<?xml version="1.0" encoding="UTF-16"?>
<StringTable version="120">
	<Language name="English">
		<!-- ***HISTORIES*** -->
		<!-- PLAYABLE CIVILIZATIONS -->
		<!-- Chinese -->
		<String _locID="140000">The Ming Dynasty, beginning in 1368 and continuing until 1644, was a period of great stability in China, but also of tightening authority under an autocratic leadership. Its founder was a simple peasant, Zhu Yuanzhanga, a man who spent his formative years in a Buddhist monastery only to abandon those views for a form of neo-Confucianism and a growing mistrust of foreign influence. In the waning years of the Mongol Yuan Dynasty, famine, unrest, and bitterness plagued China’s native Han populace, and tempers had reached a breaking point. In the eyes of the people, the once mighty Yuan Dynasty was little more than an illegitimate foreign empire lording over them from afar. Leading a peasant revolt against the Mongols, Zhu Yuanzhanga forced them out of Dadu, present day Beijing, and unified China under him.\n \nTaking the title “Hongwu,” meaning “vast military,” the first emperor of the Ming established his capital in Nanjing and focused his attention on centralizing power, abolishing the office of prime minister and developing a warrior class that ranked higher than any class of civil servant. He also turned his attention to economic recovery and improving peasant life, lowering land taxes, stocking granaries to guard against famine, and maintaining the great rivers of China, the Yellow and the Yangtze. Predictably, his Confucian point of view led him to support the creation of local, agricultural based communities, diminishing the importance of trade with the outside world, and lowering the prestige of merchants as a class.\n \nAlthough his policies benefited the people, encouraging a sharp jump in population due to agricultural reforms, the Hongwu Emperor was often ruled by his own paranoia and ignorance. He constantly feared rebellions and coups, or an invasion by the former Mongol rulers. These suspicions caused him to declare it a capital offense for any advisors to criticize his ideas. Not understanding inflation, he issued paper currency in such large amounts that by 1425 the money was worth 1/70 of its original value, causing a return to copper coins.\n \nThe second ruler of the Ming Dynasty, the Jianwen Emperor, held power for a short four-year reign (1398-1402) before being toppled by his uncle in a coup that ushered in the next great age of China. Zhu Di, the Yongle Emperor, ruled from 1404 to 1424, often called the “Second Founding” of the Ming. “Yongle” means “perpetually jubilant.” During this two-decade period, the capital of China was moved from Nanjing to Beijing, where the newly built Forbidden City became the nucleus of Chinese power and would remain so for the next 500 years. To preserve Chinese culture and literature, the Yongle Emperor commissioned the writing of the "Yongle Encylopedia", one of history’s greatest achievements.\n \nArguably, the most enduring and influential event of the Yongle period was the emperor’s sponsorship of the fabled treasure fleets, China’s only major attempts at seafaring exploration. Part truth and part legend, the seven treasure expeditions began in 1404 and ended in 1424, the year of the emperor’s death. Commanded by the eunuch admiral, Zheng He, the voyages helped to strengthen trade with China’s diplomatic partners in Southeast Asia, and opened new relationships with lands as far west as the coast of Mozambique and Madagascar; and, if some theories are to be believed, the fleets may have even discovered the New World years before Columbus even set sail in search of his route to the Orient.</String>
		<!-- Indians -->
		<String _locID="140001">The fall of India’s mighty Mughal Empire coincides with the rise of British rule in the subcontinent, occurring in the 18th century; yet even as the British established control, their arrival was little more than the last blow to an already struggling native dynasty. The Mughal Empire, bastion of high culture, geographic expansion, and military might, had fallen.\n \nThe Mughal Empire has its origins in neighboring Afghanistan and Turkestan, where descendents of the Mongol Empire had become Muslims and  where the Muslim ruler Babur began forming the foundations of a new kingdom in 1504 with the seizure of Kabul, and territories leading east into the Indus River Valley. In 1526, he pushed further into India and defeated the last of the Delhi Sultans, Ibrahim Shah Lodi, at the First Battle of Panipat. Babur’s son Humayun succeeded him in 1530, but quickly lost most of the newly won territory. For a time he ruled in exile, but eventually raised an army large enough to march back to Delhi in 1555 and conquer it a second time.\n \nNext in the line of succession was Humayun’s son Akbar, who succeeded his father on 14 February 1556, while in the midst of a war against Sikandar Shah for the reclamation of the Mughal throne. Akbar won his first victory at the age of 13 or 14, and quickly established himself as a confident ruler who had a vision for the future of his empire. He created fair taxes, built an efficient government, placed an emphasis on high culture, and encouraged radical religious tolerance. Because of his contributions, Akbar is considered the greatest of the Mughal rulers.\n \nThe Mughal Empire only lasted for another one hundred years. Its last great ruler was Aurangzeb Alangir, a zealous Muslim who abandoned the tolerance of his predecessors and began to crack down on other faiths, especially the Hindus. During his fifty-year reign, religious prejudice drove a wedge between the ruler and his subjects. Aurang’s intentions were to force the Hindus to convert. Temples were despoiled and a tax for non-Muslims was introduced.\n \nFollowing Aurang, the Mughal Empire suffered from a lack of powerful authority, causing regional nawabs, or governors, to split and found their own kingdoms, such as the Marathas in the south and the Sikhs in the north. The next 27 years of the Mughal Empire were spent in clashes with its neighbors, and in 1739, invading Persian and Afghan armies invaded Delhi.\n \nThe greatest empire in India had crumbled and individual kingdoms rushed to gobble up the pieces. The stage was set for the British, who would overpower the smaller weakened kingdoms and in doing so would gain control the country.</String>
		<!-- Japanese -->
		<String _locID="140002">The Sengoku, or Warring States period, lasted roughly from 1478 to 1605 and was a time of tremendous social upheaval and political strife in Japan, defined by an almost endless state of war.\n \nThe centralized government of the reigning Ashikaga shogunate had begun to lose the loyalty of many daimyo, or feudal lords, across Japan. Individual provinces were beginning to turn inwards and busy themselves with local matters. This was especially true of those domains far from Kyoto, the center of power.\n \nMany factors contributed to the gradual fragmentation of the shogunate. Trade with China was growing rapidly, developing the Japanese economy and boosting the importance of money to local economies. Commercial cities began to appear across the countryside, and a great desire for local autonomy developed, touching all classes of the social hierarchy. Soon, frustrated over rising taxes and the damage done by famines and earthquakes, peasants began to revolt.\n \nAs chaos began to take hold of the rural villages, unrest broke out in Kyoto, where a dispute over shogunal succession triggered the Onin War (1467–1477). The Hosokawa family and its allies clashed with the Yamana family over the right to wield Japan’s cetral authority. This conflict raged for 11 years, further weakening the role of the shogunate, and it eventually spread out to the waiting powder keg that had become the surrounding provinces.\n \nRegional daimyo suddenly rose up to take control where the central authority had none. During this time, notable clans such as the Takeda and the Imagawa were able to greatly expand their spheres of influence. This was not true of all local lords, however, as many were overtaken by their own subordinates and replaced. This was known as gekokujo, literally translated to mean “the underling conquers the overlord.”\n \nA century passed and the feudal warring continued, even as a possibility for peace grew on the horizon.  Oda Nobunaga, who had emerged from obscurity to seize power over much of central Japan, seemed poised to unite the scrabbling clans into an alliance; but before he could, Nobunaga fell victim to the treachery of one of his own generals in 1582. This left the path to power open for whoever had the ambitions to take it.\n \nOne of Nobunaga’s most trusted underlings, a general and former foot soldier named Toyotomi Hideyoshi, stepped in where his predecessor had left off and continued the work to unify the feuding families. Hideyoshi could never become a true shogun as he was of common birth, but he did consolidate enough power to be named an Imperial Regent by the Emperor of Japan.\n \nAfter several ill-fated invasions of Korea, Hideyoshi died in 1598 without leaving a capable successor to his dynasty. Again, the nation teetered precariously on the edge of chaos.\n \nIt was then that the powerful daimyo of Kanto province, Tokugawa Ieyasu, chose to make his move, one he had been planning for years.\n \n</String>
		<!-- EASTERN RELIGIONS -->
		<!-- JESUIT -->
		<String _locID="140003">This Holy Site is identical to a Native Trade Site. Allying with Natives allows a player to train special Native units, usually warriors, and also grants access to a group of improvements to that tribe. Native units do not cost any population spaces, but can only be built in limited numbers.\n \nThe Jesuits are an order of Roman Catholic men who follow the Latin phrase: Ad majorem Dei gloriam, meaning “for the greater glory of God.” The order’s primary goal has been to spread the teachings of the church, and in doing so it has made lasting contributions in the fields of education and scholarship.\n \nFounded by Saint Ignatius of Loyola in 1534 and confirmed by Pope Paul III in 1540, the Jesuits original mission was to travel to the Holy Land and convert all of the Muslims to Christianity, but with the outbreak of war with the Ottoman Empire, the plan never came to fruition. Instead, the order subjected its authority to the will of the Pope and became missionaries wherever they were needed. Missions were established in India and Japan, into the interior of China, and along the coast of Africa. Perhaps the most well known Jesuit missionaries lived and taught in the New World, where they created reductions, village communities under their spiritual guidance and leadership.\n \nAs many in the order voyaged abroad, scores of Jesuits traveled throughout Europe building communities and doing their best to embolden the Counter Reformation movement, strengthening Roman Catholicism and weakening the growing Protestant threat. By 1740, more than 650 Jesuit universities had been founded across the continent, as well as 200 seminaries and academies of religious study.
</String>
		<!-- SUFI -->
		<String _locID="140004">This Holy Site is identical to a Native Trade Site. Allying with Natives allows a player to train special Native units, usually warriors, and also grants access to a group of improvements to that tribe. Native units do not cost any population spaces, but can only be built in limited numbers.\n \nThe word “sufi” first appeared in the 8th century and is considered to be a reference to the coarse wool garments worn by spiritual men who sought lives of spiritual harmony, free from bodily pleasure and in harmony with nature. The word “sufism” was first used in the 9th century, and became a blanket term for a variety of different forms of Islamic mysticism incorporating such disparate elements as Christian monasticism, gnosticism, and Indian mysticism.\n \nBecause Sufism encompasses a number of belief systems, its origins can be linked to a wide range of geographic regions and periods. However, many consider Sufism to have begun with the practice of Shiite Muslims in the 7th century in what is now Iraq, although others claim that Sufism predates Islam and simply used the other religion as a vehicle for its teachings.\n \nThroughout its long history, Sufism has been criticized for its mystical elements. While it has made significant contributions to the spread of Islam and the development of Islamic culture, conservative Muslims still disagree with its abundance of non-Islamic customs.
</String>
		<!-- UDASI -->
		<String _locID="140005">This Holy Site is identical to a Native Trade Site. Allying with Natives allows a player to train special Native units, usually warriors, and also grants access to a group of improvements to that tribe. Native units do not cost any population spaces, but can only be built in limited numbers.\n \nThe Udasis are members of a Sikh sect that shares many of the same principles as Sikhism, that of a supreme God who governs with justice and grace, and the opportunity of every human being to become one with that God, while renouncing other practices. The very name “udasi” is from the Sanskrit “udas,” meaning to renounce.\n \nThe Udasi sect was created when the followers of Suri Chand, the son of the very first Sikh guru, Kanek, split from the dominant order of Sikhism. Early Udasis served as Sikh missionaries to the north and east of the Punjab, the Sikh holy land and site of their holiest shrine, the Golden Temple. They insisted that they were in fact Sikh, despite their physical appearance, which did not adhere to the traditional Five K’s of the Sikh: a sword, steel bracelet, long shorts, uncut hair, and comb. Other, more drastic differences, such as celibacy and a dedication to ascetic principals, forsaking bodily needs and desires for a disciplined, monastic spirituality, helped to define the sect and set it apart.\n \n</String>
		<!-- ZEN -->
		<String _locID="140006">This Holy Site is identical to a Native Trade Site. Allying with Natives allows a player to train special Native units, usually warriors, and also grants access to a group of improvements to that tribe. Native units do not cost any population spaces, but can only be built in limited numbers.\n \nZen is a school of Buddhism that seeks a form of enlightenment achieved by the Buddha, a title that began with the very first Buddha, Siddhartha Gautama, an Indian prince who abandoned his life of luxury to pursue an ascetic life. The goal of Zen is to eventually reach enlightenment through the Four Noble Truths: existence is suffering; desire is its cause; the cessation of suffering is possible; and the way to accomplish this is to follow the Eightfold Path.\n \nIn the year 520 AD, a legendary Indian monk named Bodhidharma brought the teachings of Zen, then called Chan, to the Chinese. Chan Buddhists worked to see the world just as it is, with a mind free of thoughts or feelings. This perception was called “no-mind, or “wu-shin” in Chinese. Chan split into two separate schools, the Southern school, which believed in sudden enlightenment, and the Northern school, which believed in a more gradual process. Only the Northern school survived through the 8th century. By the 12th century, Zen had flourished in Japan, and by the 20th century it had gained adherents in the West.\n \nToday, Zen Buddhism is practiced by millions of people around the world. The tenets remain the same, that the potential to reach enlightenment lies in every human being, but is blocked by ignorance. Only intense study, meditation, doing good deeds, conducting rites, and the worship of images will enable the breakthrough required to shed limited perceptions and achieve a spiritual awakening.
</String>
		<!-- BHAKTI -->
		<String _locID="140007">This Holy Site is identical to a Native Trade Site. Allying with Natives allows a player to train special Native units, usually warriors, and also grants access to a group of improvements to that tribe. Native units do not cost any population spaces, but can only be built in limited numbers.\n \nHinduism’s Bhakti movement is unique in that it emphasizes the love of a devotee for his or her personal god, a dualistic relationship between the worshipper and the worshipped. The devotee may praise his or her chosen deity as child, parent, friend, master, or beloved. In bhakti, it is the inner feelings as opposed to institutional religion that form the core of a person’s faith.\n \nBhakti sects and cults have been traced back to the 1st century AD, with similar theistic practices dated as far back as the "Bhagavad-Gita", written in 150 BCE. It is common for most Hindu gods to have their own sects, but bhakti often centers on Shiva and Vishnu, and the Vishnu incarnations of Rama and Krishna. Repetition of the god’s name is a significant practice in bhakti, as is wearing his emblem, singing, and making pilgrimages. In the 7th through 10th centuries, bhakti became increasingly prevalent due to the widespread work of poets and artists who created new forms of non-ritualistic worship, portraying the relationship between man and god in human terms, and thus making it more relatable. 
</String>
		<!-- EVENTS, ERAS, EXPLORATIONS -->
		<!-- Ming Treasure Voyages -->
		<String _locID="140008">Clouded in myth and controversy, the treasure voyages of the Ming Dynasty lasted for two decades and had the Chinese civilization poised on the cusp of a significantly enhanced world role. Within twenty years, from 1405 to 1433, the Chinese navy had become the supreme naval power of Southeast Asia, and helped to establish diplomatic and trade links with more than thirty-seven countries reaching as far west as the coast of Africa, between what is now Mozambique and Madagascar.\n \nThe grand treasure voyages were helmed by the now legendary figure of Admiral Zheng He, a Chinese Muslim, and one of the emperor’s eunuch admirals. In addition to acting as admiral to fleets numbering as many as 300 ships, Zheng He filled the role of diplomat, trader, conqueror, and even explorer, as he expanded the reach of the Chinese Middle Kingdom to destinations unknown…and those only hinted at by imagination. A man of humble means and background, Zheng He succeeded in his role as naval commander and is today considered one of China’s greatest historical figures.\n \nVirtual cities, the treasure fleets were composed of a variety of different Chinese junks. Crews numbered in the tens of thousands, with experts of every discipline on hand to provide the leadership with whatever expertise or skill was desired, from astrologers to interpret the stars, to animal handlers to corral and care for exotic species acquired during the long voyages. Farmers manned special agriculture ships that worked like movable farms, cultivating crops to feed the many thousands of mouths. There was even a cadre of Imperial soldiers to escort the galaxy of ships wherever it sailed.\n \n 
The largest ships in the fleet were technological marvels that were far ahead of their time. Sailing with nine masts, these ships reached over 400 feet in length and 185 feet in width, and displaced approximately 3,100 tons of water, dwarfing any European vessels of the period. Watertight bulkheads contained drinking water, and could become storage compartments for housing sea animals. They also helped to keep the massive vessels afloat in the event the hulls were breached.\n \nThe first treasure expedition was launched in 1405, and made port in Java, Sumatra, Sri Lanka, Calicut, Malacca, Quilon, and other destinations. It delivered so many goods to these Indian ports that pricing them took more than three months. Subsequent voyages grew more expensive, and increasingly far-reaching. As a result, the number of soldiers traveling with the expeditions’ merchants and explorers also began to balloon, and at one point a voyage to India including only forty-five ships was supposedly guarded by well over 30,000 Chinese soldiers. Most historians believe that by 1433 the Chinese had reached as far as the coast of Madagascar; while others have posited less accepted theories that envision the Chinese landing as far west as the coast of the Americas, some seventy years before Christopher Columbus’ 1492 expedition.\n \nMany factors supposedly contributed to the sudden end of the Ming treasure fleets. The death of the visionary Yongle Emperor in 1424 allowed for the rise of his conservative opponents who had for decades longed to seize power and install a Confucian system that focused on domestic development and isolation. Also, the creation of the Grand Canal running north to south through China enabled the transportation of goods without the necessity of an ocean route. For whatever reason, conservative forces under the new Emperor Hongxi canceled further treasure expeditions. The mighty fleet that had once commanded the seas was sunk, and the records of its exploits burned. By the end of the fifteenth century it was a capital offense in China to build a ship with more than two masts.
</String>
		<!-- Battle of Sekigahara -->
		<String _locID="140009">Daimyo Tokugawa Ieyasu never intended to become the supreme ruler of Japan. Yet, this was the future left to him following the bitter and bloody battles of the Sekigahara campaign, a conflict that engulfed the ruling classes of Japan in a feud for power, and ended in a military dictatorship that would last for more than 200 years.\n \n 
It took twelve years for Toyotomi Hideyoshi, a feudal daimyo turned Imperial minister, to consolidate the territories of Japan into a proper hegemony, a feat only marred by his failed attempts to invade Korea in the final years of his life. Still, even as his health waned and his power grew threatened by eminent death, Hideyoshi took steps to insure his family’s claim to power. In 1598, the year he died, Hideyoshi appointed a group of feudal lords, the Five Regents, to watch over his young heir and protect the boy’s interests until adulthood. Unfortunately, all of these men had ambitions and agendas of their own, and none more so than Tokugawa Ieyasu, the most powerful of all the remaining daimyo.\n \nWith Hideyoshi’s death, Ieyasu quickly moved into position to fill the power vacuum, forming provocative alliances and occupying several regions and fortresses, including Fushimi Castle, a stark symbol of Hideyoshi’s former power. The other regents watched Ieyasu’s actions with increasing concern, suspicious of his brashness and disrespect. Within just a few months, unified Japan began to split apart with provincial lords drifting to the support of the two sides: Ieyasu’s eastern army and a western army commanded by Hideyoshi’s former administrative minister Ishida Mitsunari, who chose to remain loyal to the Toyotomi dynasty.\n \nWhile Mistunari’s motives were unclear, many believed that the former administrative minister, who was known more for his adherence to ceremonial duties than his skill on a battlefield, was in his own way hoping to claim a piece of the shattered power left in the wake of Hideyeoshi’s death. But few of Mitsunari’s generals had confidence in his leadership, and it was this lack of faith that proved his undoing. In a period rife with treachery and meaningless alliances, Mistunari did possess enough charisma to draw pivotal generals away from the powerful Ieyasu and to the loyalist cause. In the end, Ieyasu’s leadership and vision convinced many generals from the enemy camp to betray their loyalties and join him, often at a crucial moment in battle.\n \nAfter two years of bloody skirmishes across central Japan, the two sides prepared for a final, decisive confrontation; but no one was sure where exactly it would occur, or when. In October 1600, the Battle of Sekigahara erupted on the muddy ground below the Mountains of Sasao, Matsuo, and Nangu, outside the village of Sekigahara in the northern region of central Japan. Fate had chosen no side in this epic struggle, as both forces rode into the fray unsure of which was the stronger, and which possessed the overall advantage.\n \nAt the end of that rainy, foggy day, Ieyasu’s army had taken more than 60,000 enemy heads, and the loyalist army had ceased to exist. With the whole of the country at his feet, Tokugawa Ieyasu began to reward those who had shown him their loyalty, just as he had once promised to remain loyal to the deceased Toyotomi Hideyoshi.\n \nIn 1603, Ieyasu was named Shogun by the emperor of Japan, officially beginning the reign of the Tokugawa family shoguns, also known as the Edo Period. It would last until the year 1868. 
</String>
		<!-- First War of Indian Independence/Sepoy Mutiny of 1857  -->
		<String _locID="140010">The First War of Indian Independence, as it is known in common Indian discourse, goes by many names, all of them controversial: The War of Independence of 1857, Indian Mutiny, the Great Indian Mutiny, the Sepoy Rebellion, the Great Mutiny, the Rebellion of 1857, the Revolt of 1857, and the Uprising. The debate over the title is a result of many known atrocities committed on both sides of the conflict, by soldiers of the British East India Company, and by fighters of the Indian resistance movements. Supporters of the title Sepoy Mutiny of 1857 claim that no unified Indian government existed and thus the scattered uprisings did not constitute a traditional army. It is also well documented that Indian soldiers drawn from a variety of armies and factions - including the Bengal Army, Madras Army, Bombay Army, and Sikh regiments - fought for the British forces during the struggle. However, supporters of the title First War of Indian Independence, most of them native Indian, insist that the rebelling sepoy soldiers fought for a countrywide rule by the old Mughal Empire, a national symbol of united Indian might. To this day, the debate over the title and of the struggle’s significance rages on.\n \nThe conflict had its roots in the centuries old practices of the British East India Company, a business created for the precise goal of exploiting trade with the countries of the East Indies and Southeast Asia. Incorporated on December 31, 1600, the East India Company was given free reign over its holdings in the region and the right to establish a trade monopoly by the British Crown. By 1689 it had set aside administrative districts called presidencies in the Indian provinces of Bengal, Madras, and Bombay. By 1784 the East India Company had become so powerful that the British government created the India Act, which established an official department to exercise political, military, and financial control over the company’s Indian affairs.\n \nIn the years that followed, the East India Company suffered great financial difficulties and reached a point where if they were to increase revenue, they needed to expand British territories in South Asia. So the British government began to arrange adoption rights of native Indian princes and began massive annexation of more than a dozen independent Indian kingdoms. 80,000 square miles of land with a combined population of four to five million people were forcibly seized. The only way to manage and control these new holdings was to establish a permanent army of 200,000 South Asians under the command of 40,000 British soldiers. The concept of independent Indian states had disappeared.\n \nThe flashpoint for the clash between native South Asian soldiers, or sepoys, and their British commanders is believed to have been a conflict over the new Lee-Enfield Rifle, introduced to soldiers in 1857. The rifle was developed at the Enfield arsenal by James P. Lee and it fired a .303 caliber ammunition that needed to be manually loaded before firing. Loading required the rifleman to bite the end of the cartridge, which was greased in pig fat and beef tallow. This presented a problem for native soldiers, as pig fat is a forbidden substance to Muslims, and beef fat is unfavorable to Hindus. This affront to the diverse cultures of the native troops perfectly symbolized more than a hundred years of British oppression and disrespect.\n \nAfter several months of tension, full-scale resistance finally broke out on May 9, 1857. While stationed in the city of Meerut, the sepoy soldiers of the 11th and 20th native cavalry of the Bengal Army turned on their commanding officers. From that day until June of 1858, when the uprising was quelled and British authority reestablished, the future of India was anyone’s guess. 
</String>
		<!-- PERSONALITIES -->
		<!-- Akbar the Great -->
		<String _locID="140011">Considered to be the greatest of India’s Mughal emperors, Akbar (Jalaluddin Muhammad Akbar) acted as both a prophet and a conqueror during his forty-five-year rule. He was the son of Humayun, and grandson of Babur, the founder of the Mughal Empire. Akbar began his rule as a child, rising to power under the guidance of a regent who expanded the realm significantly until the boy ruler dismissed him in 1560, when Akbar turned eighteen.\n \nEnergetic and confident, Akbar continued the policies of imperial expansion, enlarging the Mughal Empire to include Afghanistan, Baluchistan, and almost the entire Indian peninsula north of the Godavari River. Yet, even as he defeated numerous chieftains and warlords, Akbar made sure to sow the seeds of future peace, offering conciliatory opportunities to those he brought under the rule of the Mughal Empire. Upon conquering the fierce Hindu Rajputs, Akbar reached out to them, placing many of their chiefs in positions of influence within his own administration; he even went so far as to twice marry a Rajput princess.\n \nAkbar’s overall goal was to create a utopian society with him as its ruler and divine counselor. He established a uniform system of government that unified the scattered and diverse regions and kingdoms of his domain. His courts at Delhi and Agra became centers of education and cultural achievement. And in perhaps the most unusual and ambitious of his policies, Akbar, having grown disillusioned with traditional Islam, promoted a religious tolerance movement that focused on open spiritual debate. He even created a new faith combining aspects of Islam, Hinduism, Zoroastrianism, and Christianity. He called this all-encompassing spirituality “The Faith of the Divine.”\n \nAkbar is remembered as a visionary ruler for good reason. His strength as a military commander was tempered with a strong sense of respect towards all subjects that he absorbed into his growing empire. While eccentric, his ideas were startlingly ahead of their time. 
</String>
		<!-- The Kangxi Emperor -->
		<String _locID="140012">At 61 years, the reign of the Kangxi Emperor is the longest of any ruler in China’s history. As second emperor of the Qing Dynasty, the Kangxi Emperor won the respect of a Chinese populous still widely suspicious of its Manchu rulers. Although he was an advocate of neo-Confucianism, his beliefs did not keep him from opening ports for trade with other nations, and even welcoming foreign missionaries, such as the Jesuits, into his kingdom. In his 61 years of rule, the Kangxi proved to be a stable and beloved ruler, strengthening domestic policies and extending his empire past its borders into Mongolia, Tibet, and Taiwan.\n \n 
The Kangxi Emperor was born Aixin-Jueluo Xuanye, on May 4, 1654. He ascended the throne in 1662, at the age of seven, twelve days after the death of his father the Shunzhi Emperor. At first the young ruler had no hand in governing his country. Before his death, Kangxi’s father had appointed four regents to make decisions in the boy’s stead. However, at almost the moment these men tasted their newfound power, they turned on each other. One died, one was murdered, and one tried to usurp the young Kangxi Emperor as the supreme ruler of the Qing. Having stood by and watched long enough, the teenaged emperor stepped in and took control in 1669.\n \nFrom that point on, the Kangxi Emperor worked hard to please his people, believing that even the smallest act of carelessness could cause grave, empire-wide repercussions. He worked tirelessly to win their goodwill and overturn years of bitterness from those still loyal to the preceding Ming Dynasty. He toured the south of the country with a small, humble entourage, educating himself about local conditions and concerns, and reasserting his rule among regional leaders. In 1670 the Kangxi Emperor issued the Sacred Edict, which consisted of sixteen moral maxims that were based on Confucian teachings. They encouraged respect for parents and ancestors, generosity, frugality, hard work, and the importance of taxes to the community and the empire. With this act, he proved himself to be a true Chinese emperor; despite his ethnic Manchu background, he was sensitive to the needs and cultures of the Chinese people.\n \nUntil his death in 1722, the Kangxi Emperor ruled in such a way as to make him remembered as one of China’s most capable of adroit leaders, and the greatest of the Qing Dynasty emperors. He orchestrated the Treaty of Nerchinsk with Russia, adding parts of Outer Mongolia and Tibet to China's domain. He ordered the repair of China’s Grand Canal to allow for easier transportation of rice to the hungry northern populations. He dredged the Yellow River to prevent destructive flooding. He reduced taxes and commissioned the creation of important texts, including the “Kangxi Dictionary” and a written history of the Ming Dynasty. But perhaps the Kangxi Emperor’s most creative accomplishment was learning to “tickle the ivory,” as he was the first Chinese ruler to play a Western instrument - the piano. 
</String>
		<!-- Shogun Tokugawa Ieyasu -->
		<String _locID="140013">Born in war, Tokugawa Ieyasu thrived on conflict, rising to such prominence that his very name has become associated with one of Japan’s most powerful and significant eras. His given name was Matsudaira Takechiyo. At the time of his birth, his parents were only 15 and 17 years old, and in less than two years, his mother was dismissed and the couple separated permanently. With his mother gone, Takechiyo quickly became embroiled in the brutal affairs of his father’s family, the Matsudaira clan.\n \nDuring Takechiyo’s childhood, the Matsudaira was torn in its allegiance. Half of the family wished to side with the Imagawa clan, while the other side preferred the Oda clan. In 1548, when the Oda clan invaded their province, Takechiyo’s father went to the Imagawa clan for help. The leader of the Imagawa agreed to aid the Matsidaira clan, but on one condition: that young Takechiyo, a six-year-old boy, be given as a hostage. His father agreed. But before the exchange could be carried out, the leader of the Oda clan learned of the arrangement and had the boy abducted en route to his destination. The Oda threatened to kill the boy if Matsudaira did not sever his ties with the Imagawa, their sworn enemy. The boy’s father refused. He believed his actions would prove his loyalty to his ally, even at the expense of his own son. Takechiyo stayed with the Oda for three years, until their castle was besieged by the Imagawa and he was given to them as incentive to cease their attack. Ever since his birth, the boy had been little more than a pawn in the affairs of those around him.\n \nIn 1567, Matsudaira Takechiyo changed his given name to Ieyasu, and took the surname Tokugawa, thus claiming descent from the imperial Minamoto clan, although no proof supporting this connection has ever been discovered. By taking this name, Ieyasu made his ambitions quite clear. Not only did he distance himself from his past, but he also hinted at a confident and commanding future. By that time he was the veteran of many wars and had gained a reputation as a fearless and crafty general, prone to taking the best advantage of shifting alliances and family rifts. He had used his alliances to build up his territory and gain influence, allying first with the powerful Oda Nobunaga, and then with Toyotomi Hideyoshi, who was slowly uniting the warring clans into a tenuous coalition. Hen Hideyoshi invaded Korea in the 1590s; Ieyasu wisely chose not to participate, and instead focused on domestic production and organizing his army. While other generals sent their men to die in the disastrous invasions, Ieyasu waited and watched.\n \nWhen Hideyoshi died in 1598, his lands suddenly became targets for all of his former enemies turned allies, and none of these men were as powerful as Tokugawa Ieyasu. During the legendary Sekigahara campaign (1598-1600), Ieyasu and those loyal to him defeated the army of loyalists who had sworn to protect the dynasty of Toyotomi Hideyoshi. At the Battle of Sekigahara in October 1600, Ieyasu claimed ultimate victory, executing his enemies and rewarding his friends.\n \nTwo years later he received the title of shogun and established the Tokugawa Shogunate, ushering in the Edo period, a military dictatorship that lasted until 1868.
</String>
		<!-- *** MILITARY*** -->
		<!-- ARTILLERY-->
		<!-- Flail Elephant GAME INFO -->
		<String _locID="140014">The smallest of Indian elephant units is the Flail Elephant. While not as rugged or versatile as other elephant units, it is highly effective against buildings, making it a powerful siege weapon. It can be trained at a Castle.</String>
		<!--  Flail Elephant HISTORY -->
		<String _locID="140015">Although there are few accounts to substantiate its existence, the flail elephant was said to have been a cavalry and siege unit fielded with the early armies of Sri Lanka. It would enter battle whirling a heavy iron chain that had been affixed to its trunk, becoming both a terrifying and entirely unapproachable force.</String>
		<!-- Flamethrower Game Info -->
		<String _locID="140016">The Chinese flamethrower is a Chinese siege weapon that fires a continuous stream of flame, incinerating enemy infantry and burning down enemy buildings from short range. It can be built at a Castle, as an individual unit or as part of the Black Flag Banner Army.</String>
		<!-- Flamethrower HISTORY -->
		<String _locID="140017">The flamethrower was the first use of gunpowder in warfare, before it was imbued with enough saltpeter to explode. The Chinese flamethrower design, the Pen Huo Qi, was based on a seventh-century Byzantine model, which featured an inconsistent spurting action. The Chinese desired a more continuous flame, and achieved it by developing a dual bellows system. Two bellows allowed for the creation of an unbroken stream of the chemical fuel naptha, which could then be ignited.\n \nThe Chinese flamethrower was used both as a defensive weapon and a siege unit. It was often fixed on a wall, positioned to fire down on incoming soldiers and siege weapons. However, the most common depiction of the flamethrower portrays it as mounted on a four-wheeled pushcart. This mobility most likely allowed the flamethrower to be used on the battlefield, to deter enemy attacks, as well as to project a shield of flame for advancing soldiers. 
</String>
		<!-- Flaming Arrow GAME INFO -->
		<String _locID="140018">The Flaming Arrow is a light Japanese cannon that fires its namesake, a flaming arrow that wreaks havoc on enemy infantry and siege units. It can be constructed at a Castle.</String>
		<!-- Flaming Arrow HISTORY -->
		<String _locID="140019">The flaming arrow was exactly what its name suggests, a barbed projectile fired, in most cases, from a European cannon, as the Japanese had not developed effective artillery of their own. Each arrow was wrapped with a flammable covering and ignited. There was also a more explosive version, on which gunpowder was encased in a ball located just below the barbed tip. When fired, a flaming arrow would bury itself in the wood of a gate or wall and burn, hopefully setting the whole structure ablaze.\n \nJapanese daimyo, Tokugawa Ieyasu, had a keen interest in building more advanced artillery for his armies. He leveraged his connections with English and Dutch traders to import a variety of European model cannons. It is believed that he utilized these weapons, as well as the flaming arrow, in sieges during the famous Sekigahara campaign of 1600 that eventually led to the establishment of the Tokugawa Shogunate.</String>
		<!-- Flying Crow GAME INFO -->
		<String _locID="140020">The Flying Crow is a powerful piece of Chinese artillery that resembles a great black bird carrying a payload of explosives. It is most effective against buildings and ships, and has long range and a large damage area. Unlike most artillery units, the Flying Crow automatically upgrades as a player Ages up. It can only be trained from the Chinese Wonder, the Confucian Academy, or shipped in from a Home City.</String>
		<!--  Flying Crow HISTORY -->
		<String _locID="140021">The first recorded uses of such a rocket-propelled weapon occurred in 969 CE. The flying crow was an evolution of this early rocket technology, and was utilized as both a physical and psychological weapon. Its two wings allowed for natural lift and stabilization and also acted as carriage for the four rockets (two under each wing) that propelled the weapon through the air. At a certain stage of flight, the rockets would flare up and ignite the gunpowder within. The flying crow was said to fly to heights above 1,000 feet and eventually crash into the ground. Detonating near an enemy encampment, it sent a rain of fire down upon its targets.\n \nThe flying crow was constructed of bamboo laths, much like a basket, and then covered with paper to strengthen its shape. Two variations on this avian theme have been recorded in the history of Chinese siege warfare, the “flying crow with magic fire,” a larger model with four-rocket propulsion, and the “spiritual flying duck,” a smaller model using only two rockets.
</String>
		<!--  Hand Mortar GAME INFO -->
		<String _locID="140022">The Hand Mortar is a Chinese siege weapon that fires explosive shells. When massed, they are excellent against enemy siege, buildings, and ships. Because the Hand Mortar is quite portable, it does not require many population slots. It can be trained from a Castle, as an individual unit or as part of the Mongolian Banner Army.</String>
		<!--   Hand Mortar HISTORY -->
		<String _locID="140023">The earliest use of exploding bombs dates back to 1044, when bombs were encased in paper and generally used to create a distraction, or to startle soldiers and cavalry horses. The first Chinese hand mortar used specifically for firing iron-cased bombs was found in 1413. During the thirteenth and fourteenth centuries, the hand-thrown bomb became more common in battle, and eventually the Chinese began to use it as mortar ammunition, replacing spherical stones as the projectile of choice.\n \nThe hand mortar was highly mobile and its fuse could be shortened and lengthened in accordance with the kind of bomb it was firing. Because of the diversity of bombs developed by Chinese and Korean armies, a hand mortar could cause a wide variety of effects, making it a very adaptable, and very dangerous, siege weapon.
</String>
		<!--   Morutaru GAME INFO -->
		<String _locID="140024">The Morutaru, or Japanese Mortar, is a Japanese siege weapon similar to the Chinese and Korean Mortars, and fires highly explosive shells. It can only be used against buildings and ships, but is highly effective. The Morutaru can be trained from the Castle.</String>
		<!-- Morutaru  HISTORY -->
		<String _locID="140025">In the late sixteenth century, when armies of Japan returned from their military campaigns on the Korean peninsula, they brought with them many lessons in siege acquired from their sophisticated Korean enemy. Unfortunately, use of the mortar, a military art that the Koreans had perfected, was something in which the Japanese did not appear interested. They continued their usual practice of importing European cannons. However, in 1639 the Japanese played host to visiting Dutch advisors who demonstrated a mortar for the Shogun and his representatives. The demonstration caused an uproar even though not one shell fired hit its intended target.</String>
		<!-- Siege Elephant GAME INFO -->
		<String _locID="140026">The Siege Elephant is an incredibly tough Indian siege unit. It is essentially a Culverin mounted on the back of an elephant. It does massive damage to buildings, ships, and other siege. It can be trained at a Castle.</String>
		<!--   Siege Elephant HISTORY -->
		<String _locID="140027">The training of elephants started in the Indus Valley located between India and Pakistan about 4,000 years ago. Elephants had many different military uses both on and off the battlefield. Females were often used as pack animals, while males were equipped and ridden into combat. The thickness of an elephant’s hide was natural protection against projectiles, such as arrows, while its incredible strength allowed it to trample incoming infantry and startle cavalry. Generals and officers often used elephants to gain a heightened view of the battlefield, enabling better tactical movement. The use of war elephants spread west from India as western rulers incorporated them into their armies. The most notable example of this was when the Carthaginian warlord, Hannibal, used war elephants against the Romans in 264 BCE.\n \n
While elephants were not very effective as siege weapons, many armies tried to capitalize on the beast’s strength or size when attacking enemy fortifications. In some instances, the elephant’s strength and tusks alone were enough to topple a wall. In other situations, light cannon, such as culverins, were mounted on the Howdah, or carriage, that was secured atop an elephant’s back.
</String>
		<!--Cavalry-->
		<!-- Howdah GAME INFO -->
		<String _locID="140028">The Howdah is a sturdy Indian cavalry unit featuring a carriage full of archers that fire devastating long-range attacks. Other cavalry units are no match for the Howdah’s strength and toughness. It does great damage to cavalry, artillery, and siege units. The Howdah can be trained at a Caravanserai.</String>
		<!--  Howdah  HISTORY -->
		<String _locID="140029">Howdah is the traditional name for a carriage that is strapped across an elephant’s back, allowing it to carry human riders, including the “mahout,” the beast’s human handler. Howdahs often featured grand decoration and were used as processional carriages. Early Mughal rulers preferred travel by elephant because of the impression it made, both during peacetime and at war. Although elephants have been used in warfare for centuries, the Mauryan Empire of ancient India first used the howdah in combat in about 300 BCE. Soon afterwards, elephant howdahs provided safety to many Carthaginian archers and javelineers during the Punic Wars of 264-146 BCE.\n \nIn battle, elephants with ornate howdahs acted as standard bearers, visual representations of the army’s might. More importantly, they provided a relatively safe location from which ranged units could gain a more expansive view of the battlefield and fire on their enemy from above. From this elevated vantage point, they could choose their targets more effectively. </String>
		<!--   Iron Flail GAME INFO -->
		<String _locID="140030">The Iron Flail is a Chinese heavy cavalry unit that wields the iron flail weapon. It is a strong cavalry unit with many hitpoints and a high resistance to ranged attacks. In close combat, the Iron Flail causes much melee damage and has a powerful trample attack. The Iron Flail is part of the Forbidden Army and the Imperial Army, and can be trained at the Chinese War Academy.</String>
		<!--  Iron Flail HISTORY -->
		<String _locID="140031">The flail is a medieval weapon used primarily in Europe during the thirteenth to fifteenth centuries. Its construction consists of a weighted head, often spiked, that is attached to a wooden handle with a whip or length of chain. While not as commonly used in Asia, the flail was quite similar to other flail weapons, such as the Chinese nunchaku, or two-section staff, and Sanjiegun, or three-section staff. </String>
		<!--  Keshik GAME INFO -->
		<String _locID="140032">The Keshik is a Chinese horse archer with fewer hitpoints than other archers. Its arrows cause a greater amount of damage to enemy targets. The Keshik is part of the Ming Army and the Mongolian Army and can be trained at the Chinese War Academy.</String>
		<!--  Keshik HISTORY -->
		<String _locID="140033">The mounted archers of the Mongolian Empire, the largest contiguous empire in human history, were feared for their mastery of the composite bow and their use of unpredictable light cavalry tactics. Using composite bows fashioned from a combination of materials, such as wood and animal bone, and held together with an animal hide adhesive, the keshik horsemen could fire arrows up to a range greater than 1,000 feet. They often carried two bows, one for short-range attacks and the other for distance volleys, and their quivers could contain a variety of different arrows for different purposes, including incendiary arrows, armor-piercing arrows, and whistling arrows to startle enemy units and throw them into a panic.\n \nThe keshik were renowned for their ability to maneuver and shoot while on horseback, often turning a full 360 degrees to aim and fire on an enemy target. Charging the enemy in a traditional crescent formation, they would attempt to flank and surround the enemy. If this tactic failed, they would quickly pull back, often feigning retreat in an effort to lure their enemy into a trap.\n \nMore than simple warriors, the keshik were an elite imperial guard created by Genghis Khan himself, a fierce fighting force that began with the 1,000 warriors of his personal guard and grew to an army numbering 10,000 men. During wartime, the keshik were under direct control of the emperor who only rode to war with the keshik at his side. As a royal guard, the keshik’s peacetime activities were mostly administrative. They supervised palace staff, cared for the equine, and maintained careful care of weapons and other supplies.
</String>
		<!--  Mahout Lancer GAME INFO -->
		<String _locID="140034">The Mahout Lancer is an Indian melee cavalry unit that moves faster than any other elephant. It is extremely resilient, able to move in close to infantry and fight for long periods without depleting its high number of hitpoints. Its trample attack inflicts great area damage against infantry. The Mahout Lancer can be trained at a Caravanserai.</String>
		<!-- Mahout Lancer HISTORY -->
		<String _locID="140035">Mahout is the traditional name for one who trains and handles a domesticated elephant, a practice that has occurred for more than 3,000 years. In Hindu culture, elephants were highly respected as a manifestation of the elephant god Ganesh, the god of good luck. Having elephants participate in a festival or procession was required for every celebratory occasion, and being the mahout who cared for a great elephant on such an occasion was a great honor.\n \nOften considered the natural predecessor of the modern-day tank, the elephant brought many unique elements to its role as a battlefield unit. Early successes had more to do with surprise and intimidation than battlefield effectiveness. Enemy horses or camels, whether frightened by the beast’s smell, or overwhelmed by its sheer size, proved powerless against the elephant. It trampled oncoming waves of infantry and knocked riders from their mounts, scattering ranks and causing general confusion. It had a similar effect on the human enemy, terrifying many men to the point of panic. Yet, as armies became more accustomed to fighting elephants in battle, the methods of how to defeat them became evident.\n \nThe most famous event involving a triumph over elephants occurred in 1398, when the Mongol conqueror Timur invaded India to overthrow the Delhi Sultanate. At a loss for how to fight back against the Indian’s elephants, Timur prayed to Allah for guidance. Then, according to legend, he attached straw to the backs of the camels in his army and sent them out to fight. When the camels neared the elephants, Timur had his men ignite the straw. The sight of the stampeding, flaming camels spooked the elephants so badly that they ended up crushing many Indian troops in their rush to escape.
</String>
		<!-- Meteor Hammer GAME INFO -->
		<String _locID="140036">The Meteor Hammer is a Chinese heavy cavalry unit that wields the deadly meteor hammer chain weapon. Because of the length of its weapon, the Meteor Hammer causes great damage against siege units. The Meteor Hammer is part of the Forbidden Banner Army and can be trained at the Chinese War Academy.</String>
		<!-- Meteor Hammer HISTORY -->
		<String _locID="140037">Classified as a martial arts chain weapon, the meteor hammer evolved from ancient Chinese hunting weapons and basically consists of two weights connected by a rope or a chain. The “hammer” is a small ball of bronze about the size of a duck’s egg, and the chain can vary in length, from 6 to 15 feet. The meteor hammer offers an unparalleled level of speed when striking, and can be utilized in different attack styles depending on the conditions of the battlefield: thrown, swung, or whipped. The most skillful wielder can wrap the chain around a number of body parts before unwrapping it to release the hammer with a jolt of accumulated energy. This causes the hammer to shoot forward with such speed that it strikes a target with deadly force. It is this burst of speed that earned the weapon its name. If space did not allow for this kind of combat, the meteor hammer could be modified to ensnare the weapon of an enemy attacker, or to strangle an enemy from a distance.</String>
		<!-- Naginata Rider GAME INFO -->
		<String _locID="140038">The Naginata Rider is a mounted warrior wielding the deadly naginata. A non-traditional cavalry unit, it does great damage to archers and skirmishers, but is very weak against anti-cavalry. The Naginata Rider can be trained at the Stable. </String>
		<!-- Naginata Rider HISTORY -->
		<String _locID="140039">The naginata is an ancient Japanese weapon that was used widely during Japan’s feudal period. It is often compared to the European halberd, or pike, and is little more than a 1-2 foot curved sword blade fastened to the end of a long oak handle. The dimensions of the weapon are often dependent on personal preference and battlefield conditions. Despite its simplicity, the naginata is difficult to brandish and even more difficult to master. Naginata-jutsu is the art of wielding the naginata, a practice that is still studied today.\n \nWhen it first appeared, the naginata was usually used by attendants to samurai and by sohei warrior monks. It was effective at disabling enemy cavalry units from a short distance. However, with the dawn of gunpowder weapons, the naginata rapidly lost its importance and was often left behind when men ventured off to battle. This is how the naginata became a symbolic object for Japanese women, since it was the primary weapon with which they had to defend their homes and families. It was also the weapon of choice for female samurai, including the legendary Hangaku, a beautiful and deadly warrior who was said to wield a naginata in combat.\n \nToday, naginata-jutsu is widely considered a feminine art, the weapon seen as a symbol of a woman’s devotion to her family. More Japanese women than men practice it.
</String>
		<!-- Sowar GAME INFO -->
		<String _locID="140040">The Sowar is a heavy cavalry unit that brandishes a powerful talwar saber from atop a camel. It is especially good against archers and skirmishers. Its speed is perhaps the Sowar’s greatest asset, as it is able to cover great distances in a short duration. It can be trained at the Caravanserai. </String>
		<!-- Sowar HISTORY -->
		<String _locID="140041">In Persian, the word “sowar” literally means “the one who rides.” During the British East India Company’s occupation of the Indian subcontinent, “sowar” was used in reference to native cavalry units in the Company’s employ. These mounted soldiers were considered the equivalent of sepoy infantry soldiers, and they were often utilized as escorts and guards.</String>
		<!-- Steppe Rider GAME INFO -->
		<String _locID="140042">The Steppe Rider is a Chinese heavy cavalry unit that is cheap, fast, and good at siege. It has far fewer hitpoints than other cavalry units. Attacking in force the Steppe Rider is powerful against villagers and buildings. The Steppe Rider is part of the Standard Banner Army and can be trained at the Chinese War Academy. 
 
