The Guild is the Atlantean repository for most economic advancements. Click your Guild building to see what improvements are available.

Historically Guilds were associations of like crafts and services that united together to solve common problems and support one another. Problems with the system arose from the strict dependencies of one part of craft on another. Guilds developed rules that established roles of members and codes of behavior. Some kept members from poaching talented workers from one another, others were mandates to help fellow guild members with money or craft, still others set the prices at which members could sell their crafts or services.

Atlantean Guilds elected three overseers who sat on the Council, a body of government that was led by the Theocrat. The crafts of Atlantis were so valuable and so prized that these overseers wielded significant power over the politics of Atlantis.