='Normal'>
		<DBID>2320</DBID>
		<DisplayNameID>35925</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\rocket\rocket_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Rocket' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCFastHousesTeam' type ='Normal'>
		<DBID>2321</DBID>
		<DisplayNameID>35927</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_fast_houses\hc_team_fast_houses</Icon>
		<RolloverTextID>35926</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Build' amount ='10.00' subtype ='WorkRate' unittype ='House' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>35991</Effect>
			<Effect type ='Data' action ='Build' amount ='10.00' subtype ='WorkRate' unittype ='Manor' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='10.00' subtype ='WorkRate' unittype ='HouseMed' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='10.00' subtype ='WorkRate' unittype ='HouseEast' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSawmillsTeam' type ='Normal'>
		<DBID>2322</DBID>
		<DisplayNameID>35931</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_sawmills\hc_team_sawmills</Icon>
		<RolloverTextID>35930</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>36001</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNavalGunners' type ='Normal'>
		<DBID>2323</DBID>
		<DisplayNameID>35934</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_naval_gunners\hc_naval_gunners</Icon>
		<RolloverTextID>35933</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ship</Target></Effect>
			<Effect type ='TextOutput'>41887</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSilkRoadTeam' type ='Normal'>
		<DBID>2340</DBID>
		<DisplayNameID>36010</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_silk_road\hc_team_silk_road</Icon>
		<RolloverTextID>36012</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='InventoryAmount' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofCoin</Target></Effect>
			<Effect type ='TextOutput'>43497</Effect>
			<Effect type ='Data' amount ='1.30' subtype ='InventoryAmount' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofCoinLarge</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='InventoryAmount' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofFood</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='InventoryAmount' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofWood</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='InventoryAmount' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofFoodLarge</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='InventoryAmount' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CrateofWoodLarge</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExplorerOttoman' type ='Normal'>
		<DBID>2341</DBID>
		<DisplayNameID>36015</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_explorer_ottoman_agha\hc_ottoman_explorer</Icon>
		<RolloverTextID>36014</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ExplorerDog' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='MaximumVelocity' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Explorer</Target></Effect>
			<Effect type ='TextOutput'>41834</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipJanissaries1' type ='Normal'>
		<DBID>2342</DBID>
		<DisplayNameID>36016</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\janissary\janissary_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Janissary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipJanissaries2' type ='Normal'>
		<DBID>2343</DBID>
		<DisplayNameID>36017</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\janissary\janissary_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Janissary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipJanissaries3' type ='Normal'>
		<DBID>2344</DBID>
		<DisplayNameID>36018</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\janissary\janissary_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='Janissary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipJanissaries4' type ='Normal'>
		<DBID>2345</DBID>
		<DisplayNameID>36019</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\janissary\janissary_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Janissary' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCJanissaryCombatOttoman' type ='Normal'>
		<DBID>2346</DBID>
		<DisplayNameID>36025</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_gunpowder_infantry_combat\hc_gunpowder_infantry_combat</Icon>
		<RolloverTextID>36024</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='TextOutput'>41866</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCavalryHitpointsOttomanTeam' type ='Normal'>
		<DBID>2347</DBID>
		<DisplayNameID>36027</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cavalry_hitpoints\hc_team_cavalry_hitpoints</Icon>
		<RolloverTextID>36026</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='TextOutput'>36382</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSpahis1' type ='Normal'>
		<DBID>2348</DBID>
		<DisplayNameID>36028</DisplayNameID>
		<Cost resourcetype ='Food'>600.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\spahi\spahi_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Spahi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSpahis2' type ='Normal'>
		<DBID>2349</DBID>
		<DisplayNameID>36029</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\spahi\spahi_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Spahi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSpahis3' type ='Normal'>
		<DBID>2350</DBID>
		<DisplayNameID>36030</DisplayNameID>
		<Cost resourcetype ='Food'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\spahi\spahi_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Spahi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipAbusGuns1' type ='Normal'>
		<DBID>2351</DBID>
		<DisplayNameID>36031</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\abus_gun\abus_gun_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='AbusGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipAbusGuns2' type ='Normal'>
		<DBID>2352</DBID>
		<DisplayNameID>36032</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\abus_gun\abus_gun_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='AbusGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCLightArtilleryHitpointsOttoman' type ='Normal'>
		<DBID>2353</DBID>
		<DisplayNameID>36034</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_artillary_hitpoints\hc_artillary_hitpoints</Icon>
		<RolloverTextID>36033</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='1.15' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='TextOutput'>41868</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCArtilleryHitpointsOttomanTeam' type ='Normal'>
		<DBID>2354</DBID>
		<DisplayNameID>36036</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_artillery_hitpoints\hc_team_artillery_hitpoints</Icon>
		<RolloverTextID>36035</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='TextOutput'>36037</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCArtilleryDamageOttoman' type ='Normal'>
		<DBID>2355</DBID>
		<DisplayNameID>36039</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_artillary_damage\hc_artillary_damage</Icon>
		<RolloverTextID>36038</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='TextOutput'>41798</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipGreatBombards1' type ='Normal'>
		<DBID>2357</DBID>
		<DisplayNameID>36043</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\great_bombard\great_bombard_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='GreatBombard' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipGreatBombards2' type ='Normal'>
		<DBID>2358</DBID>
		<DisplayNameID>36044</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\great_bombard\great_bombard_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='GreatBombard' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCheapTradingPostTeam' type ='Normal'>
		<DBID>2359</DBID>
		<DisplayNameID>36046</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cheap_trading_posts\hc_team_cheap_trading_post</Icon>
		<RolloverTextID>36045</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.60' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TradingPost</Target></Effect>
			<Effect type ='TextOutput'>36048</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipGalleys1' type ='Normal'>
		<DBID>2360</DBID>
		<DisplayNameID>36049</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\galley\galley_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Galley' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipGalleys2' type ='Normal'>
		<DBID>2361</DBID>
		<DisplayNameID>36050</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\galley\galley_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Galley' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCEngineeringSchool' type ='Normal'>
		<DBID>2363</DBID>
		<DisplayNameID>36054</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_engineering_school\hc_engineering_school</Icon>
		<RolloverTextID>36053</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TextOutput'>41826</Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>GreatBombard</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OrganGun</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Falconet</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cannon</Target></Effect>
			<Effect type ='Data' amount ='0.90' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rocket</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoveredWagons2' type ='Normal'>
		<DBID>2364</DBID>
		<DisplayNameID>36056</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\covered_wagon\covered_wagon_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCFishMarketTeam' type ='Normal'>
		<DBID>2366</DBID>
		<DisplayNameID>36062</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_fish_market\hc_team_fish_market</Icon>
		<RolloverTextID>36061</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipHoopThrowers1' type ='Normal'>
		<DBID>2367</DBID>
		<DisplayNameID>36069</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\spc\hoop_thrower\hoop_thrower_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='SPCHoopThrowers' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHoopThrowers2' type ='Normal'>
		<DBID>2368</DBID>
		<DisplayNameID>36070</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\spc\hoop_thrower\hoop_thrower_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='SPCHoopThrowers' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCacadores1' type ='Normal'>
		<DBID>2369</DBID>
		<DisplayNameID>36071</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\cacadore\cacadore_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Cacadore' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCacadores2' type ='Normal'>
		<DBID>2370</DBID>
		<DisplayNameID>36072</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\cacadore\cacadore_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Cacadore' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCacadores3' type ='Normal'>
		<DBID>2371</DBID>
		<DisplayNameID>36073</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\cacadore\cacadore_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Cacadore' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCacadores4' type ='Normal'>
		<DBID>2372</DBID>
		<DisplayNameID>36074</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\cacadore\cacadore_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Cacadore' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCRangedInfantryHitpointsPortugueseTeam' type ='Normal'>
		<DBID>2373</DBID>
		<DisplayNameID>36076</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_ranged_infantry_hitpoints\hc_team_ranged_infantry_hitpoints</Icon>
		<RolloverTextID>36075</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGunpowderTrooper</Target></Effect>
			<Effect type ='TextOutput'>42399</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRangedInfantryDamagePortuguese' type ='Normal'>
		<DBID>2374</DBID>
		<DisplayNameID>36078</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_gunpowder_infantry_damage\hc_gunpowder_infantry_damage</Icon>
		<RolloverTextID>36077</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='TextOutput'>41893</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRangedInfantryCombatPortuguese' type ='Normal'>
		<DBID>2375</DBID>
		<DisplayNameID>36080</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_gunpowder_infantry_combat\hc_gunpowder_infantry_combat</Icon>
		<RolloverTextID>36079</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Musketeer</Target></Effect>
			<Effect type ='TextOutput'>41892</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDragoons3' type ='Normal'>
		<DBID>2376</DBID>
		<DisplayNameID>36081</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\dragoon\dragoon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipDragoons4' type ='Normal'>
		<DBID>2377</DBID>
		<DisplayNameID>36082</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\dragoon\dragoon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCDragoonCombatPortuguese' type ='Normal'>
		<DBID>2378</DBID>
		<DisplayNameID>36084</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_dragoon_combat\hc_dragoon_combat</Icon>
		<RolloverTextID>36083</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='TextOutput'>41824</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedArtilleryPortuguese' type ='Normal'>
		<DBID>2379</DBID>
		<DisplayNameID>36086</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\field_gun\shot_tower</Icon>
		<RolloverTextID>36085</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>Rabauld</Effect>