</String>
		<!-- Steppe Rider HISTORY -->
		<String _locID="140043">The Mongol army of the twelfth and thirteenth centuries was one of the most effective fighting forces of all time, centering its battlefield strategy on the tenets of flexibility, mobility, and siege. Clad in light armor, horse archers rode and fought independently of cumbersome supply lines, collecting valuable reconnaissance information as they disrupted enemy positions and sowed seeds of panic. Their tactic of swift advances and false retreats often left the steppe riders out of harm’s way but within arrow range for their attack. As the warriors attacked, mounted couriers relayed messages across various fronts and within the combined army, which consisted of a variety of different units working together.\n \nWhen the Mongols prepared for a final siege, they brought engineers to the front. Siege engines and rockets were deployed to scatter enemy formations, and to isolate pockets of troops to keep supplies or reinforcements from reaching them.	
</String>
		<!-- Yabusame GAME INFO -->
		<String _locID="140044">The Yabusame is an elite Japanese light cavalry unit that fires a bow from very long range. It is more powerful than most other cavalry archers due to its long range and the bonus damage it inflicts on siege units. The Yabusame can be trained at the Stable.</String>
		<!-- Yabusame HISTORY -->
		<String _locID="140045">Yabusame is the ancient art of archery, or Kyudo, while riding on horseback. “Kyudo” is Japanese for “Way of the Bow.” The history of Yabusame is rooted in legend, beginning around 530 CE, when it is believed that the 29th emperor of Japan, Kinmei, prayed for "Tenka-taihei" (peace) and "Gokoku-houjyou" (good harvest) and then fired from horseback at three targets. The art of Yabusame has never strayed far from its roots and even today is perceived foremost as a ritual honoring the gods and calling forth their blessings.\n \nMinamoto No Yoritomo, first of Japan’s feudal shoguns, had great respect for the art of Yabusame and worked to establish it as a part of standard military training and practice. During his reign, Minamoto established the Ogasawara School, a specialized institution for teaching the arts of foot and mounted archery. He also started the Tsurugaoka Hachimanguu Yabusame Divine Performance, a showcase for the most highly talented Yabusame archers. The first event was held on August 15, 1187. Since that day the ceremony has been held every year to the present, although it went on temporary hiatus during the Pacific conflicts of World War II.
</String>
		<!-- Zamburak GAME INFO -->
		<String _locID="140046">The Zamburak is an Indian light cavalry unit. It’s extremely fast and cheap but has fewer hitpoints than other cavalry units. Its mounted gun gives the Zamburak good range, and it inflicts the worst damage on heavy cavalry. It can be trained at the Caravanserai.</String>
		<!-- Zamburak HISTORY -->
		<String _locID="140047">A zamburak is a small weapon carried on and fired from the back of a camel. The name comes from the Arabic “zambur,” meaning hornet. Before gunpowder, early versions of the camel-mounted gun featured a bolt-firing crossbow that produced a buzzing twang at discharge, which gave the weapon its name. In later years the crossbow was replaced with a small culverin or falconet attached to the rider’s saddle. The zamburak originated in Egypt, and spread to Iran, India and elsewhere. Attempts to adapt the idea to elephants proved generally unsuccessful, as the beasts would not remain steady under intense enemy fire.</String>
		<!-- Arquebusier GAME INFO -->
		<String _locID="140048">The Arquebusier is a Chinese skirmisher unit who uses an arquebus, or ancient musket, in battle. It has bonuses against heavy infantry and light cavalry units. The Arquebusier is part of the Territorial, Imperial and Black Flag Banner Armies, and can be trained at the Chinese War Academy and the Castle.</String>
		<!-- Arquebusier HISTORY -->
		<String _locID="140049">The arquebus was a European matchlock gun that was adopted by Asian cultures in the sixteenth century. When Portuguese explorer, Fenrao Mendes Pinto, accidentallly landed on the small island of Tanegashima in the Japanese archipelago in 1543, he introduced members of the Shimazu clan to the arquebus, and altered Japanese warfare forever. Within ten years, Portuguese guns could be found on every battlefield in Japan.\n \nDespite the advantages of requiring smaller ammunition, and having a jarring psychological effect on its targets, the arquebus had many disadvantages. It was slow to reload, leaving its user at the mercy of archers firing at a much faster rate. It was also horribly inaccurate. Training to use the weapon was required, but this took time. However, once the training was complete, the arquebus proved to be a frighteningly lethal weapon, especially once the rate of reload was shortened by the development of volley-fire tactics.\n \nJapanese Ikko-Ikki warrior monks were the first to use controlled volley-fire in battle, unleashing 3,000 arquebusiers on the body of Oda Nobunaga’s army before the Battle of Nagashino in 1575. With the strength of their new weapon, the monks were able to repel the daimyo’s forces and hold the castle. It was such a stunning display that by 1592, when Toyotomi Hideyoshi invaded Korea, the arquebusier was the primary weapon used by Japanese soldiers in the attacking army.\n \nThe Chinese began to use the arquebus at about the same time as the Japanese, although it is not as well recorded. It is generally believed that early Chinese firearms were based on designs taken from the weapons used by Japanese wokou pirates, who in turn had copied the designs of the Portuguese. Once the gun was introduced to the Chinese it became a standard issue. In 1558, Chinese gunsmiths manufactured a total of 10,000 guns for the Chinese Imperial Army.
</String>
		<!-- Ashigaru GAME INFO -->
		<String _locID="140050">The Ashigaru is a Japanese musketeer that is more expensive than a normal musketeer but causes slightly more damage and has more hitpoints. The Ashigaru can be trained at the Barracks. </String>
		<!-- Ashigaru HISTORY -->
		<String _locID="140051">During the Heian Period (794-1185 CE), Japan’s system of a centralized military began to rapidly disintegrate with the rise of the warrior aristocracy. This left the creation and training of armies once again in the hands of powerful local lords. The ashigaru, which means “light-foot” or lightly armored, filled a growing need for enlisted warriors. They were the lowest class of warriors, commoners who were paid a stipend to enlarge a lord’s local army. Because they essentially fought as contractors, the ashigaru often had to provide their own provisions and were not always as reliable as their commanders would have liked.\n \nHowever, the status of the ashigaru evolved dramatically in the fifteenth century, following the introduction of European firearms to Japanese warfare. The arquebus required very little training to operate properly, unlike the use of a bow, which was considered an art form. By equipping his many ashigaru with guns, a local daimyo could complement his samurai warriors with a constant and brutal ranged attack. Thus, the ashigaru quickly became indispensable.\n \nThe most famous ashigaru to rise to prominence was Toyotomi Hideyoshi, the warrior turned powerful daimyo that spent the final years of the sixteenth century seeking to unite the disparate feudal warlords of Japan.
</String>
		<!-- Changdao GAME INFO -->
		<String _locID="140052">The Changdao is a Chinese swordsman unit that wields a long, straight blade. While strong against cavalry and buildings, it is weak against ranged infantry. The Changdao is part of the Territorial Banner Army and can be trained at the Chinese War Academy. </String>
		<!-- Changdao HISTORY -->
		<String _locID="140053">The Chinese long sword known as changdao was actually a modification of a Japanese design carried by wokou pirates of the sixteenth century. The famed Chinese pirate fighter, General Qi Jiguang, is said to have taken the existing Japanese odachi sword, lengthened it, and straightened its curve. The resulting blade was extremely long, over three feet, and ideal for repelling cavalry. Therefore, it replaced the traditional Chinese horse fighting blade, the zhanmadao. During his campaign to secure the Mongol border in 1560, Qi Jiguang’s Chinese forces used the new weapon to great effect. A proven success, the changdao was utilized throughout the remaining years of the Ming Dynasty.</String>
		<!-- Chu Ko Nu GAME INFO -->
		<String _locID="140054">The Chu Ko Nu is a cheap and relatively weak Chinese archer unit that fires three times faster than regular archer units. As a result of its great speed, the Chu Ko Nu’s individual arrows do less damage than other arrows. However, the unit does have a bonus when fighting heavy infantry and light cavalry. The Chu Ko Nu is part of the Old Han and Standard Banner Armies can be trained at the Chinese War Academy.</String>
		<!-- Chu Ko Nu HISTORY -->
		<String _locID="140055">The Chinese chu ko nu repeating crossbow was known for its simple design and incredible rate of fire. It held a magazine of 10 bolts with steel tips, which it shot in succession, and was operated by grasping the stock in the left hand and working the lever with the right. In that swift movement, a bolt would drop into place, the string would be strung, and then the bolt would be fired, with another bolt dropping in to take its place. The weapon was specifically designed to fire rapidly and be turned on groups of enemy troops at a distance of no more than 150-250 feet. It was especially effective against cavalry. Horses provided large targets for the generally inaccurate chu ko nu, and when the animal was wounded it usually lost control and sowed pandemonium in the surrounding ranks.\n \nStories of the chu ko nu date back to 250 BCE, when legend has it that the first Chinese emperor Qin Shi Huang used the weapon to shoot sharks for sport. Most accounts, however, have the creation of the chu ko nu occurring during the Chinese Han Dynasty, around the year 200 CE. 
</String>
		<!-- Gurkha GAME INFO -->
		<String _locID="140056">The Gurkha is an Indian long-range skirmisher unit. It is very expensive but worth it, as it is very powerful. The Gurkha can be trained at the Barracks.</String>
		<!-- Gurkha HISTORY -->
		<String _locID="140057">The Gurkhas are a Nepalese ethnic group who originally claimed to be descendents of the northern India Rajputs, but who took their famous name from the small state of Gurkha in Nepal, which they conquered in the early sixteenth century. For 200 years, the Gurkhas expanded eastward, seeking to conquer all of Nepal. They succeeded, and by the mid-eighteenth century, the entire country was theirs and Hinduism was named the state religion. The Gurkhas attempted to invade Tibet but ultimately failed, and as war with the British broke out in India, they found their control waning. They did, however, discover a surprisingly fruitful partnership with the British occupational forces in India.\n \nKnown for their short, curved sword called a kukri, the Gurkhas served in the armies of India and Great Britain, where more than 200,000 soldiers fought alongside the British in World War I, and in forty battalions in World War II.
</String>
		<!-- Qiang Pikeman GAME INFO -->
		<String _locID="140058">The Qiang Pikeman is a Chinese infantry unit that uses a pike called a qiang in battle. It does more melee and siege damage than a regular Pikeman unit, but has fewer hitpoints. Like most pikeman units, the Qiang Pikeman is extremely effective against cavalry. The Qiang Pikeman is part of the Old Han Banner Army and Ming Banner Army, and can be trained at the Chinese War Academy.</String>
		<!-- Qiang Pikeman HISTORY -->
		<String _locID="140059">The qiang spear is often called the “King of Weapons” because of its ubiquitous role as one of the longest used and most reliable Chinese weapons. Its flexible wax wood shaft varied from 7 feet long (for infantry) to nearly 13 feet (for cavalry). The qiang spear was popularized during the Shang Dynasty (seventeenth century-eleventh century BCE) and was used up until the end of the Qing Dynasty (1616-1911 CE). In that time, it changed very little.\n \nThe qiang spear featured a leaf-shaped blade atop a horse-hair tassel. When a spearman made a slashing motion, the tassel created a blur effect that kept the enemy from being able to effectively target and seize the weapon from its wielder. The hair tassel is said to have also served a secondary purpose, to stop the blood on the blade from flowing down onto the wooden shaft, which would leave the wood slippery or sticky and thus make it more difficult to handle.
</String>
		<!-- Rajput GAME INFO -->
		<String _locID="140060">The Rajput is a heavy Indian infantry unit that is extremely effective at countering cavalry. It wields a pair of pata blades in battle. The Rajput can be trained at the Barracks.</String>
		<!-- Rajput HISTORY -->
		<String _locID="140061">The Rajput was a primarily Hindu warrior caste located in the northwestern region of India once known as Rajputana, now Rajasthan. Taking great pride in their ancestry and its emphasis on military virtues, the Rajput grew in power until 1616, when all the major clans had no choice but to submit to the might of Akbar and his Mughal Empire.\n \n
The Rajput warriors were known for using the unique and deadly pata, a sword-like weapon where the blade and the gauntlet were integrated into a single piece that was held by the wielder. Earlier iterations of the pata were said to have started at 10 inches in length, with later variations reaching a length of nearly 44 inches. This sturdy blade was effective at repelling armored cavalry, but could also be used in assaults against infantrymen, swung and slashed like a traditional sword. Supposedly, Emperor Akbar himself used the pata in battle, most notably during the siege of Gujarat in 1576.
</String>
		<!-- Samurai GAME INFO -->
		<String _locID="140062">The Samurai is a Japanese swordsman that makes up the core of the Japanese army. A tough infantry unit, the Samurai is fast, has many hitpoints, and causes heavy splash damage to all units in an area. It is also powerful against buildings, as if it were a siege unit. The Samurai can be trained at the Barracks.</String>
		<!-- Samurai HISTORY -->
		<String _locID="140063">The samurai were members of the Japanese warrior aristocracy who embodied the bushido code; they rose to power during the rival clan wars of the twelfth century. This bushido belief system - “the way of the warrior” - emphasized an unwavering loyalty to a master, the act of self-sacrifice, and an indifference to pain. From the twelfth century to the establishment of the Tokugawa shogunate in 1603, the samurai were the dominant social class in Japan, and many acted as knights in the service of the warring feudal lords.\n \nAfter Tokugawa Ieyasu was declared shogun and began to consolidate power, the samurai were encouraged to leave their posts as village defenders and take more bureaucratic government posts in castle towns, earning government stipends to abandon their warrior ways. This was done to reduce the threat of masterless samurai, or ronin, who had become a threat to Tokugawa’s dictatorship. However, the drastic culture shift did not sit well with many samurai, and former warriors eventually led the overthrow of the shogunate in 1867.
</String>
		<!-- Sepoy GAME INFO -->
		<String _locID="140064">The Sepoy is a native Indian musketeer unit in the employ of the British East India Company. It has less range and less attack than other Musketeer units, but has more hitpoints and a bonus against cavalry, even in ranged mode. The Sepoy can be trained at the Barracks.</String>
		<!-- Sepoy HISTORY -->
		<String _locID="140065">By definition, the “sepoy” is an indigenous soldier serving in the armed forces of a European power. The most commonly known example is a native Indian fighting for the British occupational forces in India, starting in the sixteenth century. The rank of sepoy is the lowest enlisted rank in the British India army, similar to that of a private.\n \nSepoy soldiers were the driving force behind the 1857 uprising associated with the British East India Company, the commercial trade empire that had occupied and exploited the territories of India since as early as 1610. The mutiny erupted when a group of sepoys refused to use their new Lee-Enfield rifles. Loading the rifles required the soldiers to bite off the ends of greased cartridges, and rumors that the cartridges were greased with the fat of cows and pigs had circulated through the ranks. This outraged both Hindus, who regard cows as sacred, and Muslims, who regard pigs as unclean. After years of British mistreatment and disrespect, the sepoys found they had endured enough.
</String>
		<!-- Shinobi GAME INFO -->
		<String _locID="140066">The Shinobi is a Japanese stealth unit with strong ranged and siege attacks. The Shinobi can be trained at the Consulate using the Japanese Isolation feature.</String>
		<!-- Shinobi HISTORY -->
		<String _locID="140067">Translated to mean “one skilled in the art of stealth,” shinobi were masters of the art of stealth, also known as ninjutsu. They were peasants of no social rank, but in possession of expert skills that were sought after by generals and feudal lords, and that often fetched high prices. Most shinobi acted as assassins or spies, gathering reconnaissance information that could turn the tide of battle. While most feudal daimyo and honorable samurai waged a moral war against the outlaw shinobi, it is believed that many of these high ranking warriors actually were shinobi, and simply kept up the ruse of hunting the outlaws in order to deflect suspicion from their own actions.\n \nPopular culture has grossly misrepresented the appearance of shinobi, and they are most often identified by a black suit that supposedly helped them blend into the darkness. However, shinobi most likely dressed in the typical peasant garb of fifteenth-century Japan: remnants of samurai armor, with perhaps the addition of a head covering, and a special piece of footwear called jika-tabi, which had a split-toe design that improved gripping and wall climbing and were virtually silent. The shinobi arsenal consisted of a variety of weapons and diversions, many of which utilized gunpowder. Smoke bombs, firecrackers, hand cannons, and even land mines were used to stun enemies, or to provide a moment of confusion that allowed the shinobi to escape. These gunpowder secrets were carefully guarded within the shinobi clan. Another form of trickery were the ashiaro, wooden pads that were carved to look like an animal's paw, or a child's foot, and could be worn to produce misleading footprints.\n \n
The numbers of shinobi reached its peak in the centuries of war before the establishment of the Tokugawa shogunate and the beginning of the Edo Period in 1603. During the waning years of the shinobi and the samurai, writers recorded the techniques and weapons of these arts in technical manuals in order to keep the traditions alive. The most famous of these was the “Mansen Shukai", written in 1676 by ninjitsu master, Fujibayashi Samuji. 
</String>
		<!-- Sohei GAME INFO -->
		<String _locID="140068">The Sohei is a Japanese warrior Monk unit that is similar to other Pikemen units. Thanks to their naginata  pole weapon, the Sohei are especially strong against cavalry units. The Sohei can be trained at the Zen Temple, a Native Trade Site. They can also be shipped from your Home City.</String>
		<!-- Sohei HISTORY -->
		<String _locID="140069">The sohei were an order of Japanese warrior monks living between the tenth and sixteenth centuries, a period when several militant religious sects held sway over local lords, challenging even the samurai warrior class for dominance.\n \nThe Japanese word “sohei” is roughly translated into English as monk (“so”) and warrior (“hei”). The sohei fought in large, extended, but not always officially ordained, brotherhoods that were geographically spread throughout smaller temples, all of which fell under the influence of a home temple’s monastic order. These central institutions, most notably those in Nara, and on Mount Hiei outside of Kyoto, held huge private armies of warrior monks. These armies often became embroiled in feudal clan rivalries, as many daimyo and samurai looked to ally with the sohei because of their technologically advanced weaponry and skills in battle. In addition, the sohei had a special form of spiritual weaponry, the kind only available to warriors of a religious order. They could intimidate their enemies by denouncing them at the Kasuga Shrine in Nara, which was considered a fate worse than death. They also used prayer beads to deliver curses on those who opposed them.\n \nIn battle, the sohei wore a form of light cuirass armor beneath a traditional kimono. They were known for fighting with the naginata blade, although they expertly wielded a variety of weapons, including the katana, the bow, and the arquebus.
</String>
		<!-- Urumi GAME INFO -->
		<String _locID="140070">The Urumi is an Indian heavy infantry unit. Swinging its coiled sword, the Urumi is highly effective against heavy infantry and does a great amount of splash damage. The Urumi can be shipped from your Home City.</String>
		<!-- Urumi HISTORY -->
		<String _locID="140071">Practitioners of the Indian martial art of Kalarippayattu, which dates back to at least the twelfth century, begin their education at the age of seven. Once training commences, it progresses through four unique stages of development: Meithari, Kolthari, Ankathari and Verumkai. Meithari is a rigorous series of posture and coordination exercises that helps the student achieve peak physical condition through jumps, balance, and flexibility. Kolthari is the study of fighting with wooden weapons. Ankathari is the study of metal weapons, and near the end of this stage a student chooses a weapon in which to specialize. Finally, once the student has mastered all forms of weaponry, he is taught how to defend himself in hand-to-hand combat using grapples, blows, and strikes to vital pressure points, or marmam. Only the most trusted students of Kalarippayattu are instructed in this honored art.\n \nMasters of Kalarippayattu are highly skilled in many weapons, but none as strange, or as deadly, as the urumi, or flexible sword. The urumi is a flexible band of steel about one inch in width, and up to 5 feet in length, that is attached to a handle. Most urumi have multiple bands attached to a single handle. Because of its flexibility, an urumi can be coiled around the waist and inconspicuously carried like a belt. If a fight breaks out, the urumi can be uncoiled and swung like a sword. It is most effective when the wielder faces multiple enemies.
</String>
		<!-- Yamabushi GAME INFO -->
		<String _locID="140072">The Yamabushi is a native Japanese heavy infantry unit that can be trained at the Consulate using the Japanese Isolation feature. Swinging its heavy, spiked club, the Yamabushi is effective as a pikeman, causing great damage against enemy infantry and buildings.</String>
		<!-- Yamabushi HISTORY -->
		<String _locID="140073">Unlike the sohei warrior monks of the same period, the yamabushi were an order of loosely banded mountain hermits who had retreated to the mountains of Japan in pursuit of peace and worldly abstinence. The yamabushi were disciples of Shugendo, the study of man’s relationship to nature, and strived for spiritual enlightenment through the purging of outside influence. Over time, the yamabushi became the caretakers of all forms of obscure occult knowledge and were often sought after as healers and guides. In addition to their study of nature, esoteric imagery, and religious texts, the yamabushi also trained in the martial arts.\n \nBy the thirteenth and fourteenth centuries, the scattered yamabushi began to show an interest in affairs outside their mountain havens, and began to form loose groups known as konsha, which took orders from a central temple. Banded together in this way, the yamabushi, like their warrior monk brethren, the sohei and the ikko-ikki, suddenly held political power in a region where clans and kingdoms were constantly toppled. These warrior monks fought alongside samurai in many campaigns of the Sengoku Period, until they were eventually crushed by the powerful daimyo Oda Nobunaga.</String>
		<!-- Yumi GAME INFO -->
		<String _locID="140074">The Yumi is a Japanese archer unit. It is an overall improvement on other archer units, as its range, damage, and hitpoints are all higher. It is especially effective at long range, but weak against cavalry. The Yumi can be trained at the Barracks. </String>
		<!-- Yumi HISTORY -->
		<String _locID="140075">The word “yumi” means either a long or short bow used in kyudo, the ancient Japanese art of archery. The traditional yumi stands at over 6 feet fall, often dwarfing the archer, and is made from laminated bamboo, wood, and animal hide, in a process that is still the same today as it was two thousand years ago. The yumi’s unique asymmetric design, where the upper and lower curves differ, is a style that dates to around 250 BCE. It is believed the asymmetric shape was designed for use on horseback, so the bow could be switched from one side of the horse to the other with relative ease. </String>
		<!-- Bandit Catamaran GAME INFO -->
		<String _locID="140076">This seagoing bandit is guarding a Treasure. In order to collect the Treasure, which may be resources, experience, or even Villagers or soldiers, you must kill these guardians. Any nearby unit can attack a water Treasure guardian, but only ships can collect the Treasure.</String>
		<!-- Bandit Catamaran HISTORY -->
		<String _locID="140077">The word “catamaran” comes from the Anglicized Tamil words “kattu,” or “to tie,” and “maram,” meaning wood, or tree. Comprised of two connected hulls or a single hull with two parallel keels, the catamaran is a watercraft that was developed by natives of Polynesia and first used in the fifth century CE. Its maneuverability proved advantageous for crews braving the waves of the Pacific Ocean, as it could reach speeds of up to 45 miles per hour while maintaining its stability.\n \nWesterners adopted the catamaran design in the 1870s, when famous American naval engineer Nathanael Herreshoff began building a modified version of the craft. Today, catamarans can range from 12 to 315 feet, depending on their purpose, and are widely used for sport and business.
</String>
		<!-- Chakram GAME INFO -->
		<String _locID="140078">The Chakram is an Indian unit that throws a razor-sharp hoop. In many ways it is considered an archer, striking enemy units from afar, but with an added splash bonus and increased hand attack. The Chakram can be trained at the Udasi Monastery. They can also be shipped from your Home City.</String>
		<!-- Chakram HISTORY -->
		<String _locID="140079">According to Sanskrit sources, the word “chakra” means circle or wheel. It is linked to the Hindu and Buddhist beliefs of chakra, which relate to centers of energy within the human body. The chakram, named for its resemblance to a wheel, is a circular metal weapon that ranges from 5 to 7 inches in diameter and is of varying thickness. In most cases, it has a sharpened outer edge, and a smooth inner edge by which it is handled. The chakram was usually thrown at its target from a range of 100 to150 feet, although it was also used as a close-combat melee weapon, spun and swung by hand. Soldiers could carry many chakram at one time, often hanging them along the length of their arms or even from a modified turban.\n \nFrom the sixteenth century on, the chakram was a weapon employed exclusively by Sikh soldiers, who threw them in large volleys like archers fire arrows. Following the Sepoy Mutiny of 1857, also known as the First Indian War of Independence, the English dismantled most Indian armories, and many antique weapons, including chakram, were destroyed and sold as scrap. The twentieth century brought reports of Sikh still using the weapon in battle, with as much skill and accuracy as when it was at its peak. 
</String>
		<!-- Conquistador GAME INFO -->
		<String _locID="140080">The Conquistador is a native light cavalry unit that can be trained at the Jesuit Mission. Mounted and armed with a rifle, the Conquistador is faster, but has less range and hitpoints than other cavalry. It is very effective against heavy cavalry, Coyote Men, and artillery units.</String>
		<!-- Conquistador HISTORY -->
		<String _locID="140081">Conquistadors were Spanish adventurers of the early sixteenth century who explored and conquered much of Central and South America for the Spanish Empire. Their journeys were not created or funded by the empire, but rather individual expeditions funded by merchants, and often with the primary goals of exploring, looting, and spreading Christianity to the indigenous peoples.\n \n
While many of the most famous conquistadors sought treasures located only in legend, such as the Seven Cities of Gold or the Fountain of Youth, others claimed important firsts for European explorers of the era. Vasco Nunez de Balboa and his men crossed Central America and were the first Europeans to see the Pacific Ocean.\n \nFifty years of exploration and exploitation in the Americas increased the wealth and expanded the territory of the Spanish Empire, but at much cost to the Native populations. In 1521, Hernan Cortes captured Tenochtitlan, the capital of the Aztec Empire, and in the 1530s, Francisco Pizarro conquered the Inca Empire in Peru. Even with the destruction of these great civilizations, Native resistance to the foreign invaders continued for many years.
</String>
		<!-- Delinquent Thuggee GAME INFO -->
		<String _locID="140082">This vagabond is guarding a Treasure. In order to collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, you must kill these guardians. Any unit can attack a Treasure guardian, but only Explorers, Monks,  Asian Villagers, or War Chiefs can collect the Treasure.</String>
		<!-- Delinquent Thuggee HISTORY -->
		<String _locID="140083">The thuggee was a cult of Indian robbers and murderers operating primarily between the seventeenth and nineteenth centuries. The members were called “thugs,” the root of the English word with the same meaning. Traveling in bands of twenty to one hundred men, they befriended wealthy travelers, waited for the right opportunity to strike, and then killed one or more victims before looting the corpses.\n \nThe thuggee were considered a cult because while their members were both Hindu and Muslim, they took the Hindu goddess of Khali as their patron and committed murders as acts of worship. It is said that the thuggee used a yellow scarf, or Rumaal (a symbol of Kali), to strangle their victims.\n \nMost groups of thuggee were eradicated during the British occupation of India in the nineteenth century, yet the cult remains mysterious to this day. It is said to have been responsible for many deaths, the estimated number ranging from 50,000 to 2,000,000 people.
</String>
		<!-- Fugitive Dacoit GAME INFO -->
		<String _locID="140084">This vagabond is guarding a Treasure. In order to collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, you must kill these guardians. Any unit can attack a Treasure guardian, but only Explorers, Monks, Villagers, or War Chiefs can collect the Treasure.</String>
		<!-- Fugitive Dacoit HISTORY -->
		<String _locID="140085">A dacoit is a bandit, or a devotee of the professions of robbery and extortion. The word “dacoit” is an anglicized version of the Hindi word “dakaethee,” meaning a local robber or thief.\n \n
Since the fourteenth century, dacoits held a position of prominence in rural Indian life. The most powerful became local warlords, holding great influence over local officials and politicians. They made money through ransoms and robberies, and by protecting members of their own castes against wandering bandits and rival dacoit. As payment, the villagers often sheltered the dacoit from the law.  
</String>
		<!-- Indian Arsonist GAME INFO -->
		<String _locID="140086">The Indian Arsonist is a mercenary unit that can be shipped from the Home City. It is an enhanced grenadier unit, hurling torches that cause bonus area splash damage on infantry units. It is also powerful against buildings.</String>
		<!-- Indian Arsonist HISTORY -->
		<String _locID="140087">Before exploding into greater conflict, the Sepoy Mutiny of 1857, also known as the First War of Indian Independence, consisted of series of smaller bouts of violence manifesting the Indian people’s discontent with the British occupation and the prominent role of the British East India Company in daily life. The most common of these incidents involved arson. Several months before the rebellion ignited and united the country against the foreign occupation, a number of serious fires broke out in the areas surrounding the city of Calcutta. The arson of January 24, 1857 is often considered to be the turning point between scattered uprisings and the formation of a definitive resistance movement.</String>
		<!-- Iron Troop GAME INFO -->
		<String _locID="140088">The Iron Troop is a Chinese mercenary Unit that has a bonus against heavy infantry and light cavalry. It has less range then a crossbowman and most other archers, but makes up for it with powerful armor. The Iron Troops is good against other ranged units at range or in melee combat. The Iron Troop can be shipped from your Home City.</String>
		<!-- Iron Troop HISTORY -->
		<String _locID="140089">The Iron Troops were the brainchild of Koxinga, the Ming military leader and man responsible for ousting the Dutch from Formosa, now Taiwan, in 1662. Recalling memories of heavily armored Japanese soldiers from his youth, Koxinga brought the idea of iron-armored infantry units to his generals. They balked at the suggestion, claiming that with its weight of 50 pounds or more, iron armor was incredibly restricting. But one general, Gam Hui, had the brilliant idea of having their soldiers train specifically to carry such a weight and learn to fight while bearing it. He suggested that men train with sand bags attached to each foot, and those who wanted to be selected for the elite guard, known as iron man, would have to move a 400-pound stone around the training field three times in a single day. Only the toughest warriors would earn the right to fight as iron troops. With this training regimen in place, Koxinga began to build his army of iron troops, which reached a size of 10,000 men.\n \nAt first sight, the iron troops sowed confusion in their enemies. Other armies feared them and often hesitated to attack. The iron troops wore metal masks, armor, and often painted their faces to frighten and discombobulate the opposing soldiers. Members of the Chinese Qin army even wondered if the iron troops were gods, and if they should attack them at all. During Koxinga’s battles for Formosa, the Dutch soldiers quickly developed a deep fear of the iron troops. Diaries of Dutch soldiers include sketches, as well as passages such as this one: “All of his troops, besides their arms and feet, were covered in iron scaled armor. Even though many of them died, the others wouldn’t even look and charged on like crazy dogs.”
</String>
		<!-- Jat Lancers GAME INFO -->
		<String _locID="140090">The Jat Lancer is a mercenary Indian cavalry unit. It is faster than a typical heavy cavalry unit, and does devastating damage against enemy archers and skirmishers. It has superb survivability against ranged units, but has a tougher time surviving against melee units. For this reason, units like the Pikemen can defeat the Jat Lancer more easily than most cavalry.</String>
		<!-- Jat Lancers HISTORY -->
		<String _locID="140091">The Jat people are a large ethnic group living in the Punjab, Western Uttar Pradesh, Haryana, Delhi and Rajasthan states of India. They share no single faith, language, or series of customs, but are linked by a common history. Jats reached Egypt with Muslim conquerors, lived in Afghanistan before the Muslims, invaded China with the Mongol army, and even posed a threat to Tamarlane in Persia and Uzbekistan. The first mention of the Jat people in Indian literature occurred in 900 BCE in the Sanskrit epic, "Mahabharata". They are referred to as a democratic federation, or a collection of tribes.\n \nDuring the occupation of India by British forces, the Jats were designated a martial race, or an ethnic group that based on exhibited qualities was predisposed to fighting. The British recruited native soldiers heavily from these particular populations. Among the most distinguished were the 14th Murray’s Jat Lancers. Cavalry officer Badlu Singh was awarded the Victoria Cross for assaulting a machine gun placement during a World War I assault in Palestine.  
</String>
		<!-- Marathan Catamaran GAME INFO -->
		<String _locID="140092">The Marathan Catamaran is a small Indian naval unit that can be trained from the Saloon or Monastery. It has a weak attack but can be used to transport troops.</String>
		<!-- Marathan Catamaran HISTORY -->
		<String _locID="140093">The Maratha were the influential power behind an empire that covered a large region of India in the late-seventeenth and eighteenth centuries CE. The Maratha aided in bringing about the fall of the powerful Mughal Empire, and later became fierce rivals of the British occupation of India. By the middle of the eighteenth century, their empire, under the ruler Sivaji, extended the kingdom’s reach south through the vast Deccan plateau and onto the Indian peninsula. The British Empire was able to greatly reduce the great empire’s influence, subduing it completely by 1818.\n \n  
Today, Maratha refers to a member of the Western Indian Marathi-speaking people known for their devotion to Hinduism and their skill as warriors. They are named for their homeland of Maharashtra.\n \n 
The word “catamaran” comes from the Anglicized Tamil words “kattu,” or to tie, and “maram,” meaning wood, or tree. Comprised of two connected hulls or a single hull with two parallel keels, the catamaran is a watercraft that was developed by natives of Polynesia and first used in the fifth century CE. Its maneuverability proved advantageous for crews braving the waves of the Pacific Ocean, as it could reach speeds of up to 45 miles per hour while maintaining its stability.\n \nWesterners adopted the catamaran design in the 1870s, when famous American naval engineer Nathanael Herreshoff began building a modified version of the craft. Today, catamarans can range from 12 to 315 feet, depending on their purpose, and are widely used for sport and business.
</String>
		<!-- Marathan Dacoit GAME INFO -->
		<String _locID="140094">The Marathan Dacoit is a ranged mercenary infantry unit available only from the Saloon and Monastery. He has a decent ranged attack, and good hitpoints. He is reasonably fast and works best at close range, so make sure to use him as the advance guard for your forces.</String>
		<!-- Marathan Dacoit HISTORY -->
		<String _locID="140095">The Maratha were the influential power behind an empire that covered a large region of India in the late-seventeenth and eighteenth centuries CE. The Maratha aided in bringing about the fall of the powerful Mughal Empire, and later became fierce rivals of the British occupation of India. By the middle of the eighteenth century, their empire, under the ruler Sivaji, extended the kingdom’s reach south through the vast Deccan plateau and onto the Indian peninsula. The British Empire was able to greatly reduce the great empire’s influence, subduing it completely by 1818.\n \nToday, Maratha refers to a member of the Western Indian Marathi-speaking people known for their devotion to Hinduism and their skill as warriors. They are named for their homeland of Maharashtra.\n \nA dacoit is a bandit, or a devotee of the professions of robbery and extortion. The word “dacoit” is an anglicized version of the Hindi word “dakaethee,” meaning a local robber or thief.\n \nSince the fourteenth century, dacoits held a position of prominence in rural Indian life. The most powerful became local warlords, holding great influence over local officials and politicians. They made money through ransoms and robberies, and by protecting members of their own castes against wandering bandits and rival dacoit. As payment, the villagers often sheltered the dacoit from the law.  
</String>
		<!-- Marathan Thuggee GAME INFO -->
		<String _locID="140096">The Marathan Thuggee is a mercenary infantry unit available only from the Saloon and the Monastery. He has a good ranged attack, but not many hitpoints. Keep them out of range of enemy attacks whenever possible, and use them from a distance.</String>
		<!-- Marathan Thuggee HISTORY -->
		<String _locID="140097">The Maratha were the influential power behind an empire that covered a large region of India in the late-seventeenth and eighteenth centuries CE. The Maratha aided in bringing about the fall of the powerful Mughal Empire, and later became fierce rivals of the British occupation of India. By the middle of the eighteenth century, their empire, under the ruler Sivaji, extended the kingdom’s reach south through the vast Deccan plateau and onto the Indian peninsula. The British Empire was able to greatly reduce the great empire’s influence, subduing it completely by 1818. \n \nToday, Maratha refers to a member of the Western Indian Marathi-speaking people known for their devotion to Hinduism and their skill as warriors. They are named for their homeland of Maharashtra.\n \nThe thuggee were a cult of Indian robbers and murderers operating primarily between the seventeenth and nineteenth centuries. The members were called “thugs,” the root of the English word with the same meaning. Traveling in bands of twenty to one hundred men, they befriended wealthy travelers, waited for the right opportunity to strike, and then killed one or more victims, looting the corpses afterwards.\n \nThe thuggee were considered a cult because, while their members were both Hindu and Muslim, they took the Hindu goddess of Khali as their patron and committed murders as acts of worship. It is said that the thuggee used a yellow scarf (or Rumaal), a symbol of Kali, to strangle their victims.\n \nMost groups of thuggee were eradicated during the British occupation of India in the nineteenth century, yet the cult remains mysterious to this day. It is said to have been responsible for many deaths, the estimated number ranging from 50,000 to 2,000,000 people.
</String>
		<!-- Masterless Samurai GAME INFO -->
		<String _locID="140098">This vagabond is guarding a Treasure. In order to collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, you must kill these guardians. Any unit can attack a Treasure guardian, but only Explorers, Monks, Villagers, or War Chiefs can collect the Treasure.</String>
		<!-- Masterless Samurai HISTORY -->
		<String _locID="140099">The samurai were members of the Japanese warrior aristocracy who embodied the bushido code, and rose to power during the rival clan wars of the twelfth century. This bushido belief system - “the way of the warrior” - emphasized an unwavering loyalty to a master, the act of self-sacrifice, and an indifference to pain. From the twelfth century to the establishment of the Tokugawa shogunate in 1603, the samurai were the dominant social class in Japan, and many acted as knights in the service of the warring feudal lords.\n \nA “ronin” was a masterless samurai warrior, and literally meant “drifting person.” A samurai became masterless when his master was defeated, or after the samurai lost his master's favor. Since a ronin did not serve any lord, he ceased being a true samurai, as the word “samurai” has its roots in “saburau,” Japanese for “to serve.” Becoming a ronin was incredibly undesirable. In fact, a samurai that lost his master was expected to commit seppuku or ritual suicide to retain his honor.
</String>
		<!-- Marauding Junk GAME INFO -->
		<String _locID="140100">This seagoing bandit is guarding a Treasure. In order to collect the Treasure, which may be resources, experience points, or even Villagers or soldiers, you must kill these guardians. Any nearby unit can attack a water Treasure guardian, but only ships can collect the Treasure.</String>
		<!-- Marauding Junk HISTORY -->
		<String _locID="140101">The oldest references to the Chinese sailing vessel known as the “junk” date back to the Han Dynasty (220 BCE to 200 CE), although it is generally believed to have come about earlier. The term “junk” has many origins, including roots in the Portuguese “junco,” the French “junque,” the Dutch “jonk,” the Malay “jon,” and the Javanese “djong.” The junk is identified by its high stern, projecting bow, and square linen sails. The sails are spread and contracted in an action similar to that of collapsible Venetian blinds. Instead of a keel, the junk has a large rudder. Junks were integral in Chinese trade and exploration up until the nineteenth century. </String>
		<!-- Shaolin Rattan Shield GAME INFO -->
		<String _locID="140102">	The Shaolin Rattan Shield is a Native swordsman unit. Its strength lies in its speed. However, this comes at a cost, as it does little melee or siege damage. The Rattan Shield can be trained at the Shaolin Monastery. They can also be shipped from your Home City.</String>
		<!-- Shaolin Rattan Shield HISTORY -->
		<String _locID="140103">The practice of rattan shield fighting is an art form consisting of six distinct fighting methods that is still practiced in parts of Taiwan. During the Chinese battles of Formosa in the seventeenth century, Ming military leader Koxinga expected every member of his army, from the generals to the foot soldiers, to be versed in the methods of the rattan shield.\n \n  
	Rattan shields were widely used for a variety of reasons. Palms blanketed the regions of Taiwan and Hokkien, China, making rattan readily available. The shields were extremely light but uncommonly strong, able to block incoming projectiles, including bullets. They were even so buoyant as to be used by soldiers as flotation devices when crossing shallow bodies of water. 
</String>
		<!-- Sohei GAME INFO -->
		<String _locID="140104">The Sohei is a native Japanese unit that is similar to pikemen units. Thanks to their naginata pole weapon, the Sohei are especially strong against cavalry units. The Sohei can be trained at the Zen Temple, a Native Trade Site. They can also be shipped from your Home City.</String>
		<!-- Sohei HISTORY -->
		<String _locID="140105">The sohei were an order of Japanese warrior monks living between the tenth and sixteenth centuries, a period when several militant religious sects held sway over local lords, challenging even the samurai warrior class for dominance.\n \nThe Japanese word “Sohei” is roughly translated into English as monk (“so”) and warrior (“hei”). The sohei fought in large, extended, but not always officially ordained, brotherhoods that were geographically spread throughout smaller temples, all of which fell under the influence of a home temple’s monastic order. These central institutions, most notably those in Nara, and on Mount Hiei outside of Kyoto, held huge private armies of warrior monks. These armies often became embroiled in feudal clan rivalries, as many daimyo and samurai looked to ally with the sohei because of their technologically advanced weaponry and skills in battle. In addition, the sohei had a special form of spiritual weaponry, the kind only available to warriors of a religious order. They could intimidate their enemies by denouncing them at the Kasuga Shrine in Nara, which was considered a fate worse than death. They also used prayer beads to deliver curses on those who opposed them.\n \nIn battle, the sohei wore a form of light cuirass armor beneath a traditional kimono. They were known for fighting with the naginata blade, although they expertly wielded a variety of weapons, including the katana, the bow, and the arquebus.
</String>
		<!-- Smuggler GAME INFO -->
		<String _locID="140106">This vagabond is guarding a Treasure. In order to collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, you must kill these guardians. Any unit can attack a Treasure guardian, but only Explorers, Monks, Villagers, or War Chiefs can collect the Treasure.</String>
		<!-- Smuggler HISTORY -->
		<String _locID="140107">For centuries, smugglers have worked within the laws of all nations to exploit scarcity and produce a profit. In the eighteenth and nineteenth centuries, restrictive economic policies of mercantilism encouraged smuggling in France, the Spanish colonies, and North America. When the British attempted to fight the practice by enforcing the Navigation Acts, they contributed to the growing resentment that exploded into the American Revolution. During the Prohibition era in the United States, smuggling flourished across the continent.\n \nToday, with the existence of widespread commercial privacy and active black markets, smuggling is more common than ever. Smugglers worldwide often traffic in luxury articles, stolen art, electronic devices, and software.
</String>
		<!-- Tiger Claw GAME INFO -->
		<String _locID="140108">	The Tiger Claw is a Native hand infantry unit that attacks with its animal-like claws in close-quarters melee combat. It has a bonus against infantry and does great damage. The Tiger Claw can be trained at the Bhakti Temple. They can also be shipped from your Home City.</String>
		<!-- Tiger Claw HISTORY -->
		<String _locID="140109">The tiger claw, or “bagh nakh,” is a weapon named for the wound it inflicts: a series of slice marks that resemble the clawing left by a wild animal. Usually made of metal, the tiger claw was wielded by Indian assassins and warriors of the seventeenth century. The basic design consists of a metal handle that is grasped in the palm. Two to four curved claws sprout from handle, sticking from the gap between the fighter’s fingers. More of a close-quarters, brawling weapon, the tiger claw is believed to have also been used in larger battles, most famously by Sivaji, the powerful emperor of the Indian Maratha. </String>
		<!-- War Elephant GAME INFO -->
		<String _locID="140110">	The War Elephant is a Native elephant unit that has a very large number of hitpoints and great siege damage. Lacking a ranged attack, it is most effective as a melee unit, moving quickly around the battlefield and charging opponents to cause increased splash damage. The War Elephant can be trained at the Sufi Monastery. They can also be shipped from your Home City.</String>
		<!-- War Elephant HISTORY -->
		<String _locID="140111">Often considered the natural predecessor of the modern-day tank, the elephant brought many unique elements to its role as a battlefield unit. Early successes had more to do with surprise and intimidation than battlefield effectiveness. Enemy horses or camels, whether frightened by the beast’s smell, or overwhelmed by its sheer size, proved powerless against the elephant. It trampled oncoming waves of infantry and knocked riders from their mounts, scattering ranks and causing general confusion. It had a similar effect on the human enemy, terrifying many men to the point of panic.</String>
		<!-- Wokou Ronin GAME INFO -->
		<String _locID="140112">The Wokou Ronin is a mercenary swordsman unit that can be trained at Saloons and Monasteries, and from certain ships. A wandering samurai with a true mastery of his blade, the Wokou Ronin is especially strong against cavalry.</String>
		<!-- Wokou Ronin HISTORY -->
