[UnrealEd]
TuneData=SPTuneData
TuneData_F=SPTuneData: `~
SPPhysicalMaterial=SPPhysical Material
SPPhysicalMaterial_F=SPPhysical Material: `~
Collectables=SPCollectable
Collectables_F=SPCollectable: `~
ObjectContext_ShowAssetReferencers=List Objects that Reference this Object in the Browser
SPCurve=SPCurve
SPCurve_F=SPCurve: `~
SPContextSensitiveAnimObject=SPContextSensitiveAnimObject
SPContextSensitiveAnimObject_F=SPContextSensitiveAnimObject: `~
ConvertSPStaticMeshGamePlayTOStaticMesh=Convert StaticMeshActorGamePlay to StaticMeshActor
ConvertStaticMeshToSPStaticMeshGamePlay=Convert StaticMeshActor To StaticMeshActorGamePlay
ConvertSPGradientInfluencedToStaticMesh=Convert SPGradientInfluencedActor to StaticMeshActor
ConvertStaticMeshToSPGradientInfluenced=Convert StaticMeshActor to SPGradientInfluencedActor
ConvertSPFogSheetToStaticMesh=Convert SPFogSheetActor to StaticMeshActor
ConvertStaticMeshToSPFogSheet=Convert StaticMeshActor to SPFogSheetActor
SPAtmosphereStateBrowser_Activate=Activate Selected State
SPAtmosphereStateBrowser_Reset=Reset Atmosphere States
SPAtmosphereStateBrowser_FindSequenceEvent=Find Selected SPSeqEvent_AtmosphereState
SPAtmosphereStateBrowser_Refresh=Refresh List
SPAtmosphereStateBrowser_StateName=State Name
SPAtmosphereStateBrowser_SequenceName=Sequence Name
SPAtmosphereStateBrowser_SequenceEventName=Sequence Event Name
SPAtmosphereStateBrowser_NoStateSelected=No atmosphere effect state is currently selected.
SPAtmosphereStateBrowser_SequenceEventNotFound_F=Unable to find Kismet sequence event \"`~.`~\".
SPAtmosphereStateBrowser_PreviewMatineeNotFound_F=Failed to locate Matinee sequence with reference name \"`~\" for previewing atmosphere state \"`~\".  Falling back onto the first assigned Matinee sequence.
SPAPT_Property_F=APTProperty
SPAnimatedPathProperty_F=Animated Path Property
SPRemoveDeletedSpeakerDialogue=Remove all dialogue lines attributed to \"%s\"?
SPMaxDialogueSpeakerAnimSets=Number of AnimSets per character limited to %i.
SPDuplicateSpeakerName=Speaker %i is using the name \"%s\".  Please choose a unique name for Speaker %i.
SPDuplicateSpeakerNameToken=Like the name you just changed, Speaker %i is using a name with a space and a leftmost token \"%s\".  This can cause problems with Unreal's pulldowns. Please choose a name for Speaker %i with a unique left token.
Error_CouldNotCreateHelper_NoAnimatedPathProperty=Error:  Could not create AnimatedPathHelper... No Animated Path Property selected
DeleteUniformBoneTracks=Delete Uniform Bone Tracks
RestoreUniformBoneTracksAndRecompress=Restore Uniform Bone Tracks and Recompress
ConfirmRestoreUniformBoneTracksAndRecompress=Are you sure you want to restore all uniform bone tracks in the selected AnimSet and recompress all AnimSequences in the set?
ConfirmRestoreNoUniformBoneTracks=Selected AnimSet does not contain any uniform bone tracks. Do you still want to invalidate all compressed data and recompress all AnimSequences in the set?
Error_CouldNotFindPatchBoneList=Could not find the following bones in selected SkeletalMesh to patch animation from:`~\nImport failed.\nMaybe delete Tracks from AnimSet?
MissingBonesFoundForTracks=The animation set contains tracks that do not match up to bones in the preview mesh. These tracks have been automatically selected for removal by default.
ReportUnknownMorphCurves=Report Unknown Morph Curves