			<Effect type ='TextOutput'>37243</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCArtilleryHitpointsPortugueseTeam' type ='Normal'>
		<DBID>2380</DBID>
		<DisplayNameID>36088</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_artillery_hitpoints\hc_team_artillery_hitpoints</Icon>
		<RolloverTextID>36087</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArtillery</Target></Effect>
			<Effect type ='TextOutput'>36089</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Grenadier</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNavigationSchool' type ='Normal'>
		<DBID>2381</DBID>
		<DisplayNameID>36091</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_navigation_school\hc_navigation_school</Icon>
		<RolloverTextID>36090</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='TextOutput'>41888</Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCImprovedWallsTeam' type ='Normal'>
		<DBID>2382</DBID>
		<DisplayNameID>36093</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_improved_walls\hc_team_improved_walls</Icon>
		<RolloverTextID>36092</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWall</Target></Effect>
			<Effect type ='TextOutput'>36095</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCaravels3' type ='Normal'>
		<DBID>2383</DBID>
		<DisplayNameID>36096</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\caravel_ship\caravel_ship_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Caravel' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipOrganGuns1' type ='Normal'>
		<DBID>2384</DBID>
		<DisplayNameID>36097</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='OrganGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipOrganGuns2' type ='Normal'>
		<DBID>2385</DBID>
		<DisplayNameID>36098</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\organ_gun\organ_gun_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='OrganGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCheapOutpostsTeam' type ='Normal'>
		<DBID>2386</DBID>
		<DisplayNameID>36100</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cheap_outposts\hc_team_cheap_outpost</Icon>
		<RolloverTextID>36099</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.70' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Outpost</Target></Effect>
			<Effect type ='TextOutput'>36102</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFireships' type ='Normal'>
		<DBID>2387</DBID>
		<DisplayNameID>36104</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\galleon\galleon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='SPCFireship' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsLandsknecht1German' type ='Normal'>
		<DBID>2388</DBID>
		<DisplayNameID>36105</DisplayNameID>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\landsknecht\landsknect_icon_64x64</Icon>
		<RolloverTextID>36106</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='MercLandsknecht' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='ChurchMassCavalry' type ='Normal'>
		<DBID>2397</DBID>
		<DisplayNameID>36207</DisplayNameID>
		<Cost resourcetype ='Gold'>750.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\mass_cavalry\mass_cavalry</Icon>
		<RolloverTextID>36206</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect></Effects>
	</Tech>
	<Tech name ='HCExplorerDutch' type ='Normal'>
		<DBID>2413</DBID>
		<DisplayNameID>36261</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_explorer_dutch_stadhouder\hc_explorer_dutch</Icon>
		<RolloverTextID>36260</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='ExplorerDog' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='0.33' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TextOutput'>41831</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipHalberdiers3' type ='Normal'>
		<DBID>2414</DBID>
		<DisplayNameID>36262</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHalberdiers4' type ='Normal'>
		<DBID>2415</DBID>
		<DisplayNameID>36263</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCInfantryDamageDutch' type ='Normal'>
		<DBID>2416</DBID>
		<DisplayNameID>36269</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_infantry_damage\hc_infantry_damage</Icon>
		<RolloverTextID>36268</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TextOutput'>41864</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCInfantryHitpointsDutchTeam' type ='Normal'>
		<DBID>2417</DBID>
		<DisplayNameID>36271</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_infantry_hitpoints\hc_team_infantry_hitpoints</Icon>
		<RolloverTextID>36270</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyInfantry</Target></Effect>
			<Effect type ='TextOutput'>36273</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCInfantryCombatDutch' type ='Normal'>
		<DBID>2418</DBID>
		<DisplayNameID>36275</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_infantry_combat\hc_infantry_combat</Icon>
		<RolloverTextID>36274</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Halberdier</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TextOutput'>41863</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipRuyters1' type ='Normal'>
		<DBID>2419</DBID>
		<DisplayNameID>36276</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\reiter\reiter_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRuyters2' type ='Normal'>
		<DBID>2420</DBID>
		<DisplayNameID>36277</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\reiter\reiter_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRuyters3' type ='Normal'>
		<DBID>2421</DBID>
		<DisplayNameID>36278</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\reiter\reiter_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRuyters4' type ='Normal'>
		<DBID>2422</DBID>
		<DisplayNameID>36279</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\reiter\reiter_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCavalryCombatDutch' type ='Normal'>
		<DBID>2423</DBID>
		<DisplayNameID>36281</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_combat\hc_cavalry_combat</Icon>
		<RolloverTextID>36280</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='TextOutput'>41806</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMortarsDamageDutchTeam' type ='Normal'>
		<DBID>2425</DBID>
		<DisplayNameID>36285</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_coehorn_mortars\hc_team_coehorn_mortars</Icon>
		<RolloverTextID>36284</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='TextOutput'>36287</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCBanks1' type ='Normal'>
		<DBID>2426</DBID>
		<DisplayNameID>36288</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_bank_of_amsterdam\hc_bank_of_amsterdam</Icon>
		<RolloverTextID>36289</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='TextOutput'>41800</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCBanks2' type ='Normal'>
		<DBID>2427</DBID>
		<DisplayNameID>36291</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_bank_of_rotterdam\hc_bank_of_rotterdam</Icon>
		<RolloverTextID>36290</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='TextOutput'>41801</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSpiceTradeTeam' type ='Normal'>
		<DBID>2428</DBID>
		<DisplayNameID>36294</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_spice_trade\hc_team_spice_trade</Icon>
		<RolloverTextID>36293</RolloverTextID>
		<PrereqsNotMetRolloverTextID>36295</PrereqsNotMetRolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.10' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>36296</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFluyts1' type ='Normal'>
		<DBID>2429</DBID>
		<DisplayNameID>36297</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\fluyt\fluyt_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Fluyt' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipFluyts2' type ='Normal'>
		<DBID>2430</DBID>
		<DisplayNameID>36298</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\fluyt\fluyt_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Fluyt' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCheapMarketsTeam' type ='Normal'>
		<DBID>2431</DBID>
		<DisplayNameID>36300</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cheap_markets\hc_team_cheap_market</Icon>
		<RolloverTextID>36299</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='TextOutput'>36919</Effect>
			<Effect type ='Data' amount ='30.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>Blunderbuss</Target></Effect>
			<Effect type ='Data' amount ='20.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>PlacerMines</Target></Effect>
			<Effect type ='Data' amount ='20.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>PlacerMines</Target></Effect>
			<Effect type ='Data' amount ='25.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>Gangsaw</Target></Effect>
			<Effect type ='Data' amount ='15.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>HuntingDogs</Target></Effect>
			<Effect type ='Data' amount ='20.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>GreatCoat</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCEarlyDragoonsTeam' type ='Normal'>
		<DBID>2440</DBID>
		<DisplayNameID>36335</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_early_dragoons\hc_team_early_dragoons</Icon>
		<RolloverTextID>36334</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AllowedAge' relativity ='Assign'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='TextOutput'>36337</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AllowedAge' relativity ='Assign'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AllowedAge' relativity ='Assign'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCheapDocksTeam' type ='Normal'>
		<DBID>2441</DBID>
		<DisplayNameID>36339</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cheap_docks\hc_team_cheap_docks</Icon>
		<RolloverTextID>36338</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TextOutput'>36341</Effect>
			<Effect type ='Data' amount ='200.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ArmorPlating</Target></Effect>
			<Effect type ='Data' amount ='175.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>Carronade</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ImperialManOWar</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ImperialMonitors</Target></Effect>
			<Effect type ='Data' amount ='100.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>LongLines</Target></Effect>
			<Effect type ='Data' amount ='45.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>GillNets</Target></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>ShipHowitzers</Target></Effect>
			<Effect type ='Data' amount ='125.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>PercussionLocks</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCheapHealersTeam' type ='Normal'>
		<DBID>2442</DBID>
		<DisplayNameID>36343</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cheap_priests\hc_team_cheap_priests</Icon>
		<RolloverTextID>36342</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='TextOutput'>36345</Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Imam</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Missionary</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Missionary</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Imam</Target></Effect>
			<Effect type ='Data' amount ='0.25' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Priest</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Missionary</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCDuelingSchoolTeam' type ='Normal'>
		<DBID>2443</DBID>
		<DisplayNameID>36347</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_dueling_school\hc_team_dueling_school</Icon>
		<RolloverTextID>36346</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='TextOutput'>36349</Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyInfantry</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCColdWaterPortTeam' type ='Normal'>
		<DBID>2444</DBID>
		<DisplayNameID>36351</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cold_water_port\hc_team_cold_water_port</Icon>
		<RolloverTextID>36350</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.85' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeNavalMilitary</Target></Effect>
			<Effect type ='TextOutput'>36353</Effect>
			<Effect type ='Data' amount ='0.85' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>LogicalTypeNavalMilitary</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCEarlySkirmishersTeam' type ='Normal'>
		<DBID>2445</DBID>
		<DisplayNameID>36355</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_early_skirmishers\hc_team_early_skirmishers</Icon>
		<RolloverTextID>36354</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AllowedAge' relativity ='Assign'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TextOutput'>36357</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AllowedAge' relativity ='Assign'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Strelet</Target></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCheapChurchTeam' type ='Normal'>
		<DBID>2446</DBID>
		<DisplayNameID>36360</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cheap_church\hc_team_cheap_church</Icon>
		<RolloverTextID>36359</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='TextOutput'>42603</Effect>
			<Effect type ='Data' amount ='-200.00' subtype ='Cost' resource ='Wood' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Church</Target></Effect>
			<Effect type ='Data' amount ='50.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ChurchGasLighting</Target></Effect>
			<Effect type ='Data' amount ='175.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChurchStandingArmy</Target></Effect>