		<String _locID="140113">A “ronin” was a masterless samurai warrior, and literally meant “drifting person.” A samurai became masterless when his master was defeated, or after the samurai lost his master's favor. Since a ronin did not serve any lord, he ceased being a true samurai, as the word “samurai” came has its roots in “saburau,” Japanese for “to serve.” Becoming a ronin was incredibly undesirable. In fact, a samurai that lost his master was expected to commit seppuku or ritual suicide to retain his honor.\n \nThe term "wokou" is a combination of the Chinese word “wo,” referring to Japanese, and "kou,” meaning bandit or invasion.\n \nBeginning in the thirteenth century, no group of sailors was as feared or as mighty as the plundering wokou pirates, a clan of Japanese raiders and smugglers who terrified the Chinese and Korean coasts. The first attacks occurred in 1223, triggering immediate calls for the Kamakura shogunate of Japan to corral these scoundrels and prevent further attacks on the Korean coast. In 1227, as a show of strength, the shogun had ninety suspected wokou pirates decapitated before the visiting Korean envoy.\n \nDuring the Mongol invasions of the mid-thirteenth century, wokou attacks fell in number, most likely due to a heightened military preparedness on the part of both the Japanese and Korean governments. But this did not last. In the late fourteenth century, as central authority in Japan weakened, the wokou took full advantage, even branching out to initiate attacks along the coast of China. They profited highly from a severe trade embargo forced on Japan by the Qin and then Ming Dynasties of China, reaping rewards as black markets flourished. The wokou experienced periods of rise and decline, even attacking China with a makeshift fleet in 1419, but they ultimately became obsolete.\n \nAt its peak, the wokou culture was enough to threaten even the most powerful Asian rulers, and to appeal to the most ordinary of citizenry. Many men left behind their lives to seek fortunes at sea. Chinese merchants, militiamen, smugglers, Korean pirates, Portuguese sailors, traders, and even missionaries joined up with the notorious wokou pirates. 
</String>
		<!-- Wokou Junk GAME INFO -->
		<String _locID="140114">The Wokou Junk is a naval unit that is like a Caravel, in that it can attack enemy units, transport friendly troops, and fish during peacetime. It can be built at the Saloon or the Monastery. You can often acquire Wokou Junks that arrive already full of units.</String>
		<!-- Wokou Junk HISTORY -->
		<String _locID="140115">The oldest references to the Chinese sailing vessel known as the “junk” date back to the Han Dynasty (220 BCE-200 CE), although it is generally believed that the junk was in use even earlier. The term “junk” has many origins, including roots in the Portuguese “junco,” the French “junque,” the Dutch “jonk,” the Malay “jon,” and the Javanese “djong.” The junk is identified by its high stern, projecting bow, and square linen sails. The sails are spread and contracted in an action similar to that of collapsible Venetian blinds. Instead of a keel, the junk has a large rudder. Junks were integral in Chinese trade and exploration up until the nineteenth century.\n \nThe term "wokou" is a combination of the Chinese word “wo,” referring to Japanese, and "kou,” meaning bandit or invasion.\n \n 
Beginning in the thirteenth century, no group of sailors was as feared or as mighty as the plundering wokou pirates, a clan of Japanese raiders and smugglers who terrified the Chinese and Korean coasts. The first attacks occurred in 1223, triggering immediate calls for the Kamakura shogunate of Japan to corral these scoundrels and prevent further attacks on the Korean coast. In 1227, as a show of strength, the shogun had ninety suspected wokou pirates decapitated before the visiting Korean envoy.\n \nDuring the Mongol invasions of the mid-thirteenth century, wokou attacks fell in number, most likely due to a heightened military preparedness on the part of both the Japanese and Korean governments. But this did not last. In the late fourteenth century, as central authority in Japan weakened, the wokou took full advantage, even branching out to initiate attacks along the coast of China. They profited highly from a severe trade embargo forced on Japan by the Qin and then Ming Dynasties of China, reaping rewards as black markets flourished. The wokou experienced periods of rise and decline, even attacking China with a makeshift fleet in 1419, but they ultimately became obsolete.\n \nAt its peak, the wokou culture was enough to threaten even the most powerful Asian rulers, and to appeal to the most ordinary of citizenry. Many men left behind their lives to seek fortunes at sea. Chinese merchants, militiamen, smugglers, Korean pirates, Portuguese sailors, traders, and even missionaries joined up with the notorious wokou pirates. 
</String>
		<!-- Wokou Pirate GAME INFO -->
		<String _locID="140116">The Wokou Pirate is a mercenary infantry unit that can be trained at Saloons and Monasteries, and from certain ships. The Wokou Pirate is especially strong against cavalry, and as a raider against Settlers and Villagers.</String>
		<!-- Wokou Pirate HISTORY -->
		<String _locID="140117">The term "wokou" is a combination of the Chinese word “wo,” referring to Japanese, and "kou,” meaning bandit or invasion.\n \n 
Beginning in the thirteenth century, no group of sailors was as feared or as mighty as the plundering wokou pirates, a clan of Japanese raiders and smugglers who terrified the Chinese and Korean coasts. The first attacks occurred in 1223, triggering immediate calls for the Kamakura shogunate of Japan to corral these scoundrels and prevent further attacks on the Korean coast. In 1227, as a show of strength, the shogun had ninety suspected wokou pirates decapitated before the visiting Korean envoy.\n \nDuring the Mongol invasions of the mid-thirteenth century, wokou attacks fell in number, most likely due to a heightened military preparedness on the part of both the Japanese and Korean governments. But this did not last. In the late fourteenth century, as central authority in Japan weakened, the wokou took full advantage, even branching out to initiate attacks along the coast of China. They profited highly from a severe trade embargo forced on Japan by the Qin and then Ming Dynasties of China, reaping rewards as black markets flourished. The wokou experienced periods of rise and decline, even attacking China with a makeshift fleet in 1419, but they ultimately became obsolete.\n \nAt its peak, the wokou culture was enough to threaten even the most powerful Asian rulers, and to appeal to the most ordinary of citizenry. Many men left behind their lives to seek fortunes at sea. Chinese merchants, militiamen, smugglers, Korean pirates, Portuguese sailors, traders, and even missionaries joined up with the notorious wokou pirates. 
</String>
		<!-- Yojimbo GAME INFO -->
		<String _locID="140118">Mercenaries are usually very strong versions of their base unit type, whether melee or ranged, infantry or cavalry. They can be sent from the Home City, Holy Sites, or Tribal Council after they are unlocked. They are the only Home City Shipments that cost Coin.\n \nEuropean and Asian civilizations can train mercenaries from the Saloon. Different units are available on different maps. Look for Ninjas on the Great Plains or Mamelukes in Araucania. Mercenaries are a good choice to send or train if you have the Coin to spare, especially if your enemy is using them.\n \nThe Yojimbo is a light cavalry mercenary unit that uses a bow. It has bonuses against heavy cavalry units. The Yojimbo can be shipped as a Home City card.</String>
		<!-- Yojimbo HISTORY -->
		<String _locID="140119">A yojimbo is a bodyguard or security warrior often hired from the ranks of wandering ronin, or masterless samurai. </String>
		<!-- Chakram GAME INFO -->
		<String _locID="140120">The Chakram is a native Indian unit that throws a razor-sharp hoop. In many ways it is considered an archer, striking enemy units from afar, but with an added splash bonus and increased hand attack. The Chakram can be trained at the Udasi Monastery.</String>
		<!-- Chakram HISTORY -->
		<String _locID="140121">According to Sanskrit sources, the word “chakra” means circle or wheel. It is linked to the Hindu and Buddhist beliefs of chakra, which relate to centers of energy within the human body. The chakram, named for its resemblance to a wheel, is a circular metal weapon that ranges from 5 to 7 inches in diameter and is of varying thickness. In most cases, it has a sharpened outer edge, and a smooth inner edge by which it is handled. The chakram was usually thrown at its target from a range of 100 to150 feet, although it was also used as a close-combat melee weapon, spun and swung by hand. Soldiers could carry many chakram at one time, often hanging them along the length of their arms or even from a modified turban.\n \nFrom the sixteenth century forward, the chakram was a weapon employed exclusively by Sikh soldiers, who threw them in large volleys like archers fire arrows. Following the Sepoy Mutiny of 1857, also known as the First Indian War of Independence, the English dismantled most Indian armories, and many antique weapons, including chakram, were destroyed and sold as scrap. The twentieth century brought reports of Sikh still using the weapon in battle, with as much skill and accuracy as when it was at its peak. 
</String>
		<!-- Shaolin Rattan Shield GAME INFO -->
		<String _locID="140122">The Shaolin Rattan Shield is a Native swordsman unit. Its strength lies in its speed. However, this comes at a cost, as it does little melee or siege damage. The Rattan Shield can be trained at the Shaolin Monastery. They can also be shipped from your Home City.</String>
		<!-- Shaolin Rattan Shield HISTORY -->
		<String _locID="140123">The practice of rattan shield fighting is an art form consisting of six distinct fighting methods that is still practiced in parts of Taiwan. During the Chinese battles of Formosa in the seventeenth century, Ming military leader Koxinga expected every member of his army, from the generals to the foot soldiers, to be versed in the methods of the rattan shield.\n \nRattan shields were widely used for a variety of reasons. Palms blanketed the regions of Taiwan and Hokkien, China, making rattan readily available. The shields were extremely light but uncommonly strong, able to block incoming projectiles, including bullets. They were even so buoyant as to be used by soldiers as flotation devices when crossing shallow bodies of water.</String>
		<!-- Sohei GAME INFO -->
		<String _locID="140124">The Sohei is a native Japanese unit that is similar to pikemen units. Thanks to their naginata pole weapon, the Sohei are especially strong against cavalry units. The Sohei can be trained at the Zen Temple, a Native Trade Site. They can also be shipped from your Home City.</String>
		<!-- Sohei HISTORY -->
		<String _locID="140125">The sohei were an order of Japanese warrior monks living between the tenth and sixteenth centuries, a period when several militant religious sects held sway over local lords, challenging even the samurai warrior class for dominance.\n \nThe Japanese word “Sohei” is roughly translated into English as monk (“so”) and warrior (“hei”). The sohei fought in large, extended, but not always officially ordained, brotherhoods that were geographically spread throughout smaller temples, all of which fell under the influence of a home temple’s monastic order. These central institutions, most notably those in Nara, and on Mount Hiei outside of Kyoto, held huge private armies of warrior monks. These armies often became embroiled in feudal clan rivalries, as many daimyo and samurai looked to ally with the sohei because of their technologically advanced weaponry and skills in battle. In addition, the sohei had a special form of spiritual weaponry, the kind only available to warriors of a religious order. They could intimidate their enemies by denouncing them at the Kasuga Shrine in Nara, which was considered a fate worse than death. They also used prayer beads to deliver curses on those who opposed them.\n \nIn battle, the sohei wore a form of light cuirass armor beneath a traditional kimono. They were known for fighting with the naginata blade, although they expertly wielded a variety of weapons, including the katana, the bow, and the arquebus.
</String>
		<!-- Tiger Claw GAME INFO -->
		<String _locID="140126">The Tiger Claw is a Native hand infantry unit that attacks with its animal-like claws in close-quarters melee combat. It has a bonus against infantry and does great damage. The Tiger Claw can be trained at the Bhakti Temple. They can also be shipped from your Home City.</String>
		<!-- Tiger Claw HISTORY -->
		<String _locID="140127">The tiger claw, or “bagh nakh,” is a weapon named for the wound it inflicts: a series of slice marks that resemble the clawing left by a wild animal. Usually made of metal, the tiger claw was wielded by Indian assassins and warriors of the seventeenth century. The basic design consists of a metal handle that is grasped in the palm. Two to four curved claws sprout from handle, sticking from the gap between the fighter’s fingers. More of a close-quarters, brawling weapon, the tiger claw is believed to have also been used in larger battles, most famously by Sivaji, the powerful emperor of the Indian Maratha. </String>
		<!-- War Elephant GAME INFO -->
		<String _locID="140128">	The War Elephant is a Native elephant unit that has a very large number of hitpoints and great siege damage. Lacking a ranged attack, it is most effective as a melee unit, moving quickly around the battlefield and charging opponents to cause increased splash damage. The War Elephant can be trained at the Sufi Monastery. They can also be shipped from your Home City.</String>
		<!-- War Elephant HISTORY -->
		<String _locID="140129">Often considered the natural predecessor of the modern-day tank, the elephant brought many unique elements to its role as a battlefield unit. Early successes had more to do with surprise and intimidation than battlefield effectiveness. Enemy horses or camels, whether frightened by the beast’s smell, or overwhelmed by its sheer size, proved powerless against the elephant. It trampled oncoming waves of infantry and knocked riders from their mounts, scattering ranks and causing general confusion. It had a similar effect on the human enemy, terrifying many men to the point of panic.</String>
		<!-- Atakabune GAME INFO -->
		<String _locID="140130">The Atakabune is a Japanese naval unit can be built at a Dock. It has a high number of hitpoints and can train units like a Barracks.</String>
		<!-- Atakabune HISTORY -->
		<String _locID="140131">The atakabune-class naval ship was used during Japan’s warring states period of the sixteenth century, when rival daimyo built fleets to occasionally engage in naval warfare. When Toyotomi Hideyoshi unified the country’s disparate clans under his leadership, he also gained control of many feudal armies. The invasion of Korea in 1591 saw the redeployment of many weapons Toyotomi had acquired from his former enemies, including the atakabune-class ships. They proved vital in the invasion, as well as in the subsequent campaigns lasting until 1598.\n \nThe atakabune was a boxy, armored ship by design, its hull held together with iron nails that were highly susceptible to rusting. As a result, the atakabune was not suited for carrying heavier payloads, like cannons. The preferred method of Japanese naval combat consisted of grappling an enemy vessel and then boarding with an assault party, so the lack of cannons was not a hindrance.
</String>
		<!-- Catamaran GAME INFO -->
		<String _locID="140132">The Catamaran is a small Indian naval unit that can be built from the Dock if you have control of an Indian Holy Site. It has a weak attack but can be used to transport troops. Bandit Catamarans full of units can be shipped from the Home City.</String>
		<!-- Catamaran HISTORY -->
		<String _locID="140133">The word “catamaran” comes from the Anglicized Tamil words “kattu,” or to tie, and “maram,” meaning wood, or tree. Comprised of two connected hulls or a single hull with two parallel keels, the catamaran is a watercraft that was developed by natives of Polynesia and first used in the fifth century CE. Its maneuverability proved advantageous for crews braving the waves of the Pacific Ocean, as it could reach speeds of up to 45 miles per hour while maintaining its stability.\n \nWesterners adopted the catamaran design in the 1870s, when famous American naval engineer Nathanael Herreshoff began building a modified version of the craft. Today, catamarans can range from 12 to 315 feet, depending on their purpose, and are widely used for sport and business.
</String>
		<!-- Fire Junk GAME INFO -->
		<String _locID="140134">This barely seaworthy pile of flaming wreckage can be steered into a player’s enemies to make them explode.</String>
		<!-- Fire Junk HISTORY -->
		<String _locID="140135">Virtually everything on a tall ship is flammable, from wooden planks and tar that seals seams to greased ropes and canvas sails, to gunpowder - especially gunpowder! Black powder ships, also called fireships, were ships set afire and allowed to drift (or were sometimes piloted by a minimal crew, who escaped before impact) into enemy fleets with the purpose of setting them afire and blowing them up. Fireships were particularly nasty when sailed into harbors to destroy immobile ships at anchor.\n \nFireships were used by the English Royal Navy against the larger and more powerful Spanish Armada. Unable to find a proper port or deep mooring, the Spanish fleet congregated in a defensive arc, into which the British sailed a half-dozen fireships, scattering and confusing the Spanish fleet. This allowed the smaller English fleet to engage the Spanish Armada on a more even footing.</String>
		<!-- Fuchuan GAME INFO -->
		<String _locID="140136">The Fuchuan is a Chinese naval unit, a heavy warship that can be built at the Dock starting in the Fortress Age. The Fuchuan can train troops like an Atakabune, but it is much more powerful.  </String>
		<!-- Fuchuan HISTORY -->
		<String _locID="140137">The Fuchuan warships were a standard naval junk used by the Chinese during the treasure expeditions of the Ming Dynasty, starting at the beginning of the fifteenth century. These ships were about 165 feet long and had five masts flying the standard square-rigged sails of the junks. </String>
		<!-- Fune GAME INFO -->
		<String _locID="140138">The Fune is a Japanese naval unit that can be built at the Dock starting in the Colonial Age. Like a Caravel, the Fune is primarily used to slowly gather Fish and Whales as resources, but it can also be used to transport troops from place to place.</String>
		<!-- Fune HISTORY -->
		<String _locID="140139">In 1281, when the Mongol Hordes of Kublai Khan invaded Japan, the Japanese had no navy with which to fight back. Most of the military action occurred on land, although groups of adventurous samurai utilized coastal fishing boats to assault, board, and then seize ships of the Mongol navy.</String>
		<!-- Ming Imperial Treasure Ship GAME INFO -->
		<String _locID="140140">The Ming Treasure Ships are stationary naval units that generate Crates of resources that can be gathered by Villagers. </String>
		<!-- Ming Imperial Treasure Ship HISTORY -->
		<String _locID="140141">Between 1405 and 1424, the Ming Dynasty of China sent massive treasure fleets to expand their empire and establish trade and diplomatic relationships with known and unknown nations. Virtual cities, the treasure fleets were composed of a variety of different Chinese junks. Crews numbered in the tens of thousands, with experts of every discipline on hand to provide the leadership with whatever expertise or skill was desired, from astrologers to interpret the stars, to animal handlers to corral and care for exotic species acquired during the long voyages. Farmers manned special agriculture ships that worked like movable farms, cultivating crops to feed the many thousands of mouths. There was even a cadre of Imperial soldiers to escort the galaxy of ships wherever it sailed.\n \nThe treasure ships themselves were technological marvels that were far ahead of their time. Sailing with nine masts, these ships reached over 400 feet in length and 185 feet in width, and displaced approximately 3,100 tons of water, dwarfing any European vessels of the period. Watertight bulkheads contained drinking water, and could become storage compartments for housing sea animals. They also helped to keep the massive vessels afloat in the event the hulls were breached.
</String>
		<!-- Tekkousen GAME INFO -->
		<String _locID="140142">The Tekkousen is the most powerful naval unit in the Japanese fleet. It has a large amount of hitpoints, a good range, and a big attack. The Tekkousen is good against buildings, pounding villages from the sea. However, it is vulnerable to other ships or land-based artillery.</String>
		<!-- Tekkousen HISTORY -->
		<String _locID="140143">The Korean kobukson (“turtle ship”) is often thought of as the first armored boat, a precursor to the American ironclads of the eighteenth century. However, the Japanese used armored ships in their feudal wars of the sixteenth century, as rival daimyo battled each other for land and sea supremacy. Daimyo Oda Nobunaga constructed six tekkousen (“iron armor ships”) for his personal navy. These boats were protected by 3-inch armor plating, and armed with multiple cannons and high caliber rifles. They were utilized during the invasion of Korea in 1592-1598.</String>
		<!-- Wokou Junk GAME INFO -->
		<String _locID="140144">The Wokou Junk is a naval unit that is like a Caravel, in that it can attack enemy units, transport friendly troops, and fish during peacetime. It can be built at the Saloon or the Monastery. You can often acquire Wokou Junks that arrive already full of units.</String>
		<!-- Wokou Junk HISTORY -->
		<String _locID="140145">The oldest references to the Chinese sailing vessel known as the “junk” date back to the Han Dynasty (220 BCE-200 CE), although it is generally believed that the junk was in use even earlier. The term “junk” has many origins, including roots in the Portuguese “junco,” the French “junque,” the Dutch “jonk,” the Malay “jon,” and the Javanese “djong.” The junk is identified by its high stern, projecting bow, and square linen sails. The sails are spread and contracted in an action similar to that of collapsible Venetian blinds. Instead of a keel, the junk has a large rudder. Junks were integral in Chinese trade and exploration up until the nineteenth century.\n \nThe term "wokou" is a combination of the Chinese word “wo,” referring to Japanese, and "kou,” meaning bandit or invasion.\n \n 
Beginning in the thirteenth century, no group of sailors was as feared or as mighty as the plundering wokou pirates, a clan of Japanese raiders and smugglers who terrified the Chinese and Korean coasts. The first attacks occurred in 1223, triggering immediate calls for the Kamakura shogunate of Japan to corral these scoundrels and prevent further attacks on the Korean coast. In 1227, as a show of strength, the shogun had ninety suspected wokou pirates decapitated before the visiting Korean envoy.\n \nDuring the Mongol invasions of the mid-thirteenth century, wokou attacks fell, most likely due to a heightened military preparedness on the part of both the Japanese and Korean governments. But this did not last. In the late fourteenth century, as central authority in Japan weakened, the wokou took full advantage, even branching out to initiate attacks along the coast of China. They profited highly from a severe trade embargo forced on Japan by the Qin and then Ming Dynasties of China, reaping rewards as black markets flourished. The wokou experienced periods of rise and decline, even attacking China with a makeshift fleet in 1419, but ultimately became obsolete, aided by the sword hunt.\n \nAt its peak, the wokou culture was enough to threaten even the most powerful Asian ruler, and to appeal to the most ordinary of citizenry. Many men left behind their lives to seek fortunes at sea. Chinese merchants, militiamen, smugglers, Korean pirates, Portuguese sailors, traders, and even missionaries joined up with the notorious wokou pirates. 
</String>
		<!-- Blind Monk GAME INFO -->
		<String _locID="140146">This vagabond is guarding a Treasure. In order to collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, you must kill these guardians. Any unit can attack a Treasure guardian, but only Explorers, Monks, Villagers, or War Chiefs can collect the Treasure.</String>
		<!-- Blind Monk HISTORY -->
		<String _locID="140147">This blind monk is a wandering Chinese holy man. He is a master of the bow and arrow despite his inability to see. His faith guides his aim.</String>
		<!-- Brahmin GAME INFO -->
		<String _locID="140148">The Brahmin is an Indian unit similar to an Explorer and War Chief. The Brahmin rides an elephant, and as such uses a damaging stomp attack when engaging enemy units. </String>
		<!-- Brahmin HISTORY -->
		<String _locID="140149">A Brahmin is a member of India’s highest priestly Hindu caste. They are the only caste that can perform Vedic sacrifice, interpret the Vedas, and preserve Vedic hymns. They are considered to be of greater spiritual purity than members of other castes. The greater Brahmin caste is divided into ten sub-castes that are regionally based, with five in the north of India and five in the south.\n \nThe Brahmin community has its root in ancient India’s Vedic period, roughly from 2,500 to 600 BCE. Brahmins adhere to the acceptance of the Vedas, the oldest scriptural texts of Hinduism. They believe that the means or ways to salvation are diverse, and that God is one being, but takes countless names and forms. This single deity is the same across all cultures and languages, seeming to change to fit individual perceptions. Scholars, teachers, priests, intellectuals, scientists, and knowledge-seekers formed the Brahmin class.
</String>
		<!-- Ikko-Ikki GAME INFO -->
		<String _locID="140150">The Ikko-Ikki is a Japanese unit similar to an Explorer and War Chief. The Ikko-Ikki uses a bow and arrow, and when his enemy falls below a certain amount of health, he’ll deal a Divine Strike blow, killing them outright.  </String>
		<!-- Ikko-Ikki HISTORY -->
		<String _locID="140151">Like the yamabushi and the sohei, the ikko-ikki are an order of Japanese warrior monks devoted to a form of ascetic Buddhism, specifically the Jodo Shinshu, or True Pure Land Sect. This sect believed that all believers were equally saved by the grace of the Buddha.\n \nThe ikko-ikki lived for years as scattered mountain hermits until the fifteenth century, when the eccentric Jodo Shinshu abbot, Rennyo, established a temple in the Echizen province and began to rally the local citizenry behind him. Even though Rennyo was a pacifist, he advocated the use of pragmatic violence during dark times, such as the years of conflict that defined Japan’s warring states period. With the support of villagers and ikko-ikki monks behind him, Rennyo led an uprising against the samurai rulers of Kaga province in 1488. His army claimed the region and declared themselves its rulers. This act represented the first time in Japanese history that a group of commoners ruled a province. For the next one hundred years, the ikko-ikki fought against and alongside many powerful daimyo, including Tokugawa Ieyasu, Oda Nobunaga, and Toyotomi Hideyoshi, depending on their aims. Occasionally, they even found themselves facing warrior monks of other sects in battle.\n \n 
The ikko-ikki monks wore clothes symbolic of their origin as countryside mobs, with traditional monk robes and varying degrees and types of armor. Many wore helmets, while others opted for the straw hat and cloak of a peasant. Naginata remained very common along with a variety of other blades, and a limited number of firearms. As they charged into battle, the ikko-ikki often carried banners ahead of them proclaiming, “Hail to the Amida Buddha!” and “Renounce this world and attain the Pure Land!” 
</String>
		<!-- Mansabdar GAME INFO -->
		<String _locID="140152">The Mansabdar is an Elite Indian unit that can be trained at the Charminar Gate Wonder. It has an inspiring affect on all nearby non-Mansabdar units of the same type, increasing their attack and hitpoints.</String>
		<!-- Mansabdar HISTORY -->
		<String _locID="140153">During his rule over the Mughal Empire of India, Akbar the Great brought the whole of his military organization under a new system of administration called the mansabdari. The title was taken from the term “mansab,” which means rank. Officers in the Mughal army were given a mansab and then expected to be servants of the state, with their dismissal or suspension resting directly in the hands of the emperor.\n \nThere were thirty-three grades of mansabdars, differentiated by the Zat and the Sawar. The Zat referred to the number of troops that the mansabdar maintained, while the Sawar referred to the number of horses that he maintained. The number of soldiers under a man’s command could start at ten and rise into the ten thousands. Of course, the highest rank that any common officer could hold only offered a command of 5,000 men. Larger forces were always first allotted to royal princes. Yet, after the death of Akbar at the beginning of the seventeenth century, the grades were increased. Common officers could reach the mansabdar grade corresponding to a command of over 20,000 men.
</String>
		<!-- Mongol Rider GAME INFO -->
		<String _locID="140154">This vagabond is guarding a Treasure. In order to collect the Treasure, which may be resources, experience, or even Settlers or soldiers, you must kill these guardians. Any unit can attack a Treasure guardian, but only Explorers, Monks, Villagers, or War Chiefs can collect the Treasure.</String>
		<!-- Mongol Rider HISTORY -->
		<String _locID="140155">The Mongol army of the twelfth and thirteenth centuries was one of the most effective fight forces of all time, centering its battlefield strategy on the tenets of flexibility, mobility, and a powerful siege. Clad in light armor, horse archers rode and fought independently of cumbersome supply lines, collecting valuable reconnaissance information as they disrupted enemy positions and sowed seeds of panic. Their tactic of swift advances and false retreats often left the steppe riders out of harm’s way but within arrow range for their attack. As the warriors attacked, mounted couriers relayed messages across various fronts and within the combined army, which consisted of a variety of different units working together.\n \nWhen the Mongols prepared for a final siege, they brought engineers to the front. Siege engines and rockets were deployed to scatter enemy formations, and to isolate pockets of troops to keep supplies or reinforcements from reaching them.
</String>
		<!-- Wokou Monk GAME INFO -->
		<String _locID="140156">	This blind Chinese monk has joined the ranks of the marauding wokou pirates. He is a master of the bow and arrow despite his inability to see. His faith guides his aim.</String>
		<!-- Wokou Monk HISTORY -->
		<String _locID="140157">The term "wokou" is a combination of the Chinese word “wo,” referring to Japanese, and "kou,” meaning bandit or invasion.\n \n 
Beginning in the thirteenth century, no group of sailors was as feared or as mighty as the plundering wokou pirates, a clan of Japanese raiders and smugglers who terrified the Chinese and Korean coasts. The first attacks occurred in 1223, triggering immediate calls for the Kamakura shogunate of Japan to corral these scoundrels and prevent further attacks on the Korean coast. In 1227, as a show of strength, the shogun had ninety suspected pirates decapitated before the visiting Korean envoy.\n \nDuring the Mongol invasions of the mid-thirteenth century, wokou attacks fell, most likely due to a heightened military preparedness on the part of both the Japanese and Korean governments. But this did not last. In the late fourteenth century, as central authority in Japan weakened, the wokou took full advantage, even branching out to initiate attacks along the coast of China. They profited highly from a severe trade embargo forced on Japan by the Qin and then Ming Dynasties of China, reaping rewards as black markets flourished. The wokou experienced periods of rise and decline, even attacking China with a makeshift fleet in 1419, but ultimately became obsolete, aided by the sword hunt.\n \nAt its peak, the wokou culture was enough to threaten even the most powerful Asian ruler, and to appeal to the most ordinary of citizenry. Many men left behind their lives to seek fortunes at sea. Chinese merchants, militiamen, and smugglers, Korean pirates, Portuguese sailors, traders, and even missionaries joined up with the notorious wokou pirates. 
</String>
		<!-- Wokou Horseman GAME INFO -->
		<String _locID="140158">This mounted pirate terrifies his enemies, appearing from out of nowhere to strike and pillage. He no longer serves for the Mongol armies, but rides only to serve himself.  </String>
		<!-- Wokou Horseman HISTORY -->
		<String _locID="140159">The term "wokou" is a combination of the Chinese word “wo,” referring to Japanese, and "kou,” meaning bandit or invasion.\n \nBeginning in the thirteenth century, no group of sailors was as feared or as mighty as the plundering wokou pirates, a clan of Japanese raiders and smugglers who terrified the Chinese and Korean coasts. The first attacks occurred in 1223, triggering immediate calls for the Kamakura shogunate of Japan to corral these scoundrels and prevent further attacks on the Korean coast. In 1227, as a show of strength, the shogun had 90 suspected pirates decapitated before the visiting Korean envoy.\n \nDuring the Mongol invasions of the mid-thirteenth century, wokou attacks fell, most likely due to a heightened military preparedness on the part of both the Japanese and Korean governments. But this did not last. In the late fourteenth century, as central authority in Japan weakened, the wokou took full advantage, even branching out to initiate attacks along the coast of China. They profited highly from a severe trade embargo forced on Japan by the Qin and then Ming Dynasties of China, reaping rewards as black markets flourished. The wokou experienced periods of rise and decline, even attacking China with a makeshift fleet in 1419, but ultimately became obsolete, aided by the sword hunt.\n \nAt its peak, the wokou culture was enough to threaten even the most powerful Asian ruler, and to appeal to the most ordinary of citizenry. Many men left behind their lives to seek fortunes at sea. Chinese merchants, militiamen, and smugglers, Korean pirates, Portuguese sailors, traders, and even missionaries joined up with the notorious wokou pirates. 
</String>
		<!-- Villager GAME INFO -->
		<String _locID="140160">The Villager is the main resource gatherer for all Asian civilizations. They are relatively inexpensive but fragile; they are not meant for combat, but throw spears to defend themselves and others. Villagers can be used to collect Treasures.
Each civilization has a limit to the number of Villagers they can have at once. Villagers pay for themselves rather quickly; and the longer an individual Villager is alive, the greater the contribution to the overall wealth of a given colony. Some civilizations may receive Villagers from defeating guardians, while others have to rely solely on producing them from Town Centers.\n \nHighly industrious and loyal to a fault, the Villager lives to work for you. Whether it's chopping down the seventeen thousandth tree, scurrying across the map to a distant pile of silver ore, or endlessly toiling away at a mill, the Villager is ready to tackle any tedious task. The Villager’s hobbies include running away from enemy soldiers, being thrown into the river by enemy cannon fire, and screaming—a lot of screaming.
</String>
		<!-- Villager HISTORY -->
		<String _locID="140161"></String>
		<!-- Brahmin GAME INFO -->
		<String _locID="140162">The Brahmin is an Indian unit similar to an Explorer and War Chief. The Brahmin rides an elephant, and as such uses a damaging stomp attack when engaging enemy units. </String>
		<!-- Brahmin HISTORY -->
		<String _locID="140163">A Brahmin is a member of India’s highest priestly Hindu caste. They are the only caste that can perform Vedic sacrifice, interpret the Vedas, and preserve Vedic hymns. They are considered to be of greater spiritual purity than members of other castes. The greater Brahmin caste is divided into ten sub-castes that are regionally based, with five in the north of India and five in the south.\n \n 
The Brahmin community has its root in ancient India’s Vedic period, roughly from 2,500 to 600 BCE. Brahmins adhere to the acceptance of the Vedas, the oldest scriptural texts of Hinduism. They believe that the means or ways to salvation are diverse, and that God is one being, but takes countless names and forms. This single deity is the same across all cultures and languages, seeming to change to fit individual perceptions. Scholars, teachers, priests, intellectuals, scientists, and knowledge-seekers formed the Brahmin class.
</String>
		<!-- Ikko-Ikki GAME INFO -->
		<String _locID="140164">The Ikko-Ikki is a Japanese unit similar to an Explorer and War Chief. The Ikko-Ikki uses a bow and arrow, and when his enemy falls below a certain amount of health, he’ll deal a Divine Strike blow, killing them outright. </String>
		<!-- Ikko-Ikki HISTORY -->
		<String _locID="140165">Like the yamabushi and the sohei, the ikko-ikki are an order of Japanese warrior monks devoted to a form of ascetic Buddhism, specifically the Jodo Shinshu, or True Pure Land Sect. This sect believed that all believers were equally saved by the grace of the Buddha.\n \nThe ikko-ikki lived for years as scattered mountain hermits until the fifteenth century, when the eccentric Jodo Shinshu abbot, Rennyo, established a temple in the Echizen province and began to rally the local citizenry behind him. Even though Rennyo was a pacifist, he advocated the use of pragmatic violence during dark times, such as the years of conflict that defined Japan’s warring states period. With the support of villagers and ikko-ikki monks behind him, Rennyo led an uprising against the samurai rulers of Kaga province in 1488. His army claimed the region and declared themselves its rulers. This act represented the first time in Japanese history that a group of commoners ruled a province. For the next one hundred years, the ikko-ikki fought against, and alongside, many powerful daimyo, including Tokugawa Ieyasu, Oda Nobunaga, and Toyotomi Hideyoshi, depending on their aims. Occasionally they even found themselves facing warrior monks of other sects in battle.\n \nThe ikko-ikki monks wore clothes symbolic of their origin as countryside mobs, with traditional monk robes and varying degrees and types of armor. Many wore helmets, while others opted for the straw hat and cloak of a peasant. Naginata remained very common along with a variety of other blades, and a limited number of firearms. As they charged into battle, the ikko-ikki often carried banners ahead of them proclaiming, “Hail to the Amida Buddha!” and “Renounce this world and attain the Pure Land!” 
</String>
		<!-- Construction Rickshaw GAME INFO -->
		<String _locID="140166">Various kinds of rickshaws can be used to construct buildings for the Asian civilizations, similar to how wagons work for the Europeans. They can very quickly create a variety of buildings for free, such as Docks, Cherry Orchards, Rice Paddies, Dojos, Mango Groves and Castles.</String>
		<!-- Construction Rickshaw HISTORY -->
		<String _locID="140167">Contrary to popular belief, rickshaws did not originate in the East and were not even glimpsed there until the mid-nineteenth century. The name itself, “rickshaw,” is not specifically linked to any specific conveyance, but rather to the idea behind it: Japanese “jinrikisha,” literally meaning a human-powered vehicle.\n \nThe rickshaw first appeared in Japan around 1868, during the Meiji period. Its speed and low cost of operation quickly made it the preferred form of transportation, and by 1872, the city of Tokyo was home to about 40,000 rickshaws. Soon after its introduction in Japan, the rickshaw appeared on the streets of India. It was primarily used by Chinese traders to ship goods; but in 1914, the Chinese applied for permission to use rickshaws as a method of human transport. Once that occurred, the rickshaw became a common sight in most major Asian cities. 
</String>
		<!-- Coin Rickshaw GAME INFO -->
		<String _locID="140168">Players can send this rickshaw stacked high with Coin to win over allies.</String>
		<!-- Coin Rickshaw HISTORY -->
		<String _locID="140169">Contrary to popular belief, rickshaws did not originate in the East and were not even glimpsed there until the mid-nineteenth century. The name itself, “rickshaw,” is not specifically linked to any specific conveyance, but rather to the idea behind it: Japanese “jinrikisha,” literally meaning a human-powered vehicle.\n \nThe rickshaw first appeared in Japan around 1868, during the Meiji period. Its speed and low cost of operation quickly made it the preferred form of transportation, and by 1872, the city of Tokyo was home to about 40,000 rickshaws. Soon after its introduction in Japan, the rickshaw appeared on the streets of India. It was primarily used by Chinese traders to ship goods; but in 1914, the Chinese applied for permission to use rickshaws as a method of human transport. Once that occurred, the rickshaw became a common sight in most major Asian cities. 
</String>
		<!-- Trade Cart GAME INFO -->
		<String _locID="140170">The Trade Rickshaw is similar to the Stagecoach in that it travels along a predetermined Trade Route and delivers experience points, Food, Wood, or Coin to any Trading Post it passes. At this level, the road is a packed, rutted track that can be improved one more time. The Trade Route appears as a white line on the Mini Map. Any player can build on an unclaimed Trading Post site. Enemy players can own Trading Posts along the same Trade Route. For Asian civilizations, the Trade Route is first traveled by a Rickshaw, which can then be upgraded to a faster and more effective Trade Cart.</String>
		<!-- Trade Cart HISTORY -->
		<String _locID="140171">Contrary to popular belief, rickshaws did not originate in the East and were not even glimpsed there until the mid-nineteenth century. The name itself, “rickshaw,” is not specifically linked to any specific conveyance, but rather to the idea behind it: Japanese “jinrikisha,” literally meaning a human-powered vehicle.\n \nThe rickshaw first appeared in Japan around 1868, during the Meiji period. Its speed and low cost of operation quickly made it the preferred form of transportation, and by 1872, the city of Tokyo was home to about 40,000 rickshaws. Soon after its introduction in Japan, the rickshaw appeared on the streets of India. It was primarily used by Chinese traders to ship goods; but in 1914, the Chinese applied for permission to use rickshaws as a method of human transport. Once that occurred, the rickshaw became a common sight in most major Asian cities. 
</String>
		<!-- Caravanserai GAME INFO -->
		<String _locID="140172">Available in the Colonial Age, the Caravanserai is similar to a Stable but instead of producing mounted equine units, it trains camels and elephants. It is unique to the Indian civilization.</String>
		<!-- Caravanserai HISTORY -->
		<String _locID="140173">A caravanserai was a quadrangular building frequented by merchants along routes in the Middle East, North Africa, and Southeastern Europe. It was designed specifically to accommodate the needs of travelers and their pack animals. The central courtyard featured a fountain and was opened to the sky. The caravanserai was surrounded by a series of arcades and stalls large enough to keep 300 to 400 camels comfortably. A typical caravanserai offered refreshment for humans and animals, space for religious worship, lodging, and a small market where those passing through could purchase new goods for the road ahead. Some of the more elaborate caravanserai even offered luxurious private baths.\n \nThe word “caravanserai” is derived from the Persian “karwan,” which signifies a company (or “caravan”) of travelers in a large inn or “serai.” Early Muslim rulers often built and maintained these inns on well-worn travel routes to encourage political solidarity, trade safety, and economic growth of their kingdoms.
</String>
		<!-- Castle GAME INFO -->
		<String _locID="140174">The Castle is a defensive building that is much stronger than a tower. It can train artillery units, and even act as a safe haven for villagers that need to be garrisoned out of harm’s way. The Castle is available in the Discovery Age, and can be shipped using selected Home City cards.</String>
		<!-- Castle HISTORY -->
		<String _locID="140175">The fortification of towns had been in practice since ancient times, exhibited in the high-walled cities of Rome and the palaces of Byzantium; but in the ninth century, the feudal lords of Europe began to experiment with the castle, or fortified residence. These began as an elevated patch of terrain surrounded by a primitive ditch. Throughout medieval times, as siege technology developed and the threat of war constantly loomed, European rulers began to raise the walls of their fortresses higher and higher, and thicker walls were topped with towers and parapets.\n \nBy the thirteenth century, castles had become highly sophisticated, and the integral spine to any kingdom. First, a strategic location was chosen, such as on a high cliff or at the bend in a river. Then a moat was dug, restricting access to a narrow point that was often blocked by a retractable drawbridge. The keep, or innermost part of the castle, was protected by a series of walls that had to be breached in order to enter, defeat the survivors, and claim victory.\n \nThe earliest Japanese castle was the yamashiro, a deforested hill carved into a series of walls and courtyards. Each of the horizontal baileys gave defenders an open view of the battlefield. Because it had the same primarily defensive purpose as the European castle, the yamashiro shared many of the same features, with its squat, angular walls surrounding ditches. Also, both structures housed barracks and training facilities for a standing army led by the elite warrior class (the samurai, in the case of the Japanese).
</String>
		<!-- Cherry Orchard GAME INFO -->
		<String _locID="140176">The Cherry Orchard is a small, resource-rich building that is unique to the Japanese civilization. It is built from a rickshaw and provides Food that can be harvested by Villagers.</String>
		<!-- Cherry Orchard HISTORY -->
		<String _locID="140177">Since ancient times, flowers have played a meaningful part in Japanese culture, embodied in the art of flower viewing, or Hanami. It is believed that the Japanese borrowed this enjoyment of nature from the Chinese during the Nara Period (710-784), in which the Tang Dynasty heavily influenced Japanese way of life. The first flowering object of affection was the ume blossom, or the Asian plum, but over time the practice of hanami has become almost synonymous with the enjoyment of sakura, or cherry blossoms.\n \nBeginning in the Imperial Courts of Japan, events were often celebrated with festivities beneath the falling blossoms of the cherry tree. Such festivals spread to the samurai class and eventually the common people, since blossoming coincided well with the beginning of school years, fiscal schedules, and the general spring season. Even today, the weather forecast from March to early May is closely watched as it can dictate the successful planting and growth of that year’s cherry blossoms.
</String>
		<!-- Consulate GAME INFO -->
		<String _locID="140178">The Consulate is an important building available to Asian civilizations, allowing the Japanese, Chinese, and Indian players to establish relations with European nations. This provides a powerful civilization bonus. When a player builds up Export resource, it can be spent to purchase specialized European military units and improvements. Export is gained automatically by your Villagers. The more villagers you have working and the more advance Age your civilization, the faster you gain Export.</String>
		<!-- Consulate HISTORY -->
		<String _locID="140179">A consulate, also known as an embassy, or a diplomatic mission, is a group of people from one state or organization present in a foreign state to represent their state’s interests. A consulate is generally located in a busy tourist city, and takes care of minor diplomatic tasks such as issuing visas and diplomatic papers. The word “consulate” literally means “office of the consul,” who is a diplomat appointed to foster trade and take care of expatriates.</String>
		<!-- Dojo GAME INFO -->
		<String _locID="140180">The Dojo is a special Japanese building that can be shipped from the Japanese Home City in the Fortress Age. It spawns Japanese infantry or cavalry units in groups of three or five, or it can be configured to produce experience points. The player can only ever acquire two Dojos.</String>
		<!-- Dojo HISTORY -->
		<String _locID="140181">In Japan, the dojo serves as much more than a training facility for martial artists. A dojo is any formal training facility where members learn and practice physical skills and art forms, specifically the “do” forms. The Japanese suffix “do” means the way of, and often implies that the technique in question possesses a spiritual element. Since the Meiji era (1868 to 1912), Japanese martial artists have adopted this suffix for the names of martial arts, such as Aikido, Judo, and Kendo.\n \nIn Japanese culture, the dojo is a symbolically important structure. Training is usually conducted outside the building on the grounds, while the interior is used for more ritualistic observations, and as a display for artifacts and weapons associated with the dojo and its members. The dojo is cared for and maintained by its students, who at the end of every each training session perform a ritual “souji,” or cleaning. The importance of rank pervades every aspect of dojo life; there are even separate entrances to the building, one for the teachers, and one for the students.
</String>
		<!-- Rice Paddy GAME INFO -->
		<String _locID="140182">The Rice Paddy is a building that can be constructed by all three Asian civilizations, and acts as a combination Mill and Plantation. It allows a player to toggle between Food and Coin production. The Rice Paddy costs the same as a Mill but receives a bonus Plantation function.</String>
		<!-- Rice Paddy HISTORY -->
		<String _locID="140183">The evolutionary origins of Rice, the genus oryza, are rooted in such distant history that no exact geographic location has been defined as the true source. A popular theory claims that the ancient supercontinent known as Gondwana, which included most of the landmasses in today’s southern hemisphere, was home to oryza; but when Gondwana split into pieces 200 million years ago, rice traveled with the newly created continents and landforms, populated the new continents and islands that became Africa, South America, Antarctica, Australia, New Zealand, India, and Madagascar.\n \n 
A rice paddy is an arable selection of land planted with rice seed that is flooded, providing the large amounts of water essential to rice growth. The paddy is irrigated by diverting water from rivers and mountain streams into a complex network of canals developed over years of use. Rice farmers often terrace the paddies up a hillside or slope, which conserves water by allowing it to flow down through successive rice fields. 
Rice seed is usually planted in a seedbed but transplanted to the paddy as a young plant. The water level begins at a depth of 6 inches, but as the plant grows, farmers gradually drain the water. By harvest time the water is almost entirely drained, and the farmers can collect the rice from the dried fields.\n \nFifty percent of the world’s rice is grown in paddies that are fed by natural rainfall; thirty-five percent comes from paddies flooded by both rainfall and irrigation. The major rice-producing countries - including China, India, and Vietnam - primarily cultivate paddy rice.
</String>
		<!-- Monastery GAME INFO -->
		<String _locID="140184">The Monastery is a building available to all three Asian civilizations during the Discovery Age. It is used specifically to provide Asian Monks with special upgrades. Repentant mercenaries can also be trained here.</String>
		<!-- Monastery HISTORY -->