			<Effect type ='Data' amount ='100.00' subtype ='Cost' resource ='Food' relativity ='Assign'>
				<Target type ='Tech'>ChurchTownWatch</Target></Effect>
			<Effect type ='Data' amount ='375.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChurchMassCavalry</Target></Effect>
			<Effect type ='Data' amount ='-200.00' subtype ='Cost' resource ='Wood' relativity ='Absolute'>
				<Target type ='ProtoUnit'>FieldHospital</Target></Effect>
			<Effect type ='Data' amount ='200.00' subtype ='Cost' resource ='Wood' relativity ='Assign'>
				<Target type ='Tech'>Bastion</Target></Effect>
			<Effect type ='Data' amount ='300.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>Bastion</Target></Effect>
			<Effect type ='Data' amount ='1200.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChurchMercantilism</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRumDistilleryTeam' type ='Normal'>
		<DBID>2447</DBID>
		<DisplayNameID>36363</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_rum_distillery\hc_team_rum_distillery</Icon>
		<RolloverTextID>36362</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>36364</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSheep1Team' type ='Normal'>
		<DBID>2448</DBID>
		<DisplayNameID>36365</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_4_sheep\hc_team_4_sheep</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Sheep' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>36366</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCConestogaWagonsTeam' type ='Normal'>
		<DBID>2449</DBID>
		<DisplayNameID>36375</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_conestoga_wagons\hc_team_conestoga_wagons</Icon>
		<RolloverTextID>36374</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='TextOutput'>37517</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCTeamTeutonTownCenter' type ='Normal'>
		<DBID>2450</DBID>
		<DisplayNameID>36378</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_teutonic_town_center\hc_team_teutonic_town_center</Icon>
		<RolloverTextID>36377</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='TextOutput'>36379</Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCTeamCoinCrates1' type ='Normal'>
		<DBID>2452</DBID>
		<DisplayNameID>36383</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_chests_of_600_coin\hc_team_chests_of_600_coin</Icon>
		<RolloverTextID>42162</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>37415</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSettlerWagons2' type ='Normal'>
		<DBID>2454</DBID>
		<DisplayNameID>36402</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\settler_wagon\settler_wagon_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='SettlerWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSettlerWagons3' type ='Normal'>
		<DBID>2455</DBID>
		<DisplayNameID>36403</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\settler_wagon\settler_wagon_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='SettlerWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSettlerWagons4' type ='Normal'>
		<DBID>2456</DBID>
		<DisplayNameID>36404</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\settler_wagon\settler_wagon_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='SettlerWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFoodCrates3German' type ='Normal'>
		<DBID>2458</DBID>
		<DisplayNameID>36406</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>42111</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFoodCrates4German' type ='Normal'>
		<DBID>2459</DBID>
		<DisplayNameID>36407</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>42113</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoinCrates3German' type ='Normal'>
		<DBID>2462</DBID>
		<DisplayNameID>36410</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>42127</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoinCrates4German' type ='Normal'>
		<DBID>2463</DBID>
		<DisplayNameID>36411</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>42129</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWoodCrates3German' type ='Normal'>
		<DBID>2465</DBID>
		<DisplayNameID>36413</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>42119</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWoodCrates4German' type ='Normal'>
		<DBID>2466</DBID>
		<DisplayNameID>36414</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>42121</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSheep1German' type ='Normal'>
		<DBID>2467</DBID>
		<DisplayNameID>36415</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\sheep\sheep_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Sheep' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSheep2German' type ='Normal'>
		<DBID>2468</DBID>
		<DisplayNameID>36416</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\sheep\sheep_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='Sheep' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCowsGerman' type ='Normal'>
		<DBID>2469</DBID>
		<DisplayNameID>36417</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\cow\cow_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Cow' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoveredWagonsGerman' type ='Normal'>
		<DBID>2470</DBID>
		<DisplayNameID>36418</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\covered_wagon\covered_wagon_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCrossbowmen2German' type ='Normal'>
		<DBID>2473</DBID>
		<DisplayNameID>36422</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\crossbow\crossbow_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Crossbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCrossbowmen3German' type ='Normal'>
		<DBID>2474</DBID>
		<DisplayNameID>36423</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\crossbow\crossbow_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Crossbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers1German' type ='Normal'>
		<DBID>2476</DBID>
		<DisplayNameID>36432</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers2German' type ='Normal'>
		<DBID>2477</DBID>
		<DisplayNameID>36433</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers3German' type ='Normal'>
		<DBID>2478</DBID>
		<DisplayNameID>36434</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFalconets1German' type ='Normal'>
		<DBID>2479</DBID>
		<DisplayNameID>36440</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\falconet\falconet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Falconet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFalconets2German' type ='Normal'>
		<DBID>2480</DBID>
		<DisplayNameID>36441</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\falconet\falconet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Falconet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCulverins1German' type ='Normal'>
		<DBID>2481</DBID>
		<DisplayNameID>36442</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\culverin\culverin_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Culverin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipMortars1German' type ='Normal'>
		<DBID>2482</DBID>
		<DisplayNameID>36443</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\mortar\mortar_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Mortar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipMortars2German' type ='Normal'>
		<DBID>2483</DBID>
		<DisplayNameID>36446</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\mortar\mortar_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Mortar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCannons1German' type ='Normal'>
		<DBID>2484</DBID>
		<DisplayNameID>36447</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\cannon\cannon_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Cannon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNativeLoreGerman' type ='Normal'>
		<DBID>2485</DBID>
		<DisplayNameID>36449</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_native_diplomacy1\hc_native_diplomacy1</Icon>
		<RolloverTextID>36448</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>HCNativeLore</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNativeTreatiesGerman' type ='Normal'>
		<DBID>2486</DBID>
		<DisplayNameID>36452</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\treaty\treaty</Icon>
		<RolloverTextID>36451</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>HCNativeTreaties</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNativeWarriorsGerman' type ='Normal'>
		<DBID>2487</DBID>
		<DisplayNameID>36454</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_native_warriors\hc_native_warriors</Icon>
		<RolloverTextID>36453</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41884</Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCImprovedBuildingsGerman' type ='Normal'>
		<DBID>2491</DBID>
		<DisplayNameID>36462</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_improved_buildings\hc_improved_buildings</Icon>
		<RolloverTextID>36461</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='TextOutput'>41861</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedArsenalGerman' type ='Normal'>
		<DBID>2493</DBID>
		<DisplayNameID>36466</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_arsenal\hc_advanced_arsenal</Icon>
		<RolloverTextID>36465</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>ProfessionalGunners</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Trunion</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Pillage</Effect>
			<Effect type ='TechStatus' status ='obtainable'>MilitaryDrummers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>Flintlock</Effect>
			<Effect type ='TechStatus' status ='obtainable'>PaperCartridge</Effect>
			<Effect type ='Data' amount ='-1.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Arsenal</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>37237</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCUnlockFortGerman' type ='Normal'>
		<DBID>2494</DBID>
		<DisplayNameID>36468</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\fort\fort_icon</Icon>
		<RolloverTextID>36467</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FortWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFencingSchoolGerman' type ='Normal'>
		<DBID>2495</DBID>
		<DisplayNameID>36470</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_fencing_school\hc_fencing_school</Icon>
		<RolloverTextID>36469</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41840</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRidingSchoolGerman' type ='Normal'>
		<DBID>2496</DBID>
		<DisplayNameID>36472</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_riding_school\hc_riding_school</Icon>
		<RolloverTextID>36471</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.60' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41902</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRoyalDecreeGerman' type ='Normal'>
		<DBID>2497</DBID>
		<DisplayNameID>36474</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>36473</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>OrPrereqs</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41908</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedMillGerman' type ='Normal'>
		<DBID>2498</DBID>
		<DisplayNameID>36476</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_mill\hc_advanced_mill</Icon>
		<RolloverTextID>36475</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='SetName' proto ='Mill' culture ='none' newName ='36477'></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='TextOutput'>41790</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedMarketGerman' type ='Normal'>
		<DBID>2499</DBID>
		<DisplayNameID>36479</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_market\hc_advanced_market</Icon>
		<RolloverTextID>36478</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='SetName' proto ='Market' culture ='none' newName ='36480'></Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Market' component ='BuyFactor' relativity ='Assign'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Market' component ='SellFactor' relativity ='Assign'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41788</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedPlantationsGerman' type ='Normal'>
		<DBID>2500</DBID>
		<DisplayNameID>36482</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_plantation\hc_advanced_plantation</Icon>
		<RolloverTextID>36481</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.69' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='Data' amount ='-2.00' subtype ='AllowedAge' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Plantation</Target></Effect>
			<Effect type ='SetName' proto ='Plantation' culture ='none' newName ='36483'></Effect>
			<Effect type ='TextOutput'>41793</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedDockGerman' type ='Normal'>
		<DBID>2501</DBID>
		<DisplayNameID>36485</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_advanced_dock\hc_advanced_dock</Icon>
		<RolloverTextID>36484</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='SetName' proto ='Dock' culture ='none' newName ='36486'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TextOutput'>41785</Effect>
			<Effect type ='Data' action ='Heal' amount ='1.50' subtype ='WorkRate' unittype ='Ship' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCUnlockFactoryGerman' type ='Normal'>
		<DBID>2502</DBID>
		<DisplayNameID>36488</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\factory\shared_factory_icon</Icon>
		<RolloverTextID>36487</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FactoryWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHeroesAct2' type ='Normal'>
		<DBID>2503</DBID>
		<DisplayNameID>36494</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\spc\john_black\john_black_icon_64x64</Icon>
		<RolloverTextID>36493</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCJohn</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCJohn</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCKanyenke</Target></Effect>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCKanyenke</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='PetWolf' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SPCKanyenke</Target></Effect>
			<Effect type ='TextOutput'>41856</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHeroesCooper' type ='Normal'>
		<DBID>2505</DBID>
		<DisplayNameID>36498</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\royal_guard_infantry\royal_guard_infantry</Icon>
		<RolloverTextID>36497</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCCooper</Target></Effect>
			<Effect type ='Data' amount ='1.40' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCCooper</Target></Effect>
			<Effect type ='SetName' proto ='SPCCooper' culture ='none' newName ='36499'></Effect>
			<Effect type ='TextOutput'>42752</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHeroesAct3' type ='Normal'>
		<DBID>2506</DBID>
		<DisplayNameID>36501</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\spc\amelia_black\amelia_black_icon_64x64</Icon>
		<RolloverTextID>36500</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.40' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCAmelia</Target></Effect>
			<Effect type ='Data' amount ='1.35' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SPCAmelia</Target></Effect>
			<Effect type ='TextOutput'>41857</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFishMarketGerman' type ='Normal'>
		<DBID>2507</DBID>
		<DisplayNameID>36503</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_fish_market\hc_fish_market</Icon>
		<RolloverTextID>36502</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='TextOutput'>41842</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRenderingPlantGerman' type ='Normal'>
		<DBID>2508</DBID>
		<DisplayNameID>36505</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_rendering_plant\hc_rendering_plant</Icon>
		<RolloverTextID>36504</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='AbstractFish' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='AbstractWhale' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractFishingBoat</Target></Effect>
			<Effect type ='TextOutput'>41900</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSawmillsGerman' type ='Normal'>
		<DBID>2509</DBID>
		<DisplayNameID>36507</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_sawmills\hc_sawmills</Icon>
		<RolloverTextID>36506</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41919</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExoticHardwoodsGerman' type ='Normal'>
		<DBID>2510</DBID>
		<DisplayNameID>36509</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_exotic_hardwoods\hc_exotic_hardwoods</Icon>
		<RolloverTextID>36508</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Tree' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41828</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCExplorerCombatTeam' type ='Normal'>
		<DBID>2511</DBID>
		<DisplayNameID>36511</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_explorer_combat\hc_team_explorer_combat</Icon>
		<RolloverTextID>36510</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Hero</Target></Effect>
			<Effect type ='TextOutput'>36512</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCArchaicTrainingTeam' type ='Normal'>
		<DBID>2512</DBID>
		<DisplayNameID>36514</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_archaic_soldier_training\hc_team_archaic_soldier_training</Icon>
		<RolloverTextID>36513</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Pikeman</Target></Effect>
			<Effect type ='TextOutput'>36517</Effect>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Longbowman</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSilversmithGerman' type ='Normal'>
		<DBID>2514</DBID>
		<DisplayNameID>36534</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_silver_smith\hc_silver_smith</Icon>
		<RolloverTextID>36533</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41922</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRoyalMintGerman' type ='Normal'>
		<DBID>2515</DBID>
		<DisplayNameID>36536</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_establish_royal_mint\hc_establish_royal_mint</Icon>
		<RolloverTextID>36535</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41915</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSustainableAgricultureGerman' type ='Normal'>
		<DBID>2516</DBID>
		<DisplayNameID>36538</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_sustainable_agriculture\hc_sustainable_agriculture</Icon>
		<RolloverTextID>36537</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41933</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRefrigerationGerman' type ='Normal'>
		<DBID>2517</DBID>
		<DisplayNameID>36540</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_refrigeration\hc_refrigeration</Icon>
		<RolloverTextID>36539</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41898</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFurrierGerman' type ='Normal'>
		<DBID>2518</DBID>
		<DisplayNameID>36542</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_furrier\hc_furrier</Icon>
		<RolloverTextID>36541</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.15' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41847</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSpiceTradeGerman' type ='Normal'>
		<DBID>2519</DBID>
		<DisplayNameID>36544</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_spice_trade\hc_spice_trade</Icon>
		<RolloverTextID>36543</RolloverTextID>
		<PrereqsNotMetRolloverTextID>36545</PrereqsNotMetRolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41927</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMedicineGerman' type ='Normal'>
		<DBID>2520</DBID>
		<DisplayNameID>36547</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_medicine\hc_medicine</Icon>
		<RolloverTextID>36546</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.85' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41871</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRumDistilleryGerman' type ='Normal'>
		<DBID>2521</DBID>
		<DisplayNameID>36549</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_rum_distillery\hc_rum_distillery</Icon>
		<RolloverTextID>36548</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41917</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCigarRollerGerman' type ='Normal'>
		<DBID>2522</DBID>
		<DisplayNameID>36551</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cigar_roller\hc_cigar_roller</Icon>
		<RolloverTextID>36550</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.20' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41821</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCTextileMillsGerman' type ='Normal'>
		<DBID>2523</DBID>
		<DisplayNameID>36553</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_textile_mill\hc_textile_mill</Icon>
		<RolloverTextID>36552</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41935</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCStonemasonsGerman' type ='Normal'>
		<DBID>2524</DBID>
		<DisplayNameID>36555</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_stone_masons\hc_stone_masons</Icon>
		<RolloverTextID>36554</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Building' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41930</Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Outpost' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>OutpostWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Fort' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FortWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='TownCenter' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CoveredWagon</Target></Effect>
			<Effect type ='Data' action ='Build' amount ='1.65' subtype ='WorkRate' unittype ='Factory' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FactoryWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCaravels1German' type ='Normal'>
		<DBID>2525</DBID>
		<DisplayNameID>36567</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\caravel_ship\caravel_ship_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Caravel' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCaravels2German' type ='Normal'>
		<DBID>2526</DBID>
		<DisplayNameID>36568</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\caravel_ship\caravel_ship_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Caravel' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipGalleonsGerman' type ='Normal'>
		<DBID>2527</DBID>
		<DisplayNameID>36569</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\galleon\galleon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Galleon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFrigatesGerman' type ='Normal'>
		<DBID>2528</DBID>
		<DisplayNameID>36570</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\frigate\frigate_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Frigate' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNavalCombatGerman' type ='Normal'>
		<DBID>2529</DBID>
		<DisplayNameID>36572</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\carronade\carronade</Icon>
		<RolloverTextID>36571</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractWarShip</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41886</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipMonitorsGerman' type ='Normal'>
		<DBID>2530</DBID>
		<DisplayNameID>36573</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\monitor\monitor_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Monitor' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdmiralityGerman' type ='Normal'>
		<DBID>2531</DBID>
		<DisplayNameID>36575</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_admirality\hc_admirality</Icon>
		<RolloverTextID>36574</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Caravel</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Frigate</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>42172</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercenaryLoyaltyGerman' type ='Normal'>
		<DBID>2532</DBID>
		<DisplayNameID>36578</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_mercenary_loyalty\hc_mercenary_loyalty</Icon>
		<RolloverTextID>36577</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41874</Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsBlackRidersGerman</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsMediterraneanGerman</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHighlandGerman</Target></Effect>
			<Effect type ='Data' amount ='1500.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHolyRomanGerman</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsLandsknecht2German</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHessiansGerman</Target></Effect>
			<Effect type ='Data' amount ='300.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsLandsknecht1German</Target></Effect>
			<Effect type ='Data' amount ='750.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>HCMercsHackapellsGerman</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipEnvoyTeam' type ='Normal'>
		<DBID>2534</DBID>
		<DisplayNameID>36582</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_envoy\hc_team_envoy</Icon>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Envoy' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>36583</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCNativeChampionsDutchTeam' type ='Normal'>
		<DBID>2535</DBID>
		<DisplayNameID>36585</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_native_warrior_societies\hc_team_warrior_societies</Icon>
		<RolloverTextID>36584</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.15' subtype ='BuildLimit' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='TextOutput'>42998</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoveredWagons3' type ='Normal'>
		<DBID>2537</DBID>
		<DisplayNameID>36607</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\covered_wagon\covered_wagon_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='CoveredWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCGuildArtisans' type ='Normal'>
		<DBID>2538</DBID>
		<DisplayNameID>36609</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_guild_artisans\hc_guild_artisans</Icon>
		<RolloverTextID>36608</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41849</Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='AbstractMine' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='Mill' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='0.00' subtype ='WorkRate' unittype ='Tree' relativity ='Absolute'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='Plantation' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='Huntable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
			<Effect type ='Data' action ='Gather' amount ='1.25' subtype ='WorkRate' unittype ='BerryBush' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>SettlerWagon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='UniqueSPCPatriots' type ='Normal'>
		<DBID>2539</DBID>
		<DisplayNameID>36619</DisplayNameID>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\levy\levy</Icon>
		<RolloverTextID>36618</RolloverTextID>
		<Prereqs>
			<TechStatus status ='Active'>HCRoyalDecreeSPC</TechStatus>
			<TechStatus status ='Active'>Fortressize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='Minuteman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='UniqueSPCGrandEncampment' type ='Normal'>