		<String _locID="140185">“Monastery” derives from the Greek word “monasterion,” and describes a group of people, usually monks or nuns, who live a life apart from the rest of society because of their devotion to a religion and its ascetic principles. This community often shares the common goal of striving to reach spiritual perfection and wisdom, often taking vows of celibacy, poverty, and obedience.\n \nMonasteries were first built in the fourth century BCE to accommodate pilgrims during their annual retreat, or vassa, a period lasting from July to October. The vassa took place during Southeast Asia’s rainy season. The monks, who were typically a migratory group, were expected to remain in a single place out of the weather, and under intense meditation. Early retreats were held in pavilions and parks that had been donated by wealthy benefactors. These vihara, Sanskrit for “refuges,” became popular, and as time passed the custom of permanently residing in communal dwellings became more desirable.\n \nOne of the most famous Buddhist monasteries is the Shaolin Monastery, located in the Henan province of China, founded in 495 CE. The edifice is associated specifically with Chan Buddhism and the martial art of Kung Fu. Monastery legend states that the Indian monk Bodhidharma visited the temple in 527 CE. During his time meditating on the mountain overlooking the monastery, Bodhidharma taught himself a form of martial arts to defend against wild animals and bandits. He stayed at the temple for nine years, and before his departure he taught his disciples the skills he had learned, creating the martial arts legend that surrounds the Shaolin monks to this day.
</String>
		<!-- Sacred Field GAME INFO -->
		<String _locID="140186">The Sacred Field is an Indian building that can be built instead of a Livestock Pen. A player can task livestock to the Sacred Field to increase the livestock's experience production. The Sacred Field can also be used to raise Sacred Cowds.</String>
		<!-- Sacred Field HISTORY -->
		<String _locID="140187">As a source of food and a symbol of life in Hinduism, the cow may not be killed.  According to the ancient religious text, the “Rigveda,” the cow is a goddess associated with Aditi, the mother of all gods. Therefore, slaughter is taboo. In ancient times, cows were sacrificed and their meat eaten, but never primarily for consumption, and milk-producing cows were never killed. Even during periods when meat-eating was permitted, vegetarianism was encouraged.\n \nOn a more practical level, slaughtering cows for beef was an extremely expensive act for sacrifice or as a gift, since the animal was a source of many important products: milk for consumption, fuel from dung, and browned butter for lamps. Later, in the early centuries CE, the cow became an appropriate gift to priests of the higher caste, or Brahmans. It was even said that killing a cow was equal to killing a Brahman. 
</String>
		<!-- Shrine GAME INFO -->
		<String _locID="140188">A Shrine can be built by the Japanese and is similar to a House, but is more expensive and has more hitpoints. It can be used to toggle between Food, Wood, or Coin, and when placed near certain animals that can be hunted or made livestock, it will attract and task up to four animals to produce extra resources of whatever variety Shrines are currently producing.</String>
		<!-- Shrine HISTORY -->
		<String _locID="140189">A Japanese Shinto shrine and the surrounding natural area are called a jinja, and its sole purpose is for the enshrinement and worship of a kami, a god within a natural object, such as the trees or the sun. It is believed that jinja were originally constructed as temporary shrines for periodical festivals held at holy sites, such as on a mountain or near a cave. It was believed that kami migrated from place to place and could not be confined.\n \n 
A jinja has several parts. The honden is the building that contains the goshintai, which literally means, “the sacred body of the kami.” It is usually small and undecorated and only accessible to the Shinto devout. The torii gates serve as the scared entrance to the jinja space, and are perhaps the most recognizable feature.
</String>
		<!-- Porcelain Tower GAME INFO -->
		<String _locID="140190">The Porcelain Tower is a great Chinese Wonder that you can build to advance to a later Age. Once built, the Porcelain Tower sends you a Shipment of Food. This Wonder can be toggled to produce either Food, Wood, Coin, or a mixture of all three along with experience points and Export.</String>
		<!-- Porcelain Tower HISTORY -->
		<String _locID="140191">Located on the south bank of the Yangtze River in Nanjing, China, the Porcelain Tower was once considered one of the Seven Wonders of the World. The people of China called it Bao'ensi, or the "Temple of Gratitude,” but visiting Europeans called it the Porcelain Tower of Nanjing in reference to the tower's porcelain bricks.Rising from an octagonal base were nine stories that reached a final height of 260 feet. Although that height was impressive, what made the tower unforgettable were the brilliant white bricks that faced the tower. These bricks glittered in the sun by day and were illuminated by as many as 140 lamps by night. Colorful stoneware tiles with green, yellow, white, and brown glazes were worked into the porcelain panels to form the images of animals, landscapes, flowers, and bamboo.\n \nThe Porcelain Tower and other great temples were destroyed in the year 1900 by an invading Anglo-French force known as the Eight-Power Allied Forces. The tower is currently under reconstruction.
</String>
		<!-- Temple of Heaven GAME INFO -->
		<String _locID="140192">The Temple of Heaven is a great Chinese Wonder that you can build to advance to a later Age. Once built, the Temple of Heaven sends you a Shipment of Villagers. This Wonder allows you to use the Transcendence ability, which heals every unit in your army.</String>
		<!-- Temple of Heaven HISTORY -->
		<String _locID="140193">The Temple of Heaven was built in 1420 during the Ming Dynasty so Chinese emperors could offer a sacrifice to heaven on the winter solstice, thanking heaven for the previous year's bounty and to petition for favor in the coming year. The temple complex covers almost 3 million square meters and is enclosed within a long wall. Chinese emperors called themselves “The Son of Heaven” and dared not build their own dwelling (the Forbidden City) bigger than a temple dwelling for heaven. The northern portion of the temple complex is semicircular, symbolizing the heavens, and is higher than the southern part, which is square, symbolizing the earth.\n \nThe temple complex is an aggregation of many buildings, including The Circular Mound Altar (Yuanqiutan), the Imperial Vault of Heaven (Huangqiongyu) and the Hall of Prayer for Good Harvest (Qiniandian), which contains twenty-eight huge posts; the four posts along the inner circle represent four seasons; the twelve posts along the middle circle represent the twelve months; and the twelve posts along the outer circle represent the twelve Shichen (Chinese "hours," each consisting of two Western hours). The roof is covered with black, yellow, and green colored glaze, representing the heavens, the earth, and everything on earth.\n \nSmaller structures include the Three Echo Stones and Echo Wall. A wide bridge called the Vermilion Steps Bridge (Danbiqiao, or "Sacred Way") connects almost all of the buildings. The Chinese believed that the emperor could go to heaven through this bridge; the Yu Route was reserved only for the emperor; the Wang Route on the other side was for princes and high officials.
</String>
		<!-- Confucian Academy GAME INFO -->
		<String _locID="140194">The Confucian Academy is a great Chinese Wonder that you can build to advance to a later Age. Once built, the Confucian Academy sends you a Shipment of Cho Ko Nu or Arquebusiers. This Wonder automatically generates the Flying Crow artillery unit over time, at no cost. </String>
		<!-- Confucian Academy HISTORY -->
		<String _locID="140195">Confucius (Kung Fu-Tzu, or "Master Kung"; birth name: Kung Chiu) was born in 551 BCE. During his life he attempted, but failed, to establish rationalism and meritocracy in Chinese government. However, his philosophy that social harmony could be achieved only if humans were free from deprivation, that all people possessed the same potential, and that education was the means to prevent people from straying from ethical behavior, took hold after his death. By 124 BCE, the Han Dynasty had established an Imperial Academy in which students could study the Confucian classics and, by passing a rigorous examination, enter the vast Chinese bureaucracy. The initial enrollment was fifty-five students. By 618 CE, during the Tang Dynasty, three Imperial academies had been established at Chang'an - the Kuo-tzu hsueh, T’ai hsueh (Great Academy), and the Ssu-men hsueh - which were followed by the creation of the Directorate of Education in about 628. In addition to these national centers of learning, there were also prefectural academies established throughout the country.</String>
		<!-- Summer Palace GAME INFO -->
		<String _locID="140196">The Summer Palace is a great Chinese Wonder that you can build to advance to a later Age. Once built, the Summer Palace sends you a Shipment of Steppe Riders or Iron Flails. This Wonder automatically generates Banner Armies units over time, at no cost. </String>
		<!-- Summer Palace HISTORY -->
		<String _locID="140197">The Summer Palace is the archetypal Chinese garden, and is among the most noted and classical gardens of the world. The Old Summer Palace was constructed in the Jin Dynasty (1115-1234) during the succeeding reigns of feudal emperors; by the time of the Qing Dynasty (1644-1911), it had “become a luxurious retreat providing royal families with rest and entertainment. Originally called “Qingyi Garden” (Garden of Clear Ripples), it was part of the famous “three hills and five gardens”: Longevity Hill, Jade Spring Mountain, Fragrant Hill, Garden of Clear Ripples, Garden of Everlasting Spring, Garden of Perfection and Brightness, Garden of Tranquility and Brightness, and Garden of Tranquility and Pleasure. An Anglo-French invasion force destroyed the garden during the second Opium War. In 1888 the Dowager Empress Cixi rebuilt the garden and renamed it the Summer Palace (Yiheyuan).\n \nCentered on the Tower of Buddhist Incense (Foxiangge) the Summer Palace consists of over 3,000 structures, including pavilions, towers, bridges, and corridors. Composed mainly of Longevity Hill and Kunming Lake, The Summer Palace occupies an area of 294 hectares (726.5 acres), three quarters of which is water. Guided by nature, artists designed the gardens so that visitors would see marvelous views and be amazed by perfect examples of refined craftwork and the finest materials.
</String>
		<!-- White Pagoda GAME INFO -->
		<String _locID="140198">The White Pagoda is a great Chinese Wonder that you can build to advance to a later Age. Once built, the White Pagoda sends you a Shipment of Disciples. This Wonder increases the attack damage and number of hitpoints of the Shaolin Master and Shaolin Disciples. It also increases the build limit on Shaolin Disciples.</String>
		<!-- White Pagoda HISTORY -->
		<String _locID="140199">Nestled in the hills near the city of Lanzhou in the Gansu province of China, sits the White Pagoda. Built in honor of a well-known Lama of the Sa-skya-pa sect of Tibetan Buddhism who died of an illness in Lanzhou while on his way to meet Genghis Khan, the White Pagoda offers a bird’s-eye view of the surrounding landscape. Perched on the northern bank of the Yellow River, the White Pagoda was constructed during the Yuan Dynasty under the rule of Genghis Khan’s grandson, Kublai Khan. Destroyed by a violent earthquake, the iconic seven-story pagoda was rebuilt later by Emperor Yingzong during the Ming Dynasty, and has undergone extensive renovation and reconstruction during its history.\n \nStanding at 17 meters high, the White Pagoda is remarkable for its architecture and presence. It possesses an all-white exterior, excepting the green-topped pinnacle, with images of Buddha on eight sides. Surrounded by a natural forest of remarkable beauty, the White Pagoda Park in which the structure resides is also host to three other historical complexes.
</String>
		<!-- Agra Fort GAME INFO -->
		<String _locID="140200">The Agra Fort is a great Indian Wonder that you can build to advance to a later Age. Once built, the Agra Fort sends you a Shipment of Coin. This Wonder also acts as a Fortress, with an attack and the ability to train infantry and cavalry. </String>
		<!-- Agra Fort HISTORY -->
		<String _locID="140201">Near the gardens of the Taj Mahal stands the important sixteenth-century Mughal monument known as the Red Fort of Agra. This powerful fortress holds the imperial city of the Mughal rulers inside its 1.5-mile long red sandstone walls. It comprises many palaces, such as the Jahangir Palace and the Khas Mahal, built by Shah Jahan; audience halls, such as the Diwan-i-Khas; and two very beautiful mosques.</String>
		<!-- Taj Mahal GAME INFO -->
		<String _locID="140202">The Taj Mahal is a great Indian Wonder that you can build to advance to a later Age. Once built, the Taj Mahal sends you a Shipment of crates of Wood. This Wonder allows you to use the Cease Fire ability, which stops all fighting for a brief period of time. </String>
		<!-- Taj Mahal HISTORY -->
		<String _locID="140203">The Taj Mahal is a mausoleum located in Agra, India. The Emperor Shah Jahan commissioned it as a monument and tomb for his favorite wife, Mumtaz Mahal, after she died in childbirth. The most visually identifiable feature of the tomb, the massive tear-shaped marble dome that caps the structure, is evocative of the grief the emperor felt over the loss of his beloved.\n \nThe epitome of Mughal architecture, the Taj Mahal incorporates elements of many Asian cultures. The tomb combines the domed pavilions and eaves of Indian architecture, with the precise gardens and impressive waterworks of Persia. The towering minarets, found at the four corners of the structure, and the ornamental stonework exhibit Islamic motifs. Across the reflecting pool, the grounds contain a number of other smaller tombs, as well as a mosque.\n \n
The Taj Mahal’s construction spanning nearly twenty years, the Taj Mahal is adorned with priceless stone, metal, and gems, from all over India and Asia. Its cost was enormous. Soon after the Taj Mahal's completion, Shah Jahan’s son Aurangzeb imprisoned him. When Shah Jahan's died, he was buried in the Taj Mahal next to his wife, the only asymmetrical element in the tomb's otherwise perfect symmetry. Despite incidents of defacement and subsequent restorations during the British colonial period, the Taj Mahal remains a resilient monument to love.
</String>
		<!-- Charminar Gate GAME INFO -->
		<String _locID="140204">The Charminar Gate is a great Indian Wonder that you can build to advance to a later Age. Once built, the Charminar Gate sends you a Shipment of Sepoys. This Wonder allows you to train Mansabdars. Mansabdars are special versions of normal units with twice the hitpoints, and they also enhance the attack and hitpoints of nearby units of the same type. </String>
		<!-- Charminar Gate HISTORY -->
		<String _locID="140205">Located in the City of Hyderabad, a former capital city of India, the Charminar Gate was built in 1591 at the center of the city to commemorate the eradication of a plague. At the place where Emperor Muhammad Quli Qutb Shah prayed for an end to the plague, he vowed to erect a mosque if his prayer were granted. When the plague ended, he built the mosque. The structure became known as Charminar because of its four characteristic minarets (“char,” meaning four, and “minar,” meaning spires). Each minaret has four stories, each of which opens into a plaza. Four is a number of significance in Islam. In this case, each of the four pillars represents a different aspect of knowledge.\n \nWhen India became a British colony, the gate served as a storage facility for liquor and opium. The domes at the top of the gate offer unobstructed views of the city - a city once offered up in hopeful prayer by a distraught emperor.
</String>
		<!-- Karni Mata GAME INFO -->
		<String _locID="140206">The Karni Mata is a great Indian Wonder that you can build to advance to a later Age. Once built, the Karni Mata sends you a Shipment of experience points. This Wonder substantially increases the gather rate of your Villagers.</String>
		<!-- Karni Mata HISTORY -->
		<String _locID="140207">In Hinduism, Karni Mata is an incarnation of Durga, the fourteenth-century warrior-deity often called “the rat goddess.” In the small town of Deshnoke, in the Indian state of Rajasthan, stands a marble temple dedicated to Karni Mata. Built in the nineteenth century, the Karni Mata temple is known less for its architecture than its title of “Temple of Rats,” due to its 200,000-plus rodent inhabitants.\n \nThe legend tells that at one point in the life of Karni Mata a child of one of her clansmen died. In an attempt to bring the child back to life, Karni Mata approached Yama, the god of death. Yama explained that the child had already been reincarnated. Defeated, Karni Mata made an agreement with Yama: from that day forward, all of her clansmen would be reborn as rats until they could be born back into the clan.\n \nSince Hinduism views death as but one step in a person’s quest for oneness with the universe, the rats of Karni Mata rats are treated like royalty. Twice a year during the Hindu festival of Navaratri, thousands of pilgrims descend upon the Karni Mata temple to pay their respects to these kabbas, or holy creatures.
</String>
		<!-- Tower of Victory GAME INFO -->
		<String _locID="140208">The Tower of Victory is a great Indian Wonder that you can build to advance to a later Age. Once built, the Tower of Victory sends you a Shipment of Sowars. This Wonder allows you to use the Inspiration ability, which temporarily boosts the attack damage and hitpoints of every unit. </String>
		<!-- Tower of Victory HISTORY -->
		<String _locID="140209">The Tower of Victory (Vijay Stambha) was built in 1548 to commemorate the victory over the Musalmans in the thirteenth century. The imposing tower is part of the Chittorgarh fort complex located in the city of Chittorgarh, which can be found in the northwestern Indian state of Rajasthan.\n \n 
The inside of the tower consists of short, square flights that surround a central core. The two uppermost levels cover the entire floor area and provide occupants with a great view of the surrounding fort. Partly built using red sand stone and partly using white marble, the tower is further enriched by numerous images of Hindu gods and goddesses. 
</String>
		<!-- Great Buddha GAME INFO -->
		<String _locID="140210">The Great Buddha is a great Japanese Wonder that you can build to advance to a later Age. Once built, the Great Buddha sends you a Shipment of Naginata Riders. This Wonder has the Informers ability, which reveals enemy line-of-sight to you for a short time.</String>
		<!-- Great Buddha  HISTORY -->
		<String _locID="140211">The renowned Great Buddha, or “daibutsu,” is a giant bronze statue of the enlightened Amida Buddha located in Kamakura of the Kanagawa Prefecture in Japan. The statue itself is hollow and sits on the former site of the Kotokuin temple that once housed it. Sculpted by Tanji-Hisatomo and One-Goroemon and weighing 125 tons, it is commonly held that the statue was constructed in 1252 at the behest of the priest Joko.\n \nWith a height of nearly 45 feet, it is the second largest Buddha in Japan. The statue took more than a dozen years to complete after its first wooden iteration in 1243. A unique element of the Great Buddha’s history is that its construction was funded entirely by donations from faithful devotees and received no assistance from any governments or official sources.\n \nThe Great Buddha of Kamakura is an iconic reference of the influence of Buddhist faith on Japanese culture, and is a celebrated landmark of Japan from the era of the Kamakura shogunate.
</String>
		<!-- Golden Pavilion GAME INFO -->
		<String _locID="140212">The Golden Pavilion is a great Japanese Wonder that you can build to advance to a later Age. Once built, the Golden Paviliaion sends you Shipments of Yumi Archers each time you Age up. This Wonder gives a bonus to your military and provides advanced Arsenal improvements. </String>
		<!-- Golden Pavilion HISTORY -->
		<String _locID="140213">The Golden Pavilion Temple (Kinkaku-ji) is the name of the hall of relics at the temple grounds of Rokuon-ji. Aside from the basement floor, the whole pavilion is covered in pure gold leaf. Situated in Kinkakuji-chô, Kita-ku, near the Japanese city of Kyoto, The Golden Pavilion Temple was originally constructed in 1397 to serve as the retirement villa of the third Ashikaga Shogun, Yoshimitsu. Originally a luxurious estate owned by the Saionji clan, Yoshimitsu acquired the land after the clan’s influence declined.\n \nThe pavilion itself houses relics of the Buddha and serves as the centerpiece of the temple. The temple itself has been burned down multiple times during its rich and storied history, particularly during the Onin War (1467-1477). The temple burned down again later by an insane monk, which later became the subject of a film entitled "The Temple of the Golden Pavilion".\n \nRokuon-ji, the temple proper, features more than the glinting structure of Kinkaku-ji. Lush gardens and a mirror pond accentuate the Zen quality of the location.
</String>
		<!-- The Shogunate GAME INFO -->
		<String _locID="140214">The Shogunate is a great Japanese Wonder that you can build to advance to a later Age. Once built, the Shogunate sends you a special Daimyo unit at no cost. This Wonder decreases military unit costs and training time. It also lets you retrain lost Daimyos.</String>
		<!-- The Shogunate HISTORY -->
		<String _locID="140215">The Shogunate was built in the fifteenth century as the central architectural representation of the might and grace of the Japanese shogun, or bakufu. Its magnificent grounds encompass the seat of power, as well as the surrounding village, the entire community safely tucked within the outermost moat. Behind the Shogunate’s sturdy ramparts and walls, the most influential lords of Japan met to plot their nation’s future.</String>
		<!-- Toshogu Shrine GAME INFO -->
		<String _locID="140216">The Toshogu Shrine is a great Japanese Wonder that you can build to advance to a later Age. Once built, the Toshogu Shrine sends you Shipments of Export. This Wonder counts as two Shrines, providing a Population boost of 20, and sustaining up to eight hunting or herding animals. It also increases the gather rates of all your Shrines.</String>
		<!-- Toshogu Shrine HISTORY -->
		<String _locID="140217">The Toshogu Shrine is the mausoleum of Tokugawa Ieyasu. The shrine is dedicated to the spirits of Ieyasu and two other of Japan’s most influential historical personalities, Toyotomi Hideyoshi and Minamoto Yoritomo.</String>
		<!-- Torii Gates GAME INFO -->
		<String _locID="140218">The Torii Gates is a great Japanese Wonder that you can build to advance to a later Age. Once built, the Torii Gates gives you a Shipment of a Castle Rickshaw and a Samurai. This Wonder increases the experience points that you receive for each kill, every unit and building completed, and your base experience points trickle.</String>
		<!-- Torii Gates HISTORY -->
		<String _locID="140219">The Torii is a gateway arch that signifies the passage from profane to sacred (unclean to clean). When combined with washing one's hands and mouth with water, passing underneath a torii on the way to visit a shrine is an act of sanctification and purification. People that are in an unclean state are not permitted to approach a Shinto shrine as their uncleanliness would defile the grounds. Some shrines can have multiple torii, but there is usually a "first torii" (ichi no torii) that is larger than the others and stands at the entrance to signify entry into the shrine region. Most often associated with Shinto shrines, torii can also be found at some Buddhist temples.\n \nA torii is formed from two upright posts topped by a horizontal kasagi (cap beam) that extends beyond the uprights on either side; beneath the kasagi is a nuki (horizontal tie beam) which is mortised through the uprights and links them together. There can be some stylistic variations, depending on the overall style of the shrine, as long as it follows the basic form.\n \nThe true origin of the torii is unknown. There are many theories, but no single one has gained general acceptance. The word “torii” literally means “where the birds reside.” Since birds act as messengers between the spirits and humans in Japanese mythology, it seems appropriate that they should "be" at the boundary between the sacred world of the shrine and the profane world outside.
</String>
		<!--  texture="ui\\history\\geography\\G_R_Wolf" GAME INFO -->
		<String _locID="140220">With a rich coastal region and a bountiful interior, the island of Borneo promises endless opportunities for expansion and conflict. Each team has access to a Trade Route servicing the breadth of the island, where a wealth of Gold and Food may be discovered by those willing to brave the dense jungle. The waters around the island are visible at the start of the game, and are ripe for fishing.</String>
		<!-- Borneo HISTORY -->
		<String _locID="140221">Surrounded by the South China Sea, the Sulu and Celebes seas, the Malakar Strait, and the Java Sea, Borneo is the largest island in the Malay Archipelago, and the third largest island in the world. Much of its 290,000 square miles are covered with dense rainforests that drain into rivers such as the Rejang and Kapuas, which are important sources of trade and local commerce. With the exception of the rivers, only navigable in small craft, the terrain is almost impassable. The highest point of Borneo is the peak of Mount Kinabalu, reaching a height of 13,455 feet. A host of diverse animals makes their homes in the island’s hot and humid environment, including elephant, deer, orangutan, gibbon, crocodile, Malay bear, and a wide variety of snakes.\n \nThe first written reference to Borneo can be found in "Ptolemy’s Geography" (150 CE), even though the discovery of Roman trade beads suggests that an earlier foreign influence may have once existed. The sixteenth century brought worldwide interest in the island for trade purposes, especially from European nations eager to expand their empires. The Portuguese arrived first in 1521, followed by the Spanish, Dutch, and English, all of which established trade boundaries and protectorates.
</String>
		<!-- Ceylon GAME INFO -->
		<String _locID="140222">Players begin on a humble patch of rock rising up from the middle of the sea. Fortunes will be sought on the central island, as players must migrate north to establish bases on this resource rich coast. Wild beasts roam the island's northern region, while Gold mines and ancient Treasures can be found nestled amongst the cliffs to the south.</String>
		<!-- Ceylon HISTORY -->
		<String _locID="140223">The island of Ceylon, now Sri Lanka, is located in the Indian Ocean off the southern tip of India. While technically an island, the nation is nearly linked to the subcontinent by a chain of partially submerged limestone shoals that are not crossable and act as an obstacle for seagoing navigators. One hundred forty miles at its widest point, and 270 miles long, Sri Lanka can be divided into three geographic zones corresponding to elevation: the highlands, the lowland plains, and the coastal belt. The central highlands include numerous valleys and plateaus. The highest point, the mountain of Pidurutalagala, tops 8,000 feet. In contrast, the elevation of the surrounding plains ranges from 300 feet to sea level. Finally, the coastal belt rises only about 100 feet above sea level, populated by lagoons, sandy dunes, beaches, and marshes. In the northeast and southwest, the coast is lined with rocky cliffs. Sri Lanka is famous for its gemstones, including topaz, sapphires, and rubies.\n \nThe first migrations from the Indian subcontinent to the island began in 500 BCE with the Sinhalese people from the north of India, and Tamil-speaking Dravidian peoples from the south. In 377 BCE the Sinhalese established their capital in the city of Anuradhapura, and in 250 BCE the Sinhalese king converted to Buddhism during a missionary visit by the son of the Indian emperor. Anuradhapura flourished under this Buddhist influence, and quickly became one of the world’s most prominent centers of world religion. As time passed, Sinhalese power drifted south as the Tamil kingdom of India claimed the north portion of the island. However, the balance of power was irrevocably altered in 1505 when the Portuguese invaded, the first in a wave of European imperialism. Distraught over the powerful foreign influence, the Sinhalese allied with the Dutch to oust the Portuguese and install the Dutch East India Company as the ruling power. This did not last long. In 1796 the Dutch relinquished control of the island to the British, and in 1802 it became the colony of Ceylon, property of the British crown.
</String>
		<!-- Deccan GAME INFO -->
		<String _locID="140224">Players start on opposite sides of a central plateau that contains thick forests and abundant wildlife. Resources are plentiful, as mines, small herds, and sparse forests ring the surrounding lowlands. Your Home City has prepared well for this expedition, so your first Shipment will be available quickly. East India Company Trade Sites are situated at the edge of the map. The plateau is not present in free-for-all games.</String>
		<!-- Deccan HISTORY -->
		<String _locID="140225">The Deccan, also called The Great Country, is the central portion of the Indian peninsula south of the Narmada River. Bordered by the Western and Eastern Ghats mountain ranges, the Deccan encompasses eight states and a range of ecosystems. The name “Deccan” is an anglicized form of the Prakit word “dakkhin,” derived from the Sanskrit “daksina,” meaning “south.” The Deccan is a plateau with an average elevation of 2,000 feet. Its central rivers - the Godavari, Krishna, and Kaveri - flow east from the Western Ghats Mountains and empty into to the Bay of Bengal. Despite its rocky appearance, the underlying soil is volcanic and therefore extremely rich, ideal for the production of cotton and other crops. The height of the Western Ghats Mountains prevents regular rainfall, resulting in arid scrub forests in the west; the moist highlands to the east contain deciduous forests, home to wolves, sloth bears, gaurs, and Asian elephants.\n \nLargely untouched by early Aryan invasions of the second century BCE, the Deccan was ruled by Mauryan and Gupta dynasties for centuries until it became an independent Muslim nation in 1347. It was later split into five sultanates. Although the Mughals largely conquered the Deccan in the seventeenth century, the Mughal Emperor Aurangzeb exhausted his resources and military power in his attempts to absorb the region. In the following years the region fell under the power of the Maratha confederacy. Much later, the plateau hosted a rivalry between France and Britain until the British won control of the Deccan, which they eventually relinquished in the Indian independence of 1947.
</String>
		<!-- Himalayas GAME INFO -->
		<String _locID="140226">Gain control of vital choke points on the map to restrict your enemies' access to the most valuable resources. Players start with Town Centers in close proximity to thick forests. Beyond the trees, in the lush central valley, vast quantities of Food and Gold lie ripe for the taking. A Trade Route runs through this mountainous region, but beware, as established native settlements also dot the landscape.</String>
		<!-- Himalayas HISTORY -->
		<String _locID="140227">The Himalayas form the greatest mountain system on Earth, with more than 110 peaks rising above 24,000 feet, including Mount Everest. The range extends more than 1,600 serpentine miles from the Indus River in Pakistan to Tibet, covering more than 230,000 square miles. The flora of the Himalayans varies depending on both altitude and climatic conditions, ranging from deciduous forests in the foothills to more coniferous forests higher up. Even higher, alpine forests fill the landscape, giving way to high-altitude meadows. Scrublands lead up to the permanent snowline of the mountains. Animals such as leopards, rhinoceroses, and varieties of deer once inhabited the forests of the sub-Himalayan foothills, but deforestation has destroyed much of this natural refuge.\n \nForty million people live in the Himalayas. There are a combination of Indian Hindus in the sub- and middle-Himalayan valleys located in the eastern region of Kashmir to Nepal, and Tibetan Buddhists who inhabit the high Himalayas in the north. Outside influence has been minimal; but since 1950, tourism has grown into a thriving business for local economies. One million people visit the Himalayas annually for mountain activities. Most treks are conducted the same way they have been for thousands of years, with a porter and a pack animal.
</String>
		<!-- Honshu GAME INFO -->
		<String _locID="140228">Players begin on either end of a long narrow island. Mines can be found on the smaller islands nearby. A larger landmass opposite the other coast features a tiny but pivotal Trade Route. The limited supply of Food on the main island will drive players to fish the rich coastal waters.</String>
		<!-- Honshu HISTORY -->
		<String _locID="140229">Often referred to as the Japanese mainland or central Japan, Honshu is the largest of the four Japanese islands. It is 800 miles long and 150 miles wide. Honshu is a mountainous, volcanic region, with Mount Fuji, its highest point, soaring to an impressive peak of 12,389 feet. The mainland is separated from the island of Hokkaido by the Tsugaru Strait, from Kyushu by the Shimonoseki Strait, and from Shikoku by the Inland Sea. The climate of Honshu ranges geographically from snowy winters in the north to warm, subtropical temperatures in the south. While the products of agriculture are rich and varied - rice, cotton, fruits, and vegetables Honshu is the source of two of Japan’s most famous resources: silk and tea. Its remote, heavily forested areas are teeming with monkeys, deer, boars, antelope, salamanders, snakes, and birds.\n \nIn 1543, Portuguese sailors were the first Europeans to make contact with Japan, opening a limited trade relationship between the East and West. In 1549, St. Francis Xavier introduced Christianity to the island. After the death of Toyotomi Hideyoshi, the acting warrior dictator of Japan, Tokugawa Ieyasu claimed the title of shogun. His family would go on to rule Japan for 250 years. Domestic stability reigned during this period, but social progress was curtailed by a powerful central autocracy. Christianity was suppressed and commerce with foreign countries was prohibited. Only the Dutch retained the right to communicate with the Japanese from their single trading post on the island of Nagasaki.
</String>
		<!-- Mongolia GAME INFO -->
		<String _locID="140230">Players begin in generous grassland. To the north lie the fertile slopes of the steppe, where players will have to extend their reach in order to bolster their economies and reach the distant Trade Route. The number of grazing animals is astounding, and can be utilized to great advantage.</String>
		<!-- Mongolia HISTORY -->
		<String _locID="140231">Before it became a country, Mongolia was known foremost as a region of Asia defined by its central region, the Gobi Desert, and the surrounding steppe landscape. The borders of the Mongolian steppe touches provinces of China on the west and east, Siberia on the north, and the Great Wall of China on the south. It may represent the greatest expanse of largely unchanged grassland in the world, supporting wolves, corsac foxes, great bustards, steppe eagles, saker falcons, Mongolian gazelles, and several rare species of crane. In one of the world's last massive migrations, Mongolian gazelles cross this landscape by the millions.\n \nThe history of Mongolia is punctuated with empires built by warlords who swept from the steppe on horseback into southern China, conquering the countryside. The greatest of these was Genghis Khan, who in 1205 united the Mongol tribes into one of the greatest empires the world has ever seen.	
</String>
		<!-- Silk Road GAME INFO -->
		<String _locID="140232">Starting from their Markets at opposite sections of the famed Silk Road, players vie for control of this lucrative Trade Route. Since the map portrays a randomly selected part of the passage, three terrain variations are possible, each with unique characteristics. Players do not need to establish the route, only capture it before the enemy does!</String>
		<!-- Silk Road HISTORY -->
		<String _locID="140233">The Silk Road was a 4,000-mile caravan route beginning in Chang’an, China, and stretching west along the Great Wall of China, over the Pamir Mountains, across Afghanistan, and ending at the coast of the Mediterranean Sea. Used as early as 1000 BCE, the Silk Road was the most important pre-modern trade route in human history, providing merchants access to an extensive cultural and commercial network spanning China, central Asia, and Europe. Taking its name from early shipments of Chinese cloth, the road enabled a constant flow of goods, jade, gold, silver, wool, and spices from west to east, and inland to the sea.\n \nThe Silk Road came about not from a desire for extensive trade, but when Chinese Emperor Wudi of the Han Dynasty sent a court representative to central Asia to seek allies in his campaign against warring Mongolian nomads who had besieged his empire. Unfortunately, the very Mongolian nomads he was hoping to subdue captured the court representative and imprisoned him for ten years. Upon his escape, he continued to central Asia to pursue his original goal, but success eluded him. Despite this, his journey west made the people of central Asia and the Chinese aware of each other. Soon the inhabitants of central Asia sought goods from China, and vice versa. Over its 1,500 years of use, the Silk Road route reached its heyday in the thirteenth century, when the Mongol conquests encouraged trade and travel between East and West. European artisans, ambassadors, missionaries, and merchants, including Marc Polo, ventured eastward as far as China, fostering the demand for Asian goods in the West. However, this interest in foreign trade ultimately led to the route’s decline. In the fifteenth century, European leaders began seeking a way to get from Europe to Asia by sea, and the discovery of South Africa’s Cape of Good Hope route rendered the Silk Road obsolete.
</String>
		<!-- Yellow River GAME INFO -->
		<String _locID="140234">During the dry season, the waters of the Yellow River recede to create fertile new islands, and animals often gather near the river's edge to drink. During times of flood, extra resources abound and naval craft are sometimes seen along the river. Recruit local groups as allies to take advantage of their multiple Trade Routes located along the borders of the map.</String>
		<!-- Yellow River HISTORY -->
		<String _locID="140235">	The Yellow River, the second largest river in China, originates with a collection of springs and lakes in the Kunlun Mountains, and then travels southeast, reaching a length of 3,395 miles. It gets its name from the yellow silt that colors the waters between Shaanxi and Shanxi provinces, a product of loamy soil deposits. Years of silt buildup in the Yellow River has led to devastating floods, which is the impetus for one of the river’s less desirable nicknames: China’s Sorrow. The environment contains diverse habitats. The deciduous forests are comprised of oaks, elms, and pistachios, with conifers and cypress growing in the higher regions. The wetlands serve as resting places for many migratory birds en route to their destinations. Today, overuse of the river has reduced its waters to near-crisis levels, but the Chinese government has taken steps to divert waters from other sources - including China’s largest river, the Yangtze - to replenish the shrinking supply.</String>
		<!-- Black Panther GAME INFO -->
		<String _locID="140236">This predator is guarding a Treasure. To collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, the predator or predators guarding it must be killed. Any unit can attack a Treasure guardian, but only Explorers, Settlers, Monks, and War Chiefs can collect the Treasure.</String>
		<!-- Black Panther HISTORY -->
		<String _locID="140237">Scientific Name: Panthera pardus\n
Approx. Size: 132 lb. (male); 88 lb. (female)\n
Diet: Large and small mammals, reptiles, amphibians, fish, domesticated animals\n \n
The black panther is one of the largest and most agile of the big cats, and boasts the greatest geographic range. It is found in Africa south of the Sahara, as well as in parts of North Africa, the Middle East, India, Asia, and Indonesia. The panther also lived in Europe until around 11,000 years ago, up to the end of the last ice age.\n \nThe body of a black panther is a perfect combination of the speed and grace of the smaller cats coupled with the strength and endurance of the big cats. A solitary, nocturnal creature, the black panther hunts my sneaking up on its prey and then striking with a powerful bite.\n \nUp until the twentieth century, many believed that the black panther and the leopard were two separate species, but they aren’t – the black panther is actually a leopard. Nevertheless, most people still refer to black leopards as “black panthers.”
</String>
		<!-- Elephant GAME INFO -->
		<String _locID="140238">This animal can be hunted for Food by gatherers - Settlers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers. Japanese Villagers cannot hunt, and must gather Food using Cherry Orchards, Rice Paddies, and Fishing Boats.</String>
		<!-- Elephant HISTORY -->
		<String _locID="140239">Scientific Name: Elephas maximus (Indian); Loxodonta Africana (African)\n
Approx. Size: 3.5 tons (Indian); 7 tons (African)\n
Diet: Grasses, leaves, twigs, bark, shoots, fruit, flowers, roots, tubers, bulbs\n \n
Famous for its muscular snout and regal curved tusks, the elephant is the world’s largest land animal. Because of its immense appetite, an elephant will often stay close to areas with abundant supplies of water and vegetation, although herds migrate seasonally to find fresh resources.\n \nEven with a long natural lifespan of sixty years or more, the elephant has faced a number of challenges to its survival. During the last 40 million years, the number of elephant species on earth has dropped from more than 600 to only three: the savannah and forest elephants of Africa, and the Asian elephant. This is due to climate fluctuations and the resulting vegetation changes, as well as the negative impact of humanity.\n \nMature elephants have no natural enemies except the human being. During the twentieth century, the elephant population fell from an estimated 5-10 million to nearly 400,000.
</String>
		<!-- Fish, Carp GAME INFO -->
		<String _locID="140240">	This animal can be fished for Food by gatherers, such as Fishing Boats, Fune, Canoes, and Caravels. </String>
		<!-- Fish, Carp HISTORY -->
		<String _locID="140241">Scientific Name: Cyprinus carpio\n
Approx. Size: varies, up to 3 ft.\n
Diet: Aquatic plants, insects\n \n
Largest of the fish in the minnow family, the carp has become a staple food fish, often bred specifically for this purpose. A native of Asia, it went on to become very popular in Europe and America, causing a variety of colors and forms to develop, including the mirror carp and the leather carp.\n \nThe carp has a habit of rooting in the mud at the bottom of rivers to find its food. This often leaves the surrounding water unfit for the feeding or spawning of other fish.
</String>
		<!-- Fish, Catfish GAME INFO -->
		<String _locID="140242">This animal can be fished for Food by gatherers such as Fishing Boats, Fune, Canoes, and Caravels. </String>
		<!-- Fish, Catfish HISTORY -->
		<String _locID="140243">Scientific Name: Nematognathi\n
Approx. Size: varies widely, from 2 in. to 12 ft.\n
Diet: Aquatic plants, insects\n \n
The common name “catfish” refers to a group of about 2,200 species of fish characterized by the whiskers (or barbells) jutting out from the side of the their jaws. They are omnivorous scavengers and bottom feeders.\n \nThe variety found in the Nematognathi suborder is astounding. For example, the “walking catfish” of Southeast Asia can use a slithering motion to move across land in search of deeper waters. It can temporarily breathe out of water because of a modified gill arch that forms a chamber for air. Another catfish - the electric catfish - found in the Nile River, can discharge electrical shocks.
</String>
		<!-- Fish, Mola Mola GAME INFO -->
		<String _locID="140244">This animal can be fished for Food by gatherers, such as Fishing Boats, Fune, Canoes, and Caravels. </String>
		<!-- Fish, Mola Mola HISTORY -->
		<String _locID="140245">Scientific Name: Mola mola\n
Approx. Size: varies, up to 6 ft.\n
Diet: Zooplankton, squid, sponges, small fish, crustaceans, eels\n \n
Commonly known as the ocean sunfish, the mola mola has a body twice as long as it is thick, giving the fish a strange flattened appearance. Its gritty skin is coated with a layer of mucus and can change color patterns, often shining with a slight opalescent sheen. Spreading from its large, head-like bed, are two sweeping fins that guide its movement through the water. The mola mola is found in all tropical and temperate oceans.\n \nThe word “mola” comes from Latin and means “millstone” - in reference to these fishes’ roundish shape. The term “sun fish” comes from its habit of floating atop the water as if sunbathing. 
</String>
		<!-- Fish, Tuna GAME INFO -->
		<String _locID="140246">This animal can be fished for Food by gatherers, such as Fishing Boats, Fune, Canoes, and Caravels. </String>
		<!-- Fish, Tuna HISTORY -->
		<String _locID="140247">Scientific Name: Thunnus\n 
Approx. Size: varies by species, from 6 lb. to 1,800 lb.\n
Diet: Small fish, squid, crustaceans\n \nThe genus Thunnus, or tuna, consists of several species of schooling ocean fish that have long been found in waters across the world. The tuna is most commonly known as a food fish.\n \nThe tuna has a sleek, streamlined body that tapers to a narrow junction at the tail. It is built for sustained speed, with strong pectoral fins that fold into grooves against the body, and eyes that lie flush with the body surface. At full speed, the tuna has been recorded reaching speeds of up to 46 mph. A wide, forked tail propels it through the water. On each side of the tail base are bony keels that are extensions of the caudal vertebrae. A special vascular system below the skin helps keep the fish’s body temperature higher than that of the water in which it’s swimming, increasing its output of the muscles and accelerating nerve impulses. This allows the tuna to exist in colder regions.\n \nTuna is most sought after as a food fish. Its flesh is pink to dark red, different from the white flesh of most fish. This is due to the tuna’s muscle tissue and its greater quantities of the oxygen-binding molecule myoglobin. 
</String>
		<!-- Fish, Shark GAME INFO -->
		<String _locID="140248">This sea creature is guarding a Treasure. To collect the Treasure, which may be resources, experience points, or even Villagers or soldiers, you must kill this guardian. Any nearby unit can attack a water Treasure guardian, but only ships can collect the Treasure. </String>
		<!-- Fish, Shark HISTORY -->
		<String _locID="140249">Scientific Name: Carcharodon carcharias\n
Approx. Size: 12-16 ft., up to 7,000 lb.\n
Diet: Fish, rays, other sharks\n \n
With up to 3,000 teeth at any one time, the great white shark is a ferocious sea predator that lives in the waters near North America, Hawaii, South America, South Africa, Australia, New Zealand, West Africa, Scandinavia, Japan, and the eastern coastline of China and southern Russia. The great white moves through the water with ease thanks to its streamlined torpedo-shaped body, pointed snout, and crescent-shaped tail. When it reaches the surface, the shark’s dorsal fin and the tip of the tail are visible jutting from the water.\n \nThe great white shark has an incredible sense of smell. In fact, its nose is used only for smelling since it breathes using gills. Its nostrils can smell one drop of blood in 25 gallons of water. Jelly-filled canals in its head called the ampullae of Lorenzini allow the shark to sense minute electrical discharges in the water. The shark can then sense the small electrical fields generated by nearby animals, and hunt. 
</String>
		<!-- Fish, Squid GAME INFO -->
		<String _locID="140250">This animal can be fished for Food by gatherers, such as Fishing Boats, Fune, Canoes, and Caravels. </String>
		<!-- Fish, Squid HISTORY -->
		<String _locID="140251">Scientific Name: Architeuthis dux\n 
Approx. Size: 33 ft. with tentacles, 330 lb. (male); 70 ft. with tentacles, 600 lb. (female)\n 
Diet: Unknown\n \n
The giant squid is one of nature’s most mysterious and misunderstood beasts. With related folklore dating back to the sixteenth century, most knowledge of this creature has been rooted in myth. This is due to the fact that no one had ever seen a giant squid alive in its natural habitat until September 2005, when footage of the squid was captured on video by Japanese researchers. Up until then, the giant squid’s realm, the dark waters located 3,300 feet below the ocean’s surface, revealed few clues. Even today, most information about the world’s largest invertebrate comes from dead specimens that have washed ashore or been mistakenly caught in fishing nets.\n \nThe giant squid is a cephalopod, a member of the mollusk class identified by its bilateral symmetry. It is a speedy carnivore, capturing prey with long tentacles covered with suction cups and ringed at the base with teeth, and then finishing with a bite from its sharp beak. A squid moves by a form of natural jet propulsion, squirting water from its mantle through its siphon, which then shoots it through the water. Although the relationship has been highly dramatized by humans, the only known natural enemy of the giant squid is the sperm whale.
</String>
		<!-- Giant Salamander GAME INFO -->
		<String _locID="140252">This animal can be hunted for Food by gatherers - Settlers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers. Japanese Villagers cannot hunt, and must gather Food using Cherry Orchards, Rice Paddies, and Fishing Boats. </String>
		<!-- Giant Salamander HISTORY -->
		<String _locID="140253">Scientific Name: Andrias davidianus\n
Approx. Size: Up to 6 ft. long\n
Diet: Crustaceans, fish\n \nThe Chinese giant salamander is the largest salamander in the world, and is located in the watery regions of southwest China. The salamander is fully aquatic, and since it lacks gills, it depends on respiration through the skin, which is porous and wrinkly. The coloring of the salamander is usually blotchy with patches of brown, green, or black. Unlike the Japanese giant salamander, the Chinese species has a pointier snout and a long tail, but the two have the elongated body and four short legs in common. The Chinese giant salamander has tiny eyes with no eyelids. Due to its poor eyesight, the salamander uses nodes on the top of its head to detect changes in the water and locate its prey.
</String>
		<!-- Ibex GAME INFO -->
		<String _locID="140254">This animal can be hunted for Food by gatherers - Settlers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers. Japanese Villagers cannot hunt, and must gather Food using Cherry Orchards, Rice Paddies, and Fishing Boats. </String>
		<!-- Ibex HISTORY -->
		<String _locID="140255">Scientific Name: Capra sibirica\n
Approx. Size: 4-5.5 ft. long, 2-3.5 ft. to shoulder, 100-250 lb.\n
Diet: Grasses, leaves, shoots of bushes\n \nThe Siberian ibex roams the rocky cliffs of Siberia’s Sayan Mountains and other Asian mountains, pawing at the snow to reach the vegetation underneath, and fleeing to high outcroppings when threatened. They generally live at high altitudes but can climb to heights of 16,000 feet during the summer months, descending to areas where the snow has difficulty covering.\n \nThe basic color of the Siberian ibex is light tan, which darkens to black during the winter months. Both sexes have a small beard beneath their chins and horns, but the horns of the female are shorter and curve slightly backwards, while the horns of the male grow into great, looping arcs.  
</String>
		<!-- Komodo Dragon GAME INFO -->
		<String _locID="140256">This predator is guarding a Treasure. In order to collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, the predator or predators guarding it must be killed. Any unit can attack a Treasure guardian, but only Explorers, Settlers, Monks, and War Chiefs can collect the Treasure. </String>
		<!-- Komodo Dragon HISTORY -->
		<String _locID="140257">Scientific Name: Varanus komodoensis\n
Approx. Size: 6-10 ft. long, 150-300 lb.\n
Diet: Carrion, small mammals, reptiles and their eggs, birds, insects\n \n 