		<DBID>2540</DBID>
		<DisplayNameID>36622</DisplayNameID>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\grand_encampment\grand_encampment_icon_64x64</Icon>
		<RolloverTextID>36621</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeSPC</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.25' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRoyalDecreeSPC' type ='Normal'>
		<DBID>2541</DBID>
		<DisplayNameID>36624</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>36623</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>OrPrereqs</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Surgeon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41913</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCAdvancedArtillerySPCAct3' type ='Normal'>
		<DBID>2542</DBID>
		<DisplayNameID>36627</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\field_gun\shot_tower</Icon>
		<RolloverTextID>36626</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TextOutput'>37247</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsHighlanders' type ='Normal'>
		<DBID>2544</DBID>
		<DisplayNameID>36702</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\highlander\highlander_icon</Icon>
		<RolloverTextID>36701</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='MercHighlander' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsHessians' type ='Normal'>
		<DBID>2545</DBID>
		<DisplayNameID>36705</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\jaeger\hessian_jaeger_icon_64x64</Icon>
		<RolloverTextID>36704</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='MercJaeger' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsStradiots' type ='Normal'>
		<DBID>2546</DBID>
		<DisplayNameID>36708</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\balkan_stradiot\balkan_stradiot_icon_64x64</Icon>
		<RolloverTextID>36707</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='MercStradiot' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsSwissPikemen' type ='Normal'>
		<DBID>2547</DBID>
		<DisplayNameID>36711</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\swiss_pikeman\swiss_pikeman_icon</Icon>
		<RolloverTextID>36710</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='MercSwissPikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsRonin' type ='Normal'>
		<DBID>2548</DBID>
		<DisplayNameID>36713</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_passage_to_nippon\hc_passage_to_nippon</Icon>
		<RolloverTextID>36712</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercRonin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsBlackRiders' type ='Normal'>
		<DBID>2549</DBID>
		<DisplayNameID>36715</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\black_rider\black_rider_icon</Icon>
		<RolloverTextID>36714</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='MercBlackRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsLandsknecht2' type ='Normal'>
		<DBID>2550</DBID>
		<DisplayNameID>36717</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\landsknecht\landsknect_icon_64x64</Icon>
		<RolloverTextID>36716</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='MercLandsknecht' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsHackapells' type ='Normal'>
		<DBID>2551</DBID>
		<DisplayNameID>36719</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\hackapell\hackapell_icon</Icon>
		<RolloverTextID>36718</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='MercHackapell' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsManchu' type ='Normal'>
		<DBID>2552</DBID>
		<DisplayNameID>36721</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\manchurian_archer\manchurian_archer_icon_64x64</Icon>
		<RolloverTextID>36720</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='MercManchu' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCPrivateersTeam' type ='Normal'>
		<DBID>2553</DBID>
		<DisplayNameID>36723</DisplayNameID>
		<Cost resourcetype ='Gold'>500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_recruit_privateers\hc_team_recruit_privateers</Icon>
		<RolloverTextID>36722</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Privateer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>36725</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsMamelukes' type ='Normal'>
		<DBID>2554</DBID>
		<DisplayNameID>36727</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\mameluke\mameluke_icon_64x64</Icon>
		<RolloverTextID>36726</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercMameluke' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsCorsairs' type ='Normal'>
		<DBID>2555</DBID>
		<DisplayNameID>36729</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\barbary_corsair\barbary_corsair_icon_64x64</Icon>
		<RolloverTextID>36728</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='MercBarbaryCorsair' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='GuardAbusGuns' type ='Normal'>
		<DBID>2560</DBID>
		<DisplayNameID>36749</DisplayNameID>
		<Cost resourcetype ='Food'>450.0000</Cost>
		<Cost resourcetype ='Wood'>600.0000</Cost>
		<Cost resourcetype ='Gold'>600.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\guard_artillery\guard_artillery</Icon>
		<RolloverTextID>36748</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus>
			<TechStatus status ='Active'>VeteranAbusGuns</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbusGun</Target></Effect>
			<Effect type ='SetName' proto ='AbusGun' culture ='none' newName ='36751'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='AbusGun' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipLancers4' type ='Normal'>
		<DBID>2562</DBID>
		<DisplayNameID>36823</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\lancer\lancer_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Lancer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipPikemen4' type ='Normal'>
		<DBID>2563</DBID>
		<DisplayNameID>36824</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\pikeman\pikeman_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMusketeers5' type ='Normal'>
		<DBID>2564</DBID>
		<DisplayNameID>36846</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\musketeer\musketeer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHussars5' type ='Normal'>
		<DBID>2565</DBID>
		<DisplayNameID>36847</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\light_cavalry\light_cavalry_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipGrenadiers2' type ='Normal'>
		<DBID>2566</DBID>
		<DisplayNameID>36848</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\grenadier\grenadier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSettlers5' type ='Normal'>
		<DBID>2567</DBID>
		<DisplayNameID>36849</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\villagers\villager_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Settler' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCNativeLore' type ='Normal'>
		<DBID>2568</DBID>
		<DisplayNameID>36855</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_native_diplomacy1\hc_native_diplomacy1</Icon>
		<RolloverTextID>36854</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatAztecInitiation</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatBasketweaving</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatCalendar</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatCeremonialFeast</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatChinampa</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatCottonArmor</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatDogSoldier</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyCree</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyComanche</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyCherokee</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyCaribs</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyAztecs</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatTextileCraftsmanship</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatPotlatch</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatPoisonArrowFrogs</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatMustangs</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatMorningWars</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatLacrosse</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatKasiriBeer</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatHorseTrading</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatGarlandWars</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionAztecs</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionCaribs</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionCherokee</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionComanche</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionCree</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionInca</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionIroquois</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionLakota</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionMaya</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionNootka</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionSeminoles</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>ChampionTupi</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyTupi</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietySeminoles</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyNootka</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyMaya</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyLakota</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyIroquois</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>WarriorSocietyInca</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatChocolateRecipes</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatAnimalLore</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatBarkClothing</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatBlowgunnerAmbush</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatBowyery</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatChasquisMessengers</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatWarDance</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatTradeLanguage</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatTanning</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatRoadbuilding</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatMetalworking</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatLoyalClubman</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatKinship</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatIroquoisLeague</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatHuntingGrounds</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatHorseBreeding</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatGuerillaWars</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatGarifunaDrums</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatForestBurning</Target></Effect>
			<Effect type ='TextOutput'>41880</Effect>
			<Effect type ='Data' amount ='0.00' subtype ='Cost' resource ='Gold' relativity ='Assign'>
				<Target type ='Tech'>NatSequoyahSyllabary</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCuirassiers4' type ='Normal'>
		<DBID>2569</DBID>
		<DisplayNameID>36880</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cuirassier\cuirassier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCuirassiers5' type ='Normal'>
		<DBID>2570</DBID>
		<DisplayNameID>36881</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\cuirassier\cuirassier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCFrontierDefenses' type ='Normal'>
		<DBID>2571</DBID>
		<DisplayNameID>36906</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\outpost\outpost_icon_64x64</Icon>
		<RolloverTextID>36905</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='OutpostWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipFoodCrates1' type ='Normal'>
		<DBID>2572</DBID>
		<DisplayNameID>36908</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>42107</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipWoodCrates1' type ='Normal'>
		<DBID>2573</DBID>
		<DisplayNameID>36910</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>42115</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCoinCrates1' type ='Normal'>
		<DBID>2574</DBID>
		<DisplayNameID>36912</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>42123</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHalberdiers5' type ='Normal'>
		<DBID>2575</DBID>
		<DisplayNameID>36917</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsHessians2' type ='Normal'>
		<DBID>2576</DBID>
		<DisplayNameID>36921</DisplayNameID>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hire_hessian_jaeger_division\hire_hessian_jaeger_divsion</Icon>
		<RolloverTextID>36920</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='MercJaeger' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCavalryCombatOttoman' type ='Normal'>
		<DBID>2577</DBID>
		<DisplayNameID>36925</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_cavalry_combat\hc_cavalry_combat</Icon>
		<RolloverTextID>36924</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='TextOutput'>41809</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDopplesoldners5' type ='Normal'>
		<DBID>2578</DBID>
		<DisplayNameID>36927</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\dopplesoldner\dopplesoldner_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Dopplesoldner' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipUhlans5' type ='Normal'>
		<DBID>2579</DBID>
		<DisplayNameID>36928</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\uhlan\uhlan_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCRangedInfantryHitpointsGerman' type ='Normal'>
		<DBID>2580</DBID>
		<DisplayNameID>36934</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_ranged_infantry_hitpoints\hc_ranged_infantry_hitpoints</Icon>
		<RolloverTextID>36933</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Crossbowman</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TextOutput'>41895</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='ImperialNeedleGun' type ='Normal'>
		<DBID>2582</DBID>
		<DisplayNameID>37011</DisplayNameID>
		<Cost resourcetype ='Wood'>1500.0000</Cost>
		<Cost resourcetype ='Gold'>1500.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\imperial_artillery\imperial_artillery</Icon>
		<RolloverTextID>37010</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>GuardSkirmishers</TechStatus>
			<TechStatus status ='Active'>RGPrussianNeedleGun</TechStatus>
			<TechStatus status ='Active'>Imperialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='SetName' proto ='Skirmisher' culture ='none' newName ='37013'></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianGeneralSkirmisher' type ='Normal'>
		<DBID>2583</DBID>
		<DisplayNameID>37020</DisplayNameID>
		<Cost resourcetype ='Food'>4000.0000</Cost>
		<Cost resourcetype ='Gold'>4000.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_v</Icon>
		<RolloverTextID>37019</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age4</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Cannon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCBoneguardArmor' type ='Normal'>
		<DBID>2584</DBID>
		<DisplayNameID>37022</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_tanning\nat_tanning</Icon>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='SPCBoneguardWeapons' type ='Normal'>
		<DBID>2585</DBID>
		<DisplayNameID>37024</DisplayNameID>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\native_lacrosse\nat_lacrosse</Icon>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractGunpowderTrooper</Target></Effect>
			<Effect type ='Data' amount ='1.50' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractArcher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='FactoryMassProduction' type ='Normal'>
		<DBID>2588</DBID>
		<DisplayNameID>37183</DisplayNameID>
		<Cost resourcetype ='Food'>300.0000</Cost>
		<Cost resourcetype ='Gold'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\mass_production\mass_production</Icon>
		<RolloverTextID>37182</RolloverTextID>
		<Prereqs>
			<TechStatus status ='Active'>Industrialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cannon</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>GreatBombard</Target></Effect>
			<Effect type ='Data' amount ='0.75' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Rocket</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSpawnStrelet' type ='Normal'>
		<DBID>2589</DBID>
		<DisplayNameID>37267</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\strelet_horde\strelet_horde_icon_64x64</Icon>
		<RolloverTextID>37266</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='SpawnStrelet' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect></Effects>
	</Tech>
	<Tech name ='HCUnicorne' type ='Normal'>
		<DBID>2590</DBID>
		<DisplayNameID>37269</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\unicorne_mortars\unicorne_mortars</Icon>
		<RolloverTextID>37268</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.50' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='Data' amount ='0.50' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Mortar</Target></Effect>
			<Effect type ='TextOutput'>41939</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSheep3' type ='Normal'>
		<DBID>2591</DBID>
		<DisplayNameID>37270</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\animals\sheep\sheep_icon_64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='20.00' subtype ='FreeHomeCityUnit' unittype ='Sheep' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCRansack' type ='Normal'>
		<DBID>2592</DBID>
		<DisplayNameID>37272</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_ransack\hc_ransack</Icon>
		<RolloverTextID>37271</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.30' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractHeavyInfantry</Target></Effect>
			<Effect type ='TextOutput'>41896</Effect>
			<Effect type ='Data' action ='BuildingAttack' amount ='1.30' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightInfantry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipRussianFleet' type ='Normal'>
		<DBID>2593</DBID>
		<DisplayNameID>37274</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\frigate\frigate_icon_64x64</Icon>
		<RolloverTextID>37276</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Frigate' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Monitor' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipRichelieuRegiment' type ='Normal'>
		<DBID>2594</DBID>
		<DisplayNameID>37275</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_richelieus_regiment\hc_richelius_regiment</Icon>
		<RolloverTextID>37277</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Cuirassier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCWildernessWarfare' type ='Normal'>
		<DBID>2595</DBID>
		<DisplayNameID>37279</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wilderness_warfare\hc_wilderness_warfare</Icon>
		<RolloverTextID>37278</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Coureur</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractNativeWarrior</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='TextOutput'>41941</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSpanishGalleons' type ='Normal'>
		<DBID>2596</DBID>
		<DisplayNameID>37281</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_spanish_galleons\hc_spanish_galleons</Icon>
		<RolloverTextID>37280</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.30' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='Data' amount ='1.30' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Galleon</Target></Effect>
			<Effect type ='TextOutput'>41923</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipMonitors2' type ='Normal'>
		<DBID>2597</DBID>
		<DisplayNameID>37282</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\monitor\monitor_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Monitor' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCTeamCoinCrates2' type ='Normal'>
		<DBID>2598</DBID>
		<DisplayNameID>37413</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_chests_of_1000_coin\hc_team_chests_of_1000_coin</Icon>
		<RolloverTextID>42163</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>37416</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipArtilleryDivision' type ='Normal'>
		<DBID>2599</DBID>
		<DisplayNameID>37289</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_ottoman_artillery_division\hc_ottoman_artillery_division</Icon>
		<RolloverTextID>37288</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='GreatBombard' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFalconets4' type ='Normal'>
		<DBID>2600</DBID>
		<DisplayNameID>37290</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\falconet\falconet_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Falconet' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCBastionsTeam' type ='Normal'>
		<DBID>2601</DBID>
		<DisplayNameID>37292</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_defenses_bastion\hc_team_defenses</Icon>
		<RolloverTextID>37291</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='OutpostWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41945</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipGalleys3' type ='Normal'>
		<DBID>2602</DBID>
		<DisplayNameID>37295</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\galley\galley_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Galley' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipOttomanAssaultFleet' type ='Normal'>
		<DBID>2603</DBID>
		<DisplayNameID>37296</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\galley\galley_icon_64x64</Icon>
		<RolloverTextID>37297</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Galley' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Monitor' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCJanissaryCost' type ='Normal'>
		<DBID>2604</DBID>
		<DisplayNameID>37298</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_acemi_olglan_school\hc_acemi_olglan_school</Icon>
		<RolloverTextID>37299</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Food' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='TextOutput'>41867</Effect>
			<Effect type ='Data' amount ='0.80' subtype ='Cost' resource ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCPrivateers2' type ='Normal'>
		<DBID>2605</DBID>
		<DisplayNameID>37301</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\privateer\privateer_icon_64x64</Icon>
		<RolloverTextID>37300</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Privateer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCSchooners' type ='Normal'>
		<DBID>2606</DBID>
		<DisplayNameID>37306</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_schooners\hc_schooners</Icon>
		<RolloverTextID>37305</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='0.40' subtype ='Cost' resource ='Wood' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>FishingBoat</Target></Effect>
			<Effect type ='TextOutput'>41920</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCStockyards' type ='Normal'>
		<DBID>2607</DBID>
		<DisplayNameID>37308</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_stockyards\hc_stockyards</Icon>
		<RolloverTextID>37307</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='1.30' subtype ='WorkRate' unittype ='LivestockPen' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Herdable</Target></Effect>
			<Effect type ='TextOutput'>41928</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDutchRaidingFleet' type ='Normal'>
		<DBID>2608</DBID>
		<DisplayNameID>37310</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\fluyt\fluyt_icon_64x64</Icon>
		<RolloverTextID>37309</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Fluyt' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='Monitor' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipDutchCounterCavForce' type ='Normal'>
		<DBID>2609</DBID>
		<DisplayNameID>37312</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_dutch_counter_cav_force\hc_dutch_counter_cav_force</Icon>
		<RolloverTextID>37311</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCBetterBanks' type ='Normal'>
		<DBID>2610</DBID>
		<DisplayNameID>37314</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_tulip_speculation\hc_tulip_speculation</Icon>
		<RolloverTextID>37313</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='AutoGather' amount ='1.15' subtype ='WorkRate' unittype ='Gold' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Bank</Target></Effect>
			<Effect type ='TextOutput'>41802</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMonitorCombatTeam' type ='Normal'>
		<DBID>2611</DBID>
		<DisplayNameID>37320</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_monitor_combat\hc_team_monitor_combat</Icon>
		<RolloverTextID>37319</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
			<Effect type ='TextOutput'>43506</Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Monitor</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCPrivateers3' type ='Normal'>
		<DBID>2612</DBID>
		<DisplayNameID>37323</DisplayNameID>
		<Cost resourcetype ='Gold'>850.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\naval\privateer\privateer_icon_64x64</Icon>
		<RolloverTextID>37322</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Privateer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCFullingMills' type ='Normal'>
		<DBID>2613</DBID>
		<DisplayNameID>37325</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_fulling_mills\hc_fulling_mills</Icon>
		<RolloverTextID>37324</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Gather' amount ='4.00' subtype ='WorkRate' unittype ='Herdable' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractVillager</Target></Effect>
			<Effect type ='TextOutput'>41845</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCHouseEstates' type ='Normal'>
		<DBID>2614</DBID>
		<DisplayNameID>37329</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_estates\hc_estates</Icon>
		<RolloverTextID>37328</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Settler' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Manor</Target></Effect>
			<Effect type ='SetName' proto ='Manor' culture ='none' newName ='38291'></Effect>
			<Effect type ='TextOutput'>41859</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='TrainPoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Settler</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipFoodCrates2German' type ='Normal'>
		<DBID>2615</DBID>
		<DisplayNameID>37335</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_food_crate\hc_food_crate_128</Icon>
		<RolloverTextID>42109</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofFood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipCoinCrates2German' type ='Normal'>
		<DBID>2616</DBID>
		<DisplayNameID>37337</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_coin_crate\hc_coin_crate</Icon>
		<RolloverTextID>42125</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoinLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofCoin' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWoodCrates2German' type ='Normal'>
		<DBID>2617</DBID>