	With a size dwarfed only by its enormous appetite, the Komodo Dragon is the world’s largest living lizard, inhabiting the Indonesian island of Komodo, and neighboring islands of the Lesser Sunda archipelago. It is a product of island gigantism, meaning it has grown to its immense proportions as a result of a lack of carnivores in its environment; its size makes the Komodo an apex predator - a predator that is not prey to any other animal in its ecosystem. The Komodo is one of the monitor lizards, among the oldest living lizards on Earth, descendents of the mosasaur, a marine lizard that lived roughly 136 million to 65 million years ago and reached lengths of up to 33 feet.\n \nThe male Komodo Dragon is bigger than the female. Its skin color ranges from dark grey to a brick red, while a female features more of an olive green coloring, with patches of yellow dotting the throat. A Komodo Dragon’s tail is often as long as its body, and the lizard is able to stand up on its hind legs if it needs to catch prey that is out of reach. Using it its peculiar tongue, the Komodo detects both taste and smell, and can locate a dying animal from up to 6 miles away. This sense also proves advantageous when the lizard is moving through the dark.\n \n  
An eating machine, the Komodo Dragon feeds by tearing large chunks out of its prey, holding the body down with its forelegs and ripping into the flesh with its serrated teeth, which can often grow to one inch or longer. It has a loosely articulated jaw, flexible skull, and expandable stomach to make it easier to swallow large meals. The Komodo Dragon doesn’t need to worry about choking on its food, since a small tube under the tongue connects to the lungs, allowing the lizard to eat and breathe simultaneously.\n \nRecently there has been debate over whether or not the Komodo’s distinctive red saliva contains venom that weakens or even kill’s the lizard’s prey. Fifteen strains of virulent bacteria have already been isolated in the lizard’s saliva. This bacterium is known to cause sepsis of the bloodstream and weaken prey, causing dysfunction of the circulatory system.
</String>
		<!-- Lion GAME INFO -->
		<String _locID="140258">This predator is guarding a Treasure. To collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, the predator or predators guarding it must be killed. Any unit can attack a Treasure guardian, but only Explorers, Settlers, Monks, and War Chiefs can collect the Treasure. </String>
		<!-- Lion HISTORY -->
		<String _locID="140259">Scientific Name: Panthera leo\n
Approx. Size: 9 ft. long, 3 ft. to shoulder, 400 lb.\n
Diet: Antelope, zebra, wildebeest, other large herbivores, domestic livestock, carrion\n \n  

Few creatures are as unmistakable as the lion, a legend of the natural world since ancient times, and one of few animals worthy of the title “king of the beasts.” With its impressive mane and imposing size, the lion has long been glorified as the epitome of the big cat, even though it shares most physical characteristics with its cousin, the tiger, which is actually a larger animal. The lion has a powerful compact body, with strong forelegs and jaws used specifically for seizing an escaping animal and killing it. Adult lions have the notable golden coat of hair, which is a sign of its maturity, since cubs have light spots that fade and vanish over time. The pronounced mane is only present in males, and even then it usually grows only on lions in cooler climates.\n \nThe lion is the most social of the big cats, living in groups called prides that are comprised of up to forty individuals. The females do most of the hunting while the males defend the community. At an early age, a male lion is driven from the pride and eventually joins together with brothers or cousins in small coalitions to search for a new group. Once he enters a new pride, a male lion will go about systematically killing any cub that cannot outrun him.\n \nIn the past, lions lived and hunted in many diverse geographic regions, from the vast corridor linking Europe and India, known as Eurasia, to across the breadth of Africa. However, by the second century, populations in the Middle East and Europe had been hunted to extinction. Today, lions now live only in Africa, with the exception of a small population clinging to life in the Gir Forest of northwestern India.
</String>
		<!-- Lion-Tailed Macaque GAME INFO -->
		<String _locID="140260">This predator is guarding a Treasure. To collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, the predator or predators guarding it must be killed. Any unit can attack a Treasure guardian, but only Explorers, Settlers, Monks, and War Chiefs can collect the Treasure. </String>
		<!-- Lion-Tailed Macaque HISTORY -->
		<String _locID="140261">Scientific Name: Macaca silenus\n
Approx. Size: 42 in. with tail, 15-33 lb.\n
Diet: Fruits, leaves, buds, seeds, insects, small birds and mammals\n \n 