		<DisplayNameID>37339</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_wood_crate\hc_wood_crate_128</Icon>
		<RolloverTextID>42117</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWood' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipLancers5' type ='Normal'>
		<DBID>2618</DBID>
		<DisplayNameID>37340</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\lancer\lancer_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Lancer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSpanishSquare' type ='Normal'>
		<DBID>2619</DBID>
		<DisplayNameID>37342</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\spanish_square\spanish_square_icon_64x64</Icon>
		<RolloverTextID>37341</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSpanishTreasureFleet' type ='Normal'>
		<DBID>2620</DBID>
		<DisplayNameID>37347</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\spanish_treasure_ship\spanish_treasure_ship_icon</Icon>
		<RolloverTextID>37346</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Galleon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCCoastalDefensesTeam' type ='Normal'>
		<DBID>2621</DBID>
		<DisplayNameID>37355</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_coastal_defenses\hc_team_coastal_defenses</Icon>
		<RolloverTextID>37354</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' action ='AntiShipAttack' amount ='1.00' subtype ='DamageBonus' unittype ='Ship' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Building</Target></Effect>
			<Effect type ='TextOutput'>42190</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCCaballeros' type ='Normal'>
		<DBID>2622</DBID>
		<DisplayNameID>37361</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_caballeros\hc_caballeros</Icon>
		<RolloverTextID>37360</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='MeleeHandAttack' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='TextOutput'>41804</Effect>
			<Effect type ='Data' action ='TrampleHandAttack' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
			<Effect type ='Data' action ='DefendHandAttack' amount ='1.00' subtype ='DamageBonus' unittype ='AbstractInfantry' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Lancer</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCColonialEstancias' type ='Normal'>
		<DBID>2623</DBID>
		<DisplayNameID>37363</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_colonial_estancias\hc_colonial_estancias</Icon>
		<RolloverTextID>37362</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='70.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TextOutput'>41938</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWarWagonsSPC' type ='Normal'>
		<DBID>2625</DBID>
		<DisplayNameID>37364</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\war_wagon\war_wagon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='WarWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipWarWagonsSPC2' type ='Normal'>
		<DBID>2626</DBID>
		<DisplayNameID>37365</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\war_wagon\war_wagon_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='WarWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCDonatarios' type ='Normal'>
		<DBID>2627</DBID>
		<DisplayNameID>37408</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_donatarios\hc_donatarios</Icon>
		<RolloverTextID>37407</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>TownCenter</Target></Effect>
			<Effect type ='TextOutput'>41823</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCTeamWoodCrates' type ='Normal'>
		<DBID>2628</DBID>
		<DisplayNameID>37411</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_cords_of_1000_brazil_wood\hc_team_cords_of_1000_wood</Icon>
		<RolloverTextID>42164</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='CrateofWoodLarge' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>42358</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipPortugueseExpForce' type ='Normal'>
		<DBID>2629</DBID>
		<DisplayNameID>37418</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_portuguese_expeditionary_force\hc_portuguese_expeditionary_force</Icon>
		<RolloverTextID>37417</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Cacadore' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCSpawnFishingBoats' type ='Normal'>
		<DBID>2630</DBID>
		<DisplayNameID>37420</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_portuguese_white_fleet\hc_portuguese_white_fleet</Icon>
		<RolloverTextID>37419</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='SpawnBoat' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Dock</Target></Effect>
			<Effect type ='TextOutput'>41925</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers5' type ='Normal'>
		<DBID>2631</DBID>
		<DisplayNameID>37422</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='14.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHalberdiersRussian1' type ='Normal'>
		<DBID>2632</DBID>
		<DisplayNameID>37439</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHalberdiersRussian2' type ='Normal'>
		<DBID>2633</DBID>
		<DisplayNameID>37440</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMusketeersRussian2' type ='Normal'>
		<DBID>2634</DBID>
		<DisplayNameID>37441</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\musketeer\musketeer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='11.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipMusketeersRussian3' type ='Normal'>
		<DBID>2635</DBID>
		<DisplayNameID>37442</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\musketeer\musketeer_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='16.00' subtype ='FreeHomeCityUnit' unittype ='Musketeer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCannons2' type ='Normal'>
		<DBID>2636</DBID>
		<DisplayNameID>37446</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\artillery\cannon\cannon_icon_64</Icon>
		<RolloverTextID>42161</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Cannon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipGrenadiers3' type ='Normal'>
		<DBID>2637</DBID>
		<DisplayNameID>37447</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\grenadier\grenadier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='Grenadier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipHalberdiersRussian3' type ='Normal'>
		<DBID>2638</DBID>
		<DisplayNameID>37450</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\halberdier\halberdier_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='15.00' subtype ='FreeHomeCityUnit' unittype ='Halberdier' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCBlockhouseCannon' type ='Normal'>
		<DBID>2639</DBID>
		<DisplayNameID>37452</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_block_house_cannon\hc_block_house_cannon</Icon>
		<RolloverTextID>37453</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Falconet' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Mortar' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Blockhouse</Target></Effect>
			<Effect type ='TextOutput'>41803</Effect>
		</Effects>
	</Tech>
	<Tech name ='UniqueJoeIsTehSuX' type ='Normal'>
		<DBID>2640</DBID>
		<DisplayNameID>37455</DisplayNameID>
		<ResearchPoints>1.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<RolloverTextID>37454</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus>
			<TechStatus status ='Active'>HCRoyalDecreeSPC</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='TechStatus' status ='obtainable'>ChurchRogersRangers</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchBlackWatch</Effect>
			<Effect type ='TechStatus' status ='obtainable'>ChurchTowerAndSword</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRidingSchoolGerman2' type ='Normal'>
		<DBID>2641</DBID>
		<DisplayNameID>37519</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_spanish_riding_school\hc_spanish_riding_school</Icon>
		<RolloverTextID>37518</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='MaximumVelocity' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractCavalry</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41903</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipWingedHussars' type ='Normal'>
		<DBID>2642</DBID>
		<DisplayNameID>37520</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_polish_winged_hussars\hc_polish_winged_hussars</Icon>
		<RolloverTextID>37521</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Hussar' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TechStatus' status ='active'>GuardHussars</Effect>
			<Effect type ='TechStatus' status ='active'>VeteranHussars</Effect>
			<Effect type ='SetName' proto ='Hussar' culture ='none' newName ='42189'></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCUhlanCombatGerman' type ='Normal'>
		<DBID>2643</DBID>
		<DisplayNameID>37523</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hand_cavalry_combat\hc_hand_cavalry_combat</Icon>
		<RolloverTextID>37522</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.10' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Uhlan</Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>41937</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipSkirmishers4German' type ='Normal'>
		<DBID>2644</DBID>
		<DisplayNameID>37527</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\skirmisher\skirmisher_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='12.00' subtype ='FreeHomeCityUnit' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCRoyalDecreeOttoman' type ='Normal'>
		<DBID>2645</DBID>
		<DisplayNameID>37529</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>37528</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>OrPrereqs</Flag>
		<Effects>
			<Effect type ='TextOutput'>41909</Effect></Effects>
	</Tech>
	<Tech name ='HCRoyalDecreeBritish' type ='Normal'>
		<DBID>2646</DBID>
		<DisplayNameID>37544</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>37543</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>OrPrereqs</Flag>
		<Effects>
			<Effect type ='TextOutput'>41905</Effect></Effects>
	</Tech>
	<Tech name ='HCRoyalDecreeFrench' type ='Normal'>
		<DBID>2647</DBID>
		<DisplayNameID>37546</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>37545</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>OrPrereqs</Flag>
		<Effects>
			<Effect type ='TextOutput'>41907</Effect></Effects>
	</Tech>
	<Tech name ='HCRoyalDecreeDutch' type ='Normal'>
		<DBID>2648</DBID>
		<DisplayNameID>37548</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>37547</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>OrPrereqs</Flag>
		<Effects>
			<Effect type ='TextOutput'>41906</Effect></Effects>
	</Tech>
	<Tech name ='HCRoyalDecreeRussian' type ='Normal'>
		<DBID>2649</DBID>
		<DisplayNameID>37550</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>37549</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>OrPrereqs</Flag>
		<Effects>
			<Effect type ='TextOutput'>41911</Effect></Effects>
	</Tech>
	<Tech name ='HCRoyalDecreePortuguese' type ='Normal'>
		<DBID>2650</DBID>
		<DisplayNameID>37552</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_royal_decree\hc_royal_decree</Icon>
		<RolloverTextID>37551</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>OrPrereqs</Flag>
		<Effects>
			<Effect type ='TextOutput'>43505</Effect></Effects>
	</Tech>
	<Tech name ='HCAdvancedArtilleryGerman' type ='Normal'>
		<DBID>2652</DBID>
		<DisplayNameID>38282</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\field_gun\shot_tower</Icon>
		<RolloverTextID>38281</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='TechStatus' status ='active'>Howitzer</Effect>
			<Effect type ='TechStatus' status ='active'>FieldGun</Effect>
			<Effect type ='TextOutput'>38283</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCPalatineSettlements' type ='Normal'>
		<DBID>2653</DBID>
		<DisplayNameID>38290</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\house\house_icon</Icon>
		<RolloverTextID>38289</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='20.00' subtype ='PopulationCapAddition' relativity ='Absolute'>
				<Target type ='ProtoUnit'>HouseEast</Target></Effect>
			<Effect type ='TextOutput'>41890</Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='Caracole' type ='Normal'>
		<DBID>2656</DBID>
		<DisplayNameID>38297</DisplayNameID>
		<Cost resourcetype ='Food'>200.0000</Cost>
		<Cost resourcetype ='Wood'>300.0000</Cost>
		<ResearchPoints>30.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\caracole\caracole</Icon>
		<RolloverTextID>38296</RolloverTextID>
		<Flag>CountsTowardMilitaryScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='LOS' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractLightCavalry</Target></Effect>
			<Effect type ='Data' action ='MusketAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractLightCavalry</Target></Effect>
			<Effect type ='Data' action ='BowAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractLightCavalry</Target></Effect>
			<Effect type ='Data' amount ='1.10' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>AbstractLightCavalry</Target></Effect>
			<Effect type ='Data' action ='StaggerRangedAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractLightCavalry</Target></Effect>
			<Effect type ='Data' action ='DefendRangedAttack' amount ='2.00' subtype ='MaximumRange' relativity ='Absolute'>
				<Target type ='ProtoUnit'>AbstractLightCavalry</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipBandeirantes' type ='Normal'>
		<DBID>2657</DBID>
		<DisplayNameID>41554</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\explorers\explorer_icon</Icon>
		<RolloverTextID>41553</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Explorer' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCGermantownFarmers' type ='Normal'>
		<DBID>2658</DBID>