The lion-tailed macaque is a social monkey found in one remote region of the world, the rainforest canopy of India’s West Ghat Mountains. They live in small sholas, or patches of evergreen forest, at elevations ranging between 2,000 and 3,500 feet.\n \nThe lion-tailed macaque gets its name from the tuft of hair tipping its long, droopy tail. It is coated with smooth black hair that allows it to move undetected through the shadowy treetops. Its face is framed with a large gray mane that often gives the monkey’s head an enlarged appearance.\n \nLion-tailed macaques travel in groups of ten to twenty, picking up food as they go and storing it in their cheeks. Later, they rub the backs of their hands against their cheeks to extract the stored food.
</String>
		<!-- Marco Polo Sheep GAME INFO -->
		<String _locID="140262">This animal can be hunted for Food by gatherers - Settlers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers. Japanese Villagers cannot hunt, and must gather Food using Cherry Orchards, Rice Paddies, and Fishing Boats. </String>
		<!-- Marco Polo Sheep HISTORY -->
		<String _locID="140263">Scientific Name: Ovis ammon polii\n
Approx. Size: 20-24 in. to shoulder.\n
Diet: Grasses, flowers, shoots, mosses, lichens\n \n  

The Marco Polo sheep is named for the famous explorer who first described them, and is a subspecies of argali mountain sheep, the largest wild sheep in the world. Located exclusively in the Pamir mountain range bordering China, Pakistan, Afghanistan, and Tajikistan, the Marco Polo sheep is now endangered with only about 6,000 remaining. It is instantly recognizable by its immense set of curving horns, the largest of which is said to have reached lengths of more than 6 feet.
</String>
		<!-- Musk Deer GAME INFO -->
		<String _locID="140264">This animal can be hunted for Food by gatherers - Settlers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers. Japanese Villagers cannot hunt, and must gather Food using Cherry Orchards, Rice Paddies, and Fishing Boats. </String>
		<!-- Musk Deer HISTORY -->
		<String _locID="140265">Scientific Name: Moschus moschiferus\n
Approx. Size: 20-24 in. to shoulder\n
Diet: Grasses, flowers, shoots, mosses, lichens\n \n  

The musk deer is a shy, solitary deer with a speckled coat, big ears, a short tail, and no antlers. It is the only deer that possesses a gall bladder, and the male’s downward curving canine teeth are unique to the deer family. The musk deer can be found in the mountainous regions stretching from Siberia across Korea to the Himalayas, at heights of up to 8,000 feet.\n \nThe male’s musk gland, or “pod,” located between its abdomen and its genitals, is much sought after due to its intense, yet pleasant, odor, attributed to the organic compound muscone. The smell can only be extracted once the musk gland is removed, dried, and the resultant paste significantly diluted. It is often used in perfume, and as such is the most expensive animal product in the world. Thus, poaching is primarily responsible for the reduction in existing musk deer populations. However, the acquisition of muscone from musk deer is now controlled, and other sources have since been discovered, such as from musk flower, musk wood, and the musk seed. Most often it is created synthetically.
</String>
		<!-- Nilgai GAME INFO -->
		<String _locID="140266">This animal can be hunted for Food by gatherers - Settlers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers. Japanese Villagers cannot hunt, and must gather Food using Cherry Orchards, Rice Paddies, and Fishing Boats. </String>
		<!-- Nilgai HISTORY -->
		<String _locID="140267">Scientific Name: Boselaphus tragocamelus\n
Approx. Size: 4-5 ft., up to 600 lb.\n
Diet: Grasses, leaves, fruit\n \n 

Known as the “four-horned antelope,” the “bluebuck,” the “Indian antelope,” and the “blue bull,” the nilgai is an ungulate native to India and Pakistan, where it is the largest form of antelope. Many of the nilgai’s nicknames are inspired by the male’s bluish gray coat, a characteristic not shared by the reddish brown female. A white stripe runs along the underside of both sexes, and patches of white spot the face, ears, and a white bib, or “beard,” below the throat. Odd in shape, the nilgai has four thin legs supporting a rather robust body and powerful neck and shoulders. Short, conical horns top the head of a male, reaching lengths of 8-10 inches.
</String>
		<!-- Orangutan GAME INFO -->
		<String _locID="140268">This predator is guarding a Treasure. To collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, the predator or predators guarding it must be killed. Any unit can attack a Treasure guardian, but only Explorers, Settlers, Monks, and War Chiefs can collect the Treasure. </String>
		<!-- Orangutan HISTORY -->
		<String _locID="140269">Scientific Name: Pongo pygmaeus\n
Approx. Size: 37 in. (males), 170 lb.; 31 in. (females), 81 lb.\n
Diet: Fruit, leaves, bark, termites, eggs, occasionally other monkeys\n \n 

The name “orangutan” literally means, “man of the jungle” in the Malay language. These powerful and impressive great apes spend their lives swinging through the treetops of Southeast Asia, specifically on the island of Borneo and in the northern corner of Sumatra.\n \nRarely touching solid ground, the orangutan travels through the jungles dangling from its long arms and legs, which end in hook-like hands and feet. In the evenings when the orangutan does settle, it builds a new nest every night by bending the fronds of the betel tree. While not as well built as a gorilla, the orangutan is in fact larger in size. It has a body covered in long, striking red hair. Puffy cheeks and a hanging throat pouch full of air sacs that allows the orangutan to produce a unique bubbling call that can be heard over distances close to a mile. 
</String>
		<!-- Orca GAME INFO -->
		<String _locID="140270">This sea creature is guarding a Treasure. To collect the Treasure, which may be resources, experience points, or even Villagers or soldiers, you must kill this guardian. Any nearby unit can attack a water Treasure guardian, but only ships can collect the Treasure. </String>
		<!-- Orca HISTORY -->
		<String _locID="140271">Scientific Name: Orcinus orca\n
Approx. Size: 32 ft., 12,100 lb. (males); 28 ft., 8,400 lb. (females)\n
Diet: Fish, seabirds, sea turtles, aquatic mammals\n \n 

The orca is the largest member of the dolphin family Delphinidae, of the mammalian order Cetacea. It is often referred to as the killer whale because of its ferocious appetite; it is instantly recognizable thanks to its unique, bold black-and-white coloring. The orca inhabits more parts of the world than any other aquatic mammal, including every ocean, but most commonly in colder waters.\n \nIt is no surprise that indigenous peoples around the world revere the orca as a fearsome guardian of the sea, for at first glance it is a terrifying beast, with its huge glossy black body, round, blunt head and strong jaws lined with forty to fifty spiky teeth that are designed for tearing and ripping rather than chewing. They are also one of the fastest animals swimming in the seas, and can reach a speed of up to 30 mph in short bursts. Few animals are able to escape an orca when it is readying for its next meal. 
</String>
		<!-- Panda GAME INFO -->
		<String _locID="140272">This predator is guarding a Treasure. To collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, the predator or predators guarding it must be killed. Any unit can attack a Treasure guardian, but only Explorers, Settlers, Monks, and War Chiefs can collect the Treasure. </String>
		<!-- Panda HISTORY -->
		<String _locID="140273">Scientific Name: Ailuropoda melanoleuca\n
Approx. Size: 30 in. to shoulder, 250 lb.\n
Diet: Bamboo\n \n 

The Chinese name for the panda, da xiong mao, means “great bear-cat.” The panda is a member of the bear family, and generally resembles other bears in all but its unique black-and-white coloring. Its shaggy fur is white with black patches over the eyes, ears, and legs and a black band across its shoulders. The panda is native to forests high in the central mountains of China.\n \n  
Since its sole source of food is the bamboo tree, a panda is specially suited to hold, crush, and then consume this tough plant. As if it were not unique enough, the panda has an enlarged sesamoid bone located on the forefoot. This bone holds the nearest tendon slightly further away from the joint than is normal, increasing its movement and enabling a special action similar to that of an opposable thumb. This allows for dexterous grasping. The panda’s teeth and jaws are designed to handle the job of grinding down bamboo shoots. They are bigger and broader than those of other bears, and the jawbones and cheek muscles are incredibly powerful.\n \n160 pandas live in captivity, and their popularity has raised awareness of the animal’s plight in the wild. An estimated 1,600 pandas still live in their natural habitat, but only 60% of them live in protected forests. Saving pandas in the wild has become an important goal for conservationists, one that has sparked the imagination and support of the public. The panda has become an icon for endangered animal causes worldwide. 
</String>
		<!-- Goat GAME INFO -->
		<String _locID="140274">Herdable animals fatten over time, so the longer they are alive, the more Food they will provide when your gatherers finally hunt them. They will fatten even faster at a Livestock Pen or Village. </String>
		<!-- Goat HISTORY -->
		<String _locID="140275">Scientific Name: Capra aegagrus\n
Approx. Size: 3 ft. to shoulder\n
Diet: Grasses, tree branches, shrubbery\n \n
The wild goat is one of the most common goat species. It lives a nomadic existence, often found in mountainous regions across Asia, Europe and the Middle East. Adaptively agile, the wild goat is adept at moving from outcropping to outcropping because of its subunguis, the inner layer of hoof material that allows for maximum shock absorption. The subunguis allows for the constant wearing away of the goat’s hoof, leaving it with a consistently sharp edge for gripping rocky surfaces. The wild goat lives in flocks of 500, with the exception of younger males, which are driven away from the group to live in solitary. This period, called a rut, lasts until the male is ready to mate and it returns to the flock. The typical life span for a wild goat is between 12 and 22 years.
</String>
		<!-- Rhino GAME INFO -->
		<String _locID="140276">This predator is guarding a Treasure. To collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, the predator or predators guarding it must be killed. Any unit can attack a Treasure guardian, but only Explorers, Settlers, Monks, and War Chiefs can collect the Treasure.</String>
		<!-- Rhino HISTORY -->
		<String _locID="140277">Scientific Name: Rhinoceros unicornis, Rhinoceros sondaicus, Dicerorhinus sumatrensis\n  
Approx. Size: 6 ft., 4,500 lb.\n
Diet: Leaves, twigs, fruit\n \n 
There are five living species of rhinoceros, three of which are native to Asia, and all of which are endangered. Although its massive body and extremely thick skin garner much attention, the rhinoceros is most commonly known for its horns, one or two depending on the species.\n \nThe rhinoceros horn is composed of the fibrous protein keratin, which makes up the skin cells, hair, scales, and feathers of many animals. Its huge frame is supported by short legs with broad feet, ending in three-toes. Along with the tapir and the horse, the rhinoceros makes up the order of odd-toed hoofed animals. It is an herbivore, a browser, or a grazer, depending on the particular species. During the day, a rhinoceros enjoys the shade, wallowing in the mud to stay cool in the blistering sun. They most often feed by night, or in the cool of the early morning.\n \nOf the three Asian species of rhinoceros, two have a single horn. The Indian rhinoceros, or Rhinoceros unicornis, grazes on the grass of the plains of Nepal, Assam, and Bengal. It can reach weights of up to 2 tons, yet still achieve a running speed of 30 mph. The Indian rhinoceros has an armor-plated appearance due to the deep folds and creases in its fibrous skin. The Javan rhinoceros, or Rhinoceros sondaicus, is nearly extinct. The only two-horned Asian rhinoceros is the Sumatran species, or Dicerorhinus sumatrensis. Its hairy coat and small stature make the Sumatran rhino unique among the five species, for it only reaches a height of about 4.5 feet tall, and a weight of about 1 ton. It is highly endangered. Only a few hundred survive, inhabiting forests in Sumatra, the Malay Peninsula, and Borneo. 
</String>
		<!-- Saiga GAME INFO -->
		<String _locID="140278">This animal can be hunted for Food by gatherers - Settlers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers. Japanese Villagers cannot hunt, and must gather Food using Cherry Orchards, Rice Paddies, and Fishing Boats. 	</String>
		<!-- Saiga HISTORY -->
		<String _locID="140279">Scientific Name: Saiga tatarica\n
Approx. Size: 2-3 ft., 75-150 lb.\n
Diet: Grasses, herbs, shrubs\n \n 

The saiga is actually a close relative of the sheep, yet it is usually included in the antelope family because of its close physical resemblance. It is considered an intermediate between the sheep and the antelope. The saiga lives in herds that graze the vast steppe valley linking Kazakhstan, Siberia, and northwestern China. Its geographic range once included Eastern Europe, but poaching has drastically diminished its numbers, and the saiga no longer exists in the region. The populations of China are also at risk because the saiga’s horns are used in traditional Chinese medicine.\n \nThe saiga is instantly recognizable by its strangely shaped, enlarged nose, which droops down over its mouth. In winter, this special nose helps to warm air before it reaches the lungs. In summer, it filters airborne dust and natural pollutants. Bearing a cinnamon-colored coat that thickens and whitens in the winter, the saiga can blend into its environment to avoid predators. It is also a very fast and agile animal, moving up to 80 mph, and can even swim across rivers to reach its destination. Female saiga are especially noteworthy because of their ability to bear young at the early age of eight months.
</String>
		<!-- Sea Lion GAME INFO -->
		<String _locID="140280">This creature is overseeing a Treasure. Only Explorers, Settlers, Monks, and War Chiefs can collect the Treasure.</String>
		<!-- Sea Lion HISTORY -->
		<String _locID="140281">Scientific Name: Zalophus californianus\n
Approx. Size: 8 ft. (males), 600 lb.; 6.5 ft. (females), 200 lb.\n
Diet: Fish, squid\n \n
Often confused with the seal, the sea lion is a marine mammal with fin feet and external ears. The ears are one of the characteristics that set it apart from the true seal, along with an elongated and flexible neck, and hind flippers that can be rotated to allow for walking out of water. The sea lion is of the eared seal family Otariidae.\n \nThe sea lion has a dark brown coat of thin, short hair that is coarse to the touch. They spend most of their time at sea, coming ashore occasionally to relax on the rocky outcroppings, beaches, and islands. While swimming, they propel their bodies with powerful stroke of their forelimbs, using their hind limbs to steer, like a rudder. Despite their love for the deep sea, sea lions are known to sometimes ascend rivers, but this is not common as migration habits vary from population to population.\n \nThe California sea lion makes its natural home along the Pacific coast of North America from Washington to southern Mexico, in the Galapagos Islands, and in and around the Sea of Japan. Originally, the California sea lion species included three subspecies: Zalophus californianus californianus (California Sea Lion), Zalophus californianus wollebaeki (Galapagos Sea Lion), and Zalophus californianus japonicus (Japanese Sea Lion). The Japanese sea lion is believed to have become extinct in the 1950s, as they were widely hunted and none have been seen since that period. 
</String>
		<!-- Serow GAME INFO -->
		<String _locID="140282">This animal can be hunted for Food by gatherers - Settlers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers. Japanese Villagers cannot hunt, and must gather Food using Cherry Orchards, Rice Paddies, and Fishing Boats.</String>
		<!-- Serow HISTORY -->
		<String _locID="140283">Scientific Name: Capricornis crispus\n
Approx. Size: 25-35 in. to shoulder, 65-100 lb.\n
Diet: Bamboo, cypress, leaves, acorns, assorted mountain vegetation\n \n 

The Japanese serow, or “Nihon kamoshika,” is a small bovid that lives in the hillside forests and mountain ranges of Japan and Taiwan. There are four color variations: black, black with a dorsal white spot, dark brown, and slightly off-white. Both sexes of serow feature short, slightly curved horns. The serow is a solitary animal, usually living alone, in couples, or in small family clusters that restrict their range to relatively small areas. A serow claims its territory using a black pre-orbital gland that is clearly visible below its eye. The gland secretes a vinegar-like substance that marks the ground in question. As a result of heavy snowfall in the winters, the serow alters its feeding habits, decreasing consumption during the cold winter months. This occurs even in captivity. 
</String>
		<!-- Snow Leopard GAME INFO -->
		<String _locID="140284">This predator is guarding a Treasure. To collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, the predator or predators guarding it must be killed. Any unit can attack a Treasure guardian, but only Explorers, Settlers, Monks, and War Chiefs can collect the Treasure. </String>
		<!-- Snow Leopard HISTORY -->
		<String _locID="140285">Scientific Name: Uncia uncia/Panthera uncial\n
Approx. Size: 7 ft. long, 165 lb.\n
Diet: Ibex, bharal, markhor, urial, boars, marmots, hares, game birds, small rodents\n \n 

Despite the name, the snow leopard is actually more closely related to the cheetah, sharing the latter’s round skull, long legs, and large, counter-balancing tail. Recognizable by its beautiful dusty gray coat that turns white in winter, the snow leopard is in fact an intermediate between the “big cats” and smaller species. Its lack of a cartilaginous hyoid apparatus proves this, as it prevents the snow leopard from being able to roar, a defining trait of lions, tigers, leopards, and jaguars.\n \nThe snow leopard lives in the mountainous regions of Asia, in Afghanistan, Bhutan, China, India, Mongolia, Nepal, Pakistan, and Russia, as well as in other nations. During the summer, the snow leopard lives above the tree line at altitudes up to an astonishing 18,000 feet. Its long tail helps to stabilize its movement along rugged and rocky mountain terrain. When winter begins, the leopard descends to an altitude of about 2,000 feet to hunt for prey in the snow-draped forests. The leopard’s large paws act like snowshoes on the fallen snow, displacing the weight and allowing the cat to move quickly through the trees. It can also use its tail as a covering with which it can warm its face or paws.
</String>
		<!-- Snow Monkey GAME INFO -->
		<String _locID="140286">This predator is guarding a Treasure. To collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, the predator or predators guarding it must be killed. Any unit can attack a Treasure guardian, but only Explorers, Settlers, Monks, and War Chiefs can collect the Treasure.</String>
		<!-- Snow Monkey HISTORY -->
		<String _locID="140287">Scientific Name: Macaca fuscata\n
Approx. Size: 26 lb. (male); 12 lb. (female)\n
Diet: Fruit, seeds, leaves, berries, flowers, bird eggs, fungi, bark, invertebrates\n \n 

The snow monkey, or “Japanese macaque,” is the most northerly living non-human primate on Earth, residing in the mountains of the Japanese Honshu regions. Although the snow monkey is most commonly known for its frequent visits to volcanic hot springs, such as outside the city of Nagano, it can survive in severe winter temperatures as cold 5° F. A small population of free-range snow monkeys also lives in the state of Texas, in the United States, but it is the only population outside of the monkey’s native Japan. This group was brought overseas in 1972.\n \nThe snow monkey has brown to gray fur, with a red face and bottom, and a short, stubby tail. It lives in multi-male and multi-female social groups with very rigid hierarchies in which infants are born into the social rank of their mothers. The snow monkey is famous for washing its food before eating.
</String>
		<!-- Tibetan Macaque GAME INFO -->
		<String _locID="140288">This predator is guarding a Treasure. To collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, the predator or predators guarding it must be killed. Any unit can attack a Treasure guardian, but only Explorers, Settlers, Monks, and War Chiefs can collect the Treasure.</String>
		<!-- Tibetan Macaque HISTORY -->
		<String _locID="140289">Scientific Name: Macaca thibetana\n
Approx. Size: 2 ft. long, 25 lb.\n 
Diet: Fruit, seeds, leaves, berries, flowers, some invertebrates\n \n 

The Tibetan macaque is not usually found in Tibet at all, but rather in the high subtropical forests of China and Vietnam. A full-grown macaque has long grayish brown fur with whiskers and a beard, but an infant has a coat of silver and black that changes at the age of two. It is a very social animal, active during the day, and living in multi-male and multi-female groups.
</String>
		<!-- Tiger GAME INFO -->
		<String _locID="140290">This predator is guarding a Treasure. To collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, the predator or predators guarding it must be killed. Any unit can attack a Treasure guardian, but only Explorers, Settlers, Monks, and War Chiefs can collect the Treasure.</String>
		<!-- Tiger HISTORY -->
		<String _locID="140291">Scientific Name: Panthera tigris\n 
Approx. Size: 400-570 lb. (male); 220-350 lb. (female)\n
Diet: Deer, antelope, wild pigs, cattle\n \n 

The tiger is one of thirty-six cat species, and most closely related to the lion, leopard, and jaguar, all of which evolved from a common ancestor over 5 million years ago. The tiger is the largest species in the cat family, and the only wild cat with stripes in its fur. Up until the twentieth century, nine different subspecies of tiger roamed the earth, but with the extinction of the Caspian, Javan, and Bali tigers, only six subspecies remain. However, since most tigers are similar both physically and genetically, subspecies are commonly used only to designate a particular tiger’s geographic range. For example, the Sumatran tiger is found only on the Indonesian island of Sumatra.\n \nA tiger’s body is built specifically for the hunt. Certain physical features allow them great advantageous when pursuing, catching, and then consuming its prey. A tiger’s large eyes gather more light than the eyes of other animals, and a special structure called the tapetum lucidum reflects this light, making objects appear brighter than they actually are. A tiger can turn its ears toward the source of a sound to enhance hearing sensitivity. While in pursuit of a smaller animal, a tiger can tighten its stomach muscles and bend its flexible spine like a bow, so when the muscles relax the spine snaps back into position with explosive force, hurtling the cat forward. It even uses its flexible tail as a rudder to aid in steering.
</String>
		<!-- Trees, Borneo GAME INFO -->
		<String _locID="140292">This tree can be chopped down for Wood by gatherers - Settlers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers. </String>
		<!-- Trees, Borneo HISTORY -->
		<String _locID="140293">Mountainous and tropical, Borneo suffers from intense humidity, especially on the coast. As a whole, the island receives more than 160 inches of rainfall per year, with precipitation heavier in some places than others. The heaviest rainfall is during the October to May monsoon season, and there is no dry season at all. In such conditions, the vegetation of Borneo is lush and diverse, and its trees are no exception. The mountains are dense with fruit and timber trees, including the coconut palm, orange, banana, and mango, as well as teak, ironwood, ebony, and sandalwood.</String>
		<!-- Trees, Ceylon GAME INFO -->
		<String _locID="140294">This tree can be chopped down for Wood by gatherers - Settlers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers. </String>
		<!-- Trees, Ceylon HISTORY -->
		<String _locID="140295">The vegetation of Ceylon, now Sri Lanka, is dominated by its climate and elevation, regionally separated into a “wet zone” in the southwest, and a “dry zone” made up of the north, east, and southeast. With an average annual rainfall of almost 100 inches, the southwest lowlands are home to dense evergreen rainforests, flush with mahogany trees, and varieties of palm, such as coconut, betel, and palmyra. In the drier north, evergreen forests full of ebony and satinwood abound. In the direst pockets of the island, thorn forests have thrived, the only vegetation that can survive the nearly endless drought conditions. The unique sight of submerged mangrove forests line the lagoons and river estuaries of the coast, accented with colorful screw pine shrub and the occasional palm tree. </String>
		<!-- Trees, Himalayas GAME INFO -->
		<String _locID="140296">This tree can be chopped down for Wood by gatherers - Settlers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers. </String>
		<!-- Trees, Himalayas HISTORY -->
		<String _locID="140297">It comes as no surprise that the two greatest factors affecting the vegetation of the Himalayas are elevation and climate. While tropical deciduous forests once populated the Sub-Himalayan region, many of the trees have been cut down for commercial purposes, or to clear space for agricultural development. Proceed higher, into the Middle Himalayas ranging from 5,000 to 12,000 feet, and you will find the same deforestation. If species of pine, oak, rhododendron, poplar, walnut, and larch are spotted they are usually in hard to reach areas or on the steepest of slopes. As you ascend, the Great Himalayas feature species of spruce, fir, cypress, juniper, and birch, ending below the snow line with common alpine vegetation, including mosses, lichens, blue poppies, and edelweiss. </String>
		<!-- Trees, Honshu GAME INFO -->
		<String _locID="140298">This tree can be chopped down for Wood by gatherers - Settlers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers. </String>
		<!-- Trees, Honshu HISTORY -->
		<String _locID="140299">Japanese legends say that the islands of Japan were formed when gods dipped a jeweled spear into the murky sea, and the trickling droplets fell to become solid earth. After glimpsing the beautiful biodiversity of the region it is easy to understand how such a story came about. The 2,175 miles of Japanese archipelago, stretching north to south, are home to an amazing collection of flora, thanks primarily to the five distinct climate zones that divide Honshu, the three smaller islands, and a chain of over 3,000 smaller islands.\n \nSeventy percent of Japan is covered with forest. Northern Honshu is home to laurel forests of broad-leafed evergreen trees, such as pasania, Japanese evergreen oak, camellia, and holly, and deciduous forests of beech, katsura, maple, oak, and birch. Ficus and fan palm can be found in the west. Moving inland to central Honshu, one would find coniferous trees and deciduous vegetation growing at the mountainous altitudes over 8,000 feet. Long a symbol of Japan, the cherry tree can be found growing naturally in the mountains, although it is also planted throughout the country.
</String>
		<!-- Trees, Mongolia GAME INFO -->
		<String _locID="140300">This tree can be chopped down for Wood by gatherers - Settlers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers.</String>
		<!-- Trees, Mongolia HISTORY -->
		<String _locID="140301">As a zone of transition between very diverse ecological regions, Mongolia is home with five vegetation zones: taiga forest, mountain forest steppe, steppe, desert steppe, and desert. Typical climatic changes due to altitude and latitude help to form distinct regions of vegetation.\n \n 
Northern Mongolia is home to the wet, dense, taiga forest zone, a region that covers nearly five percent of the country, and which continues north into neighboring Siberia. The taiga is the world’s largest continuous forest system and consists of a wide range of trees, such as cedar, pine, spruce, and white birch, as well as the Siberian larch, the most widespread species.\n \nCovering twenty-five percent of the land area of Mongolia is the mountain forest-steppe, which is located at lower mountain elevations and around the Selenge-Orhon river basin. This is where the taiga forest meets the steppe, and as a result, the northern slopes are cool and wet, while the southern slopes are warm and wet. The two different areas and climates produce the vegetation common to their bordering sections of taiga and steppe.\n \nRolling grasslands are a prominent feature of the steppe, which makes up most of the eastern part of Mongolia, roughly twenty percent of the country’s land area. The wooded slopes of the steppe are filled with forests of Siberian larch, birch pine and aspen.\n \nEast of the Altay Mountains lies the desert steppe zone, deep in a lake basin that leads into the eastern Gobi desert. This semi desert zone covers about twenty percent of Mongolia. This arid rangeland is utilized by Mongol herders as a popular livestock grazing area. Its brushes and grasses are a favorite of Mongolia's wild horses, called takhi. These beasts are best known for their role as the chosen mount of the steppe rider warriors, who helped win conqueror Genghis Khan his vast Asian empire. The desert steppe features several species of large shrubs that can grow into small trees, such as wormwood, saxaul, and caragana.\n \nMongolia’s southern desert zone rests within the boundaries of the Gobi Desert, and is utterly devoid of trees and other plant life.
</String>
		<!-- Water Buffalo GAME INFO -->
		<String _locID="140302">Herdable animals fatten over time, so the longer they are alive, the more Food they will provide when your gatherers finally hunt them. They will fatten even faster at a Livestock Pen or Village. </String>
		<!-- Water Buffalo HISTORY -->
		<String _locID="140303">Scientific Name: Bubalus bubalis\n
Approx. Size: 6 ft., 2,000 lb.\n
Diet: Grass, other sparse vegetation\n \n 

This huge, gray, mud-wallowing beast is an ungulate, or “hoofed animal,” and a member of the bovine subfamily. Asia is home to 95% of the world’s population of water buffalo, and while it has been domesticated as a draught animal for centuries, some still wander wild in the swamps and grass jungles of India, Pakistan, Bangladesh, Nepal, Bhutan, and Thailand.\n \nWhile domestic forms are known to be somewhat docile, wild water buffalo are extremely fierce, and can use their widely spread horns (sometimes reaching spans of 6 feet in length) to kill an adult tiger, their only natural predator.
</String>
		<!-- White Tiger GAME INFO -->
		<String _locID="140304">This predator is guarding a New World Treasure. To collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, the predator or predators guarding it must be killed. Any unit can attack a Treasure guardian, but only Explorers, Settlers, Monks, and War Chiefs can collect the Treasure. </String>
		<!-- White Tiger HISTORY -->
		<String _locID="140305">Scientific Name: Panthera tigris\n
Approx. Size: 400-570 lb. (male); 220-350 lb. (female)\n
Diet: Deer, antelope, wild pigs, cattle\n \n 

The white tiger is the result of a genetic mutation that rarely occurs in the wild. A tiger with this gene mutation is often bred for whiteness in captivity, usually to attract visitors to a zoo or refuge. This type of breeding serves no conservation purpose. In addition to its bleached fur, white tigers have deep blue eyes, instead of the usual yellow.\n \nThe tiger is one of thirty-six cat species, and most closely related to the lion, leopard, and jaguar, all of which evolved from a common ancestor over 5 million years ago. The tiger is the largest species in the cat family, and the only wild cat with stripes in its fur. Up until the twentieth century, nine different subspecies of tiger roamed the earth, but with the extinction of the Caspian, Javan, and Bali tigers, only six subspecies remain. However, since most tigers are similar both physically and genetically, subspecies are commonly used only to designate a particular tiger’s geographic range. For example, the Sumatran tiger is found only on the Indonesian island of Sumatra.\n \nA tiger’s body is built specifically for the hunt. Certain physical features allow them great advantageous when pursuing, catching, and then consuming its prey. A tiger’s large eyes gather more light than the eyes of other animals, and a special structure called the tapetum lucidum reflects this light, making objects appear brighter than they actually are. A tiger can turn its ears toward the source of a sound to enhance hearing sensitivity. While in pursuit of a smaller animal, a tiger can tighten its stomach muscles and bend its flexible spine like a bow, so when the muscles relax the spine snaps back into position with explosive force, hurtling the cat forward. It even uses its flexible tail as a rudder to aid in steering.
</String>
		<!-- Yak GAME INFO -->
		<String _locID="140306">Herdable animals fatten over time, so the longer they are alive, the more Food they will provide when your gatherers finally hunt them. They will fatten even faster at a Livestock Pen or Village. </String>
		<!-- Yak HISTORY -->
		<String _locID="140307">Scientific Name: Bos grunniens\n
Approx. Size: 2,200 lb. (male)\n
Diet: Sparse vegetation\n \n 