		<DisplayNameID>41556</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\mill\mill_icon</Icon>
		<RolloverTextID>41555</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='SettlerWagon' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Mill</Target></Effect>
			<Effect type ='Data' amount ='3.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCFrontierDefensesGerman' type ='Normal'>
		<DBID>2661</DBID>
		<DisplayNameID>41664</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\outpost\outpost_icon_64x64</Icon>
		<RolloverTextID>41663</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='OutpostWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCUnlockFortVauban' type ='Normal'>
		<DBID>2662</DBID>
		<DisplayNameID>41675</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\fort\fort_icon</Icon>
		<RolloverTextID>41674</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FortWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='VeteranSkirmishersShadow' type ='Normal'>
		<DBID>2663</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
			<Effect type ='SetName' proto ='Skirmisher' culture ='none' newName ='41752'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Skirmisher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Skirmisher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranDragoonsShadow' type ='Normal'>
		<DBID>2664</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
			<Effect type ='SetName' proto ='Dragoon' culture ='none' newName ='41753'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Dragoon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Dragoon</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianBishopGerman' type ='Normal'>
		<DBID>2665</DBID>
		<DisplayNameID>41943</DisplayNameID>
		<Cost resourcetype ='Food'>800.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_ii</Icon>
		<RolloverTextID>41942</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='SettlerWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age1</Effect>
		</Effects>
	</Tech>
	<Tech name ='ChurchKopruluViziers' type ='Normal'>
		<DBID>2666</DBID>
		<DisplayNameID>41958</DisplayNameID>
		<Cost resourcetype ='Food'>500.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\koprulu_viziers\koprulu_viziers_icon_64x64</Icon>
		<RolloverTextID>41957</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChurchMilletSystem</TechStatus>
			<TechStatus status ='Active'>Colonialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='-4.00' subtype ='TrainPoints' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect></Effects>
	</Tech>
	<Tech name ='ChurchGalataTowerDistrict' type ='Normal'>
		<DBID>2667</DBID>
		<DisplayNameID>41960</DisplayNameID>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\galata_tower_district\galata_tower_district_icon_64x64</Icon>
		<RolloverTextID>41959</RolloverTextID>
		<Flag>UniqueTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Colonialize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='20.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect></Effects>
	</Tech>
	<Tech name ='ChurchTanzimat' type ='Normal'>
		<DBID>2668</DBID>
		<DisplayNameID>41962</DisplayNameID>
		<Cost resourcetype ='Food'>400.0000</Cost>
		<Cost resourcetype ='Wood'>400.0000</Cost>
		<Cost resourcetype ='Gold'>400.0000</Cost>
		<ResearchPoints>15.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\tanzimat\tanzimat_icon_64x64</Icon>
		<RolloverTextID>41961</RolloverTextID>
		<Flag>UpgradeTech</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Prereqs>
			<TechStatus status ='Active'>ChurchTopkapi</TechStatus>
			<TechStatus status ='Active'>Industrialize</TechStatus>
		</Prereqs>
		<Effects>
			<Effect type ='Data' amount ='29.00' subtype ='BuildLimit' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Settler</Target></Effect></Effects>
	</Tech>
	<Tech name ='SPCBetterCulverin' type ='Normal'>
		<DBID>2669</DBID>
		<Status>UNOBTAINABLE</Status>
		<Effects>
			<Effect type ='Data' action ='CannonAttack' amount ='1.50' subtype ='Damage' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Culverin</Target></Effect></Effects>
	</Tech>
	<Tech name ='HCFrontierDefenses2' type ='Normal'>
		<DBID>2670</DBID>
		<DisplayNameID>42158</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>buildings\outpost\outpost_icon_64x64</Icon>
		<RolloverTextID>42157</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='OutpostWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSpahis4' type ='Normal'>
		<DBID>2671</DBID>
		<DisplayNameID>42159</DisplayNameID>
		<Cost resourcetype ='Food'>1200.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\cavalry\spahi\spahi_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='Spahi' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipPikemen5' type ='Normal'>
		<DBID>2673</DBID>
		<DisplayNameID>42197</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\pikeman\pikeman_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='24.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipRodeleros5' type ='Normal'>
		<DBID>2674</DBID>
		<DisplayNameID>42198</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\redolero\redolero_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='Rodelero' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipLongbowmen4' type ='Normal'>
		<DBID>2675</DBID>
		<DisplayNameID>42200</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\longbow\longbow_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='Longbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipCrossbowmen3' type ='Normal'>
		<DBID>2676</DBID>
		<DisplayNameID>42201</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry_ranged\crossbow\crossbow_icon_64x64</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='24.00' subtype ='FreeHomeCityUnit' unittype ='Crossbowman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCRobberBaronsGerman' type ='Normal'>
		<DBID>2677</DBID>
		<DisplayNameID>42203</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_robber_barons\hc_robber_barons</Icon>
		<RolloverTextID>42202</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FactoryWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>42204</Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='Uhlan' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsBlackRidersGerman' type ='Normal'>
		<DBID>2678</DBID>
		<DisplayNameID>42206</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\black_rider\black_rider_icon</Icon>
		<RolloverTextID>42205</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='9.00' subtype ='FreeHomeCityUnit' unittype ='MercBlackRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsLandsknecht2German' type ='Normal'>
		<DBID>2679</DBID>
		<DisplayNameID>42208</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\landsknecht\landsknect_icon_64x64</Icon>
		<RolloverTextID>42207</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='10.00' subtype ='FreeHomeCityUnit' unittype ='MercLandsknecht' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsHessiansGerman' type ='Normal'>
		<DBID>2680</DBID>
		<DisplayNameID>42210</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\jaeger\hessian_jaeger_icon_64x64</Icon>
		<RolloverTextID>42209</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='13.00' subtype ='FreeHomeCityUnit' unittype ='MercJaeger' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsHackapellsGerman' type ='Normal'>
		<DBID>2681</DBID>
		<DisplayNameID>42212</DisplayNameID>
		<Cost resourcetype ='Gold'>1000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\mercenaries\hackapell\hackapell_icon</Icon>
		<RolloverTextID>42211</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='MercHackapell' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCMercsHolyRomanGerman' type ='Normal'>
		<DBID>2682</DBID>
		<DisplayNameID>42214</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hire_holy_roman_merc_army\hc_hire_holy_roman_merc_army</Icon>
		<RolloverTextID>42213</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='MercJaeger' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercBlackRider' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='6.00' subtype ='FreeHomeCityUnit' unittype ='MercLandsknecht' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsHighlandGerman' type ='Normal'>
		<DBID>2683</DBID>
		<DisplayNameID>42216</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hire_highland_merc_army\hire_highland_merc_army</Icon>
		<RolloverTextID>42215</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='MercHighlander' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='8.00' subtype ='FreeHomeCityUnit' unittype ='MercSwissPikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='5.00' subtype ='FreeHomeCityUnit' unittype ='MercHackapell' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='HCMercsMediterraneanGerman' type ='Normal'>
		<DBID>2684</DBID>
		<DisplayNameID>42218</DisplayNameID>
		<Cost resourcetype ='Gold'>2000.0000</Cost>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>60.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_hire_med_merc_army\hc_hire_med_merc_army</Icon>
		<RolloverTextID>42217</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='MercMameluke' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='7.00' subtype ='FreeHomeCityUnit' unittype ='MercBarbaryCorsair' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='4.00' subtype ='FreeHomeCityUnit' unittype ='MercStradiot' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranCacadoresShadow' type ='Normal'>
		<DBID>2685</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Cacadore' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Cacadore</Target></Effect>
			<Effect type ='SetName' proto ='Cacadore' culture ='none' newName ='42355'></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranRuytersShadow' type ='Normal'>
		<DBID>2686</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
			<Effect type ='SetName' proto ='Ruyter' culture ='none' newName ='42258'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='Ruyter' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>Ruyter</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='VeteranCavalryArchersShadow' type ='Normal'>
		<DBID>2687</DBID>
		<ResearchPoints>0.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Flag>Shadow</Flag>
		<Prereqs>
			<TechStatus status ='Active'>Fortressize</TechStatus></Prereqs>
		<Effects>
			<Effect type ='Data' amount ='1.20' subtype ='Hitpoints' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
			<Effect type ='SetName' proto ='CavalryArcher' culture ='none' newName ='42260'></Effect>
			<Effect type ='Data' amount ='0.00' subtype ='UpdateVisual' unittype ='CavalryArcher' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='Data' amount ='1.20' subtype ='Damage' allactions ='1' relativity ='BasePercent'>
				<Target type ='ProtoUnit'>CavalryArcher</Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianTycoonAct3' type ='Normal'>
		<DBID>2689</DBID>
		<DisplayNameID>42331</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>42330</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='SetAge'>Age3</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FactoryWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
		</Effects>
	</Tech>
	<Tech name ='PoliticianWarMinisterAct3' type ='Normal'>
		<DBID>2690</DBID>
		<DisplayNameID>42333</DisplayNameID>
		<Cost resourcetype ='Food'>2000.0000</Cost>
		<Cost resourcetype ='Gold'>1200.0000</Cost>
		<ResearchPoints>90.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\ingame\icon_age_iv</Icon>
		<RolloverTextID>42332</RolloverTextID>
		<Flag>Shadow</Flag>
		<Flag>AgeUpgrade</Flag>
		<Flag>CountsTowardEconomicScore</Flag>
		<Effects>
			<Effect type ='Data' amount ='1.00' subtype ='FreeHomeCityUnit' unittype ='FortWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='SetAge'>Age3</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCShipPikemen3Spanish' type ='Normal'>
		<DBID>2691</DBID>
		<DisplayNameID>42371</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>units\infantry\pikeman\pikeman_icon</Icon>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' amount ='20.00' subtype ='FreeHomeCityUnit' unittype ='Pikeman' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect></Effects>
	</Tech>
	<Tech name ='HCShipSettlerWagonsTeam' type ='Normal'>
		<DBID>2692</DBID>
		<DisplayNameID>42396</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_team_settler_wagons\hc_team_settler_wagons</Icon>
		<RolloverTextID>43210</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Flag>TeamTech</Flag>
		<Effects>
			<Effect type ='Data' amount ='2.00' subtype ='FreeHomeCityUnit' unittype ='SettlerWagon' relativity ='Absolute'>
				<Target type ='Player'></Target></Effect>
			<Effect type ='TextOutput'>43020</Effect>
		</Effects>
	</Tech>
	<Tech name ='HCBattlefieldConstruction' type ='Normal'>
		<DBID>2697</DBID>
		<DisplayNameID>42880</DisplayNameID>
		<Cost resourcetype ='Ships'>1.0000</Cost>
		<ResearchPoints>40.0000</ResearchPoints>
		<Status>UNOBTAINABLE</Status>
		<Icon>ui\techs\hc_battlefield_construction\hc_battlefield_construction</Icon>
		<RolloverTextID>42879</RolloverTextID>
		<Flag>HomeCity</Flag>
		<Effects>
			<Effect type ='Data' action ='Build' amount ='1.00' subtype ='ActionEnable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='TextOutput'>42886</Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Barracks' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='ArtilleryDepot' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
			<Effect type ='Data' amount ='1.00' subtype ='AddTrain' unittype ='Stable' relativity ='Absolute'>
				<Target type ='ProtoUnit'>Janissary</Target></Effect>
		</Effects>
	</Tech>
</TechTree>