The wild yak once roamed the regions between Kashmir and West China, but extensive hunting has reduced the population to a small number that now graze on elevated plateaus above 14,000 feet. It was hunted primarily for its rich meat and wooly hide. The wild yak, now endangered, has a dark brown coat and may grow to a shoulder height of more than 6 feet. Its body features a humped back, a bushy tail, and a set of long horns that spread outward and upward at the tips.\n \nFor centuries, natives of Tibet have domesticated and crossbred the yak for use as a beast of burden, as well as for its continuous milk supply, used for quality butter and curd. They eventually introduced the domesticated yak to other parts of Asia. It can be recognized by its smaller size and its shorter horns. The domesticated yak’s coat also varies in color, and can be brown, red, black, and even albino.
</String>
		<!-- Captain Jian Huang GAME INFO -->
		<String _locID="140308">Captain Huang attacks with a bow and a sword. He has a special explosive attack called Heavenly Fire. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Huang can collect Treasure and build Trading Posts near native Settlements and Trade Routes.  </String>
		<!-- Captain Jian Huang HISTORY -->
		<String _locID="140309">	In a strange twist of fate, Huang’s upbringing somewhat mirrors that of his naval superior, Admiral Zheng He. Like the admiral, Huang was born into a poor ethnic Hui (Chinese Muslims) family in Yunnan Province, a region of Southwest China. At a young age, he was taken into the household retinue of a wealthy lord. Working as a servant, Huang quickly found favor with his lord and gained reputation as being tenacious but fair.\n \nAt the age of twenty, Huang was assigned to the retinue of Zheng He, and was placed in charge of overseeing the loading and preparation of some of the early treasure expeditions between 1413 and 1420. After more than twenty years behind the scenes, Huang was finally promoted to captain in the proposed Sixth Voyage scheduled to depart in 1421.\n \nAs one more test of his patience and willingness to make the most of a challenging situation, Huang was given command of a ship in the fleet of Admiral Jinhai, a young, cocky member of the imperial family. Once again, Huang had to muster his patience in order to work with the young admiral. Luckily, Huang has made a career out of finding creative ways to solve difficult problems. From the time they first meet, Huang is suspicious of his commander, a suspicion that proves well founded.
</String>
		<!-- Lao Chen GAME INFO -->
		<String _locID="140310">Chen attacks with his bare fists. His powerful Anchor Fist attack can knock multiple enemies right off their feet. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Chen can collect Treasures, but cannot build Trading Posts.</String>
		<!-- Lao Chen HISTORY -->
		<String _locID="140311">Chen sees the world as it is, and he has no use for the posturing of imperial families or the grand ambitions of an emperor. Having spent his whole life as a fisherman and occasional maritime mercenary in and around Fujian Province, Chen knows that life is often like a voyage, meaning that more often than not you are at the mercy of factors out of your control.\n \nChen was recruited for the treasure fleet because of his years of experience, as well as his ability to convince many other local Fuzhou sailors and laborers to contribute their manpower. His reputation as a respected and hardened seaman holds much sway in the region. Much to his surprise, Chen develops an interest in the voyages of the treasure fleet. This happens when he finds friendship with Captain Huang, a long-time military man who is undertaking his maiden voyage as a commander. A huge factor in their relationship is the presence of the young and spoiled Admiral Jinhai, who constantly insults those around him. The admiral’s conceit works to polarize the two older men against him. While Huang, as captain, must remain serious and responsible, it is up to Chen to voice his frustrations for both men, often to humorous effect.
</String>
		<!-- Admiral Wang Jinhai GAME INFO -->
		<String _locID="140312">Jinhai attacks with a bow. He has a lot of hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies.</String>
		<!-- Admiral Wang Jinhai HISTORY -->
		<String _locID="140313">Jinhai was born into power as the nephew of the newly risen emperor of the Middle Kingdom (China), Zhu Di. This placed him in a position of unique importance. At the time of Jinhai’s birth, Zhu Di was warring against his other, older nephew for control of the Chinese throne. This combination family dispute and power struggle ended in 1402, when Zhu Di and his armies marched on his nephew’s city and ended the man’s short reign as emperor. To avoid any further challenges for power from within his own family, the newly crowned Zhu Di provided his new infant nephew, Jinhai, with everything the boy could ever want. From a tender age, nothing was ever denied him.\n \nThis privilege eventually led to numerous honorary military positions that were not befitting Jinhai’s age or experience. Such constant pampering has left Jinhai with strong delusions of importance, and an inflated sense of self-worth. Most recently, after having only traveled on two earlier voyages as a captain, Jinhai has been elevated to the rank of admiral and placed in command of one of Zheng He’s treasure fleets, along with other more qualified admirals, such as Hong Boa, Zhou Wen, and Yang Qing. Jinhai sees this command as a great opportunity to pursue his own interests and get out from under his uncle’s control.	
</String>
		<!-- General Sakuma Kichiro GAME INFO -->
		<String _locID="140314">Kichiro attacks with a bow. He has a special attack, Seven Spears, that causes his attacks to hit with devastating damage. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Kichiro can collect Treasure and build Trading Posts near Native Settlements and Trade Routes. </String>
		<!-- General Sakuma Kichiro HISTORY -->
		<String _locID="140315">Orphaned at the age of six-years-old, Kichiro was fortunate to be taken in by the powerful daimyo, Tokugawa Ieyasu of Kantô province. He was raised by the members of the Tokugawa clan’s household staff and always under the watchful eye of Ieyasu himself.\n \nWhen Kichiro reached the still young age of fifteen, Ieyasu bestowed upon him the rank of general despite his complete lack of military experience and family name or title. This practice was not unheard of at the time, and many attribute the decision to Tokugawa’s faith in the young boy’s emerging abilities, as well as a desire to directly indoctrinate him with his militaristic ideologies. These ideologies have come into sharp focus with the death of Toyotomi Hideyoshi, the daimyo that consolidated all of Japan’s myriad clans under unified rule. Prepared to make a single, decisive grab at power, Tokugawa has sent his armies out into battle under the command of the passionate Kichiro, who is eager to make his adoptive master proud.\n \nWhat he doesn’t know is that the story of his past is a lie, and that Ieyasu is more responsible for the deaths of Kichiro’s parents than he would ever admit.
</String>
		<!-- Daimyo Torii Mototada GAME INFO -->
		<String _locID="140316">Mototada attacks with a sword. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Mototada is a Daimyo, he can train units that can be found at both the Barracks and the Stable. Home City Shipments can be sent to his location. Mototada can collect Treasures, but cannot build Trading Posts. </String>
		<!-- Daimyo Torii Mototada HISTORY -->
		<String _locID="140317">Daimyo Torii Mototada has known Ieyasu since they were small children, and his family has served the Tokugawa clan for generations. His affable personality hides a serious and focused military mind. On many occasions, Mototada has fought alongside Ieyasu in battle, acting as wise counsel to the younger man despite his subservience.\n \nAs the battle between the Tokugawa armies and the Toyotomi loyalists looms, Mototada has been asked to once again answer his master’s call. Summoned to the field of battle, Mototada gives the young General Kichiro guidance, and over the course of the war becomes attached to the boy. This relationship ends abruptly when the enemy’s armies set out to seize Fushimi Castle, Mototada’s seat of power. Mototada answers the call one last time.\n \nIn the fierce battle that follows, Mototada succeeds in stalling the advancing army and buying his master valuable time to prepare for the pivotal battle of Sekigahara. As Mototada’s commits ritual suicide at battle’s end, he does so in the name of his master, Ieyasu.
</String>
		<!-- Shogun Tokugawa Ieyasu GAME INFO -->
		<String _locID="140318">Tokugawa attacks with a sword. He can occasionally decapitate his enemy with a single strike. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Tokugawa is a Daimyo, he can train units that can be found at both the Barracks and the Stable. Home City Shipments can be sent to his location. Tokugawa can collect Treasures, but cannot build Trading Posts. </String>
		<!-- Shogun Tokugawa Ieyasu HISTORY -->
		<String _locID="140319">Tokugawa Ieyasu has spent his life making the most of complicated situations, and in doing so he has become Japan’s most feared and unpredictable opportunist. After many years of preying on the weak and taking advantage of shifting alliances, Ieyasu receded into the background as other clans began final campaigns to compete for total power of Japan. During this time, Ieyasu spent his years of peace preparing a strategy in which to usurp the power of the victor, whoever it might be.\n \nIn the end, Ieyasu’s rival Toyotomi Hideyoshi destroyed all his enemies and became the undisputed ruler and unifier of Japan. Still, Ieyasu waited.\n \nWith Toyotomi’s death in 1598, Tokugawa chose to move forward with his campaign to seize control. Ieyasu chose Kichiro to leads his armies because of the boy’s unshakable loyalty to his master. The young Kichiro was raised believing he was taken in by the daimyo as an orphan, when in fact he was orphaned by the daimyo himself. It was Ieyasu who, after declaring victory over a Sakuma clan uprising, ordered the deaths of the Sakuma daimyo and his wife. Only afterwards did he realize that the couple had a child, a six-year-old boy named Kichiro.
</String>
		<!-- Lieutenant Nanib Sahir GAME INFO -->
		<String _locID="140320">Nanib attacks with a rifle. He has two special abilities, one that inspires those around him into a patriotic fervor, and one that gives him deadly aim against a single target. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Nanib can collect Treasure and build Trading Posts near Native Settlements and Trade Routes.</String>
		<!-- Lieutenant Nanib Sahir HISTORY -->
		<String _locID="140321">Nanib’s story is like those of most of his sepoy comrades. He was born into a high caste always knowing a world where the British East India Company held influence over the kingdoms of India and surrounding nations.\n \nWhat sets Nanib apart from the other soldiers in his brigade is that he is the only man who chooses to act out against his superiors, taking up arms against Colonel George Edwardson, under whom he has served for more than two years. By making this decision, Nanib finds himself the reluctant commander of an army of traitorous Company soldiers bent on revenge against their British officers.\n \nOf course, the soft-spoken and patient Nanib does not have the warlike instincts expected of a general, and thus he questions his right to lead. Luckily for him, there is a man who perfectly embodies all of Nanib’s resentment towards the Company and its oppression: Colonel George Edwardson. When Nanib recalls the colonel’s many acts of ruthlessness and racism, he finds a purpose for what he is doing. The shy, cautious soldier takes on the role of sepoy general in order to rid India of all the Edwardsons that have plagued it for more than two centuries.
</String>
		<!-- Colonel George Edwardson GAME INFO -->
		<String _locID="140322">Colonel Edwardson attacks with a sword. He has the ability to train Sepoys as if he were a moving Barracks. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Edwardson can collect Treasures, but cannot build Trading Posts.</String>
		<!-- Colonel George Edwardson HISTORY -->
		<String _locID="140323">After several failed careers, one in law and one in politics, George Edwardson chose to study military history and the art of war, following in the footsteps of his older brother Percy. Interested only in active service, Edwardson traveled to India, where he commanded an army of native sepoys and British troops in the service of the British East India Company.\n \nHis campaigns during the Company’s important annexation of Punjab in 1849 cemented Edwardson’s reputation as a decisive and courageous field commander. With regards to his attitudes towards the Indian population, Edwardson suffered a passionate and radical shift in ideology in 1842, when his brother was killed in the First Anglo-Afghan War. Percy was one of the few unlucky soldiers of the 44th battalion, the British garrison that was surrounded and massacred by Afghan forces. Like much of the British public, Edwardson saw this act as barbarous, and he supported the British army’s devastating retaliation.\n \nThe death of his brother affected Edwardson deeply, and he allowed it to encourage his already racist tendencies towards the regional populations. In the subsequent years, Edwardson became less predictable as an officer and often allowed his personal feelings to guide his strategy. Over time, his name became tainted by a series of controversies regarding his brutality towards sepoy soldiers and innocent civilians. Edwardson simply shrugged off the accusations as “hearsay and misinterpretation.”
</String>
		<!-- Sepoy Pravar Patel GAME INFO -->
		<String _locID="140324">Pravar attacks with a rifle. He has a special ability that gives him deadly aim against a single target. He has many hitpoints, but if he falls in a fight, he collapses and has to regenerate enough health to be recovered by allies. Pravar can collect Treasure but cannot build Trading Posts.</String>
		<!-- Sepoy Pravar Patel HISTORY -->
		<String _locID="140325">Born into a family of a lower caste, Pravar was indirectly forced into the military when his father died leaving their family without a source of income. Pravar had some experience as a soldier, so the easiest way for him to make money was to pick up a gun in the service of the British East India Company, joining a battalion consisting of men from higher castes and those with more military experience.\n \nThe British officers of Pravar’s brigade disagreed with the discriminations of the Indian caste system and tried to intermingle men of different status and backgrounds. This, of course, was not appreciated by much of the men in their service, and it fueled an already strong hatred of the Company.\n \nAt first, Pravar resented his fellow soldiers, but he quickly realized that regardless of caste, all of them had one thing in common: many of the British saw them as savages, inferior in every way. Keeping his caste a secret, Pravar forged relationships with many other angry soldiers intent on rebellion. To this day, he waits expectantly for the day when they will strike a powerful blow and oust the British from their land.
</String>
		<!-- Siberia GAME INFO -->
		<String _locID="140326">In the distant north, hunting is plentiful among the great forests, and a frozen river separates you from your enemies. The future route of the Trans-Siberian Railway lies to the south.</String>
		<!-- Siberia HISTORY -->
		<String _locID="140327">The word "Siberia" originates from the Tatar word sibir, which means "sleeping land." This 5,207,900 square mile region has always been characterized as a bleak and desolate locale, despite its abundance of natural resources, including gas, oil, timber, and minerals.\n \nThe region of Siberia consists of the vast Asian portion of Russia, as well as northern Kazakhstan. It is comprised of three distinct geographic areas: the swamplands of the West Siberian Plain, the heights of the Central Siberian Plateau, and the jagged system of mountains that stretches from the Lena River to the Pacific coast. Just southeast of the Central Siberian Plateau lies Lake Baikal, the world's deepest lake and home to one-fifth of the earth's fresh surface water and a diversity of plant and animal species.\n \nIn addition to its brutal landscape, the region is blocked from the west by the Ural Mountains, from the north by the Arctic Ocean, from the east by the Pacific Ocean and the Bering Strait, and from the south by China, Mongolia, and Kazakhstan.
</String>
		<!-- Indochina GAME INFO -->
		<String _locID="140328">With rich coastal waters and plentiful resources, the Indochinese peninsula promises many opportunities for expansion and conflict. A central river provides naval access inland, and numerous religious sites dot the landscape.</String>
		<!-- Indochina HISTORY -->
		<String _locID="140329">Indochina is another name for the southeastern Asian peninsula that comprises the territory of the countries of Myanmar, Thailand, Vietnam, Cambodia, Malaysia, and Laos. This region is heavily affected by the cultural influence of China, and to a lesser extent India.\n \nThe name French Indochina refers to a former federation of southeastern Asian states comprised of the French protectorates of Cochin China, Tonkin, Annam, Laos, and Cambodia. This federation was located in the easternmost region of the Indochinese peninsula and faced the South China Sea. The people of the region lived under Chinese control from nearly 111 BCE until 939 CE when they achieved independence as the kingdom of Dai Viet. Prior to the sixteenth century the region saw the rise and fall of the Khmer Empire in Cambodia, and the kingdom of Champa in Vietnam.\n \nEuropean influence began as early as the sixteenth century, but it was in the nineteenth century that western powers raced to colonize the area. Early on, the French took Cochin China as a colony and gained protectorates over Cambodia, Annam, and Tonkin. In 1887 they formed those four states into a union of Indochina, headed by a governor-general. Later, in 1893, Laos was added to the union. French control of Indochina officially ended at the Geneva Conference of 1954.
</String>
		<!-- GLOSSARY BANNER ARMIES -->
		<String _locID="140330">Banner Armies are the unique way in which the Chinese civilization trains its military units. Instead of purchasing single units, the Chinese purchase blocks of soldiers.  Players cannot choose a single unit, but must purchase two types at a time.  For example, the British can build one Longbow at any time, but Chinese must build three Chu Ko Nu and two Steppe Riders at once. The advantage to Banner Armies is that they generally train faster and are cheaper than the military units of other nations. The different Banner Armies available to train are: Forbidden, Imperial, Ming, Old Han, Standard, and Territorial. There are also other Banner Armies avialable, such as the  Wokou and Mandarin mercenary armies, and the Black Flag and Mongolian armies available from the Castle.</String>
		<!-- GLOSSARY CONSULATE -->
		<String _locID="140331">The Consulate is an important building available to Asian civilizations. It allows the Japanese, Chinese, and Indian players to establish relations with European nations. This provides a powerful civilization bonus. When a player builds up Export resource, it can be spent to purchase specialized European military units and improvements. Export is gained automatically by your Villagers. The more Villagers you have working and the more advance Age your civilization, the faster you gain Export. The Consulate is managed using the large button on the right side of the screen.</String>
		<!-- GLOSSARY EXPORT -->
		<String _locID="140332">The Export resource is unique to the Asian civilizations. It is generated by Villagers when they work and can then be spent at the Consulate to gain the friendship of European nations. These beneficial alliances allow a player to gain helpful European improvements and expeditionary military forces. The rate at which a player generates Export can be changed at the Consulate, but only with the sacrifice of normal production rates for Wood, Coin, and Food. Amount of Export can be viewed on the resource bar in the center of the screen, and is managed using the buttons that appear when the Consulate is selected.</String>
		<!-- GLOSSARY MONK-->
		<String _locID="140333">Monks are land-based units that can collect Treasures and often have special abilities that affect units nearby. The Monk is a mighty unit available to Asian civilizations at game start. Each Asian civilization has its own unique Monk: the Japanese have the Ikko-Ikki warrior monk, the Chinese have the Shaolin Master and Disciple, and the Indians have the elephant-mounted Hindu Brahmin.</String>
		<!-- GLOSSARY WONDER -->
		<String _locID="140334">Rather than simply paying to advance in Age, Asian civilizations must build a colossal Wonder in order to advance. When construction of a Wonder is complete, the player moves to the next Age. Each Asian civilization can build five historically inspired Wonders, each with unique bonus powers.\n \nMost Wonders have a long-term and an immediate bonus. The long-term bonuses might be economy enhancements or even God Powers that let the player change the strategic picture in an instant. The short-term powers range from crates of resources to squads of military units. To advance to the next Age, a player must build one Wonder. The initial bonuses granted with each new Wonder becomes more powerful with every Age the building goes unconstructed, so choosing Wonders wisely is critical to both the early and late game.\n \nWonders can be accessed by selecting a Villager and clicking the Age-up button in the screen. This will open the Wonders menus, which displays both the Wonders and their individual bonuses and powers.
</String>
		<!-- GLOSSARY INSPIRATION -->
		<String _locID="140335">Inspiration is a special improvement unique to the Indian civilization. When you select the Tower of Victory Wonder, there is a special large button on the right side of the screen. This button activates the Inspiration power, which boosts the attack and hitpoints of all your troops for a period of time.</String>
		<!-- GLOSSARY TRANSCENDENCE -->
		<String _locID="140336">Transcendence is a special improvement unique to the Chinese civilization. When you select the Temple of Heaven Wonder, there is a special large button on the right side of the screen. This button activates the Transcendence power, which heals all of your units.</String>
		<!-- GLOSSARY CEASE FIRE -->
		<String _locID="140337">Cease Fire is a special improvement unique to the Indian civilization. When you select the Taj Mahal Wonder, there is a special large button on the right side of the screen. This button activates the Cease Fire power, which stops all combat for a period of time.</String>
		<!-- GLOSSARY INFORMERS -->
		<String _locID="140338">Informers is a special improvement unique to the Japanese civilization. When you select the Great Buddha Wonder, there is a special large button on the right side of the screen. This button activates the Informers power, which grants the player the line of sight of their enemy.</String>
		<!-- GLOSSARY KING OF THE HILL -->
		<String _locID="140339">King of the Hill is a game type that requires the player to capture the King’s Hill and hold it for a certain period of time to win. This game is a challenge, as the moment you seize the objective you become every player's enemy.</String>
		<!-- GLOSSARY REGICIDE -->
		<String _locID="140340">Regicide is a game type in which every player begins with a regent, or leader. In order to win the game you must defeat an enemy's regent. In Regicide, every player starts with a Castle and a Town Center surrounded by Walls.</String>
		<!-- Trees, Siberia GAME INFO -->
		<String _locID="140341">This tree can be chopped down for Wood by gatherers - Settlers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers.</String>
		<!-- Trees, Siberia HISTORY -->
		<String _locID="140342">Much of the Siberian landscape is made up of the taiga forests, deep forests of birch, pine, spruce and larch trees. But upon reaching the Siberian tundra the ground freezes over, as it falls almost completely inside the boundaries of the Arctic Circle. In places, the permafrost reaches a depth of 4,760 ft. Few bushes and trees can grow under these conditions, and for nine months of the year any surviving greenery lies buried underneath a blanket of snow.</String>
		<!-- Trees, Indochina GAME INFO -->
		<String _locID="140343">This tree can be chopped down for Wood by gatherers - Settlers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers.</String>
		<!-- Trees, Indochina HISTORY -->
		<String _locID="140344">The dominant feature of the ecological region covering the mainland of Asia and extending south into Burma, Cambodia, Laos, Thailand, and Vietnam is the deciduous dipterocarp forest, or Indochina Dry Forest. This forest is characterized by a common tree formation comprised of a cluster of deciduous trees, usually the species Dipterocarpaceae. This cluster of trees forms a tight canopy of low vegetation, reaching between 15 and 24 feet in height. The Burmese call this formation idaing, while Cambodians and Laotians call it foret. These dense communities can also become dispersed into scattered forests that feature more typical woodlands, with 50 to 80 percent canopy cover and emergent trees that can reach peaks of 30 to 50 feet.\n \nOnly six of the world’s 550 dipterocarp species are deciduous, and all six of these can be found in the Indochina Dry Forest. The large majority of communities are made up of the species Shorea siamensis, S. obtusa, Dipterocarpus obtusifolius, and D. tuberculatus, with small trees, such as Pterocarpus macrocarpus, Sindora siamensis, and Xylia xylocarpa, making up the thinning areas of scrub and brush.</String>
		<!-- HISTORY SHAOLIN MASTER -->
		<String _locID="140345">One of the most famous Buddhist monasteries is the Shaolin Monastery, located in the Henan province of China, founded in 495 CE. The edifice is associated specifically with Chan Buddhism and the martial art of Kung Fu. Monastery legend states that the Indian monk Bodhidharma visited the temple in 527 CE. During his time meditating on the mountain overlooking the monastery, Bodhidharma taught himself a form of martial arts to defend against wild animals and bandits. He stayed at the temple for nine years, and before his departure he taught his disciples the skills he had learned, creating the martial arts legend that surrounds the Shaolin monks to this day.</String>
		<!-- GAME INFO SHAOLIN MASTER-->
		<String _locID="140346">The Shaolin Master is a Chinese unit similar to an Explorer and War Chief. The Shaolin Master uses a staff to attack, and when his enemy falls below a certain amount of health, he’ll deal a Divine Strike blow, killing them outright. He guides the training of the Shaolin Disciple, overseeing the young student’s spiritual growth.</String>
		<!-- GAME INFO MONGOL SCOUT -->
		<String _locID="140347">The Mongol Scout is a mounted unit that can cross the map quickly and discover unexplored areas. He can be shipped in from the Home City or rescued from Treasure guardians.</String>
		<!-- GAME INFO DAIMYO -->
		<String _locID="140348">The Daimyo is a Japanese military unit that boasts several special abilities it can use in battle. First, all Daimyo radiate an aura, which is a passive ability that effects the soldiers around them in combat. The Daimyo also serves as a Home City Shipment point, bringing in Shipments to wherever he is on the map. Finally, he can train certain military units in the field, giving the Japanese army the advantage of boosting its numbers in the middle of a fight.</String>
		<!-- HISTORY DAIMYO -->
		<String _locID="140349">The daimyo were the great feudal landowners of Japan. Unlike the kuge, or court nobleman, the daimyo were lords of territory and local citizenry, and as such held great power. By the twelfth century the influence of certain daimyo rivaled even the power of the emperor. The first Kamakura shogun, Minamoto no Yoritomo, had been a daimyo, but upon obtaining power in 1192 CE, he established a centralized feudal system. As a result, the shogun’s power quickly weakened during the bloody civil wars occurring between the fourteenth and sixteenth centuries. By the end of the sixteenth century, one daimyo was quickly growing in power and wealth, rivaling the emperor for power. His name was Tokugawa Ieyasu. Upon becoming shogun in 1603, Tokugawa once again strengthened central power.</String>
		<!-- HISTORY WAR ACADEMY -->
		<String _locID="140350">In the early seventeenth century, the Manchu emperor Nurhaci established the Eight Banners - administrative groups into which all families were placed, often based on lineage and tribal connections. These groups were broken down further into companies. Nurhaci wished to create a citizenry that could be called upon to wage war on enemies of the Manchu, as each company was required to furnish a number of soldiers, often 300, that together would form a larger regional banner army.\n \nLater, when Nurhaci’s successors conquered the Mongols and the Han Chinese in the mid-seventeenth century, they incorporated these new warriors into the banner army system. During its height, the Eight Banners system included ethnic Manchu, Han Chinese, and Mongol soldiers. Although it began as a foreign military system forced upon the conquered, the system quickly evolved into the core administrative philosophy behind many government practices, such as the disbursement of salaries, distribution of land, management of property, and oversight of popular welfare and justice matters. 
</String>
		<!-- GAME INFO WAR ACADEMY -->
		<String _locID="140351">The Chinese civilization has its own method of building an army, namely through the War Academy, which allows the Chinese to build more military units faster by training them in groups. These groups are called Banner Armies. Each Banner Army has a specialty, whether its speed and anti-infantry, or siege and artillery. The Banner Armies available at the War Academy are: Forbidden Army, Imperial Army, Ming Army, Old Han Army, Mongolian Army, Standard Army, and the Territorial Army.</String>
		<!-- GAME INFO VILLAGE -->
		<String _locID="140352">A Village is a Chinese building that is like a House, as it hosts population growth. But the Village hosts a greater population number than a house. It can also be upgraded in increments to increase how many units your army can train.  The Village can also train goats as livestock, and serves as a Home City ship point.</String>
		<!-- HISTORY VILLAGE-->
		<String _locID="140353">During the late fourteenth century, the time of the Ming Dynasty, the Hongwu Emperor began a new policy of distributing vast amounts of land to local farmers. A product of a rural upbringing, the Hongwu Emperor favored farmers, and parsed the land, giving it to young boys who had reached manhood. To prevent the seizure of this land by corrupt landlords, he established non-transferable land titles and did away with taxation. The response was overwhelmingly positive. In 1393, the amount of land being cultivated rose drastically, at speeds never equaled by a later dynasty.\n \nRealizing that water conservancy would play a crucial part in the success of Chinese agriculture, the Hongwu Emperor focused on irrigation. He dispatched students from the Kuo-tzu-chien, or Imperial College, to develop massive irrigation systems and develop more than 40,000 ponds and dikes. Because of his decisive actions, China experienced an agricultural revolution during the latter half of the fourteenth century.
</String>
		<!-- GAME INFO WAR JUNK -->
		<String _locID="140354">The War Junk is a Chinese naval unit that is like a Caravel, in that it can attack enemy units, transport friendly troops, and fish during peacetime. It can be trained at the Chinese Docks.
</String>
		<!-- HISTORY WAR JUNK -->
		<String _locID="140355">In 1281, when the Mongol Hordes of Kublai Khan invaded Japan, the Japanese had no navy with which to fight back. Most of the military action occurred on land, although groups of adventurous samurai utilized coastal fishing boats to assault, board, and then seize ships of the Mongol navy.</String>
		<!-- GAME INFO IRREGULARS -->
		<String _locID="140361">The Irregular is an infantry unit with a good attack, good range, but diminishing hitpoints. When your colony is under attack and you don't have an army ready to defend it, call out the Irregulars. They will come from the Town Center and fight off attackers with muskets.\n \nAs soon as the Irregulars appear, their hitpoints start to decrease. This makes their hitpoint bar act like a timer, indicating how long the Irregulars are effective. When their hitpoints drop to one the Irregulars can still move and fight, but taking any more damage kills them. You should therefore use them largely for defense against a surprise attack.</String>
		<!-- HISTORY IRREGULARS -->
		<String _locID="140362">Military organizations that act outside the standard military are often called irregulars. They may also be soldiers in a traditional military that choose to employ irregular military tactics. This type of warfare involves an emphasis on small-scale hit-and-run tactics.\n \nThroughout history, many nations have utilized irregulars to strengthen and augment their regular forces. It is common for irregulars to be drawn from the civilian communities involved in a conflict, such as tribal armies, or to be brought in from neighboring regions to supplement the traditional army with hunters turned warriors. Irregulars are called many things depending on the nation and the context of the conflict, including freedom fighters, guerillas, militiamen, partisans, and sentries.</String>
		<!-- GAME INFO SENTRIES -->
		<String _locID="140363">The Sentry is an infantry unit with a good attack, good range, but diminishing hitpoints. When your colony is under attack and you don't have an army ready to defend it, call out the Sentries. They will come from the Town Center and fight off attackers with spears.\n \nAs soon as the Sentries appear, their hitpoints start to decrease. This makes their hitpoint bar act like a timer, indicating how long the Sentries are effective. When their hitpoints drop to one the Sentries can still move and fight, but taking any more damage kills them. You should therefore use them largely for defense against a surprise attack.</String>
		<!-- HISTORY SENTRIES -->
		<String _locID="140364">Military organizations that act outside the standard military are often called irregulars. They may also be soldiers in a traditional military that choose to employ irregular military tactics. This type of warfare involves an emphasis on small-scale hit-and-run tactics.\n \nThroughout history, many nations have utilized irregulars to strengthen and augment their regular forces. It is common for irregulars to be drawn from the civilian communities involved in a conflict, such as tribal armies, or to be brought in from neighboring regions to supplement the traditional army with hunters turned warriors. Irregulars are called many things depending on the nation and the context of the conflict, including freedom fighters, guerillas, militiamen, partisans, and sentries.</String>
		<!-- GAME INFO BAHADUR SHAH -->
		<String _locID="140365">The Shah is being held captive by the British East India Company. He must be freed and then escorted to safety. The success of your resistance depends on his survival. If he dies in your care, you lose!</String>
		<!-- HISTORY BAHADUR SHAH -->
		<String _locID="140366">Ruling in the nineteenth century, Bahadur Shah II was the last of the Mughal emperors of India. However, his modern-day Mughal Empire hardly stretched beyond the limits of Delhi, and was very much a weakened kingdom, as was the Sikh and the Marathan under British rule. Allowed to rule by the occupiers as an act of public appeasement, Bahadur Shah was merely a figurehead, and his kingdom a mere shadow of the once great Mughal. At the time of the Sepoy resistance of 1857, Bahadur Shah was 82 years old and not nearly as involved as many wanted to believe. Despite his attempts to stay out of matters, he was seen as a unifying icon of India’s historical might and nationalism.\n \nWhen the British quelled the resistance, Bahadur Shah went into hiding, but was eventually captured and then forced to witness the execution of his two sons and grandson. Later, after a show trial, Bahadur Shah was exiled to Rangoon, now Myanmar, where he lived until his death in 1862.\n \nWith the Shah’s exile, a formal end to the Mughal dynasty was declared, and in 1877, the title of “Emperor of India” was assumed by the reigning British monarch, Queen Victoria.\n \nIn addition to his role as emperor, Bahadur Shah is revered by many as one of the greatest Urdu poets.</String>
		<!-- GAME INFO ASIAN VILLAGER-->
		<String _locID="140367">The Asian Villager is the main resource gatherer for all Asian civilizations. They are relatively inexpensive but fragile; they are not meant for combat, but throw spears to defend themselves and others. Villagers can be used to collect Treasures.\n \nEach civilization has a limit to the number of Villagers they can have at once. Villagers pay for themselves rather quickly; and the longer an individual Villager is alive, the greater the contribution to the overall wealth of a given colony. Some civilizations may receive Villagers from defeating guardians, while others have to rely solely on producing them from Town Centers. The Indian civilization receives a free Villager with every Home City shipment.</String>
		<!-- HISTORY ASIAN VILLAGER -->
		<String _locID="140368">Highly industrious and loyal to a fault, the Asian Villager lives to work for you. Whether it's chopping down the seventeen- thousandth- tree, scurrying across the map to a distant pile of silver ore, or endlessly toiling away at a mill, the Villager is ready to tackle any tedious task. The Villager’s hobbies include running away from enemy soldiers, being thrown into the river by enemy cannon fire, and screaming—a lot of screaming.</String>
		<!-- MANSABDAR SPECIAL UNITS -->
		<!-- GAME INFO HOWDAH MANSABDAR-->
		<String _locID="140369">The Mansabdar Howdah is an Elite Indian unit that can be trained at the Charminar Gate Wonder. It has an inspiring affect on all nearby non-Mansabdar units of the same type, increasing their attack and hitpoints. The Howdah is a sturdy Indian cavalry unit featuring a carriage full of archers that fire devastating long-range attacks. Other cavalry units are no match for the Howdah’s strength and toughness. It does great damage to cavalry, artillery, and siege units.</String>
		<!-- HISTORY HOWDAH MANSABDAR -->
		<String _locID="140370">During his rule over the Mughal Empire of India, Akbar the Great brought the whole of his military organization under a new system of administration called the mansabdari. The title was taken from the term “mansab,” which means rank. Officers in the Mughal army were given a mansab and then expected to be servants of the state, with their dismissal or suspension resting directly in the hands of the emperor.\n \nThere were thirty-three grades of mansabdars, differentiated by the Zat and the Sawar. The Zat referred to the number of troops that the mansabdar maintained, while the Sawar referred to the number of horses that he maintained. The number of soldiers under a man’s command could start at ten and rise into the ten thousands. Of course, the highest rank that any common officer could hold only offered a command of 5,000 men. Larger forces were always first allotted to royal princes. Yet, after the death of Akbar at the beginning of the seventeenth century, the grades were increased. Common officers could reach the mansabdar grade corresponding to a command of over 20,000 men.\n \nHowdah is the traditional name for a carriage that is strapped across an elephant’s back, allowing it to carry human riders, including the “mahout,” the beast’s human handler. Howdahs often featured grand decoration and were used as processional carriages. Early Mughal rulers preferred travel by elephant because of the impression it made, both during peacetime and at war. Although elephants have been used in warfare for centuries, the Mauryan Empire of ancient India first used the howdah in combat in about 300 BCE. Soon afterwards, elephant howdahs provided safety to many Carthaginian archers and javelineers during the Punic Wars of 264-146 BCE.\n \nIn battle, elephants with ornate howdahs acted as standard bearers, visual representations of the army’s might. More importantly, they provided a relatively safe location from which ranged units could gain a more expansive view of the battlefield and fire on their enemy from above. From this elevated vantage point, they could choose their targets more effectively.</String>
		<!-- GAME INFO  MANSABDAR MAHOUT-->
		<String _locID="140371">The Mansabdar Mahout Lancer is an Elite Indian unit that can be trained at the Charminar Gate Wonder. It has an inspiring affect on all nearby non-Mansabdar units of the same type, increasing their attack and hitpoints. The Mahout Lancer is an Indian melee cavalry unit that moves faster than any other elephant. It is extremely resilient, able to move in close to infantry and fight for long periods without depleting its high number of hitpoints. Its trample attack inflicts great area damage against infantry.</String>
		<!-- HISTORY MANSABDAR MAHOUT -->
		<String _locID="140372">During his rule over the Mughal Empire of India, Akbar the Great brought the whole of his military organization under a new system of administration called the mansabdari. The title was taken from the term “mansab,” which means rank. Officers in the Mughal army were given a mansab and then expected to be servants of the state, with their dismissal or suspension resting directly in the hands of the emperor.\n \nThere were thirty-three grades of mansabdars, differentiated by the Zat and the Sawar. The Zat referred to the number of troops that the mansabdar maintained, while the Sawar referred to the number of horses that he maintained. The number of soldiers under a man’s command could start at ten and rise into the ten thousands. Of course, the highest rank that any common officer could hold only offered a command of 5,000 men. Larger forces were always first allotted to royal princes. Yet, after the death of Akbar at the beginning of the seventeenth century, the grades were increased. Common officers could reach the mansabdar grade corresponding to a command of over 20,000 men.\n \nMahout is the traditional name for one who trains and handles a domesticated elephant, a practice that has occurred for more than 3,000 years. In Hindu culture, elephants were highly respected as a manifestation of the elephant god Ganesh, the god of good luck. Having elephants participate in a festival or procession was required for every celebratory occasion, and being the mahout who cared for a great elephant on such an occasion was a great honor.\n \nOften considered the natural predecessor of the modern-day tank, the elephant brought many unique elements to its role as a battlefield unit. Early successes had more to do with surprise and intimidation than battlefield effectiveness. Enemy horses or camels, whether frightened by the beast’s smell, or overwhelmed by its sheer size, proved powerless against the elephant. It trampled oncoming waves of infantry and knocked riders from their mounts, scattering ranks and causing general confusion. It had a similar effect on the human enemy, terrifying many men to the point of panic. Yet, as armies became more accustomed to fighting elephants in battle, the methods of how to defeat them became evident.\n \nThe most famous event involving a triumph over elephants occurred in 1398, when the Mongol conqueror Timur invaded India to overthrow the Delhi Sultanate. At a loss for how to fight back against the Indian’s elephants, Timur prayed to Allah for guidance. Then, according to legend, he attached straw to the backs of the camels in his army and sent them out to fight. When the camels neared the elephants, Timur had his men ignite the straw. The sight of the stampeding, flaming camels spooked the elephants so badly that they ended up crushing many Indian troops in their rush to escape.</String>
		<!-- GAME INFO MANSABDAR FLAILIPHANT-->
		<String _locID="140372">The Mansabdar Flail Elephant is an Elite Indian unit that can be trained at the Charminar Gate Wonder. It has an inspiring affect on all nearby non-Mansabdar units of the same type, increasing their attack and hitpoints. The smallest of Indian elephant units is the Flail Elephant. While not as rugged or versatile as other elephant units, it is highly effective against buildings, making it a powerful siege weapon.</String>
		<!-- HISTORY MANSABDAR FLAILIPHANT -->
		<String _locID="140374">During his rule over the Mughal Empire of India, Akbar the Great brought the whole of his military organization under a new system of administration called the mansabdari. The title was taken from the term “mansab,” which means rank. Officers in the Mughal army were given a mansab and then expected to be servants of the state, with their dismissal or suspension resting directly in the hands of the emperor.\n \nThere were thirty-three grades of mansabdars, differentiated by the Zat and the Sawar. The Zat referred to the number of troops that the mansabdar maintained, while the Sawar referred to the number of horses that he maintained. The number of soldiers under a man’s command could start at ten and rise into the ten thousands. Of course, the highest rank that any common officer could hold only offered a command of 5,000 men. Larger forces were always first allotted to royal princes. Yet, after the death of Akbar at the beginning of the seventeenth century, the grades were increased. Common officers could reach the mansabdar grade corresponding to a command of over 20,000 men.\n \nAlthough there are few accounts to substantiate its existence, the flail elephant was said to have been a cavalry and siege unit fielded with the early armies of Sri Lanka. It would enter battle whirling a heavy iron chain that had been affixed to its trunk, becoming both a terrifying and entirely unapproachable force.</String>
		<!-- GAME INFO MANSABDAR GURKHA-->
		<String _locID="140375">The Mansabdar Gurkha is an Elite Indian unit that can be trained at the Charminar Gate Wonder. It has an inspiring affect on all nearby non-Mansabdar units of the same type, increasing their attack and hitpoints.The Gurkha is an Indian long-range skirmisher unit. It is very expensive but worth it, as it is very powerful.</String>
		<!-- HISTORYMANSABDAR GURKHA-->
		<String _locID="140376">During his rule over the Mughal Empire of India, Akbar the Great brought the whole of his military organization under a new system of administration called the mansabdari. The title was taken from the term “mansab,” which means rank. Officers in the Mughal army were given a mansab and then expected to be servants of the state, with their dismissal or suspension resting directly in the hands of the emperor.\n \nThere were thirty-three grades of mansabdars, differentiated by the Zat and the Sawar. The Zat referred to the number of troops that the mansabdar maintained, while the Sawar referred to the number of horses that he maintained. The number of soldiers under a man’s command could start at ten and rise into the ten thousands. Of course, the highest rank that any common officer could hold only offered a command of 5,000 men. Larger forces were always first allotted to royal princes. Yet, after the death of Akbar at the beginning of the seventeenth century, the grades were increased. Common officers could reach the mansabdar grade corresponding to a command of over 20,000 men.\n \nThe Gurkhas are a Nepalese ethnic group who originally claimed to be descendents of the northern India Rajputs, but who took their famous name from the small state of Gurkha in Nepal, which they conquered in the early sixteenth century. For 200 years, the Gurkhas expanded eastward, seeking to conquer all of Nepal. They succeeded, and by the mid-eighteenth century, the entire country was theirs and Hinduism was named the state religion. The Gurkhas attempted to invade Tibet but ultimately failed, and as war with the British broke out in India, they found their control waning. They did, however, discover a surprisingly fruitful partnership with the British occupational forces in India.\n \nKnown for their short, curved sword called a kukri, the Gurkhas served in the armies of India and of Great Britain, where more than 200,000 soldiers fought alongside the British in World War I, and in forty battalions in World War II.</String>
		<!-- GAME INFO MANSABDAR RAJPUT-->
		<String _locID="140377">The Mansabdar Rajput is an Elite Indian unit that can be trained at the Charminar Gate Wonder. It has an inspiring affect on all nearby non-Mansabdar units of the same type, increasing their attack and hitpoints. The Rajput is a heavy Indian infantry unit that is extremely effective at countering cavalry. It wields a pair of pata blades in battle.</String>
		<!-- HISTORY MANSABDAR RAJPUT -->
		<String _locID="140378">During his rule over the Mughal Empire of India, Akbar the Great brought the whole of his military organization under a new system of administration called the mansabdari. The title was taken from the term “mansab,” which means rank. Officers in the Mughal army were given a mansab and then expected to be servants of the state, with their dismissal or suspension resting directly in the hands of the emperor.\n \nThere were thirty-three grades of mansabdars, differentiated by the Zat and the Sawar. The Zat referred to the number of troops that the mansabdar maintained, while the Sawar referred to the number of horses that he maintained. The number of soldiers under a man’s command could start at ten and rise into the ten thousands. Of course, the highest rank that any common officer could hold only offered a command of 5,000 men. Larger forces were always first allotted to royal princes. Yet, after the death of Akbar at the beginning of the seventeenth century, the grades were increased. Common officers could reach the mansabdar grade corresponding to a command of over 20,000 men.\n \nThe Rajput was a primarily Hindu warrior caste located in the northwestern region of India once known as Rajputana, now Rajasthan. Taking great pride in their ancestry and its emphasis on military virtues, the Rajput grew in power until 1616, when all the major clans had no choice but to submit to the might of Akbar and his Mughal Empire.\n \nThe Rajput warriors were known for using the unique and deadly pata, a sword-like weapon where the blade and the gauntlet were integrated into a single piece that was held by the wielder. Earlier iterations of the pata were said to have started at 10 inches in length, with later variations reaching a length of nearly 44 inches. This sturdy blade was effective at repelling armored cavalry, but could also be used in assaults against infantrymen, swung and slashed like a traditional sword. Supposedly, Emperor Akbar himself used the pata in battle, most notably during the siege of Gujarat in 1576.</String>
		<!-- GAME INFO MANSABDAR SEPOY-->
		<String _locID="140379">The Mansabdar Sepoy is an Elite Indian unit that can be trained at the Charminar Gate Wonder. It has an inspiring affect on all nearby non-Mansabdar units of the same type, increasing their attack and hitpoints. The Sepoy is a native Indian musketeer unit in the employ of the British East India Company. It has less range and less attack than other Musketeer units, but has more hitpoints and a bonus versus cavalry, even in ranged mode.</String>
		<!-- HISTORY MANSABDAR SEPOY-->
		<String _locID="140380">During his rule over the Mughal Empire of India, Akbar the Great brought the whole of his military organization under a new system of administration called the mansabdari. The title was taken from the term “mansab,” which means rank. Officers in the Mughal army were given a mansab and then expected to be servants of the state, with their dismissal or suspension resting directly in the hands of the emperor.\n \nThere were thirty-three grades of mansabdars, differentiated by the Zat and the Sawar. The Zat referred to the number of troops that the mansabdar maintained, while the Sawar referred to the number of horses that he maintained. The number of soldiers under a man’s command could start at ten and rise into the ten thousands. Of course, the highest rank that any common officer could hold only offered a command of 5,000 men. Larger forces were always first allotted to royal princes. Yet, after the death of Akbar at the beginning of the seventeenth century, the grades were increased. Common officers could reach the mansabdar grade corresponding to a command of over 20,000 men.\n \nBy definition, the “sepoy” is an indigenous soldier serving in the armed forces of a European power. The most commonly known example is a native Indian fighting for the British occupational forces in India, starting in the sixteenth century. The rank of sepoy is the lowest enlisted rank in the British India army, similar to that of a private.\n \nSepoy soldiers were the driving force behind the 1857 uprising associated with the British East India Company, the commercial trade empire that had occupied and exploited the territories of India since as early as 1610. The mutiny erupted when a group of sepoys refused to use their new Lee-Enfield rifles. Loading the rifles required the soldiers to bite off the ends of greased cartridges, and rumors that the cartridges were greased with the fat of cows and pigs had circulated through the ranks. This outraged both Hindus, who regard cows as sacred, and Muslims, who regard pigs as unclean. After years of British mistreatment and disrespect, the sepoys found they had endured enough.</String>
		<!-- GAME INFO MANSABDAR SIEGE ELEPHANT-->
		<String _locID="140381">The Mansabdar Siege Elephant is an Elite Indian unit that can be trained at the Charminar Gate Wonder. It has an inspiring affect on all nearby non-Mansabdar units of the same type, increasing their attack and hitpoints. The Siege Elephant is an incredibly tough Indian siege unit. It is essentially a Culverin mounted on the back of an elephant. It does massive damage to buildings, ships, and other siege.</String>
		<!-- HISTORY MANSABDAR SIEGE ELEPHANT-->
		<String _locID="140382">During his rule over the Mughal Empire of India, Akbar the Great brought the whole of his military organization under a new system of administration called the mansabdari. The title was taken from the term “mansab,” which means rank. Officers in the Mughal army were given a mansab and then expected to be servants of the state, with their dismissal or suspension resting directly in the hands of the emperor.\n \nThere were thirty-three grades of mansabdars, differentiated by the Zat and the Sawar. The Zat referred to the number of troops that the mansabdar maintained, while the Sawar referred to the number of horses that he maintained. The number of soldiers under a man’s command could start at ten and rise into the ten thousands. Of course, the highest rank that any common officer could hold only offered a command of 5,000 men. Larger forces were always first allotted to royal princes. Yet, after the death of Akbar at the beginning of the seventeenth century, the grades were increased. Common officers could reach the mansabdar grade corresponding to a command of over 20,000 men.\n \nThe training of elephants started in the Indus Valley located between India and Pakistan about 4,000 years ago. Elephants had many different military uses both on and off the battlefield. Females were often used as pack animals, while males were equipped and ridden into combat. The thickness of an elephant’s hide was natural protection against projectiles, such as arrows, while its incredible strength allowed it to trample incoming infantry and startle cavalry. Generals and officers often used elephants to gain a heightened view of the battlefield, enabling better tactical movement. The use of war elephants spread west from India as western rulers incorporated them into their armies. The most notable example of this was when the Carthaginian warlord, Hannibal, used war elephants against the Romans in 264 BCE.\n \nWhile elephants were not very effective as siege weapons, many armies tried to capitalize on the beast’s strength or size when attacking enemy fortifications. In some instances, the elephant’s strength and tusks alone were enough to topple a wall. In other situations, light cannon, such as culverins, were mounted on the Howdah, or carriage, that was secured atop an elephant’s back.</String>
		<!-- GAME INFO MANSABDAR SOWAR-->
		<String _locID="140383">The Mansabdar Sowar is an Elite Indian unit that can be trained at the Charminar Gate Wonder. It has an inspiring affect on all nearby non-Mansabdar units of the same type, increasing their attack and hitpoints. The Sowar is a heavy cavalry unit that brandishes a powerful talwar saber from atop a camel. It is especially good against archers and skirmishers. Its speed is perhaps the Sowar’s greatest asset, as it is able to cover great distances in a short duration.</String>
		<!-- HISTORY MANSABDAR SOWAR-->
		<String _locID="140384">During his rule over the Mughal Empire of India, Akbar the Great brought the whole of his military organization under a new system of administration called the mansabdari. The title was taken from the term “mansab,” which means rank. Officers in the Mughal army were given a mansab and then expected to be servants of the state, with their dismissal or suspension resting directly in the hands of the emperor.\n \nThere were thirty-three grades of mansabdars, differentiated by the Zat and the Sawar. The Zat referred to the number of troops that the mansabdar maintained, while the Sawar referred to the number of horses that he maintained. The number of soldiers under a man’s command could start at ten and rise into the ten thousands. Of course, the highest rank that any common officer could hold only offered a command of 5,000 men. Larger forces were always first allotted to royal princes. Yet, after the death of Akbar at the beginning of the seventeenth century, the grades were increased. Common officers could reach the mansabdar grade corresponding to a command of over 20,000 men.\n \nIn Persian, the word “sowar” literally means “the one who rides.” During the British East India Company’s occupation of the Indian subcontinent, “sowar” was used in reference to native cavalry units in the Company’s employ. These mounted soldiers were considered the equivalent of sepoy infantry soldiers, and they were often utilized as escorts and guards.</String>
		<!-- GAME INFO MANSABDAR URUMI-->
		<String _locID="140385">The Mansabdar Urumi is an Elite Indian unit that can be trained at the Charminar Gate Wonder. It has an inspiring affect on all nearby non-Mansabdar units of the same type, increasing their attack and hitpoints. The Urumi is an Indian heavy infantry unit. Swinging its coiled sword, the Urumi is highly effective against heavy infantry and does a great amount of splash damage.</String>
		<!-- HISTORY MANSABDAR URUMI-->
		<String _locID="140386">During his rule over the Mughal Empire of India, Akbar the Great brought the whole of his military organization under a new system of administration called the mansabdari. The title was taken from the term “mansab,” which means rank. Officers in the Mughal army were given a mansab and then expected to be servants of the state, with their dismissal or suspension resting directly in the hands of the emperor.\n \nThere were thirty-three grades of mansabdars, differentiated by the Zat and the Sawar. The Zat referred to the number of troops that the mansabdar maintained, while the Sawar referred to the number of horses that he maintained. The number of soldiers under a man’s command could start at ten and rise into the ten thousands. Of course, the highest rank that any common officer could hold only offered a command of 5,000 men. Larger forces were always first allotted to royal princes. Yet, after the death of Akbar at the beginning of the seventeenth century, the grades were increased. Common officers could reach the mansabdar grade corresponding to a command of over 20,000 men.\n \nPractitioners of the Indian martial art of Kalarippayattu, which dates back at least the twelfth century, begin their education at the age of seven. Once training commences, it progresses through four unique stages of development: Meithari, Kolthari, Ankathari and Verumkai. Meithari is a rigorous series of posture and coordination exercises that helps the student achieve peak physical condition through jumps, balance, and flexibility. Kolthari is the study of fighting with wooden weapons. Ankathari is the study of metal weapons, and near the end of this stage a student chooses a weapon in which to specialize. Finally, once the student has mastered all forms of weaponry, he is taught how to defend himself in hand-to-hand combat using grapples, blows, and strikes to vital pressure points, or marmam. Only the most trusted students of Kalarippayattu are instructed in this honored art.\n \nMasters of Kalarippayattu are highly skilled in many weapons, but none as strange, or as deadly, as the urumi, or flexible sword. The urumi is a flexible band of steel about one inch in width, and up to 5 feet in length, that is attached to a handle. Most urumi have multiple bands attached to a single handle. Because of its flexibility, an urumi can be coiled around the waist and inconspicuously carried like a belt. If a fight breaks out, the urumi can be uncoiled and swung like a sword. It is most effective when the wielder faces multiple enemies.</String>
		<!-- GAME INFO MANSABDAR ZAMBURAK-->
		<String _locID="140387">The Mansabdar Zamburak is an Elite Indian unit that can be trained at the Charminar Gate Wonder. It has an inspiring affect on all nearby non-Mansabdar units of the same type, increasing their attack and hitpoints. The Zamburak is an Indian light cavalry unit. It’s extremely fast and cheap but has fewer hitpoints than other cavalry units. Its mounted gun gives the Zamburak good range, and it inflicts the worst damage on heavy cavalry.</String>
		<!-- HISTORY MANSABDAR ZAMBURAK-->
		<String _locID="140388">During his rule over the Mughal Empire of India, Akbar the Great brought the whole of his military organization under a new system of administration called the mansabdari. The title was taken from the term “mansab,” which means rank. Officers in the Mughal army were given a mansab and then expected to be servants of the state, with their dismissal or suspension resting directly in the hands of the emperor.\n \nThere were thirty-three grades of mansabdars, differentiated by the Zat and the Sawar. The Zat referred to the number of troops that the mansabdar maintained, while the Sawar referred to the number of horses that he maintained. The number of soldiers under a man’s command could start at ten and rise into the ten thousands. Of course, the highest rank that any common officer could hold only offered a command of 5,000 men. Larger forces were always first allotted to royal princes. Yet, after the death of Akbar at the beginning of the seventeenth century, the grades were increased. Common officers could reach the mansabdar grade corresponding to a command of over 20,000 men.\n \nA zamburak is a small weapon carried on and fired from the back of a camel. The name comes from the Arabic “zambur,” meaning hornet. Before gunpowder, early versions of the camel-mounted gun featured a bolt-firing crossbow that produced a buzzing twang at discharge, which gave the weapon its name. In later years the crossbow was replaced with a small culverin or falconet attached to the rider’s saddle. The zamburak originated in Egypt, and spread to Iran, India and elsewhere. Attempts to adapt the idea to elephants proved generally unsuccessful, as the beasts would not remain steady under intense enemy fire.</String>
		<!-- UPDATES FOR AGE 3/TAD -->
		<!-- GAME INFO SHARED TOWN CENTER -->
		<String _locID="140356">The Town Center is the heart of every colony or village. Gatherers are trained here. Shipments from the Tribal Council or Home City arrive here. The improvements that advance your colony through the Ages are here. Town Centers provide population spaces, or slots, for your total population limit. In the Fortress Age, units which can construct new Town Centers become available from the Tribal Council or Home City. The Tribal Council can provide Town Travois to build new Town Centers, while the Home City provides Covered Wagons and Rickshaws to build new Town Centers. Town Travois, Covered Wagons, and Rickshaws are available in limited numbers.\n \nIf your town comes under attack, there is a Minutemen button in European Town Centers that drums up the militia for your town's defense. In Asian towns, there are two buttons, one for ranged Irregulars and one for melee Sentries. In Native towns, this defense comes from the Alarm Dance at the Fire Pit. Both of these measures are for emergencies only, since these fighters aren't meant to be used as regular warriors. There is also a button called the Town Bell that calls all your gatherers to the Town Center to hide from attacks. While inside, the gatherers fire at any attackers nearby. Pressing the Town Bell button again sends your gatherers back to work.</String>
		<!-- HISTORY SHARED TOWN CENTER -->
		<String _locID="140357">During the Qing Dynasty, beginning in the seventeenth century, Chinese way of life was undergoing a drastic shift, as powerful Manchu rulers of the Qing were conquering and occupying large portions of the Chinese empire. Manchus faced a challenge in controlling an enormous population, one that had long-held resentment towards foreign rule. Communities were a focal point of the Manchu strategy to win over the populace. Roughly 80 to 90 percent of administrative posts were given to native Han Chinese, while the most powerful positions were reserved for Manchu tribesman or Chinese collaborators.\n \nThe rule of the Manchu brought about extensive agricultural reforms that benefited the peasants of China, and stimulated cultivation of land that led to vast commercial expansion. As a result, daily life improved. Markets and tea houses thrived. Storytellers and performers spread aspects of cultural usually reserved for the elite. At the same time, members of the wealthy class invested their additional income in libraries, gardens, orphanages, medical clinics, and even volunteer firefighting organizations. Peasants and rich alike were enriching their communities.\n \nJapan’s Sengoku, or Warring States period, occurred between the fifteenth and seventeenth centuries, and was a time of seemingly endless conflict. Constant fighting between the nation’s nearly 250 individual daimyo, or feudal landowners, had created a way of life completely focused on survival. If a daimyo was not fighting to defend his land and peasants, he was striving to win the land and peasants of his enemy.\n \nAs a damiyo waged war, his region’s every resource was channeled into the subsistence of his soldiers and the maintenance of his campaign, the length of which was always a defining factor. Villagers were sent ahead of all marching armies to work the land and provide for the soldiers that followed. If they came under attack, peasants would hurry into hiding in the surrounding countryside or a temple, and wait out the battle. To form a supply train, or konidatai, human and animal porters were sent back-and-forth into the field of battle to deliver goods, often under the watchful eye of a supply master. The farther from home an army became, the less likely it would continue. Since resource scarcity was such a concern, it was not uncommon for a daimyo to abandon a campaign and return to his home, only to focus his ambitions and the efforts of his vassals on planning for a future conflict.\n \nDuring the reign of the Mughal Empire’s greatest ruler, Akbar, society was organized under a feudal system. Under the emperor, the warrior aristocracy, known as mansabdars, held ranks that were based on the size of their personal armies, which then indicated salary and obligation to the government. The mansabdars were paid from revenues generated by villages existing specifically for that purpose, called jagirs.</String>
		<!-- GAME INFO SHARED DOCKS -->
		<String _locID="140358">Docks can only be built along the shoreline. They train Fishing Boats, Canoes (if you are allied with Native Americans), Caravels, Junks, and a number of tougher ships of the line as they become available.\n \nIf your Fishing Boats come under attack and you can't fight your enemy off, you can hide your fishing fleet in the Dock. Fishing Boats garrisoned in a Dock cannot fish, but they give the Dock the ability to fire on enemy units - so not only are your boats safe, they can defend themselves as well.</String>
		<!-- HISTORY SHARED DOCKS -->
		<String _locID="140359">The world’s first shipyard is believed to have been constructed around 2500 BCE, in the ancient coastal city of Lothal of the Harappan civilization, in what is now the Indian state of Gujarat. Craft built in these dockyards most likely traded with the ancient Middle Eastern kingdom of Mesopotamia.\n \nDocks provide places for ships to load and unload passengers and goods. A group of docks is referred to as a dockyard. Towns often grow up around docks because they provide a convenient means of trade. This trend is evident in the northeastern section of the United States.</String>
		<!-- HISTORY SHARED BARRACKS -->
		<String _locID="140360">Barracks were constructed in the British colonies when colonists tired of housing British regulars for two straight years during the French and Indian War. Hostilities escalated as increasing numbers of troops were sent to defend the Crown's interests. More and more settlers were required by law to provide shelter to the soldiers. Eventually the dissatisfaction amongst colonists grew so strong that Lord Laudon, General in Chief of America, agitated for the construction of a number of barracks to house the soldiers.\n \nDuring the nineteenth century occupation of India, the British military was known for erecting barracks wherever it pleased. One notorious example was when buildings of the monumental Agra Fort were demolished to make room for soldiers’ quarters that still stand today.\n \nIn feudal Japan, warriors did not reside in a common structure but rather inhabited a tent city near the battlefield. The general commanded from his office tent, or bakufu, a word which came to symbolize the temporariness of a military authority. Over time the term became a synonym for “shogunate,” a form of government based on military dictatorship.\n \nThe Third Amendment of the U.S. Constitution specifically prohibits the requirement by law for citizens to house soldiers.</String>
		<!-- GAME INFO SHARED MERCENARIES -->
		<String _locID="140389">Mercenaries are usually very strong versions of their base unit type, whether melee or ranged, infantry or cavalry. They can be sent from the Home City or Tribal Council after they are unlocked. They are the only Home City Shipments that cost Coin.\n \nAsian civilizations can train repentant mercenaries from the Monastery, while European civilizations can train mercenaries from the Saloon. Different units are available on different maps. Look for Ninjas on the Great Plains or Mamelukes in Araucania. Mercenaries are a good choice to send or train if you have the Coin to spare, especially if your enemy is using them.</String>
		<!-- ELMETI HISTORY -->
		<String _locID="140390">The Elmeti were non-noble knights of Italy. Their name is derived form the Italian term for helmet, referring to the headgear they wore along with their finely crafted plate armor. The Elmeti fought in a series of skirmishes between Italy and other European states during the latter half of the fifteenth century. One key battle occurred in 1487 at Ponte di Crevola, where the Milanese army, led by Trivulzio, defeated Swiss forces in a battle that foreshadowed nearly a half century of further European encroaches into Italy - a period now known as the Italian Wars.</String>
		<!-- FUSILIER HISTORY -->
		<String _locID="140391">The first flintlocks appeared in the early 1600s, and quickly spread across Europe. The flintlock applied mechanical principles to strike flint to steel, using the resulting spark to ignite black powder and send a bullet (or ball) on its way. Extremely reliable under almost all conditions (including rainy weather), the flintlock musket remained the primary weapon for infantry for nearly 200 years, up to and including the U.S. Civil War.</String>
		<!-- LIL BOMBARD HISTORY -->
		<String _locID="140392">Artillery has existed for hundreds of years, practically since the invention of gunpowder. Early artillery, such as the great bombard, was extremely large, heavy, and difficult to maneuver across the field of battle. Military tacticians envisioned the value of more lightweight pieces, leading to the creation of the first mortars in the mid-seventeenth century. Armies soon discovered that the tradeoff in firepower for increased mobility was valuable in certain situations. Today, the mortar and similar weapons play a strong role in the blend of weaponry used in modern combat scenarios.</String>
		<!-- NINJA HISTORY -->
		<String _locID="140393">Shrouded by the mists of time, the exploits of the ninja continue to fire imaginations across the globe. During the turbulent years of Japan's sixth and seventh centuries, a secret class of warrior priests emerged. Rulers of opposing factions came to value the ninja for their skills in stealth, combat, and espionage.\n \nAs the centuries passed, the legendary powers of the ninja grew: invisibility, shape-shifting, flight; even the ability to pass through solid walls. Modern filmmakers blend historical fact with ancient myth to fashion a portrait of a warrior class that continues to fascinate and terrify.</String>
		<!-- COMANCHERO HISTORY -->
		<String _locID="140394">The name “comanchero” refers to those non-Indians, especially the Spanish, who traded with the Comanches of New Mexico. During the late 1800s in the U.S. Southwest, comancheros inhabited a shadowy world of commerce between dealers of guns, ammunition, and other forbidden commodities with the local Native Americans. Even though the Sioux, Apache, and other Native Americans were quite often provided firearms by the U.S. military, a significant black market emerged that the comancheros were more than happy to exploit.</String>
		<!-- PISTOLERO HISTORY -->
		<String _locID="140395">On a dusty street, two steely eyed men grimly face one another. A moment of dread anticipation as a tumbleweed rolls past.. and then, two hands slap leather and pistols bark death. When the smoke passes, only one man still stands.\n \nThe mythos of the American Old West would not be nearly so compelling without its archetypal protagonist: the gunslinger (or pistolero). Their names have become the stuff of legend: Wild Bill Hickok, Billy the Kid, Wyatt Earp and his gun fight at the OK Corral.\n \nBut the reality of a gunfight is never quite as dramatic as depicted. The epic mano-a-mano showdown in the street is more a fixture of Hollywood than history. Most fights resembled drunken brawls, often involving fists and blades rather than bullets. And while some of the most famous gunslingers did meet their makers through showdown or ambush, many others simply passed away after living out their days recounting tall tales of improbable glory. </String>
		<!-- RENEGADO HISTORY -->
		<String _locID="140396">The broad expanses of the North American Old West offered many different opportunities to make one's fortune – either within the boundaries of the law, or by simply preying on others who had already done so. Anyone known as a rengado - Spanish for “renegade” - was almost certainly a gruff and surly individual who had little use for society’s traditions or laws. Mark Twain’s “A Horse’s Tale” mentions one such character, “Trap-robber, horse-thief, squaw-man, renegado - Hank Butters - I know him very well.”</String>
		<!-- DISCIPLE IN-GAME INFO -->
		<String _locID="140397">The Shaolin Monk's obedient student can be sent from the Home City or trained by the Shaolin Master himself. The Disciple can help explore, find Treasures, and fight enemies. In battle, he is capable of lashing out with a powerful Critical Strike. If he is hurt badly, the Disciple is disabled and must be rescued.</String>
		<!-- SHARED HUNTABLES IN-GAME INFO -->
		<String _locID="140398">This animal can be hunted for Food by gatherers - Settlers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers. Japanese Villagers cannot hunt, and must gather Food using Cherry Orchards, Rice Paddies and Fishing Boats. </String>
		<!-- SHARED FISH IN-GAME INFO -->
		<String _locID="140399">This animal can be fished for Food by gatherers, such as Fishing Boats, Fune, Canoes, and Caravels. </String>
		<!-- SHARED PREDATOR GAME INFO -->
		<String _locID="140400">This predator is guarding a Treasure. To collect the Treasure, which may be resources, experience points, or even Settlers or soldiers, the predator or predators guarding it must be killed. Any unit can attack a Treasure guardian, but only Explorers, Settlers, Monks, and War Chiefs can collect the Treasure. </String>
		<!-- ALL HERDABLE ANIMALS GAME INFO KPM -->
		<String _locID="140401">These herdable animals can be hunted for Food by gatherers - Coureur des Bois, Cree Coureurs, Settlers, Settler Wagons, and Villagers. Unlike wild animals, these animals can be captured and sent back to your colony. If they are alone traveling back to your colony, another player may stumble across them and steal them away from you.\n \nHerdable animals "fatten" over time, so the longer they are alive, the more Food they will provide when your gatherers finally hunt them. They will fatten even faster at a Livestock Pen or Village.</String>
		<!-- BERRY BUSH GAME INFO KPM -->
		<String _locID="140402">This berry bush provides Food when any gatherer works on it - Settlers, Villagers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers. The Food is slow and limited, but safe to collect since the bushes often grow near Town Centers.</String>
		<!-- ALL MINES GAME INFO KPM -->
		<String _locID="140403">This ore deposit can be mined for Coin by gatherers - Settlers, Villagers, Coureurs des Bois, Settler Wagons, Cree Coureurs, and Villagers.</String>
		<!-- ALL WHALE GAME INFO -->
		<String _locID="140404">This animal can be fished for Coin by gatherers - units like Fishing Boats, Caravels, Funes, and Canoes.</String>
		<!-- CONSULATE HORSE ARTILLERY GAME INFO -->
		<String _locID="140405">This horse-drawn artillery unit offers good speed and mobility at a relatively low cost. The Horse Artillery unit enables you to position cannon easily and quickly during a battle.</String>
		<!-- CONSULATEHORSE ARTILLERY HISTORY -->
		<String _locID="140406">Sometime around the sixteenth century, military planners began to see the value of using horses to maneuver light artillery to the front lines of battle. European records show that some commanders integrated their horse artillery units with infantry units and even cavalry. The mobility of horse artillery units offered military leaders increased options in dealing with fluid and rapidly changing battlefield conditions.</String>
		<!-- SHARED TRADING POST GAME INFO  -->
		<String _locID="140407">The Trading Post can only be built on certain places on a given map. These places are special sites located near Native American settlements, Asian religious sites, or along Trade Routes. An Explorer, Settler, Monk, or Villager can build the Trading Post on one of these pre-placed sites. If built at a Native settlement, it establishes an alliance with the tribe there. If built near a Trade Route, it establishes a post where the passing trade unit - a Travois, Stage Coach, Rickshaw, or Train - delivers goods as it passes.\n \nAllying with Natives allows a player to train special Native units, usually warriors, and also grants access to a group of improvements to that tribe. Native units do not cost any population spaces, but can only be built in limited numbers.\n \nBuilding a Trading Post along a Trade Route is a good way to supplement resource gathering or the speed at which you may request Shipments from the Home City. An improvement in the Trading Post increases the speed at which the trade unit delivers goods. The route starts out serviced by a lone Travois; as you improve it, it becomes a Stage Coach and finally a Train. For Asian civilizations, players begin with a one-man Rickshaw that upgrades to a Trade Cart.\n \nAnyone who has built a Trading Post along a Trade Route is granted line of sight around the trade unit. This means that as the trade unit passes into the Fog of War or completely unexplored areas, you will be able to see what is immediately beyond the Train.</String>
		<!-- SHARED TRADING POST HISTORY -->
		<String _locID="140408">Perhaps the world's most famous trade route is the network of ancient trade passages known as the Silk Road, which developed over a 2,000-year period. Stretching over 5,000 miles and connecting the Mediterranean with the eastern reaches of China, the Silk Road was a significant factor in the establishment and growth of many of the world's most enduring civilizations, including China, Egypt, Persia, Rome, and Mesopotamia.\n \nTrading posts were established by early explorers of the New World as places to stop, barter, rest, and engage in commercial activities in support of their efforts to find wealth for their patrons, usually kings and queens, who sponsored their voyages.\n \nWealthy and powerful trading companies between the seventeenth and nineteenth centuries competed viciously as they drove exploration of the New World in search of pelts (chiefly beaver), to market in Europe. They dotted the landscape with trading posts and continued driving west in search of new sources of pelts. The fur trade and the need for the trading posts declined as fashions in Europe changed and the demand for pelts collapsed. Many trading posts developed into proper settlements over time.</String>
		<!-- SHAOLIN HISTORY FOR NATIVE SITE -->
		<String _locID="140409">This Holy Site is identical to a Native Trade Site. Allying with Natives allows a player to train special Native units, usually warriors, and also grants access to a group of improvements to that tribe. Native units do not cost any population spaces, but can only be built in limited numbers.\n \nOne of the most famous Buddhist monasteries is the Shaolin Monastery, located in the Henan province of China, founded in 495 CE. The edifice is associated specifically with Chan Buddhism and the martial art of Kung Fu. Monastery legend states that the Indian monk Bodhidharma visited the temple in 527 CE. During his time meditating on the mountain overlooking the monastery, Bodhidharma taught himself a form of martial arts to defend against wild animals and bandits. He stayed at the temple for nine years, and before his departure he taught his disciples the skills he had learned, creating the martial arts legend that surrounds the Shaolin monks to this day.</String>
		<!-- ToC -->
		<String _locID="141000">Chinese</String>
		<String _locID="141001">Indians</String>
		<String _locID="141002">Japanese</String>
		<String _locID="141003">Jesuit</String>
		<String _locID="142032">Shaolin</String>
		<String _locID="141004">Sufi</String>
		<String _locID="141005">Udasi</String>
		<String _locID="141006">Zen</String>
		<String _locID="141007">Bhakti</String>
		<String _locID="141008">Ming Treasure Voyages</String>
		<String _locID="141009">Battle of Sekigahara</String>
		<String _locID="141010">First War of Indian Independence</String>
		<String _locID="141011">Akbar the Great</String>
		<String _locID="141012">The Kangxi Emperor</String>
		<String _locID="141013">Shogun Tokugawa Ieyasu</String>
		<String _locID="141014">Flail Elephant</String>
		<String _locID="141015">Flamethrower</String>
		<String _locID="141016">Flaming Arrow</String>
		<String _locID="141017">Flying Crow</String>
		<String _locID="141018">Hand Mortar</String>
		<String _locID="142031">Iroquois Mantlet</String>
		<String _locID="141019">Morutaru</String>
		<String _locID="141020">Siege Elephant </String>
		<String _locID="141021">Howdah </String>
		<String _locID="141022">Iron Flail </String>
		<String _locID="141023">Keshik</String>
		<String _locID="141024">Mahout Lancer</String>
		<String _locID="141025">Meteor Hammer </String>
		<String _locID="141026">Naginata Rider </String>
		<String _locID="141027">Sowar</String>
		<String _locID="141028">Steppe Rider</String>
		<String _locID="141029">Yabusame </String>
		<String _locID="141030">Zamburak </String>
		<String _locID="141031">Arquebusier </String>
		<String _locID="141032">Ashigaru  </String>
		<String _locID="141033">Changdao </String>
		<String _locID="141034">Chu Ko Nu</String>
		<String _locID="141035">Gurkha</String>
		<String _locID="142028">Irregular</String>
		<String _locID="141036">Qiang Pikeman</String>
		<String _locID="141037">Rajput</String>
		<String _locID="141038">Samurai</String>
		<String _locID="142027">Sentry</String>
		<String _locID="141039">Sepoy</String>
		<String _locID="141040">Shinobi </String>
		<String _locID="141041">Sohei </String>
		<String _locID="141042">Urumi </String>
		<String _locID="141043">Yamabushi</String>
		<String _locID="141044">Yumi</String>
		<String _locID="141045">Bandit Catamaran</String>
		<String _locID="141046">Chakram</String>
		<String _locID="141047">Conquistador</String>
		<String _locID="141048">Delinquent Thuggee</String>
		<String _locID="141049">Fugitive Dacoit</String>
		<String _locID="141050">Indian Arsonist</String>
		<String _locID="141051">Iron Troop</String>
		<String _locID="141052">Jat Lancers</String>
		<String _locID="141053">Marathan Catamaran</String>
		<String _locID="141054">Marathan Dacoit</String>
		<String _locID="141055">Marathan Thuggee</String>
		<String _locID="141056">Masterless Samurai</String>
		<String _locID="141057">Marauding Junk</String>
		<String _locID="141058">Shaolin Rattan Shield</String>
		<String _locID="141059">Sohei</String>
		<String _locID="141060">Smuggler</String>
		<String _locID="141061">Tiger Claw</String>
		<String _locID="141062">War Elephant</String>
		<String _locID="141063">Wokou Ronin</String>
		<String _locID="141064">Wokou Junk</String>
		<String _locID="141065">Wokou Pirate</String>
		<String _locID="141066">Yojimbo</String>
		<String _locID="141067">Chakram </String>
		<String _locID="141068">Shaolin Rattan Shield</String>
		<String _locID="141069">Sohei</String>
		<String _locID="141070">Tiger Claw</String>
		<String _locID="141071">War Elephant</String>
		<String _locID="141072">Atakabune</String>
		<String _locID="141073">Catamaran</String>
		<String _locID="141074">Fire Junk</String>
		<String _locID="141075">Fuchuan</String>
		<String _locID="141076">Fune</String>
		<String _locID="141077">Ming Imperial Treasure Ship</String>
		<String _locID="141078">Tekkousen</String>
		<String _locID="142026">War Junk</String>
		<String _locID="141079">Wokou Junk</String>
		<!-- Special -->
		<String _locID="141080">Blind Monk</String>
		<String _locID="141081">Brahmin</String>
		<String _locID="142033">Carib Ambusher</String>
		<String _locID="142020">Daimyo</String>
		<String _locID="141082">Ikko-Ikki</String>
		<String _locID="141083">Mansabdar</String>
		<String _locID="141084">Mongol Rider</String>
		<String _locID="142019">Mongol Scout</String>
		<String _locID="142034">Nootka War Chief</String>
		<String _locID="142024">Shaolin Master</String>
		<String _locID="141085">Wokou Monk</String>
		<String _locID="141086">Wokou Horseman</String>
		<!-- Civilians:Gatherers -->
		<String _locID="141087">Asian Villager</String>
		<!-- Civilians:Healers -->
		<String _locID="141088">Brahmin</String>
		<String _locID="141089">Ikko-Ikki</String>
		<String _locID="142030">Medicine Man</String>
		<String _locID="142025">Shaolin Master</String>
		<!-- Civilians:Special -->
		<String _locID="141090">Rickshaw, Builder</String>
		<String _locID="141091">Rickshaw, Coin</String>
		<String _locID="141092">Rickshaw, Trade</String>
		<!-- Civilians:Buildings -->
		<String _locID="141093">Caravanserai</String>
		<String _locID="141094">Castle</String>
		<String _locID="141095">Cherry Orchard</String>
		<String _locID="141096">Consulate</String>
		<String _locID="141097">Dojo</String>
		<String _locID="141098">Rice Paddy</String>
		<String _locID="141099">Monastery</String>
		<String _locID="141100">Sacred Field</String>
		<String _locID="141101">Shrine</String>
		<String _locID="142022">Village</String>
		<String _locID="142021">War Academy</String>
		<!-- Civilians:Wonders:China -->
		<String _locID="141102">Porcelain Tower</String>
		<String _locID="141103">Temple of Heaven</String>
		<String _locID="141104">Confucian Academy</String>
		<String _locID="141105">Summer Palace</String>
		<String _locID="141106">White Pagoda</String>
		<!-- Civilians:Wonders:India -->
		<String _locID="141107">Agra Fort</String>
		<String _locID="141108">Taj Mahal</String>
		<String _locID="141109">Charminar Gate</String>
		<String _locID="141110">Karni Mata</String>
		<String _locID="141111">Tower of Victory</String>
		<!-- Civilians:Wonders:Japan -->
		<String _locID="141112">Great Buddha</String>
		<String _locID="141113">Golden Pavilion</String>
		<String _locID="141114">The Shogunate</String>
		<String _locID="141115">Toshogu Shrine</String>
		<String _locID="141116">Torii Gates</String>
		<!-- Geography:Maps -->
		<String _locID="141117">Borneo</String>
		<String _locID="141118">Ceylon</String>
		<String _locID="141119">Deccan</String>
		<String _locID="141120">Himalayas</String>
		<String _locID="141121">Honshu</String>
		<String _locID="141122">Mongolia</String>
		<String _locID="141123">Silk Road</String>
		<String _locID="141124">Yellow River</String>
		<!-- Geography:Resources -->
		<String _locID="141125">Black Panther</String>
		<String _locID="141126">Elephant</String>
		<String _locID="141127">Fish, Carp</String>
		<String _locID="141128">Fish, Catfish</String>
		<String _locID="141129">Fish, Mola Mola</String>
		<String _locID="141130">Fish, Tuna</String>
		<String _locID="141131">Fish, Shark</String>
		<String _locID="141132">Fish, Squid</String>
		<String _locID="141133">Giant Salamander</String>
		<String _locID="141134">Ibex</String>
		<String _locID="141135">Komodo Dragon</String>
		<String _locID="141136">Lion</String>
		<String _locID="141137">Lion-Tailed Macaque</String>
		<String _locID="141138">Marco Polo Sheep</String>
		<String _locID="141139">Musk Deer</String>
		<String _locID="141140">Nilgai</String>
		<String _locID="141141">Orangutan</String>
		<String _locID="141142">Orca</String>
		<String _locID="141143">Panda</String>
		<String _locID="141144">Goat</String>
		<String _locID="141145">Rhino</String>
		<String _locID="141146">Saiga</String>
		<String _locID="141147">Sea Lion</String>
		<String _locID="141148">Serow</String>
		<String _locID="141149">Snow Leopard</String>
		<String _locID="141150">Snow Monkey</String>
		<String _locID="141151">Tibetan Macaque</String>
		<String _locID="141152">Tiger</String>
		<String _locID="141153">Trees, Borneo</String>
		<String _locID="141154">Trees, Ceylon</String>
		<String _locID="141155">Trees, Himalayas</String>
		<String _locID="141156">Trees, Honshu</String>
		<String _locID="142018">Trees, Indochina</String>
		<String _locID="141157">Trees, Mongolia</String>
		<String _locID="142017">Trees, Siberia</String>
		<String _locID="141158">Water Buffalo</String>
		<String _locID="141159">White Tiger</String>
		<String _locID="141160">Yak</String>
		<!-- Campaign Heroes:China -->
		<String _locID="141161">Captain Jian Huang</String>
		<String _locID="141162">Lao Chen</String>
		<String _locID="141163">Admiral Wang Jinhai</String>
		<!-- Campaign Heroes:Japan -->
		<String _locID="141164">General Sakuma Kichiro</String>
		<String _locID="141165">Daimyo Torii Mototada</String>
		<String _locID="141166">Tokugawa Ieyasu</String>
		<!-- Campaign Heroes:Indian -->
		<String _locID="141167">Lieutenant Nanib Sahir</String>
		<String _locID="141168">Colonel George Edwardson</String>
		<String _locID="141169">Sepoy Pravar Patel</String>
		<String _locID="142029">Emperor Bahadur Shah II</String>
		<!-- Geography: Maps (cont) -->
		<String _locID="141170">Siberia</String>
		<String _locID="141171">Indochina</String>
		<!-- NEW HEADINGS -->
		<String _locID="142000">Eastern Religions</String>
		<String _locID="142001">Wonders</String>
		<String _locID="142002">Campaign: The Asian Dynasties</String>
		<String _locID="142003">Act I: Japan</String>
		<String _locID="142004">Act II: China</String>
		<String _locID="142005">Act III: India</String>
		<!-- NEW GLOSSARY ITEMS -->
		<String _locID="142006">Banner Armies</String>
		<String _locID="142007">Consulate</String>
		<String _locID="142008">Export</String>
		<String _locID="142009">Monks</String>
		<String _locID="142010">Wonders</String>
		<String _locID="142011">Inspiration</String>
		<String _locID="142012">Transcendence</String>
		<String _locID="142013">Cease Fire</String>
		<String _locID="142014">Informers</String>
		<String _locID="142015">King of the Hill</String>
		<String _locID="142016">Regicide</String>
	</Language>
</StringTable>
